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- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i008: nh-spoilers3 - WCST Nethack Spoiler File (version 7), Part05/06
- Message-ID: <2128@masterCNA.TEK.COM>
- Date: 5 Dec 91 17:38:10 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 1082
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: water@wheaton.UUCP (Paul Waterman)
- Posting-number: Volume 13, Issue 8
- Archive-name: nh-spoilers3/Part05
- Supersedes: nh-spoilers2: Volume 12, Issue 17-20
- Environment:
-
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 5 (of 6)."
- # Contents: spoilers.xaa
- # Wrapped by billr@saab on Thu Dec 5 09:24:27 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'spoilers.xaa' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'spoilers.xaa'\"
- else
- echo shar: Extracting \"'spoilers.xaa'\" \(51060 characters\)
- sed "s/^X//" >'spoilers.xaa' <<'END_OF_FILE'
- X _ _ _ ____ ____ _____
- X | | | | | __| | __| |_ _| -----------
- X | | | | | |__ |__ | | | ANNOUNCES
- X |_____| |____| |____| |_| -----------
- X
- X --------------------------------------------------------------
- X The absolute best resource file for nethack just got better!
- X --------------------------------------------------------------
- X
- X PRESENTING:
- X
- X The Nethack Spoilers
- X Revision 7.00
- X Copyright 1991, Paul Waterman
- X
- XThis file contains revision 7.00 of the WCST Spoilers. Revision 7.00
- Xincorporates more changes than any previous release of the spoiler files.
- XMany new sections have been added, and the entire file has been re-arranged
- Xfor maximum usefulness. In addition, extensive formatting changes have been
- Xdone in order to make the tables and text as readable as possible.
- XEssentially, the entire file has been revised.
- X
- XFor revision 7.00, we will be trying something unique. We will be releasing
- Xthe spoiler files in ASCII format on rec.games.hack and comp.sources.games
- X(and we have an ongoing commitment to continue doing so in future releases).
- XHowever, in addition, we will be offering a laser printed version of the
- Xspoilers for sale.
- X
- XThe commercial version is beautifully formatted on a desktop publishing
- Xsystem, and includes "extras" that the public release doesn't have such as
- Xpage numbers, a table of contents, a complete index, and eye-pleasing
- Xgraphics. The entire 100+ pages is spiral bound with durable covers for
- Xthose late night hacking sessions. Additionally, the commercial version
- Xincludes a useful command summary sheet and several "cheat sheets." One of
- Xthese cheat sheets has a complete summary of all objects available within the
- Xgame, and there are also cheat sheets for each object type, which include
- Xcomplete price lists, check-off lists, and identifying information.
- X
- XThis commercial version is available for $13, plus $2.00 postage and
- Xhandling. Also, quantity discounts are available with as few as five copies,
- Xso get together with some fellow nethackers from your site and take advantage
- Xof the lowest price you can get.
- X
- XSimply fill out the following form and send it in to get your copy of the
- XWCST Nethack Spoilers:
- X
- X -----------------------------------------------------------------
- X Remit to: Paul Waterman
- X WCST Spoilers, 817 College Ave. #1, Wheaton, IL 60187
- X Phone: (708) 682-5085
- X -----------------------------------------------------------------
- X
- X Quantity Item Price
- X
- X ________ WCST Spoiler File @ $13 each (1-4 copies) $________
- X @ $12 each (5-10 copies)
- X @ $11 each (11-15 copies)
- X @ $10 each (16+ copies)
- X
- X Postage and Handling
- X
- X (U.S. and Canada) @ $2 each (1-15 copies)
- X @ FREE (16+ copies)
- X
- X (Foreign) @ $5 each (1-15 copies)
- X @ $2 each (16+ copies) $________
- X
- X TOTAL $________
- X
- X Check or money order payable in U.S. dollars accepted.
- X
- X
- X Name: ________________________________________________________
- X
- X Address: ________________________________________________________
- X
- X ________________________________________________________
- X
- X ________________________________________________________
- X
- X
- X _ _ _ ____ ____ _____
- X | | | | | __| | __| |_ _|
- X | | | | | |__ |__ | | |
- X |_____| |____| |____| |_|
- X
- X -| |-
- X -| |- [-_-_-_-_-_-_-_-] -| |-
- X [-_-_-_-_-] | | [-_-_-_-_-]
- X | o o | | o o o | | o o |
- X | | | | | |
- X | |__-__| |__-__| |
- X | o | | o | | o |
- X | | o o | _____ | o o | |
- X _____----- | | | |:::| | | | -----_____
- X | | | |:::| | | |
- X _-_-|_____|-----|____|:::|____|-----|_____|-_-_
- X ( (__________---_________________---__________) )
- X
- X -------------
- X PRESENTS...
- X -------------
- X
- X The Nethack Spoilers
- X Revision 7.00
- X Copyright 1991, Paul Waterman
- X All Rights Reserved
- X
- XCopyright Paul Waterman, 1991. All rights reserved.
- X
- XThis document (hereafter referred to as the "public" version of the WCST
- XNethack Spoiler File, or just "the spoilers") is copyrighted material and is
- X*not* in the public domain. Permission is hereby granted to you (the user)
- Xto distribute copies of this document, subject to the following conditions:
- X
- X1) The spoilers may be electronically distributed only in unmodified form.
- XAny such distribution must contain the complete document, including the title
- Xpage, copyright notices, and this section.
- X
- X2) The spoilers may be distributed in other than electronic form,
- X(specifically, in the form of a printout) only as a direct, unmodified dump
- Xof the complete document. For instance, if you were to print out a copy of
- Xthe spoilers for distribution, that printout must be an unmodified dump of
- Xthe complete document. Reformatting this document to include multiple
- Xfonts, graphics, or line drawing, for instance, for distribution is
- Xspecifically prohibited.
- X
- X3) No fee may be charged for the copying or distribution of the spoilers
- Xother than compensation which shall match the cost of materials for that
- Xdistribution (i.e., you cannot charge for time/labor), not to exceed $5 US.
- X(Examples: If you were to print the spoilers out for a friend and the paper
- Xcost you $0.25, you could ask your friend for $0.25 - not a penny more.)
- X
- X4) The spoilers may not be distributed free in conjunction with any other
- Xproduct without the written consent of the author.
- X
- XThis document has been compiled from various sources (including play, usenet
- Xe-mail and news groups, long term experience, source code, and general
- Xhearsay). Information in this file has been verified as well as possible.
- XHowever, information in this document is not guaranteed to be correct, is
- Xsubject to change without notice, and does not represent a commitment on the
- Xpart of the author.
- X
- XPaul Waterman and WCST are not affiliated with any other group, including but
- Xnot limited to the Nethack Development Team or Wheaton College.
- X
- XSpecial thanks to:
- X Alan Light, for the original compilation of rec.games.hack postings.
- X Dan Reifsnyder, for the great graphics.
- X Ken Roth, for proving that a human could beat my script to play nethack.
- X Laura Waterman, for constant encouragement and intelligent questions.
- X Peter Waterman, for showing me what a great artist you are.
- X
- X-----------------------------------------------------------------------------
- XTable of Contents:
- X
- XThe Beginning
- X Introduction
- X Revision Numbers
- X Credits
- X Using The Spoilers
- XCommonalities and Generalities
- X Common Questions
- X General Hints
- XThe Character
- X Alignment
- X Carrying Capacity
- X Character Classes
- X Character Stats
- X Score
- X Status Line
- XThe Beasts
- X Monster Attacks
- X Monster Information
- XThe Dungeon
- X Castle Level
- X Special Levels
- XThe Game
- X Damage
- X Fountain Effects
- X Game Messages
- X Hit Probability
- X Kicking
- X Luck
- X Magic
- X Pets
- X Praying
- X Removing Curses
- X Robbing Shops
- X Sink Effects
- X Survival
- X Throne Effects
- X Unicorn Horns
- X Wishes
- XThe Items
- X Amulets
- X Identifying Amulets
- X Armor
- X Armor Effects
- X Identifying Armor
- X Food
- X Food - Corpses
- X Gems
- X Potions
- X Potion Quaffing Effects
- X Potion Throwing Effects
- X Potion Vapor Effects
- X Identifying Potions
- X Ring Effects
- X Identifying Rings
- X Scrolls
- X Scroll Effects
- X Confused Scroll Effects
- X Identifying Scrolls
- X Spellbooks
- X Tools
- X Tool Effects
- X Identifying Tools
- X Wands
- X Wand Effects
- X Identifying Wands
- X Weapons
- X Artifacts
- XAppendices
- X Nethack Abuse
- X Expected In Version 3.1
- X
- X
- X ----------------------------------------------------------
- X | The Beginning |
- X ----------------------------------------------------------
- X-----------------------------------------------------------------------------
- XIntroduction:
- X
- XOnce upon a time, there was a game called hack. Hack was a pretty good game,
- Xand a lot of people really enjoyed playing it. Then a strange and wonderful
- Xcreature called "The Dev Team" got hold of it, and hack was never the same
- Xagain. For starters, it suddenly got a name change, and was called nethack.
- XBut the biggest change was in the game itself. No longer was it a fun
- Xafternoon show to watch in black and white on a nine inch set. It suddenly
- Xbecame a three dimensional color holovision show with dolby surround sound
- Xand much, much more. (Our thanks to the dev team for a job well done.)
- X
- XThe problem with this is that people started getting addicted to the action,
- Xthe adventure, their character getting killed over and over again... In
- Xorder to prevent the untimely demise of characters whose rated lifespan was
- Xabout double the actual lifespan, a bunch of people came together and began
- Xgiving each other hints about how to dodge that nasty shopkeeper, and how to
- Xget rid of that awful wizard, and this worked well... for a time.
- X
- XThere was still a problem with this, though, for once the suggestion was
- Xgiven, unless carefully hoarded away, it was gone forever, and there were
- Xalways new people who hadn't heard the suggestions. Thus, the nethack
- Xspoiler file was created.
- X
- XWithin this file is a large collection of lore about the game of nethack.
- XSome of it may not be true, but we have made the best effort possible to
- Xverify all of the information contained herein. Much of it has been
- Xverified, corrected, or added since the original posting of revision one on
- Xthe net.
- X
- XAlso, we would like to request that any corrections, modifications,
- Xsuggestions, etc. be e-mailed directly to nhspoil@wheaton.UUCP and not posted
- Xto the net. We will attempt to verify any information sent us and then we
- Xwill both add it to the spoiler file (for the next release) and post an
- Xofficial correction/addition to rec.games.hack.
- X
- XNote: Please do not send e-mail to us asking for a copy of the spoilers or
- Xfor a copy of nethack itself (or the source code, etc.). We do not honor
- Xthese requests, and often just ignore them.
- X
- XBe warned: If you use the knowledge contained herein, your game will never
- Xbe the same. Your horizons will suddenly be expanded, but you may end up
- Xthinking that the game is less than it once was. That is the risk you must
- Xtake if you choose to read this file.
- X
- XGood luck, and happy hacking!
- X
- X-----------------------------------------------------------------------------
- XRevision Numbers:
- X
- XIn order to keep a decent idea of how the spoiler file is progressing, we
- Xhave set up an official policy on how Revision Numbers will change. Any
- Xminor revisions corrections or amplifications will advance the revision
- Xnumber by .01. New sections added (such as this one), or complete re-writes
- Xof existing sections will advance the revision number by .10. Any complete
- Xrewrite of the entire file (just in case - it might actually happen) will
- Xadvance the revision number to the next integer.
- X
- X-----------------------------------------------------------------------------
- XCredits:
- X
- XWell, this should actually be a very large list. Among others, it should
- Xinclude almost everyone who has posted any hints of value to the net within
- Xabout the last year (or even longer in some cases). Some people who have
- Xmade contributions to the cause of these spoilers above and beyond the call
- Xof duty, however, are listed here:
- X
- X Kenneth Arromdee
- X Bill de Beaubien
- X Alan Edwards
- X Walter Fergusson
- X David Goldfarb
- X Laurence Gordon
- X Kate Gregory
- X Dolf Grunbauer
- X David Hairston
- X Michael Heggen
- X Douglas Henke
- X Greg Hudson
- X Lucas B. Kruijswijk
- X Alan Light
- X Stephen Marino
- X Andrew Pearce
- X Robert Potter
- X Ken Roth
- X Brajesh K. Singh
- X C. G. J. Thompson, et.al
- X David Throop
- X Steve Warren
- X Laura C. Waterman
- X Dominik Zemmler
- X
- XIf any of the rest of you out there know you contributed something to the
- Xcause, but don't see your name listed here - don't get us wrong. It's not
- Xthat we're ungrateful! We probably just nuked your name by mistake!
- X
- XNote: All names are listed in alphabetical order by last name, and not by
- Xorder of importance of contribution.
- X
- X-----------------------------------------------------------------------------
- XUsing The Spoilers:
- X
- XThere's really not much to say on this subject, other than a few intuitive
- Xpointers. How you use the spoilers is simple: You read them, and apply the
- Xknowledge contained within to your game of nethack.
- X
- XThose of you who are using the commercial version of the spoilers will have a
- Xcomplete index at your disposal, which should aid greatly in looking up just
- Xabout anything you'd like to know about. For those of you who are using the
- Xpublic version, however, we do have one major hint for getting at what you
- Xwant within the file quickly.
- X
- XThe section titles tend to be fairly unique, and are always followed by a
- Xcolon. This should make it very simple to get to whatever section you want
- Xquickly. Just load the file into your editor (or if you're on a unix system,
- Xeven use 'more' for that matter), and use the search function to look for the
- Xsection. For instance, from within more or vi, use the slash key ("/") and
- Xwhat you'd like to search for ("Armor:" for example).
- X
- XThis technique is also very useful for finding every reference to a
- Xparticular topic. If you'd like to know about wishing for instance, just
- Xsearch for every occurance of the word "wish" in the file.
- X
- X
- X ----------------------------------------------------------
- X | Commonalities and Generalities |
- X ----------------------------------------------------------
- X-----------------------------------------------------------------------------
- XCommon Questions:
- X
- XQ: I've made it to the first level of hell (probably by falling through a
- X trap in the castle level), but I can't find any down staircases? How
- X can I get down farther?
- XA: You'll find that if you're confused and read a scroll of teleportation
- X you'll get teleported to a different level. Cursed scrolls of
- X teleportation and level teleporters also do this. If you have teleport
- X control (via a ring or intrinsic), you can choose what level to teleport
- X to. Teleport down to about level fifty and then work your way up.
- X
- XQ: I've got the amulet, and I'm on my way up through the levels of Hell, but
- X I'm stuck. I'm in a relatively small area in the middle of the level, I
- X can't find a way out, and there's no stairway up - only one going back
- X down.
- XA: Sounds like you've found Vlad's Tower. Try going back down two levels and
- X exiting from the base of the tower. Then try looking in the upper left
- X hand corner of the maze for another stairway going up. The tower levels
- X always have an up staircase placed there. See the section on SPECIAL
- X LEVELS for more information.
- X
- XQ: I've got the amulet, and I'm on my way up, but the Wizard keeps popping in
- X and I'm tired of killing him. Is there anything I can do to get him off
- X of my case?
- XA: Most things you can do won't stop him from coming after you again. I saw
- X a post once on rec.games.hack that had about thirty suggestions, but
- X none of them would work. Basically, the only way to stop him from
- X coming after you is to exploit a "feature" of the game. Wait near the
- X up staircase for him. Then, throw a potion of paralysis at him. During
- X the 1-15 turns that he will be paralyzed, go up the staircase. He won't
- X come after you any more. The reason for this is that the game only
- X updates the paralysis counters for creatures on the same level as you -
- X thus, it realizes that the Wizard is still around, but paralyzed, and it
- X won't un-paralyze him unless you go back to that level. (Incidentally,
- X don't count on this working in the next version of nethack.)
- X
- XQ: I'm in the endgame and I'm in a long hallway that runs north-south. I
- X can't seem to find a secret door, though, and I can't teleport. How do
- X I get to the other side of the level?
- XA: Be patient and keep searching. There's a secret door in the upper left
- X wall of the corridor. However, there's a lot of nasty creatures in the
- X center of the endgame level, so if you're willing to sacrifice the
- X experience, and you can polymorph, it might be better to turn into a
- X xorn and go around the center area.
- X
- XQ: I've heard a lot about "named weapons," but I can't seem to get one. How
- X can I get one?
- XA: Well, there are five ways of getting named weapons, also known as
- X artifacts. The first, and perhaps most obvious one, is to wish for it.
- X When you are asked what you want to wish for, type "a (blessed) (+n)
- X [weapon type] named [name]," where blessed and +n (be sure to substitute
- X a number for n!) are optional, and the weapon type is correct for that
- X named weapon (see the ARTIFACTS section and WISHING section for more
- X information). Another way to get a named weapon is to have it given to
- X you by your deity. If you sacrifice (#offer) enough, eventually you
- X will probably see an object appear at your feet. This will be a named
- X weapon. A third way to get a named weapon is to find it. Some of them
- X will just be randomly generated (although very rare), so be on the
- X lookout. You will know it's named when you pick it up - it's not
- X necessary to identify it. You can also gain some of the named weapons
- X by simply finding the appropriate weapon type and using the #name
- X command. Sting and Orcrist are notable in this regard. Finally, you
- X can get Excalibur by #dipping a normal longsword in a fountain (see
- X FOUNTAIN EFFECTS for more details about this).
- X
- XQ: I was playing a character and he/she got polymorphed into a new human. I
- X was asked to give the character a different name, and now I can't get
- X the character back. What do I do?
- XA: Nethack allows you to have multiple characters with different names, and
- X whenever nethack saves a character it always uses the character's name,
- X regardless of whether that character used to have a different name. In
- X order to access a character of a particular name (or start one with a
- X different name), the easiest thing is to give nethack a -u flag and your
- X name. For instance, type "nethack -u name" where "name" is your
- X character's name ("Endiel" in my case - and I'll send you updates to the
- X spoilers if you can figure out where it came from).
- X
- XQ: I was playing nethack when I hit the '!' key by mistake. Now I'm sitting
- X at my prompt, and I don't know what's happened to my game. What gives?
- XA: In nethack, the '!' key will create a shell for you. What this does is
- X allow you to quickly pop out of nethack in order to do stuff, without
- X messing up your nethack game. On most systems, you can exit the shell
- X and get back to your nethack game by typing "exit."
- X
- XQ: I've found a hawaiian shirt lying around, and I've heard them mentioned in
- X the spoilers. What use are they?
- XA: Basically, Hawaiian shirts let you effectively drop your AC by several
- X more points, as they can be worn under a suit of armor (the more pieces
- X of armor, the better the possible AC). When not enchanted, they don't
- X do much good (and actually can do harm, as shopkeepers will try to cheat
- X you if they see it). But if it's enchanted and under a suit of armor or
- X cloak (where the shopkeeper can't see it), it can be quite useful.
- X
- XQ: I've been punished, and I can't stand lugging around this ball and chain.
- X What can I do to get rid of it?
- XA: There are several ways to accomplish this. In the meantime, though,
- X unless you have a pretty good weapon, pick up the iron ball and wield
- X it. To get it off, try reading a scroll (or casting a spell) of remove
- X curse. Or, try feeding it to a rust monster, rock mole, or iron golem.
- X A nymph may steal it. Or, you can polymorph into a rust monster, rock
- X mole, or iron golem, and eat it yourself. Finally, you can polymorph
- X into a nymph and remove it. Note that lock-picks and keys won't work to
- X get it off.
- X
- XQ: I've come up with some cool ideas for additions/modifications to nethack.
- X What should I do with them?
- XA: You should send your ideas (also bugs) to nethack-bugs@linc.cis.upenn.edu.
- X Don't expect to receive back a confirmation that they received it - the
- X nethack-bugs account receives a lot of mail.
- X
- XQ: I'm interested in making some modifications to nethack (or already have
- X done so), and think they would make a cool addition to the game. I'd
- X like to make these modifications/additions public. What should I do?
- XA: Once again, send some e-mail to nethack-bugs@linc.cis.upenn.edu. Here's
- X some hints as to what all you should send: 1) If you have already made
- X the modifications, make sure it is well documented with comments, and
- X then send the changes (*not* the whole source code) to the Dev Team (at
- X nethack-bugs...). 2) Send a description of the planned (or finished)
- X code changes and how this affects other sections of the code. 3)
- X Include a description of how you think the idea will impact the game,
- X and why you think your idea is good or necessary. 4) Be prepared for a
- X rejection on grounds that appear totally arbitrary to you. If you do,
- X consider the reasons given and think about re-working your ideas and
- X repeating the process. 5) If you really think your ideas are worthwhile
- X but the Dev Team refuses to agree (possible, but unlikely), consider
- X distributing them as optional add-ons through net newsgroups such as
- X rec.games.hack and comp.sources.games.
- X
- XQ: I have these spoilers, but where can I get a copy of nethack from?
- XA: Please don't send e-mail to us! We're not in the habit of sending out
- X copies of nethack, and rarely reply to messages asking where to get it
- X from. Information is posted on a regular basis on rec.games.hack about
- X where to get the latest version of nethack.
- X
- XQ: I was playing nethack via modem from my personal computer when I lost the
- X connection. I dialed back into the system immediately, and my login was
- X sitting there idle, still playing nethack. What should I do to get it
- X to save out?
- XA: This problem tends to happen only on unix systems. If you're non-
- X technical, and don't know much about unix, you should contact the games
- X administrator, system administrator, or any person with superuser
- X priveleges and ask them to "please send a hangup signal to my nethack
- X process." If you know a little more, you might want to try doing this
- X yourself. First of all, find the process ID (PID) of the nethack
- X process. This can be accomplished with the 'ps' command (see your
- X manual for more information about the ps command). Next, use the 'kill'
- X command to send a 'HUP' (hangup) to the process (again, see your manual
- X for more information about the kill command). Don't send a 'KILL'
- X signal, as this will cause the game to die instantly and not save.
- X Sending a 'HUP' should cause the program to exit, saving your game, and
- X you should then be able to load it in again normally. If the computer
- X won't allow you to kill the process, your nethack game is probably
- X running with special priveleges, and you'll need to contact the games
- X administrator, system administrator, or a superuser in order to send it
- X a hangup signal.
- X
- X-----------------------------------------------------------------------------
- XGeneral Hints:
- X
- XLizard corpses, like food rations, won't ever spoil.
- XIt is a great idea to give like-aligned priests 400*your level in gold.
- XIf you attack a rival priest in his temple, his god will fight for him, so
- X make it your temple first (i.e. convert the altar).
- XA guaranteed way to change your alignment is to kill a unicorn of your
- X alignment and offer the fresh corpse at an altar of the god whose
- X alignment you wish to convert to.
- XFriendly monsters may become tame if you give them the right food (try
- X tripe).
- XZombie and mummy corpses are already old corpses, so can't be sacrificed
- X (however, they can be eaten before they spoil).
- XThe bigger the sacrifice, the better the reward.
- XEating a clove of garlic cures lycanthropy. Prayer can too.
- XA ring of warning warns: white, pink, red, ruby, purple, and run at black.
- XKicking is great for killing monsters at low levels (especially for Samurais
- X and Priests).
- XDon't kick in shop doors that are closed for inventory.
- XA wand of digging makes a quick way down (use '>' for the direction).
- XFill trap doors with boulders. You can also cross water this way.
- XWhen dipping in holy water, amber means uncursed, light blue means blessed.
- XDipping a corpse in holy water will make it take longer to rot.
- XDipping a dart may identify a potion of sickness (it poisons the dart).
- XTo make a scroll blank and or holy/unholy water normal, zap a wand of
- X cancellation at it.
- XTo use a wand on yourself, use '.' for the direction.
- XBlessed magic lamps always give wishes if they have a charge.
- XWhen you run into a great number of statues, don't look out.
- XZap monsters that engulf you with a wand of digging.
- XTo find the mimics in a shop, walk in, then back out.
- XTo create a scroll with a magic marker just write the name of the scroll on a
- X blank scroll (i.e. "magic mapping").
- XIf you are wearing dragon scale mail and get polymorphed, you will polymorph
- X into the same type of dragon as your dragon scale mail.
- XBeing magic resistant prevents teleport traps from working properly.
- XYou cannot pick up items while levitating, therefore it is not always good to
- X be levitating. However, vampire lords levitate but can pick up objects.
- XIf you want to stop levitating, just fly over a sink, and you will.
- XMirrors may be used to scare some monsters. They also, of course, kill
- X Medusa.
- XIf you cannot eat it now, tin it or freeze it.
- XYou can wield a cockatrice corpse if you're wearing gloves, but don't go down
- X stairs while carrying one, especially if you are overloaded. They are
- X wonderful for clearing out zoos, barracks, and throne rooms.
- XTo determine whether an item is blessed, regular, or cursed, drop it on an
- X altar. If the glow is amber, it's blessed. Black means cursed.
- XDropping water or unholy water at a lawful altar will turn it into holy
- X water.
- XDropping water (holy or unholy) at a neutral altar will make it normal water.
- XDropping water or holy water at a chaotic altar will make it unholy water.
- XA ring of levitation will protect you from a xan (they're real short).
- XIt is possible to lose telepathy if you are not chaotic and you kill a
- X peaceful human.
- XGremlins can steal intrinsics from you.
- XIt is possible to jump through an escaped trapdoor by hitting '>'.
- X
- X
- X ----------------------------------------------------------
- X | The Character |
- X ----------------------------------------------------------
- X-----------------------------------------------------------------------------
- XAlignment:
- X
- XEvery character and monster in nethack has an alignment. Even some objects
- X(specifically artifacts, or named weapons) have alignments. Describing
- Xexactly what alignment is and what it entails is tricky, however. Expressed
- Xsimply, alignment is what side you've aligned yourself with - good, evil, or
- Xneither. What is considered "good" and "evil" in nethack is very much the
- Xtraditional medieval picture of good and evil. Thus, a brief description of
- Xthe three alignments and the behavior expected from a character of that
- Xalignment follows:
- X
- XChaotic: A chaotic character has basically aligned him/herself with the side
- Xof evil. He/she likes doing things that would normally be considered "bad"
- Xjust for the joy of it. Chaotics tend to have the attitude of "looking out
- Xfor number one." A chaotic character will probably kill anything that walks,
- Xjust for fun, and will tend to rob shops as a principle.
- X
- XNeutral: Neutrality tends to be a refusal to take sides. The attitude of a
- Xneutral is basically "live and let live." A character who is neutral
- Xprobably won't kill creatures that aren't bothering it, but won't have any
- Xqualms about killing those that do. A neutral character won't really care
- Xabout robbing from shops, as long as it will benefit him/her.
- X
- XLawful: A lawful character has aligned him/herself with the side of good.
- XHe/she will tend to follow societal rules, even if it won't benefit him/her.
- XA lawful character will have the attitude that "there is a higher good."
- XLawful characters usually will try to befriend other creatures, but may
- Xattempt to hunt down and kill those creatures that are by their very nature
- X"evil." (Chaotic monsters especially would be considered to be "evil" by a
- Xlawful type.) A lawful character would never even think of robbing a shop.
- X
- XNow, here's how alignment works in nethack: There is a number associated
- Xwith your alignment, which will determine if you are "stridently aligned,"
- Xetc. This number is increased for every action you perform which is in
- Xkeeping with your alignment, and decreased for every action you perform which
- Xwould be against your alignment. Thus, if a lawful character were to rob a
- Xshop or kill a lawful creature, this alignment would be decreased. If a
- Xchaotic character, on the other hand, were to do the very same thing, the
- Xnumber would be increased.
- X
- X-----------------------------------------------------------------------------
- XCarrying Capacity:
- X
- XIn order to compute the carrying capacity of a character, you need to know
- Xthree things: the character's strength, level, and if either leg is wounded.
- XStrength is divided into two parts, and is shown as str/nn. Str ranges from
- X1 to 18 (and can jump to 25 with gauntlets of power), and nn ranges from 01
- Xto ** (** is used since 100 won't fit in the two digit space).
- X
- XThere are two different methods for computing your carrying capacity,
- Xdepending on how your game of nethack was originally compiled. On most
- Xsystems, nethack is compiled with the HARD option set to on. If that is the
- Xcase on your system, use Method 1 for computing your carrying capacity. If
- Xyour system has HARD set to off, use Method 2 for computing your carrying
- Xcapacity.
- X
- XIn either case, how strength affects carrying capacity varies depending upon
- Xthe strength. The character's level is always multiplied by five and added
- Xinto the carrying capacity (although in Method 1, you only can count the
- Xfirst 16 levels for this), and finally, for each wounded leg (either the
- Xleft, right, or both can be wounded) you have to subtract ten from the
- Xcarrying capacity. Thus, the formulae for figuring out your carrying
- Xcapacity are as follows:
- X
- XMethod 1:
- X-----------------------------------------------------------------------------
- X| Strength | Capacity |
- X|---------------------------------------------------------------------------|
- X| 1-18 | 5*level + 5*str - 10*(wounded legs) |
- X| 18/01-25 | 5*level(up to level 16) + 40 - 10*(wounded legs) |
- X-----------------------------------------------------------------------------
- X
- XMethod 2:
- X-----------------------------------------------------------------------------
- X| Strength | Capacity |
- X|---------------------------------------------------------------------------|
- X| 1-18 | 5*level + 5*str - 10*(wounded legs) |
- X| 18/01-18/50 | 5*level + 90 + nn - 10*(wounded legs) |
- X| 18/51-18/75 | 5*level + 140 + 2*(nn-50) - 10*(wounded legs) |
- X| 18/76-18/90 | 5*level + 190 + 3*(nn-75) - 10*(wounded legs) |
- X| 18/91-18/95 | 5*level + 235 + 5*(nn-90) - 10*(wounded legs) |
- X| 18/96-18/99 | 5*level + 260 + 10*(nn-95) - 10*(wounded legs) |
- X| 18/** | 5*level + 410 - 10*(wounded legs) |
- X| 25 | 5*level + 380 - 10*(wounded legs) |
- X-----------------------------------------------------------------------------
- X
- XInterestingly enough, with Method 2, a strength of 25 doesn't allow as much
- Xof a carrying capacity as 18/** does.
- X
- XIn either case, when you are levitating, your carrying capacity is
- Xautomatically at maximum.
- X
- X-----------------------------------------------------------------------------
- XCharacter Classes:
- X
- X
- XThe Archeologist
- X-----------------------------------------------------
- X| Starting equipment: |
- X| 1 uncursed or blessed +2 bull whip |
- X| 1 uncursed of blessed +0 leather armor |
- X| 1 uncursed or blessed +0 fedora |
- X| 3 uncursed food rations |
- X| 1 uncursed or blessed +(random) pick axe |
- X| 1 uncursed or blessed tinning kit |
- X| 1 uncursed sack |
- X| 10% chance of 1 uncursed tin opener - otherwise |
- X| 25% chance of 1 uncursed lamp - otherwise |
- X| 10% chance of 1 uncursed magic marker |
- X|---------------------------------------------------|
- X| Level | Title | Intrinsics |
- X|---------------------------------------------------|
- X| 1 | Digger | speed, stealth |
- X| 2 | Digger | |
- X| 3-5 | Field Worker | |
- X| 6-9 | Investigator | |
- X| 10 | Exhumer | searching |
- X| 11-13 | Exhumer | |
- X| 14-17 | Excavator | |
- X| 18-21 | Spelunker | |
- X| 22-25 | Speleologist | |
- X| 26-29 | Collector | |
- X| 30 | Curator | |
- X-----------------------------------------------------
- XAlignment: Lawful
- X
- XThe archeologist in nethack is basically an Indiana Jones clone. The
- Xclothing is the same, the abilities are the same, and to all intents and
- Xpurposes, the goals are the same: Survive, explore, and bring back lots of
- Xexotic treasures!
- X
- XThe archeologist starts with the innate ability to identify any gem.
- X
- X
- XThe Barbarian
- X-----------------------------------------------------
- X| Starting Equipment: |
- X| 1 uncursed or blessed +0 two-handed sword |
- X| 1 uncursed or blessed +0 axe |
- X| 1 uncursed or blessed +0 ring mail |
- X| 1 uncursed food ration |
- X| 17% chance of 1 uncursed lamp |
- X|---------------------------------------------------|
- X| Level | Title | Intrinsics |
- X|---------------------------------------------------|
- X| 1 | Plunderer | poison resistance |
- X| 2 | Plunderer | |
- X| 3-5 | Pillager | |
- X| 6 | Bandit | |
- X| 7 | Bandit | speed |
- X| 8-9 | Bandit | |
- X| 10-13 | Brigand | |
- X| 14 | Raider | |
- X| 15 | Raider | searching |
- X| 16-17 | Raider | |
- X| 18-21 | Reaver | |
- X| 22-25 | Slayer | |
- X| 26-29 | Chieftain | |
- X| 30 | Conqueror | |
- X-----------------------------------------------------
- XAlignment: Chaotic
- X
- XConan was, is, and always will be the classic example of a barbarian. Good
- Xwine, good food, good money, and good women are what a barbarian considers to
- Xbe the most important aspects of life, and they will do almost anything in
- Xtheir pursuit of these things, including delving deep into the dungeons of
- Xnethack.
- X
- X
- XThe Caveman
- X-----------------------------------------------------
- X| Starting Equipment: |
- X| 1 uncursed or blessed +1 club |
- X| 1 uncursed or blessed +1 bow |
- X| 13-42 uncursed or blessed +0 arrows |
- X| 1 uncursed or blessed +0 leather armor |
- X|---------------------------------------------------|
- X| Level | Title | Intrinsics |
- X|---------------------------------------------------|
- X| 1-2 | Troglodyte | |
- X| 3-5 | Aborigine | |
- X| 6 | Wanderer | |
- X| 7 | Wanderer | speed |
- X| 8-9 | Wanderer | |
- X| 10-13 | Vagrant | |
- X| 14 | Wayfarer | |
- X| 15 | Wayfarer | warning |
- X| 16-17 | Wayfarer | |
- X| 18-21 | Roamer | |
- X| 22-25 | Nomad | |
- X| 26-29 | Rover | |
- X| 30 | Pioneer | |
- X-----------------------------------------------------
- XAlignment: Lawful
- X
- X"You Jane, Me Stupid." That about sums up the eloquent vocabulary, stunning
- Xpersonality, and puissant brain-power of a caveman.
- X
- X
- XThe Elf
- X-----------------------------------------------------
- X| Starting Equipment: |
- X| 1 uncursed or blessed +0 elven short sword |
- X| 1 uncursed or blessed +0 elven bow |
- X| 16-35 uncursed or blessed +0 elven arrows |
- X| 50% chance of 1 uncursed or blessed +0 mithril |
- X| otherwise 1 uncursed or blessed +0 elven cloak |
- X| 2 uncursed lembas wafers |
- X| 20% chance of 1 uncursed blindfold - otherwise |
- X| 17% chance of 1 uncursed lamp |
- X|---------------------------------------------------|
- X| Level | Title | Intrinsics |
- X|---------------------------------------------------|
- X| 1 | Edhel | searching, see invis. |
- X| | | sleep res., speed |
- X| 2-5 | Edhel | |
- X| 6-9 | Ohtar | |
- X| 10-13 | Kano | |
- X| 14-17 | Arandur | |
- X| 18-21 | Hir | |
- X| 22-25 | Aredhel | |
- X| 26-29 | Ernil | |
- X| 30 | Elentar | |
- X-----------------------------------------------------
- XAlignment: Lawful
- X
- XElves are hardy folk of humanoid stock. Nethack elves are fashioned after
- XTolkien's elves, and as such are tall, thin, and light of foot. Elves have
- Xexcellent vision, and thus are more likely to notice things like secret
- Xdoors.
- X
- X
- XThe Healer
- X-----------------------------------------------------
- X| Starting Equipment: |
- X| 1 uncursed or blessed +0 scalpel |
- X| 1 uncursed or blessed +1 pair of leather gloves |
- X| 1 uncursed stethoscope |
- X| 4 uncursed or blessed potions of healing |
- X| 4 uncursed or blessed potions of extra healing |
- X| 1 uncursed or blessed wand of sleep |
- X| 1 blessed spellbook of healing |
- X| 1 blessed spellbook of extra healing |
- X| 5 uncursed apples |
- X| 4% chance of 1 uncursed lamp |
- X|---------------------------------------------------|
- X| Level | Title | Intrinsics |
- X|---------------------------------------------------|
- X| 1-2 | PreMed | poison resistance |
- X| 3-5 | Med Student | |
- X| 6-9 | Medic | |
- X| 10-13 | Intern | |
- X| 14 | Doctor | |
- X| 15 | Doctor | warning |
- X| 16-17 | Doctor | |
- X| 18-21 | Physician | |
- X| 22-25 | Specialist | |
- X| 26-29 | Surgeon | |
- X| 30 | Chief Surgeon | |
- X-----------------------------------------------------
- XAlignment: Lawful
- X
- XThe healer has dedicated his life to medicine and have the capability to
- Xrestore hit points through their spells. Healers are not trained in the
- Xskills of fighting, but when in need, healers can turn their sharpened
- Xscalpel against a foe.
- X
- X
- XThe Knight
- X-----------------------------------------------------
- X| Starting Equipment: |
- X| 1 uncursed or blessed +0 long sword |
- X| 1 uncursed or blessed +2 spear |
- X| 1 uncursed or blessed +1 ring mail |
- X| 1 uncursed or blessed +0 helmet |
- X| 1 uncursed or blessed +0 small shield |
- X| 1 uncursed or blessed +0 pair of leather gloves |
- X|---------------------------------------------------|
- X| Level | Title | Intrinsics |
- X|---------------------------------------------------|
- X| 1-2 | Gallant | |
- X| 3-5 | Esquire | |
- X| 6 | Bachelor | |
- X| 7 | Bachelor | speed |
- X| 8-9 | Bachelor | |
- X| 10-13 | Sergeant | |
- X| 14-17 | Knight | |
- X| 18-21 | Banneret | |
- X| 22-25 | Chevalier | |
- X| 26-29 | Seignieur | |
- X| 30 | Paladin | |
- X-----------------------------------------------------
- XAlignment: Lawful
- X
- XThe knight is considered by many to be one of the hardest nethack characters
- Xto play. The knight does not start with exceptional items, does not gain
- Xmuch as he goes along, and is constrained by many more rules than normal
- Xcharacters, because of the code of chivalry that a knight must follow.
- X
- X
- XThe Priest
- X-----------------------------------------------------
- X| Starting Equipment: |
- X| 1 blessed +1 mace |
- X| 1 uncursed or blessed +0 chain mail |
- X| 1 uncursed or blessed +0 small shield |
- X| 4 potions of holy water |
- X| 1 uncursed clove of garlic |
- X| 2 uncursed or blessed random spellbooks * |
- X| 10% chance of 1 uncursed magic marker - otherwise |
- X| 10% chance of 1 uncursed lamp |
- X|---------------------------------------------------|
- X| Level | Title | Intrinsics |
- X|---------------------------------------------------|
- X| 1-2 | Aspirant | |
- X| 3-5 | Acolyte | |
- X| 6 | Adept | |
- X| 7 | Adept | warning |
- X| 8-9 | Adept | |
- X| 10-13 | Priest | |
- X| 14-17 | Curate | |
- X| 18-19 | Canon | |
- X| 20 | Canon | fire resistance |
- X| 21 | Canon | |
- X| 22-25 | Lama | |
- X| 26-29 | Patriarch | |
- X| 30 | High Priest | |
- X-----------------------------------------------------
- XAlignment: Neutral
- X
- XThe priest is a cleric who has set him/herself apart for service to his/her
- Xdeity. Priests begin the game blessed with the ability to immediately
- Xdetermine whether items are cursed, uncursed, or blessed. Also, since many
- Xorders have injunctions against the shedding of blood, priests are trained in
- Xkicking instead, and get bonuses when doing so.
- X
- X
- XThe Rogue:
- X-----------------------------------------------------
- X| Starting Equipment: |
- X| 1 uncursed or blessed +0 short sword |
- X| 6-15 uncursed +0 daggers |
- X| 1 uncursed or blessed +1 leather armor |
- X| 1 uncursed potion of sickness |
- X| 1 uncursed lock pick (9 charges) |
- X| 1 uncursed sack |
- X| 20% chance of 1 uncursed blindfold |
- X|---------------------------------------------------|
- X| Level | Title | Intrinsics |
- X|---------------------------------------------------|
- X| 1 | Footpad | stealth |
- X| 2 | Footpad | |
- X| 3-5 | Cutpurse | |
- X| 6-9 | Rogue | |
- X| 10 | Pilferer | searching |
- X| 11-13 | Pilferer | |
- X| 14-17 | Robber | |
- X| 18-21 | Burglar | |
- X| 22-25 | Filcher | |
- X| 26-29 | Magsman | |
- X| 30 | Thief | |
- X-----------------------------------------------------
- XAlignment: Chaotic
- X
- XThe rogue is an outlaw, a bandit who makes his living off of the misery of
- Xothers. Killing, maiming, and despoiling passing strangers gives a rogue
- Xgreat glee.
- X
- X
- XThe Samurai
- X-----------------------------------------------------
- X| Starting Equipment: |
- X| 1 uncursed or blessed +0 katana (long sword) |
- X| 1 uncursed or blessed +0 wakizashi (short sword) |
- X| 9 uncursed or blessed shurikens (throwing stars) |
- X| 1 uncursed or blessed +0 splint mail |
- X| 3 uncursed or blessed fortune cookies |
- X| 20% chance of 1 uncursed blindfold |
- X|---------------------------------------------------|
- X| Level | Title | Intrinsics |
- X|---------------------------------------------------|
- X| 1 | Chigo | speed |
- X| 2 | Chigo | |
- X| 3-5 | Bushi | |
- X| 6-13 | Genin | |
- X| 14 | Chunin | |
- X| 15 | Chunin | stealth |
- X| 16-21 | Chunin | |
- X| 22-30 | Jonin | |
- X-----------------------------------------------------
- XAlignment: Lawful
- X
- XThe samurai is an ancient order of Japanese warrior, the oriental equivalent
- Xof a european knight. The samurai follows the code of bushido, much like the
- Xknight follows the code of chivalry.
- X
- XSamurai get bonuses when kicking due to their martial arts training.
- X
- X
- XThe Tourist
- X-----------------------------------------------------
- X| Starting Equipment: |
- X| 21-40 uncursed or blessed +2 darts |
- X| 10 uncursed random food items |
- X| 2 uncursed or blessed potions of extra healing |
- X| 4 uncursed or blessed scrolls of magic mapping |
- X| 1 uncursed expensive camera |
- X| 1 uncursed or blessed +0 hawaiian shirt |
- X| 1 uncursed credit card |
- X| 4% chance of 1 uncursed tin opener - otherwise |
- X| 4% chance of 1 uncursed magic marker - otherwise |
- X| 4% chance of 1 uncursed leash |
- X|---------------------------------------------------|
- X| Level | Title | Intrinsics |
- X|---------------------------------------------------|
- X| 1-2 | Rambler | |
- X| 3-5 | Sightseer | |
- X| 6-9 | Excursionist | |
- X| 10 | Peregrinator | searching |
- X| 11-13 | Peregrinator | |
- X| 14-17 | Traveler | |
- X| 18-19 | Journeyer | |
- X| 20-21 | Journeyer | poison resistance |
- X| 22-25 | Voyager | |
- X| 26-29 | Explorer | |
- X| 30 | Adventurer | |
- X-----------------------------------------------------
- XAlignment: Neutral
- X
- X"Oh Wanda! Take a look at that beautiful lake! (*CLICK*)" Tourists are just
- Xwhat they sound like - loud, hungry, overweight people carrying cameras and
- Xwearing ugly clothing who have no business being where they are. As
- Xadventurers, it must be said that playing a tourist is truly a challenge.
- X
- X
- XThe Valkyrie
- X-----------------------------------------------------
- X| Starting Equipment: |
- X| 1 uncursed or blessed +1 long sword |
- X| 1 uncursed or blessed +0 dagger |
- X| 1 uncursed or blessed +3 small shield |
- X| 1 uncursed food ration |
- X| 17% chance of 1 uncursed lamp |
- X|---------------------------------------------------|
- X| Level | Title | Intrinsics |
- X|---------------------------------------------------|
- X| 1 | Stripling | stealth, cold res. |
- X| 2 | Stripling | |
- X| 3-5 | Skirmisher | |
- X| 6 | Fighter | |
- X| 7 | Fighter | speed |
- X| 8-9 | Fighter | |
- X| 10-13 | Woman-at-arms | |
- X| 14-17 | Warrior | |
- X| 18-21 | Swashbuckler | |
- X| 22-25 | Heroine | |
- END_OF_FILE
- if test 51060 -ne `wc -c <'spoilers.xaa'`; then
- echo shar: \"'spoilers.xaa'\" unpacked with wrong size!
- fi
- # end of 'spoilers.xaa'
- fi
- echo shar: End of archive 5 \(of 6\).
- cp /dev/null ark5isdone
- MISSING=""
- for I in 1 2 3 4 5 6 ; do
- if test ! -f ark${I}isdone ; then
- MISSING="${MISSING} ${I}"
- fi
- done
- if test "${MISSING}" = "" ; then
- echo You have unpacked all 6 archives.
- rm -f ark[1-9]isdone
- echo building spoiler file
- cat spoilers.xa[a-f] > spoilers
- else
- echo You still need to unpack the following archives:
- echo " " ${MISSING}
- fi
- ## End of shell archive.
- exit 0
-