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- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i007: nh-spoilers3 - WCST Nethack Spoiler File (version 7), Part04/06
- Message-ID: <2127@masterCNA.TEK.COM>
- Date: 5 Dec 91 17:37:36 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 1052
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: water@wheaton.UUCP (Paul Waterman)
- Posting-number: Volume 13, Issue 7
- Archive-name: nh-spoilers3/Part04
- Supersedes: nh-spoilers2: Volume 12, Issue 17-20
- Environment:
-
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 4 (of 6)."
- # Contents: spoilers.xae
- # Wrapped by billr@saab on Thu Dec 5 09:24:27 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'spoilers.xae' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'spoilers.xae'\"
- else
- echo shar: Extracting \"'spoilers.xae'\" \(51197 characters\)
- sed "s/^X//" >'spoilers.xae' <<'END_OF_FILE'
- X3. If you have good relations with your god, your god will uncurse things you
- X are wearing, and occasionally will remove the curse from items in your
- X pack. This will happen when you pray.
- X
- X4. Reading an uncursed scroll of enchant armor/weapon will remove the curse
- X from the armor/weapon that gets enchanted. Similarly, reading a blessed
- X scroll of enchant armor/weapon will bless the armor/weapon that gets
- X enchanted.
- X
- X5. Dipping cursed items in holy water will uncurse them.
- X
- X6. A wand of cancellation will remove the curse from all items in your pack
- X if you zap yourself with it. Note, however, that it will also remove
- X all enchantments and names (i.e. Stormbringer) on all items in your
- X pack.
- X
- X7. Try having a monster steal your cursed items. Nymphs will steal cursed
- X armor and weapons. Be sure that you have dropped everything else,
- X however, before trying this. Succubi/incubi will also remove cursed
- X armor sometimes.
- X
- X8. An uncursed or blessed scroll of destroy armor can be used to destroy
- X cursed armor. Be sure to take off all your other armor before reading
- X the scroll.
- X
- X9. Polymorphing yourself into a monster that can't wear armor or use a weapon
- X will cause you to fall out of your armor (or it may destroy your armor
- X altogether) and/or drop your weapon.
- X
- X10. For those that enjoy risks, rarely, very rarely, a magic trap will inform
- X you that 'You feel that someo
- X
- X-----------------------------------------------------------------------------
- XRobbing Shops:
- X
- XHere we have outlined a few of the standard ways of robbing a shop. Some of
- Xthem let you get away with it scott-free. Others will send the keystone kops
- Xafter you. Some will even allow you to keep robbing the shop and selling the
- Xstuff back to the shopkeeper until you have all his money! Experiment with
- Xthese and have fun!
- X
- XFor reference, in all the diagrams:
- X @ = shopkeeper
- X X = you (for clarity)
- X f = cat (or whatever pet you may have)
- X P = pile of goodies (also for clarity)
- X K = Keystone Kops (after you robbed the shop)
- X
- XMethod One: Pile everything in the shop up and teleport it out with a wand
- Xof teleport. This scatters the items on the level for you to find.
- X
- X Enter the shop... Make a pile... Poof!
- X ------------- ------------- -------------
- X |!!$%%[))...|# |...........|# |.........@.|#
- X |$+$$(![[.@.X# |P....f....@-# |...........-#
- X |+$%]**!$...|f### |.X.........|#### |.X...f.....|####
- X ------------- ------------- -------------
- X
- XMethod Two: Dig a hole in the wall with a wand of digging or any other handy
- Xmethod of digging, and then kick the stuff out. Two notes, here: 1) kicking
- Xpotions, eggs, or other fragile items will destroy them. 2) You cannot just
- Xkick an item out of the shop - if you do so, the shopkeeper will charge you
- Xfor it. You have to be outside the shop (i.e., in the wall) while you're
- Xkicking it out of the shop.
- X
- X Get positioned... Dig... # Make a pile...
- X ------------- ----------.-- ----------X--
- X |!!$%%[))...|# |!!$%%[))...|# |!!.f......P|#
- X |$+$$(![[.@.-# |$+$$(![[.@..f |.....!....@.#
- X |+$%]**!$...|Xf## |+$%]**!$...|X### |......!....|####
- X ------------- ------------- -------------
- X
- X Kick... # You're rich!
- X ----------X-- ----------.--
- X |!!.........|# |!!........f|#
- X |.....!....@P# |.....!.....X#
- X |......!f...|#### |......!..@.|####
- X ------------- -------------
- X
- XMethod Three: Dig a hole in the wall of the shop. Then dig a hole just
- Xoutside of the shop (by specifying '>' for the digging direction), falling
- Xthrough to the next level. Trek back up to the shop, grab everything you can
- Xcarry, walk out of the shop, onto the hole, and hey presto! You're on the
- Xnext level with all the loot, and the Keystone Kops and shopkeeper are still
- Xback on the previous level. If you don't fall through the trapdoor, don't
- Xworry - just hit '>' to go down through the hole you made.
- X
- X X Dig out... ^ Make a pit... ^ Grab stuff...
- X -.----------- -.----------- -.-----------
- X |!!$%%f))...|# |!!$%%[))...|# |Xf.........|#
- X |$+$$(![[.@.-# |$+$$(![[.@.-# |..........@-#
- X |+$%]**!$...|#### |+$%]**!$...|#### |...........|####
- X ------------- ------------- -------------
- X
- X X Walk onto pit... ^ You're rich! (and gone!)
- X -f----------- -.-----------
- X |...........|# |......@.K..|#
- X |..........@-# |.K...KK..K.-#
- X |...........|#### |..KK...K...|####
- X ------------- -------------
- X
- XMethod Four: Polymorph the shopkeeper into something easier to handle (with
- Xa wand of polymorph) and then kill him/her. Of course, once the shopkeeper's
- Xgone, you can take what you like, including his or her gold!
- X
- X Enter the shop... Polymorph... Kill shopkeeper!
- X ------------- ------------- -------------
- X |!!$%%[))...|# |!!$%%[))f..|# |!!$%%[)f...|#
- X |$+$$(![[.@.X# |$+$$(![[..s-# |$+$$(![[...-#
- X |+$%]**!$...|f### |+$%]**!$.X.|#### |+$%]**!$.X.|####
- X ------------- ------------- -------------
- X
- XMethod Five: If you do not happen to have any props (wands, etc), and have a
- Xration (especially tripe) or two, then this method is for you. It is also
- Xthe most common: train your pet. Basically, if your pet drops an item right
- Xin front of the door to the shop, you can pick it up for free. Throw him
- Xfood, and he'll keep on doing it!
- X
- X Throw pet food and
- X Let pet in shop... It brings item... take item - it is free!
- X ------------- ------------- -------------
- X |!!$%%[))*..|# |!!$%%[))...|# |!!$%%[))...|#
- X |$+$$(![[]f.X# |$+$$(![[]f*X# |$+$$(![[].X-#
- X |+$%]**!$(.@|### |+$%]**!$(.@|### |+$%]**!$(f@|###
- X ------------- ------------- -------------
- X
- XMethod Six: Teleport out. Grab everything in the shop and then teleport the
- Xheck out of there. This is especially effective if you have teleport control
- Xand know where the stairway is. It's even better if you have your pet on a
- Xleash, or a magic whistle, so you don't have to worry about leaving your pet
- Xbehind. But note - the Kops and the shopkeeper will be after you.
- X
- X Enter the shop... Grab everything... Poof!
- X ------------- ------------- -------------
- X |!!$%%[))...|# |...........|# |..K....K.@.|#
- X |$+$$(![[.@.X# |.....f....@-# |...K.KK....-#
- X |+$%]**!$...|f### |.X.........|#### |.....f..KK.|####
- X ------------- ------------- -------------
- X
- XMethod Seven: Push a boulder into the shop, then use the boulder to block
- Xthe door. Once the door is blocked, rip off everything in the shop and then
- Xteleport out. Although the Kops will be after you, you won't have to deal
- Xwith a pissed off shopkeeper.
- X
- X Push in a rock... Keep on going... Push it back...
- X ------------- ------------- -------------
- X |!!$%%[))..@| |!!$%%[))..@| |!!$%%[)).@.|
- X |$+$$(![[...-'Xf# |$+$$(![[.'X-f### |$+$$(![[..X'f###
- X |+$%]**!$...| |+$%]**!$...| |+$%]**!$...|
- X ------------- ------------- -------------
- X
- X Grab everything... Poof!
- X ------------- -------------
- X |...........| |.KK.....KK.|
- X |..........@'f### |.....K....@'####
- X |.X.........| |...K..K....|
- X ------------- -------------
- X
- X-----------------------------------------------------------------------------
- XSink Effects:
- X
- XThere are basically three things that you can do with a sink. You can kick
- Xit (which is detailed under KICKING), you can quaff from it, or you can drop
- Xa ring down it.
- X
- XQuaffing from a sink
- X
- X-----------------------------------------------------------------------------
- X|Chance | Effect |
- X|---------------------------------------------------------------------------|
- X| 6/20 | "You take a sip of [cold/warm/hot] water." |
- X| | No effect. |
- X| | |
- X| 1/20 | "You take a sip of very cold water." |
- X| | No effect. |
- X| | |
- X| 1/20 | "You take a sip of very warm water." |
- X| | No effect. |
- X| | |
- X| 1/20 | "You take a sip of scalding hot water." |
- X| | "It seems quite tasty." (if fire resistant) |
- X| | You will lose 1-6 hp unless you are fire resistant. |
- X| | |
- X| 1/20 | "Eek! There's a sewer rat in the sink!" |
- X| | "Eek! There's something squirmy in the sink!" (if blind) |
- X| | "The sink seems quite dirty." (if sewer rats have been |
- X| | genocided) |
- X| | A sewer rat will be created adjacent to the sink. |
- X| | |
- X| 1/20 | "The sink emits a stream of [color] water." |
- X| | Will have the effect of a potion of the same color, sometimes |
- X| | allowing you to identify a potion type. |
- X| | |
- X| 1/20 | "You find a ring in the sink!" |
- X| | "Some dirty water backs up in the drain." (if ring already found |
- X| | in sink) |
- X| | You can find up to one random ring in each sink. |
- X| | |
- X| 1/20 | "The pipes break! Water spurts out!" |
- X| | The sink will turn into a fountain. |
- X| | |
- X |
- X| 1/20 | "The water moves as though of its own will!" |
- X| | "But it quiets down." (if water elementals are genocided) |
- X| | Creates a water elemental adjacent to the sink. |
- X| | |
- X| 1/20 | "Yuk, this water tastes awful." |
- X| | You will gain a few experience points. |
- X| | |
- X| 1/20 | "Gaggg... this tastes like sewage! You vomit." |
- X| | You vomit, making you slightly more hungry. |
- X| | |
- X| 1/20 | "This water contains toxic wastes! You undergo a freakish |
- X| | metamorphosis!" |
- X| | You will be polymorphed into a random creature. |
- X| | |
- X| 1/20 | "You hear clanking from the pipes...." |
- X| | No effect. |
- X| | |
- X| 1/20 | "You hear snatches of song from among the sewers..." |
- X| | No effect. |
- X| | |
- X| 1/20 | "A murky hand reaches up out of the drain." (only if |
- X| | hallucinating) |
- X| | No effect. |
- X-----------------------------------------------------------------------------
- X
- XDropping a ring down a sink (Note - approximately 95% chance of losing ring):
- X
- X-----------------------------------------------------------------------------
- X|Drop this ring in sink. | Get this effect... |
- X|---------------------------------------------------------------------------|
- X|Adornment | The faucets will flash brightly for a moment. |
- X|Aggravate Monster* | Several flies buzz angrily from the sink |
- X|Cold Resistance | The cold faucet flashes brightly for a moment. |
- X|Conflict* | You here loud noises coming from the drain |
- X|Heat Resistance | The hot faucet flashes brightly for a moment. |
- X|Hunger | All items on the same square as the sink will be |
- X| | "eaten" (i.e. will disappear). |
- X|Increase Damage* | The water's force seems [greater/smaller], |
- X| | depending whether the ring is plus or minus. |
- X|Invisibility | You don't see anything happening. |
- X|Levitation* | The sink quivers upward for a moment. |
- X|Poison Resistance* | You smell rotten [fruit]. |
- X|Polymorph | The sink momentarily looks like a fountain. |
- X|Polymorph Control | The sink momentarily looks like a regularly |
- X| | erupting geyser. |
- X|Protection | Ring glows [silver/black], depending on blessed |
- X| | cursed state. |
- X|Prot frm Shape Changers | The sink looks nothing like a fountain. |
- X|Regeneration | The sink looks as good as new. |
- X|Searching* | You thought you lost your ring down the sink, |
- X| | but there it is! (You won't lose the ring.) |
- X|See Invisible | You see some air in the sink. |
- X|Shock Resistance* | Static electricity surrounds the sink. |
- X|Stealth | The sink seems to blend into the floor for a |
- X| | moment. |
- X|Strength* | Waters flow seems [stronger/weaker], depending |
- X| | whether the ring is plus or minus. |
- X|Teleport | The sink disappears momentarily. |
- X|Teleport Control | The sink looks like it is being beamed up. |
- X|Warning | The sink glows [color]. |
- X-----------------------------------------------------------------------------
- X
- X* These rings can be identified without the benefit of eyesight.
- X
- X-----------------------------------------------------------------------------
- XSurvival:
- X
- XIf you are low on hit points, or are worried about the zoo that you just
- Xstumbled across while blind and confused, there are two primary methods to
- Xsurvive beyond running away: engraving Elbereth and a scroll of scare
- Xmonster. As an interesting note, if you happen to get the message "This
- Xwater gives you bad breath," you will scare monsters near you away (due to
- Xyour awful halitosis).
- X
- XEngraving Elbereth
- X
- XIf you engrave "Elbereth" in the dust and keep standing on it, most monsters
- Xwill not attack you. Note that humans, elves, soldiers, shopkeeper, etc. (in
- Xshort, all @'s) will not regard Elbereth, and other monsters may throw things
- Xat you. Dragons can also still use their breath weapons against you. If you
- Xswing at them or throw things at them you will scuff out the engraving,
- Xallowing them to attack. Also, in most cases the writing will eventually
- Xfade out. How long it takes to fade or scuff is dependent on what you used
- Xto engrave. Your fingers will do, but not for long. A weapon is really
- Xgood, but you tend to dull blades that way ( athames will not dull from
- Xengraving). Some wands, magic markers, and other objects can also be used to
- Xengrave, although it will take a charge to do so (wands of fire or digging
- Xare excellent for engraving, for instance). The trick here is to levitate,
- Xwhich will prevent you from scuffing the writing.
- X
- XScare monster
- X
- XMonsters (this does not include humans) will not cross a scroll of scare
- Xmonster. Thus, you can stand on it, and they will not attack you (similar to
- XElbereth), or you could drop it in a doorway, and the monsters would not come
- Xthrough (good way to cork the bottleneck of a zoo).
- X
- XEvery time you drop/pick up a scroll of scare monster it moves toward a
- Xcursed state. Drop a blessed scroll, pick it up it is uncursed. Drop that
- Xuncursed scroll, pick it up it is cursed. Drop that cursed scroll, pick it
- Xup it turns to dust. (Incidentally, placing a scroll of scare monster in a
- Xchest and then picking it up later will not change its status.) Thus, if you
- Xpick up a scroll that turns to dust, it is a worn out scare monster scroll.
- XOne neat trick is to keep blessing the scroll after you use it, so that you
- Xcan use it over and over again.
- X
- XNote: Minotaurs are the exception to the rule. Standing on a scroll of
- Xscare monster or engraved Elbereth does nothing to stop them from attacking
- Xyou.
- X
- X-----------------------------------------------------------------------------
- XThrone Effects:
- X
- XWhen you sit upon a throne, you have a one in six chance of having some
- Xeffect take place (no effect = "You feel out of place..."). The effects
- Xwhich can take place are as follows (equal chances):
- X
- X1. You lose 3-6 points from a random attribute, and lose 1-10 hp.
- X2. One point is added to random attribute.
- X3. You lose 1-6 hp if shock resistant. Otherwise you lose 1-30 hp.
- X "A [massive] charge of electricity shoots through your body!"
- X4. If your hit points are within 5 of max, add 4 to your max. Your hit
- X points are raised to max, and blindness, sickness, and bad legs will all
- X be healed.
- X "You feel much, much better!"
- X5. You will lose all of your gold.
- X "You notice you have no gold."
- X "You feel a strange sensation." (if you have no gold)
- X6. If your luck + random of [0-4] is less than 0, your luck will increase by
- X one. Otherise, you can wish for an item.
- X "You feel your luck is changing."
- X7. This one's rather obvious: lots of nasties will get summoned.
- X "You hear a voice echo: 'Thy audience has been summoned, Sire!'"
- X8. You will be given the boon of genociding one creature.
- X "You hear a voice echo: 'By thy imperious order, Sire!'"
- X9. If your luck is greater than zero, you will be blinded for 250-349 turns.
- X Otherwise a random item you possess will be cursed.
- X "You hear a voice echo: 'A curse upon thee for sitting upon this most
- X holy throne.'"
- X10. If your luck is less than zero or you have the intrinsic see invisible,
- X the level will be magically mapped for you. Otherwise, you will gain
- X the intrinsic of see invisible.
- X "An image forms in your mind."
- X "Your vision clarifies."
- X11. If your luck is less than zero, you will gain the intrinsic of aggravate
- X monsters. Otherwise, you will be randomly teleported on the level.
- X "You feel threatened."
- X "You feel a wrenching sensation."
- X12. One or more items in your pack will be identified.
- X "You are granted a gift of insight."
- X13. You will become confused for 16 to 22 turns.
- X "Your mind turns into a pretzel."
- X
- X-----------------------------------------------------------------------------
- XUnicorn Horns:
- X
- XWhen a)pplied, an uncursed or blessed unicorn horn can do any or all of the
- Xfollowing: cure blindness, stop confusion, stop hallucination, cure
- Xsickness, stop stunning, or restore ability. Note that if the unicorn horn
- Xis cursed, these effects will be reversed.
- X
- XYou can #d)ip a unicorn horn in a potion, and if the potion is a potion of
- Xconfusion, hallucination, or sickness, the potion will become a potion of
- Xwater. If it says, "Interesting," the potion is of another type.
- X
- XUnicorn horns will not rust, and they enchant well, so they make ideal
- Xweapons, especially against rust monsters, acid blobs, etc.
- X
- X-----------------------------------------------------------------------------
- XWishes:
- X
- XThere are five ways to get wishes. These are:
- X
- X1. A wand of wishing (Note for poly-pilers here: It is no longer possible
- X to polymorph another wand into a wand of wishing.)
- X2. A magic lamp - djinni appears and is grateful for his release (Also no
- X longer possible to create via a polymorph.)
- X3. A fountain - water demon appears and is sometimes grateful for his release
- X (see FOUNTAIN EFFECTS for more information).
- X4. Occasionally, a glowing potion will have a djinni in it who is grateful
- X for his release.
- X5. Sitting on a throne can occasionally give you a wish. (See THRONE
- X EFFECTS)
- X
- XTo wish effectively, you should wish for an item (or items) that can
- X(literally) be placed in your inventory. You could wish for a "wide sword"
- Xand get one. Better yet, you could wish for a "+3 wide sword" and you would
- Xat least get a wide sword. Whether you get the asked for enchantments
- Xdepends on a random factor. You may wish for an enchantment as high as you
- Xwant, but your chances of getting it go exponentially downwards after +3, and
- Xto zero after +5. Thus, you're better off wishing for "+2 gray dragon scale
- Xmail" than let's say "blessed +4 gray dragon scale mail." In either case you
- Xwould get at least +0 gray dragon scale mail (although it might be cursed).
- XIf the item is one that often comes in multiples (scrolls or potions, for
- Xexample) instead of having an enchantment, you can wish for several (i.e. 3
- Xscrolls) and have a good chance of getting them. The exceptions to this rule
- Xare gold, which you can wish for a lot of, and rocks, which you can wish for
- Xas many as you like.
- X
- XThe general modifiers to use when wishing are, of course, "blessed,"
- X"uncursed," and "cursed." A specific modifier for small missile weapons is
- X"poisoned" (as it appears in your inventory). Also there are named weapons
- X(artifacts), as in a "blessed +3 wide sword named Stormbringer."
- X
- XHere's a few useful items and the exact wording you need to use to get them:
- X
- X "blessed +3 war hammer named Mjollnir"
- X "blessed +3 broadsword named Stormbringer"
- X "blessed +3 katana named Snickersnee"
- X "blessed +3 long sword named Excalibur"
- X "blessed +3 gray dragon scale mail"
- X "blessed +3 helm of telepathy"
- X "blessed +3 pair of speed boots"
- X "blessed +3 gauntlets of power"
- X "blessed +3 shield of reflection"
- X "blessed +3 cloak of displacement"
- X "blessed +3 Hawaiian shirt"
- X "blessed amulet of life saving"
- X "3 blessed potions of gain ability"
- X "3 blessed scrolls of genocide"
- X "3 cursed scrolls of genocide" (caution is advised)
- X "blessed spellbook of identify" (you never get more than one spellbook)
- X "blessed ring of levitation"
- X "wand of polymorph"
- X "blessed tinning kit" (makes blessed tins)
- X "figurine of a gray dragon" (for that pet gray dragon you always wanted)
- X
- X
- X ----------------------------------------------------------
- X | The Items |
- X ----------------------------------------------------------
- X-----------------------------------------------------------------------------
- XAmulets:
- X
- XNote: for all item lists, the "Prob" column lists the relative probability
- Xof that particular item being randomly generated (when a level is created, a
- Xmonster is killed, an item is polymorphed, etc.).
- X
- X Name Effect Prob Weight
- X--------------------------------------------------------------
- X| amulet of change | Polymorph (change sex) | 150 | 2 |
- X| amulet of esp | Telepathy | 190 | 2 |
- X| amulet of life saving | Life saved | 90 | 2 |
- X| amulet of reflection | Reflecting | 90 | 2 |
- X| amulet of restful sleep | Sleep | 150 | 2 |
- X| amulet of strangulation | Strangled | 150 | 2 |
- X| amulet versus poison | Poison resistance | 180 | 2 |
- X| Amulet of Yendor | ----- | 0 | 0 |
- X--------------------------------------------------------------
- X
- XAmulet of esp - gives intrinsic telepathy.
- XAmulet of life saving - will save your life once. After you die it brings
- X you back up to max hp. Note that if you choke on something while
- X wearing one of these, you're liable to keep right on eating and choke
- X again. Also, this won't save you if you genocide whatever you are.
- XAmulet of Yendor - no effect from wearing. When in your possession prevents
- X level teleport, often prevents normal teleports, randomly maps out
- X blocks of level around you, and causes spell casting to take more
- X energy.
- XAmulet of restful sleep - waits many turns, and then causes you to go to
- X sleep (against your will).
- X
- X-----------------------------------------------------------------------------
- XIdentifying Amulets:
- X
- XIdentifying amulets is a process of elimination, starting with determining
- Xwhether or not the amulet is cursed. Determining whether it's cursed is easy
- Xenough if you're a priest or have a pet on hand. If the amulet is cursed,
- Xdon't wear it - there are too many nasty things cursed amulets can do. If
- Xthe amulet isn't cursed, it's probably either an amulet of esp, life saving,
- Xreflection, or versus poison. However, watch out - amulets of change often
- Xaren't cursed. So, if you don't mind risking the possibility of changing
- Xsexes (and character name), try it on and see what it does. To see if it's
- Xan amulet of esp, get blinded (put on a blindfold, quaff a potion of
- Xblindness, etc.). If you can suddenly see all the monsters on the level,
- Xthat's what it is. Next, find a room away from all the monsters, and zap a
- Xwand at the wall so that it bounces at you (do this with a wand that you're
- Ximmune to, or something non-harmful like a sleep ray). If your medallion
- Xreflects the ray, it's an amulet of reflection. Finally, try eating
- Xsomething poisonous. If it doesn't do you any harm, it's vs. poison. If
- Xnone of these are the case, you know it's an amulet of life saving - one of
- Xthe most valuable items in the game.
- X
- X-----------------------------------------------------------------------------
- X
- XArmor:
- X AC
- X Name Description Wt Cost Mod Rust
- X---------------------------------------------------------------------------
- X| banded mail | | 8 | 90 | -6 | Y |
- X| bronze plate mail | | 9 | 400 | -6 | N |
- X| chain mail | | 6 | 75 | -5 | Y |
- X| cloak of displacement | | 2 | 50 | -1 | N |
- X| cloak of invisibility | | 2 | 60 | -1 | N |
- X| cloak of magic resistance | | 2 | 60 | -1 | N |
- X| cloak of protection | | 2 | 50 | -3 | N |
- X| crystal plate mail | | 9 | 820 | -7 | N |
- X| dragon scale mail | | 5 | 1000 | -9 | N |
- X| dwarvish cloak | colorful hooded cloak | 2 | 50 | 0 | N |
- X| dwarvish iron helm | hard hat | 3 | 20 | -2 | Y |
- X| dwarvish mithril-coat | | 2 | 240 | -6 | N |
- X| dwarvish roundshield | large round shield | 4 | 7 | -2 | Y |
- X| elven boots | | 3 | 8 | -1 | N |
- X| elven cloak | | 2 | 60 | -1 | N |
- X| elven mithril-coat | | 2 | 240 | -5 | N |
- X| elven shield | blue and green shield | 2 | 3 | -2 | Y |
- X| fumble boots | | 4 | 30 | -1 | N |
- X| gauntlets of dexterity | | 2 | 50 | -1 | N |
- X| gauntlets of fumbling | | 2 | 50 | -1 | N |
- X| gauntlets of power | | 2 | 50 | -1 | Y |
- X| orcish chain mail | black chain mail | 6 | 75 | -5 | Y |
- X| orcish cloak | black mantelet | 2 | 40 | 0 | N |
- X| orcish helm | black cap | 3 | 10 | -1 | Y |
- X| orcish ring mail | black ring mail | 5 | 80 | -2 | Y |
- X| orcish shield | red-eyed shield | 3 | 3 | -1 | Y |
- X| fedora | | 1 | 8 | -1 | N |
- X| hawaiian shirt | | 2 | 5 | 0 | N |
- X| helmet | | 2 | 10 | -1 | Y |
- X| helm of brilliance | | 2 | 50 | -1 | Y |
- X| helm of opposite alignment | | 2 | 50 | -1 | Y |
- X| helm of telepathy | | 2 | 50 | -1 | Y |
- X| high boots | jackboots | 4 | 12 | -2 | N |
- X| iron shoes | hard shoes | 5 | 16 | -2 | Y |
- X| jumping boots | | 4 | 50 | -1 | N |
- X| large shield | | 4 | 7 | -2 | Y |
- X| leather armor | | 2 | 5 | -2 | N |
- X| leather gloves | | 2 | 8 | -1 | N |
- X| levitation boots | | 4 | 30 | -1 | N |
- X| low boots | walking shoes | 3 | 8 | -1 | N |
- X| mummy wrapping | | 2 | 2 | 0 | N |
- X| plate mail | | 9 | 600 | -7 | Y |
- X| ring mail | | 4 | 100 | -3 | Y |
- X| scale mail | | 5 | 45 | -4 | Y |
- X| shield of reflection | polished silver shield | 3 | 50 | -2 | N |
- X| small shield | | 2 | 3 | -1 | Y |
- X| speed boots | | 4 | 50 | -1 | N |
- X| splint mail | | 8 | 80 | -6 | Y |
- X| studded leather armor | | 3 | 15 | -3 | N |
- X| Uruk-hai shield | white-handed shield | 4 | 3 | -1 | Y |
- X| water walking boots | | 4 | 50 | -1 | N |
- X---------------------------------------------------------------------------
- X
- X-----------------------------------------------------------------------------
- XArmor Effects:
- X
- XCloak of displacement - displaces you, causing first hit against you by a
- X monster to miss and other hits to be at a severe disadvantage.
- XCloak of invisibility - makes you invisible.
- XCloak of magic resistance - gives you resistance against magic, such that
- X certain spells won't work against you and magic based traps like
- X teleport and polymorph traps won't have any effect on you.
- XCloak of protection - makes your AC better.
- XDragon scale mail - depending upon the type of dragon scale mail (red, gray,
- X etc.) it will give you a different immunity. See FOOD - CORPSES for
- X information about what immunity each dragon type provides.
- XElven boots - gives you stealth (i.e. if you walk into a room, a monster that
- XElven cloak - gives you stealth.
- XFumble boots - makes you drop your weapon, stumble and fall occasionally,
- X etc. Tends to be cursed.
- XGauntlets of dexterity - increases your dexterity by the defense bonus.
- XGauntlets of fumbling - makes you drop your weapon, stumble and fall
- X occasionally, etc. Tends to be cursed.
- XGauntlets of power - increases your strength to 25.
- XHelm of brilliance - adds bonus to your intelligence and wisdom (i.e. a +1
- X helm will add one point to each).
- XHelm of opposite alignment - changes your alignment to opposite, or if
- X neutral to random alignment. It can be removed to return to the original
- X alignment.
- XHelm of telepathy - gives you telepathy, as the intrinsic, but you don't have
- X to be blind to use it. When not blind, only gives telepathy in
- X vicinity, not for the entire screen.
- XJumping boots - allows you to jump up to two squares away.
- XLevitation boots - causes you to levitate. (Nasty if cursed)
- XShield of reflection - ray attacks (like lightning, fire, gas) are reflected,
- X and also prevents gaze attacks where the monster gazes at you. Note
- X that this will not help if you look at the monster (i.e. the medusa).
- X Especially useful against dragons and floating eyes.
- XSpeed boots - doubles your speed. Allows you to have more attacks and be
- X able to run away better.
- XWater walking boots - allows you to safely walk on water.
- X
- X-----------------------------------------------------------------------------
- XIdentifying Armor:
- X
- XIdentifying armor is usually pretty simple. First, make sure the armor isn't
- Xcursed (again, simple enough if you're a priest of have a pet on hand).
- XThen, simply try it on. Any bonuses will immediately be identified for you.
- XCertain items will also do other things, as listed above, and these effects
- Xwill show up immediately. The only two types of armor that are somewhat
- Xdifficult to identify are water walking boots and jumping boots. Jumping
- Xboots can be identified by trying to #jump once you've put them on. If you
- Xcan jump, that's what they are. Water walking boots are only positively
- Xidentifiable (short of a scroll of identify or equivalent) by taking a step
- Xof faith and trying to tread on the wet stuff.
- X
- X-----------------------------------------------------------------------------
- XFood:
- X
- X Name Prob Wt Nutr. Special effects
- X-----------------------------------------------------------------------------
- X| apple | 10 | 1 | 50 | |
- X| banana | 7 | 1 | 80 | |
- X| candy bar | 7 | 1 | 100 | |
- X| carrot | 15 | 1 | 50 | Cures blindness |
- X| cram ration | 20 | 3 | 600 | |
- X| cream pie | 25 | 1 | 100 | Throw to blind monsters |
- X| clove of garlic | 5 | 1 | 40 | Scares off vampires |
- X| egg | 75 | 1 | 80 | Could be deadly! |
- X| food ration | 385 | 4 | 800 | |
- X| fortune cookie | 55 | 1 | 40 | Gives hints, some true |
- X| K-ration | 0 | 1 | 400 | |
- X| lembas wafer | 20 | 1 | 800 | |
- X| lump of royal jelly | 0 | 1 | 200 | Increases strength & fixes bad legs |
- X| melon | 7 | 1 | 100 | |
- X| orange | 7 | 1 | 80 | |
- X| pancake | 40 | 1 | 200 | |
- X| pear | 7 | 1 | 50 | |
- X| slime mold | 75 | 1 | 250 | |
- X| tin | 75 | 1 | * | Spinach increases strength** |
- X| tripe ration | 150 | 2 | 200 | Feed to pets |
- X-----------------------------------------------------------------------------
- X
- X * Variable
- X** These may also be a monster type: i.e. floating eyes will give esp.
- X
- X-----------------------------------------------------------------------------
- XFood - Corpses:
- X
- XEating certain dead monsters (monster corpses) can confer intrinsics or have
- Xother effects. Generally intrinsics are conferred by eating a monster with
- Xthat intrinsic, although certain individual monsters or monster types can
- Xalso confer intrinsics or have other effects.
- X
- XIf you eat a monster with one of the following intrinsics, you will have a
- Xchance of gaining that intrinsic yourself. The major exception in all cases
- Xare baby dragon corpses, which can never confer intrinsics (so as to prevent
- Xpolymorph abuse via laying of eggs). Note also that each monster corpse may
- Xonly confer one of these intrinsics, and they are tested for in the order in
- Xwhich they are listed.
- X
- XMonster
- XIntrinsic Chance of gaining
- XTeleport - monster level / 10
- XTel. Cont. - monster level / 15
- XFire Res - monster level / 15
- XCold Res - monster level / 15
- XDisin Res - monster level / 15
- XPois Res - monster level / 15 (killer bee and scorpion are 1/4)
- XShock Res - monster level / 15
- XSleep Res - monster level / 15 (undead cannot confer this)
- X
- XIn addition, eating the following monster corpses can also have effects as
- Xnoted:
- X
- Xbat - You become stunned for 30 rounds.
- Xchameleon - Polymorphs you.
- Xfloating eye - You gain telepathy.
- Xgiant bat - You become stunned for 60 rounds.
- Xgiant mimic - You mimic a pile of gold for 50 rounds.
- Xlarge mimic - You mimic a pile of gold for 40 rounds.
- Xlizard - Cures stunning and confusion, and will stop you from
- X turning to stone.
- Xnurse - Restores all lost hit points
- Xquantum mechanic - If you are currently fast, will bring your speed to
- X normal. Otherwise, doubles your speed.
- Xsmall mimic - You mimic a pile of gold for 20 rounds.
- Xstalker - If you are already invisible, you will gain intrinsic
- X invisibility and intrinsic see infisible. Otherwise,
- X you will become invisible for a random time period.
- X Also, you will be stunned for 60 rounds in either case.
- Xviolet fungus - Makes you hallucinate for 200 rounds.
- Xwerejackal - You catch lycanthropy (i.e. become a werejackal)
- Xwererat - You catch lycanthropy (i.e. become a wererat)
- Xwerewolf - You catch lycanthropy (i.e. become a werewolf)
- Xwraith - Gain one experience level, up to level 30
- Xyellow light - You become stunned for 60 rounds.
- X
- XFinally, other intrinsics or effects may be conferred as follows:
- X
- XMonsters which attack via stunning will cause you to hallucinate for 200
- Xrounds if their corpse(s) are eaten.
- X
- XIf you eat a giant corpse, your strength will be increased.
- X
- XMonsters that are acidic when eaten will stop you from turning to stone.
- X
- X-----------------------------------------------------------------------------
- XGems:
- X
- X Name Prob Wt Value
- X-------------------------------------------
- X| amber | 11 | 1 | 1000 |
- X| amethyst | 19 | 1 | 600 |
- X| aquamarine | 10 | 1 | 1500 |
- X| blue glass | 131 | 1 | 0 |
- X| diamond | 4 | 1 | 4000 |
- X| dilithium crystal | 3 | 1 | 4500 |
- X| emerald | 7 | 1 | 2500 |
- X| fluorite | 22 | 1 | 400 |
- X| garnet | 17 | 1 | 700 |
- X| green glass | 131 | 1 | 0 |
- X| jade | 23 | 1 | 300 |
- X| jasper | 21 | 1 | 500 |
- X| loadstone | 10 | 50 | 1 |
- X| luckstone | 10 | 1 | 60 |
- X| opal | 15 | 1 | 800 |
- X| red glass | 131 | 1 | 0 |
- X| ruby | 5 | 1 | 3500 |
- X| sapphire | 6 | 1 | 3000 |
- X| topaz | 13 | 1 | 900 |
- X| turquoise | 8 | 1 | 2000 |
- X| violet glass | 131 | 1 | 0 |
- X| white glass | 131 | 1 | 0 |
- X| yellowish brown glass | 131 | 1 | 0 |
- X-------------------------------------------
- X
- X-----------------------------------------------------------------------------
- XPotions:
- X
- X Name Prob Cost
- X---------------------------------
- X| blindness | 45 | 150 |
- X| booze | 45 | 50 |
- X| confusion | 45 | 100 |
- X| enlightenment | 20 | 200 |
- X| extra healing | 50 | 100 |
- X| fruit juice | 70 | 50 |
- X| gain ability | 45 | 300 |
- X| gain energy | 45 | 150 |
- X| gain level | 20 | 300 |
- X| hallucination | 45 | 100 |
- X| healing | 65 | 100 |
- X| invisibility | 45 | 150 |
- X| levitation | 45 | 200 |
- X| monster detection | 45 | 150 |
- X| object detection | 45 | 150 |
- X| paralysis | 45 | 300 |
- X| restore ability | 45 | 100 |
- X| see invisible | 45 | 50 |
- X| sickness | 45 | 50 |
- X| speed | 45 | 200 |
- X| water (clear) | 125 | 100 |
- X---------------------------------
- X
- X-----------------------------------------------------------------------------
- XPotion Quaffing Effects:
- X
- XCur = cursed potion (unless specifically mentioned, same as regular)
- XReg = regular potion quaffed
- XBls = blessed potion (unless specifically mentions, same as regular)
- XCnf = potion quaffed while confused
- XBld = potion quaffed while blind
- XHal = potion quaffed while hallucinating
- X
- XBlindness
- X Reg - You become blind for a random time period.
- X "A cloud of darkness falls upon you."
- X Hal - "Bummer! Everything is dark! Help!"
- XBooze
- X Bls - No effect.
- X Reg - You are confused for a random time period.
- X "Ooph! This tastes like liquid fire!"
- X Cur - Knocks you unconscious for a time.
- X "You pass out. You awake with a headache."
- X Hal - "Ooph! This tastes like furniture polish!"
- XConfusion
- X Reg - You are confused for a random time period.
- X "Huh, What? Where am I?"
- X Hal - "What a trippy feeling!"
- XEnlightenment
- X Cur - No effect.
- X "You have an uneasy feeling."
- X Reg - Know intrinsics.
- X "You feel self-knowledgeable..."
- X Bls - Know intrinsics and adds one to Int and Wis.
- XExtra healing
- X Reg - Heals you (or adds 2 points to max. if at max.), and cures blindness
- X and sickness.
- X "You feel much better."
- X Bls - Heals you (or adds 5 pts. to max if at max), and cures blindness and
- X sickness.
- XFruit juice
- X Cur - "Yecch! This tastes rotten."
- X Reg - Gives small amount of sustenance.
- X "This tastes like [fruit] juice."
- X Hal - "Yecch! This tastes overripe."
- X "This tastes like 10% real [fruit] juice all-natural beverage."
- XGain ability
- X Cur - No effect.
- X "Ulch! That potion tasted foul!"
- X Reg - Adds one to random stat.
- X Bls - Adds one to all stats.
- XGain energy
- X Cur - Removes energy points.
- X "You feel lackluster."
- X Reg - Adds to max energy points.
- X "Magical energies course through your body."
- XGain level
- X Cur - Raises you through the ceiling to the level above.
- X "You rise up, through the ceiling!"
- X Unless you are on level one and don't have the Amulet, or are in the
- X endgame, in which case...
- X "You have an uneasy feeling."
- X Reg - Adds one level (up to max. of level 30)
- X "You feel more experienced."
- X Bls - Takes you halfway to next level as well (or adds xp at level 30)
- XHallucination
- X Reg - You hallucinate for a random time period.
- X "Oh wow! Everything looks so cosmic!"
- XHealing
- X Reg - Heals you (or adds 1 point to max. if at max.) and cures blindness.
- X "You begin to feel better."
- X Bls - Heals you and cures blindness and sickness.
- XInvisibility
- X Cur - Aggravates monsters.
- X "For some reason, you feel your presence is known."
- X Reg - Makes you invisible for a random time period.
- X "Gee! All of a sudden you can't see yourself."
- X Bls - Player's choice whether permanent or not.
- X Bld - "You feel rather airy."
- X Hal - "Far out, man! You can see right through yourself!"
- XLevitation
- X Cur - Bumps your head on the ceiling
- X Bls - Asks number of turns (1-300) to levitate.
- X Hal - "You're floating in the air!"
- XMonster detection
- X Reg - You are shown where monsters are on level.
- X "You sense the presence of monsters."
- X "You feel threatened." (if no monsters on level)
- X Cur - They know where you are.
- XObject detection
- X Cur - All mimics disguised as objects know where you are.
- X Reg - You are shown where objects are on level.
- X "You sense the presence of objects."
- X "You have a strange feeling." (if no objects on level)
- XParalysis
- X Reg - You are paralyzed for a random time period.
- X "Your feet are frozen to the floor!"
- X "You are motionlessly suspended." (if levitating)
- XRestore ability
- X Cur - No effect.
- X "Ulch! This makes you feel mediocre!"
- X Reg - One stat restored.
- X "Wow! This stuff makes you feel good!"
- X Bls - All stats restored.
- X "Wow! This stuff makes you feel great!"
- XSee invisible
- X Cur - "Yecch! This tastes rotten."
- X Reg - Cures blindness, see invisible for a random time.
- X "This tastes like [fruit] juice."
- X Bls - Intrinsic see invisible.
- X Hal - "Yecch! This tastes overripe."
- X "This tastes like 10% real [fruit] juice all-natural beverage."
- XSickness
- X Reg - Stats lost, sickness, and lose hp.
- X "Yech! This stuff tastes like poison."
- X If poison resistant, or a healer, lessened effects.
- X "But in fact it was biologically contaminated [fruit] juice."
- X "Fortunately, you have been immunized."
- X Bls - Does 1 hp damage to you.
- X "But in fact it was mildly stale [fruit] juice."
- X Hal - Stops hallucination.
- X "You are shocked back to your senses."
- XSpeed
- X Reg - Heals wounded legs and doubles movement rate temporarily.
- X "You are suddenly moving much faster."
- X "Your legs gain new energy." (if already fast)
- XWater
- X Cur - Unholy water. Will curse items #d)ipped in it.
- X "You feel full of dread."
- X If undead, demon, or chaotic you gain 2-12 hp:
- X "You feel quite proud of yourself."
- X If lawful, you lose 2-12 hp:
- X "This burns like acid!"
- X Reg - Reduces hunger. Will erase scrolls if #d)ipped in it.
- X "This tastes like water."
- X "This tastes like impure water."
- X Bls - Holy water. Cures sickness. Will bless items #d)ipped in it.
- X "You feel full of awe."
- X
- X-----------------------------------------------------------------------------
- XPotion Throwing Effects:
- X
- XAll = monster hit with a cursed, regular, or blessed potion
- XCur = monster hit with a cursed potion
- XReg = monster hit with a regular potion
- XBls = monster hit with a blessed potion
- XBld = monster hit with a potion thrown while blind
- X
- XBlindness
- X All - The monster hit becomes temporarily blinded.
- XBooze
- X All - The monster hit becomes confused.
- XConfusion
- X All - The monster hit becomes confused.
- XExtra healing
- X All - The monster hit is healed up to maximum hit points.
- X "The [monster name] looks sound and hale again."
- X Bld - No message.
- XGain ability
- X All - The monster hit is healed up to maximum hit points.
- X "The [monster name] looks sound and hale again."
- X Bld - No message.
- XHealing
- X All - The monster hit is healed up to maximum hit points.
- X "The [monster name] looks sound and hale again."
- X Bld - No message.
- XInvisibility
- X All - The monster hit becomes invisible.
- XParalysis
- X All - The mosnter hit becomes paralyzed for 1-25 turns.
- XRestore ability
- X All - The monster hit is healed up to maximum hit points.
- X "The [monster name] looks sound and hale again."
- X Bld - No message.
- XSickness
- X All - Hit points and maximum hit points of monster hit are halved.
- X "The [monster name] looks rather ill."
- X Bld - No message.
- XSpeed
- X All - Slow monsters hit become normal, while normal monsters become fast.
- XWater
- X Cur - Adds 2-12 hit points to undead or demons when hit.
- X "The [monster name] looks healthier."
- X Reg - No effect. In a future version will cause gremlins to multiply.
- X Bls - Does 2-12 hit points of damage to undead or demons when hit.
- X
- X-----------------------------------------------------------------------------
- XPotion Vapor Effects:
- X
- XAll = cursed, regular, or blessed potion vapor inhaled
- XCur = cursed potion vapor inhaled
- XReg = regular potion vapor inhaled
- XBls = blessed potion vapor inhaled
- XBld = potion vapor inhaled while blind
- X
- XBlindness
- X All - Blinds you for 1-5 turns.
- X "It suddenly gets dark."
- XBooze
- X All - Causes you to be confused for 1-5 turns.
- X "You feel somewhat dizzy"
- XConfusion
- X All - Causes you to be confused for 1-5 turns.
- X "You feel somewhat dizzy"
- XExtra healing
- X All - Increases current hit points by one if under maximum.
- XGain ability
- X Cur - No effect.
- X "Ulch! That potion smells terrible!"
- X Reg - Increases a random stat by one if that stat is under maximum.
- X Bls - Increases each stat by one if that stat is under maximum.
- XHalluncination
- X All - No effect.
- X "You have a vision for a moment."
- XHealing
- X All - Increases current hit points by one if under maximum.
- XInvisibility
- X All - No effect.
- X "For an instant you could see through yourself!"
- XParalysis
- X All - Paralyzes you for 1-5 turns.
- X "Something seems to be holding you."
- XRestore ability
- X Cur - No effect.
- X "Ulch! That potion smells terrible!"
- X Reg - Increases a random stat by one if that stat is under maximum.
- X Bls - Increases each stat by one if that stat is under maximum.
- XSickness
- X All - Decreases current hit points to 1 if current hit points are under 5.
- X Otherwise, decreases current hit points by 5.
- XSpeed
- X All - Speeds you up for 1-5 turns.
- X "Your knees seem more flexible now."
- X
- X-----------------------------------------------------------------------------
- XIdentifying Potions:
- X
- XThere are several ways of identifying potions, mostly based upon the messages
- Xlisted above. If you quaff a potion, you should be able to tell what it was
- Xfrom the info in the quaffing section. Throwing a potion at a monster will
- Xoften tell you what it was from the effects on that monster (especially if
- Xyou have a stethescope to examine it with). Finally, potions can often be
- Xidentified by breaking them and observing the vapor effect. Set the potion
- Xdown and kick it until it smashes. Then pay close attention to what happens.
- XOh, and remember - when that red dragon breathes fire at you and your potion
- Xboils and explodes, all is not lost. You still get the vapor effect, so you
- Xcan figure out what the next one like that will do.
- X
- X-----------------------------------------------------------------------------
- XRings:
- X
- X Name Cost
- X----------------------------------------
- X| adornment | 100 |
- X| aggravate monster | 150 |
- X| cold resistance | 150 |
- X| conflict | 300 |
- X| fire resistance | 200 |
- X| gain strength | 150 |
- X| hunger | 100 |
- X| increase damage | 150 |
- END_OF_FILE
- if test 51197 -ne `wc -c <'spoilers.xae'`; then
- echo shar: \"'spoilers.xae'\" unpacked with wrong size!
- fi
- # end of 'spoilers.xae'
- fi
- echo shar: End of archive 4 \(of 6\).
- cp /dev/null ark4isdone
- MISSING=""
- for I in 1 2 3 4 5 6 ; do
- if test ! -f ark${I}isdone ; then
- MISSING="${MISSING} ${I}"
- fi
- done
- if test "${MISSING}" = "" ; then
- echo You have unpacked all 6 archives.
- rm -f ark[1-9]isdone
- echo building spoiler file
- cat spoilers.xa[a-f] > spoilers
- else
- echo You still need to unpack the following archives:
- echo " " ${MISSING}
- fi
- ## End of shell archive.
- exit 0
-