home *** CD-ROM | disk | FTP | other *** search
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i009: nh-spoilers3 - WCST Nethack Spoiler File (version 7), Part06/06
- Message-ID: <2129@masterCNA.TEK.COM>
- Date: 5 Dec 91 17:38:51 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 1004
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: water@wheaton.UUCP (Paul Waterman)
- Posting-number: Volume 13, Issue 9
- Archive-name: nh-spoilers3/Part06
- Supersedes: nh-spoilers2: Volume 12, Issue 17-20
- Environment:
-
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 6 (of 6)."
- # Contents: spoilers.xaf
- # Wrapped by billr@saab on Thu Dec 5 09:24:27 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'spoilers.xaf' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'spoilers.xaf'\"
- else
- echo shar: Extracting \"'spoilers.xaf'\" \(47993 characters\)
- sed "s/^X//" >'spoilers.xaf' <<'END_OF_FILE'
- X| invisibility | 150 |
- X| levitation | 200 |
- X| poison resistance | 150 |
- X| polymorph | 300 |
- X| polymorph control | 300 |
- X| protection | 100 |
- X| protection from shape changers | 100 |
- X| regeneration | 200 |
- X| searching | 200 |
- X| see invisible | 150 |
- X| shock resistance | 150 |
- X| stealth | 100 |
- X| teleport control | 300 |
- X| teleportation | 200 |
- X| warning | 100 |
- X----------------------------------------
- X
- X-----------------------------------------------------------------------------
- XRing Effects:
- X
- XNote that all rings except +0 rings increase your food consumptions to
- Xvarying degrees.
- X
- XAdornment - Will raise your charisma by the bonus on the ring.
- XCold resistance - You become invulnerable to cold, including backblasts from
- X the wand and freezing spheres.
- XConflict - Causes monsters to attack each other instead of you if they are
- X next to each other.
- XFire resistance - You become invulnerable to fire, including backblasts from
- X the wand and (red) dragon's breath.
- XGain strength - Increments (or decrements if cursed) your strength by the
- X appropriate amount.
- XIncrease damage - Increases the damage you do to monsters when hitting them.
- XPoison resistance - You are invulnerable to poison (including poisonous
- X corpses, but not rotted ones, and all poison stings, bites, and
- X potions).
- XPolymorph - Will occasionally cause you to randomly polymorph into another
- X creature.
- XPolymorph control - Allows you to choose what monster you turn into if you
- X get polymorphed.
- XProtection - Increases your armor class and (probably) your saving throws by
- X the appropriate amount. (Or decreases if cursed.)
- XProtection from shape changers - Forces chameleons and other shape changers
- X to take on their true form.
- XRegeneration - Replenishes HP at about 1 a move, but increases food
- X consumption a lot.
- XSearching - Will automatically look for hidden traps/doors.
- XShock resistance - Lightning/other electrical resistance.
- XStealth - Monsters don't wake up when you enter a room.
- XTeleportation - Teleports you randomly around every once in a while.
- XTeleport control - Gives you control of teleport destination, no matter what
- X does the teleporting. If you try to teleport into a wall or monster,
- X you get a random teleport.
- XWarning - Will glow different colors when different monsters are near.
- X
- X-----------------------------------------------------------------------------
- XIdentifying Rings:
- X
- XTo figure out what a ring is, again start by figuring out if the ring is
- Xcursed or not. If the ring is cursed, don't throw it away! It's a prime
- Xcandidate for identification through the first method: chuck it down a sink,
- Xand see what happens. See the SINK EFFECTS section for more information
- Xabout what happens when various ring types are thrown down a sink. If the
- Xring isn't cursed, it probably is somewhat beneficial. Try it on. If
- Xsomething happens immediately, you'll know what it is (levitation, for
- Xexample). Some rings can only be identified after being worn for a while -
- Xfor example, a ring of polymorph will only polymorph you every once in a
- Xwhile, and a ring of teleport also only works now and then. Other rings can
- Xonly be guessed at -for instance, if you suddenly can find secret doors
- Xeasier than you have been, it might be a ring of searching. If you suddenly
- Xare killing monsters more easily, it might be a ring of increase damage.
- X
- X-----------------------------------------------------------------------------
- XScrolls:
- X
- X Name Prob Cost
- X-------------------------------
- X| amnesia | 35 | 200 |
- X| blank paper | 28 | 60 |
- X| charging | 15 | 300 |
- X| confuse monster | 53 | 100 |
- X| create monster | 45 | 200 |
- X| destroy armor | 45 | 100 |
- X| enchant armor | 63 | 80 |
- X| enchant weapon | 85 | 60 |
- X| fire | 48 | 100 |
- X| food detection | 25 | 100 |
- X| genocide | 15 | 300 |
- X| gold detection | 33 | 100 |
- X| identify | 185 | 20 |
- X| light | 95 | 50 |
- X| magic mapping | 45 | 100 |
- X| punishment | 15 | 300 |
- X| remove curse | 65 | 80 |
- X| scare monster | 35 | 100 |
- X| taming | 15 | 200 |
- X| teleportation | 55 | 100 |
- X-------------------------------
- X
- X-----------------------------------------------------------------------------
- XScroll Effects:
- X
- XCur = cursed scroll (unless specifically mentioned, same as regular)
- XReg = regular (uncursed) scroll
- XBls = blessed scroll (unless specifically mentioned, same as regular)
- XBld = messages given while blind
- XHal = messages given while hallucinating
- X
- XAmnesia
- X Cur - Complete loss of map and spells.
- X Reg - Partial loss of map and spells.
- X "Thinking of Maud you forget everything else."
- X "Who was that Maud person anyway?"
- X "As your mind turns inward on itself, you forget everything else." (if
- X your character's name is Maud)
- X Bls - Partial loss of map, no loss of spells.
- X Hal - "Your mind releases itself from mundane concerns."
- XBlank paper
- X Reg - No effect.
- X "This scroll seems to be blank."
- XCharging
- X Reg - Charges item to original charges (can charge magic lamps)
- X Bls - Charges item to maximum charges (can charge magic lamps)
- XConfuse monster (effects are cumulative)
- X Cur - You become confused for 1 to 100 turns.
- X "You feel confused."
- X Reg - The next monster you hit will become confused.
- X "Your hands begin to glow red."
- X Bls - Next 2-9 monsters hit will become confused.
- X "Your hands glow a brilliant red."
- X Bld - "Your hands begin to tingle."
- X "Your hands tingle very sharply."
- XCreate monster
- X Cur - Creates 13 to 17 random monsters.
- X Reg - Creates 1 to 5 random monsters.
- XDestroy armor
- X Cur - Same as regular, unless outermost armor is also cursed, in which
- X case you are stunned for 11-20 rounds.
- X "Your [armor name] vibrates."
- X Reg - Outermost armor you are wearing is destroyed.
- X "Your shield crumbles and turns to dust."
- X "Your helmet turns to dust and is blown away."
- X "Your gloves vanish."
- X "Your boots disintegrate."
- X "Your skin itches." (if no armor is being worn)
- XEnchant armor
- X Cur - Takes 1 point off bonus and curses random armor you are wearing.
- X "Your [armor name] glows black for a moment."
- X Reg - Adds +1 to bonus and uncurses random armor you are wearing.
- X "Your [armor name] glows silver for a moment."
- X "Your skin glows then fades." (if no armor is being worn)
- X "Your [armor name] glows violently silver for a while, then
- X evaporates." (if enchantment fails)
- X Bls - Adds +1-3 to bonus and blesses random armor you are wearing.
- X "Your [armor name] glows silver for a moment/while."
- X Bld - "Your [armor name] feels warm for a moment."
- X "Your skin feels warm for a moment." (if no armor is being worn)
- X "Your [armor name] violently vibrates for a while, then evaporates."
- X (if enchantment fails)
- XEnchant weapon**
- X Cur - Takes 1 point off bonus of weapon you are wielding.
- X "Your [weapon name] glows black for a moment."
- X Reg - Adds +1 to bonus and uncurses weapon you are wielding.
- X "Your [weapon name] glows blue for a moment."
- X Bls - Adds +3 to bonus and blesses weapon you are wielding.
- X "Your [weapon name] glows blue for a while."
- XFire
- X Cur - You lose 1 to 9 hit points and maximum hit points. Monsters within
- X three squares take similar damage.
- X Reg - You lose 1 to 6 hit points and maximum hit points. Monsters within
- X three squares take similar damage.
- X "The scroll erupts in a tower of flame!"
- X "You are uninjured." (if fire resistant)
- X Bls - You lose 1 to 3 hit points and maximum hit points. Monsters within
- X three squares take similar damage.
- X This scroll is dangerous! It will burn scrolls and explode potions.
- XFood detection
- X Reg - Detects all food on the level.
- XGenocide
- X Cur - Surrounds you with monster you tried to genocide.
- X Reg - Allows you to genocide one monster type (ex. 'rothe').
- X Bls - Allows you to genocide one monster class (ex. 'q' for quadruped).
- XGold detection
- X Cur - As normal, but "gold" detected are actually traps.
- X Reg - Detects all gold on level.
- XIdentify
- X Cur - Identifies 1 item.
- X Reg - Identifies 1 or more items (hit 'a' instead of 'y').
- X Bls - Identifies 1 or more items (better chance).
- XLight
- X Cur - Darkens room you are in.
- X Reg - Lights up room you are in.
- XMagic mapping
- X Cur - Partial map of the level is drawn.
- X "Unfortunately, it is of a very poor quality."
- X Reg - Map of the level is drawn.
- X "On this scroll is a map."
- XMail
- X Reg - No effect.
- X "This seems to be junk mail addressed to the finder of the Eye of
- X Larn." (The game of Larn sends you junk mail if you win...)
- XPunishment
- X Cur - Creates a very heavy iron ball and chains it to you.
- X Reg - Creates a heavy iron ball and chains it to you, or if you are
- X already being punished, your current iron ball becomes very heavy.
- X "You are being punished."
- X Bls - No effect.
- X "You feel guilty."
- XRemove curse
- X Reg - Removes curses on worn items and will unlock iron balls.
- X "You feel like someone is helping you."
- X Bls - Removes curses on all items and will unlock iron balls.
- X Hal - "You feel in touch with the Universal Oneness."
- XScare monster
- X Cur - Aggravates monsters when read.
- X "You hear a sad wailing in the distance."
- X "You hear a sad wailing close by."
- X Reg - Should be dropped and stood upon. When read, monsters will flee for
- X a short period of time.
- X "You hear maniacal laughter in the distance."
- X "You hear maniacal laughter close by."
- XTaming
- X Cur - Causes every monster within one square of you to become non-peaceful
- X Reg - Tames every monster within one square of you, and will calm down
- X angry shopkeepers within one square of you.
- XTeleportation
- X Cur - Teleports you randomly to a different level.
- X Reg - Teleports you randomly on the level.
- X Bls - Randomly teleports you on the level if you want to.
- X
- X* Determining your chances for successfully enchanting armor is fairly
- Xsimple. Your chance for succeeding (and not causing the item to disintegrate
- Xdue to over enchantment) is totally dependent upon the current bonus of the
- Xitem. If the current bonus is three or less (five or less for elven mithril
- Xcoats), you will always succeed. Otherwise, you have one chance out of
- Xwhatever the current bonus of the item is. In other words, if the bonus is
- X+4, you have a 1/4 or 25% chance of being successful. If the bonus is +8,
- Xyou have a 1/8 or 12.5% chance of being successful. Thus, it is
- Xtheoretically possible to enchant armor up to +maxint, but the laws of
- Xprobability would not favor it!
- X
- X** Chances for successfully enchanting weapons are far easier. Basically,
- Xyou will always succeed if the weapon is at +5 or less. Once you're over
- Xthat, you have a 2/3 chance of being successful each time, regardless of the
- Xbonus.
- X
- X-----------------------------------------------------------------------------
- XConfused Scroll Effects:
- X
- XAll = cursed, regular, or blessed scroll
- XCur = cursed scroll (unless mentioned, same as non-confused)
- XReg = regular (uncursed) scroll (unless mentioned, same as non-confused)
- XBls = blessed scroll (unless mentioned, same as non-confused)
- XBld = messages given while blind
- XHal = messages given while hallucinating
- X
- XAmnesia
- X Reg - Complete loss of map and spells.
- X Bls - Complete loss of map, no loss of spells.
- XBlank paper
- X All - No effect.
- X "You try to read the strange patterns on this scroll, but it
- X disappears."
- XCharging
- X All - Puts energy points at max, or at 5-20 points above max if already at
- X max (doesn't up the maximum, though).
- X "You feel charged up."
- XConfuse monster
- X Reg - You become confused for 1 to 100 turns.
- X "Your hands begin to glow purple."
- X Bls - You become unconfused if confused.
- X "A red glow surrounds your head."
- X Bld - "Your hands begin to tingle."
- X "A faint buzz surrounds your head."
- XCreate monster
- X All - Creates 13 to 17 acid blobs.
- XDestroy armor
- X All - Picks a random armor you are wearing, and removes any rustproofing.
- X "Your [armor name] glows purple."
- X "Your bones itch." (if no armor is being worn)
- XEnchant armor
- X Cur - No effect.
- X "Your [armor name] is covered by a mottled black glow."
- X Reg - Rustproofs random armor you are wearing.
- X "Your [armor name] is covered by a shimmering gold shield."
- X "Your [shield name] is covered by a shimmering gold layer."
- X Bld - "Your [armor name] feels warm for a moment."
- XEnchant weapon
- X Cur - Removes rust proofing on the weapon you are wielding.
- X "Your [weapon name] is covered by a mottled purple glow."
- X Reg - Rustproofs weapon you are wielding.
- X "Your [weapon name] is covered by a shimmering gold shield."
- X Bld - "Your weapon feels warm for a moment."
- XFire
- X All - Does one hit point of damage (unless fire resistant).
- X "The scroll catches fire and you burn your hands."
- X "Oh, look, what a pretty fire in your hands." (if fire resistant)
- X Bld - "You feal [sic] a pleasant warmth in your hands." (if fire
- X resistant)
- XGenocide
- X Cur - Surrounds you with whatever you are (i.e. wizards).
- X Reg - You genocide whatever you are.
- XGold detection
- X All - As normal, but "gold" detected are actually traps.
- XIdentify
- X All - No effect.
- X "You identify the scroll as an identify scroll."
- XLight
- X All - Darkens room you are in.
- XMagic mapping
- X All - Creates an incorrect map of the level.
- X "On this scroll was a map."
- XPunishment
- X All - No effect.
- X "You feel guilty."
- XRemove curse
- X All - Will unlock iron balls.
- X "You feel like you need some help."
- X Hal - "You feel the power of the Force against you!"
- XScare monster
- X All - Aggravates monsters when read.
- X "You hear a sad wailing in the distance."
- X "You hear a sad wailing close by."
- XTaming
- X Cur - Causes every monster within five squares of you to become non-
- X peaceful.
- X Reg - Tames every monster within five squares of you, and will calm down
- X angry shopkeepers within five squares of you.
- XTeleportation
- X All - Teleports you to a different level.
- X
- X-----------------------------------------------------------------------------
- XIdentifying Scrolls:
- X
- XUnfortunately, there aren't any easy ways to figure out what a scroll is.
- XShort of using and identify scroll (or equivalent) or actually reading it,
- Xyou can't tell what a scroll is.
- X
- X-----------------------------------------------------------------------------
- XSpellbooks:
- X
- X Name Prob Time Lvl Direct
- X---------------------------------------
- X| cancellation | 12 | 8 | 7 | Y |
- X| cause fear | 25 | 3 | 3 | N |
- X| charm monster | 20 | 3 | 3 | Y |
- X| clairvoyance | 15 | 3 | 3 | N |
- X| cone of cold | 10 | 8 | 5 | RAY |
- X| confuse monster | 37 | 2 | 2 | Y |
- X| create familiar | 10 | 7 | 6 | N |
- X| create monster | 37 | 3 | 2 | N |
- X| cure blindness | 27 | 2 | 2 | Y |
- X| cure sickness | 32 | 3 | 3 | N |
- X| detect food | 37 | 3 | 2 | N |
- X| detect monsters | 45 | 1 | 1 | N |
- X| detect treasure | 25 | 5 | 4 | N |
- X| detect unseen | 25 | 4 | 3 | N |
- X| dig | 22 | 6 | 5 | RAY |
- X| extra healing | 32 | 5 | 3 | N |
- X| finger of death | 5 | 10 | 7 | RAY |
- X| fireball | 20 | 6 | 4 | RAY |
- X| force bolt | 40 | 2 | 1 | Y |
- X| genocide | 5 | 10 | 7 | N |
- X| haste self | 33 | 4 | 3 | N |
- X| healing | 40 | 2 | 1 | N |
- X| identify | 25 | 8 | 5 | N |
- X| invisibility | 32 | 5 | 4 | N |
- X| knock | 40 | 1 | 1 | Y |
- X| levitation | 25 | 4 | 4 | N |
- X| light | 45 | 1 | 1 | N |
- X| magic mapping | 18 | 7 | 5 | N |
- X| magic missile | 45 | 3 | 2 | RAY |
- X| polymorph | 12 | 8 | 6 | Y |
- X| remove curse | 25 | 5 | 5 | N |
- X| restore ability | 25 | 5 | 4 | N |
- X| sleep | 50 | 1 | 1 | RAY |
- X| slow monster | 37 | 2 | 2 | Y |
- X| teleport away | 15 | 6 | 6 | Y |
- X| turn undead | 17 | 8 | 6 | Y |
- X| wizard lock | 35 | 3 | 2 | Y |
- X---------------------------------------
- X
- X-----------------------------------------------------------------------------
- XTools:
- X
- X Name Desc Prob Wt Cost
- X-------------------------------------------------
- X| bag of holding | bag | 20 | 3 | 100 |
- X| bag of tricks | bag | 20 | 3 | 100 |
- X| blindfold | | 55 | 2 | 20 |
- X| bugle | | 6 | 3 | 15 |
- X| chest | | 35 | 40 | 20 |
- X| credit card | | 5 | 1 | 10 |
- X| crystal ball | | 35 | 15 | 60 |
- X| drum | | 4 | 4 | 25 |
- X| drum of earthquake | drum | 2 | 4 | 25 |
- X| expensive camera | | 5 | 3 | 200 |
- X| figurine | | 35 | 5 | 80 |
- X| fire horn | horn | 2 | 4 | 15 |
- X| flute | | 6 | 3 | 12 |
- X| frost horn | horn | 2 | 4 | 15 |
- X| harp | | 4 | 10 | 50 |
- X| horn | | 5 | 4 | 15 |
- X| ice box | | 5 | 40 | 30 |
- X| key | | 100 | 1 | 10 |
- X| lamp | | 105 | 10 | 50 |
- X| large box | | 40 | 40 | 20 |
- X| leash | | 70 | 3 | 20 |
- X| lock pick | | 55 | 2 | 20 |
- X| magic flute | flute | 2 | 3 | 12 |
- X| magic harp | harp | 2 | 10 | 50 |
- X| magic lamp | lamp | 20 | 10 | 50 |
- X| magic marker | | 15 | 1 | 50 |
- X| magic whistle | whistle | 50 | 2 | 10 |
- X| mirror | | 50 | 3 | 40 |
- X| pick-axe | | 20 | 10 | 50 |
- X| sack | bag | 40 | 3 | 20 |
- X| skeleton key | key | 60 | 1 | 10 |
- X| stethoscope | | 15 | 2 | 75 |
- X| tinning kit | | 15 | 10 | 30 |
- X| tin opener | | 25 | 1 | 30 |
- X| whistle | | 120 | 2 | 10 |
- X-------------------------------------------------
- X
- X-----------------------------------------------------------------------------
- XTool Effects:
- X
- XBag of holding - will hold many items, only adding part of their weight to
- X your total pack weight. Blessing and cursing of bags of holding does
- X not currently work correctly. Also, do not put a bag of holding, a bag
- X of tricks, or a wand of cancellation into a bag of holding. Both items
- X and contents will blow up.
- XBag of tricks - will allow you to create a monster whenever you activate it.
- XBlindfold - makes you blind. Useful when you have telepathy.
- XBugle - will awaken soldiers on level. Useful for getting into castle.
- XChest - holds things, but is very heavy.
- XCredit card - can be used to open locked doors.
- XCrystal ball - can be used to detect things on level.
- XDrum - awakens monsters; may scare them away.
- XDrum of earthquake - will initiate an earthquake whose intensity depends on
- X player level. That is, it creates random pits.
- XExpensive camera - can be flashed at monsters to blind them. Can also blind
- X self (useful if you don't have a blindfold).
- XFigurine - when activated will provide a tame pet of the same type as the
- X figurine.
- XFire horn - when played will act as a wand of fire; a ray of flame shoots out
- X in desired direction.
- XFlute - may calm snakes if player has enough dexterity. Can also be used to
- X get into the castle.
- XFrost horn - when played will act as a wand of cold; a ray of cold shoots out
- X in desired direction.
- XHarp - may calm nymph if player has enough dexterity. Can also be used to
- XHorn - will awaken monsters; range depends on player level. May also scare
- X monsters.
- XIce box - will prevent monster corpses from spoiling if they are promptly
- X placed within the ice box.
- XKey - differently shaped keys will open differently shaped locks.
- XLamp - will light up a room when activated.
- XLarge box - holds things, but is very heavy.
- XLeash - will keep your pet with you, even if you fall through a trapdoor,
- X teleport, etc. However, your pet tends to get in your way more.
- XLock pick - used to open locked doors and chests.
- XMagic flute - may put monsters to sleep; area of effect depends on player
- X level.
- XMagic harp - charms monsters; area of effect depends on player level.
- XMagic lamp - if rubbed, a djinni will appear. Djinnis from blessed lamps
- X will always give wishes; from normal lamps may give a wish (random);
- X from cursed lamps they will never give a wish. May be recharged once
- X with a blessed scroll of charging.
- XMagic marker - useful for writing graffiti on dungeon floors. Also can be
- X used to write spells on blank scrolls.
- XMagic whistle - will teleport all of your pets on the level to the same room
- X as you.
- XMirror - can scare some monsters. Also useful for reflecting gaze attacks.
- X Can be used in conjunction with blindfold to determine relative position
- X of medusa or Wizard of Yendor.
- XPick-axe - can be used to dig through walls. Also useful as a weapon.
- XSack - will hold items, freeing inventory space.
- XSkeleton key - will open any locked door or chest.
- XStethescope - will tell you stats on creature applied to (HP, level, AC,
- X gold, etc.).
- XTinning kit - allows you to tin monster corpses to take with you. Heavy.
- XTin opener - allows you to open tins easier.
- XWhistle - when blown, your pets will start heading in your direction. Other
- X monsters may do likewise, though.
- X
- X-----------------------------------------------------------------------------
- XIdentifying Tools:
- X
- XOnce again, make sure that the item is not cursed before playing around with
- Xit. Most tools are fairly obvious as to their function. For instance, a
- Xblindfold is always a blindfold, with no other magical properties. Certain
- Xitems (horns, for instance) will have more than one type that appear the same
- Xthough. Here's how you can figure out what they are:
- X
- XBags - first of all, drop the bag on the ground and #loot it. If you feel
- Xsomething furry, it's a bag of tricks. Otherwise, load up until you can't
- Xcarry anything more. Then dump some stuff into the bag (by applying it). If
- Xyou can then pick up more, it's a bag of holding.
- X
- XDrums - activate the drum. If it's a drum of earthquake, you'll know it
- Ximmediately from the pits opening up around you.
- X
- XFlutes - try playing the flute when you have several monsters around you. If
- Xthey go to sleep, it's a magical flute.
- X
- XHarps - try playing the harp when you have several monsters around you. If
- Xthey become charmed (tame), you have a magic harp.
- X
- XHorns - activate the horn, tell it to improvise, and give it a direction (if
- Xit asks). You'll immediately notice the effect if it's magical.
- X
- XKeys - try a key on various locks. If it appears to open all of them, it's
- Xprobably a skeleton key. (Note, however, that a credit card works just as
- Xwell, and is lighter.)
- X
- XLamps - try activating the lamp. If it has no oil, it's a magic lamp.
- X
- XWhistles - try blowing it. If it produces a high whistle, it's normal. A
- Xwierd whistling will be a magic whistle.
- X
- X-----------------------------------------------------------------------------
- XWands:
- X
- X Name Prob Cost Direct.
- X------------------------------------------
- X| cancellation | 45 | 200 | Y |
- X| create monster | 45 | 200 | N |
- X| cold | 40 | 175 | RAY |
- X| death | 5 | 500 | RAY |
- X| digging | 55 | 150 | RAY |
- X| fire | 40 | 175 | RAY |
- X| light | 95 | 100 | N |
- X| lightning | 40 | 175 | RAY |
- X| locking | 40 | 150 | Y |
- X| magic missile | 50 | 150 | RAY |
- X| make invisible | 45 | 150 | Y |
- X| nothing | 25 | 100 | Y |
- X| opening | 40 | 150 | Y |
- X| polymorph | 45 | 200 | Y |
- X| probing | 30 | 150 | Y |
- X| secret door detection | 50 | 150 | N |
- X| sleep | 50 | 175 | RAY |
- X| slow monster | 55 | 150 | Y |
- X| speed monster | 55 | 150 | Y |
- X| striking | 75 | 150 | Y |
- X| teleportation | 45 | 200 | Y |
- X| undead turning | 55 | 150 | Y |
- X| wishing | 5 | 500 | N |
- X------------------------------------------
- X
- X-----------------------------------------------------------------------------
- XWand Effects:
- X
- XReg = regular use of wand
- XEng = when used to engrave
- XCur = nothing different, but makes chance for explosion slightly higher.
- X
- XCancellation
- X Reg - Destroys magical abilities of the monster(s) or item(s) aimed at.
- X demons- cancels ability to summon other demons
- X leprechauns - cancels teleport ability
- X nymphs- cancels magical allure
- X wraiths - cancels level drain
- XCold
- X Reg - Does heavy damage along a line. Will also freeze over pools of
- X water or sections of the moat on the castle level.
- X Eng - "A few ice cubes drop off your wand."
- XCreate monster
- X Reg - Creates a monster right next to you.
- X Eng - Creates a monster right next to you.
- XDeath
- X Reg - If it hits, it kills all living things automatically.
- X Eng - "The bugs on the ground stop moving."
- XDigging
- X Reg - Produces new corridor sections. Can be used to dig out of creatures
- X that engulf you.
- X Eng - Identifies the wand.
- X "Gravel flies up from the floor."
- XFire
- X Reg - Does heavy damage to all creatures along line. Will also evaporate
- X pools of water or sections of the moat on the castle level.
- X Eng - Identifies the wand.
- X "Flames fly from the wand."
- XLight
- X Eng - Lights up the room.
- X Reg - Will light up a dark room.
- XLightning
- X Reg - Again, heavy damage in a line, may blind you if you get hit.
- X Eng - Identifies the wand, and blinds you.
- X "Lightning arcs from the wand. You are blinded by the flash."
- XMagic missile
- X Reg - Lower damage along a line, but still effective.
- X Eng - "The ground is riddled by bullet holes."
- XMake invisible
- X Reg - Makes monsters permanently invisible.
- X Eng - The engraving vanishes.
- XPolymorph
- X Reg - Will polymorph monster or item(s) aimed at into something else.
- XProbing
- X Reg - Gives stats (hp, hp max., gold) on the monster aimed at.
- XSecret door detection
- X Reg - Discovers all secret doors in room, or in sight if in a corridor.
- X Will also detect hidden monsters in the room (i.e. mimics).
- XSleep
- X Reg - Causes monsters to go to sleep. (Some monsters get saving throw.)
- X Eng - "The bugs on the ground stop moving."
- XSlow monster
- X Reg - Monster aimed at moves at half normal speed.
- X Eng - "The bugs on the ground slow down."
- XSpeed monster
- X Reg - Monster aimed at moves at twice normal speed.
- X Eng - "The bugs on the ground speed up."
- XStriking
- X Reg - Hits the first monster in the direction you aim it. A wand of
- X striking may also be used to destroy boulders, statues, or the
- X drawbridge on the castle level.
- X Eng - "The wand unsuccessfully fights your attempt to write."
- XTeleport away
- X Reg - Monster (or item) aimed at is teleported elsewhere on level.
- XUndead turning
- X Reg - Causes undead creatures (zombies, skeletons, etc.) to run away.
- X Raises corpses from the dead.
- X
- XNote: Many of these wands can be useful to zap yourself with (i.e. make
- Xinvisible, speed monster).
- X
- X-----------------------------------------------------------------------------
- XIdentifying Wands:
- X
- XWhen identifying a wand, I generally start by engraving anything (usually I
- Xuse 'xxxxx') on a spot with my fingers (use the '-' key when asked what to
- Xengrave with). Next, I try to engrave with the wand. The reason that I
- Xengrave something else first is simple: a wand of polymorph will change the
- Xwriting to something else, thus identifying it. Also, a wand of cancellation
- Xor make invisible will make any writing already on the spot disappear. A
- Xwand of teleport will teleport the writing to another spot on the level.
- XBarring these four wand types, many wands will be either be immediately
- Xidentified upon trying to engrave (for instance, a wand of light will light
- Xup the room or a wand wishing will give you a wish), and failing that, you
- Xcan often figure out what the wand is based upon the message that you're
- Xgiven (see WAND EFFECTS above for effects that occur when engraving).
- X
- XIf engraving doesn't identify the wand, find a handy monster to zap the wand
- Xat (not your pet - they're not invincible). Make sure you're standing on a
- Xdiagonal from the monster, so the wand won't bounce back at you. Now, zap
- Xthe wand and see what happens. You'll often be able to immediately figure
- Xout what happened. (A brief note here: be careful not to mistake make
- X
- Xinvisible for teleport - just because the monster disappears doesn't mean
- Xit's not still there!)
- X
- XIf you still can't figure out what it is, try zapping it when you're near
- Xwhere you think a secret door is (to check for secret door detection) if it's
- Xnon-directional, or zap it at a doorway (to check for opening or locking) if
- Xit's directional.
- X
- XFailing all of these tests usually means it's a wand of nothing.
- X
- X-----------------------------------------------------------------------------
- XWeapons:
- X
- XFor information about how to compute hit probabilities and possible damage
- Xfor each listed weapon, see the two sections on HIT PROBABILITY and DAMAGE.
- X
- X Damage vs.
- X Name Description Prob Wt Cost Small Large
- X-----------------------------------------------------------------------------
- X| aklys | thonged club | 8 | 3 | 4 | 1-06 | 1-03 |
- X| arrow | | 37 | 0 | 2 | 1-06 | 1-06 |
- X| athame | | 0 | 2 | 4 | 1-04 | 1-03 |
- X| axe | | 50 | 3 | 8 | 1-06 | 1-04 |
- X| bardiche | long poleaxe | 8 | 3 | 7 | 2-08 | 3-12 |
- X| bec de corbin | beaked polearm | 8 | 3 | 8 | 1-08 | 1-06 |
- X| bill-guisarme | hooked polearm | 8 | 3 | 7 | 2-08 | 1-10 |
- X| boomerang | | 15 | 3 | 20 | 1-09 | 1-09 |
- X| bow | | 24 | 3 | 120 | 1-30 | 1-06 |
- X| bullwhip | | 5 | 2 | 4 | 1-02 | 1-01 |
- X| broadsword | wide sword | 8 | 4 | 10 | 2-08 | 2-07 |
- X| club | | 10 | 3 | 4 | 1-06 | 1-03 |
- X| crossbow | | 45 | 3 | 40 | 1-35 | 1-06 |
- X| crossbow bolt | | 60 | 0 | 2 | 2-05 | 2-07 |
- X| crysknife | | 0 | 3 | 100 | 1-10 | 1-10 |
- X| dagger | | 25 | 2 | 4 | 1-04 | 1-03 |
- X| dart | | 60 | 0 | 2 | 1-03 | 1-02 |
- X| dwarvish mattock | huge shiny sword | 15 | 6 | 50 | 1-12 | 3-20 |
- X| dwarvish short sword | short shiny sword | 2 | 3 | 10 | 1-07 | 1-08 |
- X| dwarvish spear | shiny spear | 12 | 3 | 5 | 1-08 | 1-08 |
- X| elven arrow | runed arrow | 10 | 0 | 2 | 1-07 | 1-06 |
- X| elven bow | runed bow | 12 | 3 | 120 | 1-35 | 1-06 |
- X| elven broadsword | wide runed sword | 4 | 4 | 10 | 2-10 | 2-07 |
- X| elven dagger | large runed knife | 8 | 2 | 4 | 1-05 | 1-03 |
- X| elven short sword | short runed sword | 2 | 3 | 10 | 1-08 | 1-08 |
- X| elven spear | runed spear | 10 | 3 | 5 | 1-07 | 1-08 |
- X| fauchard | pole sickle | 11 | 3 | 5 | 1-06 | 1-08 |
- X| flail | | 40 | 3 | 4 | 2-07 | 2-08 |
- X| glaive | single-edged polearm | 15 | 3 | 6 | 1-06 | 1-10 |
- X| guisarme | pruning hook | 11 | 3 | 5 | 1-04 | 1-08 |
- X| halberd | angled poleaxe | 16 | 3 | 10 | 1-10 | 2-12 |
- X| javelin | throwing spear | 10 | 3 | 5 | 1-06 | 1-06 |
- X| katana | samurai sword | 6 | 4 | 100 | 1-10 | 1-12 |
- X| knife | | 25 | 2 | 4 | 1-03 | 1-03 |
- X| lance | | 8 | 4 | 10 | 1-06 | 1-08 |
- X| long sword | | 60 | 4 | 15 | 1-08 | 1-12 |
- X| lucern hammer | pronged polearm | 10 | 3 | 7 | 2-08 | 1-06 |
- X| mace | | 40 | 4 | 8 | 2-07 | 1-06 |
- X| morning star | | 12 | 4 | 10 | 2-08 | 2-07 |
- X| orcish arrow | black arrow | 11 | 0 | 2 | 1-05 | 1-06 |
- X| orcish bow | black bow | 12 | 3 | 120 | 1-25 | 1-06 |
- X| orcish dagger | large black knife | 10 | 2 | 4 | 1-03 | 1-03 |
- X| orcish short sword | short black sword | 3 | 3 | 10 | 1-05 | 1-08 |
- X| orcish spear | black spear | 13 | 3 | 5 | 1-05 | 1-08 |
- X| partisan | vulgar polearm | 10 | 3 | 10 | 1-06 | 2-07 |
- X| quarterstaff | staff | 10 | 3 | 8 | 1-06 | 1-06 |
- X| ranseur | hilted polearm | 10 | 3 | 6 | 2-08 | 2-08 |
- X| rubber hose | | 0 | 2 | 4 | 1-06 | 1-03 |
- X| scalpel | | 0 | 1 | 4 | 1-04 | 1-03 |
- X| scimitar | curved sword | 6 | 4 | 15 | 1-08 | 1-08 |
- X| spear | | 55 | 3 | 5 | 1-06 | 1-08 |
- X| short sword | | 6 | 3 | 10 | 1-06 | 1-08 |
- X| shuriken | throwing star | 30 | 0 | 5 | 1-08 | 1-06 |
- X| silver arrow | | 8 | 0 | 2 | 1-06 | 1-06 |
- X| sling | | 40 | 2 | 20 | 1-04 | 1-06 |
- X| spetum | forked polearm | 10 | 3 | 5 | 2-07 | 2-12 |
- X| trident | | 8 | 4 | 15 | 2-07 | 3-12 |
- X| two-handed sword | | 40 | 5 | 50 | 1-12 | 3-18 |
- X| voulge | pole cleaver | 8 | 3 | 5 | 2-08 | 2-08 |
- X| war hammer | | 15 | 3 | 5 | 2-05 | 1-04 |
- X| worm tooth | | 0 | 3 | 2 | 1-02 | 1-02 |
- X-----------------------------------------------------------------------------
- X
- X-----------------------------------------------------------------------------
- XArtifacts:
- X
- XArtifacts, also known as named weapons, are the most powerful weapons in the
- Xgame. They can be wished for, granted by your god, and some of them can
- Xa longsword in a fountain (see FOUNTAIN EFFECTS), and Sting or Orcrist can be
- Xobtained by naming the appropriate weapons. Polymorphing a regular weapon
- Xinto an artifact is no longer possible.
- X
- XArtifacts may also have special features. These special features are
- Xexplained below. Finally, all artifacts have an alignment. This affects
- Xyour chances of getting a given weapon from your deity (i.e. a lawful god
- Xwill not bestow a neutral weapon).
- X
- XCertain weapons will have a monster listed under the what column. If so, the
- Xartifact's bonuses are only gained against that type of monster. Against
- Xother creatures the artifact fights as a regular weapon of its type.
- X
- XFor more information on how to compute hit probabilities, how much damage an
- Xartifact does, and what the relative hit and damage bonuses are, see the
- Xsections on HIT PROBABILITY and DAMAGE.
- X
- X-----------------------------------------------------------------------------
- X| | | |
- X| Name | Weapon type Special | What |Al
- X|----------------------------------------------------------------------------
- X| Cleaver | Axe 3 | 1 | 2 | | | C |
- X| Demonbane | Long sword | 5 | x2 | | demons | L |
- X| Dragonbane | Broadsword | 5 | x2 | | dragon | N |
- X| Excalibur | Long sword | 5 | 10 | seek, def., search| | L |
- X| Fire brand | Long sword | 5 | x2 | defend, fire | | N |
- X| Frost brand | Long sword | 5 | x2 | defend, cold | | N |
- X| Giantslayer | Long sword | 5 | x2 | | giants | N |
- X| Grimtooth | Orcish dagger | 2 | 6 | | | C |
- X| Mjollnir | War hammer | 5 | 24 | shock | | L |
- X| Ogresmasher | War hammer | 5 | x2 | | ogres | L |
- X| Orcrist | Two handed sword | 5 | x2 | | orcs | L |
- X| Snickersnee | Katana | 0 | 8 | | | L |
- X| Sunsword | Long sword | 5 | x2 | | undead | L |
- X| Sting | Elven dagger | 5 | x2 | warn | orcs | L |
- X| Stormbringer | Broadsword | 5 | 2 | defend, drain lvl | | C |
- X| Trollsbane | Morning star | 5 | x2 | | trolls | L |
- X| Werebane | Long sword | 5 | x2 | | weres | L |
- X-----------------------------------------------------------------------------
- X
- XThese are the special abilities:
- X
- Xcold - The extra damage done is cold damage, and as a result will not affect
- X cold resistant creatures.
- Xdefend - This will defend you against whatever special attack type the
- X artifact has. Excalibur and Stormbringer defend against level draining
- X attacks (even though Excalibur can't drain levels itself), Frost brand
- X defends against cold cold based attacks (i.e. gives cold resistance),
- X and Fire brand defends against fire based attacks (i.e. gives fire
- X resistance).
- Xdrain level - This will drain a level from the creature attacking,
- X effectively making it less powerful as well as removing eight hp from
- X it.
- Xfire - The extra damage done is fire damage, and as a result will not affect
- X fire resistant creatures.
- Xsearch - Will aid you in searching, much as a ring of searching.
- Xseek - This should (eventually) "aid you in seeking objects." Currently, this
- X ability is unimplemented.
- Xshock - The extra damage done is electrical damage, and as a result will not
- X affect shock resistant creatures.
- Xwarn - Will warn you when more monsters more powerful than you are around,
- X much as a ring of warning.
- X
- XAlso, note that Excalibur, if gained via dipping in a fountain or via
- Xbecoming the Hand of Elbereth, will be rust proof. Stormbringer, if gained
- Xvia becoming the Hand of Elbereth will also be rust proof. Stormbringer and
- XExcalibur, if gained via other means (including wishing), as well as all
- Xother named weapons, are not rust proof unless they are rust proofed by a
- Xplayer character (i.e. you rust proof it yourself or find it on a bones
- Xlevel, and the previous owner had rust proofed it).
- X
- X
- X ----------------------------------------------------------
- X | Appendices |
- X ----------------------------------------------------------
- X-----------------------------------------------------------------------------
- XNethack Abuse:
- X
- XThis section details several scenarios that most experienced players would
- Xterm "Nethack Abuse." They generally involve characters with specific items
- Xand specific methods for quickly going up levels or gaining many items. For
- Xprevious versions of nethack this section would have been much larger, but
- Xthe dev team has (quite intelligently) removed many of the more blatant
- Xmethods of abuse (such as polypiling for wands of wishing).
- X
- XScenario 1: Sinks can be a wonderful means to gain levels, items of all
- Xsorts, and intrinsics. This is all possible because a sink, when kicked,
- Xwill often disgorge a black pudding, and black puddings divide when attacked.
- XThis means that with just a few extra props you can quickly gain all the
- Xaforementioned items. First of all, you'll need some way of protecting
- Xyourself from the puddings. This is best accomplished by a scroll of scare
- Xmonster or engraving Elbereth on the ground (either use something that will
- Xmake a permanent inscription or have a means of levitating over the
- Xengraving, because you'll scuff it out otherwise). Do this on a spot
- Xadjacent to the sink.
- X
- XNext, find a room with a sink in it. You'll need to carefully prepare this
- Xroom for your upcoming fun. Shut (and lock if possible) all the doors into
- Xthe room. If any of the exits don't have doors, engrave Elbereth in the
- Xdoorway to prevent other monsters from bothering you. Also, make sure your
- Xpet is out of the room, and stays out (it'll probably get killed otherwise).
- XTry dropping something cursed in any open doorways. That'll keep it out.
- X
- XNow, go back to the spot that you've prepared next to the sink and kick the
- Xsink until it disgorges a black pudding. When the black pudding gets close,
- Xhit it. It'll probably divide. Keep hitting the black puddings - you'll
- Xoften divide them, eventually kill them, and when you run out, kick the sink
- Xa few more times until you get another one. Eat the fresh black pudding
- Xcorpses to gain intrinsics, pick up the stuff that they leave lying around,
- Xand soak up those experience points for killing them.
- X
- XOf course, all of this is sweetened immensely if you happen to have an altar
- Xnearby. Keep sacrificing the black pudding corpses and you'll get all sorts
- Xof wonderful things!
- X
- XScenario 2: (This isn't really a major "abuse" type, as it does fall under
- Xthe planned scope of the game, but nevertheless...) Ever found a wand of
- Xpolymorph and wondered what it's useful for? Many people find one useful for
- Xpolymorphing ;pets into something nasty, or for polymorphing themselves and
- Xhoping to turn into something powerful, but one thing that a lot of people
- Xdon't know is that you can aim a wand of polymorph at an item or pile of
- Xitems, or even up to five piles of items lined up in a row, and it will
- Xpolymorph every item in all the piles. Thus, if you need a particular item,
- Xthis can be a way to get it - just create it yourself via polymorphing!
- X
- XWhen polypiling (as the resident nethackers term it), it is important to
- Xremember a few things. First of all, all items will remain within the same
- Xobject class when polymorphed. Thus, a weapon become a different weapon
- Xafter being polymorphed, a ring will become a ring, a scroll will become a
- Xscroll, etc. There are two exceptions to this rule. The first is that a
- Xunicorn horn or a worm tooth will become a weapon when polymorphed. The
- Xsecond is that a dragon corpse will become dragon scale mail of that type of
- Xdragon when polymorphed.
- X
- XThe next thing to remember is that items will retain charges,
- Xblessing/curses, bonuses, etc., when polymorphed. Thus, a wand will still
- Xhave the same number of charges after it's polymorphed, a sword will still
- Xhave the same blessing/curse after being polymorphed, and will still be plus
- Xor minus whatever it was before. Thus, it's a good plan to remove all the
- Xcurses on items (along with any minuses on weapons) before polypiling. This
- Xcan be accomplished by zapping a wand of cancellation at the item(s). Just
- Xbe careful, though, because this will also remove blessings and bonuses that
- Xthe weapon might have, which you might want to keep.
- X
- XThe final rule to remember is that certain "polypile abuses" which used to be
- Xquite common no longer work. You can no longer polymorph a wand into a wand
- Xof wishing, and you can no longer polymorph a tool into a magic lamp. Thus,
- Xyou can't gain (basically) infinite wishes. Also, it is no longer possible
- Xto gain named weapons (artifacts) via polypiling.
- X
- XOh, one of the nice things to remember about poly-piling is that corpses will
- Xalways be turned into a regular type of food, that is not spoiled. So, if
- Xyou kill off a large room full of monsters, pile up the corpses and zap them
- Xall with the wand of polymorph. You'll end up with a pile of food rations,
- Xmelons, candy bars, slime molds, and the like, which won't spoil, unlike the
- Xcorpses. This can also be a handy trick to get tins of spinach.
- X
- XScenario 3: Another classical form of nethack abuse is known as the "Troll
- XDance of Death." It is named this because of the fact that trolls have the
- Xuncanny ability to come back from the dead if the corpse is not disposed of.
- XHowever, no matter how many times a troll dies, you always get experience
- Xpoints for killing him, and there's always a chance that he'll be carrying
- Xsomething when he dies, even if he wasn't the last time you killed him.
- X
- XThus, once you have a fairly powerful character, if you want to gain
- Xexperience points and possibility quite a few good items, find a troll and
- Xengage him in the dance of death. Kill him, then pick up anything good you
- Xmight find on the corpse. Wait for a bit (whilst regaining hit points) until
- Xhe raises from the dead, and then kill him again. You can keep this up
- Xbasically indefinitely, and the only precautions you might want to take are
- Xto prevent other creatures from entering the room where you're having fun.
- XThis can be easily accomplished by engraving Elbereth in the doorways. Have
- Xfun!
- X
- X-----------------------------------------------------------------------------
- XExpected In Version 3.1:
- X
- XMany people have wondered about the fabled version 3.1 of Nethack. This new
- Xversion has been in the works by the nethack "Dev Team" for a period of more
- Xthan a year now, and it is still hush-hush, with no release date(s) given or
- Xprojected. We have, however, managed to glean a few pieces of information
- Xabout version 3.1 of nethack, and have included them here for you.
- X
- XSTOP DROOLING!
- X
- XAll right then... On to the details:
- X
- XMessages will be more verbose when you are using artifacts. For instance,
- XStormbringer currently tells you "The black blade drains life from the
- X(insert poor hapless creature's name here)." Fire brand, for instance, might
- Xsay "The fiery blade burns the (monster)," or, if the monster was immune,
- X"The (monster) seems not to be affected by the flame of your blade."
- X
- XThe bug that has been running around for quite some time now which allows
- Xbags of holding to hold basically limitless quantities of stuff (by playing
- Xwith the blessed/cursed status of the bag) will be fixed. Thus, some of the
- Xscores that were being obtained by dilithium crystaldiving will be much more
- Xdifficult to get, because the amount of dilithium you can carry out of the
- Xdungeon will be severely limited.
- X
- XThe entire vision and display system of nethack has been re-written. Among
- Xother things, this will fix the annoying problem of teleported stuff not
- Xshowing up on your screen or creating blank spots randomly scattered around
- Xthe screen. Question: Will this mean that nethack will now have an improved
- Xline of sight algorithm, similar to the one currently being used in Moria?
- X
- XNew ranged effects have been added. This will allow, for instance, fireballs
- Xto go until they hit a monster and then explode in a radius around that
- Xmonster, instead of just going in a line like they currently do. It is also
- Xrumored that various other cloud type effects will be included.
- X
- XThere will supposedly be several new special levels and/or rooms, although no
- Xdetails as to what exactly these will be are available. Also, nethack's
- Xlevel handling capabilities have been re-written so that it will now be very
- Xeasy for the Dev Team (and others!) to add in new special levels or new
- Xspecial rooms.
- X
- XIt is rumored that some "Nethack Abuses" have been made impossible.
- XSpecifically, paralyzing the Wizard of Yendor and taking advantage of kicking
- Xsinks have supposedly been fixed or limited.
- END_OF_FILE
- if test 47993 -ne `wc -c <'spoilers.xaf'`; then
- echo shar: \"'spoilers.xaf'\" unpacked with wrong size!
- fi
- # end of 'spoilers.xaf'
- fi
- echo shar: End of archive 6 \(of 6\).
- cp /dev/null ark6isdone
- MISSING=""
- for I in 1 2 3 4 5 6 ; do
- if test ! -f ark${I}isdone ; then
- MISSING="${MISSING} ${I}"
- fi
- done
- if test "${MISSING}" = "" ; then
- echo You have unpacked all 6 archives.
- rm -f ark[1-9]isdone
- echo building spoiler file
- cat spoilers.xa[a-f] > spoilers
- else
- echo You still need to unpack the following archives:
- echo " " ${MISSING}
- fi
- ## End of shell archive.
- exit 0
-