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- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i006: nh-spoilers3 - WCST Nethack Spoiler File (version 7), Part03/06
- Message-ID: <2126@masterCNA.TEK.COM>
- Date: 5 Dec 91 17:37:10 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 973
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: water@wheaton.UUCP (Paul Waterman)
- Posting-number: Volume 13, Issue 6
- Archive-name: nh-spoilers3/Part03
- Supersedes: nh-spoilers2: Volume 12, Issue 17-20
- Environment:
-
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 3 (of 6)."
- # Contents: spoilers.xad
- # Wrapped by billr@saab on Thu Dec 5 09:24:26 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'spoilers.xad' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'spoilers.xad'\"
- else
- echo shar: Extracting \"'spoilers.xad'\" \(51238 characters\)
- sed "s/^X//" >'spoilers.xad' <<'END_OF_FILE'
- X*Tel Cont Monster controls where it teleports to
- X Thick Hide Monster has thick hide (kicking attacks do no damage to it)
- X Tunnel Monster can tunnel through rock
- X
- X
- X ----------------------------------------------------------
- X | The Dungeon |
- X ----------------------------------------------------------
- X-----------------------------------------------------------------------------
- XCastle Level:
- X
- XContrary to popular belief, the castle (or stronghold) level is not where the
- Xwizard is. The castle level is more of a proving ground - if you can get by
- Xit, you can probably finish the game, and if you do finish it, there are
- Xexcellent rewards (specifically, there is a wand of wishing in one of the
- Xouter four rooms). Beware, though. Although this level is littered with
- Xloot (four whole rooms full of stuff to start with), it's also littered with
- Xmonsters. Guards abound, as well as at least four dragons, several lichs,
- Xsome nagas, and so on. An example castle level is below:
- X
- X-----------------------------------------------------------------------------
- X|< |}}}}}}}}} }}}}}}}}}| | |
- X| ----|}-------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------}| | | |
- X| | |}| |-----------------------------------------------| |}| | |
- X| | | |}| + + |}|---- |
- X| | |}-------------------------------------------------------------}| |
- X| --- |}}}}}}| | + | + + |}}}}}}| --- |
- X| | | }| | | | | | |} | | |
- X| | | | }| |----------| |-----------------|} --| | |
- X| | | | }# { + + \ | ^ ^ ^ ^ ^+ | | |
- X|-- |-- }| |----------| |-----------------|} | | --|
- X| | }| | | | | | |} | | |
- X| --- |}}}}}}| | + | + + |}}}}}}| --- |
- X| | |}-------------------------------------------------------------}| | |
- X| | --|}| + + |}| --- |
- X| | |}| |-----------------------------------------------| |}| | |
- X| --- |}-------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------}|-- | |
- X| |}}}}}}}}} }}}}}}}}}| |
- X-----------------------------------------------------------------------------
- X
- XThe first hint that you are on the castle level is the fact that you will
- Xappear in the upper-left corner of the map, and in a maze to boot. You will
- Xalso tend to hear 'courtly sounds'. The maze you are in (see map above) is
- Xnot large, but beware, for a minotaur lurks within, and they are more than a
- Xlittle trouble.
- X
- XAfter you complete the maze, you will be on a large landing, with the castle
- Xin front of you and the moat around it. The moat will drown you in a second,
- Xso beware. Also, there are invisible giant eels in the water and they will
- Xattack you. The first question asked is: How do I get in? Well, there are
- Xmany answers, so I will outline several ideas below:
- X
- XIf you have sacrificed enough, your god will have given you five musical
- Xnotes when you pray. Play these notes on an instrument, and the drawbridge
- Xwill open. If your god hasn't given you the five musical notes, try random
- Xnotes. You'll get a series of sounds. Use these sounds like the old Master
- XMind game to determine the correct notes. (One sound means correct note,
- Xcorrect spot. The other means correct note, wrong spot.) Keep trying until
- Xthe drawbridge comes down.
- X
- XA wand of opening or a spellbook of knock will cause the drawbridge to come
- Xdown - but watch out! If you are standing directly in front of the
- Xdrawbridge, it will fall on you and squash you. A wand of striking will
- Xdisintegrate the portcullis, but you still have to bridge the moat to get in.
- XTry pushing in a boulder, zapping a wand of cold or fire at the moat, or
- Xusing water walking, levitation, or jumping boots.
- X
- XAnother method of entering the castle is by polymorphing yourself into a
- Xxorn. A xorn can walk through the walls of the castle straight into the
- Xmiddle. Be warned, though - xorns can't swim, so you'll still have to bridge
- Xthe moat.
- X
- XA final method of getting in is using the back door. Using boots of
- Xlevitation or water walking (or equivalent items or spells), walk through the
- Xmoat around to the back of the castle. Pick the lock on the back door and
- Xwalk in. Be careful of the trapdoors, though!
- X
- XOnce you're into the castle, if you're not prepared to fight for your life
- Xagainst ravenous hordes of monsters, there are two ways of getting rid of
- Xmost of them (albeit forfeiting the experience for killing them). Either use
- Xa ring of conflict or walk back over the trapdoors, letting them all go
- Xfalling down into the upper level of hell as they try to follow you. Kill
- Xoff the rest, grab the wand of wishing, try sitting on the throne for another
- Xwish or two, and then go for the ultimate challenge - the Wizard himself, by
- Xteleporting down to level fifty or so.
- X
- X-----------------------------------------------------------------------------
- XSpecial Levels:
- X
- XNethack has several "special levels." The actual level of each of these
- Xvaries from game to game, so we can't tell you what level to look for each
- Xon, but we can give you a description of each so that you recognize what
- Xyou're running into.
- X
- XBig Level: Basically, this level is exactly what the name implies. The
- Xentire level is one big room. This is a bad level to have aggravate monster
- Xon, and a ring of conflict is really handy here. Here's an example of a big
- Xlevel:
- X
- X------------------------------------------------------------------------
- X|.....d...).................o...ooo....................................|
- X|............................o.o.oo....................................|
- X|.............................oo...........Z...........................|
- X|......................................w<.............oo...............|
- X|.....................................................o................|
- X|............................................P............a............|
- X|.......................i......................f.......................|
- X|?.....................................................................|
- X|.....[................................................................|
- X|....................!...a................[.............q..............|
- X|.........................a............................................|
- X|.........................aa...........................................|
- X|....................................%.............................T...|
- X|...............................>......................................|
- X|................................$.......f.............................|
- X------------------------------------------------------------------------
- X
- XCastle/Stronghold Level: see section CASTLE LEVEL
- X
- XMedusa Level: Of all the creatures of Greek mythology, the gorgons -------
- Xwere among the most powerful. One of these was the medusa, whose |.``..|
- Xvisage was so terrible to behold that one look at her countenance -...`.|
- Xwould turn any living creature instantly to stone. She was finally |...`.|
- Xslain by Perseus with the use of a reflective shield given him by |.@..`|
- XAthena. It is rumored that the only two ways to kill a medusa are -------
- Xto fight her without gazing upon her, or to reflect her terrible gaze back
- Xupon her, so that she, looking upon her own reflection, should turn to stone.
- XThe medusa is raised back to life in nethack, so beware of the level upon
- Xwhich she resides. You will know you are there when you begin to see an
- Xinordinately large number of statues, hear nothing but silence, etc. A sample
- Xroom in which the medusa might reside is above at right.
- X
- XOracle of Delphi: The Oracle of Delphi was reknowned in ancient -|-@--
- Xtimes for her ability to tell the future with admirable accuracy. |.```|
- XFor instance, a great king once came to the Oracle and asked if he |....|
- Xshould send his armies against the armies of another nation. The |..{.|
- XOracle told him, "I tell you truly. If you do so, you will destroy ------
- Xa mighty army." Enheartened, he attacked, and sure enough, a mighty army was
- Xdestroyed - his own! The Oracle in nethack will give you minor or major
- Xconsultations. Minor ones are cheap, and are the same as a fortune cookie.
- XMajor ones are expensive, but can give some good clues. The oracle room will
- Xhave the oracle sitting in a niche in the wall, with statues of mountain,
- Xplain, and forest centaurs in front of her, and a fountain in the room. An
- Xexample is shown above at right.
- X
- XRogue Level: Rogue was one of the first of the hack and slash games. Hack,
- XNethack, UltraRogue, Moria, UMoria, Larn, Omega, and undoubtedly many more,
- Xwere all based on the idea started by rogue. Now, rogue, like early versions
- Xof hack, had a very distinctive look. There were always nine rooms on each
- Xlevel, and each wall of each room never had more than one doorway. In memory
- Xof rogue, the nethack engineers have added a "rogue level," that looks very
- Xmuch like the original rogue game, and the game will tell you that it seems
- Xlike you've been on that level before. Here's an example of one:
- X
- X ----- -------------------- ---------------------
- X | +##########+ | | |
- X | | | +######+ |
- X | | -------------------- | > |
- X ----- | |
- X ---------------------
- X #
- X ####
- X ------------- -----------------
- X | | ##########+ |
- X | +############################## | |
- X ------------- ######## | |
- X # -----------------
- X # #######
- X # ------------------
- X--------------------- -----------------####+ |
- X| |########+ +# | |
- X| +# | | | < |
- X--------------------- ----------------- ------------------
- X
- XTower Levels: The three tower levels are the three levels that probably
- Xgenerate more confusion that the entire rest of the game combined (a little
- Xhyperbole, but not a lot). Basically, the tower levels are three consecutive
- Xmaze levels in hell. In the center of each of these maze levels is the a
- Xsection of the tower proper. The tower can only be entered from the lowest
- Xlevel, and there's no exit at the top. Inside the tower are many riches, and
- Xvampires galore. On the top level of the tower, you'll find Vlad the
- XImpaler, master of the tower. (Oh, did I forget to mention that he's also a
- XVampire Lord?) Below is an example of the three tower sections. Put each of
- Xthem in the center of a maze level, and you've got a tower level!
- X
- X------------------- ------------------- -------------------
- X| | L | | M | | U
- X| --- --- --- | o | --- --- --- | i | --- --- --- | p
- X| | | | | | | | w | | | | | | | | d | | | | | | | | p
- X| --------------- | e | --------------- | d | --------------- | e
- X| | | | | | r | | | | | | l | | . . | | r
- X| --| |-- - | --| ------.---- - e | --------| |---- -
- X| | + L | | | <| | | \ | .>| L
- X| --| |-- | e | -------- |----- - L | --------| |---- | e
- X| | |< | | | v | | |> . | | | e | | . . | | v
- X| --------------- | e | --------------- | v | --------------- | e
- X| | | | | | | | l | | | | | | | | e | | | | | | | | l
- X| --- --- --- | | --- --- --- | l | --- --- --- |
- X| | | | | |
- X------------------- ------------------- -------------------
- X
- X
- X
- X
- XWizard Level: The wizard level is (you guessed it) where the Wizard }}}}}}}
- Xof Yendor lives. He has a little room in the middle of an otherwise }}---}}
- Xnormal maze level. Now, the trick is that this little room looks }--^--}
- Xjust like the little rooms that are on about half of the maze }|^^^|}
- Xlevels. Only one of them holds the Wizard of Yendor, and the real }--^--}
- XAmulet of Yendor, though, so don't be fooled. The best way to tell }}---}}
- Xwhere you are in relation to the Wizard is to put on a blindfold and }}}}}}}
- Xapply a mirror to yourself (use '.' for direction). After a few tries, this
- Xwill tell you whether the wizard is above you, below you, or very close.
- XWhen you're on the same level, trek in towards the middle, get past the moat,
- Xbreak into his home, and take the Amulet! An example of the Wizard's room is
- Xabove at right. Incidentally, the traps are squeaky boards which will
- Xinstantly wake up the Wizard.
- X
- X-----------------------------------------------------------------------------
- XSpecial Rooms:
- X
- XThere are many varied and interesting rooms to explore in nethack. Besides
- Xyour standard room with the possibility of randomly generated items, traps,
- Xmonsters, etc., there are several special room types that can be found within
- Xthe dungeon. These are listed below:
- X
- XBeehives: Beehives are (you guessed it) rooms completely filled -------
- Xwith killer bees. There are usually one or more queen bees in one |.aaaa|
- Xas well. Beehives can be quite nasty for the inexperienced -.aaaa|
- Xcharacter, but if you can manage to kill them off, run around |.aaaa|
- Xpicking up the royal jelly that will be left behind. Eat it, and |.aaaa|
- Xhey presto -instant strength! -------
- X
- XBarracks: The barracks are a room type that will usually only show -------
- Xup on lower levels due to the fact that it will kill of all but the |.@@@@|
- Xmost powerful characters. Barracks are rooms filled with soldiers. -.@@@@|
- XBe careful not to blow a whistle or play a bugle on the level if you |.@@@@|
- Xdon't want to face them. Soldiers will always wake up for a whistle |.@@@@|
- Xor a bugle, and come to investigate what woke them! -------
- X
- XDavid's Treasure Zoo: David's Treasure Zoo is a room totally filled -------
- Xwith random monsters of all types and sizes. This room can be quite |.DooQ|
- Xdeadly, but each monster in the room will carry a sizeable sum of -.aggh|
- Xgold, so if you can kill off all of them, you'll probably end up |.dCkq|
- Xquite rich. Wands and other ray type weapons, rings of conflict, |.qoGc|
- Xthe ability to teleport out if you have to can be quite handy here, -------
- Xas in any room filled with monsters.
- X
- XGraveyards: If you have a character with a bad AC, you'd better -------
- Xpray that you don't run into one of these. Graveyards are rooms |W WZV|
- Xfilled with nasty undead creatures - wraiths and vampires that will -ZZSWS|
- Xdrain your levels away, and zombies and skeletons and ghosts. (Note |VSW V|
- Xthat ghosts in a graveyard are randomly generated, although they may |WWZZ |
- Xtake names from the high score file. Thus, they won't leave ghost -------
- Xstacks.) If you have a character with a good AC, these can be quite a boost:
- XKill off all the wraiths and eat the corpses to go up many levels!
- X
- XShops: Shops can be an adventurer's best friend. Note that I said -------
- Xshops, not shopkeepers - shopkeepers can be an adventurer's worst |@??!!|
- Xnightmare! Shops come in all sizes and types. There are shops that -.%[))|
- Xsell everything, and shops that specialize in an item type (wands, |.[!%(|
- Xfor instance). Shopkeepers always carry a key and a lot of gold, |.!?/=|
- Xand they guard their wares jealously. Check out the section on -------
- XROBBING SHOPS for more information on how to rob shopkeepers blind.
- X
- XTemples: A temple is a room that is dedicated to a particular -------
- Xdeity. Temples invariably contain an altar to that deity in the |.....|
- Xcenter of the room, and a priest(ess) of that deity nearby. You can -..@..|
- Xgive an offering to the deity by #chatting to the priest(ess), and |.._..|
- Xwill perhaps have a blessing bestowed upon you. You'll know you're |.....|
- Xentering a temple when you get a message along the lines of -------
- X"Pilgrim, you enter a holy place."
- X
- XThrone Rooms: A throne room is a room filled with monsters. The -------
- Xmajor difference between this room and David's Treasure Zoo is that |.kodk|
- Xthrone rooms have a throne in them. Sitting on this throne can -.ooG\|
- Xproduce all sort of interesting effects, and gold can be gotten (if |.dkgh|
- Xyou're lucky) by kicking the throne. See the THRONE EFFECTS and |.qCoc|
- XKICKING sections for more information about thrones. -------
- X
- XVaults: Vaults are scattered about the various levels, and can ----
- Xnever be entered except by digging, teleporting, or walking through |$$|
- Xwalls (they have no doors). Most levels with one of these two by |$$|
- Xtwo rooms filled with gold will also have a closet with a single use ----
- Xteleport trap in it. That teleport trap will teleport you into the vault
- X(just be sure you have a way to get out). Oh, and remember - Croesus was the
- Xking who commissioned the vaults, and all of the vault guards know him.
- X
- X
- X ----------------------------------------------------------
- X | The Game |
- X ----------------------------------------------------------
- X-----------------------------------------------------------------------------
- XDamage:
- X
- XIf you would like to figure out how much damage you can do to a given monster
- Xupon a successful hit, this section will tell you how. Please note that all
- Xcomputations will involve ranges, so you will end up with a minimum and
- Xmaximum amount of damage you can do to a monster.
- X
- XThe following formula can be used to compute damage when attacking a monster:
- X
- X weapon damage value (see explanation)
- X + undead/demon bonus (see explanation)
- X + weapon enchantment (see explanation)
- X + relative damage bonus (see explanation)
- X + special bonuses (see chart)
- X + ring bonus (see explanation)
- X + strength bonus (see chart)
- X -------------------------------------------------------------------
- X total damage done
- X
- XWeapon damage value: The weapon damage value will be listed in the WEAPONS
- Xsection as a minimum and maximum value. Just look up the weapon that you're
- Xusing and take either the small or large monster value depending upon what
- Xtype of monster you're fighting. If the "weapon" you're using isn't really a
- Xweapon, but is some other object, look at the chart at the end of this
- Xsection for information on the damage values of other objects. Undead/demon
- Xbonus: If the weapon you are fighting with is blessed, and the monster you
- Xare fighting is undead or a demon, you will do an extra one to four points of
- Xdamage.
- X
- XWeapon enchantment: This is whatever the "plus" on the weapon is. For
- Xinstance, if it's a +3 crysknife, you can add another +3 here.
- X
- XRelative damage bonus: The relative damage bonus is only figured in for
- Xartifacts (named weapons). See the section on ARTIFACTS to look up the
- Xrelative damage bonus on a named weapon. Also, please note that if "x2" is
- Xlisted for the relative damage bonus, it means to total everything up to the
- Xrelative damage bonus in the above equation and double it. Then you can
- Xcontinue adding the other bonuses.
- X
- X--------------------------------------------------------------------------
- X|Special bonuses: | Bonus |
- X|------------------------------------------------------------------------|
- X|weapon is boomerang, is thrown, and breaks | +1 |
- X|weapon is silver arrow, and is used versus a lycanthrope, | |
- X| minor demon (except tengus) or major demon | +1-20 |
- X|if the weapon drains life (also removes one level from monster) | +1-8 |
- X|if the weapon is poisoned (or can kill monster outright) | +1-6 |
- X--------------------------------------------------------------------------
- X
- XRing bonus: The ring bonus is only figured in if you are wearing a ring of
- Xincrease damage. If so, take the enchantment on the ring (for instance, 2 if
- Xyou're wearing a +1 ring of increase damage) and add it in here.
- X
- X-----------------------
- X| Strength | Bonus |
- X|---------------------|
- X| 01-05 | -1 |
- X| 06-15 | 0 |
- X| 16-17 | +1 |
- X| 18 | +2 |
- X| 18/01-18/75 | +3 |
- X| 18/76-18/90 | +4 |
- X| 18/91-18/99 | +5 |
- X| 18/**-25 | +6 |
- X-----------------------
- X
- XThese objects use the following for the weapon damage value:
- X----------------------------------------------------------
- X| Object | Dam |
- X|--------------------------------------------------------|
- X| bare hands | 1-2 |
- X| boulder | 1-20 |
- X| bow (any type when used to bash) | 1-2 |
- X| clove of garlic (undead will flee) | 1 |
- X| egg | 1 |
- X| corpse (depends on size) | 1-5 |
- X| heavy iron ball | 1-25 |
- X| mirror (also -2 luck) | 1 |
- X| potion | 1 |
- X----------------------------------------------------------
- X
- XFinally, all other objects except cameras and cream pies use a weapon damage
- Xvalue based upon their weight (cameras and cream pies cannot do damage):
- X damage value = weight/10 (minimum of 1, maximum of 6)
- X
- X-----------------------------------------------------------------------------
- XFountain Effects:
- X
- XThere are basically two things you can do at a fountain. You can either
- Xquaff of dip something. Different effects can occur when you do these as
- Xfollows:
- X
- XQuaffing at the fountain:
- X
- X-----------------------------------------------------------------------------
- X|Chance | Effect |
- X|---------------------------------------------------------------------------|
- X| 9/30 | "The cool draught refreshes you." |
- X| | You gain 1-10 nutrition points (i.e. makes you less hungry). |
- X| | |
- X| 9/30 | "This tepid water is tasteless." |
- X| | Nothing happens. |
- X| | |
- X| 1/30 | "You feel self knowledgeable..." |
- X| | Lists all of your intrinsics for you. |
- X| | |
- X| 1/30 | "The water is foul! You gag and vomit!" |
- X| | You lose 11-30 nutrition points (i.e. makes you hungrier). |
- X| | |
- X| 1/30 | "The water is contaminated!" |
- X| | If you are poison resistant, you will lose 1-4 hit points. |
- X| | Otherwise, you will lose 1-10 hit points and 3-6 points of |
- X| | strength.) |
- X| | |
- X| 1/30 | "An endless stream of snakes pour forth!" |
- X| | "You hear something hissing!" (if blind) |
- X| | "The fountain bubbles furiously for a moment, then calms." (if |
- X| | water moccasins have been genocided) |
- X| | Creates several water moccasins around you. |
- X| | |
- X| 1/30 | "You have unleased a water demon!" |
- X| | "You feel the presence of evil." (if blind) |
- X| | This creates a water demon. The water demon will give you a wish |
- X| | (20 - dungeon level)% of the time. |
- X| | |
- X| 1/30 | "This water's no good!" |
- X| | Each item you have has a percentage chance of being cursed. |
- X| | |
- X| 1/30 | "You see an image of someone stalking you. But it disappears." |
- X| | You gain the intrinsic of see invisible. |
- X| | |
- X| 1/30 | "You sense the presence of monsters." |
- X| | You detect monsters, as the spell or potion of detect monster. |
- X| | |
- X| 1/30 | "You spot a gem in the sparkling waters." |
- X| | A gem appears where the fountain is. |
- X| | |
- X| 1/30 | "You have attracted a water nymph!" |
- X| | "You hear a seductive voice." (if blind) |
- X| | "A large bubble rises to the surface and pops." (if nymphs have |
- X| | been genocided) |
- X| | "You hear a loud pop." (if blind and nymphs are genocided) |
- X| | Creates a water nymph next to you. |
- X| | |
- X| 1/30 | "This water gives you bad breath." |
- X| | Monsters around you will flee for one round. |
- X| | |
- X| 1/30 | "Water gushes forth from the overflowing fountain." |
- X| | Just exactly like it sounds - creates several pools in the room. |
- X| | (Note: this cannot happen in a room with a staircase.) |
- X-----------------------------------------------------------------------------
- X
- XDipping an item at a fountain:
- X
- XIf the item is a longsword, your experience level is five or greater, the
- Xlongsword dipped is not an artifact, and Excalibur does not yet exist in your
- Xdungeon, then you have a one out of six chance of gaining Excalibur. "A
- Xmurky hand from the depths reaches up to bless the sword. As the hand
- Xretreats, the fountain disappears."
- X
- XOtherwise the following effects can occur:
- X
- X-----------------------------------------------------------------------------
- X|Chance | Effect |
- X|---------------------------------------------------------------------------|
- X|16/30 | "The [object name] gets wet." |
- X| | Nothing happens. |
- X| | |
- X| 4/30 | "The water glows for a moment." |
- X| | "A feeling of loss comes over you." (if dipped item is not |
- X| | cursed) |
- X| | The dipped item will become uncursed if it is currently cursed. |
- X| | |
- X| 1/30 | No message. |
- X| | The item becomes cursed. |
- X| | |
- X| 1/30 | A water demon is summoned (same messages and effects as in |
- X| | quaffing). |
- X| | |
- X| 1/30 | A water nymph is summoned (same messages and effects as in |
- X| | quaffing). |
- X| | |
- X| 1/30 | Water moccasins are created (same messages and effects as in |
- X| | quaffing). |
- X| | |
- X| 1/30 | You find a gem (same message and effect as in quaffing) |
- X| | |
- X| 1/30 | The fountain overflows (same message and effect as in quaffing). |
- X| | |
- X| 1/30 | "A strange tingling runs up your arm." |
- X| | Nothing happens. |
- X| | |
- X| 1/30 | "You feel a sudden chill." |
- X| | Nothing happens. |
- X| | |
- X| 1/30 | "An urge to take a bath overwhelms you." (only if gold > 10...) |
- X| | You will lose some of your gold in the fountain. |
- X| | |
- X| 1/30 | "Far below, you see coins glistening in the water." |
- X| | You will find some gold (the lower the dungeon level number, the |
- X| | greater the treasure). |
- X-----------------------------------------------------------------------------
- X
- X-----------------------------------------------------------------------------
- XGame Messages:
- X
- X"The hair on the back of your neck stands up" - graveyard on level
- X"You feel a momentary chill." - fire resistance gained
- X"You feel a strange mental acuity." - telepathy gained
- X"You feel controlled." - teleport control gained
- X"You feel feverish." - lycanthropy gained*
- X"You feel foolish." - wisdom decreased
- X"You feel full of hot air." - cold resistance gained
- X"You feel healthy." - poison resistance gained
- X"You feel hardy." - poison resistance gained
- X"Your health currently feels amplified."- shock resistance gained
- X"You feel hidden." - invisibility gained
- X"You feel in control of yourself." - teleport control gained
- X"You feel sensitive." - warning gained
- X"You feel strong." - strength increased
- X"You feel tough." - constitution increased
- X"You feel very firm." - disintegration resistance gained
- X"You feel very jumpy." - teleportation gained
- X"You feel vulnerable." - constitution decreased
- X"You feel wide awake." - sleep resistance gained
- X"You hear a low buzzing." - beehive on level
- X"You hear an angry drone." - beehive on level
- X"You hear the sound of crashing rock." - dwarf, rock mole, or umber hulk on
- X level
- X"You hear a jackal howling at the moon."- werejackal on level
- X"You hear a slurping sound." - gelatinous cube on level
- X"You hear a gulping sound." - ochre jelly nearby
- X"You hear a gurgling noise." - sink on level
- X"You seem to hear Donald Duck." - fountain on level
- X"You hear a dishwasher." - sink on level
- X"You hear a mumbled curse." - monster trying to curse you
- X"You hear a slow drip." - sink on level
- X"You hear bubbling water." - sink on level
- X"You hear someone counting money." - vault on level
- X"You hear someone cursing shoplifters." - shop on level
- X"You hear the chime of a cash register."- shop on level
- X"You hear someone searching." - vault on level
- X"You hear the sound of a door opening." - monster has opened a door
- X"You hear the splashing of a naiad." - fountain on level
- X"You hear water falling on coins." - fountain on level
- X"Your health currently feels amplified!"- shock resistance gained
- X"You hear the howling of CwnAnnwn." - character in bad shape
- X"You hear the wailing of the Banshee." - you have 1 HP left
- X"You hear a rushing sound." - an invisible swallower just missed
- X you
- X
- X * Lycanthropy means that you will periodically change into a were-thing.
- X
- X-----------------------------------------------------------------------------
- XHit Probability:
- X
- XComputing your probability to hit a monster involves many variables, and is
- Xquite a complicated procedure (which is why the computer does it so much
- Xbetter). However, here is an outline of how you can figure out your
- Xprobability of hitting a given monster with a given weapon...
- X
- XFirst of all, compute your chance to hit by using the following formula:
- X
- X character luck
- X + character level
- X + monster AC (see MONSTER INFORMATION section)
- X + dexterity bonus (see chart)
- X + strength bonus (see chart)
- X + level bonus (see chart)
- X + special bonuses (see chart)
- X + to hit modifier (see chart)
- X + weapon enchantment (see explanation)
- X + relative hit bonus (see explanation)
- X - weight modifier (see formula)
- X -------------------------------------------------------------------
- X chance to hit
- X
- XThe chance to hit is out of twenty. Thus, to determine your percentage
- Xchance of hitting, use the following formula:
- X
- X percent chance to hit = 100 * (chance to hit) / 20
- X
- X
- X------------------ --------------------- ------------------
- X| Dex |Bonus| | Str |Bonus| | Level | Bonus |
- X|----------------| |-------------------| |----------------|
- X| 01-03 | -3 | | 01-05 | -2 | | 01-03 | +2 |
- X| 04-05 | -2 | | 06-07 | -1 | | 04-05 | +1 |
- X| 06-07 | -1 | | 08-16 | 0 | | 05-30 | 0 |
- X| 08-13 | 0 | | 17-18/50 | +1 | ------------------
- X| 15 | +1 | | 18/51-18/99 | +2 |
- X| 16 | +2 | | 18/**-25 | +3 |
- X| 17 | +3 | ---------------------
- X| * | * | * Both the Dex and the bonuse just keep increasing
- X| 25 | +11 | by one until the hit maximum at 25 and +11.
- X------------------
- X
- X------------------------------------------------------------
- X| Special bonuses: | Bonus |
- X|----------------------------------------------------------|
- X| character is an elf and monster is an orc | +1 |
- X| character is trapped | -3 |
- X| monster cannot move | +4 |
- X| monster is fleeing | +2 |
- X| monster is sleeping | +2 |
- X| monster is stunned | +2 |
- X------------------------------------------------------------
- X
- X------------------------------------------------------------
- X| To hit modifier: | Bonus |
- X|----------------------------------------------------------|
- X| athame | +2 |
- X| crysknife | +3 |
- X| dagger (elven/orcish) | +2 |
- X| dwarvish mattock | -1 |
- X| katana | +1 |
- X| scalpel | +2 |
- X| two handed sword | -1 |
- X| blessed weapon vs. undead or demon | +2 |
- X| spear (elven/orcish/dwarvish) or javelin vs. | |
- X| xorn, dragon, naga, or giant | +2 |
- X------------------------------------------------------------
- X
- XWeapon enchantment: This is whatever the "plus" on the weapon is. For
- Xinstance, if it's a +3 crysknife, add +3 for the weapon enchantment.
- X
- XRelative hit bonus: The relative hit bonus is only figured in for artifacts
- X(named weapons). See the section on ARTIFACTS to look up the relative hit
- Xbonus on a named weapon.
- X
- XWeight modifier: the weight modifier is computed as follows (to determine
- Xcarrying capacity, see the section on CARRYING CAPACITY, and to determine
- Xweight you are carrying, total the weights of all items in your inventory):
- X (weight you are carrying - carrying capacity + 40) / 20
- X
- X-----------------------------------------------------------------------------
- XKicking:
- X
- XKicking is one of the more useful functions in nethack. Basically, you can
- Xkick any creature or object within the game. You cannot, however kick
- Xanything if you are polymorphed into a monster with no legs (a snake, for
- Xinstance) or a monster that is too small, if your legs are wounded, if your
- Xload is too heavy, or if you are stuck in a pit or bear trap. The effects of
- Xkicking certain things are listed below (although be careful - kicking things
- Xcan make a lot of noise and wake up monsters on the level):
- X
- XAltars - kicking an altar is, in general, a bad idea. Deities can do all
- Xsorts of nasty things to you if you get them pissed off.
- X
- XDoors - if a door is locked and you don't have a lock-pick, one way to get
- Xthrough the door is to kick it down. Watch out for lost hit points and
- Xwounded legs if you do this, though. Similarly, it is possible to kick down
- Xa secret door, even if you haven't found it. So... if you're pretty sure
- Xthere's a secret door there, and you haven't found it after the last five
- Xsearches, you might want to try kicking it a bit.
- X
- XChests - it is possible to break the lock on a locked chest by kicking it. Of
- Xcourse, it is also possible to lose hit points and damage your legs by doing
- Xso, so be careful to keep on eye out when at lower experience levels.
- X
- XEmpty space - kicking at empty space isn't terribly smart. Although you
- Xprobably will get away with it, you do have a chance of straining a muscle,
- Xwhich wounds your right leg.
- X
- XMonsters - in general, when you kick a monster you will damage it. Kicking a
- Xmonster is a good alternative if you have no weapon. It is also a good
- Xalternative if you are confused, as you will not then randomly wander around
- Xif you miss the monster aimed at. There are however a few exceptions to the
- Xrule with kicking monsters... notably, kicking dragons and other thick-
- Xskinned creatures will do no damage.
- X
- XObjects - in general, when you kick an object, it will move in the direction
- Xin which you kick it. The distance it moves will depend on your strength and
- Xthe weight of the object. Fragile objects are not good to kick. For
- Xinstance, kicking an egg will cause it to go splat, and kicking a potion will
- Xgenerally break it. Of course, this can be a way of identifying potions, as
- Xyou will then get the vapor effect if the potion has any.
- X
- XSinks - kicking a sink will produce various effects. 75% of the time, you
- Xwill merely get the message "Klunk! The pipes vibrate noisily." (or just
- X"Klunk!" if you're blind). Otherwise, there is a 1/3 chance of having a
- Xblack pudding ooze up from the drain and attack you (assuming they haven't
- Xbeen genocided yet). If this doesn't happen, you have a 1/3 chance of "the
- Xdish washer" returning. It just so happens that the dish washer is a
- Xsuccubus/incubus, however, so you might want to watch out for this. Assuming
- Xthat doesn't happen, you've got a 1/3 chance that a ring (only one per sink)
- Xwill pop up from the drain in a bunch of muddy waste.
- X
- XThrones - kicking a throne can have several effects. If your luck is
- Xnegative, you will always end up destroying the throne and finding several
- Xgold pieces in the rubble (probably after a few sore toes, however). If your
- Xluck is positive, you have a chance of kicking loose some ornamental coins
- Xand gems instead.
- X
- X-----------------------------------------------------------------------------
- XLuck:
- X
- XYour luck begins at 0, (+/-1 depending on the moon), and can range from -10
- Xto +10. When modified, it will decrease or increase (time-out) by 1 toward
- Xits starting value every 600 moves (300 for angry gods) unless you're
- Xcarrying a luckstone (see TOOLS for more information about luckstones).
- XWhile carrying a luckstone it is still possible to change your luck.
- X
- XIncreasing Luck
- X
- X1. Throw a gem at a unicorn.
- X +5 luck if the jewel is identified and the unicorn is co-aligned.
- X +1 luck if the jewel is unidentified.
- X -3 to +3 luck if the jewel is identified and the unicorn is non-co-
- X aligned.
- X2. Sacrifice on a co-aligned altar.
- X +0 to +5 luck if the sacrifice is accepted, depending on monster
- X difficulty factor. Seeing a four-leaf clover is a sign that your luck
- X has improved.
- X =0 if your luck is negative luck your god is not angry.
- X +1 luck if your luck is negative and your god is angry.
- X3. Sacrifice on a non-co-aligned altar.
- X +1 if your luck is negative, the sacrifice is accepted and your god is
- X not angry. Chance of success is (3 + exp. level) / (8 + exp. level)
- X4. Sacrificing a human corpse at a chaotic altar.
- X +2 luck if you are chaotic too.
- X5. Sitting on a throne.
- X +1 luck if your luck is negative (sometimes).
- X6. Prayer.
- X =0 if your luck is negative and your god is not angry (small chance)
- X
- XDecreasing Luck
- X
- X1. Killing a co-aligned unicorn.
- X -5 luck no matter what.
- X2. Sacrificing a human.
- X -5 luck if you are non-chaotic.
- X3. After converting to a new god, trying to sacrifice at the altar of your
- X original god. Conversion is accomplished by sacrificing at a non-co-
- X aligned altar while your god is angry.
- X -5 luck no matter what.
- X4. Converting to a new god.
- X -3 luck always.
- X5. Praying before your between prayer time-out expires.
- X -3 luck. Moral: don't pray too often.
- X6. Breaking a mirror.
- X -2 luck. (It figures, doesn't it?)
- X7. Killing a friendly human.
- X -2 luck always.
- X8. Killing a pet (or other tame monster).
- X -1 luck each time.
- X9. Desecrating (kicking or digging) a co-aligned altar.
- X -1 luck (Ouch!)
- X10. Killing a peaceful monster.
- X -1 luck (50% chance).
- X11. Sacrifice at a non-co-aligned altar.
- X -1 luck if you fail and your god is not angry. Chance of success is (3
- X + exp. level) / (8 + exp. level).
- X12. Hitting a blind monster.
- X -1 luck (0.2% chance).
- X
- XRobbing shops does not lower your luck.
- X
- X-----------------------------------------------------------------------------
- XMagic:
- X
- XMany people have asked for a section which details information about how the
- Xreading of spellbooks and casting of spells works. Well, here it is!
- X
- XMemorizing spellbooks: If the spellbook is cursed, it will be impossible to
- Xmemorize under any conditions. Otherwise, the following test must be passed
- Xin order to successfully memorize a spellbook:
- X
- X (your intelligence + 4)
- X + (your experience level / 2)
- X - (2 * the spell level of the spellbook)
- X ------------------------------------------------------------------------
- X Must be greater than a randomly generated number from 0 to 20.
- X
- XThe possible effects from failing to memorize a spellbook are as follows
- X(chances of each effect are equal):
- X
- X1. Your character is teleported.
- X "You feel a wrenching sensation."
- X2. Your character gains the aggravate monster intrinsic.
- X "You feel threatened."
- X3. You are blinded for 250 to 349 turns.
- X4. You lose all of your gold.
- X "You realize that you have no gold."
- X5. You become confused for 16 to 22 turns.
- X "These runes were just to much to comprehend."
- X6. Poison! Gloves, if being worn, are corroded (assuming they're not
- X rustproof) by 1 (i.e. +2 gloves become +1, +0 gloves become -1. -2 is
- X the worst your gloves will corrode to). If you are poison resistant,
- X you will lose 2 points of strength and 1 to 6 hit points. Otherwise,
- X you will lose 3 to 6 points of strength and 1 to 10 hit points.
- X "The book was coated with contact poison!"
- X7. The book explodes, doing 7 to 25 points of damage. If you are magic
- X resistant, no damage ensues.
- X "As you read the book, it explodes in your face."
- X
- XWhen a spellbook is successfully memorized, it is placed in the list of
- Xspells that you know. You will then be able to use that spell (i.e. cast or
- Xattempt to cast it) from 2 to (10 - the spell level) times before you will
- Xneed to "re-memorize" the spell by reading another spellbook of that type.
- X
- XCasting memorized spells: Attempts to cast a spell while you are confused
- Xwill always fail. Otherwise, in order to successfully cast a spell, the
- Xfollowing test must be passed:
- X
- X your intelligence
- X + your luck
- X - (3 * the level of the spell)
- X ------------------------------------------------------------------------
- X Must be greater than or equal to 0.
- X
- XIf a spell is successfully cast, the appropriate effects take place and a
- Xnumber of energy points equal to the level of the spell is removed from your
- Xcurrent EP.
- X
- XIf the spell is failed, a number of energy points equal to the level of the
- Xspell is still removed from your current EP, and the following message is
- Xgiven:
- X "The air around you crackles as you goof up." or
- X "Far out... a light show!" (if you are hallucinating)
- X
- X-----------------------------------------------------------------------------
- XPets:
- X
- XPets are one of the most useful things in the dungeons and so should be
- Xtreated as such. Here are a few useful hints regarding pets:
- X
- XThey will eat only what they need in order to survive and will leave food
- Xrations alone unless they are very hungry or you throw them one.
- X
- XPets will become violent if they are too hungry, or if you leave them on a
- Xlevel, go down the stairs and them come back later.
- X
- XYou can actually chat with your pets to gain knowledge about how hungry they
- Xare.
- X
- X"You feel worried about your [pet]" means that your pet is starving. "You
- Xhave a sad feeling for a moment" means that your pet has snuffed it. "You
- Xhear noises in the distance" means that your pet is in battle.
- X
- XKittens change into housecats and then large cats, whereas little dogs become
- Xdogs, and then large dogs.
- X
- XWatch out when you are confused, blind, etc. You do not want to accidentally
- Xkill your pet.
- X
- XThe minute you eat a dog or cat, every non-tame, non-peaceful monster that is
- Xon the level will head for you with blood in its eye(s). That is, you gain
- Xan intrinsic: Aggravate monster
- X
- XWhat monsters your pets will attack is directly dependent on the level of the
- Xpet and the level of the monster. Pets will not attack monsters more
- Xpowerful than them. The one exception is if you have on a ring of conflict.
- XIf so, your pets will attack anything. (Ever seen a minotaur make doggie
- Xpancake? Moral: keep your ring of conflict off if you're near a big nasty.)
- X
- XIf you think your pet is a bit wimpy, use a wand of polymorph on him. If
- Xthis makes him wimpier, don't blame us - try again!
- X
- XA scroll of taming can create more pets for you, but having devils as pets
- Xcan be a minor problem (although not as much of a problem in current
- Xversions).
- X
- XIf you meet a wild pet, the best bet is to throw food at it - anything you
- Xcould eat. Tripe is wonderful, but don't bother throwing rotted corpses.
- X
- XYou can even tame pets with names given by other people, i.e. bones levels.
- X
- XA leash will allow you to keep the animal with you at all times (even if you
- Xget teleported or go through a trap door), but also tends to make him get in
- Xyour way more often.
- X
- XA whistle will attract your pet to you when applied. Even better, a magic
- Xwhistle will teleport your pet to your side when applied. Very useful when
- Xgoing up or down levels with your pet.
- X
- XPets will not pick up cursed objects or even cross over them, which will help
- Xyou to avoid these items. However, keep in mind that you may have to clear
- Xcursed items from halls if you want your pet to follow you, and that if you
- Xthrow a food item (especially tripe) on a cursed item, your pet will be
- Xtrained to step on cursed items in the future. A warning: dead-end corridors
- Xcan be very bad if there is a cursed item in the exit and the pet is between
- Xyou and the cursed item (this can happen if your pet kills a creature that
- Xwas carrying a cursed item).
- X
- X-----------------------------------------------------------------------------
- XPraying:
- X
- XPraying can get you out of a lot of jams in the game of nethack, if your god
- Xis pleased with you. On the other hand, if the gods are angry at you, you
- Xcan get into an awful lot of trouble.
- X
- XIf your deity is pleased with you, chances are that your worst problem will
- Xbe fixed, although all of your problems could be fixed, or none of them might
- Xbe fixed (this is dependent on your luck). The following are problems that
- Xyour deity might fix, from worst (in the deity's eyes, not necessarily
- Xyours!) to least:
- X
- X1. You are turning to stone.
- X2. You are being strangled (by an amulet of strangulation).
- X3. You are sick.
- X4. You are starving.
- X5. Your hp are below 5, or your hp are below 1/7 of max.
- X6. You have lycanthropy.
- X7. You are stuck in a wall.
- X8. You are wearing a cursed item which levitates you.
- X9. You are wearing a cursed blindfold.
- X10. You are being punished.
- X11. You have a cursed loadstone or cursed luckstone.
- X12. You are wielding/wearing a cursed weapon/armor.
- X13. You are blind.
- X14. You are hungry.
- X15. You are poisoned.
- X16. You have wounded legs.
- X17. You are stunned.
- X18. You are confused.
- X19. You are hallucinating.
- X
- X-----------------------------------------------------------------------------
- XRemoving Curses:
- X
- XThere are several ways to uncurse cursed items - and several other ways to
- Xget rid of cursed items:
- X
- X1. Dipping in fountains will eventually remove the curse from stuff - "The
- X water glows for a moment" indicates that your item has been uncursed.
- X You can dip items even if you are wearing them.
- X
- X2. Reading a scroll of remove curse will remove the curse from stuff you are
- X wearing. If the scroll of remove curse is blessed, everything in your
- X pack will be uncursed.
- X
- END_OF_FILE
- if test 51238 -ne `wc -c <'spoilers.xad'`; then
- echo shar: \"'spoilers.xad'\" unpacked with wrong size!
- fi
- # end of 'spoilers.xad'
- fi
- echo shar: End of archive 3 \(of 6\).
- cp /dev/null ark3isdone
- MISSING=""
- for I in 1 2 3 4 5 6 ; do
- if test ! -f ark${I}isdone ; then
- MISSING="${MISSING} ${I}"
- fi
- done
- if test "${MISSING}" = "" ; then
- echo You have unpacked all 6 archives.
- rm -f ark[1-9]isdone
- echo building spoiler file
- cat spoilers.xa[a-f] > spoilers
- else
- echo You still need to unpack the following archives:
- echo " " ${MISSING}
- fi
- ## End of shell archive.
- exit 0
-