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- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i005: nh-spoilers3 - WCST Nethack Spoiler File (version 7), Part02/06
- Message-ID: <2125@masterCNA.TEK.COM>
- Date: 5 Dec 91 17:35:24 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 836
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: water@wheaton.UUCP (Paul Waterman)
- Posting-number: Volume 13, Issue 5
- Archive-name: nh-spoilers3/Part02
- Environment:
-
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 2 (of 6)."
- # Contents: spoilers.xab
- # Wrapped by billr@saab on Thu Dec 5 09:24:26 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'spoilers.xab' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'spoilers.xab'\"
- else
- echo shar: Extracting \"'spoilers.xab'\" \(51429 characters\)
- sed "s/^X//" >'spoilers.xab' <<'END_OF_FILE'
- X| 26-29 | Champion | |
- X| 30 | Lady | |
- X-----------------------------------------------------
- XAlignment: Chaotic
- X
- XThese women warriors out of norse mythology are among the fiercest fighters
- Xknown. This, of course, is because their main mission in life is to fight
- Xglorious battles and then escort the fallen warriors to the halls of
- XValhalla.
- X
- X
- XThe Wizard
- X------------------------------------------------------
- X| Starting Equipment: |
- X| 1 blessed +1 athame |
- X| 1 uncursed or blessed +0 cloak of magic resistance |
- X| 1 uncursed or blessed random wand * |
- X| 2 uncursed or blessed random rings * |
- X| 3 uncursed or blessed random potions * |
- X| 3 uncursed or blessed random scrolls * |
- X| 1 uncursed or blessed random spellbook * |
- X| 20% chance of 1 uncursed magic marker |
- X| 20% chance of 1 uncursed blindfold |
- X|----------------------------------------------------|
- X| Level | Title | Intrinsics |
- X|----------------------------------------------------|
- X| 1-2 | Evoker | |
- X| 3-5 | Conjurer | |
- X| 6-9 | Thaumaturge | |
- X| 10-13 | Magician | |
- X| 14 | Enchanter | |
- X| 15 | Enchanter | warning |
- X| 16 | Enchanter | |
- X| 17 | Enchanter | teleport control |
- X| 18-21 | Sorcerer | |
- X| 22-25 | Necromancer | |
- X| 26-29 | Wizard | |
- X| 30 | Mage | |
- X------------------------------------------------------
- XAlignment: Neutral
- X
- XWizards are considered by many to be a difficult character to play, because
- Xthey are very poor fighters when they start. However, with a little bit of
- Xluck, a wizard can end up being one of the most powerful characters in the
- Xgame.
- X
- X
- X* There some are limitations on the generation of random magic items. These
- Xare delineated as follows:
- X
- X1. No "useless" items will be generated. The following items are considered
- X(by the game) to be useless items:
- X potion of hallucination
- X scroll of amnesia
- X scroll of fire
- X ring of aggravate monster
- X ring of hunger
- X wand of nothing
- X
- X2. No ring of levitation will be generated.
- X
- X3. It is impossible to begin the game with both polymorph and polymorph
- Xcontrol. In other words, if your character has a ring, wand, or spellbook of
- Xpolymorph, he/she will not have a ring of polymorph control, and vice-versa.
- X
- X4. Two of the same ring will not be generated.
- X
- X-----------------------------------------------------------------------------
- XCharacter Stats:
- X
- XThe following is information about each of the major character stats. They
- Xare listed in the order in which they appear on the status line - not in
- Xalphabetical order. All stats can be increased by quaffing potions of gain
- Xability.
- X
- XSt (Strength): ---------------------
- XStrength affects various aspects of combat in nethack |St. |Hit|Dam |
- X(see the HIT PROBABILITY and DAMAGE sections for |-------------------|
- Xdetails on how these bonuses work). Additionally, |01-05 |-2 | -1 |
- Xstrength affects your carrying capacity (see CARRYING |06-07 |-1 | 0 |
- XCAPACITY section for more details). Also, the |08-15 | 0 | 0 |
- Xdistance you can throw objects, your chances of |16 | 0 | +1 |
- Xbashing down a door or kicking open a lock, and your |17 |+1 | +1 |
- Xchances of opening a stuck door (among other things) |18 |+1 | +2 |
- Xare affected by your strength. It is possible to |18/01-18/50|+1 | +3 |
- Xincrease strength by eating royal jelly, giant |18/51-18/75|+2 | +3 |
- Xcorpses, or wearing gauntlets of power. |18/76-18/90|+2 | +4 |
- X |18/91-18/99|+2 | +5 |
- X |18/**-25 |+3 | +6 |
- X ----------------------
- X-------------------- Dx (Dexterity):
- X|Dx. | Mle | Msl | Your dexterity is your ability to dodge, your agility,
- X|------------------| and your manual dexterity, all rolled into one.
- X|01-03 | -3 | -3 | Dexterity affects how likely you are to hit (see HIT
- X|04-05 | -2 | -2 | PROBABILITY for more information). Note that on the
- X|06-07 | -1 | -1 | table to the right, to hit bonuses are different for
- X|08-14 | 0 | 0 | melee than they are for missile weapons. In other
- X|15 | +1 | 0 | words, if you are fighting hand to hand, you receive a
- X|16 | +2 | +1 | different bonus that if you are using a bow, sling,
- X|17 | +3 | +2 | etc.) Dexterity also affects how well you can use a
- X|* | * | * | harp. To increase your dexterity, wear gauntlets of
- X|25 | +11 | +10 | dexterity.
- X--------------------
- X* Each bonus continues to increase by one as the stat increases by one, up to
- X25, which is the maximum the stat can reach.
- X
- XCo (Constitution): ----------------
- XConstitution is a measure of how healthy you are. |Co. |HP+|
- XConstitution affects how quickly your character heals, but |--------------|
- Xthe major benefit of constitution is extra hit points as |3 |-2 |
- Xeach level is gained. When a character gains a higher |4-6 |-1 |
- Xexperience level, the character's current and maximum hit |7-14 | 0 |
- Xpoints are raised by a random amount. This random amount |15-16 |+1 |
- Xis modified by a bonus which is determined by the |17 |+2 |
- Xconstitution of the character (see the table to the right). |18 |+3 |
- X ----------------
- X
- XIn (Intelligence)
- XIntelligence plays an important part in determining if you will be able to
- Xmemorize a spell by reading a spellbook. It also is factored into your
- Xchances of casting any given spell that you have memorized (see MAGIC for
- Xmore details on both of these). Finally, intelligence determines how often
- Xyour power will recharge (wisdom determined how many points recharge each
- Xtime). Your intelligence can also be increased by wearing a helm of
- Xbrilliance.
- X
- XWi (Wisdom)
- XWisdom is taken into account when you pray to your god. It also affects how
- Xmany energy points you will gain when you go up an experience level, and how
- Xmany power points you will recharge each time you recharge (intelligence
- Xaffects how often they recharge). Wisdom can be increased by wearing a helm
- Xof brilliance.
- X
- XCh (Charisma): ------------------
- X"Beauty is only skin deep." Well, in nethack beauty is |Ch. | Mod |
- Xcharisma, and charisma affects a couple of key things in |----------------|
- Xthe game. First of all, charisma affects the prices a |3-5 | *2.00 |
- Xshopkeeper will give you in a shop (see the table to the |6-7 | *1.66 |
- Xright for price modifiers). The other major affect is |8-10 | *1.33 |
- Xthat charisma adds to your chances of having a beneficial |11-15 | *1.00 |
- Xencounter when faced with a succubus/incubus. It is |16-17 | *0.75 |
- Xpossible to increase charisma with a ring of adornment |18 | *0.66 |
- X(which nymphs happen to love). |19+ | *0.50 |
- X ------------------
- X-----------------------------------------------------------------------------
- XScore:
- X
- XThe following formula can be used to compute what any character's score is:
- X
- X player gold (see explanation)
- X + real experience (see explanation)
- X + max dungeon level bonus (see formula)
- X -------------------------------------------------------------------
- X * ascension bonus (see explanation)
- X + gem values (see explanation)
- X + amulet values (see explanation)
- X + pet bonus (see explanation)
- X -------------------------------------------------------------------
- X score
- X
- XPlayer gold: Take the amount of gold the character has in his/her
- X possession, and subtract 10% if the character died or was killed (not if
- X the character ascended, escaped, or quit).
- X
- XReal experience: This is the number of experience points that have actually
- X been gained from slaying monsters, not including experience points that
- X may have been gained via potions of gain level, eating wraith corpses,
- X etc.
- X
- XMax dungeon level bonus: Compute this bonus as follows: (50 * maximum
- X dungeon level visited) + 1000 for each level between 21 and 30 attained
- X (a level is considered "attained" if the maximum dungeon level visited
- X is greater than that level)
- X
- XAscension bonus: If the character has ascended to demigod(dess)hood,
- X multiply the score computed up to this point by 2. Otherwise, just keep
- X it the way it is.
- X
- XGem values: If you escaped or ascended, add the gold value of each gem
- X currently possessed by the character to the score (see GEMS section for
- X exact gold values).
- X
- XAmulet values: If you escaped or ascended, add 2 points for each amulet
- X possessed with a negative value (i.e. a -2 amulet of protection), add
- X 500 points for each non-negative amulet possessed (i.e. an amulet of
- X reflection), and add 5000 points if the Amulet of Yendor is in your
- X character's possession.
- X
- XPet bonus: If you escaped or ascended, and you did so with pets, add the
- X maximum hit points of each pet.
- X
- X-----------------------------------------------------------------------------
- XStatus Line:
- X
- X
- XAt the bottom of the nethack screen appears a status line. This status line
- X(which is really two lines) will give you a lot of information about the
- Xcharacter being played at a glance. The following is a sample status line:
- X
- XEndiel the Evoker St:9 Dx:16 Co:15 In:15 Wi:10 Ch:13 Neutral S:132
- XDlvl:3 G:325 HP:21(35) Pw:8(11) AC:4 Xp:3/53 T:461
- X
- XNow, item by item we will describe what each part of the status line means:
- X
- X1. "Endiel the Evoker" is the name and rank of the character. The name will
- Xbe either your account name or a name that you have chosen (see COMMON
- XQUESTIONS for more information about how to name your character). The rank
- Xis dependent upon your character class (i.e. wizard, samurai, barbarian,
- Xetc.) and your experience level (see CLASS RANKS for a list of the ranks).
- X
- X2. "St: 9 Dx:16 Co:15 In:15 Wi:10 Ch:13" is a listing of what the character's
- Xstats are. Respectively, this line would mean that the character's strength
- Xis 9, dexterity is 16, constitution is 15, intelligence is 15, wisdom is 10,
- Xand charisma is 13 (see CHARACTER STATS for more information about what these
- Xstats mean).
- X
- X3. "Neutral" is the character's alignment. Alignment can be one of three
- Xthings: "Chaotic," "Neutral," or "Good." Alignment is a tricky subject, but
- Xin general it determines whether you tend to be on the side of "good" or
- X"evil" or just sit the fence, and your character's actions are judged
- Xaccordingly. Alignment is initially determined by character class, but can
- Xalso be changed during play via several different methods (see ALIGNMENT for
- Xmore details).
- X
- X4. "S:132" is the character's score. If the character were to quit the game
- Xat this moment, the score listed would be the score received. There is a
- Xscore penalty for dying. Some compilations of nethack will not show score.
- X(For more information on how to compute score, see SCORE.)
- X
- X5. "Dlvl:3" means that this character is on dungeon level three, or the third
- Xlevel down. In nethack, dungeon levels are counted downwards, so the first
- Xlevel you encounter is level one, and then you go down through levels two,
- Xthree, four, and so on. Level fifty is the lowest level in the dungeon.
- X
- X6. "G:325" is the amount of gold ($) the character has. This character has
- X325 gold pieces in his/her possession.
- X
- X7. "HP:21(35)" is two measurements: the character's current and maximum hit
- Xpoints (HP). The current hit points are how many you have right now, and the
- Xmaximum is what you can raise your current hit points to. Basically, hit
- Xpoints are a measure of how alive you are. Your current hit points are
- Xdecreased when you are hit by a monster, caught in a trap, or do many other
- Xthings that damage you. Hit points are healed naturally over time, or can be
- Xincreased via potions of healing, praying, etc. Maximum hit points is raised
- Xautomatically whenever you go up an experience level, or may be increased via
- Xpraying, quaffing healing potions while your current hit points are equal to
- Xthe maximum, etc.
- X
- X8. "Pw:8(11)" is also two measurements: your current and maximum power.
- XCurrent power is used to cast spells that have been memorized from spell
- Xbooks. It is regenerated naturally over time, or can be increased via
- Xpotions of gain energy. Maximum power is increased whenever the character
- Xincreases an experience level, or can be increased by quaffing potions of
- Xgain energy while current energy is at maximum.
- X
- X9. "AC:4" is the character's armor class. Armor class (AC) is a measure of
- Xhow well protected the character is against blows from hostile monsters.
- XArmor class starts at 10, and goes downwards as it gets better. Thus, a
- Xcharacter with an AC of -10 would be much better than a character with an AC
- Xof 5. AC can be improved by wearing more or better or more enchanted armor,
- X
- Xby wearing rings of protection, by having your deity grant you intrinsic
- Xprotection, or by other methods.
- X
- X10. "Xp:3/53" is, once again, two measurements: the character's experience
- Xlevel and experience points. Experience points (always the second and larger
- Xfigure) are gained by killing monsters, quaffing potions of gain level, etc.,
- Xand are the determining factor for what your experience level is. Experience
- Xpoints also affect your score. A character's experience level (or just
- X"level" for short) determines many other factors about the character, such as
- Xmaximum hit points, power, some intrinsics, ability to convert altars, etc.
- XIn general, the higher the character's experience level, the better the
- Xcharacter is.
- X
- X11. "T:461" shows the "time," or the number of moves that the character has
- Xmade. Every time the character does anything, this counter is incremented by
- Xone. This timer is optional, and can be turned on or off by using the "O"
- Xkey for the options command. In most compilations of nethack it is set to
- Xoff by default.
- X
- X
- X ----------------------------------------------------------
- X | The Beasts |
- X ----------------------------------------------------------
- X-----------------------------------------------------------------------------
- XMonster Attacks:
- X
- XThis section details the number and types of attacks each monster has, as
- Xwell as how much damage they can do for each attack, and what type of damage
- Xis done. Each monster can have from one to five attacks (except the mail
- Xdaemon, which doesn't attack). These attacks are listed in the order in
- Xwhich they will occur, in the following format: Attack-type Damage (Damage
- Xtype)
- X
- XAttack types, damage, and damage types are explained below the chart.
- X
- X Name Attacks
- X-----------------------------------------------------------------------------
- X| acid blob | Defensive LEVd8 (Acid) |
- X| air elemental | Engulf 2d10 |
- X| ape | Claw 1d3, Claw 1d3, Bite 1d6 |
- X| archeologist | Weapon 1d6 |
- X| Asmodeus | Claw 4d4, Magic 6d6 (Cold) |
- X| Baalzebub | Bite 2d6 (Str.), Gaze 2d6 (Stun) |
- X| baby black dragon | Bite 2d6 |
- X| baby blue dragon | Bite 2d6 |
- X| baby crocodile | Bite 1d4 |
- X| baby gray dragon | Bite 2d6 |
- X| baby green dragon | Bite 2d6 |
- X| baby long worm | Bite 1d6 |
- X| baby orange dragon | Bite 2d6 |
- X| baby purple worm | Bite 1d6 |
- X| baby red dragon | Bite 2d6 |
- X| baby white dragon | Bite 2d6 |
- X| baby yellow dragon | Bite 2d6 |
- X| balrog | Weapon 8d4, Weapon 4d6 |
- X| baluchitherium | Claw 5d4, Claw 5d4 |
- X| barbarian | Weapon 1d6 |
- X| barbed devil | Claw 2d4, Claw 2d4, Sting 3d4 |
- X| barrow wight | Claw 1d4, Magic 0d0 (Spell), |
- X| | Weapon 0d0 (Drain Life) |
- X| bat | Bite 1d4 |
- X| black dragon | Breath 4d10 (Disint./Death), Bite 3d8, |
- X| | Claw 1d4, Claw 1d4 |
- X| black naga | Bite 2d6, Spit 1d25 (Acid) |
- X| black naga hatchling | Bite 1d4 |
- X| black pudding | Bite 3d8 (Rust), Defensive 0d0 (Rust) |
- X| black unicorn | Butt 1d12, Kick 1d6 |
- X| blue dragon | Breath 4d6 (Shock), Bite 3d8, Claw 1d4, |
- X| | Claw 1d4 |
- X| blue jelly | Defensive (LEV+1)d6 (Cold) |
- X| bone devil | Weapon 3d4, Sting 2d4 (Str.) |
- X| brown mold | Defensive (LEV+1)d6 (Cold) |
- X| brown pudding | Bite 0d0 (Decay) |
- X| bugbear | Weapon 2d4 |
- X| captain | Weapon 4d4, Weapon 4d4 |
- X| carnivorous ape | Claw 1d4, Claw 1d4, Hug 1d8 |
- X| cave spider | Bite 1d2 |
- X| caveman | Weapon 2d4 |
- X| cavewoman | Weapon 2d4 |
- X| Cerberus | Bite 3d6, Bite 3d6, Bite 3d6 |
- X| chameleon | Bite 4d2 |
- X| Charon | Weapon 1d8, Touch 1d8 (Paralyze) |
- X| clay golem | Claw 3d10 |
- X| cobra | Bite 2d4 (Str.), Spit 1d25 (Blind) |
- X| cockatrice | Bite 1d3, Touch 0d0 (Petrify), |
- X| | Defensive 0d0 (Petrify) |
- X| crocodile | Bite 4d2, Claw 1d12 |
- X| demilich | Touch 3d4 (Cold), Magic 0d0 (Spell) |
- X| Demogorgon | Magic 8d6 (Spell), Sting 1d4 (Drain Life), |
- X| | Claw 1d6 (Disease), Claw 1d6 (Disease) |
- X| demon | Weapon 1d4, Claw 1d4, Bite 1d4 |
- X| Dispater | Weapon 4d6, Magic 6d6 (Spell) |
- X| djinni | Weapon 2d8 |
- X| dog | Bite 1d6 |
- X| dust vortex | Engulf 2d8 (Blind) |
- X| dwarf | Weapon 1d8 |
- X| dwarf king | Weapon 2d6, Weapon 2d6 |
- X| dwarf lord | Weapon 2d4, Weapon 2d4 |
- X| earth elemental | Claw 4d6 |
- X| electric eel | Bite 4d6 (Shock), Touch 0d0 (Wrap) |
- X| elf | Weapon 1d8 |
- X| elf mummy | Claw 2d4 |
- X| elf zombie | Claw 1d7 |
- X| elf-lord | Weapon 2d4, Weapon 2d4 |
- X| Elvenking | Weapon 2d4, Weapon 2d |
- X| energy vortex | Engulf 1d6 (Shock), Engulf 0d0 (Drain Energy), |
- X| | Defensive (LEV+1)d4 (Shock) |
- X| erinyes | Weapon 2d4 (Str.) |
- X| ettin | Weapon 2d8, Weapon 3d6 |
- X| ettin mummy | Claw 2d6, Claw 2d6 |
- X| ettin zombie | Claw 1d10, Claw 1d10 |
- X| fire ant | Bite 1d4 (Fire) |
- X| fire elemental | Claw 3d6 (Fire), Defensive (LEV+1)d4 (Fire) |
- X| fire giant | Weapon 2d10 |
- X| fire vortex | Engulf 1d10 (Fire), Defensive (LEV+1)d4 (Fire) |
- X| flesh golem | Claw 2d8, Claw 2d8 |
- X| floating eye | Defensive (LEV+1)d70 (Paralyze) |
- X| fog cloud | Engulf 1d6 |
- X| forest centaur | Weapon 1d8, Kick 1d6 |
- X| freezing sphere | Explode 4d6 (Cold) |
- X| frost giant | Weapon 2d12 |
- X| garter snake | Bite 1d2 |
- X| gecko | Bite 1d3 |
- X| gelatinous cube | Touch 2d4 (Paralyze), |
- X| | Defensive (LEV+1)d4 (Paralyze) |
- X| Geryon | Claw 3d6, Claw 3d6, Sting 2d4 (Str.) |
- X| ghost | Touch 1d1 |
- X| giant | Weapon 2d10 |
- X| giant ant | Bite 1d4 |
- X| giant bat | Bite 1d6 |
- X| giant beetle | Bite 3d6 |
- X| giant eel | Bite 3d6, Touch 0d0 (Wrap) |
- X| giant mimic | Claw 3d6 (Stick), Claw 3d6 (Stick) |
- X| giant mummy | Claw 3d4, Claw 3d4 |
- X| giant rat | Bite 1d3 |
- X| giant spider | Bite 2d4 (Str.) |
- X| giant zombie | Claw 2d8, Claw 2d8 |
- X| gnome | Weapon 1d6 |
- X| gnome king | Weapon 2d6 |
- X| gnome lord | Weapon 1d8 |
- X| gnome mummy | Claw 1d6 |
- X| gnome zombie | Claw 1d5 |
- X| gnomish wizard | Magic 0d0 (Spell) |
- X| goblin | Weapon 1d4 |
- X| golden naga | Bite 2d6, Magic 4d6 (Spell) |
- X| golden naga hatchling | Bite 1d4 |
- X| gray dragon | Breath 4d6 (Mag. Mis.), Bite 3d8, Claw 1d4, |
- X| | Claw 1d4 |
- X| gray ooze | Bite 2d8 (Rust) |
- X| gray unicorn | Butt 1d12, Kick 1d6 |
- X| green dragon | Breath 4d6 (Str.), Bite 3d8, Claw 1d4, Claw 1d4 |
- X| green mold | Defensive LEVd4 (Acid) |
- X| Green-elf | Weapon 2d4 |
- X| gremlin | Claw 1d6, Claw 1d6, Bite 1d4, Claw 0d0 (Curse) |
- X| Grey-elf | Weapon 2d4 |
- X| grid bug | Bite 1d1 (Shock) |
- X| guard | Weapon 4d10 |
- X| guardian naga | Bite 1d6 (Paralyze), Hug 2d4, Spit 1d6 (Str.) |
- X| guardian naga hatchling | Bite 1d4 |
- X| healer | Weapon 1d6 |
- X| hell hound | Bite 3d6, Breath 3d6 (Fire) |
- X| hell hound pup | Bite 2d6, Breath 2d6 (Fire) |
- X| hezrou | Claw 1d3, Claw 1d3, Bite 4d4 |
- X| hill giant | Weapon 2d8 |
- X| hill orc | Weapon 1d6 |
- X| hobbit | Weapon 1d6 |
- X| hobgoblin | Weapon 1d6 |
- X| homunculus | Bite 1d3 (Sleep) |
- X| horned devil | Weapon 1d4, Claw 1d4, Bite 2d3, Sting 1d3 |
- X| housecat | Bite 1d6 |
- X| human | Weapon 1d6 |
- X| human mummy | Claw 2d4, Claw 2d4 |
- X| human zombie | Claw 1d8 |
- X| ice devil | Claw 1d4, Claw 1d4, Bite 2d4, Sting 3d4 (Cold) |
- X| ice troll | Claw 2d6, Claw 2d6 (Cold), Bite 2d6 |
- X| ice vortex | Engulf 1d6 (Cold) |
- X| iguana | Bite 1d4 |
- X| imp | Claw 1d4 |
- X| incubus | Bite 0d0 (Seduce), Claw 1d3, Claw 1d3 |
- X| iron golem | Weapon 4d10, Breath 4d6 (Str.) |
- X| iron piercer | Bite 3d6 |
- X| jabberwock | Bite 2d10, Bite 2d10, Claw 2d10, Claw 2d10 |
- X| jackal | Bite 1d2 |
- X| jackalwere | Bite 1d4 (Lycanthropy) |
- X| jaguar | Claw 1d4, Claw 1d4, Bite 1d8 |
- X| Juiblex | Engulf 4d10 (Disease), Spit 3d6 (Acid) |
- X| Keystone Kop | Weapon 1d4 |
- X| killer bee | Sting 1d3 (Str.) |
- X| kitten | Bite 1d6 |
- X| knight | Weapon 1d6 |
- X| kobold | Weapon 1d4 |
- X| kobold lord | Weapon 2d4 |
- X| kobold mummy | Claw 1d4 |
- X| kobold shaman | Magic 0d0 (Spell) |
- X| kobold zombie | Claw 1d4 |
- X| Kop Kaptain | Weapon 2d6 |
- X| Kop Lieutenant | Weapon 1d8 |
- X| Kop Sergeant | Weapon 1d6 |
- X| kraken | Claw 2d4, Claw 2d4, Hug 2d6 (Wrap), Bite 5d4 |
- X| large cat | Bite 2d4 |
- X| large dog | Bite 2d4 |
- X| large kobold | Weapon 1d6 |
- X| large mimic | Claw 3d4 (Stick) |
- X| leather golem | Claw 1d6, Claw 1d6 |
- X| lemure | Claw 1d3 |
- X| leocrotta | Claw 2d6, Bite 2d6, Claw 2d6 |
- X| leprechaun | Claw 1d2 (Steal $) |
- X| lich | Touch 1d10 (Cold), Magic 0d0 (Spell) |
- X| lieutenant | Weapon 3d4, Weapon 3d4 |
- X| little dog | Bite 1d6 |
- X| lizard | Bite 1d6 |
- X| long worm | Bite 1d4 |
- X| lurker above | Engulf 1d8 (Digest) |
- X| mail daemon | |
- X| manes | Claw 1d3, Claw 1d3, Bite 1d4 |
- X| marilith | Weapon 2d4, Weapon 2d4, Weapon 2d4, Weapon 2d4, |
- X| | Weapon 2d4 |
- X| master lich | Touch 3d6 (Cold), Magic 0d0 (Spell) |
- X| Medusa | Claw 1d8, Gaze 0d0 (Petrify), Bite 1d6 (Str.), |
- X| | Weapon 2d4 |
- X| minotaur | Claw 3d10, Claw 3d10, Butt 2d8 |
- X| Mordor orc | Weapon 1d6 |
- X| mountain centaur | Weapon 1d10, Kick 1d6, Kick 1d6 |
- X| mountain nymph | Claw 0d0 (Steal), Claw 0d0 (Seduce) |
- X| mumakil | Butt 4d12, Bite 2d6 |
- X| nalfeshnee | Claw 1d4, Claw 1d4, Bite 2d4, Magic 0d0 (Spell) |
- X| Nazgul | Weapon 1d4 (Drain Life), Breath 0d0 (Sleep) |
- X| newt | Bite 1d2 |
- X| nurse | Claw 2d6 (Heal) |
- X| ochre jelly | Engulf 3d6 (Acid), Defensive LEVd6 (Acid) |
- X| ogre | Weapon 2d5 |
- X| ogre king | Weapon 3d5 |
- X| ogre lord | Weapon 2d6 |
- X| Olog-hai | Claw 2d8, Weapon 3d6, Bite 2d6 |
- X| oracle | Defensive (LEV+1)d4 (Mag. Mis.) |
- X| orange dragon | Breath 4d25 (Sleep), Bite 3d8, Claw 1d4, |
- X| | Claw 1d4 |
- X| orc | Weapon 1d8 |
- X| orc mummy | Claw 1d6 |
- X| orc shaman | Magic 0d0 (Spell) |
- X| orc zombie | Claw 1d6 |
- X| orc-captain | Weapon 2d4, Weapon 2d4 |
- X| Orcus | Magic 8d6 (Spell), Weapon 3d6, Claw 3d4, |
- X| | Claw 3d4, Sting 2d4 (Str.) |
- X| owlbear | Claw 1d6, Claw 1d6, Hug 2d8 |
- X| pit fiend | Weapon 4d2, Weapon 4d2, Hug 2d4 |
- X| pit viper | Bite 1d4 (Str.), Bite 1d4 (Str.) |
- X| plains centaur | Weapon 1d6, Kick 1d6 |
- X| priest | Weapon 1d6 |
- X| priestess | Weapon 1d6 |
- X| purple worm | Bite 2d8, Engulf 1d10 (Digest) |
- X| python | Bite 1d4 (Str.), Hug 2d4 (Wrap) |
- X| quantum mechanic | Claw 1d4 (Teleport) |
- X| quasit | Claw 1d2 (Dex.), Claw 1d2 (Dex.), Bite 1d4 |
- X| queen bee | Sting 1d8 (Str.) |
- X| quivering blob | Touch 1d8 |
- X| rabid rat | Bite 2d4 (Con.) |
- X| ratwere | Bite 1d4 (Lycanthropy) |
- X| red dragon | Breath 6d6 (Fire), Bite 3d8, Claw 1d4, Claw 1d4 |
- X| red mold | Defensive (LEV+1)d4 (Fire) |
- X| red naga | Bite 2d4, Breath 2d6 (Fire) |
- X| red naga hatchling | Bite 1d4 |
- X| rock mole | Bite 1d6 |
- X| rock piercer | Bite 2d6 |
- X| rock troll | Claw 2d8, Weapon 3d6, Bite 2d6 |
- X| rogue | Weapon 1d6 |
- X| rope golem | Claw 1d6, Hug 6d1 |
- X| rothe | Claw 1d3, Bite 1d3, Bite 1d8 |
- X| rust monster | Touch 0d0 (Rust), Touch 0d0 (Rust), |
- X| | Defensive 0d0 (Rust) |
- X| samurai | Weapon 1d8 |
- X| scorpion | Claw 1d2, Claw 1d2, Sting 1d4 (Str.) |
- X| sergeant | Weapon 2d6 |
- X| sewer rat | Bite 1d3 |
- X| shopkeeper | Weapon 4d4, Weapon 4d4 |
- X| small mimic | Claw 3d4 |
- X| snake | Bite 1d6 (Str.) |
- X| soldier | Weapon 1d8 |
- X| soldier ant | Bite 2d4, Sting 3d4 (Str.) |
- X| spotted jelly | Defensive LEVd6 (Acid) |
- X| stalker | Claw 4d4 |
- X| steam vortex | Engulf 1d8 (Fire) |
- X| stone giant | Weapon 2d10 |
- X| stone golem | Claw 3d8 |
- X| straw golem | Claw 1d2, Claw 1d2 |
- X| succubus | Bite 0d0 (Seduce), Claw 1d3, Claw 1d3 |
- X| temple priest | Weapon 4d10, Kick 1d4, Magic 0d0 (Cleric Spl) |
- X| temple priestess | Weapon 4d10, Kick 1d4, Magic 0d0 (Cleric Spl) |
- X| tengu | Bite 1d7 |
- X| tiger | Claw 2d4, Claw 2d4, Bite 1d10 |
- X| titan | Weapon 2d8, Magic 0d0 (Spell) |
- X| titanothere | Claw 2d8 |
- X| tourist | Weapon 1d6 |
- X| trapper | Engulf 1d10 (Digest) |
- X| troll | Claw 4d2, Claw 4d2, Bite 2d6 |
- X| umber hulk | Claw 3d4, Claw 3d4, Bite 2d5, |
- X| | Gaze 0d0 (Confuse) |
- X| unarmored soldier | Weapon 1d8 |
- X| Uruk-hai | Weapon 1d8 |
- X| valkyrie | Weapon 1d8 |
- X| vampire | Claw 1d6, Bite 1d6 (Drain Life) |
- X| vampire bat | Bite 1d6, Bite 0d0 (Str.) |
- X| vampire lord | Claw 1d8, Bite 1d8 (Drain Life) |
- X| violet fungus | Touch 1d4, Touch 0d0 (Stick) |
- X| Vlad the Impaler | Weapon 1d6, Bite 1d6 (Drain Life) |
- X| vrock | Claw 1d4, Claw 1d4, Claw 1d8, Claw 1d8, |
- X| | Bite 1d6 |
- X| warg | Bite 2d6 |
- X| water demon | Weapon 1d3, Claw 1d3, Bite 1d3 |
- X| water elemental | Claw 5d6 |
- X| water moccasin | Bite 1d6 (Str.) |
- X| water nymph | Claw 0d0 (Steal), Claw 0d0 (Seduce) |
- X| water troll | Claw 2d8, Claw 2d8, Bite 2d6 |
- X| werejackal | Weapon 2d4 |
- X| wererat | Weapon 2d4 |
- X| werewolf | Weapon 2d4 |
- X| white dragon | Breath 4d6 (Cold), Bite 3d8, Claw 1d4, Claw 1d4 |
- X| white unicorn | Butt 1d12, Kick 1d6 |
- X| winter wolf | Bite 2d6, Breath 2d6 (Cold) |
- X| wizard | Weapon 1d6 |
- X| Wizard of Yendor | Claw 2d12 (Amulet), Magic 0d0 (Spell) |
- X| wolf | Bite 2d4 |
- X| wolfwere | Bite 2d6 (Lycanthropy) |
- X| wood golem | Claw 3d4 |
- X| wood nymph | Claw 0d0 (Steal), Claw 0d0 (Seduce) |
- X| Woodland-elf | Weapon 2d4 |
- X| wraith | Touch 1d6 (Drain Life) |
- X| wumpus | Bite 3d6 |
- X| xan | Sting 1d4 (Legs) |
- X| xorn | Claw 1d3, Claw 1d3, Claw 1d3, Bite 4d6 |
- X| Yeenoghu | Weapon 3d6, Weapon 2d8 (Confuse), |
- X| | Weapon 1d6 (Paralyze), Magic 2d6 (Mag. Mis.) |
- X| yellow dragon | Breath 4d6 (Acid), Bite 3d8, Claw 1d4, Claw 1d4 |
- X| yellow light | Explode 10d20 (Blind) |
- X| yellow mold | Defensive (LEV+1)d4 (Stun) |
- X| yeti | Claw 1d6, Claw 1d6, Bite 1d4 |
- X| zruty | Claw 3d4, Claw 3d4, Bite 3d6 |
- X-----------------------------------------------------------------------------
- X
- XAttack types: The various attack types possible for an attack are listed
- Xbelow, with a brief explanation for each.
- X
- X Attack Type Description
- X ------------------------------------------------------------------------
- X Bite The monster will attempt to bite you.
- X Breath With this attack type, the monster will breathe at you,
- X usually breathing a gas, liquid, fire, or the like. The
- X classical example of this is the fire breathing dragon
- X (a red dragon in nethack and most fantasy role playing
- X games).
- X Butt The monster will head-butt you, much in the same way
- X that a bull would, usually in order to bring a horn into
- X play.
- X Claw The monster attacks using its claws.
- X Defensive This attack type will only occur if you successfully
- X attack (i.e. hit) the monster in question. I.E. this is
- X a retributive strike.
- X Engulf The monster will attempt to engulf you. This can
- X involve swallowing you whole, as a purple worm would do,
- X or simply surrounding you, as a fog cloud would.
- X Explode With this attack type, the monster will literally
- X explode if you come within range of it, and the
- X explosion does the damage.
- X Gaze The monster will look at you in order attack. Usually
- X you have to meet the monster's gaze in order for the
- X attack to be successful.
- X Hug With this attack type, the monster will use a crushing
- X bear- like hug in order to incapacitate you as well as
- X prevent you from running away.
- X Kick The monster will kick you. For example, a horse (if it
- X were a nethack monster) would probably kick you. Temple
- X priest(ess)s also use kicking attacks.
- X Magic The monster will use a magic spell to attack.
- X Spit The monster will spit at you, and if the liquid that is
- X spat touches you, the attack is successful. A prime
- X example of this type of attack would be the spitting
- X cobra.
- X Sting The monster will attempt to sting you with a stinger.
- X Touch In order to successfully attack with this attack type,
- X the monster need only touch you.
- X Weapon The monster in question will use a weapon of some type
- X in order to do the damage listed. Thus, monsters with
- X this attack type will always be generated with weapons.
- X
- XDamage: Damage is listed in the format xdy. In this format, x is the number
- Xof dice rolled to determine the damage, and y is the number of faces on each
- Xdie rolled. Thus, if '1d6' were listed, it would mean that one six-sided die
- Xwould be rolled to determine the damage, giving a possible range of 1-6. If
- X'3d8' were listed, it would mean that three eight-sided dice would be rolled
- Xto determine the damage, giving a possible range of 3-24.
- X
- XNote: where "LEV" is listed (i.e. "LEVd4" or "(LEV+1)d4"), substitute the
- Xmonster's level.
- X
- XNote that with some damage types, the damage indicated here will not be used
- Xfor actual hit point damage to the character, but may be used (for example)
- Xto determine the length of paralyzation or blindness, etc.
- X
- X
- XDamage types: The various damage types possible for an attack are listed
- Xbelow, with a brief explanation for each. The default damage type (i.e. if
- Xno damage type is listed for the attack) is "Physical."
- X
- X Damage Type Description
- X ------------------------------------------------------------------------
- X Acid The damage done in this case is via acid. Thus, if you
- X are acid resistant (only certain monsters are), you
- X would take no damage.
- X Amulet Monsters with this damage type (basically the Wizard of
- X Yendor only) will attempt to steal the Amulet of Yendor
- X (assuming you have it).
- X Blind This damage type is used in conjuction with the engulf,
- X explode, and spit attack types. With the engulf attack
- X type, normal damage is done, and you will be blinded
- X until you manage to kill the creature or are expelled
- X from it. With the explode attack type, you will be
- X blinded for a number of rounds equal to the listed
- X damage, but no damage will be taken. For the spit
- X attack type, you will take normal damage and be blinded
- X for 1-25 rounds.
- X Cleric Spl Monsters with this damage type will cast a random cleric
- X spell, having random effects depending upon the spell
- X cast.
- X Cold The damage is done via cold or freezing. Thus, if you
- X are cold resistant, no damage will be done. However,
- X this type of damage also has a chance of destroying
- X potions.
- X Con. Damage of this type has the possibility of being
- X poisoned. If the attack is poisoned, your character will
- X lose 3 to 5 points of constitution in addition to the
- X normal damage taken.
- X Confuse An attack doing damage of this type will confuse you for
- X the number of rounds that would normally be damage.
- X (i.e. if 1d6 is listed for damage, you would be confused
- X for 1d6 rounds). No normal damage is received, however.
- X Curse If an attack using this damage type succeeds, the
- X attacking monster will "steal" one of your intrinsics.
- X Decay This damage type, in addition to doing normal damage,
- X has the capability of decaying organic material. Thus,
- X it can damage armor that is organic in nature (i.e.
- X robes, leather armor, etc.).
- X Dex. Damage of this type has the possibility of being
- X poisoned. If the attack is poisoned, your character will
- X lose 3 to 5 points of dexterity in addition to the
- X normal damage taken.
- X Digest This damage type occurs only in conjunction with the
- X attack type "Engulf." Basically, once the monster has
- X swallowed you whole, any damage done if via digestion in
- X the monster's stomach.
- X Disease In addition to the normal damage done, you also have a
- X chance of becoming sick and eventually dying of it.
- X Disint./Death This type of attack will usually kill you outright.
- X However, if the attack is a disintegration beam and you
- X are wearing armor, your outermost layer of armor will be
- X destroyed instead.
- X Drain Energy Damage of this type is done by draining the amount of
- X damage from your store of energy points instead of from
- X hit points.
- X Drain Life Monsters doing this kind of damage have a chance of
- X draining an experience level from you in addition to the
- X normal damage done.
- X Fire The damage is done via fire or heat. Thus, if you are
- X fire resistant, no damage will be done. This type of
- X damage also has a chance of catching scrolls and
- X spellbooks on fire, and causing potions to boil and
- X burst.
- X Heal This is probably the most unique of all the damage
- X types, and is basically reserved for nurses. If you are
- X wearing any type of armor, or are wielding any weapon
- X when this damage type is done to you, normal damage will
- X occur (unless you are a healer, in which case you'll get
- X a fun message). If, however, you aren't wearing any
- X armor, and are not wielding any weapon, you will
- X actually be healed by the attack, and if already at
- X maximum hit points, there is a chance that your maximum
- X will be increased by one point.
- X Legs Monsters doing this type of damage attack and do damage
- X primarily to your legs. Such damage can incapacitate
- X you and prevent you from walking or fighting, especially
- X if you're carrying a heavy load.
- X Lycanthropy Monsters with this damage type have a chance of not only
- X doing normal damage, but also conferring lycanthropy
- X upon you. If you catch lycanthropy (signified by the
- X message, "You feel feverish."), you will periodically
- X change form into a rat, jackal, or wolf, depending upon
- X which type of lycanthrope you got the disease from.
- X Mag. Mis. Attacks with this damage type are made via magic
- X missiles. If you are magic resistant, no damage will be
- X sustained.
- X Paralyze For most attack types, this kind of damage includes not
- X only the normal physical damage, but also the chance of
- X being paralyzed for a random time period. However, for
- X "Defensive" attacks, no damage is done, and you will be
- X paralyzed for the number of rounds listed as damage.
- X Petrify Monsters doing this type of damage have a chance of
- X turning you to stone. Generally the stoning (as it's
- X called) starts with the limbs, and then proceeds to the
- X rest of the body.
- X Physical The damage done is physical in nature (i.e. a cut to the
- X torso, etc.).
- X Rust Damage of this type has the capability of rusting metal.
- X If the attack type is defensive in nature, the weapon
- X you used to attack can rust. Otherwise, any metal armor
- X you might be wearing can rust.
- X Seduce Monsters with this damage type will attempt to seduce
- X you and will steal as many of your items as possible
- X while they are seducing you. Incubi/Succubi have
- X slightly different effects with this damage type, and
- X can have effects ranging from giving you experience to
- X outright killing you.
- X Shock Damage of this type is done via electrical shock. Thus,
- X if you are shock resistant, no damage will be done.
- X However, this damage also has a chance of destroying
- X wands and rings.
- X Sleep If an attack doing sleep damage succeeds, there is a
- X chance that you will be put to sleep for a random time
- X period in addition to the normal damage. Sleep
- X resistance will prevent you from being put to sleep, but
- X you will still sustain the normal damage.
- X Slow Attacks doing damage of this type have the possibility
- X of not only doing normal damage, but also of slowing you
- X down to normal speed if you are moving at faster than
- X normal speed.
- X Spell Monsters with this damage type will cast a random magic-
- X user spell, having varying effects depending upon the
- X spell cast.
- X Steal Monsters with this damage type will attempt to steal an
- X item from your inventory.
- END_OF_FILE
- if test 51429 -ne `wc -c <'spoilers.xab'`; then
- echo shar: \"'spoilers.xab'\" unpacked with wrong size!
- fi
- # end of 'spoilers.xab'
- fi
- echo shar: End of archive 2 \(of 6\).
- cp /dev/null ark2isdone
- MISSING=""
- for I in 1 2 3 4 5 6 ; do
- if test ! -f ark${I}isdone ; then
- MISSING="${MISSING} ${I}"
- fi
- done
- if test "${MISSING}" = "" ; then
- echo You have unpacked all 6 archives.
- rm -f ark[1-9]isdone
- echo building spoiler file
- cat spoilers.xa[a-f] > spoilers
- else
- echo You still need to unpack the following archives:
- echo " " ${MISSING}
- fi
- ## End of shell archive.
- exit 0
-