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Text File  |  2004-03-05  |  1KB  |  108 lines

  1.  
  2. StandardGOResource object
  3. {
  4.     parentResource = bathtub
  5.  
  6.     meshResourceNameArray
  7.     {
  8.         0 = BathtubModern
  9.     }
  10.     
  11.     walkabilityResourceNameArray
  12.     {
  13.         0 = bathtubModern
  14.     }
  15.     
  16.     roomFunction = bathtub
  17.     
  18.     roomFunctionValue = 1.0   
  19.     
  20.     price = 960
  21.     
  22.     # maps activity name to activity modifier 
  23.     activityModifiers
  24.     {
  25.         bath
  26.         {
  27.             influenceModifiers
  28.             {
  29.                 0
  30.                 {
  31.                     condition = NEED_COMFORT
  32.                     type = value
  33.                     operation = MUL
  34.                     value = 2.02
  35.                 }
  36.                 1
  37.                 {
  38.                     condition = NEED_HYGIENE_BODY
  39.                     type = value
  40.                     operation = MUL
  41.                     value = 2.02
  42.                 }
  43.             }
  44.         }
  45.         
  46.         clean
  47.         {
  48.             influenceModifiers
  49.             {
  50.                 0
  51.                 {
  52.                     condition = NEED_HYGIENE_BODY
  53.                     type = value
  54.                     operation = MUL
  55.                     value = 1.0
  56.                 }
  57.                 1
  58.                 {
  59.                     condition = NEED_TIREDNESS
  60.                     type = value
  61.                     operation = MUL
  62.                     value = 1.0
  63.                 }
  64.                 2
  65.                 {
  66.                     condition = NEED_JUSTICE
  67.                     type = value
  68.                     operation = MUL
  69.                     value = 1.0
  70.                 }
  71.             }
  72.         }
  73.     }
  74.     
  75.     roomFunctions
  76.     {
  77.         bathtub
  78.         {
  79.             0
  80.             {
  81.                 roomType = BATHROOM
  82.                 roomValue = 0.76
  83.             }
  84.         }
  85.     }
  86.  
  87.  
  88.     Wonderlib::ObjectData objectData
  89.     {
  90.         attributes
  91.         {
  92.     
  93.             Wonderlib::Array<Wonderlib::LuaTableEntry> dirtableTextures
  94.             {
  95.  
  96.                 0
  97.                 {
  98.                     int index = 1
  99.                     Wonderlib::String value = bathtubModern
  100.                 }
  101.             }
  102.             int dirtSteps = 4
  103.         }
  104.     }
  105.  
  106.     
  107. }
  108.