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Text File  |  2004-03-05  |  1KB  |  102 lines

  1.  
  2. StandardGOResource object
  3. {
  4.     parentResource = bathtub
  5.  
  6.     meshResourceNameArray
  7.     {
  8.         0 = BathtubDesign
  9.     }
  10.     
  11.     roomFunction = bathtub
  12.     
  13.     roomFunctionValue = 1.0   
  14.     
  15.     price = 1250
  16.     
  17.     activityModifiers
  18.     {
  19.         bath
  20.         {
  21.             influenceModifiers
  22.             {
  23.                 0
  24.                 {
  25.                     condition = NEED_COMFORT
  26.                     type = value
  27.                     operation = MUL
  28.                     value = 2.5
  29.                 }
  30.                 1
  31.                 {
  32.                     condition = NEED_HYGIENE_BODY
  33.                     type = value
  34.                     operation = MUL
  35.                     value = 2.5
  36.                 }
  37.             }
  38.         }
  39.         
  40.         clean
  41.         {
  42.             influenceModifiers
  43.             {
  44.                 0
  45.                 {
  46.                     condition = NEED_HYGIENE_BODY
  47.                     type = value
  48.                     operation = MUL
  49.                     value = 1.0
  50.                 }
  51.                 1
  52.                 {
  53.                     condition = NEED_TIREDNESS
  54.                     type = value
  55.                     operation = MUL
  56.                     value = 1.5
  57.                 }
  58.                 2
  59.                 {
  60.                     condition = NEED_JUSTICE
  61.                     type = value
  62.                     operation = MUL
  63.                     value = 1.5
  64.                 }
  65.             }
  66.         }
  67.     }
  68.     
  69.     roomFunctions
  70.     {
  71.         bathtub
  72.         {
  73.             0
  74.             {
  75.                 roomType = BATHROOM
  76.                 roomValue = 1.0
  77.             }
  78.         }
  79.     }
  80.     
  81.     
  82.     Wonderlib::ObjectData objectData
  83.     {
  84.         attributes
  85.         {
  86.     
  87.             Wonderlib::Array<Wonderlib::LuaTableEntry> dirtableTextures
  88.             {
  89.  
  90.                 0
  91.                 {
  92.                     int index = 1
  93.                     Wonderlib::String value = bathtubDesign
  94.                 }
  95.             }
  96.             int dirtSteps = 4
  97.         }
  98.     }
  99.     
  100.     
  101. }
  102.