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Singles-FrenchVersion-Win95.iso
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data1.cab
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GameObject
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BathtubDesign.ago
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2004-03-05
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102 lines
StandardGOResource object
{
parentResource = bathtub
meshResourceNameArray
{
0 = BathtubDesign
}
roomFunction = bathtub
roomFunctionValue = 1.0
price = 1250
activityModifiers
{
bath
{
influenceModifiers
{
0
{
condition = NEED_COMFORT
type = value
operation = MUL
value = 2.5
}
1
{
condition = NEED_HYGIENE_BODY
type = value
operation = MUL
value = 2.5
}
}
}
clean
{
influenceModifiers
{
0
{
condition = NEED_HYGIENE_BODY
type = value
operation = MUL
value = 1.0
}
1
{
condition = NEED_TIREDNESS
type = value
operation = MUL
value = 1.5
}
2
{
condition = NEED_JUSTICE
type = value
operation = MUL
value = 1.5
}
}
}
}
roomFunctions
{
bathtub
{
0
{
roomType = BATHROOM
roomValue = 1.0
}
}
}
Wonderlib::ObjectData objectData
{
attributes
{
Wonderlib::Array<Wonderlib::LuaTableEntry> dirtableTextures
{
0
{
int index = 1
Wonderlib::String value = bathtubDesign
}
}
int dirtSteps = 4
}
}
}