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THE 21 WONDERS OF SID MEIER'S WORLD
This section provides an alphabetical (as opposed to a
chronological) reference to "wonder working" which should
allow one to check the blueprint (prerequisites, costs and
benefits) against the needs of one's specific situation. It
is designed for quick reference with a few strategic
considerations for game play provided.
Apollo Program
Epoch: Industrial Age
Cost: 600
Requires: Space Flight
Made Obsolete by: Nothing
Function: All civilizations with the technology may begin
building Space Arks.
Notes: The builder of this wonder gets the special benefit
of seeing every city in the as-yet-unexplored world.
J.S. Bach's Cathedral
Epoch: Middle Ages
Cost: 400
Requires: Religion
Made Obsolete by: Nothing
Function: Mollify 2 unhappy people in every city on
continent.
Notes: J.S. Bach's effects are continent wide and should be
built on the most populated land mass. It is particularly
useful at higher difficulty levels, and when representative
governments send troops off to war. This is a key wonder.
Don't miss it.
The Colossus of Rhodes
Epoch: Antiquity
Cost: 200
Requires: Bronze Working
Made Obsolete by: Electricity
Function: One additional arrow of trade is created in every
City Map square which already generates an arrow.
Notes: Wonders don't come cheaper that this. Combine the
Colossus and a representative government and one can watch
the coins pour into the coffers. Electricity is far enough
away to make the Colossus a good investment if built early
on.
Copernicus' Observatory
Epoch: Middle Ages
Cost: 300
Required: Astronomy
Made Obsolete by: Automobile
Function: Doubles the light bulb production in the city
after all adjustments for Libraries, Universities, and
Einsteins.
Notes: One of the less expensive medieval wonders,
Copernicus' Observatory is also one of the quickest to
become obsolete because of the desirability of the
Automobile advance. For smaller empires or those with a
single trading city, this wonder can reap considerable
rewards.
Cure for Cancer
Epoch: Industrial Age
Cost: 600
Requires: Genetic Engineering
Made Obsolete by: Nothing
Function: Creates 1 happy citizen in every city.
Notes: This wonder can usually be put off until one has got
the game locked up and is cruising toward home (or Alpha
Centauri). Its modest affects do not warrant expediency.
Darwin's Voyage
Epoch: Middle Ages
Cost: 300
Requires: Railroad
Made Obsolete by: Nothing
Function: Immediately gives the player the current advance
he is working on, plus one other.
Notes: It often works out such that the player gets the
Darwin's Voyage wonder in the same turn he would have gotten
the advance he is working on. To avoid wasting effort, turn
light bulb product down a couple turns before getting this
wonder.
The Great Library
Epoch: Antiquity
Cost: 300
Requires: Literacy
Made Obsolete by: University
Function: Owner receives any technology that any two other
civilizations have acquired.
Notes: The higher the difficulty level one plays at and the
more isolated one's starting position, the greater the need
for the Library becomes. If safely ahead in the technology
race, one can skip this wonder.
The Great Wall
Epoch: Antiquity
Cost: 300
Requires: Masonry
Made Obsolete by: Gunpowder
Function: In a parley situation, other leaders always offer
a peace treaty.
Notes: The more enemies on one's borders (especially the
Zulus and the Mongols!), the more useful the Great Wall
becomes. Gunpowder often comes quickly however, making its
usefulness short lived.
The Hanging Gardens
Epoch: Antiquity
Cost: 300
Requires: Pottery
Made Obsolete by: Invention
Function: One happy citizen in all of the owner's cities.
Notes: The greater the difficulty level, the greater the
need for the Gardens. Invention comes quickly though at
higher levels, making the Gardens one of the 1st to sink
into obsolescence.
Hoover Dam
Epoch: Industrial
Cost: 600
Requires: Electronics
Made Obsolete by: Nothing
Function: The Hoover Dam is equivalent to having a Hydro
Plant in every city on the continent, increasing production
and reducing pollution.
Notes: The number 2 "must have" wonder, especially if one is
situated on a large chunk of land.
Isaac Newton's College
Epoch: Middle Ages
Cost: 400
Requires: Theory of Gravity
Made Obsolete by: Nuclear Fission
Function: Increase light bulb production of all Libraries
and Universities from 50% each to 83% each (for a total of
166% when both exist).
Notes: This snazzy little number is perfect for the empire
with many cities, producing many light bulbs. The broad
increase in light bulb production lasts for quite a while
although eventually what goes up must come down.
The Lighthouse
Epoch: Antiquity
Cost: 200
Requires: Map Making
Made Obsolete by: Magnetism
Function: All ships given 1 extra movement point per turn.
Notes: The Lighthouse is one of the two cheapest wonders and
expires rather painlessly with Magnetism and its Frigates.
It can greatly aid the player initially stuck on a small
island.
Magellan's Expedition
Epoch: Middle Ages
Cost: 400
Requires: Navigation
Made Obsolete by: Nothing
Function: Increases ship movement rates by one point per
turn.
Notes: One of the 2 medieval wonders that never become
obsolete, Magellan's Expedition can be very useful
(particularly on a world with a small land mass) in
establishing a permanent naval tradition. If sea control
looks like it might be an issue, set sails for the
Expedition.
Manhattan Project
Epoch: Industrial
Cost: 600
Requires: Nuclear Fission
Made Obsolete by: Nothing
Function: Allows all civilizations with Rocketry to build
Nuclear units.
Notes: Someone is going to build the Project and open the
nuclear can of worms -- and everyone will benefit or suffer
equally (except for the 20 Civilization points to the
builder). All things considered, one should spend the 600
resource units in something more permanently useful to one's
civilization.
Michaelangelo's Chapel
Epoch: Middle Ages
Cost: 300
Requires: Religion
Made Obsolete by: Communism
Function: Cathedral improvement effect increase by 50%,
making 6 unhappy citizens content in the city.
Notes: While one of the less expensive of the medieval
wonders, the time between the discoveries of Religion and
Communism can be all too short. If one builds this wonder, a
massive cathedral construction program must be undertaken to
enjoy its benefits (which can be very impractical).
The Oracle
Epoch: Antiquity
Cost: 300
Requires: Mysticism
Made Obsolete by: Religion
Function: Doubles the effect of Temple improvements.
Notes: One of the better ancient wonders, the Oracle can
often avert a player's need for costly Colosseums until
Cathedrals can be built. Consequently, the Oracle is a good
sacrifice.
The Pyramids
Epoch: Antiquity
Cost: 300
Requires: Masonry
Made Obsolete by: Communism
Function: The owner may change governments without passing
through Anarchy and may choose from any of the 5 government
types, even if yet undiscovered.
Notes: The greatest ancient wonder, the Pyramids have the
longest life and much to offer. Being able to switch between
wartime and peacetime governments with the ease of drawing
and holstering a pistol is an incredible advantage.
SETI Program
Epoch: Industrial
Cost: 600
Requires: Computers
Made Obsolete by: Nothing
Function Increases light bulb production in all cities by
50% after all adjustments for Libraries, Universities, and
Einsteins.
Notes: Possession of this wonder might make pursuing
Futuristic Advances more worthwhile than 'going hedonistic'
once all advances have been made.
Shakespeare's Theatre
Epoch: Middle Ages
Cost: 400
Requires: Medicine
Made Obsolete by: Electronics
Function: All unhappy citizens in the city stay content.
Notes: Shakespeare's Theatre creates a unique (though brief)
opportunity under a representative government to both
increase the population of a city by creating Elvii there
and having several "We Love the President" days, and also to
send a massive army from the city off to war.
United Nations
Epoch: Industrial
Cost: 600
Requires: Communism
Made Obsolete by: Communism
Function: Modern equivalent of the Great Wall.
Notes: It seems other civilizations are less trustworthy in
modern times, and peace treaties aren't worth the paper
they're printed on. Sneak attacks abound, but the allure of
a promised peace still beckons. Even with the United Nations
wonder, don't count on peace lasting long.
Women's Suffrage
Epoch: Industrial
Cost: 600
Requires: Industrialization
Made Obsolete by: Nothing
Function: In a representative government, one less unhappy
person is generated when an air unit is built or other
military units leave their home city.
Notes: By far the best wonder of the world to have. Reducing
the greatest obstacle to military expansion under the highly
productive representative governments, this wonder is the
equivalent of Thor's Hammer or Zeus' Bolt.
- Elliott
elliott@oliafd.afd.olivetti.com
...!{ philabs | yale | oliveb | decvax | iscuva}!oliafd!elliott