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sc2.txt
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1998-06-02
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Hi all.
I figured it was about time someone posted a solution to Starcon 2. I've
typed up my notes. It's not perfectly complete, but here goes. I finished
the game for the third time, a couple of hours ago.
For locations, I use a fairly obvious abbreviation style:
B Kepler IIB = Beta Kepler, planet II, second moon, etc.
First, a list of homeworlds.
Zoq-Fot-Pik 400.0 : 543.7
Spathi 241.6 : 368.7
Pkunk G Krueger
Druuge Z Persei I
Thraddash D Draconis I
Chenjesu, Mmrnmhrm Procyon
Slylandro B Corvi
Yehat G Serpentis
Shofixti D Gorno
Umgah B Orionis
Syreen Betelgeuse
Supox B Librae
Orz 371.3 : 253.7
Utwig B Aquarii
Arilou NE "star" in QuasiSpace
VUX A Cerenkov
Ur-Quan, Kohr-Ah Crateris or Crucis (I think D Crucis).
Ilwrath Tauri
Mycon 629,1 : 220.8
Now, a list of QuasiSpace portal destinations.
QUASI REAL
544 : 532 36 : 633
530 : 528 775 : 890
520 : 540 584 : 621
488 : 538 973 : 315
476 : 496 616 : 412
466 : 514 230 : 399
458 : 492 858 : 18
448 : 504 560 : 955
468 : 464 921 : 610
520 : 514 011 : 940
506 : 474 190 : 092 (Sol)
516 : 466 567 : 121
476 : 458 409 : 774
502 : 460 318 : 450
Okay. Here's a walkthrough for the game.
Fly to Earth. Complete the minor tasks the Starbase commander gives you. Get the
Spathi ship from Pluto. Mine nearby stars until you have OK weapons and fuel (you
need at least 100+ fuel on ship). Fly to the Ur-Quan wreck on A Pavonis. Get the
warp pod. On the 17th of each month, a portal to QuasiSpace opens near the
Chandrasekhar cluster. It stays open for 3 days. Enter it, and fly to the NE
"star". This will take you to the Arilou, who will turn the warp pod into a
portal generator. Now, you'll be able to teleport across the galaxy. Use the
portals as described above. Visit all the rainbow worlds (I forgot to bring their
locations to the computer lab, I'll post their locations later). Meet the
Melnorme at Alpha Centauri. The rainbow worlds will get you 5000 credits; this is
enough to buy ALL the technologies and ALL the hints they offer. Visit the Pkunk.
Tell them you seek truth. They'll give you some ships. Sell them off, get better
weapons etc for your flagship. When the Spathi slave-shield themselves, they'll
leave you an Umgah hyperwave caster on the moon of their homeworld. Take the
caster to the Ilwrath homeworld. Use it; tell the Ilwrath to attack the
Thraddash. Visit the Shofixti. Talk to ZEX at A Cerenkov I. Get the VUX beast
from D Lyncis I. Return it to ZEX. Take the Shofixti females back to Tanaka.
Visit the Syreen. Tell them the Mycon ruined their homeworld. Get the Mycon Egg
Sac from B Copernicus I. Take it to the Syreen. Get the Syreen ships from E.
Camelopardalis. Tell the Mycon about the Syreen's
suggested world. The Mycon will leave the area. Get the solar generator from B
Brahe. Use it at Procyon. This will free the Chmmr. Once the Shofixti have
reproduced, get a Shofixti ship. Visit the Yehat, and show them the Shofixti.
This will plunge them into civil war (this is good). A good way to get RU's at
this point is to let the rebels give you ships, then sell them off for 2000 or so
RU's each. Visit the Druuge. Trade the Mycon Egg Sac for the Rosy Sphere. Visit
the Thraddash. Steal the Aqua Helix from Z Draconis. Visit the Utwig. Visit the
Supox. Get the Ultron. Use the Rosy Sphere, the Aqua Helix, and the Clear Spindle
(which you got from the Pkunk) to fix the Ultron. Give the Ultron to the Utwig.
Get the Bomb from Z Hyades VIB. Visit the Orz. Shuttle between D Vulpeculae and
the Orz homeworld until the Orz let you land on D Vulpeculae. Get the Taalo
Shield. Visit the Umgah. Ask about their Pet until they attack you. Return to the
Arilou, ask about the Umgah. Revisit the Umgah. Revisit the Arilou. Return to the
Umgah homeworld. Talk to the Talking Pet. He'll send 10 Umgah ships against you.
Defeat them, and take the Pet. Now, you're almost finished. Go the Chmmr. They'll
amplify the Bomb. Go to D Crateris. Use the Talking Pet. The Ur-Quan guards will
leave. Attack the sa-matra. After a big fight (hope you bought some Chmmr
Avatars!), you'll blow up the sa-matra. Hooray, the game's over.
Obviously, you'll need to mine planets or go on "hunting expeditions" from time
to time to keep yourself in RU's. The 5000 credits from the Melnorme should help
enormously. There's a lot to do besides this, but this is all that's critical for
completing the game.
If I left out anything, feel free to post.
If anyone wants to reward my effort, they can mail me spoilers for Wiz 7, in
which I am thoroughly stuck.
Enjoy .
repost ends ---