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___STAR______________________________________________________________
/ ________ ______ ________ ____ _____ \
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| | || | | || | | ~` / | / |
| | || | | || | | /\ \ | |\ \ |
| | || | | ~' | | || | | || | |
| | ~' / | __ | | || | | || | |
| |_______/ |__/ \__| |___||___| |___||___| |
| _________ ______ ________ ______ _________ ______ |
| | | / \ | \ / \ | | / \ |
| | ____| / __ \ | __ \ / __ \ | ____| / __ \ |
| | | | || | | || | | || | | | | ||___| |
| | |___ | || | | || | | ||___| | |___ \_ \_ |
| | ____| | || | | ~` / | | ____ | ____| \_ \_ |
| | | | || | | /\ \ | || | | | ____\, \ |
| | | | || | | || | | || | | |____ | || | |
| | | \ ~' / | || | \ ~' / | | \ ~' / |
| |___| \______/ |___||___| \______/ |_______| \______/tm|
\______________________________________________________________ ___/
WARS
Walkthru for
"DARK FORCES"
================
The Missions
================
Specific locations of objects and items parallel the format of the LADATA info
on your screen: (X/Y/Z). The position may not be exact because enemies
carrying Code Keys, for example, may move around a bit. The first Mission is
given as a complete walkthru to give you an idea of what to do; later missions
are less detailed to let *you* uncover the details. Thus, if you follow the
walkthrus below, you won't see *all* areas in each Mission. You will,
however, accomplish all of your objectives. Also, the secrets are listed
separately, for those whose wish to skip them, or find them on their own.
The enemies you'll discover are yours to handle as you will. I haven't
described their location or numbers because that varies with the difficulty
setting of the mission. Also, I've largely avoided specifying the contents of
secret areas because this also apparently varies with the difficulty setting.
I've (subjectively) rated the difficulty of each mission from low, moderate,
medium, to high. Give me feedback if you disagree with my rating.
Prologue Mission I: The Death Star Plans: Operation Skyhook: Phase 2
========================================================================
Location: Imperial Secret Base, Danuta
Objectives: - Find and retrieve the Death Star plans
- Return to your ship on the roof of the base
Difficulty: Low
Trivia: The (first) Death Star, constructed in orbit around the planet
Despayre in the Horuz system, measured 120 km in diameter. It was
populated by 27048 officers; 774576 troops, pilots, and crew; close to 400000
support crew; and over 25000 stormtroopers. That's no small moon!
The shortest mission with the longest title! To get the Red Key, go outside
the complex to Floor 0. As you exit Floor 1, there will be two doors in front
of you: one to your left, one to your right. Go in either one, and shoot any
stormtroopers. There will be an elevator which you will take up a level.
Shoot any enemies; the Imperial officer is the one with the Red Key, around
(0234/24.0/0165). Run over the key and go back to Floor 1. Now you can go
through the Red Key door (0258/1.0/0292) and take the elevator up a level.
In the Red Key area, there is a switch on the wall. Press the switch at
(0264/20.0/0341) and jump down to Floor 1. There will be a new area now open,
to the right of where you started the game. Kill any enemies there.
SECRET 1: In this new area there is a switch on the wall. Press this
(0227/0.1/0335) and return to the Red Key area (Floor 2). Go to the round
switch again, and look across the hallway. There will be a 'closet' that has
opened up. To get to it, you must run fast (hold down the left [SHIFT] key)
and jump [X] at the last moment.
SECRET 2: Go outside to Floor 0 again. Check your map with [TAB]. You exited
Floor 1 at a location of 6:00 on an analog clock; on the outside wall there
are two caves. Enter the one at 10:00 (0116/-2.0/0383); turn on your
headlight. Run and jump to get a revive (0158/22.4/0423); exit the cave via
the other hole at (0173/2.1/0428).
Go back into the new area. Take the round elevator up to Floor 2. Shoot any
enemies. Go up to the northeastmost part of the Floor (don't fall off!). Point
yourself west. You should see a ledge on the outer wall that has a shield
unit on it. Back up as far east as your can go, and take a running jump to
reach the ledge. Pick up the shields. Jump down to Floor 0.
SECRET 3: Go to the new area 2 again, and go to the southmost point, where it
forms a little 'peninsula'. There is another peninsula for the east side of
this Floor. You must jump across from the west side to the east side. (It may
help to use the Map view.) It *is* possible to run and jump almost immediately
and reach the other side.
SECRET 4: Go to the northeast corner of this Floor, and point yourself to the
northeast. You should be able to see a ledge in the outer wall. Back up a
ways, and run and jump onto the ledge. Enter the passageway. You cannot open
the door on your right (0446/-9.0/0284). Go deeper into the cave until you hit
a wall (0380/24.0/0362). Open the wall to reveal a switch. Press the switch
(0393/24.1/0398) to open the door by the cave mouth.
SECRET 5: Go through the open doorway and press the switch on the wall at
(0458/-9.0/0258). This will lower the wall. Drop down. Now you're on Floor 0
again, but to your left will be a new area. Go through the door at
(0442/-9.0/0282) then hit the switch at (0459/-9.0/0260) to open the second
door. This area contains IR Goggles, shields, batteries, medikits and
stormtroopers. Go to door of the "Emperor's Lounge" at (0538/-9.0/0234),
containing several interrogator droids. This room gets its name from the
pictures of Emperor Palpatine on the walls.
Go to the new area and take go down stairs behind the round elevator.
SECRET 6: Behind the first door at (0171/-13.0/0349) is a stormtrooper and a
brownish mechanism, which is part of the elevator mechanism. If you have
followed this walkthru so far, the elevator will be at the upper level,
allowing you to step into the secret area behind the mechanism at
(0163/-14.0/0338) and pick up some energy cells and shield units.
Continue down and past the holo of the Death Star, turn left down the hallway.
You will see an Imperial officer behind a counter. Shoot him and any others.
Behind the counter is a switch at (0330/-20.0/0275) which will open the wall
behind you. Go into this new room and take the red circuit board. "This is
too easy. Now to get to my ship!"
SECRET 7: Go through the door to the north and go *past* the door of the round
elevator until you reach a lone stormtrooper. Blast him. Now face east. Go up
to the wall and open it at (0345/-20.0/0342). It will turn, and you must move
ahead to enter the room. Blast the stormtroopers and soldiers. Pick up the
energy packs, shield units, and batteries. To exit, go back up to the wall
and open it again.
Now take the round elevator up. Blast any stormtroopers here. (In this
courtyard, you can open a grate in front of a duct leading down. If you take
this, you will land right where you started, which is kind of pointless. This
is presumably how Kyle entered the Imperial Base in the first place.)
If you've got the Death Star plans, your ship will drop down into the
courtyard. You've accomplished your objectives! (Hit [ESC] to end.)
Mission II: After the Massacre
==================================
Location: Talay: Tak Base
Objectives: - Find and restart hydro-electric power generator
- Find some clues to the Dark Trooper
- Return to the landing area
Difficulty: Moderate
Trivia: Contrary to popular assumption, the white armour that stormtroopers
wear is not meant solely to withstand blaster fire. Rather, it is an
armoured spacesuit that allows them to withstand the vacuum of space. Debate
in the Usenet newsgroup rec.arts.sf.starwars has centred on the possibility
that stormtroopers are clones.
Before you begin, note that because the power is off, doors will not function
and many areas are dangerously dark. So restoring power is your first
objective. Go up steps (0123/0.5/0190) into the "fort" structure -- explore it
on your way back. Head east to the wall, around (0177/14.0/xxxx), and pick off
enemies below. Jump down. Cross the bridge, exit the room to the south. Enter
the dark structure (0390/2.0/0143) and eliminate all enemies.
SECRET 1: There is a secret door at (0413/2.0/0072).
Go into the room (0427/4.0/0072) and exit to the west, towards the
canal. You'll see a platform in the water surrounded by three spiral arms.
Run along one of the arms and go to the centre of the platform. The switch
(0225/2.0/0023) turns on the power. Get onto one of the now-turning arms and
back the way you came.
Head north, the east to rotating arm bridge control room (0473/2.0/0263). The
switch (0450/2.0/0290) rotates the bridge so you can get halfway across;
then, another switch (0402/6.0/0344) rotates the bridge so you can get the
rest of the way across.
Keep heading north, blasting opponents and crouching under a door
(0482/-2.0/0662) to get past it. Enter a building thru a door (0392/7.0/0649)
and wipe out all opponents. Take the spiral staircase up, and go thru a door
(0440/19.0/0709) and you'll find the broken Dark Trooper weapon
(0480/16.0/0709).
SECRET 2: Go back down into the main room and thru a door at (0353/7.0/0688)
into another room and thru another door at (0278/9.0/0736). Crouch to hit
"hand" switch (0322/11.0/0726); turn around to get items in a low space.
Exit this building.
SECRET 3: Go around the building until you see the waterfall. Crouch down and
open a secret door at (0482/-2.0/0662) to get items.
Get into the water and follow it south; to your right will be an area with
MediKits, shields, and ammo. Go *back* north the way you came. Leave this
area. The door at (0394/5.0/0486) is shut, so jump out the southeast window.
Cross rotating arm bridge. Cross the bridge over the canal. Open the door at
(0181/2.0/0209) to re-enter the fort. Behind one door at (0165/0.0/0203) is an
extra life; then go thru another door (0142/0.0/0203) and up the stairs. Head
west, bypassing the steps you used to enter the fort in the first place. Look
for the circular staircase down to the landing area.
Mission III: The Subterranean Hideout
=========================================
Location: Anoat City
Objective: - Find the Imperial weapons engineer Moff Rebus
Difficulty: Medium
Trivia: The Anoat system is adjacent to the Hoth system; it was here that Han
Solo evaded his Imperial pursuers after the evacuation of Echo Base in _The
Empire Strikes Back_.
Explore the landing area, knocking off any Probots. Then go to the Main Gates
switch (0315/0.0/0188) which controls the four gates. Hit it once to open Gate
1.
Gate 1 (west):
SECRET 1: When you come to the first falls, run and jump straight ahead onto
a narrow ledge around the inside of the circular "cascade". Edge around until
you find the cave at (-183/-4.0/0272).
Follow the flow and go down the first falls; get out of sludge to area your
right.
SECRET 2: There is a secret door at (0250/-20.0/0285).
SECRET 3: While in the secret 2 room, open another secret door at
(0247/-20.0/0272).
Take the elevator up (0248/-20.0/0306) to find a switch (0259/-4.0/0344) to
raise the sludge level in the main (figure 8-shaped) pool. Return to the flow,
and into the "Lagoon". Watch out for Dianoga and find the door
(0070/-66.0/0305) to get TDs, ammo, and MediKits. Behind another door
(0091/-66.0/0211) you'll find more supplies and an elevator (0120/8.0/0165) to
get you back to the landing area. Go and activate the Main Gates switch again.
Gate 2 (north face, west gate): Again into the flow, get out on your left this
time, and activate the switch (0261/-5.0/0319) which opens a door
(0290/-10.0/0312). Get into the muck and follow it thru the now-open doorway
to the "central sluice area" -- open the door (0350/-40.0/0471), followed
by another door, and a switch; then just follow the drain. You'll find
ammo (0508/5.0/0324) if you take the double-S curves at the far east. (Watch
out for Dianoga at the end outflow!) Activate the Main Gates switch once
again.
Gate 3 (north face, east gate): Get out of the sewage on your right, and go up
an elevator to find a switch (0377/0.0/0299) which lowers the level of sludge
directly outside (watch thru the window!). Now go out and take the door
(0355/-11.0/297). Find a switch (0317/-4.0/0344) to raise the level in the
main sludge pool. (No, you can't jump thru the window to the north passage.)
Follow the sludge out, jumping over the pillars (0363/-16.0/0339) to the
central sluice area and down the drain again. Activate the Main Gates switch
yet again.
Gate 4 (east): This area is not essential, but you may pick up a few items.
Follow thru as before.
Activate Main Gates switch so that Gate 2 is open. Return to Gate 2 area.
Take the passage in the north end of the figure 8-shaped pool
(0287/-10.0/0378)
SECRET 4: Go south into a dark "swimming pool" area. Open secret door
(0192/-6.0/0348) to find a lot of ammo.
SECRET 5: Go along a north passageway now, until you find a waterfall. Behind
the waterfall (0169/-9.0/0538) at the extreme north end is a secret area.
Follow the flow until you get to a series of large pillars. A switch
(0185/-25.0/0427) raises a platform you area standing on, allowing you to jump
across the pillars. Jump to the first platform in front of you to your left,
then to the one on your right, then to the ledge.
Follow the ledge, until you see an area on your left. Make a running jump
south across the sludge. The first set of doors will open automatically. Open
the double set of "eye" doors. There are stairs at the south end of this
room. Take them up and you will find Moff Rebus (0105/7.0/0295).
Mission IV: Imperial Weapons Research Facility
==================================================
Location: The Planet Fest
Objectives: - Infiltrate the base and find some samples of the metal that
they are testing
- Return to the landing area
Difficulty: Medium
When exploring the surface of the planet, it'll help to point yourself down a
bit so as not to fall off the cliffs.
SECRET 1: Take the narrow ledge (0263/-11.0/0399) and jump north across to
(0209/-11.0/0421). Take an elevator (0244/-10.0/0455) to get to items.
To get to the facility, you'll have to cross the narrow bridge
(0202/-12.0/0294). Run across a small chasm, then a larger one heading
northwest to (0105/-5.0/0400). Find the access shaft (-005/1.0/0322) and jump
down! There's a chamber to the east with ammo, batteries, and IR goggles.
Stuck at (0035/-38.0/0254)? While crouching, jump up. Follow the shafts
south until you are inside the facility.
Go up the stairs. To open the east door (0104/-27.0/0183), you must hit the
switch (-082/-28.0/0181) at the west end first. Now *run* to the door before
it closes. Continue around, up and elevator, then south, and down another
elevator. There's a room of shields (-015/-22.0/-040).
SECRET 2: There's a secret room at (-273/-3.0/0086)
Head up stairs north into a room; take stairs (-261/-5.0/0145) up. Open a
door (-146/5.0/0224) and take elevator (-113/38.0/0218) up. You need Code Key
5, held by an Officer in this room. Also, the switch (-062/39.0/0244) opens
a set of doors (-118/7.0/0265) needed later. Now, go back east the way you
came and enter the code (-043/-17.0/-014) to open the door behind you
(-063/-18.0/0004).
Thru the doorway, you'll go up a circular stairway, down a hallway, and thru
a door at the end (-019/44.0/0097). In this room there's a window, from
which you'll see a central platform served by a rotating-arm bridge. The left
switch (-041/44.0/0093) controls the arm height; the right switch
(-041/44.0/0105) controls the arm's rotation. Align the bridge with one of
the three doors you can access from the circular stairway. Look out the
window and refer to your map to make sure the bridge is aligned properly. Go
thru one of the three doorways (-138/-6.0/0027), (-175/10.0/0078), or
(-144/34/0168), across the bridge to the central pillar and hit a switch
(-101/-6.0/0085), (-107/10.0/0091), or (-100/34.0/0114). After you hit a
switch, you'll have to return to the control room and realign the bridge for
the next switch.
After all switches are thrown, the door to the right of the window in the
control room will be open (-030/44.0/0121). Align the walkway bridge with the
final door, at 3:00 of the circular area; this will allow you access to the
central platform (-044/54.0/0128) and the Phrik metal (-091/51.0/0102). The
pillar will go up and down; scoot off where you got on. To exit, you cannot go
back the way you came; you'll have to go further west, to where you obtained
the Code Key.
SECRET 3: You must cross a platform to get to the door with the red circle.
Drop down to the floor here. Go to (-164/-15.0/0252) to see a moving
vertical wall with a red switch. Shoot the switch. Go around to the other
side and drop down. The door at (-100/-32.0/0244) will now be open, allowing
you to get supplies. To get back up, take the elevator at (-153/-31.0/0244).
At the door with the red circle (-146/5.0/0224) take a left and head north.
SECRET 4: Secret room at (-167/7.0/0277)
Go thru the now-open doorway (-118/7.0/0280) and head north. Hit a switch
(-038/0.0/0452) to lower the barrier to the outside (-089/0.0/0405). Find a
Shield Supercharge (-083/0.0/0481). Take the elevator (0014/0.0/0450) and go
back to the landing area.
SECRETs 5: ???
BONUS SECRET SECRET: Turn on LAIMLAME and LAPOGO. Jump off the ledge at your
start point, heading north. Turn around and go to (0274/-132.0/0519),
pointing south. You'll pop up to a super-secret room, with a chain
dangling from the ceiling. Open the super-secret door at (0271/-1.0/0491) to
see a defenseless Ewok being held prisoner. Ewoks really take it on the chin
in DF.
Mission V: The Blood Moon
=============================
Location: Gromas Mines
Objectives: - Locate the reactor and set the sequencer charge
- Get back to the ship
Difficulty: Low
Enter the facility at the far east end. Take the elevator (0350/-2.0/0347). Go
up the stairs and find the Fusion Cutter at (0258/29.0/0339). Go east thru the
door at (0219/30.0/0330) past the turbine, thru the door at (0147/30.0/0351).
SECRET 1: Find supplies behind a secret door at (0119/18.0/0332)
SECRET 2: Open secret door at (0072/21.0/0309) to get shields, and...
SECRET 3: Go west to open door (0057/20.0/0295) to get TDs and ammo, then...
SECRET 4: Go east to open door (0086/20.0/0294) to get shields.
Continue west until you get to room with the slow up-'n'-down turbine. The
door at (-371/30.0/0309) *won't* open yet. Jump onto the turbine. Jump out
into the east tunnel near the bottom of the shaft. Go along the tunnel. When
you come to a smaller "press" in your path, run and jump over the shaft when
it's in the upright position.
You need the Blue Key to open the door at (-183/-32.0/0303). To get the Blue
Key, continue down the tunnel and jump to the key at (-001/-33.0/0414). Jump
back, and open the Blue Key door. Continue down the tunnel, jumping down the
last shaft. Keep going until you reach a platform in an open area. Run and
jump to another platform to the east. Follow that tunnel until you reach a
seeming dead end at an open area (-093/-40.0/0339). Carefully edge forward
onto a platform directly below. Then run and jump to the west tunnel. Follow
it until an elevator brings you to the reactor floor.
The reactor is at (-408/-91.0/0357). As soon as you plant the sequencer
charge, switch to TDs to better handle the DT exoskeleton. You'll find an
extra life at (-295/-96.1/0494). Tale the elevator at (-325/-96.0/0335) up.
The door at (-371/30.0/0309) will now be open.
Hit the switch at (-379/30.0/0304) which will open the door at
(-376/31.0/0238) and the rest down the hall. As you start down the hall,
the doors will begin to close. Run down the hall to get out. If you get
stuck behind one of the doors there will be a switch behind it at
(-362/31.0/xxxx) that will open it, so you can return to the main control
switch and try again.
Jump into the east canyon; take the tunnel at (-279/0.0/0083). Jump up into
the canyon at (0084/-2.0/0385 to meet your ship at (-185/9.0/0503).
Mission VI: Crix Madine's Fate
==================================
Location: Imperial Detention Facility, Orinackra
Objectives: - Find Crix Madine
Difficulty: High
Trivia: General Crix Madine is from Corellia. He specializes in covert
operations, and was responsible for engineering the mission of a strike team
taking the shuttle Tyderium to destroy the shield generators which protected
the second Death Star in _Return of the Jedi_.
There are six levels in the detention centre. I won't refer to their symbols,
but rather to their level provided by the map. Thus, Madine is believed to
be on level S1. For the record, here are the colours of the symbols and the
corresponding levels:
green = Floor 0
red = S1
blue = S2
orange = S3
grey = S4
pale blue = S5
There are two elevators: the west one and the east one. The west elevator
cycles between levels 0, S2, S4, S5, 0, etc. The east elevator cycles between
levels S5, S3, S1, S5, etc. The only level with access to both elevators is
S5.
Summon the floating platform by hitting the switch at (0144/128.0/0002). Get
on the platform and as it travels back, shoot a switch at the other end at
(0118/128.0/0202) to open the doors where the platform docks. Enter the
facility.
(What does the switch at (0116/128.0/0224) do??)
Switch at (0169/148.0/0383) opens access to another switch at
(0147/110.0/0427). Go up to Floor 0 (green detention level). There is a door
requiring a Red Key at (0102/128.0/0467).
SECRET 1: Throw TD at wall at (0106/128.0/0433).
SECRET 2: To get to the "Smoking Room", jump up to a hole at (90/128.0/0447).
Take the west elevator to level S2. An officer here carries Code Key 3. Use
this code at (0141/65.0/0477) to open door at (0185/64.0/0487).
SECRET 3: Blow the wall at (0143/64.0/0515).
SECRET 4: Blow the wall at (0108/64.0/0441).
SECRET 5: Blow the wall at (0155/64.0/0441). The switch at (0134/64.0/0429)
triggers an elevator. Go down to find stuff.
SECRET 6: Blow the wall at 0103/64.0/0504).
Take the elevator down to S4. Jump into vent at (0160/-2.0/0507). The switch
at (0182/-1.0/0502) briefly turns off the magnetic lock at (0207/-1.0/0536).
Run thru. A switch at (0232/0.0/0559) toggles the doors at (0195/0.0/0566) and
(0195/0.0/0551): one open, the other closed. This new area contains prisoners.
To deactivate the maglock to leave, crouch and press the switch at
(0246/-1.0/0523).
Take the elevator down to S5. The maglock at (0066/-32.0/0476) flickers off
periodically, allowing you to walk thru.
SECRET 7: Blow the crack at (0023/-32.0/0400). Open secret door at
(0114/-36.0/0354).
Go thru this level until you see a switch thru a window. Shoot the switch thru
the window to open the door at (0176/-32.0/0373)! Pass thru the door at
(0232/-32.0/0443) and put your gas mask on. Go thru the maglock while
flickering, and pick up the Red Key at (0356/-32.0/0444). Go to the east
elevator.
Take the east elevator up to S3. Get Code Keys 4 and 5 from officers. Enter
Code 5 at (0252/33.0/0570) to open door at (0270/36.0/0456). Enter Code 4 at
(0252/33.0/057) to open door at (0341/48.0/0463).
Take the east elevator up to S1. Get Code Keys 1 and 2 from officers. The
door at (0159/96.0/0554) will *not* open for you.
Take the east elevator down to S5. Use the switch outside the elevator to
send it up once, to level S3. Go thru level S5 to the west elevator (remember
to shoot the switch to open the door). Take the west elevator to level 0. Get
out and use the external switch to send the elevator to the next level down.
Open Red Key door at (0102/128.0/0467). Note the schematic on the wall: it will
help you thru the next part.
Go to hole at (0108/128.0/0439) and jump thru another hole into a vent at
(0112/128.0/0444). Crouch to open door at (0121/115.0/0456). Jump onto top of
the west elevator; open door at (0128/76.0/0466). Run and jump across the
chasm between elevators and across the east elevator. You will find the
graffiti "Ewoks Suck" on the walls at (0190/46.0/0466). Jump up a few ledges
into the garbage compactor.
Jump onto the moving "press" in the north chamber. Run and jump over the
central "press-o'-death" onto the south moving press. Run and jump over it
again to the northwest press. Finally, jump across to the platform on the
west end. Go thru the door at (0175/90.0/0623).
Set off the mine to blow the wall at (0203/91.0/0647). Enter Code 2 at
(0165/98.0/0594) to open the doors. Madine is at (0135/95.0/0614). Note that
entering Code 1 will open the doors at (0145/97.0/0669). Entering a code of
XXX will open the doors at (0145/97.0/0641).
SECRETs 8-14: ???
Mission VII: Deadly Cargo
=============================
Location: Ramsees Hed Docking Port, Cal-Seti
Objectives: - Place the tracking device in the rear of the smuggler ship
Difficulty: Moderate
A switch at (-225/-40.0/0729) open the big door at (-215/-40.0/0701). The
switch at (-182/-41.0/0691) will lower the door onto your head! Find the
Yellow Key at (-287/-40.0/0576).
SECRET 1: To get some shields, shoot the Power Generating Units to open a
secret hole at (-277/-40.0/0639).
Go thru door at (-150/-40.0/0628). The switch at (-086/-56.0/0523) shifts a
couple of "barriers" west (watch your map!). A switch at (-057/-56.0/0540)
shifts them east partially. A switch at (-051/-56.0/0458 shifts them east
more. Taking the platform at (-034/-54.0/0466) up will shift the barriers
east the rest of the way. Walk over the left barrier and go south; go
south, then west to raising platform. Jump down. Take another platform up at
(-136/-40.0/0445). Jump to the platform along the south end, which will go
up. Enter door at (-177/8.00/0368).
Head south. Find lots of items behind door at (-237/8.0/0288). The infamous
"Imperial Bathroom" is at (-160/8.0/0161). To find the Red Key, go thru door
at (-212/8.0/0197) and take elevator down. Jump into pit. You'll find the Red
Key at (-215/-16.0/0068). Jump into small "closet" at (-216/-16.0/0152) and
find an extra life.
SECRET 2: Continue south, to where Gran are bombing you. Shoot switch at
(-154/15.0/0020) to lower platform. Go up and pick up items.
To get back to the Red Key area, stand on the 'platform' and shoot the switch
at (-215/-16.0/0154). The Red Key is used on the door at (-144/8.0/0169).
You'll find the Blue Key at (-239/11.0/-144). Go back the way you came, north.
SECRET 3: Blow open crate at (-238/17.0/0588) to get mortars.
SECRET 4: Blow open crate at (-238/9.0/0571) to get mortars
SECRET 5: Blow open crate at (-238/25.0/0483) to get items.
Continue north. One of the crates on a ledge at (-286/-8.0/0661) lists '1 Ton
Rubber Duck' as its contents. You need the Blue Key at the door at
(-223/9.0/0594). Go thru doors at (-203/16.0/-011) and (-180/9.0/0843). Hit
[space] at (-222/9.0/0944) to affix the device.
SECRETs 6-7: ???
Mission VIII: Ice Station Beta
==================================
Location: Robotics Construction Facility, Anteevy
Objectives: - Infiltrate the facility
- Set Sequencer Charges 1, 2, and 3
- Return to the landing area
Difficulty: Moderate
Trivia: Snowtroopers are the elite stormtrooper corps trained to operate in
frigid climates. Oddly, there are no snowtroopers at Ice Station Beta.
SECRET 1: When you start the level, inch westward and drop down onto the ledge
in front of you (044/2.0/493). Head north and crouch to enter the passage at
(0039/2.0/0488). Note that this cave is shaped like the head of Max the
rabbit, from LA's Sam & Max Hit the Road game.
Head west along the south end of the complex; take a right at a fork at
(-083/0.0/0326). When you get to the chasm, *carefully* jump down to get the
Ice Cleats at (-346/-10.0/0342). Jump out; then run and jump across the
chasm. Keep going until you get to the waterfall at (-036/-2.0/0200), and
enter the passage behind it. Pick up ammo and supplies. Go up the stairs at
(-042/2.0/-0160) and jump into the stream. Jump out to your left and find the
Blue Key at (260/17.0/0222). You can now either go back to the Blue Key door
(337/16.0/0170), or jump to the conveyor from this ledge. Either way you will
end up on this conveyor, which takes you west.
Look through the window on your right side at (-138/16/0243). Shoot the switch
at (-182/14.0/0289) to open the door ahead of you. Get onto the next conveyor.
Be careful when you make the next right: run thru the doorway when it opens, or
you'll get caught in a crusher at (-213/18.0/0179). Jump into the industrial
waste and then *run* onto the three rising platforms at (-271/6.5/0191). Get
onto the next conveyor.
Jump to the switch at (-452/13.0/0152) and pull it: this will open another
door that otherwise blocks your path at (-433/13.0/0210). Get the Shield
Supercharge, then jump back onto the conveyor.
SECRET 2: Jump into the room with the rotating "humanoid" holo, and get
supplies.
You'll have to run and jump across the gap in the conveyors ahead, then thru
the window into the room on your right at (-415/10/0247). Shoot the officer
here and get the Red Key. It's not clear what the switch at (-398/10.0/0262)
does -- although it does have a picture of a fan.
SECRET 3: Go thru the south door at (-410/10.0/0247) to get supplies.
Exit the room thru the north door at (-410/10.0/0274). Get gas mask at
(-376/10.0/0306). Hit the switch at (-366/10.0/0306) to briefly open the door
at (-371/10.0/0287). Enter the passageway. Head north. Around a corner a
switch (-335/10.0/0289) will open a couple of doors at (-301/16.0/0287) and
(-300/16.0/0293) that allow access the fan shaft. But first shut off the fan
by hitting the switch at (-295/16.0/0287). Go into the fan shaft and drop
down between the blades. At the bottom, pick up the Revive, which you'll
likely need.
Run and jump over the industrial waste in each of the three chambers to set
the charges, at (-128/-44.0/0392), (-128/-44.0/0193), and (-300/-44.0/0293)
in any order. Turn around and fight off the Stage 2 Dark Trooper which is now
attacking you (the DT will be released in the chamber in which you set your
final charge). Enter a hallway at (-210/-40.0/0340).
SECRET 4: When you open one of the doors in this area, a panel at
(-220/-40.0/0391 will open, revealing some supplies.
Depending on the level of difficulty you selected for this mission, 1 to 3
Stage 2 DTs will attack you here. A switch at (-346/-40.0/0309) opens the door.
Run and jump across to the steps and return to your ship at (050/8.0/0452).
SECRETs 5-9: ???
Mission IX: The Death Mark
==============================
Location: Nar Shaddaa, The Vertical City
Objectives: - Find Imperial Navigational evidence
Difficulty: Moderate
Trivia: Nar Shaddaa spaceport is located on a moon orbiting the planet Nar
Hutta. This "vertical city" is home to smugglers and pirates. It first
appeared in the Dark Horse Comics series _Dark Empire_. Nar Shaddaa is a
"wretched hive of scum and villainy". :)
Drop down to the floor of the chamber.
SECRET 1: *RUN* past the moving block; shoot or hit switch at (-021/0.0/-082)
to stop the block. Get Mortar Gun and shells by crouching at (-020/0.0/-101).
Hit switch at (0138/0.0/-082). *RUN* across the chamber to (-031/0.0/-131).
Crouch to enter; get Yellow Key at (-051/-4.0/-111). Take elevator up. Open
Yellow Key door at (-040/27.0/-087). Head west; take door at
(-140/12.0/-156); continue west; take door at (-358/12.0/-172). Take rising
half-circle platform up.
Open hidden door at (-349/36.0/-142). Take elevator down. Find extra life at
(-295/0.0/-120). Go back the way you came. Go south; take door at
(-281/36.0/-198). Cross the bridge. Get Fusion Cutter from room at
(-239/36.0/-154).
SECRET 2: Open "door" at (-214/36.0/-166). Go under crushers; to your left is
a secret area with items.
Go back to the bridge; jump to the platform to the west. Go thru the left
door. Go thru the repulsor fields: left, right, left.
SECRET 3: After going left and right thru the repulsor fields, open secret
door at (-296/24.0/-235) to get items.
Go around the corner and kill the Trandoshan, and get his Concussion Rifle.
Go back out to the platform; go thru the right door. Go east. Enter building
at (-046/24.0/-307) up stairs. Get Red Key at (-048/32.0/-334). Enter
another building (thru the Red Key door?) at (-109/24.0/-325); go up stairs.
SECRET 4: Run and jump thru the window south into other building to get
mortars. Jump back into the building you came from.
SECRET 5: Run and jump thru the window north into another building, and north
again into yet another building. From (-157/40.0/-227) looking east, jump to
the narrow ledge on the right. Follow the passage; jump north to secret area
and extra life. Go thru door and take elevator down to get more supplies. Go
back out into open area.
Head southwest. If you go thru door at (-395/30.0/-448), *DON'T* try to jump
across: you won't make it! Hit switch at (-561/30.0/-434) to release
Trandoshan behind you. (Anyone know how to open the other doors here?) Go
down stairs at (-485/30.0/-461). Find the Blue Key at (-468/22.0/-391). Open
Blue Key door at (-370/27.0/-360). Head north, then east around the
semicircular hallway, then across the catwalk. Get Imperial Nava Card at
(-043/24.0/0002).
SECRETS 6-10: ???
Mission X: Jabba's Revenge
===============================
Location: Jabba the Hutt's Ship
Objectives: - Get your gear back
- Locate the Nava Card
- Rescue Jan
Difficulty: Medium
Trivia: A scene of Han Solo meeting Jabba the Hutt was filmed for the original
_Star Wars_ film. In this scene, Jabba is merely a human. George Lucas
intended to create a more exotic-looking Jabba, but didn't have the budget.
Dissatisfied with the scene, it was cut from the film.
Kill the Kell Dragon(s) with your bare fists, then kill the Gran and take his
TDs. Go into east chamber. Hit switch at (0474/-48.0/0046), which raises the
dark "trim" along the bottom of the outside of the structure in the middle
of the chamber. Jump up onto this trim, on the west side. Go along it,
hugging the wall, then go to the other side. Jump across the "hallway" to get
Blue Key (0474/-36.0/0125). Open Blue Key door (0479/-48.0/0246) and go thru
it. Run and jump west to niche.
SECRET 1: Open secret door (0317/-47.0/0213) to get items.
Edge along the wall on the narrow ledge, heading south. Hit the switch
(0264/-46.0/0170) to open the door (0356/-47.0/0237). Enter this room and
get your gear back by jumping at (0337/-47.0/0278). Hit switch at
(0313/-47.0/0242) to raise the floor outside, which allows you to go further
west.
Hit switch at (0249/-46.0/0361) to lower stairs at (0264/-46.0/0323) outside.
Go up stairs, and go thru door (0383/-40.0/0340) and find the Red Key
(0361/-40.0/0464). Go back out and thru the Red Key door at (0424/-40.0/0346).
Take elevator (0558/-39.0/0501) up. Hit switch at (0505/-28.0/0516) to raise
bridge briefly. Run north across it.
SECRET 2: Turn back towards the ledge you came from while on the bridge.
Hurry and jump into the room just east of it.
SECRET 3: (How do you get to this???) Find items at (0492/-14.0/0655).
SECRET 4: Jump across to other room. Go down stairs, open door and find
items.
Go west. Take elevator up (0319/-27.0/0573); run and jump north across gap.
Jump down the triangular hole to (0363/-44.0/0759). Find Yellow Key at
(0381/-38.0/0737). Get back up by hitting switch (0428/-44.0/0754), which
briefly brings down the elevator. Open Yellow Key door at (0444/-16.0/0781).
Go up spiral stairs and keep going!
SECRET 5: Open the fresco of Jabba at (0302/0.0/0291) to get items. Thanks,
Jabba!
Nava Card is in a room thru door at (0471/5.0/0352), at (0461/5.0/0375). Leave
this room an go thru door at (0484/1.0/0129). Jump down and kill Kell
Dragon(s).
SECRET 6: Open door (0422/-6.0/0049) to get stuff.
Hit switch at (0368/0.0/0096) to raise floor level. Head north.
SECRET 7: Hit switch at (0391/0.0/0155) to get supplies.
Head west, down stairs. Go around pit on a ledge, hugging the wall. Go to the
northeast corner, face south. Run and jump to the *second* (southmost)
compartment. (If you fall into the pit, hit switch at (0278/-18.0/-007) to
get out.)
You're now in the detention area. Run and jump across to the west side. (If
you fall into this pit, go to the southeast corner elevator.) Jan is behind
the door at (0191/-32.0/-048).
SECRETs 8-10: ???
Mission XI: The Imperial Mask
==================================
Location: Imperial City, Coruscant
Objectives: - Locate the I.S.O. building.
- Crack the main vault. Insert the Nava Card into the decoder and
get the decoded data tapes.
- Meet Jan back at the ship.
Difficulty: Medium
Trivia: Now the home of the Emperor, the Imperial City on the planet Coruscant
was also the seat of power for the Old Republic. It is continually being
rebuilt upon old layers of itself. This city was first described in Timothy
Zahn's book _Heir to the Empire_, and also appeared in the comic series _Dark
Empire_.
Leave landing area. Head east, then north to get supplies.
SECRET 1: Drop onto platform east of you. Open door (0924/170.5/0478) and
take elevator up. Collect items. Go back the way you came.
Head south into square area. Take southwest elevator, then head south.
SECRET 2: Hit hidden switch at (0385/100.5/0043) to reveal a switch. Shoot
this switch to raise platform. Get items. Hit switch at (0386/124.5/0038) to
lower platform.
Go west; then up stairs at (0323/100.5/-042). Get items. Head east. Take
elevator; head south. Get Blue Key at (0302/196.0/-312). Go south and get
items. Run and jump east to other rooftop. Take door at (0370/196.0/-251).
SECRET 3: Go into the northeast alcove as the platform descends. Open hidden
door to get items.
At the bottom, go east thru two doors and up stairs. Open door at
(0932/105.0/-207) and go up elevator. There are two doors ahead: enter the
right door first and get items. Then take the left door. Hit switch at
(0894/142.0/-129) to open vent shaft to the left. Crouch and hit switch a
few times at (0925/142.0/-131) to move centre block closer to the vent opening
so you can run and jump into it (check your map). Hit switch at
(0813/152.0/-188) to open access ahead of you. Get Red Key at
(0802/143.0/-291). Hit switch at (0818/142.0/-265) to open door to courtyard.
Open Red Key door at (0859/142.0/-251). Go east and take elevator. Open door
at (0829/194.0/-334); hit switch at (0814/194.0/-384) to reveal door at
(0811/194.0/-190). Take elevator down. Welcome to the Hexagon!
____________6_
/\___________x/\ LEGEND:
1/x/\__________/\ \ x - switch location
In --> / /\___ ___/\ \ n - switch number
/ / / /\ /\ \ \ \
/_/_/_/_COMPUTER_\_\_\_x5 Switch Location:
2\x\ \ \ CORE / / / / 1: (0882/64.0/-186)
\ \ \ \/______\/ / / / 2: (0852/64.0/-262)
\ \ \/___ ___\/ / / 3: (0901/64.0/-325)
\ \/__________\/x/4 4: (0982/64.0/-313)
\/x___________\/ 5: (1011/64.0/-238)
3 6: (0962/64.0/-175)
First, open all doors in the outer ring (i.e., set each switch to open,
closed, closed; or black, red, red) in this order: 1, 6, 5, 4, 3, 2 (going
around the outer ring clockwise). Now you'll have to set the switches to
allow you to access the Computer Core. Start at switch 1, and go around the
outer ring counterclockwise, setting the switches according to the chart
below.
Switch Position
====== ========
1. closed, closed, open
2. closed, closed, open
3. closed, closed, open
4. closed, open, closed
5. closed, open, closed
6. open, closed, closed
(The "open" and "closed" above refer to the doors located at the vertex of the
hexagon proximal to the switch, in order, from outer to inner rings.)
In the Computer Core there are two switches: first hit the one at
(0924/66.0/-262), then the one at (0925/66.0/-238). Head west; press
switches at (0853/44.0/-233) and (0852/44.0/-268) to reveal a switch at
(0858/44.0/-250). Take the data tapes at (0860/44.0/-239). The door behind
you (0827/44.0/-248) will open. Follow the tunnel, then head northeast. Go
up the elevator, then north to your ship--which is gone! ("Boba Fett!?
Where!?" :) Shoot him down, and Jan will return.
SECRETs 4-5:???
Mission XII: Smuggler's Hijack
===================================
Location: Imperial Fuel Station, Ergo
Objectives: - Get on board the smuggler ship.
- Hijack the smuggler ship.
Difficulty: Moderate
Go south and hit "hand" switch at (-058/0.0/0032). Get into elevator and press
the switch at (-068/0.0/-051) to take it up. Take circular stairway down and
open the sliding semicircular door at the bottom to enter the outer ring.
Enter the "cantina" at (0242/0.0/-295); get the Blue Key from an officer. Go
thru sliding doors at (0149/0.0/-551) and go up stairs. Face the courtyard at
(0004/16.0/-458). Run and jump across to central "cylinder". Go across the
rotating arm bridge to the southwest cylinder. Hit switch at (-136/16.0/-480)
and immediately run backwards onto the bridge. It will rotate to the
northeast cylinder.
SECRET 1: Get onto the northeast cylinder. Open secret door at
(0016/16.0/-255); drop down to collect items. Crouch and hit switch at
(0020/-16.0/-269) to raise the platform and exit.
Hit switch at (-020/16.0/-316) and run backwards onto the bridge again. It will
rotate to the northwest cylinder. Get off and head northwest; enter the
elevator at (-289/16.0/-255). Hit switch (-298/16.0/-253) to go up. Exit; go
down hallway and up stairs.
SECRET 2: Use the Blue Key to access storage at (-175/74.0/-330).
Go thru one of the side doors (-169/74.0/-366) or (-139/74.0/-323) and go to
the "honeycomb" map/switch at (-191/74.0/-320). Hit this switch *once*. Go
back to the northwest cylinder. Jump down into the courtyard; an elevator
(0022/-15.0/-469) in the southeast cylinder will take you back up. Take
stairs down to the outer ring. Go to the newly opened door at
(-339/0.0/-210). Go up stairs and into elevator at (-351/17.0/-207); hit
switch at (-361/17.0/-210) to go down. Enter the "white area".
Go northwest; take Yellow Key from officer at (-611/0.0/-029). Open the
Yellow Key door at (-557/-3.0/-142). "OK, Jan. Smuggler ship secured." Hit
switch at (-579/-3.0/-140). "Now launching. See you on the dark side."
Mission XIII: The Stowaway
===============================
Location: The Executor
Objectives: - Reach the cargo bay safely.
- Activate the cargo shuttle system.
- Jump into the cargo ship and ride to the Arc Hammer
Difficulty: Low
Trivia: The _Executor_ is a Super-class Star Destroyer, serving a Lord Darth
Vader's flagship. At 8000 m in length, it is five times larger than an
Imperial-class Star Destroyer. It was destroyed during the Battle of Endor in
_Return of the Jedi_.
Go down stairs at (-849/-31.0/0225). Hit switch (-917/-55.0/0120) to lower
platform; hit switch at (-924/-54.0/0114) to go up. Head south and west. The
switch at (-1112/-32.0/0146) briefly opens blast door above. Approach the
blast door, which will raise a platform; step thru the open doorway. Go north
thru door at (-1158/-16.0/0208); take platform down, then head east and take
platform up. Head south and take platform up. Go east and take platform at
(-810/65.0/0154) up. Run and jump across five elevated platforms.
SECRET 1: On the fifth platform, hit switch at (-670/92.0/0197). Jump north
to newly opened alcove containing supplies. Jump back onto the platform.
Jump to platform to the east. Go thru the door at (-627/92.0/0180).
SECRET 2: Take platform at (-594/93.0/0208) down. Crouch at (-595/-8.0/0138)
to open secret door.
Open door at (-565/92.0/0173) and face DT(s). If you're still alive, continue
east thru doorway at (-375/92.0/0178). Welcome to the Cargo Shuttle Bay! Now
you must prepare the Cargo Shuttle for departure. Hit switch at
(-242/92.0/0150) to move shuttle out of the first bay. Go thru door at
(-265/92.0/0095). Hit switch at (-172/92.0/0153) to move shuttle into the
next bay. Continue east thru door at (-164/92.0/0094). Hit left switch at
(-098/92.0/0117) to rotate the shuttle, then the right switch at
(-098/92.0/0109) to dock it. Take south door at (-117/97.0/0039). Continue
until you're in the shuttle. "Here we go."
Mission XIV: The Dark Awakening
====================================
Location: The Arc Hammer
Objectives: - Set Sequencer Charges 1, 2, and 3.
- Get to the shuttle bay and escape with an Imperial Shuttle.
Difficulty: High
Exit the shuttle. Take platform at (-010/91.0/0182) down. Go south around the
QS100 Welding Arm and hit switch at (-166/90.0/0138). Go back around the
welder and take the platform up again. You will now be able to access a door
at (-053/122/0243). Continue to (-175/128.0/0164) where you'll summon an
elevator to take down.
Go thru doorway at (-199/96.0/0116). Hit switch at (-330/101/0085). Run and
jump to door with the red circle at (-283/96.0/0028) which will be open
briefly. Confront DT(s). Continue ahead, taking platform up at
(-166/97.0/-077). Cross catwalk and head west, then up stairs. Hit switch at
(-467/126.0/0023) and go up stairs again(!).
Run and jump north across to narrow ledge. (Behind you on a pillar is a red
switch--anyone got it to work?) Follow ledge along. Run and jump east to
alcove, and continue north. Crouch at (-415/128.0/0280) and follow tunnels
along until you jump down. Shoot switch at (-454/100.0/0183); this will allow
you to set the first Sequencer Charge at (-440/100.0/0157). "That's one."
Take elevator at (-424/100.0/0238) up. Follow tunnels back out. Go east into
elevator at (-378/128.0/0278). Hit hand switch at (-357/128.0/0285) to go
down. At the hallway with rising and falling pillars, jump onto the south
pillar first. Get off into small alcove to the west; then run and jump north
across to the alcove across the hall; get onto next pillar, to the west.
SECRET 1: From the pillar, go north into a short tunnel. Welcome to the
Intergalactic Room of Pancakes--you'll soon *be* one! The idea is to run
across the room, hiding in small holes at the east and west sides of the
room. The secret part is at the north end.
Go across the pillars westward. Don't try to go against the conveyor.
SECRET 2: Run and jump west across to the other side. Run and jump east to
alcove at (-442/64.0/0411).
Jump down; take elevator at (-507/33.0/0490) up. At (-483/64.0/0557) point
yourself northeast; run across. Set Sequencer Charge 2 at (-464/64.0/0638).
"For freedom."
Run and jump across to the east side. Ride along the conveyor. Run and jump
across to the west side. Go thru now-open door at (-500/64.0/0418). Hit
switch at (-519/64.0/0369) to take elevator down. Go thru door at
(-541/0.0/0274). Get on conveyor at (-562/0.0/0384). You'll turn a corner,
then see an obstacle coming. Duck! (If you fall, take elevator at
(-598/-16.0/0099) to get back up.) If you need supplies, go thru door at
(-553/0.0/0121). Get onto next conveyor at (-574/-1.0/0136). Shoot the switch
on your right to open the door ahead. Continue north thru the door at
(-724/0.0/0354), until you get to the next conveyor. Take a right! Continue
on. You'll come to a stop; get back on; take a left. Jump a barrier, then
duck under the next one. Take a left, then duck! Jump south over barrier to
next conveyor, then onto an elevator. Continue to the end and hit switch at
(-595/48.0/0054) to shut conveyor off.
Jump down. Head east and south. You'll see a row at five red switches at
(-489/16.0/-139). Your goal is to make the wall to your left appear like this:
___
| ____
|_____| |
|____
This should work: hit the leftmost switch 4 times, the next one once, the next
four times, the next three times, and the last one 5 times.
Go up elevator at (-552/16.0/-048) and thru newly opened doorway at
(-534/64.0/-078); head south. Shoot switch at (-484/64.0/-239); now plant the
final Sequencer Charge at (-458/64.0/-225). Get into elevator and hit switch
at (-529/64.0/-271) to go down. Go to the southwest hangar bay and drop
down. Hit switch at (-659/-113.0/-557). Face the last DARK TROOPER. If you
survive, go into the northeast hangar bay and open door at (-484/-96.0/-375)
and find an Imperial Shuttle. The Arc Hammer will be destroyed ("An
unfortunate setback."), but have we seen the last of the Dark Troopers...?
_______________________________________________________________1996
Maikel Gijsbers
maikel.gijsbers@tip.nl
http://www.tip.nl/users/maikel.gijsbers