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- ULTIMA IX : ASCENSION
- The Frequently Asked Questions List
- Version 1.15 - 22 June 1997
-
-
- Compiled by Lawrence Deneault (Sith Dragon).
- Formerly compiled by Adrian Yau (Sagacious Dragon)
-
- Copyright (c) 1995-1997. All rights reserved
-
-
-
- Introduction
-
- 1.1 Objective
-
- This FAQ was created with the intention to answer some Frequently Asked
- Questions on Usenet regarding Ultima IX: Ascension, which is currently in
- development.
-
- Hopefully, this document will also serve to dispel the many rumors that
- have been circulating in the Ultima and CRPG communities.
-
- This FAQ was suggested by Brian Martin, Design Coordinator of the
- Ultima IX project, who has provided most of the information you will find
- here.
-
- 1.2 Disclaimer
-
- Please keep in mind that Ultima IX is still in development and, as such,
- nothing about it is set in stone. The game design could possibly change by
- the time it is released.
-
- Unless stated, all information presented in this FAQ has been confirmed by
- Origin.
-
- 1.3 Trademarks
-
- Ultima, Britannia, Origin are all registered trademarks of Origin Systems,
- Inc. The Avatar, Serpent Isle, Pagan and Ascension are likewise
- trademarks of Origin Systems, Inc. Origin Systems Inc. is a subsidiary of
- Electronic Arts.
-
- All other brands and names are properties of their respective owners.
-
- 1.4 Acronyms
-
- UIV/V/VI/VII/VIII/IX Ultimas 4/5/6/7/8/9
- SI Ultima 7 part 2: Serpent Isle
- <NEW>Changes from last version
-
- 1.5 Spoiler Warning
-
- There will be spoilers for gamers who have yet to play the previous
- Ultimas. Sections 2.2 - 2.4 (Background Info) contains most of the
- spoilers.
-
-
-
- Background
-
- 2.1 What is Ultima?
-
- For those unfamiliar with Ultima, it is a line of computer games of the
- Role Playing Game (RPG) genre produced by Origin Systems. Currently,
- there are thirteen games in the series (fourteen if you include Akalabeth).
-
- For more information about Ultima, refer to the Web at:
-
- The Ultima Dragons Homepage
- The Origin Systems Homepage
-
- or in the Ultima Dragons newsgroup
-
- rec.games.computer.ultima-dragons.
-
- 2.2 Who is The Avatar?
-
- The Avatar is the main character of the Ultima series from Ultima IV
- onward. The Avatar is the champion of virtue in the games. The concept of
- virtues (philosophical values) is a main feature of the Ultima games.
-
- 2.3 Who is The Guardian?
-
- The Guardian is the main antagonist in the current trilogy (Ultimas VII-
- IX). He first appeared in Ultima VII, where he attempted to gain control of
- Britannia. He has been depicted as being a red humanoid with glowing
- yellow eyes.
-
- 2.4 The Guardian Trilogy so far.
-
- In Ultima VII -- The Black Gate, The Avatar is summoned to Britannia
- and uncovers The Guardian's plans to gain control of the world with
- Batlin's help. Naturally The Avatar foils The Guardian's plans and Batlin
- flees Britannia.
-
- In Ultima Underworld 2 -- The Labyrinth of Worlds, The Guardian makes
- another attempt on Britannia by encasing The Avatar and Lord British's
- castle within a dome of blackrock. The Avatar travels to other Guardian-
- dominated worlds to gain the power necessary to free the castle.
-
- In Ultima VII, Part Two -- Serpent Isle, The Avatar follows the trail Batlin
- has set to the Serpent Isle. The Avatar discovers a land on the verge of
- destruction from the forces of Imbalance. In restoring Balance to Serpent
- Isle, The Avatar falls into The Guardian's trap.
-
- In Ultima VIII -- Pagan, The Guardian banishes The Avatar to the world
- of Pagan. There, the Avatar seeks a way home to Britannia.
-
- 2.5 The Official Ultima VIII -Pagan End Sequence
-
- From the five blackrock fragments, The Avatar recreates the Blackrock
- Obelisk of the Great Temple. The pyramid shaped obelisk is a black gate
- which takes The Avatar into the Nexus of the Worlds -- the place with the
- white pillars. Upon entering the Nexus, a person is taken to where they
- most desire to go.
-
- The Avatar is taken back to Britannia, where he appears wearing the suit
- of the Titan of Ether. However, Britannia is unlike the one we remember.
- The sky is blood red, rivers of molten lava flow across the land and
- dragons swoop about in the sky. The Guardian's head is carved into a
- mountain.
-
- 2.5.1 Has the Guardian conquered Britannia?
-
- Presumably yes, but we'll have to play the game to discover how far his
- power extends.
-
-
-
- Plot
-
- 3.1 Why is Ultima IX called 'Ascension'?
-
- There is no official explanation from Origin as it would probably give
- away the plot. However, the general concensus is that The Avatar will
- "ascend" to being a fully-realized Titan of Ether in order to defeat The
- Guardian.
-
- 3.2 General plot features of Ultima IX
-
- 3.2.1 How much of the plot has been worked out?
-
- At this point in the development of Ultima IX, it is safe to say that the
- main plot has been scripted. Voice acting for the cutscenes has already
- been recorded so it is too late to change the major plotlines, but it is likely
- that Origin is still working out the side quests and the easter eggs.
-
- Likewise, Origin has already done much of the town and dungeon design
- and is currently stocking them with items, people and monsters.
-
- 3.2.2 What's the story about?
-
- Ultima IX is the final chapter in what has been coined the 'trilogy of
- trilogies' and will continue the story from Ultima VIII and wrap up the
- Guardian saga (UVII-IX).
-
- The game designers have also revealed that they intend to resolve
- everything about Ultima; right from the beginning of Ultima. Many
- artifacts and locations from past Ultimas will be brought back in Ultima
- IX.
-
- 3.2.3 Philosophical elements
-
- Starting from Ultima IV, the series has always had a plot based around a
- system of ethics. The concept of The Avatar and the Britannian Virtues
- will play a key and central role in the game.
-
- 3.2.4 Plot Non-Linearity
-
- Ultima IX will feature a non-linear plot. Quests need not be done in a
- specific order and there will be many ways to solve puzzles.
-
- 3.2.5 Sideplots
-
- We have been promised that there will be plenty of sideplots (minor quests
- unrelated to the major storyline) and lots of easter eggs.
-
- 3.3 The Avatar's Character
-
- 3.3.1 Character Transfer.
-
- Transferring your character of The Avatar was a feature of the older
- Ultimas (this option was left out from Ultima VII onwards). Can we
- transfer the Avatar's stats from Ultima VIII? They're not sure if it will be
- implemented.
-
- 3.3.2 Will the Avatar retain the powers gained in UVIII?
-
- In short, no. Building up the character of the Avatar is part of an RPG. The
- Avatar will have to work to gain strength and powers in Ultima IX. By the
- end of the game, the player should have fully explored the powers of the
- Titan of Ether.
-
- 3.3.3Will The Avatar be back in Ultima X?
-
- Lord British has indicated that Ultima IX will be the last Ultima to feature
- The Avatar as the protagonist. Whether this means he will be killed or will
- become an NPC is unknown. Additionally, whether or not Britannia will
- survive Ultima IX remains to be seen.
-
- 3.4 Companions and Party Members
-
- 3.4.1 Will companions from previous Ultimas appear in Ultima IX?
-
- Yes, the companions will return. However it has yet to be confirmed if they
- will join the Avatar's party.
-
- Other characters with sufficient reason to have a long lifespan will also
- appear in Ultima IX. In general, these are characters from other worlds.
-
- 3.4.2 Will Dupre return?
-
- In short, yes, according to Lord British. It is doubtful that Dupre will
- return as a party member, however. Origin has hinted in the past that
- Dupre would return in an NPC role, such as having a cameo appearance
- sometime during the course of the game.
-
- 3.4.3 Will there be party members in Ultima IX?
-
- Yes, there will be party members in UIX. Though there is no confirmation
- on who they will be.
-
- 3.4.4 How many party members can I have? I want an army!
-
- The total number of party members has yet yet to be decided. Do you really
- want an army of people chanting "Feed Me!"?
-
- 3.4.5 Will Lord British actually help to save Britannia in Ultima IX?
-
- Although Lord British has been less-than-helpful in past Ultimas, Origin
- has stated that Lord British will actually join The Avatar's party at some
- point in Ultima IX to help defeat The Guardian.
-
- 3.5 Magic
-
- 3.5.1 How important is magic in the plot of Ultima IX?
-
- Magic will play an integral part of the game.
-
- 3.5.2 What sort of magic system will be implemented?
-
- Even though the magic system in UVIII was very interesting, it was
- complicated and ended up being cumbersome. Ultima IX will return to the
- spell book system similar to Ultima VII.
-
- In addition to the standard form of Britannian magic, Origin has indicated
- that a new form of ritual-driven magic will also be present in Ultima IX.
- Origin did not specify how the ritualistic magic would work because the
- system was being designed at the time, but they did say that it was going to
- be very impressive.
-
- 3.5.3 Will reagents still be used for the magic system?
-
- Yes, traditional Britannian reagants will be used.
-
- 3.5.3.1 Am I going to spend most of the game searching for the reagents in
- my backpack?
-
- No. Reagents will be stored in containers that automaticaly organize and
- optimize their contents. There will be slots in a bag for each reagent, with
- its symbol and quantity easily available.
-
- 3.5.4 Will party members be able to cast spells?
-
- They're not telling.
-
- 3.6 Miscellaneous Plot Questions
-
- 3.6.1 Will dragons be involved in the storyline?
-
- Definitely yes, but not the Ultima-type. In addition to the cinematic
- screenshots featuring dragons, the Ultima VIII end sequence shows
- dragons flying about the sky. Furthermore, Lord British also mentions
- dragons as a form of transportation in Britannia (letter to fans in Ultima
- VIII patch kit). In an interview, Lord British also mentions taming dragons
- will be a major plot in the game.
-
- 3.6.2 How much time has passed since Ultima VIII: Pagan?
-
- No one knows for certain, but we can presume that many hundreds of years
- have passed since The Avatar was last in Brtiannia. Since Lord British
- ages at a significantly slower rate than Britannians (he hardly aged in the
- two hundred years between Ultimas VI and VII: The Black Gate), the new
- cinematic screenshots show him to be well into his sixties or seventies,
- indicating that much time has passed.
-
- Alternatively, The Guardian may have aged Lord British prematurely to
- further torture the conquered monarch. Whichever the case may be, we will
- not know for certain until the game is released.
-
- 3.7 The Ending
-
- Will the Guardian finally be defeated for good? Will the Avatar or
- Britannia still exist after UIX? They're not telling :)
-
-
-
- Gameplay Issues
-
- 4.1 Will Ultima IX use the same engine as UVIII?
-
- No. Holding with Origin tradition, each new Ultima involves new
- technology. Every new numeral has a totally new engine (U7SI is not
- considered a new numeral). Ultima IX will feature a 3-D polygon-based
- engine with a rotatable point of view, or "camera".
-
- 4.2 World interaction
-
- Ultima VIII was a step back from previous Ultimas in terms of interaction
- with the world and its objects. Sitting down was something we missed
- most. However, Origin has promised that interaction will be greatly
- improved in Ultima IX -- in fact we'll see more of it in Ultima IX than in
- any other Ultima.
-
- 4.2.1 Okay. Origin talks the talk about incredible world interaction, but do
- they walk the walk? I mean I want a real Britannia to adventure in.
-
- Origin is going to great lengths to make Britannia as real a gaming world
- as possible. In past Ultimas, Origin has always tried to establish a feeling
- of realism by the inclusion of as much real-world physics as the current
- technology would support. Ultima IX will be no different.
-
- In the February 1997 issue of the German gaming magazine PowerPlay,
- Origin has outlined for the first time the depths of the physics they have
- modeled for Britannia:
-
- If a player fires an arrow and it misses its intended target, it will continue
- on its trajectory and stick into the ground until it is retrieved.
-
- If the player picks up an empty barrel and throws it into water, it will float
- on the surface. If the barrel happens to be partially full it will float lower in
- the water. If the barrel is full, it will sink to the bottom.
-
- In addition to what Origin has said about the physics in the game, the
- screenshots from the game appear to support the idea that the game's
- engine generates a center of gravity for each object in the game and it will
- balance or lean accordingly.
-
- 4.3 Will Ultima IX still use the menu system for conversations?
-
- Prior to the menu system which was first introduced in Ultima VII,
- conversations with other characters was carried out by typing keywords.
- Ultima IX will use a similar conversation menu system, but with an
- improved approach, which feels more like a conversation in the real world,
- and every click will be relevant.
-
- 4.4 Movement
-
- 4.4.1 Will there still be jumping and climbing?
-
- One important feature of Ultima VIII was the ability to jump and climb.
- Unfortunately, there were just too many puzzles dependant on jumping
- skills. Origin is not revealing whether Ultima IX will have jumping and
- climbing. However, what's certain is that we will not have the arcade
- action of Ultima VIII.
-
- 4.4.2 Will the Avatar be able to swim?
-
- In the February 1997 issue of the German gaming magazine PowerPlay,
- Origin states that The Avatar definitely will have the ability to swim in
- Ultima IX.
-
- 4.5 Combat
-
- Combat in UVIII was an RPGer's nightmare, basically a session of frenzied
- mouse clicking. Though blocking and kicking actions were implemented
- they were rarely used. It all came down to the weapon's power and the
- dexterity of the Avatar in avoiding getting knocked down.
-
- 4.5.1 What will combat be like in Ultima IX?
-
- Origin has promised that there will be a new and inventive method of
- combat -- one far different from that of UVIII, which should come as a
- great relief to most players. However, the design team will not reveal any
- further.
-
- 4.5.2 Will there be two combat models, realtime and turnbased?
-
- The design team hopes to incorporate this into the game. However, the
- code has yet to be written, so it's unconfirmed.
-
- 4.5.3 Will combat combine the keyboard and mouse?
-
- No.
-
- 4.5.4 Will there be more monsters?
-
- Since each monster required hundreds of frames of animation, Ultima VIII
- only had a small selection due to space and budget constraints. Ultima IX
- will have feature a much greater variety since it will be released on CD-
- ROM and space is no longer a consideration.
-
- 4.5.5 Will there be resurrection for the Avatar?
-
- The Avatar, if killed, will probably be resurrected in some manner.
-
- 4.6 Graphics
-
- 4.6.1 Characters
-
- 4.6.1.1 Will there be an option for a female Avatar?
-
- Yes. This was not included in Ultima VIII due to the number of animation
- frames required. 1,200 frames were used for The Avatar alone!
-
- 4.6.1.2 Will there be character portraits?
-
- Ultimas VI and VII featured character portraits when conversing with
- others. In SI this was taken a step further by using digitized photos for
- many of the portraits. This feature was sorely missed in UVIII. Portraits
- will not be implemented in the same manner as in the previous games. In
- Ultima IX, the "camera" will zoom in on the conversations to such a
- degree that near-portrait detail will be achieved. NPC portraits will be
- actually be animated texturemaps superimposed on the NPC's polygon
- face.
-
- 4.6.1.3 Will there be live actors and movie cut scenes?
-
- No. There will not be any live actors or video footage in Ultima IX, but
- there will many rendered cut scenes throughout the game. These cutscenes
- will not limit the non-linearity of the game. There will also be a method to
- review all the cutscenes you've been through.
-
- The rendered cutscenes, called "sendings" in the game, will play a pivotal
- role to the plot of Ultima IX. The sendings are actually the dreams of Lord
- British, which are being given to him by The Guardian, and will give The
- Avatar insight into events that he would not otherwise be aware of.
-
- 4.6.2 Weather
-
- 4.6.2.1 Will we see the return of night and day?
-
- This is a definite yes.
-
- 4.6.2.2 How about the seasons and weather?
-
- Clouds and weather such as rain, lightning storms will be implemented in
- Ultima IX. However, they're still unsure about the seasons.
-
- 4.6.3 Inventory
-
- 4.6.3.1 Will inventory have a graphical interface?
-
- Yes.
-
- 4.6.3.2 Will there still be paperdolling in inventory?
-
- Paperdolling was first introduced in SI. The inventory screen actually
- showed the character wearing and holding equipped items and weapons.
- This feature will be included in Ultima IX. In addition, characters in the
- game will also have this feature.
-
- 4.6.3.4 Will Ultima IX pause when I check my inventory?
-
- Yes. Origin finally realized that it's not fun getting creamed by an Orc
- when you're looking for that yellow potion that always hides behind a ham.
- :-)
-
- 4.6.4 Map
-
- 4.6.4.1 Will it be a mono- (U7) or dual-scaled map (U5)?
-
- There have been past indications which indicate a leaning towards a dual-
- or multi-scale map (see Lord British's letter to Ultima fans, in the Ultima
- VIII patch upgrade). However, it has been decided that multi-scale maps
- are expensive, as spells for each map scale have to be rewritten. On the
- other hand, monoscale maps although capable of having detailed graphics
- have resulted in smaller worlds. Large worlds on monoscale maps of high
- detail results in long travel times. A decision has been made about the
- mapping style of the game but Origin are not releasing any details just yet.
-
- 4.6.4.2 What sort of perspective will Ultima IX use?
-
- Ultima IX will have a isometric view like the previous Ultimas.
-
- 4.6.4.3 Will a rotating perspective be used?
-
- The isometric perspective used in UVII and UVIII had a problem of not
- being able to see behind walls and the items dropped behind them. Quite a
- few gamers have suggested a rotating perspective be used. Ultima IX will
- not have the problem of losing items behind walls as the fully 3-D world
- will allow rotatable perspectives.
-
- 4.6.4.3.1 The rotatable perspective is really neat, but everything's so small.
- Is Origin going to pack a pair of glasses in as the Ultima IX trinket?
-
- Nope, no glasses. Origin's way ahead of you on this one, though. In
- addition to having a rotatable point of view, the Ultima IX engine features
- the ability to zoom in and out in order to improve resolution.
-
- 4.6.4.4 Will we be able to run the game at different resolutions?
-
- As Ultima IX will be a Windows 95-only program (see Section 5.1.1), it is
- conceivable that users will be able to use its capability to run at multiple
- resolutions to see larger portions of the map. However, at this point Origin
- does not want to comment.
-
- 4.6.4.5 Since the perspective in Ultima IX is so complex, will an object's
- size change with its distance from the Avatar?
-
- No. In order to save some 3D calculations, Origin decided to use parallel
- instead of perspective projection. What this means is that, with an
- increasing distance, objects will not appear smaller on the screen. If Ultima
- IX was a first-person perspective game this would lead to terrible results,
- but viewing from an isometric perspective we are told that one will not
- notice the difference.
-
- 4.7 Sound
-
- 4.7.1 Will we get 32 channel sound like in WC3?
-
- UVIII only had four digital channels for sound effects. WC3 had thirty-two
- channels for sound effects. The greater the number of channels, the more
- sounds you can hear simultaneously. For example: shouting, clashing of
- swords, footsteps, spell casting simultaneously in a battle. It's most likely
- but the design team has yet to confirm this.
-
- 4.7.1.1 Will Ultima IX feature digital music and sound effects?
-
- According to Origin, all special effects in Ultima IX will be digital. The
- music, however, will be streamed directly off the CD-ROM. If it will be
- MIDI or Redbook audio is unknown.
-
- 4.7.2 Will Ultima IX have full speech?
-
- Due to the amount of text used in the game, Ultima IX will not have have
- full speech. Voices will be used in cinematic sequences at the highest
- possible quality level. Speech will also be included for the other language
- versions of Ultima IX.
-
- 4.7.3 Have the voice actors been cast?
-
- Yes. Michael Dorn, "Worf" from Star Trek: The Next Generation and
- Deep Space Nine, will provide the voice of The Guardian. Kay Kuter will
- play Lord British, and Maurice LeMarche, "The Brain" from Pinky and the
- Brain, will provide the voice of Shamino.
-
- Additionally, Joye McBurnett, Brian Martin, and Michael Morlan also
- provided voices for the game, but the characters they played are not known.
-
- 4.8 Interface
-
- 4.8.1 Will there be more shortkeys?
-
- Yes, there will be lots. There will be shorkeys for keys, spellbooks, stats
- and more.
-
- 4.8.2 How about user configurable keys?
-
- Very unlikely.
-
-
-
- Technical Issues
-
- 5.1 Platforms
-
- 5.1.1 Which platforms are Ultima IX currently targeted for?
-
- Currently, Ultima IX is being designed as a Windows 95 native program.
-
- 5.1.2 Will we be able to take advantage of multitasking in Win95 to take
- notes online?
-
- Origin is still not certain of this.
-
- 5.1.3 Will Ultima IX be released for the Sony Playstation?
-
- Given the recent release of other Origin titles for consoles, such as
- Crusader: No Remorse for the PSX, it is most likely that Ultima IX will be
- released for other platforms as well. However there are no concrete plans
- for them yet.
-
- 5.1.4 Will there be a Mac version?
-
- There is a possibility that a Mac version will be made. However, this is
- highly dependent on the sales of the Mac versions of Origin's other games
- (Super WC, WC3 and System Shock).
-
- 5.2 Hardware
-
- 5.2.1 Will Ultima IX utilize 3-D acceleration?
-
- <NEW>Not only will Ultima IX utilize 3D accleration, it will require a 3D
- accelerator board to run. During the June 1997 E3 Convention, Lord
- British indicated that Ultima IX would be one of the first high-profile
- games that would require a 3D board to run.
-
- 5.2.2 Will Ultima IX utilize the new MMX instruction set?
-
- The answer is probably no. Given the fact that the game is running late, it
- seems unlikely that Origin will include an new feature that will cause the
- game to slip any later.
-
- 5.3. System Requirements
-
- 5.3.1 What will be the minimum requirements to run Ultima IX?
-
- According to Lord British, the minimum requirements to run Ultima IX
- will be a Pentium 90 with 8 MBS of RAM. A Pentium 133 with 16 MBS of
- RAM is recommended. A fast video card is also highly recommended.
-
- 5.3.2 I've met the minimum system requirements, but will I really be able
- to play Ultima IX?
-
- Origin has been quoted as stating that the Ultima IX engine runs at 25 fps
- (frames per second) on a Pentium 100 in 640x480 SVGA. Whether or not
- this is considered acceptable performance is up to you.
-
- 5.3.2.1 Why are the minimum requirements so high? For a CRPG a
- Pentium 100 seems like a bit much.
-
- Although the Ultima IX engine seems as through it requires an inordinate
- amount of system resources, it's only because Origin is demanding much
- more out of this engine than it has in previous Ultimas. In addition to
- having the rotating viewpoint and the ability to zoom in and out on
- demand, Ultima IX is completely polygon-based with each screen made up
- of anything between 2,000 and 3,000 polygons.
-
- 5.4 How big will Ultima IX be?
-
- In terms of disk space, UIX will most likely take up two CD-ROMs
- (something in excess of 1.2 Gigabytes).
-
- In the Ultima IX preview in the January 1997 issue of Edge magazine,
- Britannia is stated as being 256 screenlengths in width and 256
- screenlengths in height.
-
- 5.5 Will there be a floppy version?
-
- No. As with all recent Origin products, Ultima IX will be released on CD-
- ROM only.
-
-
-
- Miscellaneous
-
- 6.1 Who's on the Ultima IX project?
-
- Project Director -- Richard Garriott
-
- Project Producer -- Joye McBurnett
-
- Design Lead -- Brian Martin
-
- Design Team -- Chuck Zoch, Robert White, David Biggs, Kevin Schlipper,
- John Watson
-
- Game Art Director -- Jennifer Davis
-
- Cinematic Art Director -- Bruce Lemons
-
- Art Team -- Robert Baldwin, Micahel Morlan, Scott Jones, Gary Snyder,
- Jonathan Price, Bob Frye, Cari Oberstar, Scott Wetterschneider, Terry
- Manderfeld
-
- Tech Lead -- Mike McShaffrey
-
- Tech team -- Herman Miller, Gary Smith, Ragnar Scheuermann, Jeff
- Wofford, Matthew Lamari
-
- 6.2 When will Ultima IX appear on the shelves?
-
- <NEW>During the June 1997 E3 Show, Lord British indicated that Ultima
- IX was back on track following the Ultima Online related delay, and will
- appear on shelves by the summer of 1998.
-
- 6.3 Where can I get screenshots?
-
- Some screenshots of the cinematic sequences have been released to some
- magazines. Their scanned versions can be found at:
-
- Sith Dragon's Ultima IX Screenshots Page at
- http://www.walrus.com/~sith/ultimapics.htm or at the mirror site at
- http://www.users.interport.net/~marlowe/ultimapics.htm
-
- 6.4 Is Ultima IX "The Lost Vale"?
-
- No. "The Lost Vale" was supposed to be an add-on for UVIII. It was never
- released as the folks at Origin didn't think it would sell.
-
- 6.5 Will there be add-ons for Ultima IX?
-
- Depends on the success of Ultima IX.
-
- 6.6 Will there be a Ultima X?
-
- Definitely, unless Ultima IX turns out to be a total bomb :)
-
- 6.7 Will there be a special edition for Ultima IX?
-
- They're not sure on this one yet.
-
- 6.8 Cheat Menu
-
- What already? And you haven't played the game yet :)
-
- 6.9 Will Ultima IX be multiplayer?
-
- No. A multi-player Ultima game entitled Ultima Online is in the works.
- For more information on Ultima Online check out:
-
- Origin Worlds Online at http://www.owo.com
-
-
-
- Credits
-
- 7.1 Credits
-
- This FAQ could not be made possible without the help of the following
- people:
-
- Adrian Yau (Sagacious Dragon) who did all the great work that got this
- FAQ off the ground.
-
- Brian Martin at Origin (a really cool guy) for answering our many
- questions.
-
- James R. Cheney (Cheese Dragon) for his input and editing. James
- provided many of the questions you see in this FAQ.
-
- Rainbow Dragon for transcribing the GenCon '95 talk given by Lord
- British and company.
-
- Joye P. McBurnett at Origin, who provided most of the information for
- FAQ ver 1.03 and hopefully further versions as well.
-
- 7.2 Obtaining more information
-
- The following newsgroups usually have some information on Ultima IX.
- Watch out for the S/N ratio though!
-
- rec.games.computer.ultima-dragons
- comp.sys.ibm.pc.games.rpg
-
- 7.3 Contacting the author
-
- Do you have any information or questions regarding Ultima IX which you
- don't see here? Read anything which you think might be useful to other
- fans? Have any gripes about the FAQ? I would love to hear what you think
- about it.
-
- Feel free to send me mail at:
-
- sith@walrus.com
-
-
-
- Version History
-
- Version 1.14
- Updated Section 5: Technical Issues
- Updated Section 6: Miscellaneous
-
- Version 1.13
- Updated Section 3: Plot
- Updated Section 4: Gameplay Issues
-
- Version 1.12
- Updated Section 4: Gameplay Issues
- Updated Section 6: Miscellaneous
-
- Version 1.11
- Added illustrative screenshots.
- Updated Section 3: Plot
- Updated Section 4: Gameplay Issues
- Updated Section 5: Technical Issues
- Updated Section 6: Miscellaneous
-
- Version 1.1
- Updated Section 3: Plot
- Updated Section 4: Gameplay Issues
- Updated Section 5: Technical Issues
- Updated Section 6: Miscellaneous
-
- Version 1.03b
- Converted 1.03 into an HTML document.
- Revised some of acronyms.
-
- Version 1.03
- Maintained by Sagacious Dragon , this was current until 19 April 1996.
-