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- Front Page Sports Football Pro Net Guide
-
-
- What is Front Page Sports Football Pro?
-
- FPS Football Pro is a computer game for MS-DOS compatible
- computers. It is published by Dynamix, Inc. ("Part of the
- Sierra Family")
-
- What does one need to play Internet FPS Pro?
-
- 3 things:
- 1> an IBM-compatible PC (see below)
- 2> Front Page Sports Football Pro
- 3> Internet access
-
- What's different about FPS Football Pro?
-
- Graphics: Better than any other sports game to date.
- Plays: Design your own completely from scratch.
- Game plans: Create your own game plans -- maybe even one
- for each opponent! 64 offensive and 64
- defensive.
- Players: Trade, train, and draft them. Design your
- strategy around them. Rookies get better and
- veterans get older. 45-man rosters plus an
- IR list. Sign free agents and wave the
- disappointing players.
- Coach: Choose each play and even audible.
- Action: Control every aspect of the play on the
- field.
- Statistics: Don't even bother with the Monday morning
- paper. FPS has more than you'd ever find.
- Humans: Any number of people can play up to one per
- team per league. The computer will play any
- others. Heck, you even get to choose your
- team name!
-
- (If you hadn't noticed, those of us who play it love it! :)
-
- What drawbacks are there to FPS Football?
-
- Requirements: 80386 chip or better. VGA monitor. 585K
- *free* conventional memory. MS-DOS 5.0 (or
- compatible). High density floppy drive,
- either 5.25" or 3.5".
- Recommended: 2M of RAM and an effective memory manager.
- Joystick. Mouse. Sound board. Disk caching
- software.
- Also: It's slow even on the fast machines mainly
- due to the sheer amount of graphics in use.
- (But those graphics...)
- Bugs: If you lose power during a game, the game is
- lost and you must start over. (Is that
- *really* a bug?) I once scored as time
- expired at the end of the game and I never
- got the PAT attempt (even though I still won
- 47-31).
-
- How is NetFPS played?
-
- A Commissioner simulates the games each week. Head-to-head
- would be great if it could be done, but we're making do. :)
- Each player is able to create their own plays and game plans.
- Players are encouraged to talk and trade and tirade about their
- team's successes and failures. Trades and free agents are
- handled through the Commissioner each week.
- The current files for your league are uploaded to your
- league's directory after all the games have been simulated each
- week. You have full access to all statistics, player info, and
- league status.
-
- What about cheaters?
-
- We devise new and interesting punishments every day.
-
- How do I start?
-
- Mail to one of the addresses at the end of this file. They
- will let you know who to talk to and what information is needed
- from you.
-
- What if I must stop?
-
- Let your Commissioner know and you team will be "sold."
-
- Why ask why?
-
- Inquisitive, are we?
-
- NetFPS Player Rules
-
- 1. The Commissioner has final say in the league.
- 2. A league is formed when there is a Commissioner willing to
- run a league and there are players willing to play.
- a. Size is determined by Commissioner.
- b. Division and conference assignments are random and
- arragned by the Commish.
- c. First week is for familiarization.
- d. Players encouraged to name their teams!
- e. League name determined by a plurality of the players.
- Nominations suggested.
- 3. A league is expanded only at the discretion of the
- Commissioner.
- a. A league must have at least two computer-owned teams.
- b. If there is an available computer-owned team, a new
- player may "buy" that team unless the Commissioner
- decides otherwise.
- i. Nobody may "buy" a team that is guaranteed playoff
- bound unless it is another player "selling" it.
- ii. Anybody buying a team should expect to start with
- a sub-50% team record.
- iii. Commissioner assigns the team bought if one is
- bought from the computer. This decision is final
- and you're stuck so live with it. :)
- iv. New leagues are created and teams assigned by the
- commissioner at random.
- c. At the end of the season, the Commissioner may expand
- the league to a larger leauge size (or even contract it
- to a smaller one!) if a majority of the players agree.
- 4. Files
- a. Leagues must establish their own ftp site.
- b. The Commissioner will notify teams which files are
- available for everyone to use.
- c. Don't screw with the files. We get very rankled if you
- ruin our fun -- and you know how football fans can get.
- d. PKZIP will be used. Get a copy.
- e. UUENCODE and UUDECODE is recommended, especially
- if you don't have access to ftp or the league
- does not have an ftp site.
- 5. Passwords
- a. Passwords for your team are *strongly* encouraged. (Do
- you want your patented plays to be copied by
- everybody?)
- b. Passwords must be known by the Commissioner. If he
- doesn't know, you'll be stuck with the exhibition
- playbook.
- 6. Game Plans and Plays
- a. Submit your game plan and all the appropriate plays
- zipped up in a file in your league's directory. (HINT:
- USE A PASSWORD.)
- i. FPS Pro league players should submit an offensive
- and defensive profile with the game plan included
- in the profile.
- b. You may also mail UUENCODED plans/profiles/plays.
- Be sure to send the ZIP file only.
- c. The Commssioner must know which file is yours either by
- mail each week or a continuing understanding.
- d. Game plans must be up by the Friday before the Sunday
- games.
- e. There is a strict set of rules for legal and illegal plays:
-
- Definitions:
-
- Neutral zone: an imaginary space, as wide as the football is long, that
- crosses the field from one sideline to the other that marks the current
- position of the ball on the playing field. No player may line up in
- the neutral zone without incurring a penalty. (In real life defensive
- players may cross the neutral zone and return, if they don't touch
- anyone and the ball is not snapped). This is no problem with FPSF:Pro.
-
- Line of scrimmage: Both the offense and defense have one; its an area
- one yard wide on each side of the neutral zone. The OFFENSE must have
- at least 7 players within the LINE OF SCRIMMAGE, or receive (in real life)
- an illegal formation penalty.
-
- Backfield: Only exists for the offense; the rest of the field on the
- offense's side of the ball that's more than 1 yard from the line of scrimmage.
-
- Eligible receivers: The two guys who are farthest from the ball on
- each end of the offense's line of scrimmage, plus everybody in the
- backfield. In real life, any position can be an eligible receiver.
-
- Additional Rules:
-
- In addition to the basic rules of football listed above, the
- league has these rules:
-
- The eligible receivers on the line of scrimmage MUST ABSOLUTELY be
- either R, RB or QB. Since there's no way at present of making an OL
- eligible with FPSF:Pro, no OL may appear on the end of the offense's
- line of scrimmage. Therefore, you must have at least 1 R, RB or QB on
- EACH end of your offensive Line of Scrimmage.
-
- Unbalanced lines. This is a line where the center does not have the
- same number of adjacent OL on each side:
-
- TE OL OL OL OL OC R
- QB
-
- is an example. In real life, a defense seeing such a formation would
- make the proper adjustments. In this virtual reality football world,
- no such adjustments can be made. Therefore, such unbalanced lines
- are also being made illegal.
-
- GAPS in the offensive line. The same logic applies to formations such
- as:
-
- WR OL OL OL OC OL TE
- QB
-
- where there is a gap greater than 1 yard between any two OL.
- Therefore, formations with gaps in the offensive line are hereby
- abolished.
-
- Summary, in addition to having at least 7 men on the line you
- must have:
-
- 1) 1 R, RB or QB on each end of the line of scrimmage;
- 2) No unbalanced lines;
- 3) No gaps in the OL.
-
- So the interior line of each offensive play will from now on
- look like:
-
- OL OL OC OL OL
-
- If Dynamix makes changes to the game in the future whereby, for
- example, a specific defense can be audibled to if a certain formation
- is recognized, these rules will be reconsidered.
-
- Examples of legal offensive formations:
-
- TE TE TE OL OL OC OL OL RB
- R QB
-
-
- WR OL OL OC OL OL RB RB TE TE
- QB
-
- Examples of illegal offensive formations:
-
-
- WR TE OL OL OC OL OL
- QB
- RB RB
- WR
-
- (No eligible receiver on the right end)
-
- WR OL OL OL OL OC TE
- RB QB
- RB WR
-
- (Both unbalanced line and gaps in line)
-
- WR OL OL OC OL OL WR
- ^^^ QB
- RB RB RB
-
- (gap in line greater than one yard)
-
- WR OL OL OL OC OL TE
- QB
- RB RB RB
-
- (unbalanced line)
-
- Penalties:
-
- There are severe penalties to using illegal lines, which are to be
- determined by the commissioner. The BFL penalties are as follows:
-
- For a first offense, loss of next season's 2nd round draft pick to the
- opposing team in the game where the illegal formation was used.
-
- 2nd offense, loss of 1st round pick.
-
- 3rd offense, decided by commish up to and including expulsion.
-
-
- 7. Trades
- a. The method of trading is decided by the Commissioner.
- i. FPS Pro allows trades until approximately mid-season,
- but if the Commissioner wishes to use the Roster
- Editor, then he may allow mid-season trades
- b. All parties must mail the Commissioner their agreement
- about the trade(s).
- c. If the parties give different stories, there is no
- trade.
- d. Commsioner will set deadlines for trades.
- 8. Free Agents
- a. The free agent pool can be seen by the files online.
- If there is any change in status from the files, the
- Commissioner will mail to all players.
- b. To drop a player, mail the Commissioner and let him
- know. NO drop is official until the Commissioner sends
- out mail.
- c. The first team to request a free agent AFTER the
- official notice signs that agent. All agents are
- first-come-first-serve. Keep up with your mail!
- 9. Drafts
- a. Each player will submit their draft preferences in
- order to the Commissioner.
- b. The most preferred draftee still available during a
- team's choice will be drafted.
- c. If all preferences have been drafted, the computer will
- choose. If no preferences were submitted, the computer
- will choose.
- d. The Commissioner may change the draft procedures.
- 10. The official files are the files on the Commissioner's
- disk(s) at home. The online files are neither official nor
- binding.
- 11. Anybody who stops communicating with the Commissioner may
- have their team audited and sold.
-
- NetFPS Commissioner Guidelines
-
- 1. Simulate games on Sunday. Post results Monday.
- 2. Post all the statistics you want and mail them to the
- players.
- 3. Upload the league files each Monday.
- 4. Download players' game plan and team files on Fridays.
- 5. Set deadlines -- times and dates. The Commissioner may set
- them as necessary. (Don't be unreasonable. :)
- 6. Decide what to do if a player will be absent. (A sub?
- Suspend for a week?)
- 7. If the Commissioner will be out of town, either suspend the
- league if the players will allow it or find a substitute.
- 8. Please archive a player's win-loss record. We're going to
- try to keep up with them.
- Special Thanks to:
-
- David Datta For his help setting up the ftp location.
- Bill Pemberton For the FPS:Pro ftp location.
- Tim For his advice on interactive Net games from
- his experience with the Links386 Tour.
-
-
- Questions and Requests:
- (Wanna play? Wanna commish? Mail one of us!)
-
- Front Page Sports Football Pro Edition
- Jon famous@meadow.mdso.vf.ge.com
- Neal npatrick@world.std.com
- Alan pihlak@splork.fsl.noaa.gov
-
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