home *** CD-ROM | disk | FTP | other *** search
- Unofficial Diablo FAQ v1.0
- created and maintained by jeremey
- e-mail: stormjn@golden.net
-
- -uploaded on March 9 1997
-
- DIABLO is an RPG/Action title produced by Blizzard Entertainment. It
- features character development through gaining experience and magical
- weapons while fighting your way through 16 randomly generated levels of
- a dungeon. It supports single and multiplayer gaming and Internet play
- over Battle.net or one of the many online gaming services. The following
- document is an attempt to answer some of the many questions that have
- been popping up repeatedly in the Battle.net strategy forums and other
- online channels. It assumes basic knowledge of Diablo; for more detailed
- information, visit Blizzard's homepage.
-
-
- Contents
- 1. System Requirements
- 2. Gameplay Issues
- 3. Characters and Monsters
- 4. Magic
- 5. Battle.net and Multiplayer
- 6. Cheat Codes and Cheating
-
-
- SECTION 1: SYSTEM REQUIREMENTS
-
- Q: What do I need to run Diablo? Is it true that it only runs on Pentiums?
- A: Diablo requires a DirectX-enabled system, which rules out DOS and
- Windows 3.x. DirectX is a series of drivers and system files that allows
- your computer to use coding instructions in a certain way. If your Windows
- 95 system does not already have it installed, there are two somewhat recent
- versions on the Diablo CD. If you would like a more updated version of
- DirectX, check out www.microsoft.com. Diablo will run on a 486DX266,
- but it is very slow. VERY slow. Because Diablo's code generates a random
- dungeon every time you play a new game, it is very processor-intensive.
- However, it can be done. I haven't playtested it with 8MB of RAM, but
- Blizzard says you can. 16 MB runs well, and 32 MB really gives the game
- some space to move around. 48-64MB didn't really make a significant
- difference. As well, I wouldn't recommend anything less than a 4X/6X
- CD-ROM, as each level is created and loaded from the CD.
-
- Q: What do you need to play Battle.net?
- A: (as per Blizzard Entertainment)
- In order to use Battle.net, your computer must have the TCP/IP
- protocol installed, and must provide TCP/IP support for 32-bit
- applications. If you connect to the Internet using Windows
- Dial-up Networking, and browse the web with Netscape Navigator
- version 2.0 or higher or Microsoft Internet Explorer 3.0,
- then you probably already have the correct TCP/IP software
- installed. However, if you connect to the Internet with a
- proprietary dialer or browse the web with Netscape 1.x or
- another 16-bit web browser, then it is likely that your system
- is not configured to support 32-bit applications. In this
- case, you should contact your Internet Service Provider to
- obtain updated software.
-
- SECTION 2: GAMEPLAY ISSUES
-
- Q: Is there any difference in Single Player games vs. Multiplayer games?
- A: There are no significant differences between the two types of games in
- terms of gameplay itself; you still receive Quests and clear out levels of the
- dungeon. However, when playing a multi-player game, there are three
- levels of difficulty: Regular, Nightmare, and Hell. In single player, there is
- no way to play a different difficulty level.
-
- Q: How do I get more Quests? I've killed the Butcher, but that's all so far.
- A: When in Town, continue talking to all the NPCs (Non-Player
- Characters) you find. They will gossip about each other and occasionally
- tell you about some problem that they need your help with. All of the
- Quests center around killing things in the dungeon, so you will encounter
- these anyway. Just keep playing.
-
- Q: I am not receiving any experience points when I kill monsters? Why?
- A: As your character grows in experience and levels, he or she will receive
- less and less points for killing the weaker monsters. This forces you to
- descend further into the dungeon and face tougher opposition.
-
- Q: How can I use my multi-player character in regular games, or vice-
- versa?
- A: Blizzard designed the game in such a way as to keep the two types of
- game play separate; there is no way to port a character over to a different
- type of game. However, this can be accomplished by using one of the
- Utility programs. Simply start a game (either multiplayer or regular) with
- the character you want to port over, save that character using the utility
- program, start a new game of whatever type you want to port the saved
- character into, then ALT-TAB back to the utility program and restore the
- character.
-
- Q: Why can't my character play in some of the other levels like Hell or the
- Caves?
- A: You must be a certain level of experience to gain entrance to the
- Catacombs, Caves, or Hell by using some of the "shortcuts" in town. For
- example, a character must be level 8 or higher to enter the Catacombs via
- the shortcut to the east of the church. There are two ways around this: in a
- multiplayer game, if another character is already in the restricted area,
- have him create a town portal. Step through the portal and into the new
- area. The other way is the one Blizzard meant you to use: simply hack your
- way through the levels until you get there.
-
- Q: Why can't I move my character from one computer to another? Isn't all
- the information contained in the save file?
- A: Blizzard has coded Diablo in such a way that it stores information in
- the Windows 96 registry. This is, of course, different in every computer.
- However, you can use one of the Utility programs to transport characters.
- See the question regarding porting single players to multiplayer games.
-
- Q: Can I play a multiplayer game without another person?
- A: Yes. Simply install the IPX and serial cable drivers from the Windows
- 95 CD and then play as if you were connected thru a null-modem cable.
- Create a new game and enjoy. See your WIN 95 documentation for
- instructions on how to install the drivers.
-
-
- SECTION 3: CHARACTERS AND MONSTERS
-
-
- Q: What is the difference between the three character classes?
- A: Each character class has it's strengths and weaknesses and there is
- much debate about which is the better class; everyone has their own
- opinion as to which is best. The following is a general opinion (in my
- opinion :)).
-
- Warrior: The easiest character to become proficient with, the warrior
- usually gains very high hit points and delivers a large amount of damage
- with physical attacks. They are not very skilled magic users; they fight best
- up close and personal. They are able to use the heaviest and most
- damaging weapons due to their great strength.
-
- Rogue: The rogue is the middle-of-the-road character, best suited for a
- player that wants the best combination of the physical and mental
- attributes. The rogue specializes in a very fast and accurate attack; the
- rogue is suited well at distance attacks with a bow or magic.
-
- Mage: thesorcererobviously is the most adept at using magic. This can
- make for the most exciting and visually spectacular gameplay in Diablo.
- However, this comes at a price: thesorcereris the weakest of the three
- characters, suffering from low hit points and armour class.
-
- Q: What are the maximum stats for each character?
- A: Each character has one stat that can be raised to 255. For the Warrior, it
- is Strength. The rogue is Dexterity, and the Sorcerer is Magic.
- Q: What monsters do you fight in the game?
- A: Blizzard states that there are over 200 different creatures you will come
- into contact with during your descent through the dungeon levels. This is
- true, however there are only a few different types of creatures, each with
- many variations on the basic theme. Some are resistant to magic, fire or
- lightning, some have different attack abilities, etc etc. For the purposes of
- this edition of the FAQ, I have decided not to list all the variations of
- creatures you meet; I would instead suggest having a look at the definitive
- list at www.diablo.scorched.com or purchase the Blizzard Strategy Guide.
-
- Q: Are there any Boss level characters or are they all the same ability?
- A: There are several different Boss monsters that pop up here and there.
- You can tell these apart from the regular creatures because of their
- different coloring. They are generally just a bit tougher and do more
- damage than their unbolstered counterparts. They also drop magical items
- when they are killed.
-
- Q: What are "unique items"? Are they really unique?
- A: Unique items are found randomly throughout the labyrinth. They have
- more modifiers (+ to hit, + to damage, etc) than regular magical items.
- There are not truly unique, as there are only several different items, and all
- have the same attributes. For example, when you find the "windforce" bow,
- it is the same as all the other "windforce" bows out there.
-
-
- SECTION 4: MAGIC
-
- Q: What spells can you cast? Can all character classes use spells?
- A: All character classes can use magic in the game, although the Warrior
- and the Rogue have limits on how high their Magic attribute can be raised.
- The following is simply a list of all the spells available to be used by the
- player, through book or scroll. Duration and the damage done by each spell
- is not documented here because it varies depending on the level of the
- spell. Spells progress from level 1 to 15, with each consecutive level using
- less of the caster's mana, lasting longer, and causing more damage or more
- powerful effects. Spells can also be cast by reading scrolls that are found or
- bought from the witch.
-
- Fire Wall
- -as the name implies, this creates a wall of flame across the screen. Anyone
- that walks into the flame, or is touched by it suffers damage. The duration
- of the flame depends upon the level of the caster.
-
- Fire Bolt
- -a small ball of fire erupts from the caster into whatever is targetted. This
- ball of fire disperses as soon as it makes contact with it's target or a solid
- object.
-
- Fire Ball
- -similar to the Fire Bolt, but much more powerful.
-
- Inferno
- -when cast, this spell envelops the target and those close to it in flames,
- which extinguish on contact.
-
- Holy Bolt
- -this is a small ball of energy that only affects the undead (skeletons,
- zombies, etc)
-
- Lightning
- -when cast, a stream of lightning issues forth in a straight line through the
- target and whatever is beyond it.
-
- Chain Lightning
- -similar to Lightning, but causes more damage and strikes all hostile
- targets in your sight line.
-
- Golem
- -this creates an animated creature that generally follows you around and
- attacks all hostile targets until it is destroyed or you create another one.
-
- Guardian
- -this creates a three-headed dragon that sits in one spot on the ground and
- shoots fire at all visible targets. After a certain amount of time (depending
- upon the spell level), it fades away.
-
- Blood Star
- -a magical ball of energy is fired at the target. Dissipates upon contact.
-
- Stone Curse
- -this temporarily turns the target to stone, freezing it in place and
- eliminating it's attack capabilities. Duration depends upon spell level.
-
- Town Portal
- -creates magical gateway to the town. It vanishes when the caster goes
- through it a second time (from town back to dungeon).
-
- Mana Shield
- -all damage taken is subtracted from the castor's mana rather than hit
- points. When the available mana runs out, the spell ends.
-
- Health
- -recovers lost hit points. Amount depends upon spell level.
-
- Heal Other
- -similar to Health spell but must be used upon another character.
-
- Phasing
- -randomly teleports you to location.
-
- Teleport
- -moves your character to another spot within your sight.
-
- Flash
- -brief burst of energy encircles your character, damaging all targets
- attacking you.
-
- Bone Spirit
- -damages target by removing 1/3 of it's hit points
-
- Elemental
- -creates an apparition built of fire that runs forward out of the caster and
- disperses against the first thing it comes into contact with.
-
- Charged Bolt
- -three "balls" of lightning issue forth from the caster and travel throughout
- the maze in a zigzag pattern, passing through and damaging all hostiles it
- comes into direct contact with.
-
- Flame Wave
- -creates a wall of fire that moves through the level like a tidal wave,
- inflicting damage on whatever passes through it.
-
- Telekinesis
- -allows the caster to manipulate objects from a distance. For example, one
- can open doors, activate shrines, or "push" a creature.
-
- Apocalypse
- -engulfs all visible enemies in flames and kills them. The exception to this
- is Diablo. The Dark Lord is not automatically slain by this spell.
-
- Identify
- -this scroll reveals the magical properties of items found on the various
- levels of the dungeon. This can also be performed by Cain in Town.
-
- Nova
- -when cast, this creates a circle of lightning around the caster that then
- extends into the dungeon, similar in fashion to Flame Wave.
-
- Infravision
- -when enabled, this shows all hidden creatures within the dungeon
-
- Q: When I activate a shrine, what do those weird phrases mean?
- A: Every shrine, cauldron, fountain, etc has a specific effect on your
- character. The following list was lifted from www.diablo.scorched.com,
- and to my experience, it is correct:
-
- Abandoned Shrine
- "The hands of men are guided by fate"
- -raises DEX by 2
-
- Creepy Shrine
- "Strength is bolstered by heavenly faith
- -raises STR by 2
-
- Cryptic Shrine
- "Arcane power brings forth destruction"
- -refills mana, nova spell erupts
-
- Divine Shrine
- "Drink and be refreshed"
- -health and mana are refilled, two random potions are added to your
- inventory
-
- Eerie Shrine
- "Knowledge and wisdom come at cost of self"
- -total mana is raises, total life is lowered
-
- Eldritch Shrine
- "Crimson and Azure become as the sun"
- -all potions become rejuvenation potions
-
- Enchanted Shrine
- "Magic is not what it seems to be"
- -one spell goes down one level, all others go up one level
-
- Fascinating Shrine
- "Intensity comes at the cost of wisdom"
- -total mana goes down, firebolt spell is added, or gains two levels
-
- Glimmering Shrine
- "Mysteries are revealed in the light of wisdom"
- -identifies all unidentified items in inventory
-
- Gloomy Shrine
- (unknown)
- -all armor gains 2 AC points, all weapons lose one point of damage
-
- Hidden Shrine
- "New strength flows from destruction"
- -one items loses 10 DUR, all others gain 10
-
- Holy Shrine
- "Wherever you go, there you are"
- -phases you
-
- Magical Shrine
- "While the spirit is vigilant, the body thrives"
- -mana shield
-
- Murky Pool
- (unknown)
- -infravision
-
- Mysterious Shrine
- "Some grow weaker as one grows strong"
- -two stats lose a point, one gains two
-
- Ornate Shrine
- "Salvation comes at the cost of wisdom"
- -total mana is lowered, one spell gains two levels
-
- Quiet Shrine
- "The essence of life flows from within"
- -VIT goes up two
-
- Religious Shrine
- "Only time can diminish the power of steel"
- -all items are repaired
-
- Sacred Shrine
- "Energy comes at the cost of wisdom"
- -total mana depleted, charged bolt improved
-
- Secluded Shrine
- "The way is made clear when viewed from above"
- -full Automap
-
- Spiritual Shrine
- "Riches abound when least expected"
- -fills all free spots in inventory with gold
-
- Spooky Shrine
- "When avarice fails, patience grows"
- -all players receive full life
-
- Stone Shrine
- "The power of mana refocused renews"
- -all staves are recharged
-
- Thaurmaturgic Shrine
- "Everything that once was open, is now closed"
- -closes and refills all chests
-
- Tainted Shrine
- "Those that are last may yet be first"
- (unknown)
-
- Weird Shrine
- "The sword of justice is sharp and swift"
- -all edged weapons are +1 damage
-
- OTHER:
-
- Blood Fountain-adds health when clicked repeatedly
- Purifying Spring-adds mana when clicked repeatedly
- Fountain of Tears-one stat loses one point, another gains one
-
- GOAT SHRINE and CAULDRONS
- -these work the same as shrines, but the player does not know which
- shrine's effects they duplicate
-
-
-
- SECTION 5: BATTLE.NET and MULTIPLAYER
-
- Q: Is Battle.net really free, with no hidden charges? If so, how can
- Blizzard afford that, when other networks are charging people to play over
- the net?
- A: Battle.net is free of charge. The only thing fees you will be charged is
- from your ISP (Internet Service Provider). Blizzard supports this in part by
- using advertising on the site. Also, Battle.net is an excellent advertising
- tool for Blizzard itself; during the month of February, 1996, the average
- users at any given time were 3500 to 6000. That's several thousand people
- at once, which creates a huge amount of word-of-mouth advertising.
-
- Q: What is a "pk"? What are those ears?
- A: "PK" is short for "player killer", or a person that uses their multiplayer
- character to kill other people's characters. When your character is killed by
- another person, your "ear" falls off, and can be picked up and stored in a
- person's inventory. These can be sold to the witch or kept as prizes of the
- killing.
-
- Q: What does it mean when I'm playing on Battle.net and I get kicked off
- the game and put back in the chat forum? And why does the hourglass
- pause the game sometimes?
- A: When the Battle.net server you are playing on becomes too busy because
- there are too many people playing at once, or your connection to the
- Internet becomes too poor, the server cannot support your character, and
- you get "timed out". Sometimes you can just rejoin the game you were
- playing, but sometimes not, depending on your connection. The hourglass
- means that the server is dealing with a heavy load of data transfer to many
- different people at once. This causes your game to temporarily freeze.
-
- Q: What is a Guild? How do I join one?
- A: Simply, a Guild is a group of players that have joined together and
- declared that when they play a multiplayer game, they will abide by certain
- agreed-upon rules. Browse the web to find out the home pages of the
- guilds, as each have different procedures and rules.
-
- Q: When I'm in the Battle.net forums, what do those dots above character's
- heads mean?
- A: Dots are gained by killing Diablo. The first is for Regular level, the
- second for Nightmare, and the third for Hell level. You do not have to be
- the person that actually kills Diablo to get the dot; as long as you are on
- level 16, you will be credited with a dot.
-
- SECTION 6: CHEAT CODES and CHEATING
-
- NOTE: The issue of cheating in online games is a hotly contested one that
- has significant importance to Diablo. There exist many different programs
- and utilities that "hack" the game code and allow you to do many different
- things. Blizzard released a patch on their web site and Battle.net that
- counters some of the early versions of these programs. When you log on to
- Battle.net for the first time, your version of Diablo is upgraded from 1.00
- to 1.02. There is no way to avoid this. However, there are new programs
- coming out that circumvent this patch and there will likely always be a way
- to cheat at the game.
-
-
- Q: Are there any cheat codes for Diablo?
- A: Diablo has no cheat codes built in. This is because Blizzard felt that the
- main point of the game was to build up your character through gaining
- experience and special items. However, there are several Utility programs
- available for use with Diablo. These programs allow the player to save
- multiplayer characters (but not games), increase attributes, experience
- level, add gold, superweapons, perform hostile acts in town, and many
- other things Blizzard didn't want you to know about. These programs are
- fairly widely available on the 'net, so have a look for them.
-
- Q: What is Town Kill? How can I avoid being pk'd in town?
- A: The "town kill" utility program is one that lets you perform actions like
- spell-casting etc. in town, where they are normally restricted. This is a new
- program, as of this edition, and is somewhat rare, although it's usage is
- increasing at a high rate. The best way to avoid it is to know the people you
- are playing with by creating a password-protected game and only letting
- people you trust play with you. The other way to avoid it is just to start a
- new game as soon as someone attacks you.
-
- This FAQ is solely the work of myself, except where otherwise credited.
- Feel free to distribute it as you see fit, provided it remains intact and
- unchanged, with credit (and blame) given to solely to myself and the other
- content providers.
-
- e-mail: stormjn@golden.net
-