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- ñññññ ñññññññ ñ ñ ñññññ ñññññ ñññññ !ldc
- _________ _ _________
- / / / | / /
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- / / / / | | / »»»» /
- »»» »» »» »»»»»»»»\\ 1.31
-
-
- ----------------------------------------------------------------------------
- -
- * * * * * * * * * * * * * * *
- * *
- * Welcome to the Unofficial *
- * Diablo FAQ! *
- * *
- * * * * * * * * * * * * * * *
-
-
-
-
- ----------------------------------------------------------------------------
- -
-
-
- ....,-*'^'*-,..TABLE-OF-CONTENTS..,-*'^'*-,....
-
- i. Introduction
-
- ii. * New in this version
-
- I. What is Diablo?
- A. What type of game is Diablo?
- B. What is so new about Diablo compared to other games? Why all
- the hype?
- C. Who is creating Diablo?
-
- II. What is the story behind Diablo?
- + A. What is to be included in the storyline?
- B. What character classes are available?
-
- III. What does Diablo look like?
- A. How is the interface designed?
- B. What do the heroes look like?
- C. What do the monsters look like?
-
- IV. How is game play designed?
- A. How is the battle system set up?
- 1. Hand Combat
- 2. Magic System
- + B. How is the computer AI designed?
- + C. How is the rest of play designed?
-
- V. What is the setting like?
- A. What is the appearance of the levels?
- B. Is level layout always the same?
- + C. Do you just fight monsters, or are there subplots?
- * D. Are there music and sound effects to add to the atmosphere?
-
- VI. How is the multiplayer aspect of Diablo implemented?
- A. What types of multiplayer games are available?
- B. What is "battle.net"?
- C. Is Warcraft's 'cloning' technology included in Diablo?
- D. How does play change during multiplayer games?
-
- VII. + What kind of hardware does Diablo require?
-
- VIII. + When is Diablo expected to be released?
-
- IX. + How can I find out more about Diablo?
-
- X. + Credits / How to contact the author / Mailing list information /
- Updated FAQ copy info
-
-
- * = New in this version
- + = Updated since last version (1.0,1.02)
-
- ----------------------------------------------------------------------------
- -
-
-
- * Introduction *
-
- Welcome to version 1.0 of the Unofficial Diablo FAQ! Within this document I
-
- will attempt to provide the most complete, updated, and correct information
-
- about the game Diablo as is possible. Please keep in mind that this FAQ is
- in
- no way endorsed or supported by Blizzard Entertainment. Questions,
- comments,
- corrections, complaints or anything else are gladly accepted at the address
-
- lchark@ma.ultranet.com, or visit the BEST Diablo web site around at
- http://www.tiac.net/users/jscanlon/diablo (PLUG!). I've talked enough, now
- to
- the game...
-
-
- ----------------------------------------------------------------------------
- -
-
-
- * New in this version *
-
- Besides small updates and corrections, there are two new changes.
- The first is a response to the problem viewing the FAQ in browsers such as
- Netscape that do not have word-wrap. This is now (hopefully) fixed
- completely. The second update involves the width of the FAQ. At resolutions
-
- below full-screen 800x600, the text would become split-up and choppy. Now
- all
- resolutions should work just fine. I apologize for any inconvenience this
- may have caused to the readers.
-
-
- ----------------------------------------------------------------------------
- -
-
-
- * What is Diablo? *
-
-
- "Diablo invites you to enter a world of dark gothic fantasy. Choose
- your persona, and enter the labyrinth beneath the decaying town. As
- you venture deeper into the catacombs, you'll discover weapons,
- armor, and magical treasures, and develop your character's skills and
- abilities. You might also want to bring a friend or two to help...
- Built in support for battle.net, as well as modem, serial, and
- network play, insures that you'll never have to go in alone."
- <From Blizzard's web page>
-
-
- Q. What type of game is Diablo?
-
- A. Diablo is modeled to be an RPG (Role-Playing Game), focusing
- heavily on real-time action, much in the manner Ultima 8 was created to be
- but wasn't. The atmosphere is reminiscent of the Dungeons and Dragons RPG,
- providing a large dose of dungeon-romping spiced up with magic, traps, and,
-
- of course, plenty of monsters. NPC (Non-Player Character) interaction is
- also
- planned, along with multiplayer support, in case the action elements become
-
- tiresome. Overall, Diablo is designed to breathe life into the faltering
- computer RPG market as a fresh and innovative game.
-
-
-
- Q. What is so new about Diablo compared to other games? Why all the
- hype?
-
- A. There are many reasons why Diablo is one of the most, if not THE
- most anticipated games of the year. Foremost, the graphics and animation
- are
- stunning, providing a sense of realism never found before in an RPG, but
- more
- on that later. The programming is top-notch, including everything from
- spooky
- sound effects to detailed light-sourcing, yet still delivering exceptional
- content beyond the eye-candy. RPG lovers and non-lovers alike will feel at
- home with the game's sophisticated interface and impressive storyline,
- which
- will most certainly draw you into the world of the demon Diablo. And
- finally,
- the game includes a feature unheard of in a quality single-player RPG: full
-
- multiplayer capability. Whether you prefer null-modem or free internet
- play (see section VI for details), Diablo has got it. For these strengths
- Diablo is heralded as the game which will bring mass-appeal to the CRPG
- market.
-
-
- Q. Who is creating Diablo?
-
- A. Diablo is the brain-child of Blizzard North, a subdivision of
- Blizzard Entertainment and a division of Davidson & Associates, Inc. Best
- known for their legendary productions Warcraft and Warcraft II, Blizzard is
-
- devoted to creating only the finest-quality and full-featured games. See
- http://www.blizzard.com for more information.
-
-
- ----------------------------------------------------------------------------
- -
-
-
- * What is the story behind Diablo? *
-
-
- Q. What is to be included in the storyline?
-
- A. Blizzard is far from finalizing the prologue to Diablo at this
- time, but certain aspects of the plot are known. As Blizzard puts it, "A
- town
- vanishes... Creatures roam the countryside... The smell of death hangs
- heavy
- in the air... You've been hearing the tales for weeks now. The catacombs
- beneath the town are said to house long dead warriors from a forgotten age.
-
- Some say that they have awakened. Others say that the maze leads to the
- gates
- of Hell itself. Whatever the source of the evil, you have sworn to destroy
- it." On some unholy day, our character awakens to find its home and its
- people destroyed, the work of an evil demon called Diablo. The hellspawn's
- terror does not cease here, however, as legions of his dark minions are
- released upon the world. In a fit of vengeance, our hero decides that the
- only way to save himself and his world is to delve into the heart of
- Diablo's
- realm, and strike him down in his own lair. Who knows what else may pop up
- along the way?
-
-
- Q. What character classes are available?
-
- A. Your hero, although confined to being human, can choose from any
- of three character classes: the Sorcerer, master of magic, the Warrior,
- lord
- of combat, or the Rogue, a sort of mixture of the others, yet still
- possessing her own unique qualities. It is not yet known if the sex of the
- hero will be an option, and as of this writing, the Sorcerer and Warrior
- are
- male, the Rogue female. Each class of character will have certain strengths
-
- and faults, yet each will be almost equally appealing, much in the manner
- of
- the Orcs vs. Humans of Warcraft. The Warrior's proficiency, obviously, will
-
- be in hand combat, but the warrior is not restricted to this as his sole
- method of battle. All spells and magic objects will be open to his use, but
-
- he will not wield this power with the skill of the Sorcerer. Likewise, the
- Sorcerer will be highly trained in the use of magic, but again will not be
- restricted to only sorcery. Any weapon used by the Warrior can be bestowed
- upon the Sorcerer, with the appropriate penalty for non-class use. The
- Rogue,
- who was created as an Archer in the early design stages, has been revamped
- to
- give her a more unique flavor when compared to the Warrior and Sorcerer.
- She
- can use all magic and all weapons, again with penalties, but she will most
- likely be slightly better than the Warrior at magic, and slightly better at
-
- battle than the wizard. She will also have a set of interesting talents at
- her disposal, for example a keener eye great for detecting secrets and
- traps,
- and enlightened senses providing her with an extended range of sight. These
-
- three classes should create good sense of excitement and add to the replay
- value of an already deep adventure.
-
-
- ----------------------------------------------------------------------------
- -
-
-
- * What does Diablo look like? *
-
-
- Q. How is the interface designed?
-
- A. As is the trend in adventure games these days, Diablo uses a
- three-quarters isometric view. This type of view has been used recently in
- games such as Druid, Relentless, and Ultima. The graphics are all 640x480
- Super-VGA and 3-D rendered, heroes, monsters, and walls alike, and the view
-
- appears much like a medieval Crusader: No Remorse. The World View of your
- surroundings takes up a little over 2/3 of the screen, from the top down.
- Here you see your hero in the center, and you can zoom in or out to enlarge
-
- or shrink your surroundings. The bottom portion is the Status and Options
- area, where you have buttons to access your inventory (which then
- temporarily
- unfolds over half of your World View), spell book, disk options, and the
- like. Also included here is a status line, which updates things such as
- spells cast or objects acquired, and two globes, one red, one blue. These
- two
- globes represent your health and mana, respectively (see section IV. C:
- "How
- is the rest of play designed?" for more). All interaction is done through
- the
- use of the mouse, including battle.
-
-
- Q. What do the heroes look like?
-
- A. The three heroes, as mentioned before, are SVGA and fully animated
- with several thousand frames of animation each. The currently selected
- weapon
- is placed in the hero's hand, but other objects such as armor or helms are
- not viewable upon the character's body.
-
-
- Q. What do the monsters look like?
-
- A. The monsters are also SVGA and fully animated, like the heroes,
- and each have their own distinctive sound effects. The undead stagger
- slowly,
- the skeletons die in a shower of bones, and the snakes slither with uncanny
-
- realism. Unlike Crusader: No Remorse, which suffered from too little
- variation in the enemy pool, Diablo has a large and diverse number, a
- virtual
- cornucopia of monsters. From acid beasts to withering zombies, Diablo has
- it.
-
-
- ----------------------------------------------------------------------------
- -
-
-
- * How is game play designed? *
-
-
- Q. How is the battle system set up?
-
- A. To keep the action element alive in Diablo, the designers have
- chosen to include real-time combat as opposed to the traditional turn-based
-
- RPG format. Again, learning from the faults in previous games employing
- real-time combat, Blizzard has placed the emphasis on skill and strategy,
- rather than forcing players into a mouse-clicking contest.
- As far as hand combat is concerned, the choice of weapon vs. the
- specific monster will play a large role in the hero's success or failure.
- Each tool of destruction has its own swinging speed, so the players must
- decide if they prefer a quick dagger or a sluggish halberd. Every
- left-click
- of the mouse begins a swing, so the player must be certain that their
- weapon
- makes contact before beginning another strike.
- The magic system is different, but not overly so. Right-clicking will
- cast the currently selected spell, and draw from your mana reserve. A spell
-
- catalog, accessible from the bottom portion of the screen, keeps track of
- the
- different magics the hero can use. Spells can be acquired through the
- discovery of rings, wands, or scrolls, or by finding the occasional spell
- book. Although the characters start out with only a couple of spells at
- their
- disposal, locations such as the Mages' Guild assist in the heroes' quest
- for
- knowledge and power.
-
-
- Q. How is the computer AI designed?
-
- A. Although the AI is still in a transition phase, it is evident from
- the alpha version that the computer will be no joke. The monsters not only
- think of themselves as an individual, but as a group, as they often attack
- from all sides or come one after another in a seemingly endless assault.
- Smaller creatures find safety in numbers, and skeletons attack with a
- non-stop mindless rage. Evasive maneuvers are not uncommon to the
- creatures,
- nor is it unusual to see the AI taking advantage of the heroes' weaknesses.
-
- Players who are about to cast a spell or make an attack will often find
- themselves stumbling backwards after a monster strikes, unable to follow
- through with their attempt. Though it still needs work at this stage, the
- computer AI will most likely turn out to be quite a formidable opponent.
-
-
- Q. How is the rest of play designed?
-
- A. Bits and pieces of other play design factors are known. For
- instance, a good portion of treasure, weapons, and armor are found on the
- bodies of the deceased. After successive use, the weapons or armor may
- become
- worn, and require a blacksmith to restore their strength. If the heroes
- choose, they may return to the surface for further discussion, to purchase
- equipment, or for discussion with the few remaining NPCs of the village.
- Wounds can be healed through the use of magic or physical means, but unlike
-
- an earlier report, cannot be healed through simply waiting. This revised
- feature insures that there will be nothing but non-stop action in Diablo.
-
-
- ----------------------------------------------------------------------------
- -
-
-
- * What is the setting like? *
-
-
- Q. What is the appearance of the levels?
-
- A. Following suit with traditional RPGs, Diablo is set in a medieval
- land. Most of the areas to be explored are dungeons, with brick walls,
- stone
- floors, high pillars, looming arches, and spiraling stairwells. Torches
- line
- the walls, blood is scattered over the cold stone floor, and darkness
- lingers
- everywhere beyond the hero's torch. Shadows are also implemented nicely,
- adding to the already impressive hi-res realism. Another nice touch
- involves
- the use of translucent walls in the foreground which would otherwise block
- creatures or items behind them. Seasoned RPG gamers recall games such as
- Crusader: No Remorse or Ultima where all too often a chest or body would
- sneak under one of these walls, unable to be seen or manipulated with the
- set
- 3/4 perspective. After an all-too-long wait, this problem is corrected with
-
- Diablo's enhanced engine.
-
-
- Q. Is level layout always the same?
-
- A. No. This is another area where Diablo will most likely shine. In
- an attempt to enhance replay value and add to the excitement of multiplayer
-
- games, Blizzard has added a dungeon randomizer. The entire level layout,
- including all items and creatures, is different every new game. And if the
- player finds a level which they would like to return to in a new session,
- the
- seed number of the level can be saved and recalled. Whether you love single
-
- or multiplayer games, you can be assured that you'll never know where the
- next turn may lead or what may lie within the coffin before you.
-
-
- Q. Do you just fight monsters, or are there subplots?
-
- A. In the rare case that the hunt for the demon Diablo may grow
- tiresome, Blizzard has included a variety of mini-quests for the player to
- embark upon. A player may stumble upon one of these new paths, or they may
- be
- directed by an NPC. Once again, a randomizing engine is used, and each new
- game Diablo chooses from a database of 30 quests to use. Anywhere from six
- to
- eight of these subplots are used in any one game. And once (if) you have
- completed the game, you can return quite a few times, resting assured that
- the plot of the game will not be the same as before.
-
-
- Q. Are there music and sound effects to add to the atmosphere?
-
- A. Most definitely yes. The music is clear and crisp, adding to the
- gaming experience without becoming a nuisance. There are a variety of music
-
- tracks, all redbook audio, and all intuitively designed. With each new area
-
- or setting, the music automatically adjusts itself to support the ambiance.
-
- As for the sound effects, these will be equally well-done, with examples
- such
- as blood-curdling screams and crackling fires. The main character and NPCs
- will have voice-overs to their conversations, making full use of the
- capabilities of CD-ROM media.
-
- ----------------------------------------------------------------------------
- -
-
-
- * How is the multiplayer aspect of Diablo implemented? *
-
-
- Q. What types of multiplayer games are available?
-
- A. The multiplayer aspect of Diablo encompasses every form of gaming
- available, short of hot-seat competition. For those of you with null-modem
- cables, a serial game is possible, as is a modem game over telephone lines.
-
- With an IPX-compatible network, larger multiplayer sessions are possible,
- but
- at this time only up to four players are supported in any one game. While
- the
- fact that Diablo is IPX-compatible suggests that the game will be
- Kali-compatible, Blizzard has eliminated the need for Kali with its
- innovative "battle.net". Read on for details.
-
-
- Q. What is "battle.net"?
-
- A. As an extra service to its players, Blizzard has developed a
- Kali-like internet server designed specifically for Diablo. Entitled
- "battle.net", all a player must do is load up Diablo and select Internet
- from
- the main menu to be linked to a battle.net server. From that point, players
-
- may chat in a variety of channels, challenge other opponents, or engage in
- multiplayer games. Blizzard charges no fees for this service, no startup,
- hourly or monthly costs, so gamers can battle to their hearts' content.
- Unfortunately, the four-player game limit is still in effect. The only
- requirement is a Internet connection. Be aware that any hourly or monthly
- charges from your local Internet Service Provider still apply. Battle.net
- will be open 24 hours a day, seven days a week. Allen Adham, president and
- founder of Blizzard Entertainment, spoke recently to the press concerning
- this new service.
-
- "Internet gaming is the next level in computer entertainment, and we
- are dedicated to offering our customers the latest in on-line multiplayer
- technologies. The multiplayer option in our products is an integral part of
-
- the gaming experience, so we designed battle.net to not only provide easy
- access to on-line competition, but to do so with no extra game charges to
- our
- customers." <From Blizzard's web page>
-
- Diablo is the first of Blizzard's games to take advantage of battle.net,
- but
- future titles will most likely include the service. Starcraft, a sort of
- Warcraft II in space due out the end of this year, will also have enhanced
- battle.net capability.
-
-
-
- Q. Is Warcraft's 'cloning' technology included in Diablo?
-
- A. Yes. It is reported that Diablo will carry a cloning engine
- similar to the one available on the Warcraft II install utility. This
- feature
- allows a player who does not own the game to legally play multiplayer
- games,
- as long as at least one player in the game has the Warcraft CD available.
- It
- is unknown if the specifics of the cloning remain the same, but it should
- perform as expected.
-
-
- Q. How does play change during multiplayer games?
-
- A. Much of the game remains the same during multiplayer sessions. The
- randomizer is in effect, and gamers may engage in cooperative play, or, of
- course, deathmatches. For the former, a party of four may be formed,
- solving
- puzzles as a team and battling monsters as a group. Don't worry if a
- teammate
- gets on your nerves: players can freely harm each other, and sneak attacks
- on
- each other will not be uncommon. It will be very interesting to see how
- this
- characteristic of Diablo unfolds at release time.
-
-
- ----------------------------------------------------------------------------
- -
-
-
- * What kind of hardware does Diablo require? *
-
- A. Surprisingly, the requirements are only typical of today's games.
- Diablo will need at least a 486/66 Mhz computer, with 8 megabytes of RAM
- for
- single-player games, or 12 megabytes for multiplayer support. A mouse is
- required, along with a Super-VGA VESA compatible video card. The game will
- be
- released on CD only, and a minimum of a double-speed CD-ROM is required.
- Diablo is also a Windows 95 native game, using the latest in DirectX
- technology, so DOS or Windows 3.1 diehards are out of luck (These minimum
- requirements describe my computer exactly!). A Macintosh version is in the
- works, but the hardware requirements are not known at this time.
-
-
- ----------------------------------------------------------------------------
- -
-
-
- * When is Diablo expected to be released? *
-
-
- A. The incorporation of several new features, especially battle.net,
- has pushed back the release of Diablo. Sound effects, music, AI, and bug
- fixes are amongst those added. See http://www.mcb.net/parsec/p_diablo.html
- for a complete listing. Originally planned for the second quarter of this
- year, the PC version of Diablo is now headed for an early October release
- date, with a Macintosh version planned for the summer of 1997. Look for the
-
- game to retail at about $50 in stores. Let's hope that Blizzard makes up
- for
- the delay in following through with an excellent game.
-
-
- ----------------------------------------------------------------------------
- -
-
-
- * How can I find out more about Diablo? *
-
- A. Luckily for Diablo fans, there are many sources of information on
- the game. The most obvious is Blizzard Entertainment's Diablo page
- (http://www.blizzard.com/diablo/diablo.html), where news and updates will
- be
- released first. Another excellent source is this FAQ, which will be updated
-
- and released as soon as new information is available, or The Unofficial
- Diablo Home Page at http://www.tiac.net/users/jscanlon/diablo, which will
- also include all information. The August 1996 issue of Computer Gaming
- World
- (Ziff-Davis) has a very good preview of Diablo, the best I have seen from a
-
- magazine. For perhaps the most well-done Diablo site out yet, check out
- http://www.vistech.net/users/kingn/diablo.html. Here you can also check out
-
- Blizzard's forthcoming space strategy game, Starcraft. Another promising
- independent web site is the Diablo Killing Fields,
- http://http://www.geocities.com/SiliconValley/1572/diablopage.html, where
- you
- can assemble your very own band of warriors, for fun or for internet play.
-
- Finally, here is a list of web pages with content on Diablo:
-
-
- Additional Diablo Sites
- ----------------------
- http://www.mortimer.com/users/pcme/previews/diablo2/diablo2.htm
- Preview from PCM&E magazine
-
- http://www.mcb.net/parsec/p_diablo.html
- Preview, news, updates
-
- http://ogr.nrgroup.com/preview/diablo.html
- Preview of Diablo
-
- http://www.cyberatl.net/~grendel
- General information
-
- http://www.nai.net/~duane/rumors/rumors.htm
- Diablo rumors
-
- http://www.nuke.com/cgr/previews/diablo/diablo.htm
- Another preview
-
- http://www.texas.net/~wise/diablo.htm
- General information
-
-
- Your Diablo site can be a part of this FAQ! Just drop me a note at
- lchark@ma.ultranet.com, and I'll add you to the list ASAP.
-
-
- ----------------------------------------------------------------------------
- -
-
-
- * Credits / How to contact the author / Mailing list information *
-
-
- I'd like to thank the following for their support with this FAQ:
-
- Rob Scanlon <jscanlon@tiac.net>, who besides being a good friend, is still
- working hard on this Diablo project.
- Kingy <kingn@vistech.net>, who helped me extensively with an early version
- of
- this FAQ.
- Ruari <parsec@mannet.mcb.net>, for helping me with various sections and
- notifying me of needed corrections.
-
-
- The author can be contacted at lchark@ma.ultranet.com! Please mail me! I
- get
- lonely, too! Please send any concerns, questions, corrections,
- or complaints.
-
-
- If you would like to be automatically sent each update of this FAQ, or
- would
- like the most recent version of this FAQ, leave me a message at the above
- address (lchark@ma.ultranet.com). For the request to be processed quicker,
- put the word "Request" as the subject. Just be sure to include your email
- address, if different from the FROM: address. Anything else (except for
- mail
- bombs) are gladly accepted. An up-to-date version of this FAQ can also be
- found at the web page http://www.tiac.net/users/jscanlon/diablo.
-
-
- * Thank you for using The Unofficial Diablo FAQ 1.31!!! *
-
-
- ----------------------------------------------------------------------------
- -
- Diablo is a trademark of Blizzard Entertainment. All trademarks, products,
- or
- copyrights contained within this document are owned by the companies who
- market or license those products. The author assumes no responsibility for
- any errors in the above document. Please feel free to reproduce/post this
- FAQ! Any modification without the expressed written permission of the
- author
- is prohibited. Have a nice day!
-