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-
-
- {
- 3DEqualizer.overview\
- Main Window: Overview\
- Provides all menus and functions for handling sequence frames and
- reference frames.
-
- Sequence Frames and Reference Frames:
- The basic task for which 3D-Equalizer has been created is the
- perspective adaptation to real sequences. The real sequence consists
- of sequence frames. However, in some cases the information about the
- three-dimensional arrangement of the real environment encoded in
- the sequence frames may not be sufficient for reconstructing the
- camera motion path, the camera geometry or the secondary points.
- In order to handle these cases the developers introduced the
- concept of reference frames. Reference frames are additional frames
- which are employed by 3D-Equalizer for reconstruction procedures.
- In order to profit from this feature, the reference frames should
- view the scene of interest from various points of view, containing
- as many of the points as possible.
- It is possible to record the reference frames with a different camera
- than the sequence frames.
- Functions for adding and removing reference frames are provided in
- the menu Frames. The sequence frames are handled under the menu item
- Sequence Settings of the menu Options.
- }
-
- {
- 3DEqualizer.keys\
- Keys & Shortcuts\
- CURSOR-LEFT:
- ...used for jumping forth in the sequence according to the
- setting of ->Frame Keyboard Grid.
-
- CURSOR-RIGHT:
- ...used for jumping back in the sequence according to the
- setting of ->Frame Keyboard Grid.
-
- CTRL-CUSROR-LEFT:
- ...used for going forth by one frame.
-
- CTRL-CURSOR-RIGHT:
- ...used for going back by one frame.
-
- CURSOR-UP:
- ...used for selecting the previous point.
-
- CURSOR-DOWN:
- ...used for selecting the next point.
-
- PAGE-UP:
- ...jumps to the previous keyframe of the currently selected
- point.
-
- PAGE-DOWN:
- ...jumps to the next keyframe of the currently selected point.
-
- HOME:
- ...jumps to the first sequence or reference frame.
-
- END:
- ...jumps to the last sequence or reference frame.
- }
-
- {
- 3DEqualizer.tdeFormClass.overViewFrame.*\
- Display\
- The Main Window display field displays the sequence and the reference
- frames depending on the setting of the switch Sequence/Reference.
- The field of view borders are displayed depending on the setting of
- Show FOV. Furthermore the screen points are shown. If Show Point
- Names is active the point names and information text are displayed
- as well. If Show Dummies is active the dummies created and arranged
- in the Orientation Window are displayed in case the camera position
- and orientation for the current frame have been reconstructed. When
- the Zoom Window is open, the cutout area displayed there can be
- localized by holding the middle mouse button and moving the mouse in
- the Main Window display.
- }
-
- {
- 3DEqualizer.tdeFormClass.statusLine\
- StatusLine\
- Contains the filename of the current frame.
-
- }
-
- {
- 3DEqualizer.tdeFormClass.beginB\
- Begin Button\
- Jumps to the first sequence or reference frame.
-
- Shortcut: HOME
- }
-
- {
- 3DEqualizer.tdeFormClass.decB\
- Frame -1 Button\
- Steps back by one frame in the sequence or in the list of
- reference frames.
-
- Shortcut: CTRL-CURSOR-LEFT
- }
-
- {
- 3DEqualizer.tdeFormClass.incB\
- Frame +1 Button\
- Steps forth by one frame in the sequence or in the list of
- reference frames.
-
- Shortcut: CTRL-CURSOR-RIGHT
- }
-
- {
- 3DEqualizer.tdeFormClass.endB\
- End Button\
- Jumps to the last sequence or reference frame.
-
- Shortcut: END
- }
-
- {
- 3DEqualizer.tdeFormClass.currentframeFrame*\
- Frame slider\
- Used for moving within the sequence or reference frame list. While
- moving the slider, the screen points are displayed. The frame is
- displayed as soon as the slider is released. The number of the
- current frame is displayed above the knob. It always ranges from 1
- to number of frames, regardless of the numberation of the sequence
- frame filenames. In the requester Edit Sequence Settings the sequence
- may be specified by Start = 50, End = 250, Step = 2, corresponding
- to the filenames myimage.0050, ..., myimage.0250. Then there are 101
- frames, and frame nr. 1 corresponds to frame filename myimage.0050,
- and frame nr. 101 corresponds to myimage.0250.
- }
-
- {
- 3DEqualizer.tdeFormClass.sequenceMenu*\
- Sequence/Reference Switch\
- Switches the display between reference and sequence frames.
- }
-
- {
- 3DEqualizer.menuBar.fileMenu\
- Menu: Project\
- Project handling and export functionality.
-
- Shortcut: ALT-p
-
- New:
- Sets up a new project. The window configuration is set to
- its default.
- Shortcuts: n, CTRL-n
- See also: Set Default Window Configuration
-
- Open:
- Opens a standard file requester Open New Project. The default
- directory can be specified in
- Option::3DE Preferences::Projects.
- Shortcuts: o, CTRL-o
-
- Save:
- Saves the current project. The default directory can be
- specified in Options::3DE Preferences::Projects.
- Shortcuts: s, CTRL-s
-
- Save As:
- Opens a standard file requester Save Current Project As. In
- case of existing preview or cache movie(s), the system asks
- the user to copy the movie files too. The default directory
- can be specified in Options::3DE Preferences::Projects.
- Shortcut: a
-
- Export:
- Several export functions.
- Shortcut: e
-
- A|W PowerAnimator:
- Opens a requester Export A|W PowerAnimator...
- Shortcut: p
-
- SoftImage 3D:
- Opens a requester Export SoftImage 3D...
- Shortcut: s
-
- A|W Explore:
- Opens a requester Export A|W Explore...
- Shortcut: e
-
- Flame, Flint:
- Opens a requester Export Discreet Logic Flame,
- Flint...
- Shortcut: f
-
- Prisms, Houdini:
- Opens a requester Export SideFX Prisms/Houdini...
- Shortcut: h
-
- Custom:
- Opens a requester Export Custom Filter...
- Shortcut: c
-
- Delete Movies:
- If the preview and/or the cache movie are not longer needed,
- they can be deleted by the use of this function. A requester
- is displayed, asking for the movie to be deleted.
- Shortcut: d
-
- Exit
- Leave the program.
- Shortcuts: x, CTRL-q
- }
-
- {
- 3DEqualizer.menuBar.framesMenu\
- Menu: Frames\
- Handling sequence and reference frames.
-
- Shortcut: Alt-f
-
- Jump:
- Opens a requester Jump To Frame.
- shortcuts: j, CTRL-j
-
- Jump To Rootframe:
- Functions that jump to one of the two rootframes.
- Shortcut: r
-
- Frame A:
- Jumps to the first rootframe.
- Shortcut: a
-
- Frame B:
- Jumps to the second rootframe.
- Shortcut: b
-
- Begin, End:
- Jumps to the beginning/end of the sequence/reference frame
- list.
- Shortcuts: b, CTRL-a, e, CTRL-z
-
- Insert Reference:
- Opens a requester Create Reference Frame...
- Shortcut: i
-
- Copy to Reference
- The current sequence frame is copied and inserted as an
- additional reference frame. All point tracking information
- are copied as well.
- Shortcut: c
-
- Modify Reference
- Opens a requester Modify Reference Frame...
- Shortcut: m
-
- Delete Reference
- Removes the current reference frame from the project. The
- selector Sequence/Reference in the Main Window must be set
- to Reference.
- Shortcut: d
-
- Set Rootframe
- The user can specify the rootframes by hand, if the option
- "Determine Rootframes Automatically" in the requester "Edit
- Project Settings" Panel is disabled.
- Shortcut: e
-
- Frame A
- Define the current frame as the first rootframe.
- Shortcut: a, Shift-1
-
- Frame B
- Define the current frame as the second rootframe.
- Shortcut: b, Shift-2
-
- Show Entire Frame
- When the subload functions of the film version are activated,
- only the needed subarea of the image is loaded into the memory
- (see also Zoom Window). The function "Show Entire Frame"
- displays the entire frame in the Main Window.
- Shortcut: Ctrl-x
- }
-
- {
- 3DEqualizer.menuBar.windowsMenu\
- Menu: Windows\
- Provides functions for opening/raising several windows.
-
- Shortcut: ALT-w
-
- Zoom:
- Opens the Zoom Window.
- Shortcut: z
-
- Points:
- Opens the Points Window.
- Shortcut: p
-
- Constraints:
- Opens the Constraints Window.
- Shortcut: c
-
- Camera Adjust:
- Opens the Camera Adjustment Window.
- Shortcut: a
-
- Image Controls:
- Opens the Image Control Window.
- Shortcut: i
-
- Orientation
- Opens the Orientation Window.
- Shortcut: o
-
- Status
- Opens the Status Window.
- Shortcut: s
-
- Preview
- Opens the Preview Window.
- Shortcut: v
-
- Restore Windows
- Rearranges all windows to their default position, size and
- visibility.
- Shortcut: r
- See also: Edit 3DEqualizer Preferences...
-
- }
-
- {
- 3DEqualizer.menuBar.optionsMenu\
- Menu: Options\
- Settings for project, sequence, preview, postfilter, motion blurring,
- keyboard, 3D-Equalizer preferences, software license and the Main
- Window display.
-
- Shortcut: ALT-o
-
- Project Settings:
- Opens a requester Edit Project Settings...
- Shortcut: r
-
- Sequence Settings:
- Opens a requester Edit Sequence Settings...
- Shortcut: s
-
- Preview Settings:
- Opens a requester Edit Preview Settings...
- Shortcut: v
-
- Postfilter Settings:
- Opens a requester Edit Postfilter Settings...
- Shortcut: f
-
- Motion Blur Settings:
- Open a requester Edit Motion Blur Correction Settings...
- Shortcut: b
-
- Frame Keyboard Grid:
- Choose among off, 2, 3, 4, 5, 10, 15, 20, 25. The frame
- keyboard grid is taken into account, when the CURSOR-keys
- are pressed for jumping forth and back within the sequence.
- Shortcut: g
-
- 3DE Preferences:
- Opens a requester Edit 3DEqualizer Preferences...
- Shortcut: p
-
- Software License:
- Opens a requester 3DEqualizer Software License...
- Shortcut: l
-
- Camera Types:
- Opens a requester Edit Camera Types...
- Shortcut: c
-
- View:
- Several toggles concerning the Main Window display.
- Shortcut: w
-
- Show Dummies:
- If activated, the dummies are displayed in the Main
- Window display. The dummies can only be displayed,
- if for the current frame the camera position and
- orientation have been calculated successfully.
- Shortcut: d
- See also: Orientation Window, Status Window
-
- Show Point Names:
- If activated, the point names and the accompanying
- information text are displayed in the Main Window
- display besides the screen points.
- Shortcut: n
-
- Show FOV:
- If activated, the field of view borders are
- represented in the Main Window display by dotted
- lines.
- Shortcut: f
-
- Show Distortion Grid
- If activated, the lens distortion of the calculated
- camera (depending on the selector
- Sequence/Reference) is visualized in the Main Window.
- Shortcut: g
- }
-
- {
- 3DEqualizer.menuBar.calcPane\
- Menu: Calc\
- Shortcut: ALT-c
-
- Force Calc:
- Start the main procedure of 3D-Equalizer. The reference and
- sequence frames are used in order to reconstruct the points
- positions in space and to determine the camera position and
- orientation with respect to the points. The calculation is
- performed every time the function is activated, regardless
- of the calculation status.
- Shortcuts: c, SHIFT-c
- }
-
- {
- request.help.exportPA\
- Requester: Export A|W PowerAnimator...\
- Exporting the reconstructed camera and points to Alias|Wavefront's
- PowerAnimator. A wire file is generated that can be easily retrieved
- starting with PowerAnimator V6 or higher. It may happen, that the
- retrieved points are not visible. In this case the far clipping plane
- must be increased (can be found in the camera editor).
-
- Browse:
- Opens a file requester. The filename of the wirefile to be
- generated must be specified.
-
- Startframe:
- This number indicates at which frame the animation begins
- when it is loaded into PowerAnimator.
-
- Coord. System:
- Choose among Y up and Z up. Should be set to the same setting
- as specified in A|W PowerAnimator.
-
- Export Mode:
- Choose between Animated Camera and Animated Points. At this
- point the user communicates to the export module, how the
- camera motion path and the points are going to be exported:
- a fixed camera and moving points, or a moving camera and
- fixed points?
-
- Measure Scale:
- This selector can be used to rescale the position of the
- points and the camera when these are exported to the
- animation package.
-
- Shift 1 Field:
- If interlaced frames are used there may be a time discrepancy
- of one field due to some misunderstanding of terms like even
- and odd fields or mixing up the different video standards
- used in Europe, Northern America or elsewhere. This toggle
- can be used in order to correct a mistake of this type a
- posteriori immediately before exporting to the animation
- package.
-
- Ok:
- Causes the system to generate the wire file according to the
- settings of this requester.
- }
-
- {
- request.help.exportSoft\
- Requester: Export SoftImage 3D...\
- Exporting the reconstructed camera and points to Microsoft's
- SoftImage 3D. A complete scene is generated that can be easily loaded
- starting with SoftImage 3D 3.7 or higher.
-
- Database:
- Opens a file requester. The path to the database in which the
- scene should be generated, must be specified.
-
- Scene:
- Name of the scene.
-
- Startframe:
- This number indicates at which frame the animation begins
- when it is loaded into SoftImage.
-
- Export Mode:
- Choose between Animated Camera and Animated Points. At this
- point the user communicates to the export module, how the
- camera motion path and the points are going to be exported:
- a fixed camera and moving points, or a moving camera and
- fixed points?
-
- Measure Scale:
- This selector can be used to rescale the position of the
- points and the camera when these are exported to the
- animation package.
-
- Ok:
- Causes the system to generate the scene according to the
- settings of this requester.
- }
-
- {
- request.help.exportExplore\
- Requester: Export A|W Explore...\
- Exporting the reconstructed camera and points to Alias|Wavefront's
- Explore. A script file (with trajectory file) is generated that can
- be easily opened within the anim module.
-
- Project:
- The name of the project into which the script file should
- be generated must be specified.
-
- Script:
- The name of the script file.
-
- Startframe:
- This number indicates at which frame the animation begins
- when it is loaded into Explore.
-
- Export Mode:
- Choose between Animated Camera and Animated Points. At this
- point the user communicates to the export module, how the
- camera motion path and the points are going to be exported:
- a fixed camera and moving points, or a moving camera and
- fixed points?
-
- Measure Scale:
- This selector can be used to rescale the position of the
- points and the camera when these are exported to the
- animation package.
-
- Shift 1 Field
- If interlaced frames are used there may be a time discrepancy
- of one field due to some misunderstanding of terms like even
- and odd fields or mixing up the different video standards
- used in Europe, Northern America or elsewhere. This toggle
- can be used in order to correct a mistake of this type a
- posteriori immediately before exporting to the animation
- package.
-
- Ok:
- Causes the system to generate the script and the trajectory
- file according to the settings of this requester.
- }
-
- {
- request.help.exportFlame\
- Requester: Export Discreet Logic Flame, Flint...\
- Exporting the reconstructed camera and points to Discreet Logic's
- Flame or Flint. An action file is generated that can be easily
- opened from the action module.
-
- Browse:
- Opens a file requester. The filename of the action file that
- should be generated must be specified.
-
- Startframe:
- This number indicates at which frame the animation begins
- when it is loaded into the action module.
-
- Export Mode:
- Choose between Animated Camera and Animated Points. At this
- point the user communicates to the export module, how the
- camera motion path and the points are going to be exported:
- a fixed camera and moving points, or a moving camera and
- fixed points?
-
- Measure Scale:
- This selector can be used to rescale the position of the
- points and the camera when these are exported to the
- animation package.
-
- Ok:
- Causes the system to generate the action file according to
- the settings of this requester.
- }
-
- {
- request.help.exportSideFX\
- Requester: Export SideFX Prisms/Houdini...\
- Exporting the reconstructed camera and points to SideFX Prisms or
- Houdini.
-
- Browse...
- Opens a file requester. The filename of the action file that
- should be generated must be specified.
-
- Startframe
- This number indicates at which frame the animation begins
- when it is loaded into the respective animation package.
-
- Export Format:
- This toggle enables you to choose between the Prisms and
- Houdini export.
-
- Prisms:
- An action command file and a channel file are
- generated. The action command file simply carries the
- name you enter in the text field (i.e. the standard
- suffix ".rc" is not added by 3DE). It is an ASCII
- file containing a sequence of commands. The channel
- file contains translation and rotation data of the
- camera/the points. It has the suffix ".chan". The
- files can be opened in Prisms as follows: First you
- should specify the parameters Start (frame), End
- (frame) and Length (of the sequence) in a way, so
- that the camera motion path from 3DE lies completely
- within this range. Enter the command
- "rcread <mypath>/<myfile>" in the shell "Side
- Effects Software Action". Prisms will then open the
- file (in this case "<myfile>") and add the channel
- data from the file "<myfile>.chan". Probably a lot
- of information will be printed out, something like:
-
- no channels or objects match the current scope
- <camera_3DE/t*,r*>
- ...
- added 6 channels
- rows (frames) = 226 columns (channels) = 6
- frame range = ...
- ... clipping input frames to fit selected range
- column 0 to channel camera_3DE/tx
- ...
- modified 6 expression channels
- added 1 channels
- ...
-
- After loading the data there will be three new
- objects named "geometry_3DE", "camera_3DE" and
- "points_3DE". The object "geometry_3DE" is parent to
- the other OPs, and you can use this OP in order to
- scale, rotate and translate the scene imported from
- 3DE. Depending on the setting of the selector Export
- Mode (see below), either the OP "camera_3DE" or the
- OP "points_3DE" is animated. When you set the viewer
- to "camera_3DE", you should see the points from your
- 3DE project represented by small crosses. When you
- open another action command file from 3DE all new
- OPs mentioned above will be deleted, therefore you
- should rename them in case you want to keep them.
-
- Houdini:
- A command file and a channel file are generated. The
- command file simply carries the name you enter in the
- text field. No suffix is added by 3DE. The file
- contains a list of commands according to Houdini's
- scripting language. The channel file contains
- translation and rotation data of the camera/the
- points. It has the suffix ".chan". The format is the
- same as for Prisms. The files can be opened in
- Houdini as follows: First, you should set the frame
- range in the Requester "Global Animation Parameters"
- to appropriate values, so that the camera motion path
- from 3DE lies completely within this range. Open the
- Houdini textport and type "cmdread <mypath>/<myfile>".
- Houdini will then open the file (in this case
- "<myfile>") and add the channel data from the file
- "<myfile>.chan" and print out the number of data
- elements read from the channel file. In Houdini's
- Layout Area you will see three new OPs named
- "3DE_geometry", "3DE_camera" and "3DE_pointgroup".
- Since "3DE_geometry" is parent of the other OPs, you
- can use this OP in order to scale, rotate and
- translate the scene imported from 3DE. Depending on
- the setting of the selector Export Mode (see below),
- either the OP "3DE_camera" or the OP "3DE_pointgroup"
- is provided with channels and animated. When you
- switch Houdini's viewer to "3DE_camera" you should
- see the points from your 3DE project represented by
- small crosses. If this is not the case, adjust the
- Viewing parameters "Near" and "Far" of the OP
- "3DE_camera" accordingly. When you open another
- command file from 3DE all OPs named "3DE..." will be
- deleted, therefore you should rename them in case
- you want to keep them.
-
- Export Mode:
- Choose between Animated Camera and Animated Points. At this
- point the user communicates to the export module, how the
- camera motion path and the points are going to be exported:
- a fixed camera and moving points, or a moving camera and
- fixed points?
-
- Measure Scale:
- This selector can be used to rescale the position of the
- points and the camera when these are exported to the
- animation package.
-
- Ok:
- Causes the system to generate the action file according to
- the settings of this requester.
- }
-
- {
- request.help.exportMax\
- Requester: Export Kinetix 3D Studio Max 2...\
- Exporting the reconstructed camera and points to Kinetix 3D Studio
- Max 2. A MAXScript (ascii) file is generated, that can be executed
- within 3D Studio Max 2 using the function Utilities::MAXScript::Run
- Script.
-
- Browse...
- Opens a file requester. The filename of the MAXScript file
- that should be generated must be specified.
-
- Startframe:
- This number indicates at which frame the animation begins
- when it is loaded into 3D Studio Max 2.
-
- Export Mode:
- Choose between Animated Camera and Animated Points. At this
- point the user communicates to the export module, how the
- camera motion path and the points are going to be exported:
- a fixed camera and moving points, or a moving camera and
- fixed points?
-
- Measure Scale:
- This selector can be used to rescale the position of the
- points and the camera when these are exported to the
- animation package.
-
- Ok:
- Causes the system to generate the MAXScript file according
- to the settings of this requester.
- }
-
- {
- request.help.exportMaya\
- Requester: Export A|W Maya...\
- Exporting the reconstructed camera and points to Alias|Wavefront's
- Maya. A Mel script file is generated, that can be easily
- opened/imported into Maya.
-
- Browse...
- Opens a file requester. The filename of the Mel script file
- that should be generated must be specified.
-
- Startframe:
- This number indicates at which frame the animation begins
- when it is loaded into Maya.
-
- Export Mode:
- Choose between Animated Camera and Animated Points. At this
- point the user communicates to the export module, how the
- camera motion path and the points are going to be exported:
- a fixed camera and moving points, or a moving camera and
- fixed points?
-
- Measure Scale:
- This selector can be used to rescale the position of the
- points and the camera when these are exported to the
- animation package.
-
- Ok:
- Causes the system to generate the Mel script file according
- to the settings of this requester.
- }
-
- {
- request.help.exportCustom\
- Requester: Export Custom Filter...\
- Exporting the reconstructed 3D data using a special custom
- exportfilter. A custom exportfilter is a software that has been
- developed by Science.D.Visions to satisfy the customer's special
- requirements. If you need a custom exportfilter, please contact us !
-
- Browse:
- Opens a file requester. The filename of the custom exportfile
- that should be generated must be specified.
-
- Startframe:
- This number indicates at which frame the animation begins
- when it is loaded into your software.
-
- Measure Scale:
- This selector can be used to rescale the position of the
- points and the camera when these are exported to the
- animation package.
-
- Ok:
- Causes the system to generate the exportfile according to
- the settings of this requester.
- }
-
- {
- request.help.jump_to_frame\
- Requester: Jump To Frame...\
- Jumps to the frame specified by the number in the text field.
- }
-
- {
- request.help.reference\
- Requester: Create/Modify Reference Frame...\
- The standard interaction components are used for opening a reference
- frame file. If this has been done successfully, its resolution and
- the image type are displayed in the corresponding text field. When
- the image format supports the subload property, this will be
- indicated. The selector Imagetype specifies if the reference frame
- file is interpreted as one frame or as two fields, if it is recorded
- with an field aspect ratio of 1:2, or if it has been recorded using
- an anamorphic camera.
- }
-
- {
- request.help.project\
- Requester: Project Settings...\
- Global settings concerning the calculation methods, reference frames
- and frame interpolation.
-
- Calculation:
- Choose among User Defined 3D Positions, Distance Constraint
- Method, Distance Constraint Free Method and Fixed Camera
- Position Method.
- User Defined 3D Positions means, the user enters for every
- primary point a certain 3D position in space. 3D-Equalizer
- uses this information to calculate for the position and
- orientation of each camera.
- Distance Constraint Method means, the user takes at least six
- measurements between the primary points in the real world and
- enters them as the so-called distance constraints to the
- system. During the calculation procedure, the 3D position of
- each point is determined out of these constraints.
- Distance Constraint Free Method means, 3D-Equalizer
- calculates the 3D position and orientation of each camera,
- without any additional real world information. This is the
- preferred calculation method. In general it produces the
- best results.
- Fixed Camera Position Method is used, if the camera does not
- change its position during the shot. Its time-dependent
- rotation is calculated by 3D-Equalizer. The points are not
- calculated completely; only their direction relative to the
- constant camera postion is determined.
-
- Constraint Free Calculation Settings:
- Configuration settings for the Distance Constraint Free
- calculation method.
- See also: Calculation
-
- Roll Checking:
- If the camera roll angle of the two rootframes is very
- different, this toggle should be activated. If it is not
- activated the calculation process takes less time.
-
- Determine Rootframes Automatically:
- If this toggle is activated, 3D-Equalizer tries to find the
- two best rootframes for the calculation. This toggle is
- activated by default. When it is disabled, you have to
- specify the two rootframes by yourself.
- See also: Set Rootframes
-
- Point Finetuning:
- Number of finetuning passes after each added point. If many
- points come in and out of frame, this value should be
- increased.
-
- End Finetuning:
- Number of final finetuning passes. Increasing this value will
- cause better calculation results.
-
- Reference Frames Settings:
- If the reference frames have been taken using a diffenrent
- camera than the sequence frames, the toggle Extra Reference
- Camera should be activated.
-
- 3D Interpolation Settings:
- If activated, 3D-Equalizer calculates cameras for frames with
- less than 4 visible points.
-
- Lens Distortion Correction Settings:
- Most of the render packages are not able to render through
- distorted camera optics. When this toggle is activated, the
- focal length is slightly modified (internally; you cannot see
- this in the Camera Adjustment Window) in order to compensate
- as good as possible the discrepancy between the distorted
- tracking points of the real sequence and the undistorted
- points calculated by 3DE. You can see the effect in the Main
- Window, in the Preview Window and of course in your animation
- package.
- }
-
- {
- request.help.sequence\
- Requester: Sequence Settings...\
- Settings concerning the sequence data: sequence frame filenames,
- image type, resolution.
-
- Pattern:
- Enter here a file name pattern which matches the names of
- the sequence frames. For example, if the frame filenames are
- myimage.0100 ... myimage.0300 the pattern may be
- myimage.####.
-
- Start, End, Step:
- Specify the first and the last frame file and the step size
- between the frames. If the parameter is set to 1 each frame
- is used.
- Example: assume the frame filenames are myimage.0100 ...
- myimage.0300. If the parameter Step is set to 10, only the
- frames myimage.0100, myimage.0110, myimage.0120, ... are
- used.
-
- Rate Fps:
- In this text field the number of frames per second of the
- sequence frames should be entered. It is required by the
- export function and for generating a preview movie.
- See also: Export 3DE Data, Preview Window
-
- Image Type:
- Choose the image type used in the sequence: Noninterlace,
- Interlace::Even First, Interlace::Odd First,
- Field::Aspect 1:2, Anamorphic 2:1.
- Interlaced frames at a rate of 25 frames per second contain
- two fields displaced by 1/50 second. For the case of
- interlaced frames this selector specifies which of the
- fields (even or odd) is used for representing the sequence
- frame within the 3DEqualizer project.
- See also: Shift 1 Field
-
- Resolution:
- Displays the resolution and image type of the project's
- sequence frames. When the subload property is supported, this
- is also indicated.
- }
-
- {
- request.help.preview\
- Requester: Preview Settings...\
- Preview configuration settings.
-
- Preview Active:
- Obsolete.
-
- Preview Size (%)
- This slider is used for specifying the frame size of the
- preview movie in percent with respect to the original input
- sequence frames.
- See also: Resolution
-
- Resolution:
- Shows the resolution of the frames of the preview movie as
- specified in the slider ->Preview Size (%).
-
- Preview:
- File format of the preview movie. Choose among Uncompressed,
- MVC1, MVC2, RLE24, JPEG.
-
- Cache:
- File format of the cache movie. Choose among Uncompressed,
- MVC1, MVC2, RLE24, JPEG.
-
- Cache Active:
- If activated, the previewer generates a cache movie,
- composing all sequence frames to one movie file. Next time
- when the preview movie is built, the procedure will take
- less time because the images taken from the cache are
- already in an appropriate format.
-
- Antialiasing:
- If activated, the dummies are composed into the preview
- movie using antialiasing techniques.
- }
-
- {
- request.help.postfilter\
- Requester: Postfilter Settings...\
- Provides a functionality for smoothing out the camera (or points)
- motion path being exported to the animation package (see also Export)
- or being used for rendering the preview.
-
- See also: Preview Window.
-
- Camera Filter Active
- If activated, the program uses the postfilter settings when
- the project data are exported and when the preview is
- generated.
-
- Strength Position
- This value specifies the strength of the position postfilter.
- The camera positions are filtered, the camera orientation is
- corrected accordingly. The value 1 means there is no filter
- effect at all.
- See also: Strength Orientation
-
- Strength Orientation
- This value specifies the strength of the orientation
- postfilter. This filter can be used for correcting errors of
- the motiontracking curves. The value 1 means there is no
- filter effect at all. When you are using the postfilter
- facility, the best strategy is the following:
-
- 1. Adjust the position postfilter first and leave the
- orientation postfilter at value 1.
- 2. Adjust the orientation postfilter afterwards.
-
- See also: Strength Position
- }
-
- {
- request.help.motion_blur\
- Requester: Motion Blur Correction Settings...\
- Settings for the timebase correction of motionblured sequences. The
- Motion Blur Correction should be activated, when it is intended to
- render the cgi sequence in the respective animation package using a
- motionblurring feature.
-
- Motion Blur Correction Active:
- If activated, the screen points are shifted according the
- motionblur correction settings. The corrected screen points
- are displayed as dots in the Main Window and the Zoom Window.
-
- Motion Blur Correction:
- Specifies the amount of correction. A value of 0.85 to 0.9
- is a good choice.
-
- Shutter Speed (1/sec):
- Enter here the shutter speed that has been used to record
- the filmed sequence.
- }
-
- {
- request.help.prefs\
- Requester: 3DEqualizer Preferences...\
- Default directories, default length units, default window
- configurations.
-
- Projects:
- The default directory for 3DEqualizer projects.
- See also: Open, Main Window
-
- Dummies:
- The default directory for dummies.
- See also: Orientation Window
-
- Curves:
- The default directory for image control curves
- See also: Image Control Window
-
- Zoom Measure:
- The default length unit for representing the focal width.
- See also: Camera Adjustment Window
-
- Constraint Measure:
- The default length unit for representing distance
- constraints.
- See also: Constraint Window
-
- Filmback Measure:
- The default length unit for representing filmback width and
- height.
- See also: Camera Adjustment Window
-
- Imagebuffers:
- The number of image buffers. Set this as high as possible
- in order to work fluidly, but take care of not running out
- of memory.
- See also: Camera Adjustment Window
-
- Set Default Window Configuration:
- Define the current window configuration as the default.
- See also: Use Project Window Configuration
-
- Use Project Window Configuration:
- If activated, the default window configuration is used when
- 3DEqualizer is started, and the program tries to use the
- respective project window configuration, when a project is
- opened. If not activated, the current window configuration
- does not change, when a project is opened.
- See also: Set Default Window Configuration
-
- Integer Zoom:
- If you are using a XZ-, Elan- or Extreme-graphics board this
- toggle must be activated. In this case the zoom
- functionality of the ->Zoom Window works graded, not
- continuously. Otherwise this toggle should be deactivated.
- }
-
- {
- request.help.softwarelicense\
- Requester: Software License...\
- All available floating licences and the floating licence currently
- used by the system are displayed. By double clicking a licence entry,
- the user can grab another licence. The licence in use is automatically
- unlocked, and can be grabbed by another user on another host.
-
- Licence Server:
- Enter the name (or IP address) of a Flc server workstation
- here. All available licences are immediately displayed in the
- list below the text field.
-
- Lookup:
- Update the list of available licences.
-
- Current Licence:
- Displays the Serial Nr. of the currently used licence. If
- <none> is displayed, no licence has been grabbed.
-
- Close:
- The system tries to grab the currently selected licence. The
- requester is closed.
- }
-
- {
- request.help.cameratypes\
- Requester: Camera Types...\
- 3DEqualizer maintains a project-independent list of camera
- geometries. This requester provides functions for adding a camera
- geometry to this list and for removing it. The geometries consist of
- filmback width and height. The focal width is not specified, since
- for any given camera it depends on the lens turret used and should
- be adjusted in the ->Camera Adjustment Window.
-
- Camera Identifier:
- User-defined name of the camera.
-
- Filmback Width, Filmback Height:
- Enter filmback width and height here. If no length unit is
- supplied, the default will be used.
- See also: Filmback Measure
-
- Add:
- Add the camera to 3DEqualizerÆs project-independent list
- of camera geometries.
-
- Delete:
- Remove the camera from 3DEqualizerÆs project-independent
- list of camera geometries.
-
- }
-
-