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Wrap
File List
|
1995-01-19
|
145KB
|
1,931 lines
G&R2.ZIP 27378 02-02-95 Deathmatch only wad, best with 2 players
GALAXIA.ZIP 332827 02-02-95 This WAD took me many hours and when I finish
| the level after several weeks, I didn't want
| to have just a few soldiers. So, this is
| gonna be tough. No Cyberdemon, but several
| spiders. But wait! The one in the first roo
| is here just for the story and will be killed
| later. All other spiders are only decoration
| and won't be killed. A few cacos and barons.
| (total: over 330 enemies) You will be given
| all weapons except the BFG. Don't believe in
| invulnerability. (It sucks). There are no
| traps or places where you would stuck. No
| puzzles, just an instant and hard action. Hey
| this is DOOM!
GALERIA.ZIP 335237 02-02-95 This Level represents the ultimative two play
| Deathmatch arena. There are some (we call it
| "galeria") windows to shoot out and some fine
| dark rooms and of course a chainsaw arena
| (with nasty doors). This level's seize is
| good for reaching your opponent fast and
| intercept it. Nothing for wimps who try to
| escape or hide (you guys will be hunted
| easily). We haven't tried it, but we think
| that this level is too small for a good 4
| player Match. Cooperative is out and single
| is lame. Was only created for a two bad-guys
| slaughter!
GALERIA1.ZIP 358549 02-02-95 This Level represents the ultimative two play
| Deathmatch arena. There are some (we call it
| "galeria") windows to shoot out and some fine
| dark rooms and of course a chainsaw-arena
| (with nasty doors). This level's seize is
| good for reaching your opponent fast and
| intercept it. Nothing for wimps who try to
| escape or hide (you guys will be hunted
| easily). We haven't tried it, but we think
| that this level is too small for a good 4
| player Match. This version is much harder in
| the ultra violence mode ! 2 spiders and a
| Cyber Demon! The people wanted a harder
| version of LA GALERIA for single player, so
| here it is
GALLERY.ZIP 177091 02-02-95 This started off as a small WAD to test my
| MasterBlaster weapon patch (which is also
| included in here). Turned out that I spent a
| lot of time in here, improving things. If you
| ever design your own weapons, this WAD might
| also be of use to you. Thus I present: The
| Shooting Gallery! The switch in front of you
| activates the Demons - fire a single shot to
| agitate them and you're on your way! The doo
| behind you leads to the other utilities: a
| teleporter to the tower, the ammo room, a
| monster-proof observation room, a weapon test
| chamber (see below) and the monster activatio
| room with 4 switches (from North to South):
| lmps, Cacodemons, Barons and Lost Souls
GAMES.ZIP 18330 02-02-95 This is a replacement for E2M2 of Doom
GANGSTAR.ZIP 67156 02-02-95 The ultimate DEATHMATCH level! Made
| escpecially for DEATHMATCH mode 3-4 players,
| but it's fun playing 2! What a heck works
| fine for single play too! Has put in lots of
| secret rooms and passages for you to discover
| Learn all the secret rooms and passages and
| find the best weapon and you'll easilly kill
| your opponent! Maybe it's little too BIG!
| More fun that way!
GARDEN.ZIP 21256 02-02-95 Big garden in the middle of castle. Find
| opponents and quash them
GARDEN1.ZIP 72134 02-02-95 Welcome to the botanical gardens of Deimos.
| concept here was aesthetics. I wanted to
| create an indoor/outdoor scenario that would
| challenge experienced players and showcase
| Doom's graphics. Many of the rooms are
| difficult until you figure out a trick for
| dealing with them, but the whole level is far
| from impossible (unless played on skill level
| 4 or 5, it gets pretty tough that way). The
| level's big and tricky
GATHER.ZIP 129335 02-02-95 This is the final revision to The Gathering.
| put the starts in on each level for deathmatc
| play. I think E2M3 is probably your best bet
| The original file was a large one level
| mission, added an entire mission E2M1 and
| added a lot more rooms to the original, which
| I split into two separate levels. They're
| fun. I think these levels are great.
| Something for everyone I hope. I'm sure
| you've never seen some of the things that are
| in my twisted head. The moon base water
| treatment and recycling center started
| reporting strange happenings deep in there
| sewer system a few weeks ago. Just days late
| a garbled transmission during the sounds of
| battle made it through to the UAC outpost on
| Deimos 4
GATHER1.ZIP 96371 02-02-95 I think this level is a great one. Something
| for everyone I hope. I'm sure you've never
| seen some of the things that are in my twiste
| head. The moon base water treatment and
| recycling center started reporting strange
| happenings deep in there sewer system a few
| weeks ago. Just days later a garbled
| transmission during the sounds of battle made
| it through to the UAC outpost on Deimos 4
GATHER2.ZIP 127419 02-02-95 This is the final revision to The Gathering.
| put the arts in on each level for deathmatch
| play. I think E2M3 is probably your best bet
| The original file was a large one level
| mission. Added an entire mission E2M1 and
| added a lot more rooms to the original, which
| I split into two separate levels. They're
| fun. I think these levels are great.
| Something for everyone I hope. I'm sure
| you've never seen some of the things that are
| in my twisted head. The moon base water
| treatment and recycling center started
| reporting strange happenings deep in there
| sewer system a few weeks ago. Just days late
| a garbled transmission during the sounds of
| battle made it through to the UAC outpost on
| Deimos 4
GAUNTLE1.ZIP 44833 02-02-95 This level was inspired by a level in the old
| GAUNTLET arcade game. It uses teleporters fo
| access to and from most rooms, and this
| seriously affects game tactics. YES, it is a
| maze. YES, you may get lost. That's the point
| This level is also quite difficult. It's best
| balanced for play at HURT ME PLENTY. I'm not
| even sure it can be done at ULTRAVIOLENCE, bu
| you're welcome to try. Watch for secret doors
| and save frequently. You'll have to retrace
| your steps and check a lot of walls to reach
| the exit
GAUNTLET.ZIP 30461 02-02-95 Based on Kirsty's Dmkirsty.wad but bigger an
| harder AND TRICKIER and now supports
| multiplayer and deathmatch modes (though not
| tested)
GENOCIDE.ZIP 18870 02-02-95 Quite small deathmatch level with lots of
| weapons and no exit. It's designed for 2
| players, but can check how it works with 3 or
| 4 players
GERBILZ.ZIP 43963 02-02-95 Simply two levels of choice deathmatch heaven
| Chainsaws and more chainsaws and other goodie
GERONIMO.ZIP 99024 02-02-95 Big, hard, not impossible, great for 4-player
| deathmatch, requires 486/33 or better, keep
| cool. A lot of ideas have been realized in
| this wad. Have a look, you might find
| something new. Watch out for the
| mega-elevator, it will become your worst
| nightmare
GET1.ZIP 18413 02-02-95 Few stairs, many lifts, some doors, Secrets a
| the 'key' to making it outa this one. The
| Shores have been quite calm since you blasted
| your way through, But now a challenge awaits
| even the most experienced Marine - TAKE BACK
| THE SHORES!!
GETSUM.ZIP 105507 02-02-95 I made this wad for Cooperative play. (IT'S
| Hard If only one player play's But Can be
| done. I Did it.) For a Added Twist, Try
| Running GETSUM.BAT With Dehacked in the DOOM
| dir. Then Don't Beleave every thing you see?
| (Some things are best leaft alone until
| later?) IT Should (it will) return doom to
| it's normal DEADLY SELF When you exit
GGDEATH!.ZIP 295952 02-02-95 The first 8 levels of this wad were created b
| me with the intention of using them in
| deathmatch mode with my buddies. I did try t
| build them so that they can be played in
| single mode, but I may have missed a few
| weapon stashes or monster dens that should be
| toggled for multi-player only. There is a
| definite trend in the complexity of the level
| from 1 to 8. This reflects the fact that I wa
| just learning how to build wads at the first,
| and slowly got the hang of it by the end.
| Also, a modified E1M1 is included as the
| secret level, because my friends and I like
| that level best in deathmatch mode
GHOSTOWN.ZIP 46966 02-02-95 House to house fighting in a small RnR town,
| its being invaded from hell
GJ_E1M2.ZIP 62127 02-02-95 Just another WAD file. Included with this WAD
| is a complete map of all areas in postscript
| format (LEVEL.MAP) generated with Renegade
| Graphics Doom Edit
GLAD.ZIP 13868 02-02-95 You have been mysteriously transported to the
| coliseum of the demi-gods. You have been
| chosen to fight for the viewing pleasure of
| Satan and his minions. You are now a
| gladiator in this merciless bloodsport and th
| only way out is over the dead bodies of the
| other competitors. If you survive the
| competition, you must then ascend the heights
| of the coliseum and fight your way to the
| point of no return and make a leap of faith
| into the pit
GLOOM.ZIP 23949 02-02-95 Really... Its all in the title: Gloom! Not a
| large PWAD, but see if you can survive long
| enough, and solve without cheating!
GLOOMY.ZIP 24334 02-02-95 Dark, dank passageways. The best bit is the
| Great ll, where an animated firefight should
| develop
GLUCKAUF.ZIP 17144 02-02-95 Started out with no real plan since this is m
| first level, ended up quite cohesive though
GODOWN.ZIP 18164 02-02-95 DEATHMATCH!! I love that word, so therefore I
| glued me to the chair and constructed a level
| of pure deathmatch class. Try this one out.
| It has no tricky parts. But it have dark
| rooms to hide in, hidden rooms with great
| stuffs in, sneak up places and more
GOG2.ZIP 31641 02-02-95 The Gog-Man's Doom Deathmatch WAD. The FIRST
| Avalible Doom Level Built by The Gog-Man! A
| Tasty WAD DESIGNED for DEATHMATCH SHOWDOWN!
| Try it with a friend and have a BLAST! A
| TOTAL fire fight in single player mode
GOG2X.ZIP 76120 02-02-95 The kickass extended version of GOG2.WAD! Mo
| of what you like the best! IMPROVED with
| support for friendly games and head to head
| monster killing
GOLGOTHA.ZIP 38887 02-02-95 This WAD does not work in multi-player mode,
| and the skill level setting is ignored, but
| try it and see
GOODLORD.ZIP 442093 02-02-95 This is a compilation of doom pwads gathered
| from bbs around the country. Others, like
| myself, after finishing doom a few times - in
| a number of different ways - were not content
| to wait for the new release. They, with the
| help of some excellant editors now available
| DEU 5.0 the editor of choice - have taken it
| upon themselves to build new levels from
| scratch!
GOODLUCK.ZIP 10554 02-02-95 This level is another in the "lucky" series.
| This level is, as are all in the series, a
| test for those who think they are adept at
| Dooming. This level is not impossible, just
| looks that way at first. Quite a few monster
| inhabit the level with increased #s in UV
| setting. PLEASE DON'T USE THE CHEAT CODES!
| They won't show you if you are as good as you
| think you are. Well, GOODLUCK!
GORE1.ZIP 25477 02-02-95 This is a strictly deathmatch field. It makes
| you extremely paranoid, theres most nowhere t
| cover your back. You start every time with
| two weapons: a rocket launcher and a chaingun
| A hint: there are two suicide pits, once you
| enter them you can▌t get up. They are both
| useful and dangerous : when you are low on
| ammo, you can commit suicide (there is no
| extra ammo on the field), but the other
| players can quite easily get to you. Works
| best with three or four players, though its
| small, two players may run for a long time
| without meeting
GOTCHA3.ZIP 63538 02-02-95 You wake from your nap. Was it a scream that
| had woke you... or just part of a dream? Thi
| cleaning job just doesn't pay. Too many
| dangerous chemicals and wierd experiments
| going on in the companies in this complex.
| There is an odd smell that greets you as you
| Open the door. A revolver is laying on the
| ground. You pick it up and notice that it is
| loaded. Just then there is a gutteral noise.
| An alarming yell. You spin in time to see a
| crazed guard with a shotgun pointed at you!
| You run just as he fires. From the look in hi
| eyes, it will be "shoot first and ask
| questions later"
GOTHMOG.ZIP 48749 02-02-95 PWAD file for E1M1. This is an ARENA type
| DEATHMATCH level that was created using the
| same idea as the ledges series, with a centra
| arena surrounded by smaller rooms. It is
| designed primarily for deathmatch, BUT can be
| played alone or co-op, but let me warn you
| that if you play with monsters, expect to get
| your butt kicked, especially in
| Ultra-Violence! There is only one gun of each
| type laying around not counting the shotgun
| you get from the enemies. HINT: There is a
| trick in one of the rooms that can become a 3
| second trap for another player if you figure
| it out first!
GOTOHELL.ZIP 17654 02-02-95 Awesome, or so it claims
GRAYDOOM.ZIP 201778 02-02-95 The Graytest DOOM missions EVER! Try them,
| there are NONE LIKE THEM ANYWHERE! Even the
| WIZARDS OF id themselves will be amazed!
GREASE.ZIP 5258 02-02-95 This is intended FOR DEATHMATCH ONLY. Other
| people can play it, but I dunno why you'd wan
| to. Don't ask me why I made this - I have no
| way of actually deathmatching with anyone
| myself would still appreciate any feedback.
| basically came up with the idea and made it i
| about an hour. The idea is to have some fast
| paced action without suicide holes for wimps.
| All weapons save BFG are here, but you have t
| travel to get them. Take a look, anyways
GRECO21A.ZIP 34508 02-02-95 You were just beamed down from the mother shi
| to investigate the architectural remains of a
| ancient alien culture. The scanners picked u
| no life signs, so a minimal away team was
| assembled. Just as you reach the surface, a
| message comes over your comm pad... Red
| Alert! Intruder on board!" Loud growls and
| hissing are heard through the speaker followe
| by sporadic plasma blasts and the blood
| curdling screams of your fellow crew mates.
| Seconds later connection is lost. No time to
| spare, you must figure out where you are and
| how to get back to your ship
GRENADE2.ZIP 110849 02-02-95 Grenade / Pistol Crossbow Patch v2.0 for DooM
| v1.666 Ok, here it is, the next version of m
| grenades patch. A weapons patch for DooM tha
| among other things includes a Hand Grenade an
| a Pistol Crossbow
GRENDEL1.ZIP 129786 02-02-95 This is a fairly large level, most of which i
| "indoors". It's mostly fairly conventional,
| but there are a few fun little twists. One
| planned "scenery" feature didn't make it in
| because of the DOOM! engine's >64-2S-HOM bug,
| but may be added after 1.4 comes out if the
| engine bug is fixed as promised
GRENDEL2.ZIP 56035 02-02-95 You managed to fight your way through the mai
| level of the base, making your escape down th
| primary air return shaft. Now you're crawlin
| through the base's air plant, hoping to make
| it through the air ducts and the condenser,
| and get out into the storage sublevels. If
| you can get to the reactor room, you should b
| able to set the reactor to blow, which will
| sterilize the whole base for you and
| neutralize the threat. You THINK you should
| be able to escape through the emergency
| cooling wastewater duct
GRIDWAD.ZIP 15880 02-02-95 Attention Doom coders, DEU users, and others
| interested. I've built a wad that I think ha
| pointed out a serious bug in the Doom engine,
| or else BSP and DEU have a serious node flaw.
| The wad is a simple grid (12 x 12 squares),
| and as you'll see, looking across more then 1
| or so sectors seems to cause the hall of
| mirror effect regularly. I suspect that
| either the Doom engine can't look that many
| sectors across (does anyone know if the id
| levels ever look across that man at once?) OR
| DEU and BSP both still need a better node
| building algorithm
GROUNDS.ZIP 56827 02-02-95 This is the first level of what I hope will b
| a whole episode. The scenario is basically a
| prison where the inmates have done in every
| guard in the whole place. They have taken
| over. They now control the prison. You have
| been sent in to bring order back to the priso
| (well, just kill the bastards no one will
| mind). You start on the helipad and it's a
| fight from the beginning. From here you must
| arm yourself to the teeth and make your way t
| the elevator and then it's down to the horror
| below. Many have talked about the strange
| genetic experiments that have been performed
| on some of the inmates. But don't worry
| they'll be below. Up on the surface you'll
| just meet the regular guys
GRRFY11.ZIP 21842 02-02-95 My first level (But not inferior). Great for
| Deathmatches. Pretty well Balanced. It's a
| take of some of the original levels, my
| favorite parts and how to improve them. It
| also has some original things
GRYBLOOD.ZIP 36095 02-02-95 E2 M2 (Part #2 of a separated pack wad)
GUETAP.ZIP 42467 02-02-95 "Guets Apens" - DEATHMATCH - Set a trap : tur
| the light off when your enemies cross acid
| floors, stop the lift when they try to get th
| Rocket Launcher. There is a lot of loopholes
| and a "Leatherface" atmosphere in the
| corridors. You can't stay at the same place,
| someone's always watching you. Weapons:
| Shotgun, Chaingun, Chainsaw, Rocket Launcher.
| Enemies: Trooper, Sergeant, Demon, Baron. Yo
| must be 2 to exit the level. Some hours to
| find all mechanisms. This Wad is for
| 2(Good)-4(Exciting) deathmatch players only,
| with (of course) -ALTDEATH options
GULCH.ZIP 31901 02-02-95 Short but challenging and playable
GUNCITY.ZIP 70362 02-02-95 Guncity is A Complete Town Pwad Full of
| Monsters, Secret Rooms, Traps, Sniper Spots,
| Lots of Ammo and Weapons. The Works! it is
| Set Up for Deathmatch Play, Single Player and
| Multiplayer Modes
GUNFIGHT.ZIP 58176 02-02-95 Gunfight.Wad - Another Doom Wad File for A Go
| Deathmatch Game. Setting is in A City With
| Streets and Buildings. Check it Out. Not
| Perfect, But Pretty Good
H2.ZIP 23039 02-02-95 Here is the second edition of the family
| favorite BRTHOUSE.WAD. This is a DOOM PWAD o
| E1L1. Created using DEU 5.0 and tested with
| the registered version of DOOM v1.1. This
| PWAD only works with the registered versions
| of DOOM. This version of Bart's house
| corrected many bugs using BSP 1.0. Also added
| are secret areas that utilize Duck Blinds muc
| like the sniper nest in E1M1 of DOOM.WAD v1.2
| There are 8 of them. Consider this a
| challenge <G>. There is one of them that can
| only be entered with the help of another
| player. This level has been optimized for
| multi-player deathmatches
HALIBUT.ZIP 24303 02-02-95 We've had a lot of great responses for both
| fishcake.wad and the award winning d2.wad but
| we've decided to branch out and start with a
| slightly more difficult wad, it OK? It's goo
| to hear that so many people are enjoying our
| efforts, we'll keep them as long as we can
| think up other fish names! There are coloUre
| keycards if you ok hard enough
HALL.ZIP 144211 02-02-95 You've teleported into the rear of yet anothe
| demonic stonghold. Intelligence reports there
| is a large hall within where many comrads hav
| vanished. The final phrase of your orders
| bothered you. It said simply "Lots-a-luck!"
| Yes... this is a large WAD but it saves fine.
| Just don't add any more "things" to it. (or
| sectors) Well... you can if you want but it
| won't save then
HALLS.ZIP 38085 02-02-95 You awake to find yourself in a strange
| building it looks somewhat familiar, but you
| aren't sure. It looks like some kind of
| processing plant. Is this the end, or is it
| just the beginning? You could care less, so
| you open the door
HALLS1-2.ZIP 175682 02-02-95 These levels are designed especially for
| deathmatch. They're great fun at even two
| players games, but with a LOT of playtesting
| we have found out that the more players you
| have, the more fun
HALLS1-5.ZIP 252003 02-02-95 These levels are designed especially for
| deathmatch. They're great fun at even two
| players games, but with a LOT of playtesting
| we have found out that the more players you
| have, the more fun
HALLS1-6.ZIP 257329 02-02-95 These levels are designed especially for
| deathmatch. They're great fun at even two
| players games, but with a LOT of playtesting
| we have found out that the more players you,
| the more fun
HALLS1-9.ZIP 278140 02-02-95 These levels are designed especially for
| deathmatch. They're great fun at even two
| players games, but with a LOT of playtesting
| we have found out that the more players you
| have, the more fun
HALLS1.ZIP 16134 02-02-95 Experience the new era of Deathmatch: Halls o
| Death! This is the ultimate level of
| Deathmatch available today. "If you haven't
| tried it, you haven't tried. REAL
| deathmatch."
HALLSALL.ZIP 348889 02-02-95 These levels are designed especially for
| deathmatch. They're great fun at even two
| players games, but with a LOT of playtesting
| we have found out that the more players you
| have, the more fun
HALLSPRO.ZIP 390990 02-02-95 These levels are designed especially for
| deathmatch. They're great fun at even two
| player games, but with a LOT of playtesting w
| have found out that the more players you have
| the more fun
HARBOR.ZIP 82386 02-02-95 Lots of large panoramic scenes. Not a kiddie
| wad, many hours of professional work went int
| this!
HEADLONG.ZIP 12830 02-02-95 This is a deathmatch wad I made and it's not
| really intended for single player or co-op
| although you can play it with those methods.
| For deathmatch it's probably better with no
| monsters but I included them just the same.
| There's a few sniper spots on this level as
| well as plenty of moving lifts. There is a
| cyberdemon on the level but he's only there o
| UV. All the weapons are on the level
HEL@HOME.ZIP 64343 02-02-95 You wake up in the morning and get out of bed
| (rubbing your red sleepy eyes), something's
| not quite right... This looks like your house
| but it definitely isn't! (There's something
| not quite right about that wallpaper, eh?).
| You hear noises outside, they sound vaguely
| familar and you grab your shotgun before
| venturing out of you room... (huh...
| shotgun?) Soon you realise where you've hear
| those noises before, they're from that
| computer game DOOM(tm) that you've been
| playing a lot lately. THAT is what's wrong
| with the wallpaper! It's a wall texture from
| DOOM! Oh no, either DOOM has somehow become
| real or you're having a DOOMmare... Do you
| want to wake up?
HELIOS.ZIP 64788 02-02-95 This is my first level for DOOM, HELIOS.WAD,
| done with the excellent DEU ver 5.0. Like ID
| level, mine takes over 1000 vertices and 160
| Kb ! It's not a easy level (a lot of traps -
| save the game frequently - and hide things).
| But it runs perfectly and with a little
| thinking (or DEU !)
HELIPAD.ZIP 36521 02-02-95 This level doesn't work as well as anything b
| the first level in an episode (a purely
| esthetic consideration, to be sure), as the
| players start out outside the structure. Thi
| doesn't prevent you from moving it elsewhere;
| it's just an incongruous transition. This is
| a thinking player's level; there's a puzzle
| built into the design. You are shown the sou
| sphere for the level; it's in plain view
| almost at the start. Your problem is to get
| to it; there are several things you have to d
| in order to get to it, and if you don't do it
| right, you'll never be able to reach it. In
| addition, you will probably cut yourself out
| of getting 100% secrets and kills unless you
| solve the puzzle
HELL.ZIP 8883 02-02-95 Hell wad is played on episode 3 level 8. An
| awsome fight against a pair of cyberdemons an
| some others
HELL2.ZIP 70936 02-02-95 Hell on Mars!! Isn't this good enuff?
HELLBLK2.ZIP 84892 02-02-95 This WAD file is the sequel to my first WAD
| file, HellBlok.wad. There are a few new
| texture mapped walls in this episode - nothin
| too fancy. If you enjoy HellBlok 2, check-ou
| the first HellBlok. You start out the game
| with you and your buddies confined to a
| containment area. Player one has just blown
| away a Trooper and has aquired the Blue
| Keycard. For those of you playing HellBlok 2
| in Cooperative Mode, whoever starts the game
| off as Player 1 must open the cells containin
| the other Players. If not, then they'll just
| rot there, and that's no fun - or is it?
HELLBND.ZIP 57702 02-02-95 Its a huge multiplayer level
HELLCAST.ZIP 42204 02-02-95 Looks like a humble castle from the outside,
| but on the inside
HELLGATE.ZIP 74095 02-02-95 The UAC genius who developed the
| trans-dimensional warp was believed killed
| during the fiasco on Deimos. But it appears
| that he managed to escape, using a new
| interplanetary teleporter! Even worse, this
| man has made an evil pact with the forces of
| evil - he is building a HellGate to transport
| hordes of demons and imps to take over the
| world. Our hero, the stolid marine, must put
| this menace to an end. Already, demonic
| troops stand guard over the complex where the
| unethical maniac has performed his fiendish
| work. You are dropped into the central
| compound at night. Your mission - destroy al
| opposition. Deactivate the HellGate!
HELLGAT2.ZIP 64853 02-02-95 You've been captured and placed in a holding
| facility. Your guard screws up, and now you
| are free to finish your mission to get throug
| hell's gate. Version 2 is a little <G> toughe
| than the first version. Now you have to work
| to get to Hell
HELLPORT.ZIP 43364 02-02-95 Big, not too easy, some nice features
HELLPOR1.ZIP 43490 02-02-95 Fairly big level with a lot of rooms, very
| different atmospheres and some nice tricks.
| Watch out for the 'zoo' and the 'sewer'
HELLTEL6.ZIP 29045 02-02-95 Combat ! The news drones on about the current
| struggle in. You punch the seek button, and
| get an old rock and roll song about everybody
| losing (the' war is ova, 'n nobody knows, th'
| war is ova 'n nobody cares; something like
| that), you don't care yourself. You're tired
| It's been a long two weeks, it's raining, and
| you'll be home tomorrow. Just one more nigh
| in a hotel
HELMET2.ZIP 13752 02-02-95 This file was create to see how much armor a
| guy can get in doom 1.2. It is pointless in
| later versions because armor is limited to
| 200% Later it was found to be very fun in
| deathmatch with its straight forward combat.
| Have fun with it
HELP.ZIP 95334 02-02-95 Hack and slack quicky, in an E1M1, E1M2 and
| E1M3 levels replacement. Mainly a single
| player pwad
HEPTIC.ZIP 54745 02-02-95 I did not build this level with a lot of tric
| and traps in mind, though there are a few of
| them, but instead as a good old shotgun crawl
| You will have a variety of weapons to choose
| from but you will have to use your resources
| wisely. I tried to construct this level so
| that it can be completed if you use your head
| as well as your trigger finger. Running
| around blasting wildly at anything that moves
| may get you to the end of the level, but it
| may leave you a little shorthanded to deal
| with what might be lurking there. I hope you
| enjoy this level. It took me a long time to
| finish it (I am constantly refining and
| touching up). I originally designed it for
| single or cooperative, but I have included
| several deathmatch starts and with the level'
| connectivity I think that it could work fairl
| well in deathmatch
HEVNHELL.ZIP 39822 02-02-95 Literally Heaven and Hell. If you can't figu
| out which way to go to get to Heaven when you
| start this level you need help. Heaven is
| simply a large stockpile of weapons, armor,
| and health bonuses (Apparently the NRA was
| right). There are also a few of Hell's more
| putrid denizens placed in cages for your
| safety and viewing pleasure, so take the
| opportunity to waste them. Every type of
| weapon is available in Heaven except for the
| BFG (is there one? Go to Hell to find out).
| Hell is a fairly linear place. In Single
| Player Mode if you die in Hell you are dead
| and thats that, but for Multi-Player mode,
| measures have been taken to ensure that any
| players that die can re-enter Hell safely man
| times over. This level isn't meant to be
| tricky or witty, it is purely kill kill kill
| kill kill kill jump kill
HEX1.ZIP 64530 02-02-95 The Halls of Hex = the Halls of Power. You'v
| found the powerbase of all the Evil (tm)
| coming through the portals. You gaze in shoc
| at scenes of carnage. No doubt about it, thi
| is where the more unfortunate of the marines
| ended up. Up being the operative word. This
| is what id couldn't bring themselves to show.
| This is what really happened to your buddies.
| Oh - and watch your back!
HEXXED.ZIP 9850 02-02-95 My friends and I have been playing deathmatch
| since the day 1.2 came out, so I tried to put
| some stuff that I know I like in this WAD. I
| don't know of any bugs in it, but if you find
| some, please let me know about them. Likewise
| for suggestions for what you'd like to see
HHH-21.ZIP 24880 02-02-95 As usually at that time of the year, Hades wa
| really, really bored. A side from the usual
| job of taking care of the poor dead people,
| there was not much else he could do -- all of
| the goddesses were on vacations in far away
| lands, and Persephone herself was too busy
| watching the soap operas to even look at him.
| And that's when he came up with an idea how t
| entertain himself -- to build a maze like
| house, put one of those unworthy mortals in
| it, and see if he'll be able to find the way
| out. Sadly enough, you happened to be the
| only person Hades could find before the
| sunlight started to hurt his eyes. And thus
| you have been dragged into the underworld,
| placed in the House, and the game began. The
| grand prize is your life
HHH-22.ZIP 58916 02-02-95 "Well, well, well..." started Hades, "You hav
| solved that little puzzle(*) with amazing
| speed. Good for you, my boy. How about
| something tougher?" Answering your icy glance
| he quickly added "Okay, just a little
| tougher." His wide smile exposed strong and
| healthy teeth. Suddenly it came to your mind
| that no one ever saw Hades smiling -- or did
| not live to tell about it? "The problem is,"
| he continued, "that I have one little palace
| don't really like. One architect designed it
| for me some time ago, he was trying to suck u
| to me, you know, so I would let him live
| another 50 years or so. I didn't. Anyway, th
| place didn't suit my taste, really; it's so
| small and tight, and definitely not warm
| enough for a winter palace. So I decided tha
| with some remodeling it would make an
| interesting puzzle for you
HHWAD1.ZIP 22987 02-02-95 A selfmade DOOM-Level that was made from DEU
| v4.3
HIDING.ZIP 56739 02-02-95 My second published WAD, much much bigger tha
| the last and far more difficult
HIGHWIRE.ZIP 21600 02-02-95 After completing your first mission in "The
| Nest", Space Command has "volunteered" you to
| teleport into the old deserted alien city on
| Ceiros 7. Having learned your lesson from the
| last fight with only a pistol, you opt for
| more firepower and grab a rocket launcher and
| load up with a couple of boxes of rockets.
| As you step toward the teleport, you can't
| help but wonder: were you chosen because you
| did such a great job last time, or such a
| terrible job
HIPPIE1.ZIP 26108 02-02-95 A few big rooms, a few small rooms, and some
| tunnels. Lots of wide open spaces, and some
| good ambush-points. I'd like to see it for
| team play. Basically, this wad was created
| while showing a friend how to use DEU. I
| think it makes a dandy Deathmatch wad,
| although it's only been tested with two
| players. At the hardest level, it's got two
| cyberdemons. The middle levels have a
| cacodemon or two and a spiderdemon. The
| easisiest level is best for using `-respawn',
| as it only has one imp, some troopers, and
| some sergents. Weapon-wise, it's got one of
| each weapon, except the chainsaw. The BFG is
| stuck on a small ledge behind a cyberdemon, s
| it's not all that accessable. I've heard tha
| big monsters and BFGs only ruin a level, but
| feel that this one works
HITMEINF.ZIP 11157 02-02-95 This is a nice DEATHMATCH ONLY .WAD file for
| DOOM. It is fast and playable. Takes some
| getting used to but is quite fun
HOCKBETA.ZIP 11153 02-02-95 This is a BETA version of a Doom Hockey Game.
| That's Right! DOOM hockey! Rather then fight
| and bash and kill, you can play hockey with
| up to 4 players. You must (well, must is
| strong but the game is fun only if..) set all
| players to degreeless mode (iddqd), so you ca
| shoot the center "puck" into the goal. The
| teams are the Poisonous Pair and the Stop The
| Before They Kill Againers. WARNING: if you
| walk into the goal, make sure there is no
| other player (or the puck) on the teleport
| spot. You WILL die, even with degreeless mod
| on
HOCKEY10.ZIP 23802 02-02-95 You've watched Rollerblade, you've played
| Mortal Kombat, and now: the most violent spor
| EVVVVEEERRRRR!!!!! (echo effect)
HOKEY1.ZIP 67264 02-02-95 This WAS supposed to be a model of a place.
| Enjoy the pool room, lifts, and a floor with
| bad electrical problems
HOOTER.ZIP 88736 02-02-95 As you gather your senses, you look around to
| see that you are in a small courtyard. You
| can see the exit, it is only a few yards away
| You move towards the door only to find that
| there is some type of a force field preventin
| you from getting there. There must be some
| way out! You find the subterrainian passage.
| You make your way down deeper, deeper into th
| heart of the complex. You discover all the
| secrets that it holds. You find the Pyramid
| Chamber and climb to the top and grab the exi
| key card. You have fought in the Arena of
| Death and survived! You pick up your ticket
| and relax at the Double Feature Cinema just a
| the curtain goes up
HOP11.ZIP 29256 02-02-95 1st level of upcoming epic
HORROR.ZIP 21825 02-02-95 Doom PWAD designed so that it could be played
| as a deathmatch as well as a regular level.
| LET THE MONSTER LOOSE!!!!!
HORROR2.ZIP 20225 02-02-95 Another DOOM Wad File
HORROR21.ZIP 27600 02-02-95 Search and destroy, watch your "six". This i
| a Deathmatch, Deathmatch Co-op level only
HOT.ZIP 42483 02-02-95 After your escape from the Inferno Of Hell yo
| are picked up by a team of marines. The site
| where you returned is secured and you are
| taken to a military facililty to report about
| your strange adventure. After many days of
| psychological tests and interrogation the
| investigators decide to believe your story
| (you don't have the feeling that they believe
| everything, but they gather a team of
| scientists and special investigators for
| further research on that case). Your senior
| officers grant you a vacation of three
| weeks...
HOTELCAL.ZIP 52483 02-02-95 I hope you enjoy this wad file. It is my fir
| real effort at constructing a level. It may
| not be as good as some that you have seen, bu
| I think it is half decent. Have at it. Enjo
| the maiming and killing
HOTLCAL2.ZIP 54053 02-02-95 I hope you enjoy this wad file. It is my fir
| real effort at constructing a level. It may
| not be as good as some that you have seen, bu
| I think it is half decent. Have at it. Enjo
| the maiming and killing
HOTSEAT.ZIP 29714 02-02-95 An alteration of doom episode one, mission on
| Rooms have been added and joined to make for
| an excellent deathmatch game. Friends and I
| have spent two hours straight on this one
| floor. A tower has been added to the
| courtyard. How do you get in and out of this
| thing? This floor is not too big so the frag
| and excitement level is high
HOUSE.ZIP 15669 02-02-95 Welcome to my house! A deathmatch geared
| level. Small, compact, accurate, and damned
| good fun!
HOUSE1.ZIP 37831 02-02-95 This level is based on my home with eveything
| from toilets to the kitchen sink
HOUSE_B.ZIP 184855 02-02-95 HOUSE_B is a level for Doom with all new
| textures. It is a model of the university
| building where I work, or, rather, a model of
| one fourth of the first floor of that
| building. The level is huge - over 2000
| vertices. The realism is good, although I
| started running out of vertices when doing th
| interior decoration, so only a few rooms have
| furniture. Look at the automap to spot those
| rooms. The office far south in the middle is
| mine. Please drop by!
HQ.ZIP 100253 02-02-95 This level may be played all by itself as the
| second level of the second game, but is
| intended to be played as the second level
| after the "CANYON.WAD" (At the end of
| CANYON.WAD, you're loaded up with ammo, etc.,
| which is particularly useful for less
| experienced players who are playing at a
| higher-difficulty level)
HSOFPAIN.ZIP 38870 02-02-95 I can't beat this one with 100% everythings a
| I designed it! Even with all the goodies in
| the House there is barely enough firepower to
| take the cyber-foozle. And there is no-one
| tough enough to pit him against like in the
| real .WAD Best -I- can do is lure him away an
| swipe the key to leave
HTLZRSTM.ZIP 12538 02-02-95 Deathmatch Wad for multiplayer Doom II.
| Similar to Doom II Lazerstorm. Extra rooms yo
| can only get to by flying. I also added an
| exit to the WAD
HUNGER1.ZIP 57117 02-02-95 There's no real theme to this WAD file. It's
| just a good ole fashioned shoot-em up. I hop
| you've practiced killing the Barons of Hell
| with the chain gun because you'll have to do
| that in one spot. Lots of guys to shoot and
| lots of places to see. Revised to support
| deathmatches
HUNT.ZIP 9030 02-02-95 A circle of hallways with a room in its middl
| Good for fast deathmatch action
HUNTE1M1.ZIP 65320 02-02-95 Introducing: HUNT 1 A DOOM PWAD created
| specifically for DeathMatch play! OK, here it
| is! Finally, a level modified specifically
| for DeathMatch DOOM games. I got tired of
| DeathMatch games being more of a continual
| "arms race" instead of a matching of wits and
| skill. This level (and others in the HUNT
| series) is designed to make DeathMatch more
| even and enjoyable
HUNTE1M2.ZIP 26599 02-02-95 Introducing: HUNT 2 A DOOM PWAD created
| specifically for DeathMatch play! OK, here it
| is! Finally, a level modified specifically
| for DeathMatch DOOM games. I got tired of
| DeathMatch games being more of a continual
| "arms race" instead of a matching of wits and
| skill. This level (and others in the HUNT
| series) is designed to make DeathMatch more
| even and enjoyable
HUNTER.ZIP 59675 02-02-95 A wham-bam, bippity-boppin' good Time wreakin
| havoc among them Satanic civies and mutated
| meatheads. Watch your step and ALWAYS watch
| your back. It's not an impossible level and i
| quite solvable within a couple of tries.
| Well, maybe. Swap some lead. There are no
| mechanical differences between my first
| release and this release. In this release I
| improved Y alignment, changed some textures,
| and added a few more dead bodies here and
| there
HURTME1.ZIP 27965 02-02-95 Lots of FUN and Surprises, Hidden doors
| transporters, 2 way walls. Very Hard and fun
| on Hurt me plenty
H_HOTEL.ZIP 86966 02-02-95 So far your vacation has been a pleasent one,
| until now. You wake up from a good night's
| rest. The first thing you notice in your
| pleasent hotel room is a shotgun next to the
| TV. You think to yourself, why would there b
| a shotgun in your room? You grab it anyway
| and go to the bathroom to take a shower. In
| the shower you notice shells and armor.
| Again, you question why would there be such
| things lying around. After spending some tim
| in the room you decide to leave and get
| something to eat. As you open the door the
| hall is totally different from the day before
| A pool of blood is lying in the doorway and
| you realize this is not the hotel you were in
| the day before... this is the Hell Hotel
IB2TUF4U.ZIP 41375 02-02-95 Great for single or multi-player modes. Lots
| of secret rooms, but not to hard
IC11.ZIP 5571 02-02-95 "Imp's Challenge 1" (a DOOM level) v1.0 This
| is a DOOM level created using DoomEd The Real
| Thing by Geoff Allan. It is a SINGLE player
| level. This is one of the toughest levels
| that I have created. It is the first in a
| series of Imp's challenges. It took myself
| and the Beta testers quite a few hours to
| complete this level. Now, we can complete th
| level in about six minutes
ICEDEATH.ZIP 66614 02-02-95 Fairly tough with a lot of action. Large lev
| with many rooms and areas
IDBEST.ZIP 91537 02-02-95 This a huge deathmatch level made by cutting
| and pasting together parts of e1m1, e1m2,
| e1m3, e1m4, ad e1m5. It's intended for
| regular deathmatch, and there are no energy
| weapons. I added a lot more to idmix.wad, an
| I redid the layout a bit. Idmix.wad was
| hastily thrown together. Now the the ceiling
| and floor tiles are properly aligned (at leas
| where it counts) and the exit works
IHRKE1.ZIP 9018 02-02-95 This PWAD is for E1M1. It was designed
| primarily for deathmatch, which is only way t
| play DOOM!!
IHRKE2.ZIP 13354 02-02-95 This PWAD is for E1M1. It was designed for
| deathmatch, which is only way to play DOOM!!
IHRKE3.ZIP 12398 02-02-95 This PWAD is for E1M1. It was designed for
| deathmatch, which is only way to play DOOM!!
IHRKE4.ZIP 25018 02-02-95 This PWAD is for E1M1. It was designed for
| deathmatch, which is only way to play DOOM!!
IHRKE5.ZIP 12112 02-02-95 This PWAD is for E1M1. It was designed for
| deathmatch, which is only way to play DOOM!!
IHRTIMPS.ZIP 6576 02-02-95 Like the bumper sticker says
ILLUSION.ZIP 44143 02-02-95 Deep in the heart of the Phobos Moon Base, yo
| find a strange teleport pad. With demons and
| spectres hot on your tail, your only hope is
| this strange device. Stepping onto it, you
| find yourself in a strange new place. Things
| are not as they seem here - an innocent wall
| may hide hell-spawn, or a new weapon. Always
| watch your back
IMP1.ZIP 30233 02-02-95 IMPS! New level for DOOM! Yes, in this firs
| level, you must stop those pesky imps from
| draining the powers of the Barons of Impania,
| and to do that, you must infaltrate the Imp
| Base and steal the keys.. then, break into th
| temple, which has been taken over by the few
| survivors of this war (The demons), and defea
| the barons. BUGFIX! Fixed the HOM the best
| could.. Pegged the lower texture for the C.C.
| so the roof wouldn't eventually cave in
IMPALE.ZIP 6152 02-02-95 This patch for dehacked v1.3 It turns all th
| guys impaled on posts into targets. They onl
| twitch when they are getting hit. They can b
| killed with 1 solid shotgun blast, but take a
| good number of bullets or two-three plasma
| shots
IMPSRUS.ZIP 67084 02-02-95 "Imps R Us" This level has taken between
| 200-300 hours of thinking, lining up,
| thinking, confusion, sheer enjoyment because
| the damn lift finally worked, thinking, and
| last but certainly the most important, It was
| an incredible experience to create something
| that others will definately enjoy. Of course
| if I knew then what I know now, it would have
| been completed in half the time. This level
| takes me 25 minutes to complete, but... of
| course, I know where everything is. :) AND
| REMEMBER... ONLY WIMPS CHEAT!
IMPSRUS2.ZIP 78168 02-02-95 Here it is, the sequel! This is actually my
| fourth level created for the excellent game
| DOOM. It is also the best level by FAR, that
| i have made. Before i create a level i sit
| down and try to think up some cool stuff to
| put into each area, but this level just kind
| of grew while it was being made. I have read
| you can run into problems doing things like
| that, but, to each their own
IMPZONE.ZIP 33912 02-02-95 You're `Acorn Hardas' and you're NO Green
| Marine. Problem is, the action ain't been to
| hot of late and you're not one for looking at
| yourself in a Hall Of Mirrors. You've been i
| nothing but trouble with a capital `S' mainly
| for being Late On Parade, but what do they
| expect when there's nothing to do but get
| `spaced out'?
IMPZONE2.ZIP 72905 02-02-95 `Acorn Hardas' rides again - Following on fro
| my experiences with `The Imp Zone' and the
| comments I received, here's the sequel. It
| seems the favourite part of Imp Zone was the
| Turkey Shoot off the pseudo bridge. That was
| developed further in IZ2. Just look out when
| you get to looking down on the Green Nuke Pit
| where you started from, it gets VERY hot in
| Ultra Violent Mode, don't be in too much of a
| rush to be confrontational, you must use your
| wits and take them by the `back door' Paul
| wanted some difficult secrets, I accomodated
| him with one `corker', if you can't get 3 x
| 100% watch the DEMO, it shows you most of the
| secrets. Most of all, I just hope it gives a
| few people as much pleasure playing it as it
| gave me to construct. JUST HAVE FUN but be
| careful out there
INFEST.ZIP 66614 02-02-95 You've gone into the pest control business by
| yourself, and the critters at this place are
| coming out of the walls! The owners don't
| seem too pleased about your activities - who
| called you in anyway? You START at the exit
| door. Remember where it is! There are NO
| dead-end traps, but things can get hairy, so
| save often. There are many choices to be mad
| in this level, so once you finish the level
| try it again using a different approach. It
| plays differently everytime for me. And don'
| cheat!
INHELL.ZIP 30486 02-02-95 EErie music (Satriani) in a HEELLish
| environment
INSANE.ZIP 52051 02-02-95 Hope you like it! This is my first level i
| have ever built, it took me only a month to
| make not bad for someone who learned from
| scratch
INTELEC.ZIP 37867 02-02-95 Hold on to your britches, because this level
| will kick your butt! Awesome DOOM external
| level! Lots of baddies - done in the origina
| game tradition! No fancy things - just plain
| slappin those baddies with lead the hard way!
INTOFIRE.ZIP 273111 02-02-95 Into the Fire. Replaces second level of DOOM
| FOR ADVANCED PLAYERS ONLY
INVADE.ZIP 197731 02-02-95 It's a DOOM Scenario: INVASION. The Roamer
| INVASION - Level 1: Contamination New
| Graphics, new music, new huge level!
INVADE1.ZIP 197123 02-02-95 This is level 1 of a 9 level storyline episod
| You thought it was all over after you
| finished the grand tour in hell after Episode
| 3 -- Inferno. Well, Mars Base has sent in an
| urgent distress call and this time you are
| called again for one final encounter against
| the INVASION!
INVADE2.ZIP 656509 02-02-95 This is level 1 of a 4 level storyline episod
| It's too much work to make 9 so we decided to
| compress the story a bit!] [Level
| 1--Contamination (invade1.wad)] Mars Base sen
| an urgent distress call after a new gateway
| opened up there. You had been sent on the
| battlecruiser INQUISITOR to combat this new
| INVASION. ...but not all had gone according
| to plan. The ship was attacked and boarded
| just as it entered orbit around Mars. You
| awakened from hypersleep to find your
| crewmates either mutated or dead. Your
| objective was clear: end the CONTAMINATION or
| die trying... You finally managed to
| eradicate all the evil hellspawn from the
| lower levels of the ship. But, just as you
| were about to proceed to THE UPPER DECKS,
| through a viewport, you spotted a huge alien
| space hulk approaching the INQUISITOR
IO14.ZIP 295346 02-02-95 You pull back on the throttle and begin your
| decent. Below, the Io military special
| projects base appears peaceful. You know
| otherwise. High Command lost contact with th
| secret outpost several weeks ago and
| dispatched the spacecruiser STALWART to
| investigate. Failing to establish direct
| contact communications, it has become your
| duty to journey down to Io and assess the
| situation. During your mission briefing, Hig
| Command revealed some disturbing information
| to you concerning problems with the now
| defunct UAC bases on Mars. H.C. gave no
| details, mentioning a highly classified
| project that "didn't quite work out as
| expected". All they would say is that you
| should exercise extreme caution when
| approaching Io, as similiar research was in
| progress there
IRU2-V2.ZIP 82830 02-02-95 Well, this is the new and improved "Imps-r-Us
| 2", this is version 2.0 This is what i wante
| 1.0 to be like, but i did not have DEU-GCC, o
| even know it even existed. DEU-GCC gave me th
| memory i needed to complete the level the way
| it should of been in the first place!. It's
| still an e1m1, and hopefully everyone will be
| happy that the BIG monsters are gone in this
| version, due to complaints that it ruined the
| game. I didn't know that is what the masses
| enjoyed, but now i do
ITP1_V1B.ZIP 226775 02-02-95 This WAD started out as a test for what a
| WAD-editor can do since I recently found out
| you really can make your own WADs. Tip: ther
| are a lot of illusionary walls around this
| place that's for sure. I have replaced DEMO2
| with an LMP of me completing the WAD getting
| as many percent as I could, of course on ultr
| violence. Included in the WAD, at E1M2, is
| also an demo of my next WAD, or the next afte
| that. DEMO1 is also replaced with a quite
| astonishing LMP of me getting no damage at al
| on ultra violence and getting to the end of
| the WAD (it is not ready yet which you
| certainly will see). Hey maybe I will make a
| whole new episode, who knows (your hateful or
| whatever
J-WADS.ZIP 67910 02-02-95 These are a few wads I threw together on a
| friends comptuter. The first two have no
| stories, but CASE.WAD is based upon the quad
| at Case Western Reserve University. Enjoy
| them!
JADML1M1.ZIP 12246 02-02-95 Just Another Death Match Level E1M1. I threw
| this one together in a quick hour, it's a goo
| low level Deathmatch level (shotgun,chainsaw
| chaingun) very limited ammo, and only the
| shotguns are sticky. I haven't tried it
| multi-player (yet), so there may be a few bug
| with multi play. Note, textures aren't
| aligned well (or at all :), and for those
| wishing to go on to something better, the
| sparkly blue walls are the exits
JAIL11.ZIP 35349 02-02-95 This is my first DOOM-Level. It has been
| developed with DEU 5.1 and 5.2 on a 486DX2/66
| It has only been tested for single play. You
| start near the properly locked prison.
| Something strange has happened there and the
| warders who managed to escape won't let you i
| (this should set you thinking). Find the key
| and ....
JAILBAIT.ZIP 57955 02-02-95 Jailbait is a rather large level in which you
| start out in jail and have to fight your way
| out. Because of many of the narrow ledges an
| surprise confrontations I think it probably a
| pretty challenging level (but great fun).
| Take heart, I have gotten through several
| times on the hardest level without dying (but
| I know where everything is). The medium leve
| is the same minus the bulls (or centaurs)
JAILHOUS.ZIP 12952 02-02-95 More hell unleashed--this time in a prison on
| Diemos
JAL_CAS1.ZIP 14379 02-02-95 Set in a castle/dungeon theme. Fairly
| challenging but not massive
JAL_DM1.ZIP 9116 02-02-95 Set in an open-air castle. Deathmatch only.
| Designed to be played with -respawn
JAMESBRO.ZIP 93405 02-02-95 The James Brown WAD. So what would happen if
| James Brown were playing DOOM? "It's got to b
| funky." I've replaced many of the appropriat
| sounds with samples from James Brown
JAWA0_4.ZIP 31757 02-02-95 Doom levels Jawa 0,1,2 and 3
JAWAPAK.ZIP 118799 02-02-95 A new, short, 4 level DOOM episode.
| Jawahencov's Revenge. Pretty difficult, and
| has some neat sections in it
JAYMAN.ZIP 22829 02-02-95 I like my levels HARD! There are many nasty
| bits in this level (although it is a little
| small). Since it is the second level of the
| episode, I expect that people will come into
| the level with some ammo and weapons (you may
| find it hard to warp straight into
JAYMUS.ZIP 374830 02-02-95 JayMusic v1.0b Well it's just a bunch of
| midi's I found on local boards and put them
| together. Some music is better than others
JCM1.ZIP 351912 02-02-95 JCM1.WAD is an EXTERNAL WAD file known as a
| "Patch WAD". This will in no way alter your
| original DOOM game! JCM.BAT starts DOOM with
| the command line parameter "-file JCM1.WAD".
| DOOM will use data in the add-on WAD instead
| of (in addition to) the original data in the
| factory supplied DOOM.WAD
JCM11.ZIP 353245 02-02-95 JCM1.WAD is an EXTERNAL WAD file known as a
| "Patch WAD". This will in no way alter your
| original DOOM game! JCM.BAT starts DOOM with
| the command line parameter "-file JCM1.WAD".
| DOOM will use data in the add-on WAD instead
| of (in addition to) the original data in the
| factory supplied DOOM.WAD. Slightly
| difference
JCM1-16.ZIP 360372 02-02-95 9 new levels for DOOM for (reg.) 1.6! This i
| an updated version of JCM1.WAD - Rebuilt with
| RMB and BSP for optimum speed. Demos re
| recorded now compatable with DOOM 1.6! Over
| 80 hours of work. Multiplayer and deathmatch
| ready
JCM2-16.ZIP 806415 02-02-95 Updated JCM2 episode for (reg.) DOOM 1.6! Ne
| graphics, sounds, levels AND music!! Almost
| two megs and 200+ hours of new things you've
| NEVER seen for DOOM. Spectacular visual
| effects using new floor and wall images.
| Featuring mutated MIDI versions of the
| Technician:Digital Dreaming CD - Soundtrack
| available on Compact Disc! If you enjoyed
| JCM1.WAD - this will blow you away! Optimize
| for minimal slowdown. Updated to run with DOO
| 1.6 multiplayer and deathmatch ready!
JDEATH2.ZIP 231124 02-02-95 No Stupid Mazes, No CyboDemons, No Spiders!
| lot of thought and time went into making this
| level challenging and fun. This is _not_ a
| 270 monster BS level
JEFF-1-2.ZIP 42848 02-02-95 This pwad is a modification of e1m2 and was
| designed specifically for deathmatch. This
| means there are no enemies! However, the
| *entire* level has been changed...all of the
| textures, objects, etc. So even if you aren'
| playing deathmatch, give it a try to go
| exploring to see if you can recognize the map
| at all. There are a minimum amount of weapon
| (everything but BFG) scattered in hidden
| places, which I think makes for good
| deathmatch play. There are also several
| teleporters added
JEG.ZIP 18212 02-02-95 These are 2 whole new levels I created using
| deu 5.0 rev 4. They are E1L1.WAD and
| E2L1.WAD. Both are set up for multiplayer, o
| single player or deathmatch. Don't look for
| the exit because there is none, just kill
| everything!
JET.ZIP 26389 02-02-95 Deathmatch playhouse. Lots of "detail." Man
| sniper / hiding areas. Also many interesting
| pointless "trivial" features. NO MONSTERS
| except one DEMON in a cage. 5 MAIN areas:
| Catacomb area, military "snipers" area, Museu
| "BFG" room, Bridges, Shrine of the All Seeing
| Eye
JF-E1L1.ZIP 22175 02-02-95 This is an edited Level 1 That should be cool
| for a deathmatch. New teleports, and some ne
| effects. Plus a cool crushing ceiling.
| Anyway, try it out
JHLDTH1.ZIP 32556 02-02-95 Deathmatch WAD in a warehouse with catwalk.
| All weapons are present. Best with -altdeath
| There is no exit
JJE2M2.ZIP 46731 02-02-95 This was intended for Death Match Play but wi
| play on all levels
JL3.ZIP 71452 02-02-95 You are standing at the bottom of a long flig
| of steps. There is a brass lantern on the
| floor. No! Wait! You must infiltrate the
| hated Nazi headquarters. No! Damn... (Find
| the keys and get out)
JOBE.ZIP 83997 02-02-95 Since this was my first level, it contains a
| bit of everything. Traps, a few
| constructions, I came up with and experiments
| with light levels and effects. Thus, it is
| quite linear and therefore probably not very
| suited for deathmatch. But I haven't tried s
| far... Well, I don't like the level anymore,
| after playing it over and over again
JOHANN.ZIP 60152 02-02-95 I was trying to make a level that would be
| really fun to play, but also very
| good-looking. I'm very proud of this level
| and believe I have succeeded for the most
| part. The "Hurt Me Plenty" setting is fairly
| challenging and UV is unforgiving, but it is
| possible to get 100% kills (without cheating)
| Not as hard as some of the other wads
| floating around, though. I would recommend i
| to players who like a fairly "intense" DOOM
| experience with a minimum of "puzzle solving"
| There are secrets, but not hard ones
JOHANN1.ZIP 62847 02-02-95 A good-looking, fun to play level with some
| very intense moments. Somewhat challenging o
| HMP, though unforgiving on UV. Possible to
| get 100% kills, however. New version; more
| polished than "johann.wad". Fairly linear
| with very little in the way of "puzzle
| solving". Featuring the IMP Gauntlet and the
| BARON Arena!
JOI-CM1.ZIP 18292 02-02-95 Note!!! This level is for deathmatch only.
| Your mission is to take over all three main
| buildings, and kill every other military
| personel. Unfortunately all the other
| commandos have the same intructions. Command
| mission 1 is very tight and compact wad map.
| And it has plenty of action even with
| -nomonsters parameter. There are no secret o
| hidden places, and all weapons are available.
| But remember, there are only one way to
| restore your health, a single supercharge in
| the middle of central square
JOI-CTC.ZIP 20860 02-02-95 Note!!! This level is for deathmatch only.
| Commando training camp is very tight and
| compact wad map. There are many one sided
| walls (for neat ambush places), high walls to
| walk on and narrow underground passages to
| crawl. But remember, just when you think you
| found the perfect ambush place, someone else
| shoots you from the back. There are many way
| to get in one place in case someone blocks th
| other way. All the weapons are available, ye
| the plasmagun and BFG9000 are possible to get
| If you think you get stuck in the balcony,
| try pushing the railing. Try pushing
| everywhere to find out extra goodies. There
| are few secret teleports for quick transport
JOSFUN.ZIP 54731 02-02-95 Sending my 2 wads for you all to test out.
| They are lev 1 episode 1 & 2. Episode 1 is my
| last wad, and the episode 2 my first go at
| wad-making. To make these wads i used DEU &
| BSP
JPZOO21.ZIP 91293 02-02-95 Welcome to the Zoo. In the "Too Young" skill
| I finished the level in 25 minutes (no die,
| one save). The most difficult thing is to
| found my face in a texture and the word
| written on it (Windows Wingdings font coded).
| Every next level will contains a new word.
| Putting all the words together makes a
| sentence about hope. You can exit this level
| without founding the face (!) Warning: A
| second face (beta tester) is present, but no
| word on it
JSTUFF10.ZIP 28369 02-02-95 A small wad, although not without interest
JUMP.ZIP 106314 02-02-95 This file is a modified version of episode 3
| level 6. I modified it for deathmatch play
| and basically kept the same map, but
| re-colored it, and raised and lowered some of
| the floors. This level also contains an
| overkill of weapons and health. (the name
| comes from the big JUMP in the northern
| section of the map, 500 to -511)
JUSTEC.ZIP 28839 02-02-95 Here it is my first ever wad file! I hope yo
| like it, it needs a little work but play it
| anyway!
JV.ZIP 69348 02-02-95 A revolutionary new wad file for registered
| doom (of course) that has many unheard-of
| features, such as the revolving stairway of
| death, ladders (sorta), working elevators,
| secrets galore, etc
K1.ZIP 40619 02-02-95 This level is Deathmatch capable, and extra
| items will be added especially for a
| deathmatch (or multiplayer cooperative) game.
| There are a lot of secret areas in this level
| so keep your eyes out for strange looking
| walls and the like. Also, there are multiple
| teleporters, and you'll learn what they look
| like. (I have found teleportation to be quit
| an effective mode of travel) Also, while
| playing this level on deathmatch, I discovere
| a neat trick to kill another player or
| monster. If you can get a player or monster
| to step through a teleporter, follow
| him/her/it. If the person/ monster is still
| standing on the materialization point when yo
| arrive there, they will be blown to bits...
| (known as tele-fragging) any Monster, or a
| player with any health will be instantly blow
| up... pretty effective to kill your opponent.
| Since this level replaces Episode 1, Map 1,
| the best weapon you can get is the Rocket
| Launcher
K2.ZIP 24213 02-02-95 This level is set up for single or multiplaye
| use. Some "dead-ends" have ways out that are
| not apparent so you don't get trapped in a
| corner by your opponent (on a deathmatch).
| This level isn't quite as big as I would have
| liked it to be, due to a problem with DoomEd.
| Due to the complexity of some of the rooms
| (multiple sectors inside of sectors), I
| couldn't add as many rooms as I would've like
| without DoomEd bombing out. Oh well. All of
| the weapons that were available on the
| original E1M2 are available on my level (best
| you can get is the rocket launcher)
K3.ZIP 26705 02-02-95 This level works good as a single, multi, or
| deathmatch level. If you decide to play
| Deathmatch or multi-player cooperative, extra
| items will be added to help you out. There
| are (as usual) many secret passages that tie
| the rooms together, so rooms that look like
| dead-ends may not really be. Also, since this
| replaces E1M3, the secret level can be gotten
| to from this level. Since this WAD is made t
| replace E1M3, the best weapon you can get is
| the rocket launcher
K4.ZIP 138571 02-02-95 Well, this is the fourth level of mine. I
| think it is better than the others, mainly in
| that the construction is more complex sice I
| switched to DEU... Umm... lessee, It's fun
| to play alone, but it's even better with one
| or more "friends" for cooperative or
| deathmatch. It's called the mazeworks becaus
| there are three seperate mazes, none too
| complex, but one with some walls that won't b
| on the map, have fun with that one. Also
| included is a PWAD called sounds, which makes
| some minor sound changes to the "Demon
| Soldiers"... use it if you like, but I didn't
| want to force it on everyone who played the
| level
K7.ZIP 23786 02-02-95 Based upon a throne room with teleporters,
| lifts and sectret rooms. Emphasis on lighting
| and key placement
K9.ZIP 70622 02-02-95 In deepest, darkest Durham, deviously,
| dastardly, demonstrative, (etc.), demonic
| forces have found fertile ground amongst the
| disillusioned 'Populous'. You were sent in t
| break into the cult's HQ and rifle their
| computer system but guess what?? You've set
| off the alarm. Well, at least it can't be as
| bad as Hell...could it?
KAMI2.ZIP 73366 02-02-95 This level can be played like any regular DOO
| level. Provisions have been made for
| cooperative and deathmatch play. It's big,
| but there's a way to quickly check several
| areas without running around. I'll leave it
| up to you to find it. Strategies vary
| depending on the difficulty level selected
KAT.ZIP 31432 02-02-95 Large level, lots of monsters to shoot. Coul
| be very interesting playing in Deathmatch mod
KEEP.ZIP 31727 02-02-95 Your in the Keep, having been teleported ther
| from a level somewhere inside of the control
| room. Where are you? What lies ahead in the
| keep and beyond. More Levels to come soon
KEEPER.ZIP 46176 02-02-95 This is a revision to the keeper.wad. It has
| all the bugs worked out of it. Please replac
| the current keeper.wad with this one
KEEPER1.ZIP 43835 02-02-95 After taking just a few steps you suddenly se
| the fate of your fellow comrads. Impailed an
| left to die as a reminder to all that try to
| escape
KENDM1.ZIP 22531 02-02-95 PWAD file for E1M1. Designed from the ground
| up for deathmatch. Most actions / acquiring
| of a weapon cause a sound so you generally
| know exactly where other players are based on
| the sounds they're making. It's been played
| for (thousands of) hours with two player
| deathmatch - it may be a bit small for 4
| player deathmatch
KENDM2.ZIP 16909 02-02-95 PWAD file for E1M1. Again, designed from the
| ground up for deathmatch only. This is a bit
| smaller than the last and tends to be 'frag
| happy.' Again, mostly everything you do will
| cause some sort of noise to alert the other
| player as to exactly where you are. Be
| careful and have fun with the rockets. Again
| probably too small for anymore than 2
| deathmatch players
KENT2.ZIP 44813 02-02-95 Hope you enjoy this, there's lots of stuffs
| like one way walls and junk all over the
| place. Lots of stuffs, take the time to
| explore
KENTZLAB.ZIP 291486 02-02-95 This is a COMPLETE-Episode(1) w/nine levels.
| There are 3 new DEMOS, and some added
| Sound-FX. I don't recommend cheating, since
| the maps are made in a MAZE-like fashion, if
| you do, you might get stuck some where,
| (theres alot of action in the maps
| floors/ceilings will block you after passing
| thru certain areas). Hopefully, the levels
| are big enough for everybody, (it takes along
| time for one person to do ALL of the Editing,
| testing, etc, and I wanted to finish before
| DOOM II came out!!)
KH0RNE.ZIP 24361 02-02-95 A medium sized deathmatch wad file that is VE
| red. The difficulty settings determine the
| weapons available. The harder the level the
| less powerful weapons you can get
KILGRND.ZIP 44410 02-02-95 It's Dark, It's Hot, and It's part of Hell!
KILL.ZIP 32222 02-02-95 DEATHMATCH ONLY. There are no monsters, no
| poison pits, and 2 people must work together
| to reach the exit
KILLA.ZIP 12920 02-02-95 New wall textures and some rooms have been
| altered. More enemies to kill and more items
| to find
KILLER1.ZIP 941040 02-02-95 Collection of WADS for DOOM 1 combined into o
| HUGE pack
KILLER2.ZIP 1663 02-02-95 Collection of WADS for DOOM 1 combined into o
| HUGE pack
KILLER3.ZIP 1675 02-02-95 Collection of WADS for DOOM 1 combined into o
| HUGE pack
KILLER9.ZIP 856124 02-02-95 Collection of WADS for DOOM 1 combined into o
| HUGE pack
KILLER10.ZIP 792363 02-02-95 Collection of WADS for DOOM 1 combined into o
| HUGE pack
KILLER11.ZIP 860639 02-02-95 Collection of WADS for DOOM 1 combined into o
| HUGE pack
KILLER12.ZIP 780655 02-02-95 Collection of WADS for DOOM 1 combined into o
| HUGE pack
KILLER21.ZIP 41287 02-02-95 After playing many wads in deathmatch mode, I
| decided was time to try to create one of my
| own. This level has many sniping places.
| There is a central teleportation room that
| takes you to the other areas. Each area will
| almost always have a way to shoot at someone
| in another area. There are switches that
| allow you to open an area previously
| unaccessable. Sometimes they open shortcuts t
| another area as well. As I said, this was
| originally designed to be a deathmatch level.
| However, as I got further and further into
| making it, it got kinda big. It's still a
| good deathmatch level for 3 or more players,
| with 2 players being a little bit harder to
| find the other person at times. There are
| quite a few smaller monsters, and several of
| the big guys as well (Most of whom you can
| avoid without having to fight them). What ca
| I say, the guys I play with like to have
| something to distract other players so they
| can sneak up on them even better! It might
| make a good single player level, but it would
| be pretty tough!
KILLIN.ZIP 30947 02-02-95 Killin for DOOM, E1M1. You have to be real
| tough to will in Ultra Violent Mode. All
| skill levels are supported. Multi-player mode
| is supported. There are a several different
| sections to explore: The BIG room, "Tricky
| places", and a Teleporting Kill Zone. There
| are a number of secret doors, many of which
| are disquised completely. You need a fast
| machine to keep the battle in the BIG room
| from being jerky
KILLME.ZIP 17585 02-02-95 This level, called Kill or be Killed, is my
| newest try at a completely new level. This
| level was created using that great program,
| DEU 5.0. I haven't set difficulty yet so no
| matter what difficulty level you chose, it
| will be the same. (With the exception of
| Nightmare level) This level is not the best
| but still, it's ok
KILLPAK2.ZIP 1648 02-02-95 Collection of WADS for DOOM 1 combined into o
| HUGE pack
KILLPAK4.ZIP 1676 02-02-95 Collection of WADS for DOOM 1 combined into o
| HUGE pack
KILLPAK5.ZIP 839272 02-02-95 Collection of WADS for DOOM 1 combined into o
| HUGE pack
KILLSPR2.ZIP 199314 02-02-95 "Da Kills" Pre-Release #2. You and your
| buddies are sent to an UAC WDS Union Aerospac
| Corporation Waste Disposal to investigate and
| terminate all so-called "DOOM" creatures. No
| words from this "dead" place for the last
| 18.73 days. You and your gangs are ordered t
| go to UAC WDS. However, your good old friend
| who was the first to discover the hell of
| DOOM, tells you that there are several
| teleporting openings from hell. They release
| tons of wild "DOOM" creatures. The UAC Hell
| Specialists tell you that the only way to
| block the teleporters is to destroy the site.
| You also have been told, by the former worker
| of the site, that there is a red nuclear core
| somewhere in the station
KILLSPR4.ZIP 623755 02-02-95 You and your buddies are sent to an UAC WDS.
| Union Aerospace Corporation Waste Disposal to
| investigate and terminate all so-called "DOOM
| creatures. No words from this "dead" place fo
| the last 18.73 days. However, your
| unconscious. There are a few security doors
| that will block your mission. Find the
| necessary keys and weapons through out the
| place to complete your critical mission. We
| must stop HELL from its domination before it
| is too late!
KILLZONE.ZIP 79198 02-02-95 New DOOM pwad file. Tired of the playing the
| same old DOOM levels? This level was created
| from scratch. Supports: Single player, Multi
| Player 2-4, Deathmatch 2-4. All difficulty
| levels. Also a demo of gameplay. Are you a
| DOOM god? Get this pwad and find out! Will
| only work with the Registered version of DOOM
KIRSTY.ZIP 21501 02-02-95 Absolutely brand new Doom level. Cunning and
| dangerous
KNEEDEEP.ZIP 210250 02-02-95 A little level with a lot of imps and some
| fancy stuff including a turret and moving
| floors. Easy to moderate difficulty
KRONOS.ZIP 68890 02-02-95 Kronos v0.23a Kronos is a solo player only
| level for Id Software's Doom. In nature a
| puzzle, Kronos requires quick reflexes and
| critical thinking skills, although not
| impossibly so. Beware of doors opening behin
| you! For registered users only
KSWOOD.ZIP 71413 02-02-95 The evil forces have captured a whole small
| farmer village in a firewall and nobody has
| the guts to pass the firewall. Your mission
| to take you to the village and blow away the
| evil forces. You are near now but you hear
| something, you aren't alone in the forest and
| begin to run to the small castle before
| something will get you. The game is
| constructed for a single player on hurt me
| plenty or hey not to rough
L1RGD01.ZIP 21345 02-02-95 This is a simple example of a modified level
| created with the registered version of
| Renegade Graphics DoomED (RGDMED). Parts of
| this level have been heavily modified while
| others have not been touched and are easily
| recognized. Gameplay is good, try it at
| Ultra!
LAB.ZIP 24566 02-02-95 You start out in a nice clean laboratory with
| clean walls and computers but have to get out
| by going through the classic DOOM rooms (ie.
| skin walls and skulls)
LABYRNTH.ZIP 23388 02-02-95 Kill everyone in this great Deathmatch WAD
LABYRIN1.ZIP 40063 02-02-95 The idea of the game was to make a labyrinth.
| I think it is pretty good, but I had to decid
| not to go on adding things and sectors to it,
| because it would never be perfect. I will
| later try to make a better labyrinth
LAIR.ZIP 39024 02-02-95 Shows all secrets which you need if you want
| 100% kills. Tough killing that foozle withou
| bullets. Lots of plasma bolts for the third
| level in the trilogy. You better save some
LAKE4.ZIP 19945 02-02-95 Small-sized level best characterized as as a
| turkey shoot. This is a clean-up version of
| my very first PWad; I had fun making it, I
| hope you like playing it
LAND23.ZIP 74809 02-02-95 Deathmatch is not in these. Due to the natur
| of the level, players would be locked in area
| until other players got there. Cooperative i
| in there, you all start in the same room. And
| I only added a few more monsters to it for
| co-op. If you have Edmap you can add more
LANDMINE.ZIP 18461 02-02-95 This level was designed with traps in mind
| cause I think they keep it alive and kicking
LAVAPIT.ZIP 11530 02-02-95 COOL Deathmatch with ALL weapons
LAVAPIT1.ZIP 7300 02-02-95 Deathmatch for DOOM
LBLEV2.ZIP 987654 02-02-95 Professional Add on Levels For Doom. This is
| Laura Beyer's Add on level 2 Echo Cavern:
| Uploaded by the author. Warning: The caves
| are so real we have had complaints. Too
| Frightning
LED.ZIP 30688 02-02-95 Originally designed for Deathmatch. A
| production plant inhabited by monsters
LEDGES.ZIP 17223 02-02-95 This patch file is for E1M1. To be designed
| for only deathmatch play. It works best with
| 4 players but can be played with 2 or 3
| players. All weapons are evenly spaced to
| insure a good deathmatch
LEDGES2.ZIP 15803 02-02-95 This patch file is for E1M1. This is the
| sequal to LEDGES.WAD. It is basically the
| same as LEDGES.WAD, but it has a different
| layout, and some new tricks to get the
| weapons. Again, the level is designed for
| deathmatch play, and doesnt function well
| under normal or co-operative mode. The plasm
| rifle is nicely placed and should cause havoc
| in your first few matches
LEDGES2I.ZIP 15191 02-02-95 This is the update or improved version of
| ledges2 for the new DEATHMATCH 2.0 rules
LEDGES3.ZIP 16134 02-02-95 This patch file is for E1M1. This is the nex
| DEATHMATCH WAD in the LEDGES series. Improve
| placement of weapons and items to insure
| optimum "fragging". This level is designed
| primarily for DEATHMATCH
LEDGES3I.ZIP 16185 02-02-95 This is the update or improved version of
| ledges3 for use with the new DEATHMATCH 2.0
| rules
LEDGES4I.ZIP 16660 02-02-95 This wad is designed for use with the new
| DEATHMATCH 2.0 rules. This patch file is for
| E1M1. This is the next DEATHMATCH WAD in the
| LEDGES series. More hours of ledges family fu
LEDGESI.ZIP 16294 02-02-95 This is the update or improved version of
| ledges for the new DEATHMATCH 2.0 rules
LEGEND.ZIP 87525 02-02-95 This is a combo wad containing levels one, tw
| and three. Since everyone has commented that
| levels one and two were too easy, I put
| special effort into insuring that level three
| was more difficult
LEGEND1.ZIP 20054 02-02-95 Legend - Level 1. This is the first in a
| series of new wads. This is a completely new
| level and is not based on any previous level
| (from ID or elsewhere). My plan is to
| construct nine new levels and then create a
| new "episode" that will replace episode 1 (bu
| will require registered Doom to run)
LEGEND2.ZIP 34592 02-02-95 Legend - The Series. This is a combination
| pwad. It contains all of the legend series
| levels released to date. When loaded, it
| replaces episode 1. Currently this pwad
| contains replacements for levels 1 and 2.
| This "episode" will be updated with each new
| level release in the legend series
LEGEND3.ZIP 51653 02-02-95 This is level three in the legend series.
| Since everyone has commented that levels one
| and two were too easy, I put special effort
| into insuring that level three was more
| difficult
LEGEND4.ZIP 18682 02-02-95 This is the second in a series of new wads.
| This is a completely new level and is not
| based on any previous level (from ID or
| elsewhere). This level is a bigger then leve
| 1 and uses nicer effects. Note the neat thre
| part door near the end. Again, this level
| support different levels of difficulty and I
| have played it at all levels (except
| multi-player). It supports all four players
| in coop or deathmatch modes. Unlike level 1
| (which is NOT a good deathmatch level but is
| ok for solo or coop play) level 2 does make a
| good deathmatch level (for those of you who
| want them) as well as solo and coop
LEGEND5.ZIP 18008 02-02-95 This is the first in a series (hopefully) of
| new wads. This is a completely new level and
| is not based on any previous level (from ID o
| elsewhere). My plan is to construct nine new
| levels and then create a new "episode" that
| will replace episode 1 (but will require
| registered Doom to run). I have tried this
| level at all difficulty levels. It is
| possible to complete but I thought it was har
| (and I know where everything is). Of course,
| I hardly qualify as a "world class doom
| player" but it seemed pretty challenging to
| me. I have not tried it in multiplayer mode
| so I can not say for sure that it can be done
| but I believe it can
LEGEND6.ZIP 18345 02-02-95 This is the second in a series of new wads.
| This is a completely new level and is not
| based on any previous level (from ID or
| elsewhere). This level is a bigger then leve
| 1 and uses nicer effects. Note the neat thre
| part door near the end. Again, this level
| support different levels of difficulty and I
| have played it at all levels (except
| multi-player). It supports all four players
| in coop or deathmatch modes. Unlike level 1
| (which is NOT a good deathmatch level but is
| ok for solo or coop play) level 2 does make a
| good deathmatch level (for those of you who
| want them) as well as solo and coop
LEGION.ZIP 126538 02-02-95 Your mission is to secure a strange bunker in
| the Australian outback where many comrads hav
| vanished. You parachute in to a small court
| yard and immediately realize the only way out
| is DOWN! Two mysterious stairways disappear
| into the stench filled ground. You don't fee
| so hot... yet! This wad was made for a single
| player but I played it with another via modem
| and it worked fine. Was lots of fun! Also it
| has its own original music, written and
| performed by my brother John, which is
| GREAT!(Yes- this is an objective opinion.)
LETMAK.ZIP 16742 02-02-95 This is my first attempt at making a Doom
| level. There is nothing fancy since it is my
| first. It is named for the second room where
| there are two tripwires and if you cross the
| wrong one first you are pretty much dog food!
| (Hint: Get the Plasma Gun FIRST!)
LEV1-1.ZIP 11186 02-02-95 The 1ST Completely New Doom Level. From the
| mind of Acidic Brain and BWS comes the 1st
| completely new level for Doom! You have to
| see this to believe it! There is an
| incredible amount of new stuff which has neve
| before been seen in any of the any other leve
| you get from iD Software!! After 3-4 weeks of
| work-it isn't too bad!!!
LEVPACK.ZIP 41496 02-02-95 Here are three levels that I am experimenting
| with. Type GO and they will automatically ru
| for you. They replace levels 1, 2, and 4. I
| haven't finished the replacement for level 3
| but I can work on that one now. (Nightmare
| level will be a real treat!)
LEWIS21B.ZIP 26262 02-02-95 Wide open plains, high cliffs, 3 big mountain
| (some not easily climbable, obscuring forests
| a couple of traps, dark hallways, planks to
| leap from, lots of long distance views, lotsa
| monsters just running around like chickens
| with their heads cut off. I dont mean that
| there are LOTS of monsters, just that they ar
| all out in the plain and can follow you prett
| much anywhere. I avoided putting doors other
| than the 3 card key exit doors, simply to mak
| it easy for the monsters to go anywhere
| quickly
LEWIS21E.ZIP 53548 02-02-95 This is the E version of my canyons/outdoor
| wad. It is 99% complete. On monday, I will
| upload the final version, IF there is a final
| version. Please play this and enjoy. I can
| complete it fairly easily tho I do know the
| teleport sequence and I know where the stuff
| is
LEWIS21F.ZIP 60038 02-02-95 My wad is a huge canyon with 3 mountains,
| various caves and tunnel complexes, spiral
| stair cases, a teleport grid, traps, and
| really long, scenic views! Ideal for solo
| play or deathmatch (lots of hidden nooks and
| crannies, and plenty of room to run around).
| I think its fairly easy, even on UV, but I
| didn't make it too hard. I wanted it to be
| fun. And so it is!
LIGHTS.ZIP 39228 02-02-95 I designed this level with the single player
| mind, but the level is especially engaging
| when used as a deathmatch arena, so either
| type of player should find it a treat. The
| level features complex and realistic lighting
| effects which add tension and ambience to the
| level. It is quite a difficult level in Ultr
| Violence mode, but I have been thorough in
| providing easier situations for lower skill
| levels. Prepare to jump with fear more than
| few times in this level: I've used some
| surprise techniques which I have not seen use
| elsewhere in the DOOM .WAD world, and if an
| essential element of your hair style is to
| make all your hair stand on end, this is the
| .WAD for you. This .WAD replaces E2M1. It
| contains no known problems. If you find it
| too difficult, lower the skill level
LIONSDEN.ZIP 37939 02-02-95 The transporter beam found a fairly safe drop
| point. You materialize to find yourself in a
| strange place. It shines of hi-tech, though
| the mission briefing said dark and gloomy
| dungeons. Oh well, another day in the life o
| a dispensible marine
LITEODAY.ZIP 57293 02-02-95 Get out fast! Hold down the trigger when
| necessary. Your alone in the toxic dump site
| tunnels. Well, not quite alone. Find the
| light of day to win
LITHMOVI.ZIP 48354 02-02-95 I'm bored tonight so I thought I'd make mysel
| a music PWAD and share it with everybody.
| This wad contains 9 .MIDs of songs from famou
| movies. I just threw this together to have
| something to listen to during modoom so if it
| doesn't fit your tastes, don't download it.
| This sounds fine on my GUS but I have no idea
| how it sounds on other cards
LITHMUSI.ZIP 193719 02-02-95 Yes, that's right! As far as I know this is
| the first PWAD with new music! I'll also give
| you some info on how to import your own music
| into Doom with Deu 5.1 beta
LKDETHV1.ZIP 44904 02-02-95 A rather large pwad file that features a larg
| lake with some nasty surprises. (WATCH YOUR
| BACK!!) There are no areas with 10
| cyberdaemons, etc. and there is no weapon mor
| powerful than the rocket launcher
LOCH.ZIP 63997 02-02-95 You, must battle your way throught the hordes
| of beasties surrounding the loch and in the
| buildings that make its sides (i.e. YOU KILL
| THEM! (simple game when you think about it!))
LOGO.ZIP 15854 02-02-95 A Deathmatch Level that is likely to get my
| butt in trouble for trademark violation.
| What? You say that ID is having trouble
| obtaining the trademark for DOOM? Well, I
| guess I made this level just in time, eh? BTW
| Hope you all have fun getting at the BFG, if
| you survive
LONGMTCH.ZIP 27033 02-02-95 A Deathmatch (although single player is
| supported on one level of play) level.
| Mid-sized so that players run into each other
| often enough, but all areas have multiple
| connections to other areas so there are no
| traps. Three big rooms, nicknamed "The
| Prison", "The Skull Room", and "The Arena".
| These rooms have various windows, teleports,
| and interconnecting passageways between them.
| Plenty of health, ammo and armor to go around
| Designed as a long lasting deathmatch level.
| The three weapons in the multiplayer game are
| the shotgun, rocket launcher, and one
| chainsaw. In the single player game, a chain
| gun is added. Three secrets, including the
| "Happy Room". longmtch.wad replaces level 1 o
| episode 2
LOOE1.ZIP 22526 02-02-95 This is my first attempt at a level. Created
| with DoomEd The Real Thing
LOOE2.ZIP 23569 02-02-95 This is my second attempt at a level. Create
| with DoomEd The Real Thing
LOOE3.ZIP 41803 02-02-95 Written mainly for DEATHMATCH, but may be
| played in single / co-operative modes. Only
| hard gits who frag loads play it on
| ultraviolence. Nightmare - don't even think
| about it!
LOOKOUT.ZIP 148430 02-02-95 Lookout spots surround an open court to ambus
| your unsuspecting deathmatch opponents. Hide
| behind an open window, but cover your back.
| Designed with single player and deathmatch
| modes in mind
LOOKOUT1.ZIP 58561 02-02-95 Psycho nut-case level made by my little
| brother. We recommend God Mode if you know
| the code for it. (Single only)
LORD.ZIP 236793 02-02-95 This is a compilation of doom pwads gathered
| from bbs around the country. Others, like
| myself, after finishing doom a few times - in
| a number of different ways - were not content
| to wait for the commercial release. They, wit
| the help of some excellant editors now
| available - DEU the editor of choice - have
| taken it upon themselves to build new levels
| from scratch!
LORD_DM.ZIP 15283 02-02-95 An great deathmatch level to play with. I
| downloaded a horrible deathmatch, I won't
| mention any names but I was really angry at
| the quality of the WAD. So I did something,
| made a GOOD level. I think this level can be
| ranked right up there with the LEDGES and
| MARKROOM series. All objects strategically
| placed and, unlike other WADs, I spent the
| time to make a good level. Weapons include
| the chainsaw, shotgun, chaingun, and 2 rocket
| launchers. There are a few secret places and
| lots of dark rooms. But to prove it, you play
| it yourself and find out how good it really
| is!!
LOST2B.ZIP 624335 02-02-95 This is the BETA 2 release of LOST in Paris ]
| Fully functionnal, Episode 3 levels 1,2,3.
| Includes new sounds, graphics, and musics. A
| pack of three levels. You wanted a place
| where you could have some fun, I hope you got
| it! This is a sequel of a PWAD I haven't
| released, with tons of things modified. The
| first two levels are not that large, but take
| your time, and well you will see
LOST2.ZIP 661280 02-02-95 You are sent to Paris. Mission: find the way
| out! Your first two missions will allow you
| to gain ammos and weapons. The third mission
| will be way tougher though, try not to get
| lost!!! Includes new sounds, a few textures,
| new music tracks (made to play best with a GU
| or an AWE32). The first two levels are not
| that large, but take your time, and make sure
| you get as many weapons as possible. These
| are great for DeathMatch too. I hope you'll
| enjoy them! WARNING: level 3 is
| Biiiiiiiiiiiiig!
LOSTLEVL.ZIP 68558 02-02-95 This is the Lost Level of DOOM, the one your
| mother never told you about! A big, complex
| WAD, almost 200K, this one is not for novices
LOSTMIND.ZIP 92982 02-02-95 This Wad was made to challange the Doom playe
| in skill aspects along with Killings (of
| course). Warning! Not everything is what it
| appears to be. Get that (you'll see what I
| mean). The level can be completed without
| cheats, a little thought and effort is all
| that is needed. Get the Rocket launcher when
| you see it, you'll need it
LOST_DTH.ZIP 51798 02-02-95 A pack of two levels, only made for Death
| Match. You wanted a place where you could
| have some fun fighting each other, I hope you
| got it! This is a sequel of a PWAD I still
| haven't released (should be out by the end of
| the month), with the sounds, graphics, and
| music removed. Thus, this PWAD is sort of a
| pre-release
LUCKOUT.ZIP 13260 02-02-95 Well, just like the last, this level is made
| for those who think they are badass players.
| Run through it on UV, and that should be
| enough to make you swear! I did make HMP
| level lower the monsters, you also loose some
| weapons, but it is easier, for those of you
| who were wrong about being a badass. If you
| beat this level, hey, GOOD JOB, otherwise,
| play it again, SAM! If you think it is
| impossible, well, you're a wimp, it has been
| beaten by people other than me
LURKER.ZIP 30701 02-02-95 NOTE- I designed this with -ALTDEATH in mind,
| but it would still be fun in normal mode.
| This WAD is the culmination of everything tha
| my victims, uh, I mean my friends and I wante
| to see in a DEATHMATCH level. Lots of runnin
| room, large open circular rooms with wide
| twisty halls connecting them. Great sniping
| positions, and many LURKING spots. (I am a
| lurker at heart) There are no "safe" spots,
| no matter where you are you can be snuck up
| on. Everyone gets the shotgun and chaingun
| right off the bat, since they make for the
| best battles. The rocket launcher and the
| pulse rifle are there, but you will find they
| are very difficult to aquire without taking a
| lot of damage. NO BFG
LVNGHEL2.ZIP 21180 02-02-95 Well i finally finished my sequal to
| lvnghell.wad this should be about 10x better
| than lvnghell.wad so have fun and look forwar
| to my next in the lvnghel.wad series
LVNGHELL.ZIP 19831 02-02-95 This wad was made for just deathmatch only if
| you are looking for a good deathmatch THEN
| this is the one to get. lots of nice ambush
| points and nice visual effects to make this
| one of the best deathmatchs out