home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Harvey Norman Games
/
HN.iso
/
ONLINE
/
DSC
/
GAMEC
/
DIR15
< prev
next >
Wrap
File List
|
1995-01-19
|
176KB
|
2,328 lines
D2D1.ZIP 400080 02-02-95 Doom Lovers this is Kool! Stunning graphics,
| Brilliant FX, Totally Kool Levels, Finally
| what we've been waiting for! Get This. It
| will Blow you away
D2D1-1.ZIP 676372 02-02-95 Doom Gamers this is it!!! Stunning graphics,
| Brilliant FX, Amazingly clear Sound and music
| Totally Kool Levels, Finally what we've been
| waiting for! Get This. It makes the Best gam
| ever, even BETTER!!!!
D9.ZIP 131479 02-02-95 D9 is the utimate in Deathmatch level design!
| Made especialy for the hard core player.
| Consider it your own personal dungeon of
| death! There are two weapons of each type in
| all levels, no slime pits for those pussy
| suicide attempts and no monsters. All exits
| are co-op, so no scaredy cat escapes! This 3
| level mini episode is the start of an entire
| level DM episode! I am curently working on
| these 6 other levels and will release them
| upon compleation so enjoy these for now! Als
| D9 has its reject data rebuilt at a setting o
| 32 witch should vastly improve the performanc
| on lower end computers
DAEMON.ZIP 17837 02-02-95 Daemon Level. "And you thought Imps were bad
| After many many hours of eperimentation here
| is my first level for the world! This is v1.
| of deamon.wad. It's a standard level with a
| small deathmatch component. I haven't tried
| it in deathmatch (yet). It's got some nasty
| traps - so watch out!
DAEMON2.ZIP 23466 02-02-95 Daemon Version 2 Level. "And you thought Imp
| were bad". This is v2.0 of deamon.wad. It's
| a standard level with a deathmatch component.
| I haven't tried it in deathmatch (yet). This
| version fixes the hall of mirrors effects
| (which were my fault due to my construction
| and mode type for the doors. It also include
| several more rooms and traps, plus more
| "murder holes" for deathmatch. Deamon2's got
| some nasty traps - so watch out!
DAGGER.ZIP 26029 02-02-95 My first ever DooM level created with DE_260B
| It replaces Episode 1 Level 1 of Doom. It is
| made for solo players only (not configured fo
| multi-player mode, there is no level
| difficulty either.). There are no annoying
| traps or mazes, just minor obstacles (nothing
| to worry about)
DAMN.ZIP 111842 02-02-95 Two levels that have some things you haven't
| seen? elsewhere. The first level is simple,
| the second is harder
DAMN2.ZIP 185941 02-02-95 Three levels that have some things you haven'
| seen elsewhere. The first level is simple,
| the second and third are harder
DANCDETH.ZIP 46025 02-02-95 Huge multiplayer level for DOOM
DANTE12.ZIP 61971 02-02-95 This is a revision of my first level. For th
| most part, the only "theme" I had in mind was
| to make the level as aesthetically pleasing
| and consistent as possible. In other words,
| wanted it to look neat. There are lots of
| little nooks and crannies scattered about, an
| (I hope) a few surprises
DANTES.ZIP 104724 02-02-95 For the most part, the only "theme" I had in
| mind was to make the level as aesthetically
| pleasing and consistent as possible. In othe
| words, I wanted it to look neat. There are
| lots of little nooks and crannies scattered
| about, and (I hope) a few surprises. I reall
| hadn't intended the level to be so big (128K)
| when I first started; but, you know, one thin
| led to another and I just didn't know when to
| stop
DANTES1.ZIP 53561 02-02-95 This is my first level, folks, so be gentle
| with me. For the most part, the only "theme"
| I had in mind was to make the level as
| aesthetically pleasing and consistent as
| possible. In other words, I wanted it to loo
| neat. There are lots of little nooks and
| crannies scattered about, and (I hope) a few
| surprises. I really hadn't intended the leve
| to be so big (128K) when I first started; but
| you know, one thing led to another and I just
| didn't know when to stop
DARKGATE.ZIP 358701 02-02-95 This is a group of wads that replace e1m1 thr
| e1m8. It doesn't include e1m9 because i neve
| got around to it for this group. There's no
| story, it's just a group of wads we put
| together for training purposes, these are the
| easy ones
DARKHELL.ZIP 403151 02-02-95 As you float into the ex-space station that w
| once called ILSA, you recap everything that
| you remember--you thank the UAC for making lo
| recorders able to be hooked up while in an
| air-tight space suit, and try to describe jus
| exactly what took place on the Magellan befor
| she went down. You figure, "If I don't make
| it, at least what happened will..."
DARKNESS.ZIP 23542 02-02-95 The ULTIMATE DeathMatch scenario for DooM!
| Updates level E1L1 to deadly playground, with
| dozen of secret places and things. Experienc
| the DARKNESS OF HELLSINKI!
DAVCROSS.ZIP 4862 02-02-95 This is an extensive modification of the
| original cross.wad It is for deathmatch only
| play. Pure quick action. Soon to be a top 1
| wad file!
DAVE1.ZIP 36075 02-02-95 Big level with lots of special lighting and a
| few other special effects. You have to watch
| your back in this one. Also, lots of area
| left to add to if you have DoomED-The Real
| Thing editor
DAVE2.ZIP 50190 02-02-95 This WAD file has been a long time in the
| making. I could sit here and make up some
| wonderfully boring background story, but I am
| not going to. I hope you enjoy this add-on
DAVES2ND.ZIP 59253 02-02-95 This is my second WAD, hence the catchy title
| It's smaller than I would have liked, but mos
| of the construction was done in DEU 5 and I
| started running out of RAM. It's subsequentl
| been tidied-up in v5.2. I've tried to set it
| up as an alternative to E1M1 that can be
| played through, i.e. you won't start E1M2 wit
| any advantages over the original in terms of
| usable weapons etc
DAVES.ZIP 635652 02-02-95 This is the first 9 levels of APOCALYP.WAD wi
| lots of Deathmatch Starts
DBLCROSS.ZIP 16941 02-02-95 Unlike LURKER this is nothing but all out
| action from the get go. If you like rolling
| over your frag count, look no further. This
| was designed with -altdeath in mind, but
| should be as fun to play regular. Our first
| night with the final version of this lasted 5
| hrs. (Hint - when you roll the frag count th
| second time go ahead and sneak a peek at your
| watch)
DC.ZIP 44435 02-02-95 Slagfest! This wad is very challenging in
| single player mode and even harder in coop
| mode. The deathmatches are fairly good since
| the level is small but two player games still
| have problems with finding each other. I
| can't think of anything else to write so play
| it yourself and see what you think
DCAT.ZIP 10688 02-02-95 This is the first level I have made for doom.
| It has no secret doors and is pretty small,
| but still challenging. Lots of action!!
DCDMNEW.ZIP 15025 02-02-95 Small d-match only wad made to avoid camping.
| Based on the Destruction Comes wad. Be
| careful mouse players! The spiral staircase
| has a rocket on top. I have been fragged
| multiple times by a lowly keyboard player
| because of it. Learn to be a mouse + keyboar
| player. Hope you enjoy this newest and last
| revision of the Destruction Comes DEATHMATCH
| wad
DDS1.ZIP 35023 02-02-95 It is a fight every step of the way, and (IMH
| more what one might have expected of e2m1,
| from the beating you take at the end of the
| 1st mission. It's got some pretty tricky
| things in it, but the overall difficulty I'd
| rate at about 60%-80% (doable). The next
| installments will be much more difficult. I
| really want to add a Metallica soundtrack to
| the whole level to set a more, er, violent
| tone (this may come along as I find time. An
| takers?)
DEAD.ZIP 22364 02-02-95 This is a level I created with the DEU 4.1. M
| level is not VERY hard but is fairly difficul
DEADBS09.ZIP 62781 02-02-95 New wad for doom, named `dead base' it is am
| open-field level, requiring a good processing
| power see the .txt file included
DEADBS10.ZIP 89688 02-02-95 Contains the 'Dead Base' PWAD v1.0 It is an
| open-field level, requiring a good processing
| power. See the .txt file for more info
DEADLY21.ZIP 21595 02-02-95 A Deadly E2M1 Deathmatch Level. Lots of ways
| to get from room to room, lots of dark spots
| and lots of weapons. Makes for a fast, messy
| deathmatch game, works best with 3-4 players
DEADZONE.ZIP 46657 02-02-95 This level was designed primarily as a three
| four player deathmatch, but it can also be
| played through as a single player game. The
| level is based round a large central cavernou
| room containing four gun turrets. As a
| deathmatch level, the best places to be (in
| terms of where to find weapons and good ambus
| / sniper points) are also the most dangerous.
| These are the deadzones
DEATH.ZIP 18426 02-02-95 This WAD was by using DEU - the Doom Editor
| utilities Beta
DEATH2.ZIP 15464 02-02-95 This is a deathmatch level that I created wit
| DEU5.0 Beta 4. It is a moderately sized leve
| with lots of teleporters and other goodies to
| make deathmatch play real fun. This map take
| the place of E1M1, but you must have the
| registered version to use it as it depends of
| sprites not found in the non-registered
| version
DEATH5.ZIP 64172 02-02-95 This is a reproduction of the original E1M1 i
| DOOM. NOW it's a bit more violent
DEATH6.ZIP 16535 02-02-95 Mr Deathmatch v2.00 The best Deathmatch leve
| ever! Recommended for FOUR players. A remak
| of the level 1,1 in DOOM! This level is
| almost 6x larger. This version is a total
| remake of level 1, episode 1. This level is
| recommended for 2 or more players in
| DEATHMATCH!! Requires DOOM v1.2 Don't get
| mad, Get EVEN!
DEATH7.ZIP 54760 02-02-95 Mr Deathmatch v3.20 The best Deathmatch leve
| ever! A remake of the level 1,1 in DOOM!
| This level is almost 10x larger. This versio
| is a total remake of level 1, episode 1. Thi
| level is recommended for 2 or more players in
| DEATHMATCH!! Requires DOOM v1.2 Don't get
| mad, Get EVEN!
DEATH8.ZIP 80280 02-02-95 This WAD is actually 2 wads that a friend and
| made. We have 4 more in progress. The third
| should be out by next week. At that time
| we'll release a DEATH2.WAD. This is getting
| popular with my friends and we're going to pu
| together a whole episode. Look for it!
DEATHA.ZIP 42842 02-02-95 Death is the 2 month work from the DooMers at
| MCS Computer in Goldsboro, NC. Every Sunday
| from 1:00pm till???? we have 4 player
| Deathmatch set up on a network. Sometimes we
| have several networks going at once. Death i
| a Deathmatch level. Single player is
| supported and death will come
DEATHCAS.ZIP 32515 02-02-95 DeathCastle, another PWAD file designed for
| deathmatch playing. Modified from castle.wad
| with DEU5.1. Plenty of ammos and weapons.
| Add lifts. Only for DOOM registered users
DEATHDAY.ZIP 49960 02-02-95 My first serious attempt at a wad, also my
| first uploaded wad. This level is mainly mad
| for deathmatch, however, single play is
| possible. I'm not sure about co-op, as I
| never bother to play it. The main premise
| behind the level is windows and more windows
| to shoot / see through. I haven't added the
| plasma gun, BFG or rocket launcher as I prefe
| the shotgun and chaingun in deathmatches.
| Also, there are no difficulty levels
| implemented. Either kill everything or be
| killed...oh, don't forget to wash your
| subconscience before and after playing doom
DEATHMAT.ZIP 34743 02-02-95 Mr Deathmatch v1.00 The best Deathmatch leve
| ever! Recommended for FOUR players. A remak
| of the level 1,1 in DOOM! This level is
| almost 6 x larger. It has more rooms to
| explore, and more prizes to find! This level
| is made for 2 or more players in DEATHMATCH!!
| Requires DOOM version 1.2 Don't get mad, Get
| EVEN
DEATHM.ZIP 480340 02-02-95 This is a collection of eight previously
| released pwads that I put together (in order)
| so that modem players--or anyone--can play
| essentially a new complete game of DOOM.
| Additionally, I added more deathmatch startin
| spots. This replaces episode 1, levels 1-8
DEATHME.ZIP 25723 02-02-95 Small high frag DM level with all weapons.
| There is NO exit
DEATHWAD.ZIP 4905 02-02-95 Help, this is the first .WAD I have ever done
| It is basically a one room <rather large>
| deathmatch arena filled with BFG's and
| Cell-Packs. The walls are animated and the
| lights are low so it plays some cool tricks o
| your eyes. There are also Chainguns,
| Shotguns, and Chainsaws. This .WAD was made
| for me to kill my friends in, and I really
| didn't plan on uploading it. I think you wil
| find it is real fun for Deathmatch. DO NOT
| download this for anything other than
| Deathmatch, because there are NO monsters
DEEPS.ZIP 144064 02-02-95 I wanted to put a little of everything on thi
| wad. There are a LOT of remote switches and
| secrets. Later on I will make some other wad
| and have a theme for them, but right now I
| want to know what do you think of this one.
| was really careful to avoid HOM and misaligne
| textures
DEIMOS.ZIP 44826 02-02-95 To play these replacement missions for DOOM,
| Episode I (Knee-Deep in the Dead) Missions 1
| and 2, simply place DEIMOS.BAT - E1M1.WAD -
| and - E1M2.WAD in your DOOM directory. All
| you have to do then is run DEIMOS.BAT and blo
| the crap out of demonically wretched moving
| targets, have fun!
DEPTHS1.ZIP 46997 02-02-95 You have landed on the surface of the planet
| below. Intelligence has told you that below
| the surface, there are two more levels. On
| the surface, mostly there are rogue creatures
| and the quest is to find the passage to the
| hell-hole below. Once on the second level, i
| becomes clear that it is area used mainly for
| storage, use and disposal of toxic waste.
| Apparently, these dudes are not
| environmentally correct. At the third level,
| you realize that have sunk to the depths of
| hell. It's damned hot down here, and you'd
| better find a way out, pronto!
DEREK1.ZIP 14918 02-02-95 An Easy Doom Level With an Animated Computer
| Wall. Requires Doom 1.666 Registered
DEREK2.ZIP 23454 02-02-95 Derek's second Doom level. There are many wa
| around this level choose the right one!
| Requires DOOM v1.666 Registered version only
| Replacement for E1M3, supports single and
| coop play. No new sounds or graphics
DESPAIR.ZIP 21926 02-02-95 Guts flying, gore spewing, and armies of
| darkness everywhere. Get your ass out alive
| and you'll be a hero (NOT!)
DESPAIR2.ZIP 89140 02-02-95 After a weekend of R&R, you return to your ba
| to find your unit has not returned from
| routine maneuvers on Mars. Upon checking in
| with your CO, you find him a changed person.
| He only mumbles, "Despair, Despair, Why did
| it have to be Despair." Your comrades had bee
| sent to pay a routine visit to OCP's genetics
| and physics lab knicknamed "Despair" because
| of its remote location Grabbing your sidearm,
| you head for the hanger to begin your search
| for the fate of your comrades
DESTRCT.ZIP 45905 02-02-95 DESTRCT is an external wad for DOOM. It
| replaces E1M1, and it's GREAT for modem
| Deathmatch. The easy setting is very
| easy--the medium setting is pretty hard--BUT
| the hardest setting is KILLER! Tons of
| deathmatch starting sites to make modem play
| unpredictable!! Created For registered DOOM
| games ONLY. Enjoy
DETH1.ZIP 64951 02-02-95 Originally intended as a two-player DeathMatc
| blast, this level is made for high-speed
| friend-killing carnage. It does play OK on
| single player, though, as the (reasonably)
| action packed demo shows. This demo shows yo
| all the hidden bits as well, so as to make
| DeathMatch games fair
DETHARNA.ZIP 38496 02-02-95 A level built for Deathmatch games. A large
| central arena with a couple paths to it. I
| tried to build it so that you run into each
| other a lot or you can tell where the other
| guy is. Also with some escapes for when the
| you've got someone on your tail
DETHDAY2.ZIP 44840 02-02-95 A deathmatch wad which is great in single
| player mode too!!!!
DETHDAY3.ZIP 22867 02-02-95 A deathmatch only wad. Based on ideas gather
| from other wads
DETHDOOR.ZIP 5294 02-02-95 Small and AWESOME DEATHMATCH LEVEL,
| interconnecting hallways, lots of doors, nook
| in side for weapons
DETHE1M1.ZIP 74403 02-02-95 This is the first mission of a death match
| episode. Remember playing war with your
| friends when you were little? This level
| simulates the fun of the good 'ol days with a
| mix of good 'ol violence. I made this level
| to match my old home in Washington and I adde
| a few secrets, ambush spots, a cooperative
| exit, and only ONE suicide spot! Great for n
| holds barred matches! (Type "death" to start
| in deathmatch mode.)
DETHMAZE.ZIP 19159 02-02-95 Welcome to the future of combat training: The
| Holodome. Since long before the colozination
| of planetary moons, Earth's finest military
| have been trained here. With the ability to
| create any environment, situation, dream, or
| battle, the Holodome has tested every Marine
| currently on earth. The failure of this final
| test is much worse than non-admittance to the
| ranks of marines: failure inevitably means
| death
DETHPAK1.ZIP 873663 02-02-95 Deathmatch Pack for DOOM I
DETHPAK2.ZIP 608424 02-02-95 Deathmatch Pack for DOOM I
DETHSTAR.ZIP 17742 02-02-95 This level was made using DEU5BET4 and DEU50
| (the best level editors I have seen. I highl
| recommend DEU). It replaces Episode 2,
| Mission 1, as per ID's request that no new
| levels be made for Episode 1. It is
| completely new, not a hack of an existing
| level. There are some tricky parts, and if
| you are ever tempted to think it is
| unfinishable, you can watch the demo I have
| provided
DETHTRAP.ZIP 86221 02-02-95 TRAPPED!! - how? where? It doesn't look so ba
| Nice clean room. Oh look somebody left me 2
| boxes of ammo. Well better take it, you never
| know when some ammo might come in handy. Loo
| a door! What's behind it? Oh, a bridge leadin
| to another door. Lets go!! ..... Aargh, a
| trap, lots of IMPS!!!! Well that describes
| about 1% of this level. It's big, it's mean.
| There are many traps, puzzles and effects.
| Anybody who finishes this level on NIGHTMARE
| is definitely a DOOM GOD. The best time for
| Ultra Violence is 31:36, 100/100/100 no savin
DETHWALK.ZIP 12659 02-02-95 Dethwalk is a really cool Epsiode 2 room
| designed for excellent death matches. I also
| found it great fun as a single player game as
| I tested it out: I just made it my goal to
| kill everybody and considered that to be a
| 'win'. The difficulty settings are used.
| ULTRA VIOLENCE is a real challenge and
| NIGHTMARE is hopeless. The easier settings
| are, well, easier. It is *not* necessary to
| use any cheat codes to win!
DEUM.ZIP 37322 02-02-95 Final Transmission of Agent Brendan Raphael
| Blaskowiecz: When I arrived on Planet Deum
| last night I teleported into the offices of
| the warehouse. Disguised as a Cacodemon I was
| easily able to maneuver through the mazelike
| corridors until I found the teleporter that
| took me to the computer facility. In the
| computer facility I discovered crushing
| ceilings and after much carnage was able to
| locate the teleporter to the penal facility.
| This led to the surface where, after sneaking
| by a spider demon I arrived at the door to th
| exit. I am opening the door right
| ARGHHH....... END OF TRANSMISSION. You will
| now be deposited into the warehouse where
| agent Blaskowiecz was sent. You must retrace
| his steps and discover his fate
DEVIL.ZIP 23334 02-02-95 This WAD should be used with ANNEX.WAD. We
| designed them together
DEWADZ1.ZIP 35225 02-02-95 Beginning with this version, several WAD file
| are being included. Don't edit these with an
| Other<tm> editors, since platform description
| will be lost. These are to be considered
| works in progress, or proving levels. I know
| that some things aren't perfect. All of thes
| WAD files are for E1M1
DFIELD.ZIP 14030 02-02-95 Death Field. This my first Doom wad file I
| have created. I created it by using Deu 5.0.
| The level is pretty difficult. All it is is
| you and every feature in the game (except the
| spider demon) in one large pentagon room
| lighting to reach the end. Every weapon is
| also located on this level so it makes things
| easier when you reach the other levels. I
| have included starts for all players so you
| can play this level over a network or modem
| (Deathmatch!!!). Much wall of the level has
| different designs on them so some of them
| might be screwed up. I tried to add the
| goriest and most violent walls into my level
| so everyone can have more fun. There are no
| doors but plenty of walls to hide
DGOLD2.ZIP 632159 02-02-95 DOOM GOLD II. New, from ENIGMA-13. Replaces
| commercial DOOM sounds & music. Now in PWAD
| format! Requires Sound Blaster, SBPro, SB16
| or compatible and, of course regisered DOOM.
| ENJOY! E-13, 1994
DGOLD2BT.ZIP 632550 02-02-95 DOOM GOLD II BRIGHT. From ENIGMA-13. Replace
| commercial DOOM sounds, music & LIGHTING. No
| in PWAD! Requires Sound Blaster, SBPro, SB16
| or compatible and, of course regisered DOOM.
| ENJOY! E-13, 1994
DGOLD3.ZIP 410233 02-02-95 Sound, music and (some) graphics replacement
| PWAD for commercial DOOM
DIAMOND1.ZIP 9646 02-02-95 Here is an example of a level generated with
| NewDEU 5.0b Rev. 4 by Raphael Quinet. Since
| he asked every NewDEU user to do so, I have
| now mentioned the utillity by which the level
| was modified. The first level "DIAMOND1.WAD"
| is the first derivation, distinctly designed
| for my Doom aptitude. After letting some
| friends test the level (by using NewDEU 5.0b
| Rev. 3 with some minor clipping problems) I
| decided to modify the level and make it a bit
| simpler. All the secrets and switches are th
| same; only the size of the pedestals has
| changed. After you see the level you will
| realize it is very short, but, it took more
| than four hours to create!
DIAMOND2.ZIP 8922 02-02-95 Second of the diamond series
DICKWAD.ZIP 686459 02-02-95 A WAD with multiple levels, not-so-new sounds
| new graphics, lots of secrets, deception, and
| evil tricks. Best on a 486
DIEFAST.ZIP 15734 02-02-95 Hard to beat, even on "I'm too young to die".
| Watch out for Cyberdemons when you get the
| yellow key! Every single weapon, except for
| the BFG9000, is hidden in DIEFAST! [Watch the
| demo!]
DIETDOOM.ZIP 20173 02-02-95 Small, frantic, deadly deathmatch wad. This
| Wad is meant for only deathmatch use, I won't
| be held responsible for the resulting boredom
| when playing single / cooperative. Contains
| all weapons, many teleporters, crossing
| alleyways, stepping stones, and no big open
| places. HEAPS of ammo in the start so keep
| blasting with that BFG. Meant for normal
| deathmatch and 1.2 doom because the network
| machines we run doom on havem't got enough ra
| for later versions
DILL.ZIP 85546 02-02-95 Fire... death... lots of Sergeants and Imps.
| You may need to use IDKFA the first time
| through
DILWEED2.ZIP 7230 02-02-95 You and your bait are in the intergalactic
| DILWEED arena. No one leaves alive. No
| matter how hard you try to kill everyone else
| they seem to keep coming back. You are
| provided with the means to destroy your
| competitor(s), but so are they unto you. huh
| huh, mm huh huh.. FUNK DAT! Just kick their
| ass!
DIOPATRA.ZIP 70116 02-02-95 DIOPATRA is an almost completely cavernous wa
| As such, it is DARK and a bit mazy. It is
| rather non-linear; you have to determine for
| yourself the best way to go about completing
| and exploring the different sections. This i
| a fairly dangerous wad - as noted, it happens
| to be rather dark, though I have included
| several lite-goggles to help if you find them
| DIOPATRA looks and works best if you don't
| jack up the gamma correction, so play this on
| at night or in a dark room. Don't blame me i
| you play in broad daylight and can't see much
| - you've been warned!
DIRTYTRK.ZIP 40151 02-02-95 Replaces E2M1. Emphasis is on exploration an
| dirty tricks. My first attempt at building a
| level. Hope it isn't too boring
DISDAIN.ZIP 59394 02-02-95 There's not much of a story to this .WAD, I
| built it mostly for challenging architecture
| and just plain blood and carnage. It (I
| think) would be fun for Deathmatch play, so
| let me know what you think
DISGRU1I.ZIP 227175 02-02-95 One awful day, the misguided management at yo
| high-paying UAC desk job decides it would be
| good idea to replace all the SGI Unix
| workstations with Apple Macs. You refuse to
| cooperate and soon your manager informs you
| that your services will no longer be required
| at UAC. Like any red-blooded American, after
| weeks or months of brooding on this indignity
| you determine that your only recourse is to
| grab your gun and as much ammo as you can
| carry, stroll into your former workplace and
| TAKE OUT AS MANY OF THEM AS YOU CAN before
| they get you. You phone your buddy up to war
| him. "Better take the day off Monday in case
| something terrible happens." "Huh, what do
| you mean? What could happen?" "Just take the
| day off, do it!"
DISGRUN1.ZIP 622454 02-02-95 One awful day, the misguided management at yo
| high-paying UAC desk job decides it would be
| good idea to replace all the SGI Unix
| workstations with Apple Macs. You refuse to
| cooperate and soon your manager informs you
| that your services will no longer be required
| at UAC. Like any red-blooded American, after
| weeks or months of brooding on this indignity
| you determine that your only recourse is to
| grab your gun and as much ammo as you can
| carry, stroll into your former workplace and
| TAKE OUT AS MANY OF THEM AS YOU CAN before
| they get you. You phone your buddy up to war
| him. "Better take the day off Monday in case
| something terrible happens." "Huh, what do
| you mean? What could happen?" "Just take the
| day off, do it!" This one includes extra
| graphics
DISGRUN2.ZIP 257527 02-02-95 One awful day, the misguided management at yo
| high-paying UAC desk job decides it would be
| good idea to replace all the SGI Unix
| workstations with Apple Macs. You refuse to
| cooperate and soon your manager informs you
| that your services will no longer be required
| at UAC. Like any red-blooded American, after
| weeks or months of brooding on this indignity
| you determine that your only recourse is to
| grab your gun and as much ammo as you can
| carry, stroll into your former workplace and
| TAKE OUT AS MANY OF THEM AS YOU CAN before
| they get you. You phone your buddy up to war
| him. "Better take the day off Monday in case
| something terrible happens." "Huh, what do
| you mean? What could happen?" "Just take the
| day off, do it!" Extra WADS included with thi
| one
DISGRUN3.ZIP 478752 02-02-95 One awful day, the misguided management at yo
| high-paying UAC desk job decides it would be
| good idea to replace all the SGI Unix
| workstations with Apple Macs. You refuse to
| cooperate and soon your manager informs you
| that your services will no longer be required
| at UAC. Like any red-blooded American, after
| weeks or months of brooding on this indignity
| you determine that your only recourse is to
| grab your gun and as much ammo as you can
| carry, stroll into your former workplace and
| TAKE OUT AS MANY OF THEM AS YOU CAN before
| they get you. You phone your buddy up to war
| him. "Better take the day off Monday in case
| something terrible happens." "Huh, what do
| you mean? What could happen?" "Just take the
| day off, do it!"
DISNEY2.ZIP 1160623 02-02-95 Another Disney PWAD for DOOM
DJS.ZIP 27324 02-02-95 Experiment Level
DJW11.ZIP 34781 02-02-95 A new pwad file for doom. Designed for singl
| player, but works in multi player and
| deathmatch modes. This one is worth your DL
| time
DM_ALPHA.ZIP 26133 02-02-95 You and your friends have decided to train on
| grounds you may find on a real mission.
| Within you find a temple with an exit leading
| outside and a military battleground in which
| to fight. You take a position and find your
| friend scrambling to find his. That's when
| you're up a FRAG. Each player starts with
| exactly the same armor and weapons. Players
| are judged on their skills to survive
DM_E1M1.ZIP 39089 02-02-95 Upgrade of E1M1.WAD
DM_FLEUR.ZIP 57201 02-02-95 This is my first level. Created with DoomEd
| The Real Thing. What an editor should be
DM_TPA_1.ZIP 141600 02-02-95 Fun, challenging level that has some tricks a
| a couple secrets and surprises. Be wery
| careful, we're hunting some wascally imps
DM1DETH.ZIP 141897 02-02-95 9 Great deathmatch wads for Doom 1 & 2, v1.66
| Designed primarily for two player deathmatche
| (but the more opponents, the more FUN)!
DMANMLY.ZIP 48005 02-02-95 This PWAD is the First level of my SHORES OF
| HELL replacement mission. I am releasing it
| as a single level for the sole reason to get
| feedback and comments on my design /
| implementation so I can make the other 8 even
| better!
DMANMLY1.ZIP 47184 02-02-95 This PWAD is the First level of my SHORES OF
| HELL replacement mission. I am releasing it
| as a single level for the sole reason to get
| feedback and comments on my
| design/implementation so I can make the other
| 8 even better! This is my first attempt at a
| PWAD so be gentle!
DMARENA1.ZIP 9706 02-02-95 This is a basic large arena, with a ring
| surrounding it. There's a couple of tricks t
| be found, so it remains interesting. There i
| no rocket launcher or acid, so it will work
| well without -altdeath
DMAT4.ZIP 17118 02-02-95 Dmat 4, for those looking to build up major
| frags in righteous deathmatch! Custom made fo
| deathmatch actually not set up for anything
| else. Small and central, for maximum speed
| and findage of your opponent. 'Course first
| ya gotta kill the baddies
DMATCH.ZIP 18667 02-02-95 A changed first level of the second episode
| which should be good for a deathmatch... afte
| everything else is out of the way. The
| teleporters are modified so that entering the
| from a different direction puts you somewhere
| else, and some go to the same place. All the
| weapons are present, and a little bit of ammo
| is around. Most of the stuff will only show
| up in a multiplayer game. Also, its pitch
| black for most of the level
DMATCH1.ZIP 30017 02-02-95 9 completely new Deathmatch levels for Doom.
| Mostly quick-fraggers
DMATCH11.ZIP 20148 02-02-95 A BIG, dark rectangle with lots of pillars
| around to hide behind. Everyone starts with
| shotgun, though a quick trip to the center
| could get you a chainsaw. There is also a
| hidden chaingun, but beware, there is also a
| hidden cyberdemon waiting to kill all the
| players
DMAZE.ZIP 17902 02-02-95 This was specialy made for deathmatch. No
| monsters at all, strictly you and your prey
DMBBATH.ZIP 364897 02-02-95 "Bloodbath" - the title says it all. New,
| meaner Knee Deep levels and this time, the
| buildings make more sense (ie. the Hangar is
| real hangar, the Nuclear Plant is a real
| Nuclear Plant equipped with a core and
| everything). Six tough levels for you to wade
| through
DMBEST.ZIP 215791 02-02-95 The best Deathmatch wads I've found yet
DMCATH24.ZIP 23657 02-02-95 Designed to have a demonic presence about it.
| You are locked inside an Unholy Cathedral- an
| only one of you shall survive! There are a
| couple of "secrets" - but not too many to mak
| it unfair. My favorate is watching someone
| burst out from behind the icon-of-hell with a
| newly aquired BFG 9000. The placement of all
| the weapons and bonus items were all well
| thought out and fair. This wad plays very
| well in -ALTDEATH and the exit is co-operativ
DMCWRD.ZIP 44628 02-02-95 Doom PWAD #1 - 'Not For Cowards' Take 2. The
| scene looks abandoned, but you soon come upon
| a room with four teleporters. Which one will
| you take? There's only ONE WAY OUT. So judge
| carefully and MAYBE you'll make it. We
| encourage you NOT to cheat, or you won't get
| the full effect. Made with DoomEd - 'The Rea
| Thing' v2.60b
DMCY1.ZIP 9813 02-02-95 A small court yard deathmatch for Doom
DMD123.ZIP 154180 02-02-95 These levels are E2M1-E2M3 and have
| Multi-player and deathmatch modes. The best
| Deathmatch level is DAVE2.WAD
DMDTH16.ZIP 21631 02-02-95 This level was designed for the the DOOM 1.6
| Deathmatch 2.0 regeneration feature. There i
| only one place to get your weapons (but it
| cannot be considered a campsite). There are
| many places to find your heath, armor, and
| weapons. Most places are difficult to find.
| That adds to the excitement Deathmatch, Searc
| for both the means and your prey. There is
| one Invulnerabilty sphere. While easy to get
| it should be hard to find. The level was
| designed to avoid any campsites, (Great
| resupply places, the other guy knows it and
| only one way is through him.)
DMEEF.ZIP 22612 02-02-95 This Level is a modification of E2L1 using DE
| 5.1 and BSP 1.0, both of which can be found i
| this forum. This level is intended for
| multiplayer playing in deathmatch mode with
| enemies, and plenty of ammo and all the
| weapons. WARNING, this level is hard and
| things are not always as they were in the
| orginal, but what you need is there when you
| need it. This level is great in muliplayer
| mode, many places to hide and shoot from
DMFRED.ZIP 40619 02-02-95 Fred's quest?
DMGIRL1.ZIP 193122 02-02-95 Well you've blasted your way to Hell and back
| destroyed every monster possible. It's time
| for a little R & R. Your taking the night of
| and heading into town to a little bar you've
| heard about. Where the Girls are just
| 'Dynamite'. What could go wrong. After all.
| There just Girls, right?
DMHERO.ZIP 24877 02-02-95 New level for Doom created with DEU Lotta
| monsters, not easy at all. E3M2 map
DMHUNGER.ZIP 57032 02-02-95 There's no real theme to this WAD file. It's
| just a good ole fashioned shoot-em up. I hop
| you've practiced killing the Barons of Hell
| with the chain gun because you'll have to do
| that in one spot. Lots of guys to shoot and
| lots of places to see
DMINATOR.ZIP 326957 02-02-95 A PWAD file containing 9 levels for episode 1
| Well here they are, the DOOMINATOR levels.
| These levels are designed *ESPECIALLY* for 2
| player co-ops, though if you want to play
| deathmatch you might not have time to hunt
| your friend down!
DMJH2.ZIP 17567 02-02-95 A fun first level, large rooms, lots of
| fighting. Single and two player mode
DMLAMOU1.ZIP 107695 02-02-95 It's my first level. It's a long and difficu
| one. It's plenty of new ideas as you'll see
| by yourself
DMMARS.ZIP 51088 02-02-95 The Mars base, the center for all advanced
| scientific research of the UAC has stopped al
| communications with the PHOBOS base. You've
| done what an entire well trained millitary
| unit couldn't do 2 times over AND gone throug
| hell, and now the millitary thinks your tough
| enough for there biggest problem yet. Can yo
| win back the base? Or have it's occupants
| gotten too big a foothold. This may become a
| level in a Shores of Hell replacer I may do,
| so yor comments are IMPORTANT!!!
DMMIS-1.ZIP 273012 02-02-95 Into the Fire : A Replacement Doom Episode fo
| Advanced Players. Here is the sequel to
| Hell's Bells, the nearly impossible version o
| the first episode. Now that you've graduated
| to this episode, be ready for a no holes
| barred battle! Due to several requests, I
| have added more ammo, but only at points wher
| it is ABSOLUTELY necessary! You are likely t
| still have to use the chainsaw a many points.
| I also have added a few stimpacks preceeding
| or proceeding a large fight. But, along with
| these aids, I have added some traps and
| surprises. Hopefully, this should make this
| episode more exciting that the last! Disk 1/
DMMIS-2.ZIP 272689 02-02-95 Into the Fire : A Replacement Doom Episode fo
| Advanced Players. Here is the sequel to
| Hell's Bells, the nearly impossible version o
| the first episode. Now that you've graduated
| to this episode, be ready for a no holes
| barred battle! Due to several requests, I
| have added more ammo, but only at points wher
| it is ABSOLUTELY necessary! You are likely t
| still have to use the chainsaw a many points.
| I also have added a few stimpacks preceeding
| or proceeding a large fight. But, along with
| these aids, I have added some traps and
| surprises. Hopefully, this should make this
| episode more exciting that the last! Disk 2/
DMMIS-3.ZIP 272689 02-02-95 Into the Fire : A Replacement Doom Episode fo
| Advanced Players. Here is the sequel to
| Hell's Bells, the nearly impossible version o
| the first episode. Now that you've graduated
| to this episode, be ready for a no holes
| barred battle! Due to several requests, I
| have added more ammo, but only at points wher
| it is ABSOLUTELY necessary! You are likely t
| still have to use the chainsaw a many points.
| I also have added a few stimpacks preceeding
| or proceeding a large fight. But, along with
| these aids, I have added some traps and
| surprises. Hopefully, this should make this
| episode more exciting that the last! Disk 3/
DMMIS-4.ZIP 272689 02-02-95 Into the Fire : A Replacement Doom Episode fo
| Advanced Players. Here is the sequel to
| Hell's Bells, the nearly impossible version o
| the first episode. Now that you've graduated
| to this episode, be ready for a no holes
| barred battle! Due to several requests, I
| have added more ammo, but only at points wher
| it is ABSOLUTELY necessary! You are likely t
| still have to use the chainsaw a many points.
| I also have added a few stimpacks preceeding
| or proceeding a large fight. But, along with
| these aids, I have added some traps and
| surprises. Hopefully, this should make this
| episode more exciting that the last! Disk 4/
DMNG8.ZIP 33342 02-02-95 DemonGate Version 1.0 Add-on WAD file for Doo
| with multiplayer support, a few surprises, an
| a lot of challenge. Has new demos, 3
| difficulty levels, and lots to shoot at.
| Registered Doom required
DMO_1.ZIP 29798 02-02-95 Do you have DOOM buddies? Do you ever get
| tired of hearing them talk about how good the
| are or HOW GOOD THEY THINK THEY ARE? Well if
| you answered yes to both these questions, the
| I think it's about time you kicked the living
| shit right out of them
DMOMEN.ZIP 46365 02-02-95 A dark haunting WAD. With much emphasis on
| horror and the macabre. We tried to make it
| as gruesome as we could without overdoing it.
| I think. I've made this WAD file a little
| less difficult. No hidden exit this time. Al
| the weapons are in plain sight. There's also
| ample weapons and ammo to kill all the
| different monsters
DMPITS.ZIP 57884 02-02-95 This modified level is the result of 35+ Hour
| of Editing and Testing. I have done my best
| to make this level tough yet 'DO ABLE' I sur
| you give it a few trys without using the Chea
| Keys. Saving Frequently is not a bad idea
| until you figure out the Tricks of the
| Facility. But using "God Mode" will really
| take the fun out of the modifications
DMPRED01.ZIP 22411 02-02-95 A highly modified level of the original E1L1
| for Doom. This one is graded well in
| difficulty, easy is easy, medium fairly hard
| and even the most hardened Doomsters will hav
| trouble on hard mode. Don't even THINK about
| Nightmare difficulty! Created mainly for
| single play though multi-player has been take
| into account but not tested. No known bugs
| and plays as good as ID would have made it
DMPRTL.ZIP 66819 02-02-95 Everywhere you turn, someone or something is
| trying to stop you. To kill you. Have you
| ever considered why they behave this way?
| What are they protecting? What are they
| hiding? Perhaps they're trying to tell you
| something. Maybe you shouldn't be wandering
| around their facility pushing buttons. Maybe
| they're trying to stop you for your own good
DMPURGE.ZIP 93445 02-02-95 Your trapped on that infernal moon base as
| usual. You've gotten to the point where you
| take out most everything that comes at you
| without blinking. You've become careless.
| You round a corner and meet a hail of fire an
| gunshot, and you're dead. You wake in a dark
| hole, awaiting the time when the denizens of
| hell will come and take you away for a
| permanent more than luke warm bath of fire.
| BUT HEY! Just because you're dead doesn't
| mean that you can't still kick butt! After
| all, going to hell for real didn't take away
| your shotgun (and they say you can't take it
| with you). You scrounge your way out of the
| dark hole and see a fortress in the distance.
| If you can reach it, then you can reclaim you
| lost soul from it's round blue container and
| free yourself from Purgatory
DMQUICK.ZIP 42540 02-02-95 No story to this WAD. I put the emphasis on
| traps and hidden rooms. You need to beware
| when backtracking, but its necessary to go
| back through some rooms. You must have the
| red key to exit but it will not be easy to
| get. If you are quick and can hide, you can
| get it
DMROMAD1.ZIP 7083 02-02-95 On a secret base somewhere in Montana the US
| military wants to train elite marines to hand
| to hand in your face fighters. So they set u
| this building with nothing but halls and some
| weapon rooms. To make things a little more
| difficult they added no light sectors to hide
| in and wait
DMSACR.ZIP 328938 02-02-95 This set of 9 episodes attempts to use mature
| levels of sophistication and puzzle solving
| rather than just turning up the volume.
| Children (you know who you are) may be bored.
| Levels increase in complexity, difficulty and
| violence. Definite considerations were given
| to consistency, theme and fairness. Plan to
| die a bit, but to be able to finish with a
| sense of true accomplishment
DMSEWER.ZIP 30415 02-02-95 This WAD file was created from scratch with t
| DEU 5.1 Doom Editor
DMSFG.ZIP 247918 02-02-95 Well, here it is: 9 completely new Doom level
| all play tested and ready to go. They are al
| set up for different difficulty levels and
| multi-player games. I suggest doing them all
| in order without using any cheat codes
DMSOF.ZIP 421231 02-02-95 You are Sgt. Kebo Ludo. Member of the elite
| Special Operation Force left alone in a
| strange world. You have to solve how to get
| to end without being killed. Not only by
| defending yourself against all the lovely
| monsters who want you visit them at HELL.
| Solve the problem of the Bounty, or the Atzte
| pryramid & the Phanton of the Opera. I rely
| on the Shotgun, I think its the best all
| around weapon, besides Sgt. Ludo is too mach
| to carry a Rocket Launcher or a BFG. Those
| are girly-weapons. Besides solving how to ge
| to the end of each level is sometimes not as
| easy. Do NOT attempt to get 100% kills in al
| levels, if you do it means you cheated!!!
DMSPACE.ZIP 75317 02-02-95 DeathMatch on a mini Space Station!
DMTEXAS.ZIP 59170 02-02-95 A large, tough floor. Takes me 25 minutes to
| complete without cheating. Thought about
| making the map look like the state of Texas,
| but gave up on that, kept the name, though
DMTEXAS1.ZIP 59154 02-02-95 A large, tough floor. Takes me 25 minutes to
| complete without cheating. Thought about
| making the map look like the state of Texas,
| but gave up on that, kept the name, though.
| Revised to support deathmatches
DMTURM.ZIP 91360 02-02-95 This level is a downsized version of an
| extremely large level I created which would
| not save due to "savegame buffer overrun."
| This level has been tested on 3 different
| systems and exhibits no such problem. Pay
| attention to wall textures and check your map
| once in a while. Remember the one really bad
| monster is EXTREMELY easy to kill, once you
| know how. There's no need to cheat, 'cause I
| hate him too. Note the multiple bezerk boxes
| are simply a way of me giving the player 100%
| health without using multiple medikits. Too
| many useable things is the key reason some
| levels wouldn't save (although the number of
| sectors also seems to have a negative effect)
DMVOID.ZIP 146685 02-02-95 In the ruins of Deimos base, the mop-up crew
| found plans for a ship that will cross the
| void between the galaxies. This ship will
| enable the Hell-Spawn to spread their evil
| across the entire universe! The engineers at
| UAC have been able to beef up a teleporter
| enough to send ONE marine into the ship, whic
| is currently cruising the local galactic
| cluster. They can't bring him back, but it is
| believed there is an exit teleporter on the
| ship. Your mission is to neutralize (with
| extreme prejudice) the crew and get out alive
DMWALZ.ZIP 260651 02-02-95 This is a good wad for doom featuring 4 level
| a few new textures, and some movie music
DMWARG.ZIP 26167 02-02-95 During your intergalactic surveillance for UA
| you stumble upon an abandoned alien facility
| which has been taken over by the various
| inhabitants. In order to free themselves from
| the constant boredom of isolation, they have
| learned to genetically enhance and clone
| themselves, and now they conduct special game
| in which teams of monsters fight to the death
| in a large arena. This is where you come in.
| You have full access to the facility (of
| course), and must put an end to the carnage.
| You can play this as a regular level, or you
| can conduct your OWN matches between the
| monster teams. There are four teams: The
| Incredible Imps (AKA: the Incredible Pantsles
| Wonders), the Sadistic Sergeants, the
| Tormenting Troopers, and the Demons of
| Destruction. You can release them at your ow
| will by pressing the four switches (each
| switch releases one team to the playing field
| which you can find in the control room
DOA-12.ZIP 17026 02-02-95 "Dead on Arrival 12" is an addon level for
| registered doom. It replaces Episode 1, Leve
| 2. This level is ideal for single player,
| cooperative or deathmatch games
DODGE.ZIP 9232 02-02-95 Simple, but effective deathmatch level
DOMAIN.ZIP 9891 02-02-95 Blood's cheap. It's everywhere
DOOMAJJ1.ZIP 148940 02-02-95 Flaming 'Rroids of Mars. Here are SIX new
| levels for episode 2. These games can be
| played single or multiple players. Regular o
| Deathmatch. A 486 is recommended but not
| mandatory. I've spent a lot of time working
| on these levels and it is my firm belief that
| they do not suck
DOOMFX2.ZIP 676349 02-02-95 Doom Gamers this is it!!! Stunning graphics,
| Brilliant FX, Amazingly clear Sound and music
| Totally Kool Levels, Finally what we've been
| waiting for?
DOOM_J2D.ZIP 45587 02-02-95 Recorded solutions for JCM Episode 2! This
| package is intended for use with JCM Episode
| (DOOM-J2.ZIP - required). Sit back and enjoy
| the show - solves all 9 levels and proves you
| can complete the entire episode WITHOUT
| cheating!
DOOMJS.ZIP 43217 02-02-95 First two levels of a new episode
DOOMONAS.ZIP 12401 02-02-95 DOOM on a Stick
DOOMPL1.ZIP 127030 02-02-95 This is a "Compound Group" of wads. Just run
| "doom -file doompl1.wad" This will give you a
| ALL NEW, full 8 map episode 1 Doom! This
| will ONLY WORK WITH REG. VERSION !!! I am
| more of a player than a builder so I put thes
| together for the rest of us. I used DEU5 to
| "Group" these hits. Thanks to the DEU authors
| and to the authors of these great wads!! The
| NEW Episode in order of map and Complexity is
| ..... I didn't build 'em I just wraped 'em
| up. Haven't finished them either so let's al
| have some fun and let the Coder/builders have
| some time. Great job to all of you!
DOOMPL2.ZIP 210358 02-02-95 This is a "Compound Group" of wads. Just run
| "doom -file doompl2.wad" This will give you a
| ALL NEW, full 8 map episode 1 Doom! This
| will ONLY WORK WITH REG. VERSION !!! I am
| more of a player than a builder so I put thes
| together for the rest of us. I used DEU5 to
| "Group" these hits. Thanks to the DEU authors
| and to the authors of these great wads!! The
| NEW Episode in order of map and Complexity is
| ..... I didn't build 'em I just wraped 'em
| up. Haven't finished them either so let's al
| have some fun and let the Coder/builders have
| some time. Great job to all of you!
DOOMPL3.ZIP 313893 02-02-95 This is a "Compound Group" of wads. Just run
| "doom -file doompl3.wad" This will give you a
| ALL NEW, full 8 map episode 1 Doom! This
| will ONLY WORK WITH REG. VERSION !!! I am
| more of a player than a builder so I put thes
| together for the rest of us. I used DEU5 to
| "Group" these hits. Thanks to the DEU authors
| and to the authors of these great wads!! The
| NEW Episode in order of map and Complexity
| is..... I didn't build 'em I just wraped 'em
| up. Haven't finished them either so let's al
| have some fun and let the Coder/builders have
| some time. Great job to all of you!
DOOMPL4.ZIP 401630 02-02-95 This is a "Compound Group" of wads. This wil
| give you a ALL NEW, full 8 map episode 1
| Doom! This will ONLY WORK WITH REG. VERSION
| !!! I am more of a player than a builder so
| put these together for the rest of us. I use
| DEU5 to "Group" these hits. Thanks to the DE
| authors and to the authors of these great
| wads!! The NEW Episode in order of map and
| Complexity is ..... I didn't build 'em I jus
| wraped 'em up. Haven't finished them either
| so let's all have some fun and let the
| Coder/builders have some time. Great job to
| all of you!
DOOMSW1.ZIP 809391 02-02-95 Complete Doom Star Wars Package. Changes all
| Creature Graphics As Well As Some Weapons to
| Star Wars Characters. To be Run With
| Doomsw2.aip on Registered Doom 1.2 or Above.
| Disk 1/2
DOOMSW2.ZIP 1393248 02-02-95 Complete Doom Star Wars Package. Changes all
| Creature Graphics As Well As Some Weapons to
| Star Wars Characters. To be Run With
| Doomsw2.aip on Registered Doom 1.2 or Above.
| Disk 2/2
DOOMTOWN.ZIP 70173 02-02-95 You're on leave from your military base. You
| return to your one stop light town, in Texas.
| The enviro shell has been raised protecting
| the town from the dust-storms. As you get to
| your apartment across from the helo jet pad.
| you fall asleap. The next morning, you awake
| go to the bathroom and move near the window.
| Something's wrong! You grab your standard
| issue E-1146 plasma rifle and the spare energ
| cell, strap on you armor, and prepare. You
| know your friend the Mayor has a access key
| for your uncle Otis's two stores. (The
| General store, The Gun store) The Mayor's
| condo is on the other street, as you go out
| into the hall some disgusting "former"
| soldiers begin firing at you. You burn a hol
| clean through one, and give the wall a red
| coat with the other. "God Damn what the hell
| was that? I better make it to the Police
| station to get some help. I wonder how my
| mother is on the other half of the town?
DOOMTOW1.ZIP 137299 02-02-95 You're on leave from your military base. You
| return to your one stop light town, in Texas.
| The enviro shell has been raised protecting
| the town from the dust-storms. As you get to
| your apartment across from the helo-jet pad.
| you fall asleep. The next morning, you awake
| go to the bathroom and move near the window.
| Something's wrong! You grab your standard
| issue E-1146 plasma rifle and the spare energ
| cell, strap on you armor, and prepare. You
| know your friend the Mayor has a access key
| for your uncle Otis's two stores. (The
| General store, The Gun store) The Mayor's
| condo is on the other street, as you go out
| into the hall some disgusting "former"
| soldiers begin firing at you. You burn a hol
| clean through one, and give the wall a red
| coat with the other. "God Damn what the hell
| was that? I better make it to the Police
| station to get some help. I wonder how my
| mother is on the other half of the town?
DOOMTRK1.ZIP 202657 02-02-95 DOOMTrek - A Star Trek: The Next Generation
| .wad for DOOM
DOOMWALZ.ZIP 260553 02-02-95 This is the first release of a few levels tha
| I have done for Doom. They take place in
| levels 1 through 4 on mission 1. They were
| created in the order that they are played in,
| so the first level seems less well rounded bu
| level 4 has some excellent design. These
| levels took me a long time to create (learnin
| Deu and thinking of new mechanics.) I plan t
| release newer versions later with more levels
| better graphics, and I'll brush up the early
| levels even more. There are some graphics
| included in this version (mostly textures for
| my house) but most of the stuff is the same.
| The levels are set so that if you choose
| medium difficulty, it should be perfect for
| those who need a challange. Easy is well ...
| pretty easy. And Hard is not impossible (I'v
| completed it often, but I know where
| everything is) but it is difficult. In order
| to get the best value out of these levels I
| suggest you DO NOT USE ANY CHEAT CODES. If i
| seems to difficult at first, change the
| difficulty level, and don't spoil the secrets
DOORS.ZIP 46977 02-02-95 I learned how to make doors finally and so
| decided to go a little crazy with it. I'm
| still learning how to use many of the powerfu
| features that are found in DEU and enjoying
| playing my own creations. There are LOTS of
| doors to open, and are secret. As I was
| creating the game, I found some idiosyncracie
| in the game that were unexpected and so
| incorporated them into game play. This is a
| tough level to play due to the large number o
| creatures, so be ready!
DORK.ZIP 67449 02-02-95 This is kinda a new idea for a level. It is
| meant solely for 2 player cooperative play.
| The general idea of the level is that there
| are actually two levels in one here. Things
| that one player does on there side of the
| level effect the opposite player's side of th
| level. Each player must gather up a key on
| their side of the level in order for the leve
| to be completed. This makes single player
| play of the level impossible and play testing
| of the level difficult. Anyway, I hope that
| The bugs in the level have been worked out.
| made this level because I was getting bored
| with playing deathmatch, and my friends have
| stopped wanting to play against me. I thought
| that this may be an interesting alternative t
| killing each other
DOWN.ZIP 33022 02-02-95 What can I say ? After all I said above this
| level was done purely to try out some things
| to see if they could be done. I started just
| trying to make a room that looked quite cool.
| (You should spot it, it's the one with all th
| lights.) Then I thought I would make a level
| to go round it. The entry point is almost th
| highest floor level you can have and the
| lowest point in the level is about as low as
| you can go. I did this using stairs and not
| huge drops and massive ceilings etc. This
| level supports all the skills and play modes
| that "My_1st.WAD" supports. It is a smaller
| level and is designed to be used as the 1st
| one in an episode
DPE2L1.ZIP 20614 02-02-95 The world's awesomest Deathmatch level! (Wel
| its pretty good anyways). You NEED to have
| registered your Doom to use this of course,
| its Episode 2, Level 1
DPRISON.ZIP 29295 02-02-95 Deathmatch Prison is based on the simple idea
| that a deathmatch should involve players usin
| one weapon of their choice, chosen before
| entering the battle area. All doors in the
| prison area stay opened when pushed until
| closed using one of the switches in the
| control room. The control block in the
| control room contains one switch for each cel
| door. The west row of switches controls cell
| doors for the southern cell block and the
| eastern row controls the northern cell block.
| I decided not to put an exit switch, although
| there IS an exit. It is located outside the
| prison, in the nitch to the left of the door.
| All far walls in the nitch will end the game
| when pushed
DR_DREAD.ZIP 202525 02-02-95 You start level one at the door to Dr. Dread'
| secret complex. It is your job to kill as
| many of the evil Dr.Dread's monster's as you
| can and return to tell about it. Sounds
| simple! I have included four level's for your
| gaming pleasure. Level one is pretty staight
| forword. It's ment to be the enterance and
| guard station for the complex. Level two is
| the "slim" refinery and distibution section.
| This level is my show case where I put most o
| best and badest ideas. Level three is Imp
| holding and breading section. This is a long
| level that can take easly 30 minutes or more.
| You have to see the end. It's cool! Level
| four holds the big things. It's pretty safe i
| your carful. I only have four levels at this
| time but there's many more in the works. Goo
| luck and have fun
DRACO1.ZIP 34451 02-02-95 Wad File for Deathmatch Primarily
DRACO2.ZIP 34463 02-02-95 Draco 2 my next level. Again, i made it
| primarily for death-match. It can be played
| alone or even co-op (who wants to do co-op's
| anyway?). I've tested it alone and on
| death-match but never co-op. It replaces
| e1m1. I was surprised to see my last wad in
| the wadpak series. I liked seeing it there
| but the editing was a little wierd
DRAGON12.ZIP 86788 02-02-95 A massive level that originally started out
| looking like a dragon. However, due to size
| limitations of the DEU editors (See below), I
| was forced to shrink and stuff a few sections
| until it ended up looking more like a mutant
| hunchback doberman with a severe case of
| hemorrhoids. My options were to redraw to
| make the artwork appear better, or go with a
| level that is an outright blast to play. Eas
| choice - Artwork be damned, let's kick some
| ass! I didn't care much for the "Let me see
| you get through THIS!" kind of attitude that
| seems to have destroyed the fun in what would
| otherwise have been some really good PWADs, s
| this level is unconditionally playable. Ther
| are only a couple of what I would consider
| tough puzzles to get past, and there are no
| death pits: If you can get in - you can get
| out. Basically, this level is a lot of fun.
| I hope you enjoy it
DRDEATH1.ZIP 73542 02-02-95 Ok folks, here it is, the long awaited (haha)
| DRDEATH1 patch wad for your killing pleasure.
| I enjoy DOOM wads with a space station motif,
| but I don't exactly enjoy running around
| trying to solve all kinds of puzzles. There
| are a few things to figure out in DRDEATH1 bu
| nothing extreme. This is a level designed
| with killing in mind. Getting trapped in a
| little room with 4 barons of hell sucks, so
| you won't find anything harder to kill than a
| cacodemon. I prefer getting in shotgun fight
| with the sergeants and being overrun by the
| little bastards, so thats what I have created
| Lots of former humans, sergeants, and imps
| with a few demons and cacodemons thrown in.
| also indulge in two more of my favorite
| scenarios: big rooms and dodging fireballs.
| You'll see. This is a good size level with
| 500 something enemies so I recommend a pretty
| speedy 'puter
DRKSTAIR.ZIP 38287 02-02-95 Deathmatch for DOOM. VERY easy, more for loo
| and fun than a challenge
DRUG_ME.ZIP 89802 02-02-95 A rather large level. I had it up past 300K,
| but had to "trim" once Doom started crashing.
| Features many areas designed for multiplayer
| (deathmatch or co-op), including windows and
| some sniping spots. Can be played completely
| with single player, though
DS_NEW.ZIP 21733 02-02-95 This is an update of dethstar (I know that
| dethstar is a stupid name but what would you
| call it?). There are a very few minor bug
| fixes and new music has been added
DSE1L4X.ZIP 24666 02-02-95 This wad file was created with deu 5.21 and t
| nodes were built with BSP12w (beta version).
| It is intended as a replacement level for
| E1M4. There is no fancy story to go with this
| wad. This goal is just like that of every
| other DOOM wad: Find the exit. Of course,
| there is alot of killing along the way
DSKULL.ZIP 82724 02-02-95 A huge, fairly straight foreward level that i
| shaped like the top portion of a skull. It's
| not all that difficult to complete, but nearl
| impossible to find all the secrets. I have
| installed more teleporters than necessary in
| order to allow quick access to various parts
| in deathmatches. There are several areas tha
| "respawn", not in the sense of NIGHTMARE, but
| some places you could kill everything, then
| come back later and find some new nasties
DSPIRAL.ZIP 26900 02-02-95 A different kind of deathmatch level, based
| upon an idea conjured up by myself and Justin
| Powell (author of Death Match Prison). You
| only get to select on weapon per life, as doe
| your opponent. The playing field is dairly
| simple: The better bonuses are harder to get
| and there are some nice hiding spots, and a
| place to suicide if your situation seems
| hopeless. There are also a few pesky monsters
| to liven it up, and some more than pesky
| monsters guarding the bonuses (hint: take a
| chainsaw one of your times out) Oh, BTW: in
| case you didn't figure it out yet, this level
| is for Death Match only
DTEPIS3.ZIP 307811 02-02-95 Here are nine levels I have created over the
| past few months. This wad file contains many
| different levels ranging from a slow moving
| level like #2 to a semi-fast level like #7.
| know it is easy to get lost on level #7.
| Watch demo #3 and you will see me get lost a
| few times even on my own level. level #7 is
| deathmatch compatible but i wouldn't want to
| be caught with only a pistol on the level
DTH1.ZIP 172839 02-02-95 DTH1 is the first Level of the Episode Doomed
| to Hell. There isn't any Story, well you're
| Doomed to Hell, don't ask me why
DUCOIONI.ZIP 109977 02-02-95 This WAD is a replacement for E1M1. Maybe so
| of you will find it too big to be played in
| deathmatch but I think it should be funny the
| same! Originally it was full of barrels,
| decorations and other nice things but when I
| tried to save a game DOOM crashed. So I had
| to delete hundreds of these decorations (sigh
| !) in order for DOOM to save a game correctly
DUNGEON1.ZIP 28716 02-02-95 You start in a creepy forest, shots ring out.
| Get going. Into the dungeon and out again.
| Watch your ammo, there is a best method
DUO_1.ZIP 31780 02-02-95 Duo_1 is a deathmatch level set in an abandon
| Command & Control Center. There are no
| monsters here, but your buddy came down with
| DOOMentia must be hunted down & killed. BTW,
| he will be hunting you too. There a numerous
| windows, sniper positions, and the entire
| complex is ringed with 60 rooms filled with
| extra ammo, shells, medpacks, etc. Two
| teleporters allow quick transit between rooms
| Textures are simple to allow quick play (No
| Cement, or Tekwal slowdowns)
DWARF1.ZIP 20211 02-02-95 If you are looking for a hard level to finish
| well you got the wrong one here, this level i
| made strictly for playing Deathmatch! Sure
| there are monsters, but for a veteran, this
| level will be cake! Although there are a few
| good secrets with some goodies beyond. Watch
| for areas w/ one way walls to see through,
| very good ambush spots. Basically, this leve
| is an arena w/ ledges and rooms built off of
| it!
DWHEEL.ZIP 23176 02-02-95 This is my first try at making a DOOM level..
| it's pretty tough so be careful!!
DYLAN1.ZIP 8232 02-02-95 BRAND NEW WAD file created with beta 4 of DEU
| 5. Play it in deathmatch or single player
| (this map is meant for hardened players)
E1L1AR.ZIP 26559 02-02-95 Edited level of level 1 using NewDeu 4.31
E1L1B.ZIP 29742 02-02-95 This Level was created totally from SCRATCH
| using DEU 5.0 and BSP 1.0, both of which can
| be found in this forum. This level was
| intended for multiplayer playing so there are
| no keys or enemies, but plenty of ammo and al
| the weapons. This level replaces Episode 1,
| Level 1. From the command line you need to
| type in the following: DOOM -FILE E1L1.WAD
E1L1JN.ZIP 22178 02-02-95 This is a WAD file I created using the NewDeu
| 4.31 Editor. I made it for Deathmatch play.
| It is the first level of episode one
| completely redone
E1L1KP.ZIP 9081 02-02-95 A brand new level for all you doom addicts wh
| are tired of looking at the same old ones, or
| seeing the same maps with only different
| objects, wall textures, etc. It can be used
| in both normal play mode an in DEATHMATCH mod
E1L1OP.ZIP 21001 02-02-95 Yet another remake of the original E1L1. Pla
| it in ULTRA VIOLENCE
E1L1RQ.ZIP 11506 02-02-95 This is a new E1M1 level, made with NewDEU 4.
| Try it on "Ultra Violence". It should work
| with the registered and shareware versions (I
| haven't tried the latter - tell me if you
| tried it with a shareware version)
E1L5KO.ZIP 41513 02-02-95 I made this level especially for deathmatch,
| but it is also a great game for cooperative
| mode. Also, if you are like me, then this is
| a great challenge for single play mode
E1L5KO1.ZIP 41644 02-02-95 I made this level especially for deathmatch,
| but it is also a great game for cooperative
| mode. Also, if you are like me, then this is
| a great challenge for single play mode
E1M1-A.ZIP 21876 02-02-95 DOOM WAD File for Episode 1 Mission 1
E1M1-B.ZIP 43067 02-02-95 DOOM WAD File for Episode 1 Mission 1
E1M1-C.ZIP 21363 02-02-95 DOOM WAD File for Episode 1 Mission 1
E1M1-D.ZIP 21269 02-02-95 DOOM WAD File for Episode 1 Mission 1
E1M1-E.ZIP 21262 02-02-95 DOOM WAD File for Episode 1 Mission 1
E1M1-F.ZIP 20085 02-02-95 DOOM WAD File for Episode 1 Mission 1
E1M1-G.ZIP 21667 02-02-95 DOOM WAD File for Episode 1 Mission 1
E1M1-H.ZIP 21769 02-02-95 DOOM WAD File for Episode 1 Mission 1
E1M1-I.ZIP 21131 02-02-95 DOOM WAD File for Episode 1 Mission 1
E1M1-J.ZIP 20726 02-02-95 DOOM WAD File for Episode 1 Mission 1
E1M1-K.ZIP 20486 02-02-95 DOOM WAD File for Episode 1 Mission 1
E1M1-L.ZIP 62303 02-02-95 DOOM WAD File for Episode 1 Mission 1
E1M1BC1.ZIP 21669 02-02-95 Yet another modified episode 1, level 1 using
| the great NEWDEU v4.31. Be warned, this one
| is tough. I love to take out Barons with
| shotguns. Note that it is designed for
| 1-player games. Have fun!
E1M1C.ZIP 54254 02-02-95 A New Hell. The First Level on an entire new
| DOOM episode!
E1M1CNC.ZIP 29383 02-02-95 It's quite the challenge on ultraviolent leve
| I've played extensively on the modem. It's
| great if I do say so myself. I haven't tried
| it with -respawn yet or in NIGHTMARE mode
| either cause I don't think I can beat it. It
| might be interesting to put it on Hurt me
| Plenty or something and try it with netdoom
| with -respawn
E1M1DG.ZIP 26083 02-02-95 This doom level was created with DOOM editor
| ver2.5 for windows, there may be a few bugs o
| this level, but its fun to play over the mode
E1M1DJS.ZIP 21325 02-02-95 This is a totally new level. It replaces E1M
| It is intended for single player or 2 person
| cooperative mode only. THERE ARE NO
| DEATHMATCH STARTS AND THERE ARE ONLY 2 PLAYER
| STARTS! I apologize to you deathmatch
| degenerates, but this is my first level and I
| designed it with single play in mind. My nex
| effort will be deathmatch compatible. You're
| welcome to edit it for deathmatch but there
| are some oneway sections which may cause
| problems. It's small but pretty tough in UV.
| Takes me about 10 minutes to complete. To ru
| this file, copy it to your DOOM directory and
| type DOOM -FILE E1M1DJS.WAD
E1M1EDB.ZIP 21929 02-02-95 This is an Episode 1, Level 1 edited map, usi
| newdeu43
E1M1GM4.ZIP 27192 02-02-95 If you like killing Monsters. This one's for
| you. Lots of Monsters means you need lots of
| CPU power. It may seem hard to complete but
| it can be done
E1M1HIVE.ZIP 21807 02-02-95 They're back. This time it's not the moons
| they are after, but Mars itself. There is a
| hive/colony on the surface, and you (lucky
| you!) have been chosen to lead the attack.
| But your company never made it down, and you
| are the only one left. You have some
| explaining to do
E1M1OSK3.ZIP 21374 02-02-95 This is a modified level 1,1. It's meant for
| deathmatch only. Most of the stuff still
| shows when playing single, however. It's mad
| with newdeu 4.31
E1M1OSKU.ZIP 21418 02-02-95 This is a level meant for Deathmatch games.
| It's a modification of level 1,1. It was mad
| using Newdeu 4.31, which is a fantastic doom
| editor
E1M1SAS.ZIP 105089 02-02-95 This level replaces Episode 1, Map 1. It is
| stand-alone level and *NOT* intended to blend
| in with the standard DOOM levels. The skill
| levels are different than what you may be use
| to. "Ultra Violence" is a major monster fest
| and intended only for experienced mouse users
| "Hurt Me Plenty" is more comparable to the
| standard "Ultra Violence". "Hey, Not Too
| Rough" and that other one are for you wimpy
| players
E1M2-A.ZIP 23592 02-02-95 DOOM WAD File for Episode 1 Mission 2
E1M2-B.ZIP 44336 02-02-95 DOOM WAD File for Episode 1 Mission 2
E1M2A.ZIP 45356 02-02-95 This was created by using the Renegade Doom
| Editor v9a(registered). My options were
| limited but, as you shall see, I have created
| a new feel to an old place. This will be a
| particularly good place for some Death Match
| action. On Monday March 14 the newer version
| of the Renegade Doom Editor is supposed to be
| released which will feature Transporters,
| Crushing Ceilings, 'Smarter'
| monsters...(you'll see what I mean). Once I
| receive this I will upgrade this map to
| integrate the new features
E1M20010.ZIP 8705 02-02-95 This level is a nice one for multiplayer
| cooperative monster bashing. It is not suite
| for deathmatch players. They will be dead
| allmost immediately. The layout of the area
| is quit simple. But the monster bashing is
| fun. Four supermonsters (one in single-user
| play). Hordes of imps, sargeants, and
| troopers. Allmost no bonusses, but lots and
| lots of weapons and ammo. Some small traps
E1M2HIVE.ZIP 35051 02-02-95 They're back. This time it's not the moons
| they are after, but Mars itself. There is a
| hive/colony on the surface, and you (lucky
| you!) have been chosen to lead the attack. Bu
| your company never made it down, and you are
| the only one left. You have some explaining
| to do
E1M3HIVE.ZIP 36855 02-02-95 They're back. This time it's not the moons
| they are after, but Mars itself. There is a
| hive/colony on the surface, and you (lucky
| you!) have been chosen to lead the attack.
| But your company never made it down, and you
| are the only one left. You have some
| explaining to do
E1M4HIVE.ZIP 54119 02-02-95 They're back. This time it's not the moons
| they are after, but Mars itself. There is a
| hive/colony on the surface, and you (lucky
| you!) have been chosen to lead the attack.
| But your company never made it down, and you
| are the only one left. You have some
| explaining to do
E1M5DJS.ZIP 35864 02-02-95 This is a modified version of E1M5. This is
| good level for deathmatch, I just enhanced th
| playability. There are new warps, crushing
| ceilings and other surprises
E2GC.ZIP 102811 02-02-95 This series of two levels takes place in a
| military base, after you have returned from
| Hell. It was originally designed for single
| player, but supports deathmatch and
| cooperative (pretty well, if I do say so
| myself.)
E2L1BIN3.ZIP 20412 02-02-95 Brakes for Hell Barons. Visit TelaMagica MUS
| The Internet's ONLY MUSH devoted
| *exclusively* to Ars Magica. Running on
| WOTC's own machines! In The Hell of the
| Mountain King Light Above, Darkness Below.
| Keep your head and DON'T PANIC. This is the
| first level of what I hope to be a complete
| episode when I'm done
E2L1GC.ZIP 36172 02-02-95 A new .WAD for Episode 2, Level 1. Completel
| original
E2L1_GG1.ZIP 25372 02-02-95 The hardest difficulty level is "Hurt Me
| plenty". "Ultra Violence" is not as hard.
| The reason for this is the fact that
| "Nightmare" uses Ultra Violence's" items. So
| if you want a playable "Nightmare" level you
| have to dog "Ultra-Violence". Thats what I
| did and now "Ultra-Violence" is about as hard
| as the easest setting. Just remember "Hurt M
| Plenty" is the most challenging setting now,
| except for "Nightmare" of course
E2L2_GG1.ZIP 66616 02-02-95 Doom PWAD Level for Episode 2, Level 2 v1.0
| Well, here it is folks. My second level has
| arrived! Man this one took a long time.
| Editing level one of episode one was a piece
| 'o cake compared to this
E2M1-A.ZIP 17658 02-02-95 DOOM WAD File for Episode 2 Mission 1
E2M1-B.ZIP 8262 02-02-95 DOOM WAD File for Episode 2 Mission 1
E2M1-C.ZIP 16887 02-02-95 DOOM WAD File for Episode 2 Mission 1
E2M1ED.ZIP 9160 02-02-95 This is a totally new level made using deu5be
| program. It's not a hack of an existing
| level, it's NEW
E2M1FC1.ZIP 82434 02-02-95 It's dangerous out there. Four areas of a
| large base, each with it's own special 'feel'
| Some monsters are to be destroyed, others
| might best be avoided. (The Cyber-Demon Lord
| comes to mind. This is a difficult level,
| especially the first time through. It IS
| possible to beat it though. All weapons are
| provided, here and there, and there is plenty
| of ammo lying around. You don't HAVE to find
| all the keys as there are secret (and not so
| secret, if you can get past the cyber lord)
| doors that will let you get from section to
| section without going through the 'key' doors
| There are lots of secret rooms and many of
| the doors are not obvious. Nose around
E2M1_JOE.ZIP 7408 02-02-95 E2M1_JOE.WAD is a brand-new DOOM multi-player
| WAD file made from scratch featuring moving
| floors (emulating large elevated platforms)
| with corridors leading off to weapons and
| various items. There are also tons of
| barrels, all weapons except for the plasma gu
| and BFG 9000, and plenty of rockets for the
| rocket launcher! The light level also varies
| from sectors to sector in order to make it
| even more realistic. This WAD file is
| *excellent* for multi-player DeathMatch mode.
| It was made with DEU v5.0 and re-compiled wit
| BSP v1.0 to ensure that it is "bug-free"
E2M1_MT.ZIP 102289 02-02-95 A level for guys who want mainly to fight. Y
| are now at Deimos moonbase in front of an are
| that was planned as an storage area by the
| UAC, but not used yet. You found one dying
| space marine in front of the two large doors
| that could tell you only that the demons that
| invaded this area have two leaders hating eac
| other and that there is a column with four
| switches that controls access to several area
E2M1SAS.ZIP 66245 02-02-95 This is the third update to E2M1SAS.WAD. The
| second update added new music (Van Halen's
| "Right Now") and a single player demo. This
| update (which was neccesary due to the old
| demo not being compatible with Doom v1.666)
| adds a two player DeathMatch demo and replace
| the previous music with another cool song. T
| view the DeathMatch demo, just load
| E2M1SAS.WAD into Doom and allow it to sit for
| a few seconds; the demo will start to play
| automatically. You'll be viewing the demo
| from my perspective
E2M2BCE.ZIP 18350 02-02-95 A great completely new level for DOOM. The
| unfinished version was called "E1M7BCE1.WAD".
| Now here is the full version. This level is
| fun for multi or single player and for
| registered DOOMers only
E2M8-A.ZIP 10718 02-02-95 DOOM WAD File for Episode 2 Mission 8
E2M8COOL.ZIP 19579 02-02-95 This is the boss level (level 8) of Level 2
| (the one with the rocket launcher dude,
| cyberdemon??) done entirely with a pistol.
| The only modification done to the level was t
| replace all of the rocket ammo with bullet
| ammo (rockets, I don't need no stinkin'
| rockets). This is third or forth time I'm
| done this level with only a pistol, but the
| first time it recorded it properly. I got hi
| several times by those flying skulls (man,
| they're a pain) and only 3 times by an rocket
| explosion (i.e., not the rocket itself, just
| the area explosion). I'm not sure if anyone
| else has done this, but I've never heard or
| seen anything so I assume not. And just to
| make it clear, I use the KEYBOARD
E2M8DMCH.ZIP 13170 02-02-95 This is a revision of the registered E2M8 lev
| that was modifed for DeathMatch play only.
| The level is split into sections, and each
| section has a unique color to it, I did this
| so that you can tell where you are, and where
| the weapons are
E2M8PAT.ZIP 12648 02-02-95 This is a pWAD file of a favourite DMatch lev
| E2M8. This is defintely a DMatch level -
| there are few monsters and, as of right now,
| no exit. I'm working on getting the exit
| fixed, but as of right now, you have to drop
| out. If you are playing DMatch with two
| players over a modem or an iffy LAN, this lac
| of exit won't be noticed since the game will
| probably lock up before you get to the stage
| where you would want to exit
E2MUSIC.ZIP 54371 02-02-95 Tired of the same old Doom music? I put
| together some midi's that I think really fit
| in well with Episode 2. Most of them have an
| eerie, haunting quality that I feel enhance
| the game play. Also, my favorite is E2M9, th
| monster's scream at the beginning fits in
| quite nicely with the song
E3L8HELL.ZIP 8900 02-02-95 Hell wad is played on episode 3 level 8. An
| awsome fight against a pair of cyberdemons an
| some others
E3M3-A.ZIP 33882 02-02-95 DOOM WAD File for Episode 3 Mission 3
E3M3-B.ZIP 27141 02-02-95 DOOM WAD File for Episode 3 Mission 3
E3M5-A.ZIP 7281 02-02-95 DOOM WAD File for Episode 3 Mission 5
E3M6-A.ZIP 22666 02-02-95 DOOM WAD File for Episode 3 Mission 6
E3WADSKH.ZIP 91444 02-02-95 Modified PWADS for DOOM Episode 3 . Contains
| PWAD files for Doom episode 3
E13.ZIP 831581 02-02-95 The Arena of Death. New great episode for Do
EA-POE.ZIP 26132 02-02-95 OK, so it's a vertical pendulum! But the pit
| unmistakeable. Important note: You are not
| expected to get a 100% kill rate in this WAD.
| Two of the monsters are best left alone
EARTHWAD.ZIP 42952 02-02-95 It's earth, it's home, and it sucks. You
| expected a welcome party hosted by friends an
| family, but looks like the Hellspawn are
| hosting this one, and it ain't a welcome
| party, it's a sweet goodbye
EDWARDO.ZIP 21632 02-02-95 Lots of guns and invisabily things. Play
| Ultra-Violence and it gets pretty hard
EE2L1.ZIP 19601 02-02-95 The world's awesomest Deathmatch level! (Wel
| its pretty good anyways). You NEED to have
| registered your Doom to use this of course,
| its Episode 2, Level 1. Basically, its a
| mostly dark level (light intensity 40-60 in
| most areas, so you can see things close up an
| can see white blurs for the other player).
| There are weapons all over the place. Barrel
| all over the place. Some things modified so
| for example you can jump out of the 'tower' i
| the middle. Recently also added a bunch of
| light amp visors and invisible spheres to mak
| things interesting and give you an advantage.
| They of course wont last all that long. The
| main reason for introducing the light amp
| visors is so when we were finished after a 50
| frag each game we could get a couple and
| survey the damages! Deathmatch starts moved.
| Also about 4-5 deathmatch starts added
ELEMENT2.ZIP 540743 02-02-95 ELEMENTS is a set of missions that replaces
| much of Episode 1. Please read the storyline
| in the text file ELSTORY.TXT. To use
| elements, run elements.bat or type "doom -fil
| elements.wad elmusic2.wad". UAC has been
| trying to stage a counter attack on Hell, via
| the realms of the four elements: Air, Water,
| Earth and Fire. The effort has gone awry, th
| demons are winning, and you have gone in to
| eliminate all opposition
ELEMENTS.ZIP 12536 02-02-95 This PWAD is for E1M1. It was designed for
| deathmatch and pretty much rules
ELEVATOR.ZIP 27822 02-02-95 PWAD for DOOM Episode 1 Mission 4
EMPIRE1.ZIP 55380 02-02-95 Part one of the EMPIRE SERIES Episode 1 Level
| 1. This is part one in the premier EMPIRE
| series. This .wad will challenge all Doom
| players regardless of skill level
EMPIRE4.ZIP 46446 02-02-95 Part four of the EMPIRE SERIES Episode 1 Leve
| 4. This is part four in the premier EMPIRE
| series. This .wad will challenge all Doom
| players regardless of skill level
ENEMYBAS.ZIP 19748 02-02-95 You are sent to infiltrate an enemy base, ste
| their new rad-suit prototypes, and bust out
| after defeating the base guards. Barons! Of
| course, there is always the easy way out, but
| that would not be very fun. It's for chickens
| Can you steal the suits and make it out past
| the Baron room??? If ya can, you are darn
| good, but here is another thing. Your
| commander mentioned something about a stash o
| over 10 SoulSpheres, where could they be
ENIGMA.ZIP 8037 02-02-95 Nice simple deathmatch, largeish area, split
| into four by lifts, a few blocks to run round
| and a couple of fairly easy to find secrets,
| including the exit
EOD_DOOM.ZIP 316409 02-02-95 Empire of Darkness Episode 7 for DOOM
EORNOM2.ZIP 22456 02-02-95 Purely an open area deathmatch wad designed
| specifically for the ultimate showdown
EP4B.ZIP 416220 02-02-95 Episode 4! Yahoos in Hell OK, I've stolen t
| best wad files that have come out this past
| weeks and compiled a new episode. The only
| changes I had to make were to the mission #s
| and a few of the exits have been altered to
| make a complete 9 mission episode. I've
| looked at over 30 wads and only kept the very
| best. I have not explored these missions, bu
| I have made sure that all can be finished
| without cheating. My criterion was simple, I
| wanted a mission that was as good as anything
| ID published. My emphasis here was for
| multiple player co-op games. These levels ar
| very tough. I think Deathmatch would be
| really good for most as well
EP5A.ZIP 525402 02-02-95 Episode 5! Yahoos Burning. If you liked
| episode 4, this one is even better. OK, I've
| stolen the best wad files that have come out
| this past weeks and compiled a new episode.
| The only changes I had to make were to the
| mission #s and a few of the exits have been
| altered to make a complete 9 mission episode.
| I've looked at over 41 wads and only kept the
| very best. I have not explored these
| missions, but I have made sure that all can b
| finished without cheating
EPI1BEST.ZIP 266348 02-02-95 This is a collection of the finest, custom ma
| DOOM levels ever made. EPI1BEST.WAD replaces
| Episodes 1 to Episodes 8 in DOOM v1.2
| REGISTERED! It will not work in the sharewar
| version!
EPI2BEST.ZIP 326443 02-02-95 This is a collection of the finest, custom ma
| DOOM levels ever made. EPI1BEST.WAD replaces
| Episodes 1 to Episodes 8 in DOOM v1.2
| REGISTERED! It will not work in the sharewar
| version!
EPI3BEST.ZIP 394481 02-02-95 This is a collection of the finest, custom ma
| DOOM levels ever made. EPI1BEST.WAD replaces
| Episodes 1 to Episodes 8 in DOOM v1.2
| REGISTERED! It will not work in the sharewar
| version!
EPIC11.ZIP 46529 02-02-95 Conspiracy of bad guys and architecture. Amm
| conservation required. Perfectly possible
| without cheating
ESC_WOLF.ZIP 39282 02-02-95 A very Wolf3D 'feel'! Escape From Wolfenstei
| is tough, the tough part actually is finding
| the exit without cheat codes
ESCAPE.ZIP 129027 02-02-95 This wad is not for the Doom Newbie. Sizing
| out at 360k, I'd recommend a 486 and 8 megs
| and a fast video card to play it
ESCAPE2.ZIP 269296 02-02-95 On your way to the Shores of Hell your
| transport ship is hit by heavy blaster fire,
| rendering the shields and hyperdrive
| inoperable. With the ship going down
| somewhere between the now destroyed UAC moon
| base and the Shores of Hell you rapidly invok
| the power of your last Soul Sphere, strap on
| Mega-Armor vest, and buckle your chin strap.
| The on-board navigation computer coldly
| announces the ETI (Estimated Time 'til
| Impact.) The sound of crunching metal and
| smashing rock thunders across the country sid
| of OMEGA-X. A company of Former Humans from
| the nearby maximum security prison are ordere
| to investigate the crash site
ESCAPE3.ZIP 62711 02-02-95 A spooky castle with skeletons in the dungeon
| You have been incarcerated here for a few
| years after unsuccessfully attempting to stor
| the place on your own (a foolish thing to do)
| Still, your superiors think you might have
| useful information (if you're still alive), s
| they send in a real marine to bail you out.
| Unfortunately, your guard is a tough nut and
| manages to blend the marine's brains with the
| wallpaper before himself buying the farm.
| Pity, you'll never finish that game of halma.
| With his dying breath the marine croaks
| something about a secret passage and a
| teleporter waiting for you out in the woods,
| so you set off, wondering who in Hell designe
| this amazing place. You wish you had more
| time to hang around
ETERNITY.ZIP 466164 02-02-95 A full replacement for the second episode of
| Doom (which means there are 8 levels - sorry,
| no bonus level in this one, but you won't mis
| it). In the months after the release of
| SERENITY, we have been working hard to come u
| with a worthy successor for it. ETERNITY has
| the same look & feel as SERENITY has. In
| ETERNITY you won't have to puzzle as much, bu
| for that more time has been put in the design
| of the levels. We also think that ETERNITY i
| slighty harder to play than SERENITY, but it
| is still doable to play it at "Hurt me plenty
| without cheating
ETERN11.ZIP 464053 02-02-95 Eternity V1.1 - Full Doom Mission, Sequel to
| Serenity. This is A Fixed Version That
| Seperates the Levels and Music Into 2 Seperat
| Wads. If Using Version 1.666 of Doom, Do Not
| use the Music
EVIL1.ZIP 167027 02-02-95 I recommend to read the story before you go a
| kick the demons' butt !
EVILR1.ZIP 41932 02-02-95 A very difficult WAD, but 100% possible
EVILR1_1.ZIP 25919 02-02-95 A difficult WAD, but 100% possible
EXCALIBR.ZIP 116524 02-02-95 I like the game the most at the HMP (He Must
| Practice ?!) level. I want to have some time
| to take a closer look at the enviroment.
| Besides, I'm into X-rays, not UV. Therefore
| spend much time aligning textures and I hope
| haven't missed a spot (If you find an error,
| please flame my beta-testers!). On the other
| hand, this could mean that I exaggerated UV a
| little
EXDOOM.ZIP 47874 02-02-95 E2M1 replacement PWAD. Named for the reason
| having to be really good at doom to play this
| level
EXECUTE.ZIP 252808 02-02-95 You have been falsely accused of committing
| fraud (in the old sense, where it means
| "intention of harm") and are cast into the
| Pitgate of Hell. You have no choice but to g
| down, past Limbo, past Carnali, past Violente
| and into Fraudulente, and hope you can find a
| way out. A spirit hovering reads your mind,
| and says, "No unfortunate being has ever
| returned from the circles of Hell, however,
| there exists a magical suit of armor that can
| force open the only way out. This way out,
| unfortunately requires that you descend all
| the way past Fraudulente into Lucifer's
| domain, and find the armor to escape." He
| adds, "Find this, escape, and you will have
| proven thine innocence."
EXODUS.ZIP 57731 02-02-95 Three Earth days ago (according to your
| chronometer), during a one-man assault on the
| Phobos Computer Station, you were knocked
| unconscious and taken captive by
| demon-possessed soldiers. When you awoke, yo
| found yourself in a holding cell, in what
| appears to be some sort of prison. You've see
| guards walking up and down through the cell
| block, and occassionally you hear the familia
| sounds of those god-forsaken imps that you've
| grown to loathe so much during the past weeks
| Luckily you have some UAC rations to sustain
| you, for your guards offer no food. But your
| weapons have been taken and it looks as if yo
| are doomed
EXPLORE.ZIP 59708 02-02-95 Dark, wide open, and enemies just wanting to
| eat your flesh with a toothpick (if they had
| one)
EYESPY.ZIP 57816 02-02-95 I called it Eye Spy because, well, it seemed
| appropriate. This level may seem large at th
| onset, but it has been found to be "just
| right" when playing in deathmatch. There are
| many, many sniper zones; a large catwalk
| surrounding a large courtyard; an altar room
| with a pit of death, a torture room with a
| crushing ceiling; a lockable room for those
| occasions where you need to "duck in quick";
| look-out tower; a upward spiral staircase;
| ALOT of barrels; and ALL the weapons.. (if yo
| can find 'em...); and a bunch of secret rooms
FACELIFT.ZIP 16514 02-02-95 DEATHMATCH ONLY!!! No sniper areas, just fas
| moving in your face action. Includes an exit
FACILTY1.ZIP 43077 02-02-95 What's behind door number 1, 2 or 3? From th
| beginning you have choices - make the right
| ones. You enter the facility, if you can, an
| work your way through the vat room, the toxic
| runoff, the computer room, the crisscriss, an
| the dungeon of souls, killing everything in
| site, to finally find the key to getting out
| of there. Then things get really bad
FAIR1.ZIP 10642 02-02-95 DOOM WAD File
FAIR2.ZIP 17238 02-02-95 DOOM WAD File
FBALL7.ZIP 20720 02-02-95 This Started out as a DEATHMATCH ONLY (i.e. N
| Monsters at all) But NOW their are (BAD ONES)
FEAR.ZIP 55756 02-02-95 Arriving at an an abandoned military complex,
| you discover it's not so empty anymore
FEAR21.ZIP 34804 02-02-95 Get ready to experience true FEAR! FEAR21
| (Episode 2 Level 1). Warning! this is an
| ADVANCED level! It plays well in multi playe
| mode and features some nasty adversaries in
| some very interesting tactical environments.
| Fear21 has been well tested in both
| multiplayer and single modes, and if played
| skillfully, you will have all the equipment
| and ammo you (and your group) will need to
| leave this horror alive. This level was
| designed to be exciting and challenging for
| advanced players even / especially when the
| player is familiar with the layout, so if you
| keep getting creamed at first, try a lower
| difficulty level until you know the layout
| better
FEAROFDK.ZIP 19478 02-02-95 This is a DOOM Wad designed using DOOM Editor
| for Windows Vers2.60B4. It is intended to be
| medium difficulty on all levels of play. It
| is not very artistic, but it is new, original
| and I think that it's fun, so please enjoy it
| To play, simply type in fearofdk at the
| command prompt. It is run as the first level
| of Episode 1
FERTILE.ZIP 22177 02-02-95 Yet another hack and slash and bite and kill
| any way you possibly can before you run out o
| ammunition level. Good for single player or
| cooperative play. Not too good for
| deathmatch. This is probably the last level
| create that isn't specifically for Deathmatch
| play. (Do I hear cheering?). Enjoy
FEZ1.ZIP 46536 02-02-95 Wad for Episode 1 Level 1. This is a brand n
| complete Doom level created using DEU 5.0 wit
| a little help from bsp v1.0 both great tools
| and almost as much fun as playing Doom itself
| This level has become a little too large -
| just recompiling it takes nearly 10 minutes s
| it was decided to finish it off and release i
FEZ2.ZIP 57376 02-02-95 New Doom level. It is NOT a new version of
| fez1 but rather a sequel level instead with
| all new maps
FIFFY.ZIP 25885 02-02-95 Real Tough: Hell on earth. This is my
| interpretation of how hell on earth began. A
| PWAD where the wrong move means you're room
| and board for worms! You're sent to Mt.
| McKinley to stop the reign of terror from
| hell, but you're too late! BUT YOU CAN STOP
| THEM IN THEIR TRACKS! Just open the right
| doors at the right time, and you'll survive!
FIFFY2.ZIP 45778 02-02-95 Real Tough: Satan's Castle. While Lucifer
| himself is wreaking havoc on Earth, you decid
| to get even! You go to his his home in hell,
| SATAN'S CASTLE! Experience TRUE lighting
| effects that you may never have seen before!
| 4 WEEKS of hard work truly shows in this toug
| PWAD! This can take 30 MINUTES to play! Thi
| is the BEST 136KB of PWAD you'll ever
| experience! There's even a special "hiding
| place" where in Deathmatch mode where you can
| shoot your friends to pieces, and they won't
| SEE YOU! Requires registered DOOM
FIFFY3.ZIP 43886 02-02-95 So, you have won the great TOTAL WAR II battl
| and the day is done. It's getting dark
| outside, and as you reach the SHORES OF HELL,
| you decide to check into hell's finest hotel,
| the Under Arms. (Get it?) As you approach,
| all of hells creatures that are checking in,
| checking out, and the employees see you, and
| they come to you for one reason, as if you
| didn't know what they want to do to you!
| Well, all you have for a good weapon is the
| shotgun (heh, heh, heh!). Hope you'll do
| alright, as if there isn't any helpful items
| anyway! You'll experience the best
| structurally correct level you have ever seen
| (There was not enough memory for bathrooms
| anywhere!) Go into the maid's closet and get
| the master key to raid all the rooms! Go int
| the 5-star restraunt and go hunting! Go into
| the kitchen and cook up what you kill in
| there! There are many "emergency exits" that
| lead you to many unreachable places! Hopefull
| you will be able to check out of this hotel!
| It gets quite NASTY at the higher levels of
| difficulty, almost like TOTAL WAR II!
FIFFY5.ZIP 64067 02-02-95 St. Lucifer's Church. As you head your way
| back to Earth, a odd looking church caught
| your attention. The daemons outside are
| trying to kill you, so you know there's
| something that they are hiding! You go in an
| find out! Experience what I think is the BES
| church-like structure I've ever seen! Rooms
| have complicated details and suprises around
| every corner!
FIFFY6.ZIP 57512 02-02-95 Barron Wasteland. As if you don't know what
| expect here, BARRONS! Tons of Barrons! Almos
| NOTHING but Barrons! Smooth action too!
FIFFYWAR.ZIP 119678 02-02-95 This is a remake of WAR.WAD, the first ever
| DOOM level made by me. As you will see, the
| construction is very shoddy, and of poor
| quality. Your first mission is to destroy al
| the end bosses (and some regulars). In spite
| of lousy construction, the level is pretty
| tough to do, yet just about anyone could do i
| after some practice
FIGHT.ZIP 139171 02-02-95 After fighting your way through the Shores of
| Hell (man were you ever Knee Deep in the Dead
| at the time), you think back on the Inferno.
| That was kinda cool you think to yourself. O
| well, nothing left for me to do except go hom
| and watch T.V. All of a sudden you hear the
| voice of death itself!!! "NOT SO FAST
| HUMAN!!" You find yourself fighting for your
| life once more. Let's hope this is the final
| fight!!
FINAL3.ZIP 229990 02-02-95 Sorry, no fancy template. Just a quick note.
| Here's new music selections for all three
| episodes. Some are serious, some are funny,
| most are just fun. It is designed for a GUS
| w/1meg but sounds O.K. and almost anything
FINAL4.ZIP 12619 02-02-95 A difficult WAD, but 100% possible
FINAL8.ZIP 25397 02-02-95 This level has some very tough bad dudes. Bu
| it also has some little tricks and traps to
| help you defeat them
FING.ZIP 56341 02-02-95 FING - E1M1 and E1M2, an add on WAD file
FISHCAKE.ZIP 16746 02-02-95 This is our first attempt at a wad file for
| DOOM! It runs on E1M1 and shouldn't work wit
| the shareware version!
FIST_EM.ZIP 59749 02-02-95 This is a fairly large level geared toward 3
| more players. Not many monsters but plenty o
| ammo. Lots of open space with some good
| sniper spots. Yes I have two prisons ( HALLS
| ) but one is unescapable. I might of gotten
| lazy with a couple unpegged textures but I ha
| so many new ideas for new wads, that I had to
| put this behind me. Lots of lifts and
| teleports ( or transports for all the Trekkie
| ). I named it " Fist_Em " because when you
| are out of ammo, there is nothing better than
| sneaking up on someone who is armed for bear
| and punching their lights out
FLASH.ZIP 23736 02-02-95 A WAD file for DOOM 1.2 [reg]. Mine1.wad was
| used as the basis for the map, then changed a
| few linedefs and added a big section onto it.
| It's totally populated, and the four
| difficulty levels are active. It's also been
| set up for cooperative gaming. The level is
| ideal for deathmatches, as there are lots of
| rooms and windows and nooks and crannies to
| hide out in (good for a three on one!), but i
| might be a little hairy at the ultraviolence
| level. I've spent three days testing the hel
| out of it, so it should be bulletproof. As
| far as I know you won't get a single "hall of
| mirrors" effect anywhere on the map
FLAT-692.ZIP 55927 02-02-95 This is a level which was originally intended
| to be a simple copy of our flat. Our flat
| proved to be very boring so I added a
| subterranian section. This does not have to b
| explored to complete the level. There are
| some areas that were specifically added for
| deathmatch play but these don't detract from
| single player mode
FLORZOO1.ZIP 40945 02-02-95 FLORZOO1.WAD for E1M1. This level started ou
| as a way to view all the textures in situ, as
| it were. The east side of the map has all th
| floor / ceiling textures (they're both the
| same), in ten rows of ten, plus an 11th row o
| a few stragglers. The rugs, as I like to cal
| 'em, are in alphabetical order as listed in
| the DEU select box, left to right, top to
| bottom. Some of the rugs look the same, like
| the Blood, Water, and Lava textures. All
| texture samples are 256 X 256 units
FLORZOO3.ZIP 51823 02-02-95 This level started out as a way to view all t
| textures in situ, as it were. The east side
| of the map has all the floor/ceiling textures
| (they're both the same), in ten rows of ten,
| plus an 11th row of a few stragglers. The
| rugs, as I like to call 'em, are in
| alphabetical order as listed in the DEU selec
| box, left to right, top to bottom. Some of
| the rugs look the same, like the Blood, Water
| and Lava textures. All texture samples are
| 256 x 256 units
FOREST12.ZIP 193967 02-02-95 Forest is a three mission WAD with new
| graphics. Look at the sky and watch for some
| text on some walls. It also includes my own
| demos of each level right in DOOM! In 1.1, I
| also changed the credit screen. In 1.2, I
| changed the IWAD to PWAD because of WadMaster
FOREST13.ZIP 203911 02-02-95 Forest is a three mission WAD with new
| graphics. Look at the sky and watch for some
| text on some walls. It also includes my own
| demos of each level right in DOOM! In 1.1, I
| also changed the credit screen. In 1.2, I
| changed the IWAD to PWAD because of WadMaster
| In 1.3, I corrected the bad DEMOs
FOREST20.ZIP 232000 02-02-95 Forest v2.0 is a four mission PWAD with new
| graphics. Look at the sky and watch for
| 'graphiti' on some walls
FOREST21.ZIP 250765 02-02-95 Forest v2.1 is a four mission PWAD with new
| graphics. Look at the sky and watch for
| 'graphiti' on some walls
FOREST30.ZIP 318043 02-02-95 Forest is a five mission PWAD with new
| graphics. Look at the sky and watch for
| 'graphiti' on some walls
FOREVE.ZIP 3146 02-02-95 Who Wants to Live Forever by Queen. Foreve.w
| created with Music Editor v1.0
FORGE.ZIP 226211 02-02-95 As usual, I tried to cram 9 levels of action
| into one Pwad. After its humiliating defeat
| at the hands of the lone Space Marine, the
| evil Spider Boss has enslaved an outlying UAC
| base and is now attempting to construct a new
| spider-vehicle out of an indestructible new
| alloy. A previous mission failed when a Spac
| Marine radioed in that he had found the yello
| keycard whose removal would stop the dreaded
| Forge of Doom, then abruptly ceased
| transmissions. Your mission: Disable the
| Forge of Doom, destroy the evil minions of th
| Spider Boss, and get out alive. Deep-radar
| scans report that the metal mines are
| extremely deep in the planet's crust, so you
| may have to go through Hell itself to get out
FORT.ZIP 94527 02-02-95 FORT KNOCKS (not to be confused with the less
| secure fort with the "x") is a special add-on
| level for Doom. This version was designed fo
| single player or COOPERATIVE gameplay. It
| takes place in a "MidEvil" castle
FORT1.ZIP 16683 02-02-95 Take cover in dark bunkers while creatures
| outside try to overrun you. After that, try t
| overrun their bunkers
FORTDOOM.ZIP 51485 02-02-95 Main Entrance to the DOOM Fortress!
FORTRES.ZIP 20564 02-02-95 You've infiltrated a fortress and stolen plan
| for an invasion. You're low on ammo and
| weapons. It's time to fight your way out!
FORTRESS.ZIP 58828 02-02-95 An evil haven battle fortress, chock full of
| things to kill and places to see. Enjoy the
| atmosphere, I do
FORTS.ZIP 26179 02-02-95 The ultimate Deathmatch level, with two large
| fortresses to defend and/or raid. Contains
| only Shotguns, the chainsaw and a limited
| supply of rockets
FRAGASM.ZIP 332667 02-02-95 A two-level fast-paced DEATHMATCH 2.0 frag
| fest. E1M2 of this PWAD was previously
| released separately under the name
| OCTAFRAG.WAD
FRAGASM5.ZIP 251255 02-02-95 A five-level fast-paced DEATHMATCH 2.0 frag
| fest
FRAGAS5A.ZIP 253133 02-02-95 A five-level fast-paced DEATHMATCH 2.0 frag
| fest. These are the first five levels of the
| FRAGASM ALTDEATHMATCH episode
FRAGCITY.ZIP 91282 02-02-95 You start out in the middle of an arena, if y
| are able to reach a teleporter, you can enter
| the second area. There is also a special
| third area you can fight or run through. Wha
| is different about this Wad that 300 others
| don't have? Hint: look at the ceiling. No
| bottlenecks: every spot has at least two
| exits; you can't be locked down. You also
| have to watch at least two places for enemies
| Better weapons selection: if you select the
| first two weapons levels, only shotgun,
| chainsaw and pistol are available
FRAGDAY.ZIP 14670 02-02-95 You have just been informed by your commandin
| officer that a group of your own men have
| defected. They hold valuable information and
| must be terminated no matter the cost. Go
| kick some enemy butt!
FRAGFES.ZIP 42573 02-02-95 It's for Deathmatch. This is an updated
| version of andywad. It contains some cosmeti
| changes that caused major HOM effects in the
| Dark Red Room(tm;). The doors are correct
| size (X and Y). Fixed that one door where you
| couldn't open it up from the inside (where th
| plasma gun is) because it was not a repeatabl
| linedef (could only do it once)
FRAGFEST.ZIP 202911 02-02-95 This is a collection of frag intensive
| deathmatch wads with exits so that you can
| play all 8 in a row
FRAGMAN2.ZIP 29283 02-02-95 GREAT DEATHMATCH WAD converted and re-edited
| for DOOM
FRAG_YOU.ZIP 15200 02-02-95 I designed this level after being somewhat
| dissapointed with most of the deathmatch PWAD
| out there. I've put in most of what I've
| learned playing netdoom. Which are: Keep it
| small, Good sniping, spots. Opportunities fo
| telefragging. Neato design
FRAGYOU.ZIP 23849 02-02-95 Fragyou.wad is my first PWAD I have placed on
| the internet. I was looking for a quick fun
| Deathmatch floor that wasn't to big and had
| alot of sniper positions. Used DoomEd and to
| start this and after it kept crashing
| switched over to Deu Version 5.2? GCC? anyway
| this is setup for Episode 1 Level 1. I made
| it for 2 player modem in mind, it can be
| played 1,2 or 4 player I guess. I didn't
| loadup on monsters I don't play over the mode
| with them on that much. I love deathmatches
| and I enjoyed messing around with this. I am
| not sure how long it took to make a week I
| guess. I wanted something small that would
| run really fast
FRED1.ZIP 30267 02-02-95 Fred.wad (creatively named) is my first
| attempt. I think it's quite difficult.
| However the more macho doomers should be able
| complete it without cheating. Be careful of
| some traps that have no way of escape. It's
| not very big but should be alot of fun alone,
| operatively , or as a deathmatch
FRED2.ZIP 37450 02-02-95 This wad includes an arena area, don't try it
| until you're ready
FREE4ALL.ZIP 49944 02-02-95 In the spirit of LEDGES comes this all out
| deathmatch slugfest. All weapons are present
| but are situated in such a place that going
| for them, puts the player at a perfect
| position to be fragged by other players. GET
| THE WEAPONS AND RUN! ALOT of time has been
| spent figuring out the layout to be in such a
| way that it makes for a FAST paced game and
| there are minimal "skulking" positions. Don'
| stand around! You'll get fragged! The exit
| requires two people to complete the board One
| person to press a switch, and another person
| to use the lift. I've added a half-dozen imp
| around the board for a bit of variety but you
| may wish to use -nomonsters, or for real fun,
| use -respawn. HIGHLY RECOMMENDED FOR
| -altdeath PLAY!!!
FREEDOM.ZIP 108116 02-02-95 Prepare yourself for kick butt Doom action!!!
| This contains two levels, one especially good
| for deathmatch. They are challenging and,
| hopefully, worth your while
FRENZY.ZIP 119300 02-02-95 So you think you're the best, eh? So you thi
| that because you've killed the two barons in
| the first map, you're invincible. Think
| again, cadet, you ain't seen NOTHING. I've
| tried to make this map as challenging as
| possible both intellectually and during play.
| There are a couple puzzles in here that will
| get you thinking. I designed this level so
| that it will be VERY hard to pass on the 1st
| try. It is VERY possible that you can get
| stuck and have to start the level over. Save
| often!
FRENZY2.ZIP 57496 02-02-95 You've survived the beasties waiting for in t
| Containment Area, you've dodged all the
| crushing ceilings, and you've outsmarted all
| the <heh> lost souls, you've lived through al
| the ambushes, but NOTHING has prepared you fo
| what's after E2M2. You hang precariously fro
| one of the pillars in the ooze pit, you fall
| hundreds of (simulated) feet into the heart o
| the very structure you wish to escape from,
| you use your wits as well as your muscle to
| get you through the ...
FRGFST21.ZIP 98722 02-02-95 Very big (over 550 sectors) deathmatch level
| with many different areas including a large
| death arena, a room with many disorienting
| elevators, some strategically placed lighting
| a couple of one-way walls, etc. Also, if you
| want to end the level, it will take a lot of
| work, but not necessarily cooperation. I
| suggest playing on difficulties 1, 2, or 3
| with "-respawn", or on difficulty 4 without
| "-respawn", unless you are really cool. Sinc
| this level is so big, you might try hunting
| each other down in "cooperative" mode, so you
| can see where your "friend" is. (I've played
| for over a half an hour before without seeing
| my "friend") Also, you might want to look
| really hard, and you might find some secret
| areas that you might use to your advantage.
| (Maybe even use an editor to find them) Well,
| enough of this, let's get to the important
| stuff
FRIGHT.ZIP 36945 02-02-95 Fright.wad represents countless hours of
| testing. It was built with network play in
| mind, but (I think) it should be possible to
| complete in single player mode
FRODO48.ZIP 71605 02-02-95 E1M1, you are trapped in Barad-Dur, the Dark
| Tower. Can you escape from Sauron? There ar
| secrets in the castle which might help you, i
| you can find them. E1M9, armed only with a
| Chainsaw. Can you fight your way through the
| dungeons? Explore the Stone of Orthanc with
| its dark hallways
FRODO481.ZIP 69886 02-02-95 FrodoPWAD 4.81 mighty netDOOM titillation,
| twinge, twitch, writhe, wince, fret, bleed.
| An E1M1 and E1M9 favorable PWAD for DOOM!
FROGGER3.ZIP 70782 02-02-95 This is a funny single-player or COOP PWAD.
| features added graphics and music
FROZEN.ZIP 90112 02-02-95 Well, the cows have come home, pigs are flyin
| the fat lady has sung her tune, and now, yes,
| hell has frozen over! Just in time for the
| holiday season, you can frag some bad-asses
| over satan's now icy domain!!! This wad is
| meant for deathmatch, though sadly I have not
| been able to test it out for myself!! If
| someone would be so kind as to try it out and
| then tell me if it's any good, I'd really be
| grateful!!!
FRUT2.ZIP 28193 02-02-95 I really meant this to be a Deathmatch so
| there's no place to hide, but lotsa room to
| manouver. Theres all the kool weapons in
| FRUTFRAG. and I'm gonna take out THE BFG cuz
| then its like too easy, (Please use Deathmatc
| 2.0). The other level FRUT2.WAD is just a
| replacement for level 1. Its pretty easy, bu
| I'm a Doom freak so I was able to beat this
| level with just the pistol and chainsaw. I
| dunno about you
FULLCHUB.ZIP 29538 02-02-95 This is a Deathmatch level (duh). It is
| designed as three major rooms, each with a
| different design concept and look based on a
| color. The rooms are only accessible via
| teleporters. A good size level for modem DM.
| Have fun killin'
FULLON.ZIP 243335 02-02-95 "FULL ON" is an exciting addition to DOOM
FURY.ZIP 55527 02-02-95 "We're on an express elevator to hell, goin'
| down!" You have lost contact with the mining
| colony codenamed FURY. It is your job to fin
| out what has happened to the colonists. Soun
| familiar? probably. This WAD is still fun to
| play though
FX.ZIP 240382 02-02-95 This is the Sound, Music, and Graphics effect
| pack for the exciting new game being released
| for DOOM called "ALIEN STAR". You need this
| for the full enjoyment of the game
FY1A.ZIP 18567 02-02-95 Well, here are the first two levels of episod
| 1 done entirely from scratch with DEU50. The
| aren't very long because they were basically
| just an attempt by a few friends and I to bea
| DEU into submission