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From: bwr@cbnewsj.cb.att.com (bruce.w.reisman)
Date: 8 Feb 92 02:24:27 GMT
Newsgroups: rec.games.frp
Subject: RM: Arms Realm Magic (1 of 7)
(Someone should come up with a better name for this one :-)
DETECTION WAYS (Arms Open List)
1) Detect Direction I
DURATION: 1 min/L RANGE: self
Temporarily adds +10 to caster's direction sense.
2) Detect Traps I
DURATION: 1 min/L RANGE: self
Temporarily adds +10 to caster's detect traps skill.
3) Sense Ambush/Assassin I
DURATION: 1 min/L RANGE: self
Temporarily adds +10 to caster's sense ambush/assassin skill.
4) Detect Lie I
DURATION: 1 min/L RANGE: self
Temporarily adds +10 to caster's detect lie skill.
5) Evaluation I
DURATION: 1 min/L RANGE: self
Temporarily adds +10 to any *one* of caster's evaluation skills.
6) Detect Secret Opening I
DURATION: 1 min/L RANGE: self
Temporarily adds +10 to caster's ability to detect secret openings.
7) Detect Power I
DURATION: 1 min/L RANGE: 50'
Caster becomes aware of any *active* spell or item from channeling,
essence or mentalism realms. The realm and nature of the spell or
item are *not* revealed. Caster may examine a 5'R area each round.
8) Detect Direction II
DURATION: 1 min/L RANGE: self
Temporarily adds +20 to caster's direction sense.
9) Detect Traps II
DURATION: 1 min/L RANGE: self
Temporarily adds +20 to caster's detect traps skill.
10) Sense Ambush/Assassin II
DURATION: 1 min/L RANGE: self
Temporarily adds +20 to caster's sense ambush/assassin skill.
11) Detect Lie II
DURATION: 1 min/L RANGE: self
Temporarily adds +20 to caster's detect lie skill.
12) Evaluation II
DURATION: 1 min/L RANGE: self
Temporarily adds +20 to any *one* of caster's evaluation skills.
13) Detect Secret Opening II
DURATION: 1 min/L RANGE: self
Temporarily adds +20 to caster's ability to detect secret openings.
14) Detect Power II
DURATION: 10 min/L RANGE: 100'
As 'Detect Power I', except for range and duration.
15) Detect Direction III
DURATION: 1 min/L RANGE: self
Temporarily adds +30 to caster's direction sense.
16) Detect Traps III
DURATION: 1 min/L RANGE: self
Temporarily adds +30 to caster's detect traps skill.
17) Sense Ambush/Assassin III
DURATION: 1 min/L RANGE: self
Temporarily adds +30 to caster's sense ambush/assassin skill.
18) Detect Lie III
DURATION: 1 min/L RANGE: self
Temporarily adds +30 to caster's detect lie skill.
19) Evaluation III
DURATION: 1 min/L RANGE: self
Temporarily adds +30 to any *one* of caster's evaluation skills.
20) Detect Secret Opening III
DURATION: 1 min/L RANGE: self
Temporarily adds +30 to caster's ability to detect secret openings.
25) Detect Direction V
DURATION: 1 min/L RANGE: self
Temporarily adds +50 to caster's direction sense.
30) Detect Traps V
DURATION: 1 min/L RANGE: self
Temporarily adds +50 to caster's detect traps skill.
35) Sense Ambush/Assassin V
DURATION: 1 min/L RANGE: self
Temporarily adds +50 to caster's sense ambush/assassin skill.
40) Detect Lie V
DURATION: 1 min/L RANGE: self
Temporarily adds +50 to caster's detect lie skill.
45) Evaluation V
DURATION: 1 min/L RANGE: self
Temporarily adds +50 to any *one* of caster's evaluation skills.
50) Detect Secret Opening V
DURATION: 1 min/L RANGE: self
Temporarily adds +50 to caster's ability to detect secret openings.
75) Detect True
DURATION: 10 min/L RANGE: self
Any lower level spell on this list may be used once per round.
--
- + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + -
Bruce W. Reisman AT&T Bell Laboratories
att!mtfmi!bwr 200 Laurel Avenue MT 3G-102
908/957-6533 Middletown, NJ 07748-4801
From: bwr@cbnewsj.cb.att.com (bruce.w.reisman)
Date: 8 Feb 92 02:26:30 GMT
Newsgroups: rec.games.frp
Subject: RM: Arms Realm Magic (2 of 7)
ENHANCE ATHLETIC SKILLS (Arms Open List)
1) Stamina I
DURATION: 10 min/L RANGE: self
Caster gains a +10 bonus on any maneuver requiring endurance
(e.g., long distance running, rowing, sailing)
2) Jump I
DURATION: - RANGE: self
Caster gains a +10 bonus on his/her jumping skill for one jump.
3) Dance I
DURATION: 10 min/L RANGE: self
Caster gains a +10 bonus on his/her dancing skill.
4) Silent Movement I
DURATION: 10 min/L RANGE: self
Caster gains a +10 bonus on his/her stalking skill.
5) Sprint*
DURATION: 10 min/L RANGE: self
Caster may sprint (3x walking pace) without tiring, but once he or
she stops or performs some other action, the spell is cancelled.
6) Balance I*
DURATION: 1 min/L RANGE: self
Caster gains a +10 bonus on his/her tightrope walking skill.
7) Swim I*
DURATION: 10 min/L RANGE: self
Caster gains a +10 bonus on his/her swimming skill.
8) Climb I
DURATION: 10 min/L RANGE: self
Caster gains a +10 bonus on his/her climbing and rappelling skills.
9) Vault I
DURATION: 1 min/L RANGE: self
Caster gains a +10 bonus on his/her pole vaulting skill.
10) Silent Death I
DURATION: 1 min/L RANGE: self
Caster gains a +10 bonus on his/her silent kill skill.
11) Stamina II
DURATION: 10 min/L RANGE: self
Caster gains a +25 bonus on any maneuver requiring endurance
(e.g., long distance running, rowing, sailing)
12) Jump II
DURATION: - RANGE: self
Caster gains a +25 bonus on his/her jumping skill for one jump.
13) Dance II
DURATION: 10 min/L RANGE: self
Caster gains a +25 bonus on his/her dancing skill.
14) Silent Movement II
DURATION: 10 min/L RANGE: self
Caster gains a +25 bonus on his/her stalking skill.
15) Dash*
DURATION: 10 min/L RANGE: self
As 'Sprint', but 5x walking pace.
16) Balance II*
DURATION: 1 min/L RANGE: self
Caster gains a +25 bonus on his/her tightrope walking skill.
17) Swim II*
DURATION: 10 min/L RANGE: self
Caster gains a +25 bonus on his/her swimming skill.
18) Climb II
DURATION: 10 min/L RANGE: self
Caster gains a +25 bonus on his/her climbing and rappelling skills.
19) Vault II
DURATION: 1 min/L RANGE: self
Caster gains a +25 bonus on his/her pole vaulting skill.
20) Silent Death II
DURATION: 1 min/L RANGE: self
Caster gains a +25 bonus on his/her silent kill skill.
25) Athletic Performance
DURATION: 10 min/L RANGE: self
As 'Stamina I', 'Dance I', 'Silent Movement I', 'Swim I', or 'Climb I',
but the bonus is +35.
30) Athletic Feat
DURATION: 1 min/L RANGE: self
As 'Jump I', 'Balance I', 'Silent Death I', or 'Vault I', but the
bonus is +35.
50) Athletic Mastery
DURATION: 10 min/L RANGE: self
As 'Athletic Performance', or 'Athletic Feat', but the bonus is +50.
--
- + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + -
Bruce W. Reisman AT&T Bell Laboratories
att!mtfmi!bwr 200 Laurel Avenue MT 3G-102
908/957-6533 Middletown, NJ 07748-4801
From: bwr@cbnewsj.cb.att.com (bruce.w.reisman)
Date: 8 Feb 92 02:29:12 GMT
Newsgroups: rec.games.frp
Subject: RM: Arms Realm Magic (3 of 7)
ENHANCE SOCIAL SKILLS (Arms Open List)
1) Luck I
DURATION: 10 min/L RANGE: self
Temporarily adds +10 to caster's gambling skill.
2) Scrounge I
DURATION: 10 min/L RANGE: self
Temporarily adds +10 to caster's scrounge skill.
3) Influence I
DURATION: 10 min/L RANGE: self
Temporarily adds +10 to caster's diplomacy, duping, leadership
*or* seduction skill.
4) Drug Tolerance I
DURATION: 10 min/L RANGE: self
Temporarily adds +10 to caster's drug tolerance skill for any
one substance. Caster must aware of the presence of the substance
(perhaps through taste or smell).
5) Tactical Insight I
DURATION: 10 min/L RANGE: self
Temporarily adds +10 to caster's tactics skill.
7) Suasion II
DURATION: 10 min/L RANGE: self
As 'Influence I', but any two of the skills may be simultaneously
employed with a +10 bonus to each.
8) Luck II
DURATION: 10 min/L RANGE: self
Temporarily adds +20 to caster's gambling skill.
9) Scrounge II
DURATION: 10 min/L RANGE: self
Temporarily adds +20 to caster's scrounge skill.
10) Influence II
DURATION: 10 min/L RANGE: self
As 'Influence I', but the bonus is +20.
11) Drug Tolerance II
DURATION: 10 min/L RANGE: self
As 'Drug Tolerance I', but adds +20.
12) Tactical Insight II
DURATION: 10 min/L RANGE: self
Temporarily adds +20 to caster's tactics skill.
13) Suasion III
DURATION: 10 min/L RANGE: self
As 'Suasion II', but three skills may be used.
15) Luck III
DURATION: 10 min/L RANGE: self
Temporarily adds +30 to caster's gambling skill.
16) Scrounge III
DURATION: 10 min/L RANGE: self
Temporarily adds +30 to caster's scrounge skill.
17) Influence III
DURATION: 10 min/L RANGE: self
As 'Influence I', but the bonus is +30.
18) Drug Tolerance III
DURATION: 10 min/L RANGE: self
As 'Drug Tolerance I', but adds +30.
19) Tactical Insight III
DURATION: 10 min/L RANGE: self
Temporarily adds +30 to caster's tactics skill.
20) Suasion IV
DURATION: 10 min/L RANGE: self
As 'Suasion II', but all four skills are used.
25) Luck True
DURATION: 10 min/L RANGE: self
Temporarily adds +50 to caster's gambling skill.
30) Scrounge True
DURATION: 10 min/L RANGE: self
Temporarily adds +50 to caster's scrounge skill.
35) Influence True
DURATION: 10 min/L RANGE: self
As 'Influence I', but the bonus is +50.
40) Drug Tolerance True
DURATION: 10 min/L RANGE: self
As 'Drug Tolerance I', but adds +50.
45) Tactical Insight True
DURATION: 10 min/L RANGE: self
Temporarily adds +50 to caster's tactics skill.
50) Lord Suasion
DURATION: 10 min/L RANGE: self
As 'Suasion IV', but the bonus is +25.
75) Suasion True
DURATION: 10 min/L RANGE: self
As 'Suasion IV', but the bonus is +50.
--
- + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + -
Bruce W. Reisman AT&T Bell Laboratories
att!mtfmi!bwr 200 Laurel Avenue MT 3G-102
908/957-6533 Middletown, NJ 07748-4801
From: bwr@cbnewsj.cb.att.com (bruce.w.reisman)
Date: 8 Feb 92 02:33:26 GMT
Newsgroups: rec.games.frp
Subject: RM: Arms Realm Magic (4 of 7)
ENHANCE DEFENSIVE SKILL (Arms Closed List)
1) Parry I*
DURATION: 1 min/L RANGE: self
Adds +25 to caster's ability to dodge or deflect attack(s) and
caster can dodge or deflect one additional attack each round.
Caster may not attack while parrying.
3) Stun Relief I*
DURATION: - RANGE: self
Caster eliminates one round of accumulated stun effects.
4) Focus I
DURATION: 10 min/L RANGE: self
Caster's ability is increased by +25 on any cleansing, ki or trance
activity begun during the spell's duration.
[I'll send another post describing the meditation skills in our campaign --
that'll explain 'ki' ...]
5) Parry II*
DURATION: 1 min/L RANGE: self
As 'Parry I', but bonus is +50 and two additional attacks can
be dodged or deflected.
6) Disarm I*
DURATION: 1 min/L RANGE: self
Adds +25 to caster's ability to disarm an opponent.
8) Focus II
DURATION: 10 min/L RANGE: self
As 'Focus I', but bonus is +50.
9) Stun Relief III*
DURATION: - RANGE: self
Caster eliminates three rounds of accumulated stun effects.
10) Parry III*
DURATION: 1 min/L RANGE: self
As 'Parry I', but bonus is +75 and three additional attacks can
be dodged or deflected.
12) Disarm II*
DURATION: 1 min/L RANGE: self
Adds +50 to caster's ability to disarm an opponent.
13) Stun Relief V*
DURATION: - RANGE: self
Caster eliminates five rounds of accumulated stun effects.
14) Focus III
DURATION: 10 min/L RANGE: self
As 'Focus I', but bonus is +75.
15) Parry IV*
DURATION: 1 min/L RANGE: self
As 'Parry I', but bonus is +100 and four additional attacks can
be dodged or deflected.
20) Disarm III*
DURATION: 1 min/L RANGE: self
Adds +75 to caster's ability to disarm an opponent.
25) Focus True
DURATION: 10 min/L RANGE: self
As 'Focus I', but bonus is +100.
30) Disarm True*
DURATION: 1 min/L RANGE: self
Adds +100 to caster's ability to disarm an opponent.
35) Parry True*
DURATION: 1 min/L RANGE: self
As 'Parry I', but bonus is +125 and five additional attacks can
be dodged or deflected -- or -- one attack may be reversed upon
the attacker.
50) Stun Relief True*
DURATION: - RANGE: self
Caster eliminates all accumulated stun effects.
--
- + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + -
Bruce W. Reisman AT&T Bell Laboratories
att!mtfmi!bwr 200 Laurel Avenue MT 3G-102
908/957-6533 Middletown, NJ 07748-4801
From: bwr@cbnewsj.cb.att.com (bruce.w.reisman)
Date: 8 Feb 92 02:59:29 GMT
Newsgroups: rec.games.frp
Subject: Re: RM: Arms Realm Magic (4 of 7)
[the following addresses the focus spell, explaining the skills enhanced,
as promised]
adrenal moves:
These skills relate to the development of the art of superhuman effort.
Adrenal moves may not be attempted simultaneously, nor in consecutive rounds.
A 20% penalty is taken on all actions during the round immediately after the
move is attempted.
ki AG/SD
This skill enhances the balance of the character for one maneuver by adding
the skill rank bonus to the maneuver roll.
In addition, it gives a bonus for manipulating one's body in order to move
through small openings, absorb sudden crushing impact, or escape from bonds.
It also can be used to decrease the severity of a fall by the number of feet
equal to the character's skill rank bonus, but never to less than a 10' fall.
[the gentle reader will recognize that this is a combination of RoCoII's
contortions, adrenal move - balance & adrenal move - landing; this seemed
more desirable than separate development]
-----------------------------------------------------------------------------
meditation:
While in a meditative state,
a character may attempt to gain awareness of activities in the general
vicinity by making a suitable perception roll at -50.
Physical prodding or a painful strike add +25 to an attempt to
leave a meditative state.
A meditative state may be achieved but once per day.
cleansing CO/PR
Bonus to attempt to remove outside energies and influences that
linger on an object, item, person, etc.
May be used to rid oneself of the touch of curses or poison.
This skill must be used within 5 minutes per skill rank of the contact
in order to have a chance to be of benefit.
Effectiveness is an open-ended roll added to the skill rank bonus,
treated as a percentage (where applicable).
Results over 100 indicate total success;
results less than zero indicate that the effects have been enhanced
instead of eliminated.
[from RoCoII, essentially unmodified, I think]
trance SD/PR
Bonus for a character to enter, leave and exploit a mental trance
that can be used to help solve difficult problems,
increase the chance of successfully casting a spell,
aid in attunement rolls, etc.
[I don't remember if this was in RoCoII or not]
--
- + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + -
Bruce W. Reisman AT&T Bell Laboratories
att!mtfmi!bwr 200 Laurel Avenue MT 3G-102
908/957-6533 Middletown, NJ 07748-4801
From: bwr@cbnewsj.cb.att.com (bruce.w.reisman)
Date: 8 Feb 92 02:34:49 GMT
Newsgroups: rec.games.frp
Subject: RM: Arms Realm Magic (5 of 7)
ENHANCE SENSES (Arms Closed List)
1) Mannish Scale*
DURATION: - RANGE: 1'
Caster can tell the exact mass and weight of one object.
2) Tasting
DURATION: 10 min/L RANGE: self
Caster gains extremely acute sense of taste (+10 to taste/smell
perception).
3) Side Vision
DURATION: 10 min/L RANGE: self
Caster has 300 degree field of vision.
4) Night Vision
DURATION: 10 min/L RANGE: self
Caster can see 100' on a clear night as though it were daylight.
5) Hearing
DURATION: 10 min/L RANGE: self
Caster gains very acute hearing (+25 to hearing perception).
6) Fog Vision
DURATION: 10 min/L RANGE: self
Caster can see 100' through any percipitation.
7) Touch
DURATION: 10 min/L RANGE: self
Caster gains extremely acute sense of touch (+25 to touch perception,
pick locks, disarm or set traps, etc.).
8) Water Vision
DURATION: 10 min/L RANGE: self
Caster can see 100' even through murky water.
9) Smelling
DURATION: 10 min/L RANGE: self
Caster gains extremely acute sense of smell (+25 to taste/smell
perception).
10) Vision
DURATION: 10 min/L RANGE: self
Caster gains the benefit of all lower level vision spells,
simultaneously.
11) Seeing
DURATION: 10 min/L RANGE: self
Caster gains extremely acute sense of sight (+25 to sight perception).
12) Dark Vision
DURATION: 10 min/L RANGE: self
Caster can see 100' through magical darkness, 200' in normal total
darkness, and as though it were full daylight on a clear night.
13) Wood Vision
DURATION: 1 min/L RANGE: self
As 'Night Vision', but caster can see through 1' per level of wood.
15) Sun Vision
DURATION: 10 min/L RANGE: self
Caster can see normally in any bright and/or blinding light without
being blinded.
17) Far Hearing
DURATION: 1 min/L RANGE: self
Caster can hear sounds clearly, up to a mile away.
20) Far Vision
DURATION: 1 min/L RANGE: self
In normal daylight, caster can see up to a mile away as though it
were only 100'.
25) Stone Vision
DURATION: 1 min/L RANGE: self
As 'Night Vision', but caster can see through 1' per level of stone.
30) Vision True
DURATION: 10 min/L RANGE: self
Caster can see clearly up to a mile away, in even magical darkness
or blinding light and through any percipitation or water (even if
it's murky).
50) Enhanced Senses
DURATION: 1 min/L RANGE: self
As 'Seeing', 'Smelling', 'Touch' and 'Hearing' simultaneously, but
bonus is +50.
--
- + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + -
Bruce W. Reisman AT&T Bell Laboratories
att!mtfmi!bwr 200 Laurel Avenue MT 3G-102
908/957-6533 Middletown, NJ 07748-4801
From: bwr@cbnewsj.cb.att.com (bruce.w.reisman)
Date: 8 Feb 92 02:39:28 GMT
Newsgroups: rec.games.frp
Subject: RM: Arms Realm Magic (6 of 7)
ENHANCE WEAPON SKILL (Arms Base List)
1) Attack I
DURATION: 1 min/L RANGE: self
Caster's melee and missile attacks have an additional 1-10 added to
the OB. ('Attack' spells may not be used additively.)
2) Stagger A*
DURATION: varies RANGE: self
If the next attack produces a critical, an additional unbalancing 'A'
critical is inflicted. If target is large, add +10 to the critical
roll. No effect on huge target.
3) Damage II*
DURATION: varies RANGE: self
The next attack does 2x normal damage; critical results are unaffected.
4) Attack III
DURATION: 1 min/L RANGE: self
As 'Attack I', but add 3-30.
5) Critical A*
DURATION: varies RANGE: self
If the next attack produces a critical, an additional 'A' critical of
the same type is inflicted. If target is large or huge, add +20 to
the critical roll.
6) Stagger B*
DURATION: varies RANGE: self
As 'Stagger A', but an additional unbalancing 'B' critical is inflicted.
If target is large, add +30 to the critical roll. If huge, add +15.
7) Damage III*
DURATION: varies RANGE: self
As 'Damage II', but 3x normal damage.
8) Attack V
DURATION: 1 min/L RANGE: self
As 'Attack I', but add 5-50.
9) Stagger C*
DURATION: varies RANGE: self
As 'Stagger A', but an additional unbalancing 'C' critical is inflicted.
If target is large, add +45 to the critical roll. If huge, add +30.
10) Critical B*
DURATION: varies RANGE: self
As 'Critical A', but an additional 'B' critical is inflicted. If
target is large or huge, add +40 to the critical roll.
11) Attack VII
DURATION: 1 min/L RANGE: self
As 'Attack I', but add 7-70.
12) Stagger D*
DURATION: varies RANGE: self
As 'Stagger A', but an additional unbalancing 'D' critical is inflicted.
If target is large, add +60 to the critical roll. If huge, add +45.
13) Combat I
DURATION: 1 rd/L RANGE: self
As 'Attack III' and 'Damage II' and 'Stagger A', simultaneously.
'Damage' and 'Stagger' apply to all attacks by the caster for the
spell's duration.
14) Critical C*
DURATION: varies RANGE: self
As 'Critical A', but an additional 'C' critical is inflicted. If
target is large or huge, add +50 to the critical roll.
15) Attack X
DURATION: 1 min/L RANGE: self
As 'Attack I', but add 10-100.
16) Damage V*
DURATION: varies RANGE: self
As 'Damage II', but 5x normal damage.
17) Stagger E*
DURATION: varies RANGE: self
As 'Stagger A', but an additional unbalancing 'E' critical is inflicted.
If target is large, add +75 to the critical roll. If huge, add +60.
18) Combat II
DURATION: 1 rd/L RANGE: self
As 'Attack V' and 'Damage III' and 'Stagger C', simultaneously.
'Damage' and 'Stagger' apply to all attacks by the caster for the
spell's duration.
19) Critical D*
DURATION: varies RANGE: self
As 'Critical A', but an additional 'D' critical is inflicted. If
target is large or huge, add +70 to the critical roll.
20) Attack XV
DURATION: 1 min/L RANGE: self
As 'Attack I', but add 15-150.
25) Critical E*
DURATION: varies RANGE: self
As 'Critical A', but an additional 'E' critical is inflicted. If
target is large or huge, add +90 to the critical roll.
35) Attack True
DURATION: 1 min/L RANGE: self
As 'Attack I', but add 20-200.
50) Combat True
DURATION: 1 rd/L RANGE: self
As 'Attack X' and 'Damage V' and 'Stagger E', simultaneously. 'Damage'
and 'Stagger' apply to all attacks by the caster for the spell's
duration.
--
- + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + -
Bruce W. Reisman AT&T Bell Laboratories
att!mtfmi!bwr 200 Laurel Avenue MT 3G-102
908/957-6533 Middletown, NJ 07748-4801
From: bwr@cbnewsj.cb.att.com (bruce.w.reisman)
Date: 8 Feb 92 02:41:25 GMT
Newsgroups: rec.games.frp
Subject: RM: Arms Realm Magic (7 of 7)
RESIST MAGICAL INFLUENCE (Arms Base List)
1) Resist I
DURATION: 1 min/L RANGE: self
Subtracts 5 from elemental attacks on the caster, and adds 5 to the
caster's RRs vs all other spells.
3) Break Influence I*
DURATION: - RANGE: self
Caster gets another RR versus any currently active spell.
5) Resist II
DURATION: 1 min/L RANGE: self
As 'Resist I', but modification is 10.
7) Break Influence II*
DURATION: - RANGE: self
Caster gets two additional RRs versus any currently active spell.
8) Cancel Influence I*
DURATION: - RANGE: self
Caster gets another RR versus any currently active spell, adding 10
to the attempt.
10) Resist III
DURATION: 1 min/L RANGE: self
As 'Resist I', but modification is 15.
12) Break Influence III*
DURATION: - RANGE: self
Caster gets three additional RRs versus any currently active spell.
15) Resist IV
DURATION: 1 min/L RANGE: self
As 'Resist I', but modification is 20.
17) Cancel Influence II*
DURATION: - RANGE: self
Caster gets two additional RRs versus any currently active spell,
adding 15 to each attempt.
18) Break Influence IV*
DURATION: - RANGE: self
Caster gets four additional RRs versus any currently active spell.
20) Resist V
DURATION: 1 min/L RANGE: self
As 'Resist I', but modification is 25.
25) Break Influence V*
DURATION: - RANGE: self
Caster gets five additional RRs versus any currently active spell.
30) Resist VII
DURATION: 1 min/L RANGE: self
As 'Resist I', but modification is 35.
35) Cancel Influence True*
DURATION: - RANGE: self
Caster gets three additional RRs versus any currently active spell,
adding 25 to each attempt.
50) Resist X
DURATION: 1 min/L RANGE: self
As 'Resist I', but modification is 50.
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Bruce W. Reisman AT&T Bell Laboratories
att!mtfmi!bwr 200 Laurel Avenue MT 3G-102
908/957-6533 Middletown, NJ 07748-4801