home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
ftp.ee.pdx.edu
/
2014.02.ftp.ee.pdx.edu.tar
/
ftp.ee.pdx.edu
/
pub
/
frp
/
Archives
/
1070
< prev
next >
Wrap
Internet Message Format
|
1995-08-21
|
6KB
Path: usenet.ee.pdx.edu!cs.uoregon.edu!news.uoregon.edu!gatech!news.sprintlink.net!in2.uu.net!not-for-mail
From: sappel@netcom.com (Shannon Appel)
Newsgroups: rec.games.frp.archives
Subject: LIST: Grey Worlds
Followup-To: rec.games.frp.misc
Date: 20 Aug 1995 12:57:07 -0400
Organization: NETCOM On-line services
Lines: 143
Sender: smm@uunet.uu.net
Approved: smm@uunet.uu.net
Distribution: world
Message-ID: <417ph3$qi7@rodan.UU.NET>
NNTP-Posting-Host: rodan.uu.net
THE GREY WORLDS INDEX
VERSION 0.20
[issues II.1-II.3]
by Shannon Appel
(appel@erzo.org)
HISTORY
Grey Worlds was originally a fanzine, published by a group of Texas
Rolemaster enthusiasts from 1989 to 1992. By the last four issues,
Grey Worlds looked extremely professional. The only thing that it was
missing was a color cover and proper binding. After the fifteenth
issue of Grey Worlds, the original fanzine phase of the magazine
ended.
The sixteenth issue of Grey Worlds, labelled "June 1993, Volume I,
Issue 1" was a truly professional magazine, with a full color Angus
McBride cover, a saddle-stitched binding and tons of advertisements.
Although still produced by the Grey Worlds group, it was now being
distributed by ICE.
Three issues of the new Grey Worlds have been produced so far,
although it has been nearly a year since the third issue saw print.
A NOTE ON ORGANIZATION
This index is categorized primarily by game systems. A category also
exists for GENERAL.
A NOTE ON THIS INDEX
Only the professional issues of Grey Worlds are indexed here. I will
add the fanzine issues, if I can get my hands on a set of them. When
referring to issues, below, a 'VI.#' refers to the original fanzine,
while a 'VII.#' refers to the current magazine. It has absolutely
nothing to do with the arbitrary volume numbers which are used on the
magazines themselves.
+------------------------------------------------------------------+
| This index is Copyright 1995 Shannon Appel. It may be freely |
| distributed provided that no money is charged whatsoever for its |
| distribution. |
+------------------------------------------------------------------+
FANTASY, GENERAL
Fiction:
B is for Burglar, by James Reynolds VII.2 pg 40-43
FICTION
Fantasy, General:
B is for Burglar, by James Reynolds VII.2 pg 40-43
MERP [ICE]
Classes, Cleric:
Cleric's Law, Joe Mandala & Paul Stafford VII.2 pg 25-28
Cults:
Cleric's Law, Joe Mandala & Paul Stafford VII.2 pg 25-28
Magic, Misc:
The Unique Magic of Middle-Earth, by David Woolpy VII.3 pg 26-32
Races, Elves:
The Unique Magic of Middle-Earth, by David Woolpy VII.3 pg 26-32
Previews:
MERP Second Edition VII.2 pg 36-39
PRIMAL ORDER [WotC]
Reviews:
The Primal Order VII.3 pg 4
Chessboards: Planes of Possibility VII.3 pg 6-7
Knights: Strategies in Motion VII.3 pg 5-6
Pawns: The Opening Move VII.3 pg 5
ROLEMASTER [ICE]
Adventures:
Mistaken Identity, by Lem Richards & Monte Cook VII.2 pg 52-61
Classes, Cleric:
Divine Cults, by Gary Anastasio VII.2 pg 12-13
Priesthoods, by Paul Stafford VII.2 pg 17-24
Cults:
Divine Cults, by Gary Anastasio VII.2 pg 12-13
Priesthoods, by Paul Stafford VII.2 pg 17-24
Equipment, Misc:
Pandora's Box, by Joseph B. Daugherty & Daniel A. Whiteside VII.1 pg 12
Pandora's Box, by Joseph B. Daugherty & Daniel A. Whiteside VII.2 pg 8
Equipment, Combat:
Pandora's Box, by Joseph B. Daugherty & Daniel A. Whiteside VII.2 pg 8
Equipment, Magic Items:
Shades of Essence, by Joe Kushner and Sean Holland VII.1 pg 36-41
Magic, Misc:
Notes on the Nature and Power of Folk Magic and Witchcraft VII.2 pg 10
Primal Essence Flow, by Sanford Berenberg VII.1 pg 23-26
Runes, Symbols, Glyphs and Wards, by Monte Cook VII.1 pg 7-8
Magic, Spell Lists, Arcane:
Primal Essence Flows, by Sanford Berenberg VII.1 pg 26
Magic, Spell Lists, Channeling, Closed:
Bubble Magic, by Jeanette Roth VII.1 pg 29-30
Magic, Spell Lists, Essence, Closed:
Mirror Magic, by Leslie and Jeanette Roth VII.1 pg 27-29
Magic, Spell Lists, Special:
Arrow of Might, by Bryan Jacquay VII.1 pg 31-32
Rules, Character Creation, Misc:
Background Packages, by Sanford Berenberg (1) VII.1 pg 17-18
Rules, Character Creation, Packages:
The Complete Warrior, by Sanford Berenberg (1) VII.1 pg 17-19
Rules, Character Creation, Professions:
At Rapier's Point, by Kevin Scrivener (2) VII.2 pg 30-35
The Folk Mage, by Richard Ruane VII.3 pg 10-22
Shadow Mage, by Scott Suver VII.1 pg 33-35
Rules, Combat:
Orientation Based Initiative, by Lem Richards VII.1 pg 13-14
Damage by Location, by Sanford Berenberg (1) VII.1 pg 20-23
Rules, Skills:
Skill vs. Skill Situations, by Randall G. Kuipers VII.1 pg 15-16
(1) Reprinted in The Arms Companion
(2) Reprinted in At Rapier's Point
SHADOW WORLD [ICE]
Adventures, The Grand Campaign:
A Gathering Darkness, Part 1, by Terry Amthor VIi.3 pg 34-59
Classes, Cleric:
Religions of Orhan, by Gary Anastasio VII.2 pg 14-16
Cults:
Religions of Orhan, by Gary Anastasio VII.2 pg 14-16
Magic, Misc:
Channelers of the Unessaaence, by David Mullin VII.2 pg 10-11
SILENT DEATH [ICE]
Adventures:
The Trojan Epping, by Matt Burleigh & Frank Crull VII.2 pg 49-51
Rules, Combat:
Ramming Speed, by Matt Forbeck VII.2 pg 44-48
Rules, Official Questions & Answers:
Ramming Speed, by Matt Forbeck VII.2 pg 44-48
SPACE MASTER [ICE]
Equipment, Misc:
Pandora's Box, by Joseph Daughtery & Daniel Whiteside VII.2 pg 8
Magic, Psionics:
Repairs Spell List, by Thomas Bont & M. Williamson VII.3 pg 23-24