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- From: rrward@netcom.com (Richard Ward)
- Newsgroups: rec.games.computer.doom.announce,rec.games.computer.doom.help,rec.answers,news.answers
- Subject: DOOM II Keys FAQ. . . . . . . . . (95/07/28)
- Supersedes: <keys2_965634301@Gamers.Org>
- Followup-To: poster
- Date: 4 Sep 2000 03:45:22 -0400
- Organization: RGCD Support Team
- Lines: 677
- Sender: jve@news.gamers.org
- Approved: doom@mantis.co.uk, news-answers-request@mit.edu
- Expires: 9 Oct 2000 07:45:03 GMT
- Message-ID: <keys2_968053503@Gamers.Org>
- NNTP-Posting-Host: thegate.gamers.org
- Summary: Lists the location of and routes to all Keys in Version II of
- id Software's popular action-oriented computer game "DOOM".
- Xref: senator-bedfellow.mit.edu rec.games.computer.doom.announce:3343 rec.games.computer.doom.help:26290 rec.answers:60818 news.answers:191034
-
- Archive-name: games/doom/keys2-faq
- Rec-games-computer-doom-announce-archive-name: keys2-faq
- Posting-Frequency: monthly
-
- The Official DOOM ][ Key FAQ!
- (Remember, if it doesn't say "The Official DOOM ][ Key Faq",
- it is probably something else!).
- Version 1.0.0.0.0.1
-
- (We don't need no stinking ASCII art logos!)
-
- Legal crap: This Document is Copyright 1995 by Richard R. Ward
- <rrward@netcom.com>, and Mike Newton <mik@netcom.com>.
- Red Key instructions by Mike Newton. Blue and Yellow Key
- instructions, and other such nonsense by Richard Ward.
-
- I have tried to make sure that the information in this document is
- accurate (well, the factual stuff). I take no responsibility for
- misuse or inability to properly use the information in this document.
- So there.
-
- DOOM and DOOM ][ are registered trademarks and/or servicemarks of, and
- are copyrighted by ID software.
-
- Index
- 1: A note from the author(s).
- 2: What is in this FAQ?
- 2.1 What is a key?
- 2.2 Why do I need a key?
- 2.3.1 What is blue?
- 2.3.2 What is red?
- 2.3.3 What is yellow?
- 2.4.1 Why do I need a Blue Key?
- 2.4.2 Why do I need a Red Key?
- 2.4.3 Why do I need a Yellow Key?
- 2.5 What the hell am I talking about?
- 2.6 Definition of terms.
- 3: How to get the Keys on different levels of DOOM ][.
-
-
- Stuff
- 1: A note from the author(s).
- This FAQ (and I use the term loosely) is the combination of Richard
- Ward's <rrward@netcom.com> "The Official DOOM ][ Blue Key FAQ!" and
- Mike Newton's <mik@netcom.com> "THE OFFICIALLY-UNOFFICIAL DOOM II: RED
- KEY FAQ" as well as new text for the Yellow Key (no one felt up to the
- challenge of doing a Yellow Key FAQ, I guess).
-
- I have no one to blame^H^H^H^H^H thank for this FAQ other than
- maybe Mike Newton (mik@netcom.com) for letting me steal his
- idea and his Red Key FAQ.
-
- Mike's Red Key FAQ was written after reading one-too-many posts asking
- "How do I get the Red Key on level 02 of DOOM ][?". I guess it was
- better than yelling at them. :)
-
- Version 1.0.0.0.0.1 of this FAQ corrects a few minor typographical
- errors, and clears up a few amiguities in the first version of this
- FAQ (better download a copy, I might have made some big changes!).
-
-
- 2: What is in this FAQ?
- This FAQ is for people having trouble finding the Keys on different
- levels of ID software's game; DOOM ][. This document does _not_ cover
- how to get the Keys in any other version of DOOM nor any of the freely
- available DOOM pWADs. Nor does it warn you about what kinds of
- monsters will be trying to deny you possession of the glory of the
- Blue Key, the utility of the Red Key, or the necessary evil of the
- Yellow Key, nor of the traps that await you.
-
- For each level, the keys are listed in the order that you need to get
- them. Some levels do not have any keys, and on some levels it does
- not matter which order you pick up the keys.
-
-
- 2.1: What is a key?
- Lobster's New Universally Unreadable Dictionary defines
- "key" as:
- "Key, n, plural keys, ['kee'],
- 1. a thingamabob, usually of metal, for moving the
- whatchamacallit of a lock and thus locking or unlocking
- something, if it works."
- In DOOM there are three different keys, (not at all bad) Red,
- (pathetic and stained) Yellow, and (glorious) Blue. They come in
- two varieties; key cards (which look like computer add-on cards)
- and skull keys (which look like skulls). Key cards and skull
- keys are functionally identical, they just differ in how they
- look (a blue card key will open the same door as a blue skull
- key)."
-
- 2.2: Why do I need a key?
- Because some of the doors in DOOM ][ are locked.
-
- 2.3.1: What is blue?
- Lobster's New Universally Unreadable Dictionary defines
- "blue" as:
- "Blue, n, [blew],
- 1. A glorious color somewhere between green and purple.
- The best darned color in the whole world."
-
- 2.3.2: What is red?
- Lobster's New Universally Unreadable Dictionary defines
- "red" as:
- "Red, n, [red],
- 1. A pretty nice color between orange and purple.
- Goes well with white or black. Too bad the commies
- had to use it for so long."
-
- 2.3.3: What is yellow?
- Lobster's New Universally Unreadable Dictionary defines
- "yellow" as:
- "Yellow, n, [yell - o]
- 1. A dingy and soiled color somewhere between green
- and orange. Of all the colors, this one truly sucks."
-
- 2.4.1: Why do I need a Blue Key?
- Are you nuts?! The Blue Key is the most beautiful thing
- in the world! Besides, it opens locked doors that need
- the Blue Key to open them.
-
- 2.4.2: Why do I need a Red Key?
- To open doors locked with red keys.
-
- 2.4.3: Why do I need a Yellow Key?
- I guess you could use them to open doors locked with yellow
- keys. I usually throw mine in the compost heap before the
- color rubs off on me.
-
- 2.5: What the hell am I talking about?
- I haven't the faintest idea.
-
- 2.6: Definition of terms:
- "Jump", there is no jumping in DOOM ][. When I use the
- word "jump" I mean that you should run off the edge
- of a raised platform (Shift+UpArrow).
-
-
- 3: How to get Keys on different levels of DOOM ][.
- (Information you might actually _use_ (imagine that)!)
-
- LEVEL 01 : "Entryway"
-
- Level 01 is completely devoid of any keys at all. :(
-
-
- LEVEL 02 : "Underhalls"
-
-
- RED KEY: As you travel around the river you'll come to a room where you
- can see the red key in a window of a building surrounded by
- AstroTurf(TM). Stay on the ledge above the turf and follow it
- around to the left. You'll see a window. Jump from (or rather,
- run off of (Shift+UpArrow)) the ledge through the window (over the
- turf (... to grandmother's house we go...)). Proceed up the
- stairs to the RED KEY.
-
- BLUE KEY: From the RED KEY, go back to start, flip the switch behind the
- red bars. Take the west river to a room with two holes in the
- floor. Go down the southern hole. The BLUE KEY will be to the
- east.
-
- YELLOW KEY: Map 02 is not soiled with the YELLOW KEY.
-
-
- LEVEL 03 : "The Gauntlet"
-
- BLUE KEY: From start, go to the west until you find the BLUE KEY.
-
- RED KEY: The RED KEY is in the grassy area with the demons, spectres,
- and imps. (near the exit).
-
- YELLOW KEY: Map 02 is not tainted with the YELLOW KEY.
-
-
- LEVEL 04 : "The Focus"
-
- BLUE KEY: From start, go south and up the stairs until you get to a room
- with grey bars in the windows. Hit the switch (this will lower
- the BLUE KEY). Go down the stairs and go through the door to
- the east. Go south and west to the BLUE KEY.
-
- RED KEY: Go through the blue door. You can see the RED KEY just ahead
- of you up on a ledge. Continue through this room to the next
- door. Just inside this door, on your left, is a small crate in
- the corner. Back yourself onto this crate and a larger crate
- will fall in the middle of the room. Get on this lifting crate
- and you can now easily get the RED KEY.
-
- YELLOW KEY: From the RED KEY turn left, use the teleporter. Go down the
- stairs and through the red door to the west. Go through the
- second red door. You couldn't miss that sorry excuse for a
- YELLOW KEY if you tried.
-
-
- LEVEL 05 : "The Waste Tunnels"
-
- RED KEY: From the start, go left and through the door (which really
- isn't a door, just looks like one). Follow the lights to the
- right through the door. Go to the final door on the left, open
- it and flip the switch. Turn around and go through the door
- directly in front of you. Go left and follow the river until
- it dead-ends. Turn left and head up the stairs. On your right
- at the top of the stairs there is a door. Go through the door
- and turn right. Follow this around to the water and there's
- the RED KEY.
-
- BLUE KEY: From the RED KEY go south then west to the red door. Behind the
- red door is the BLUE KEY.
-
- YELLOW KEY: From the BLUE KEY go west to the blue door. The YELLOW KEY is
- on the other side of the pillar.
-
-
- LEVEL 06 : "The Crusher" (not Wesley, I hope)
-
- BLUE KEY: From start, go west to the huge lift. Wait for lift to rise.
- Jump through the hole in the south wall of lift to the ledge
- with a switch. Flip the switch and run like hell to the lift
- that just lowered. The BLUE KEY awaits the brave.
-
- RED KEY: Go through the blue door and up the lift. Follow around to the
- left and down the stairs, straight past the red door and
- through the next door. Go down the lift, through yet another
- door. Follow the stairs all the way up and run across to where
- the RED KEY is.
-
- YELLOW KEY: From the RED KEY go back up the lift and east to the red door.
- Follow the grassy path to the south and through the next door.
- The putrid YELLOW KEY is in the southeast corner of the room
- with the green slime in the trench.
-
-
- LEVEL 07 : "Dead Simple" (not "easy", but "simple")
-
- Level 07 has no keys at all. Don't stare, it's not polite.
-
-
- LEVEL 08 : "Tricks and Traps"
-
- YELLOW KEY: From start, turn around and go through the south door. _If_
- you survive, you will be burdened with the YELLOW KEY.
-
- RED KEY: Go through the yellow door (in the starting room) and follow
- the path (staying to the left). You can't miss the RED KEY!
-
- BLUE KEY: Sadly, this level has no BLUE KEY.
-
-
- LEVEL 09 : "The Pit"
-
- BLUE KEY: From start, take the north lift. Go as far north as you can.
- You will run into a lift, hit the switch to the east of the
- lift. Lower the lift and jump over to the newly raised
- section. Go around the corner to the south-east (don't fall
- off) and out into the courtyard. Go back to the newly opened
- room (just around the corner) and flip the switch. Go north
- and flip the newly exposed. A door will open to the west.
- Jump across to the raised ledge. This will lower the platform
- with the BLUE KEY. Run like hell to the BLUE KEY.
-
- YELLOW KEY: From the BLUE KEY, jump off the platform and go north to the
- blue door behind the switch. Open door and hit switch. Run
- back (south) to the newly opened hidden door. Flip the switch
- on the north face of the pillar and go through the (now open)
- door. Jump into the green muck and run to the left (south),
- hit the switch in the alcove and run to the YELLOW KEY.
-
- RED KEY: There is no RED KEY on this level.
-
-
- LEVEL 10 : "Refueling Base"
-
- It does not really matter which key you get first.
-
- BLUE KEY: From start, bear east until you get to a long brown courtyard.
- Take the south door. Go east to a large dark room. Go to
- smaller to the north. On the south wall of this area is a
- small room with stairs. Go up the stairs. The BLUE KEY will
- be behind a hidden door in the southeast corner.
-
- YELLOW KEY: From BLUE KEY, go back to the brown courtyard and go to the
- door at the north end. After the door, take the first right
- and go to the end of the aisle and the YELLOW KEY will be in
- the alcove around the corner to the right.
-
- RED KEY: Level 10 is devoid of the usefulness of the RED KEY.
-
-
- LEVEL 11 : "'O' of Destruction"
-
- BLUE KEY: From start, go east 1/4 the way around the circle. Take the
- "bridge" to the east and continue east as far as you can go
- (you will climb two flights of stairs). There will be a small
- wooden "house". The BLUE KEY is inside.
-
- RED KEY: Well, you know *where* the RED KEY is (if you don't, just
- delete DOOM II and go back to PONG:) There are two ways to get
- it:
-
- 1. Go get the blue key (you don't need it, but you need to go get
- it). After leaving the blue key area (back to the original
- path), turn right and then look right. Down in the acid
- there's a door-like-thing in the wall. Go in it and into the
- teleporter. From the ledge where you exit, run fast to the RED
- KEY!
-
- 2. <you actually need the blue key for this one> Go through the
- blue door and flip the switch. Continue on and follow the
- newly raised path to another switch and flip it. Jump down and
- go up the stairs and now there's a path raised to the RED KEY!
-
- YELLOW KEY: Level 11 is joyfully free of the YELLOW KEY.
-
-
- LEVEL 12 : "The Factory"
-
- BLUE KEY: From start, go around the building to the northwest corner. Go
- up the stairs and bear north (and kinda west). Go through the
- _first_ door you find. Go to the wooden box with the Soul
- Sphere on top and turn east. Go to the end and turn north (two
- lefts) and the BLUE KEY awaits the valiant.
-
- YELLOW KEY: From the BLUE KEY turn around and go east to a column with red
- banners on either side of a door. Behind this door hides the
- YELLOW KEY like the frightened rabbit it is.
-
- RED KEY: While there is no RED KEY on this level, there is a red door.
- A sneaky trap if ever I saw one. (Something I'd expect the
- YELLOW KEY to try and get away with.)
-
-
- LEVEL 13 : "Downtown"
-
- BLUE KEY: From start, go around the grey wall and follow the dark arrow
- into the alley and up the stairs. Go through the door and go
- down a hole in the northwest corner of the room. Use lift at
- the north end. There will be another hole to the north as you
- exit the lift, go for it. Open the door at the end and the
- BLUE KEY will be in front of a teleport in the northwest
- corner.
-
- RED KEY: From the BLUE KEY go through the door at the top of the stairs
- and head south to the large arrow on the ground. Follow the
- path to the BLUE KEY, stopping at the top of the lift. Take
- the teleporter rather than the drop and follow the ledge around
- to the blue door, to the teleporter up to the RED KEY.
-
- YELLOW KEY: From the RED KEY, jump off the building and go to the southeast
- corner of the map to the red door. Ride the lift to the top
- and there you will spy the pathetic visage of the YELLOW KEY.
-
-
- LEVEL 14 : "The Inmost Dens"
-
- RED KEY: From the start, go right and then right again down the stairs.
- Follow to second door on right and walk through it and the door
- behind it. Go to the right and follow to stairs on left, up
- the stairs and through the door. Directly ahead of you is a
- diamond-shaped window. Jump through the window to the path
- dead ahead. Turn left after the second water channel and follow
- this to the RED KEY.
-
- BLUE KEY: From the RED KEY, go back to the double gated "bridge" (with
- the self opening doors) and go south and west to a the shack
- next to the bridge blocked by red skull pillars. Open the
- shack door and hit the switch. Go over the bridge south until
- you come to a door. On the other side the fearless will be
- rewarded with the BLUE KEY.
-
- YELLOW KEY: Level 14's purity has not been soiled by the YELLOW KEY.
-
-
- LEVEL 15 : "Industrial Zone"
-
- RED KEY: From the start, take the lift to ground level. Turn right and
- follow the outside wall around until you see the building (on
- your left) surround by a small "red-acid" channel. Follow
- stairs to the top of the building. Once at the top, look right
- (at the white teleporter). Back up and jump to the teleporter.
- From the ledge you exit on run straight to the ledge on the
- building in from of you and flip the switch. Fall into the
- room in this building and go in the teleporter. Upon exit,
- move forward a bit and then back into the teleporter again.
- Get the RED KEY.
-
- YELLOW KEY: (You can get the YELLOW KEY without the RED KEY (you can solve
- the level without the RED KEY), but I'm not telling you how!)
- From the RED KEY take the lift down to ground level and go to
- the grey building with brown buttresses to the east (you can
- see an Invisibility Sphere in it). Take the lift up to the red
- door, go through and follow the hall to the teleporter at the
- end. Use it. From the "warp in" turn around and go to the
- lift behind you (south). Go east and south and go through a
- doorway facing west. Go inside. Hidden behind the BFG-9000 is
- the almost useless YELLOW KEY.
-
- BLUE KEY: Flip the switch to raise the stairs and go up and out to the
- south. Jump off the southwest corner towards the green castle
- (don't fall in the moat!). Go into the castle. Get the Rad
- Suit in the northwest corner and then go down the southern most
- tunnel and flip the switch. Go back to the entrance room and
- up to the top of the newly formed stairs. Lower the lift at
- the top and go around the corner to the east and hit the
- switch. Go back down the stairs. There will be an arrow on
- the floor pointing to a small hidden door in the wall. Open
- the door and the hardy adventurer will be blessed with the BLUE
- KEY.
-
-
- LEVEL 16 : "Suburbs"
-
- BLUE KEY: From start, leave the building you start in. Go to a small
- lake in the southeast corner of the map. In the slime is a
- small wooden island. The BLUE KEY awaits atop this island (it
- is obscured by four boxes of rockets, but nothing can hide the
- glory that is the BLUE KEY).
-
- RED KEY: Go to the grey building in the northern area of the map (the
- one with the funky blue and red firewall inside). Behind the
- blue door is the RED KEY. You can't miss it.
-
- YELLOW KEY: Like all good things, this level is without the YELLOW KEY.
-
-
- LEVEL 17 : "Tenements"
-
- RED KEY: From the start, take the first available left. Follow down the
- jagged path to the RED KEY. (Mike get's all the easy ones.)
-
- BLUE KEY: You need the RED KEY, from the RED KEY wait for door to open,
- go to the intersection north of start (with the door that won't
- open). Behind the RED Door is a switch, hit it. Go across to
- the other room (who's door is now open) and ride the lift down.
- Go to the far end of this lower area and hit the red/green
- switch. There is a door that will lead you back to the start
- area. Go out of the now open door and across to the east
- doorway on the acid pit. Go to the northeast corner of the
- north acid pit and hit the wall (spacebar, there's a hidden
- switch on this wall). Go through the door that opened just to
- the south of you and hit the switch on the eastern end, raising
- a bridge across the south acid pit. Go across this bridge and
- fall into the narrow chasm at the far side. Flip the switch.
- This will raise you out of the acid and raise a bridge across
- the north acid pit. If your soul is pure, you may now get the
- BLUE KEY.
-
- YELLOW KEY: From the BLUE KEY go back to the courtyard and go through the
- blue door to the west. Go to the south and go up the stairs.
- Turn around and run to the (now) exposed Soul Sphere. Go back
- up the stairs and hit the (now) exposed switch. Go down the
- stairs and go up the stairs in the northern part of the room.
- Follow the path to the green pillar with the beating heart.
- Turn left (east) and hump in the acid. There the YELLOW KEY
- awaits like some third-place ribbon at the Science Fair.
-
-
- LEVEL 18 : "The Courtyard"
-
- YELLOW KEY: (*SPOILER*) _Shoot_ the door to open it and take the first
- left into the courtyard. (*END SPOILER*) Go to the northwest
- corner and the YELLOW KEY waits like a discarded cigarette
- butt.
-
- BLUE KEY: From the YELLOW KEY go to the east side of the "pillbox" on the
- raised ledge to the east of the YELLOW KEY. Open the yellow
- door and use the teleport within. The BLUE KEY is hidden behind
- one of the green pillars.
-
- RED KEY: Level 18 does not contain a RED KEY (I kinda forgot to mention
- this in the first version of this FAQ (aren't you glad you
- downloaded a new copy?)).
-
-
- LEVEL 19 : "The Citadel"
-
- You can get the keys in any order, so I'll list them alphabetically.
-
- BLUE KEY: From start, get into the castle (you'll figure it out), go west
- to a room with several doors and a switch. Hit the switch and
- go through the west door. Hit the north switch and a teleport
- will open in the wall. Use it. Turn around and take the south
- passage. Open the hidden door just past the ammo box in the
- window and lower the lift within (far wall). After the lift
- raises, _run_ (fast as you can) out of the window and over the
- moat to the red building. Go in the north entrance and flip
- the switch in the "guard shack". Go through the west opening
- and use the _NorthEast_ teleport. Go straight ahead and you
- will receive the blessings of the BLUE KEY.
-
- RED KEY: From the start, follow the path to room with stairs on both
- sides and 3 doors. Go through the door on the right, flip the
- switch to raise the stairs, and go through the secret door at
- the top of these stairs. Run fast up the stairs inside this
- door veering right toward the teleporter on the ledge in the
- corner. Upon exit, move forward then back into the teleporter
- again. In this room, shoot the west wall to raise the floor.
- Hit the switch on the raised floor, get on lift, and jump to
- the raised floor. Go through the door and follow path to the
- RED KEY.
-
- YELLOW KEY: From the start, go to the same place that opened the first
- teleporter to the BLUE KEY. Wait for the door to close. Hit
- the switch on the south side and go back through the newly
- opened hidden door. Follow the stairs (turning _LEFT_ (never
- right, _ALWAYS LEFT_)) to the YELLOW KEY.
-
-
- LEVEL 20 : "Gotcha!"
-
- This level has no keys, poor bastard.
-
-
- LEVEL 21 : "Nirvana"
-
- YELLOW KEY: From start, take the north teleporter and follow the rings to
- another teleporter, use it. Hit all four switches under the
- rocket launcher. Lower the (newly raised) lift and take the
- southern teleporter (it's the one singing Garth Brooks songs :)
- ). The wall that surrounds you works like a door. The next
- one lowers by itself. The YELLOW KEY is in there somewhere.
-
- RED KEY: (You could get the BLUE KEY before the RED KEY, but it'd be
- more work.)
- Go through the yellow "gate", turn right and follow past the
- blue "gate". Turn right again and jump to the ledge with the
- switch. Flip the switch and run to the lowered lift in the
- acid. Get the RED KEY.
-
- BLUE KEY: You need the YELLOW KEY, from the YELLOW KEY take the teleport
- to the big room. Open the yellow gate and run into the acid
- lake to the tall pillar near the ledge on the northwest edge of
- the map. Jump over to the ledge. The BLUE KEY awaits to add
- meaning to your life. (Oddly, you can exit without the BLUE
- KEY, but I'm not telling you how (like it's really all that
- hard...).)
-
-
- LEVEL 22 : "The Catacombs"
-
- BLUE KEY: From start, take the northwest lift. Use the lift in the
- northwest corner of the acid pit. Take the stairs to the south
- and follow the passage to the end. You will come to a metal
- room with a door (located in the north ledge of the acid pit).
- Behind the door is a teleport that will take you to the BLUE
- KEY.
-
- RED KEY: Go through the blue door down the northeast lift in the central
- area, flip the switch to open the gate. Go through the
- "gate-thing" toward the "eye-thing". Turn left at the
- "eye-thing" and hit the skull switch to open the door. Go
- through the door and hit the skull switch on the left to lower
- the lift to the RED KEY.
-
- YELLOW KEY: Another level undefiled by the YELLOW KEY.
-
-
- LEVEL 23 : "Barrels-O-Fun"
-
- YELLOW KEY: (Only one key and they had to use yellow.). From start, go
- south and use the teleporter behind the door. Go north and use
- the next teleporter. Go south and hit the switch, and then go
- back to the north end of the ledge. Use the newly raised
- platform (hint, if the wall has not lifted, shoot it) and go to
- the stepped section to the east. Go south again and jump onto
- the teleporter to the east (in the lava). Turn around and
- follow the "cave" around once. The lamentable YELLOW KEY
- awaits behind a newly opened door.
-
- RED KEY: No RED KEY. Why?
-
- BLUE KEY: This level wallows in the sadness that comes with not having
- the BLUE KEY.
-
-
- LEVEL 24 : "The Chasm"
-
- BLUE KEY: From start, go across the "bridge" to the building with the
- acid waterfalls on the sides. Behind the door the BLUE KEY
- awaits those brave souls wise enough to decipher the maze.
-
- RED KEY: Go through the blue door and walk on the thin "wall-thing"
- straight ahead. Stay right until you see the hangin' dead guy.
- Walk toward him and the teleporter he hangs from. Head toward
- the white teleporter in this room. To get the RED KEY hit the
- skull switch on the right of where you entered. Then the left
- (directly behind you now), and lastly straight ahead (now to
- your left). Welcome to the RED KEY!
-
- YELLOW KEY: Like any respectable place, it does not have a YELLOW KEY.
-
-
- LEVEL 25 : "Bloodfalls"
-
- BLUE KEY: From start, take the east stream past the blood waterfall to
- the open area with the pillar of blood. Lower the lift on the
- east side of the area and go into the caves beyond. Bear left
- and find the teleport that will take you to the glorious BLUE
- KEY.
-
- RED KEY: With a BLUE KEY, who needs a RED KEY?
-
- YELLOW KEY: Not on this map (haha!).
-
-
- LEVEL 26 : "The Abandoned Mines"
-
- RED KEY: Straight from the start, hit the switch. Walk forward to the
- end and turn left. Walk to the end again and hit the switch.
- Turn around and run to the end and left into the now open door.
- Follow this around the home of the RED KEY.
-
- BLUE KEY: From the RED KEY go back to the intersection with the bright
- lights and head west. Behind the prison of the red door the
- BLUE KEY awaits liberation.
-
- YELLOW KEY: From the BLUE KEY go back to the intersection with the bright
- lights and go east. Follow the serpentine path to the blue
- door. Beyond cowers the wretched YELLOW KEY.
-
-
- LEVEL 27 : "Monster Condo"
-
- YELLOW KEY: From start go to the wooden door to the east. Go to the
- farthest south switch and use it. The YELLOW KEY pitifully
- waits for you like a misbehaved dog.
-
- BLUE KEY: You need the YELLOW KEY, from the YELLOW KEY exit the "library"
- and go through the door on the north side of the acid pit.
- Flip the metal switch on the west wall. Go through the door and
- through the YELLOW Door. The BLUE KEY will be waiting for you.
-
- RED KEY: After you get the BLUE KEY, shoot the demon face on the
- northern wall to open the secret door and shoot the switch
- behind it to open the door out. Go out through the south door
- and hit the switch to raise the stairs. Go out the door at the
- top of the stairs and head east to the blue door. Open the blue
- door and hit the switch. Behind you will be the RED KEY.
-
-
- LEVEL 28 : "The Spirit World"
-
- YELLOW KEY: From the start take the east hallway to the ledge. Go through
- the central "lobe" and to the bloodfalls just to the east
- (left) of the two grey and yellow pillars. Go down the falls
- and head south to a huge red room. Run through the blood to a
- doorway on the wall behind the central pillar (an
- Invulnerability Sphere would be a good idea) and go up the
- stairs to a room with a raised dias, six pillars and a thrown.
- Sit on the thrown to lower the dias. Get on the dias and hit
- the two (almost) hidden switches on the walls after the dias
- raises. A door will open in the northwest corner. The YELLOW
- KEY will be sitting there like roadkill.
-
- RED KEY: From the YELLOW KEY go back to start and open the yellow door.
- There will be the RED KEY.
-
- BLUE KEY: The spirit of this level is forever damned for it's failure to
- display the awesome beauty of the BLUE KEY.
-
-
- LEVEL 29 : "The Living End"
-
- There are no keys on this level.
-
-
- LEVEL 30 : "Icon of Sin"
-
- This level is so evil it does not need any keys.
-
- LEVEL 31 & 32: (The secret levels (not in the "German Version"))
-
- These levels have no keys.
-
-
- The end. (you can stop reading now...)
-
- Richard and Mike.
-