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- Path: senator-bedfellow.mit.edu!bloom-beacon.mit.edu!micro-heart-of-gold.mit.edu!news.sgi.com!enews.sgi.com!outfeed2.news.cais.net!news.abydos.com!not-for-mail
- From: fpv@gamers.org (Frans P. de Vries)
- Newsgroups: rec.games.computer.doom.announce,rec.games.computer.doom.help,rec.games.computer.doom.misc,rec.games.computer.doom.playing,rec.games.computer.doom.editing,rec.answers,news.answers
- Subject: DOOM: Rec.Games.Computer.Doom FAQ (1999/09/07)
- Supersedes: <RGCD_967621502@Gamers.Org>
- Followup-To: poster
- Date: 6 Sep 2000 03:45:05 -0400
- Organization: RGCD Support Team
- Lines: 1063
- Sender: jve@news.gamers.org
- Approved: rgcdamod@gamers.org, news-answers-request@mit.edu
- Expires: 20 Sep 2000 07:45:02 GMT
- Message-ID: <RGCD_968226302@Gamers.Org>
- NNTP-Posting-Host: thegate.gamers.org
- Summary: Frequently answered questions on rec.games.computer.doom.* groups.
- Also contains info on where to get the "Official" FAQ for
- id Software's popular action-oriented computer game "DOOM".
- Xref: senator-bedfellow.mit.edu rec.games.computer.doom.announce:3347 rec.games.computer.doom.help:26295 rec.games.computer.doom.misc:16542 rec.games.computer.doom.playing:36812 rec.games.computer.doom.editing:32392 rec.answers:60843 news.answers:191149
-
- Archive-name: games/doom/RGCD-faq
- Rec-games-computer-doom-announce-archive-name: RGCD-faq
- Posting-Frequency: weekly (every Wednesday)
-
- ______ ______ ______ _______
- /\ \ _ \ / __ \ / __ \ \ __ \
- //\\ | | | | | | |_| | | |_| | | \ |
- /Last\ | |_| | | | ____ | | | | | | Maintained By:
- /Update\ | / \ \\ / \ \___, | \ | |
- \Sep 07/ | |\ \ \ / \ / | \ | | Frans P. de Vries
- \1999/ | | \_\ __ \__/ _ \__/ _ `\ \/ |
- \\// | | |_ /_\ / \ \ /
- \/ |/ | | | \_X \_/
-
- ()=========================================================================()
- || This is the "Official" RGCD FAQ. It provides pointers / answers to the ||
- || most Frequently Asked & easily answered Questions that often get posted ||
- || to rec.games.computer.doom.{help,misc,playing,editing} about DOOM and ||
- || related 3D action games (like Heretic/Hexen/Strife) that use DOOM-based ||
- || technology licensed from id Software, in all versions, sequels & ports. ||
- || Changes from the previous 990202 edition are indicated by a leading '|' ||
- || Current editn: ftp://ftp.gamers.org/pub/archives/doom/periodic/RGCD_FAQ ||
- || HTML ed: http://www.gamers.org/pub/archives/doom/periodic/RGCD_FAQ.html ||
- ()=========================================================================()
-
- ==** IMPORTANT NOTE **==
-
- Below is the list of DOOM FTP archives. All URLs (Uniform Resource Locators)
- of files on these sites have been generalized in this document. The template
- is shown as "{INS_site/path_HERE}" and MUST be replaced by a real site and
- path from this list when FTP'ing. For example, here is a template with three
- different FTP site replacements that all refer to copies of the same file:
-
- ftp://{INS_site/path_HERE}/docs/faqs/dmfaq66.zip
- ftp://ftp.cdrom.com/pub/idgames/docs/faqs/dmfaq66.zip
- ftp://sunsite.doc.ic.ac.uk/packages/idgames/docs/faqs/dmfaq66.zip
- ftp://mirror.aarnet.edu.au/pub/idgames/docs/faqs/dmfaq66.zip
-
- PLEASE download files from a MIRROR site near you to ease the load on the
- primary site ftp.cdrom.com . Please upload files to ftp.cdrom.com ONLY, as
- uploads to other sites may well disappear due to the mirroring process.
-
- ftp://{INS_site/path_HERE}/ [==Generic Mirror Template==]
- ftp://ftp.cdrom.com/pub/idgames/ (Primary!) [ 209.155.82.18 California ]
- ftp://ftp.infomagic.com/pub/mirrors/Doom/ [ 208.128.18.15 Arizona ]
- ftp://mirrors.aol.com/pub/pc_games/doom/ [ 152.163.200.5 Virginia ]
- ftp://ftp.epix.net/pub/idgames/ [ 199.224.117.17 Pennsylvan.]
- ftp://ftp.gamers.org/pub/games/idgames/ [ 128.205.37.150 New York ]
- ftp://sunsite.doc.ic.ac.uk/packages/idgames/ [ 193.63.255.4 England ]
- | ftp://ftp.mirror.nl/pub/mirror/idgames/ [ 194.109.6.22 Netherlands ]
- ftp://ftp.task.gda.pl/pub/games/idgames/ [ 153.19.253.204 Poland ]
- ftp://ftp.sunet.se/pub/pc/games/idgames/ [ 130.238.253.4 Sweden ]
- | ftp://ftp.clinet.fi/pub/games/idgames/ [ 194.100.0.13 Finland ]
- ftp://ftp.telepac.pt/pub/idgames/ [ 194.65.14.19 Portugal ]
- ftp://ftp.ntua.gr/pub/vendors/idgames/ [147.102.222.210 Greece ]
- ftp://ftp.is.co.za/games/id/ [ 196.4.160.12 S. Africa ]
- ftp://ftp.powerup.com.au/pub/idgames/ [202.139.227.101 Australia ]
- ftp://mirror.aarnet.edu.au/pub/idgames/ [ 192.111.32.2 Australia ]
-
- ()=========================================================================()
-
- Section 0 - Introduction
- 0A. What is DOOM?
- 0B. What are the rec.games.computer.doom.* newsgroups?
- 0C. What if my site doesn't carry these newsgroups?
- 0D. Are binaries allowed in the r.g.c.d.* newsgroups?
- 0E. What is the DOOM Help Service?
-
- Section 1 - Hot Topics
- 1A. Where is the source code of DOOM?
- 1B. Where are DOOM source ports for DOS, Linux, Win95, WinNT, OS/2,
- DecAlpha, AmigaOS, BeOS, AcornRiscOS?
- 1C. Is there an OpenGL/3Dfx version of DOOM?
- 1D. Where is the source code of Heretic and Hexen?
- | 1E. Is there an OpenGL/3Dfx version of Heretic and Hexen?
-
- Section 2 - Versions & Patches
- 2A. What is the latest version of the DOOM engine?
- 2B. Where can I get DOOM for the PC?
- 2C. Where are official DOOM ports for NeXT, SGI, QNX, Linux, Solaris,
- Mac, Win95, OS/2, BeOS, AcornRiscOS?
- 2D. Where can I get patches for DOOM II?
- 2E. Why can't I patch my version of DOOM II?
- 2F. Where can I get the shareware version of (Mac)DOOM II?
- 2G. What is Ultimate DOOM?
- 2H. How come some PWADs don't work in Ultimate DOOM?
- 2I. What is Final DOOM?
- 2J. Is there going to be a DOOM III?
- 2K. Where can I find historic versions of DOOM?
- 2L. Where can I get Heretic and its FAQ?
- 2M. What is "Ultimate" Heretic?
- 2N. Where can I get Hexen and its FAQ?
- 2O. What is the Hexen add-on?
- 2P. Where can I get Strife and its FAQ?
- 2Q. What is HACX?
- 2R. Why can't I load my saved games after upgrading?
-
- Section 3 - Cheats & Secrets
- 3A. What are the DOOM / DOOM II cheat codes?
- 3B. What are the Heretic cheat codes?
- 3C. Are there any deathmatch cheat codes?
- 3D. What are the Hexen (demo) cheat codes?
- 3E. What are the Strife (demo) cheat codes?
- 3F. What are the HACX cheat codes?
- 3G. What goes on at DOOM II Level 30 and how do I finish it?
- 3H. What are those two secret levels (31 and 32) in DOOM II?
- 3I. Are there lists of the secrets in DOOM, DOOM II, Final DOOM, Heretic,
- Hexen?
- 3J. How can I take screenshots in DOOM, DOOM II, Heretic, Hexen, Strife?
- 3K. How does the BFG9000 really work?
-
- Section 4 - PWADs: Playing & Editing
- 4A. Can I play user-created PWADs with shareware DOOM or Heretic?
- 4B. How can I play user-created PWADs?
- 4C. How can I record, play and time demos?
- 4D. What can I do about demos from a different version in a PWAD?
- 4E. Why does DOOM crash when saving the game?
- 4F. Where are the more spectacular PWADs I keep reading about?
- 4G. Where is that separate deathmatch PWAD by id?
- 4H. Where are the more spectacular demo movies I keep reading about?
- 4I. How can I convert DOOM, DOOM II, Heretic, Hexen levels to each other?
- 4J. What is the best editor?
- 4K. Which level editors are available?
- 4L. Where are some other common editing utilities?
- 4M. What editors can be used on DOOM graphics?
- 4N. How can I print maps of levels?
- 4O. What are some DOOM-multiplaying utilities?
-
- Section 5 - Bits & Pieces
- 5A. Does DOOM benefit from a FPU for floating point calculations?
- 5B. Is there a multiplayer demo in DOOM?
- 5C. What happened to the left/mid/right views?
- 5D. What does the message about SWIFT support mean?
- 5E. Why doesn't that Pain Elemental spit out Lost Souls?
- 5F. How come that monster in DOOM II is invulnerable?
- 5G. Is there a virus in DOOM II?
- 5H. What does SPISPOPD mean, anyway?
- 5I. What is a voodoo doll?
- 5J. Where is that computer deathmatch patch?
-
- Section 6 - Lists
- 6A. Are there lists of DOOMers who play over modems or via the Internet?
- 6B. What iFrag trackers are out there?
- 6C. Are there lists of good PWADs?
-
- Section 7 - FTP/WWW info
- 7A. Where are some other FTP sites for DOOM-related files?
- 7B. Where are some DOOM-related home pages for WWW?
- 7C. How can I FTP and WWW by email?
- 7D. Which DOOM mailing lists are there?
- 7E. How do I release new stuff to the DOOM FTP sites?
-
- Section 8 - Essential Reading
- 8A. Where can I get DOOM-related FAQs?
- 8B. Where can I get DOOM-multiplaying FAQs?
- 8C. Which documents help me with editing DOOM?
-
- Section 9 - How to reach id & other id info
- 9A. How can I contact someone at id Software?
- 9B. What is QUAKE? Is there more info on it?
- 9C. How is "id" pronounced and what does it stand for?
- 9D. Who designed the levels in (Ultimate) DOOM and DOOM II?
-
- ()=========================================================================()
-
- ==** WARNING: SPOILERS AHEAD **==
-
-
- () Section 0 - Introduction -----------------------------------------------()
-
- 0A. What is DOOM?
- DOOM is a 3D first person perspective action computer game created and
- published by id Software. Important features are: highly immersive
- gameplay, texture mapped environment, modem/network play. It can also
- be extensively modified, which has resulted in a huge number of add-on
- utilities and new levels. See also:
- http://www.gamers.org/dhs/whatisdm/whatisdm.html
-
- 0B. What are the rec.games.computer.doom.* newsgroups?
- These 5 newsgroups are dedicated to the discussion of DOOM in any and
- all versions, sequels (DOOM II), ports and addons, as well as 3D action
- games (like Heretic) published by other companies that use DOOM-like
- concepts and techniques licensed from id Software. Please read the
- posts entitled "() POSTING GUIDELINES" in r.g.c.d.announce for details.
-
- 0C. What if my site doesn't carry these newsgroups?
- Ask your news administrator to please add them. While you're waiting,
- read the "Accessing the Internet by E-Mail FAQ" in {alt,news}.answers
- for info on how to read/post news articles via email/gophermail.
-
- 0D. Are binaries allowed in the r.g.c.d.* newsgroups?
- No. Please don't post binaries to discussion newsgroups. Again, read
- the "() POSTING GUIDELINES: No Binaries! Use Alt.Binaries.Doom" post in
- r.g.c.d.announce for details.
-
- 0E. What is the DOOM Help Service?
- The DHS makes its home in rec.games.computer.doom.help and aims to help
- (new) players by providing help files and answers to their questions.
- ftp://{INS_site/path_HERE}/docs/misc/doomhelp.zip
- http://doomgate.gamers.org/dhs/
- mailto:mapleson@gamers.org (Ian Mapleson)
-
-
- () Section 1 - Hot Topics -------------------------------------------------()
-
- 1A. Where is the source code of DOOM?
- ftp://{INS_site/path_HERE}/idstuff/source/doomsrc.zip
- Note: this is for Linux & X Windows, and has no sound/music support.
-
- 1B. Where are DOOM source ports for DOS, Linux, Win95, WinNT, OS/2,
- DecAlpha, AmigaOS, BeOS, AcornRiscOS?
- http://www.teamtnt.com/boompubl/ixboom.htm [BOOM & Win32-BOOM homepage]
- http://lxdoom.linuxgames.com/ [Linux-BOOM homepage]
- http://www.frag.com/dosdoom/ [DosDOOM homepage]
- http://www.frag.com/dosdoom/dosdoom061-linux-x86.zip [Linux-DosDOOM]
- http://www.captured.com/ctfdoom/ [CTFDOOM homepage]
- http://www.frag.com/doomlegacy/ [DOOM Legacy homepage]
- http://zdoom.notgod.com/ [ZDOOM homepage]
- http://user.tninet.se/~nfa771o/doomplus/ [DOOM+ homepage]
- http://www.frag.com/doom/ [WinDoom/glDoom homepage]
- http://www.s2.org/ntdoom/ [NTDOOM homepage]
- ftp://set.gmd.de/pub/misc/XFree86OS2/ports/xos2doom.zip [XFree86/OS2]
- http://home.t-online.de/home/pbhd_/alphadoom.html [AlphaDOOM homepage]
- http://www.wcdesign.com/Products/doom.html [BeOS port]
- http://www.forwiss.tu-muenchen.de/~dehmel/DIY.html [Acorn RiscOS port]
- http://www.doomworld.com/ports/ [overview of all ports]
- ftp://{INS_site/path_HERE}/source/ [various ports of the source]
- For discussing ports and changes of the source, please use the
- r.g.c.d.editing newsgroup and the doom-editing mailing list [see 7D].
- For news of ports and developments, follow a DOOM news site [see 7B].
-
- 1C. Is there an OpenGL/3Dfx version of DOOM?
- http://www.frag.com/doom/
- http://www.frag.com/doomlegacy/
- | http://www.doomworld.com/doomgl/
-
- 1D. Where is the source code of Heretic and Hexen?
- http://www2.ravensoft.com/source/
-
- 1E. Is there an OpenGL/3Dfx version of Heretic and Hexen?
- | http://www.raven-games.com/kokak/Heretic.htm
- | http://www.raven-games.com/kokak/Hexen.htm
-
-
- () Section 2 - Versions & Patches -----------------------------------------()
-
- 2A. What is the latest version of the DOOM engine?
- DOOM & Ultimate DOOM v1.9 and DOOM II v1.9 are the final versions; the
- latter is compatible with MacDOOM II v1.0 for PC<->Mac multi-playing.
- Compared to the previous v1.666's, sound and map bugs have been fixed.
- The map bugs in DOOM II v1.666 make multiplaying impossible on levels
- 28 and 29. Upgrading is recommended for various compatibility aspects.
- ftp://{INS_site/path_HERE}/docs/faqs/wadchngs.txt [lists of changes]
-
- 2B. Where can I get DOOM for the PC?
- ftp://{INS_site/path_HERE}/idstuff/doom/doom19s.zip [2.45M shareware]
- Shareware Patches:
- ftp://{INS_site/path_HERE}/idstuff/doom/dms18_19.zip [ 1.8 -> 1.9 ]
- ftp://{INS_site/path_HERE}/idstuff/doom/dm19spat.zip [1.666-> 1.9 ]
- ftp://{INS_site/path_HERE}/idstuff/doom/dm1666sp.zip [ 1.2 ->1.666]
- Registered Patches:
- ftp://{INS_site/path_HERE}/idstuff/doom/18_19drp.exe [ 1.8 -> 1.9 ]
- ftp://{INS_site/path_HERE}/idstuff/doom/16_19drp.exe [1.666-> 1.9 ]
- ftp://{INS_site/path_HERE}/idstuff/doom/12_19drp.exe [ 1.2 -> 1.9 ]
- ftp://{INS_site/path_HERE}/idstuff/doom/11_19drp.exe [ 1.1 -> 1.9 ]
- For details on FTPing & patching, see the DHS archive in section 0E or:
- http://www.gamers.org/dhs/helpdocs/ftpdoom.html
- http://www.gamers.org/dhs/helpdocs/patchinf.html
-
- 2C. Where are official DOOM ports for NeXT, SGI, QNX, Linux, Solaris,
- Mac, Win95, OS/2, BeOS, AcornRiscOS?
- ftp://{INS_site/path_HERE}/idstuff/doom/nextstep/NeXTdoom1_2.tar.gz
- http://www.omnigroup.com/Software/DoomII/
- ftp://{INS_site/path_HERE}/idstuff/doom/sgi/sgixdoom1.8.tar.gz
- ftp://quics.qnx.com/usr/free/qnx4/os/games/qnxdoom.tar.gz
- ftp://sunsite.unc.edu/pub/Linux/games/doom/linuxxdoom.tar.gz
- ftp://sunsite.unc.edu/pub/Linux/games/doom/linuxsdoom.tar.gz
- + ftp://sunsite.unc.edu/pub/Linux/games/doom/sndserver.gz
- + ftp://sunsite.unc.edu/pub/Linux/games/doom/doom1v18.wad.gz
- or ftp://sunsite.unc.edu/pub/Linux/games/doom/linux-doom-1.8.tar.gz
- + ftp://{INS_site/path_HERE}/utils/unix/musserver.tgz
- ftp://{INS_site/path_HERE}/idstuff/doom/sun/sundgadoom-1.8.tgz
- + ftp://{INS_site/path_HERE}/idstuff/doom/sun/sundoommouse.tar.Z
- alternatively: ftp://ftp.activesw.com/pub/doom/DoomArena-2.0.tar.gz
- ftp://{INS_site/path_HERE}/idstuff/doom/mac/MacDoomDemo.hqx
- MacDOOM II has been released and is for sale in retail stores only.
- ftp://{INS_site/path_HERE}/idstuff/doom/win95/doom95.zip
- DOOM for OS/2 was in development by IBM but is apparently cancelled.
- DOOM for BeOS is in development by Chris Herborth and a beta is now
- available. See http://www.qnx.com/~chrish/Be/software/doom/
- DOOM for Acorn RiscOS is available from R-Comp Interactive:
- http://www.arsvcs.demon.co.uk/leisure/
- No official port is planned for Dec, HP, IBM, or other workstations.
- See section 1B for unofficial ports of the DOOM source code.
-
- 2D. Where can I get patches for DOOM II?
- ftp://{INS_site/path_HERE}/idstuff/doom2/d2_18_19.zip [ 1.8 -> 1.9 ]
- ftp://{INS_site/path_HERE}/idstuff/doom2/d2_19pat.zip [ 1.7a -> 1.9 ]
- ftp://{INS_site/path_HERE}/idstuff/doom2/doom2p.zip [1.666/1.7 -> 1.7a]
- ftp://{INS_site/path_HERE}/idstuff/doom2/16_19d2g.zip
- [German 1.666 -> 1.9]
- ftp://{INS_site/path_HERE}/idstuff/doom2/DOOM2~.BIN
- [MacDOOM II 1.0 -> 1.0.2]
- For hints on patching DOOM II, see the DHS archive in section 0E or:
- http://www.gamers.org/dhs/helpdocs/dmiiptch.html
-
- 2E. Why can't I patch my version of DOOM II?
- If you have v1.666 dated 94/08/25, there is no patch. That version was
- declared "pirated" by id; if you bought it legitimately, you should be
- able to return it for an upgrade. There has been rumor of a legitimate
- patch, but no factual information appears to be available on this.
-
- 2F. Where can I get the shareware version of (Mac)DOOM II?
- It is NOT shareware. It's for sale in retail stores, only.
-
- 2G. What is Ultimate DOOM?
- The original DOOM registered, extended with a new episode entitled "Thy
- Flesh Consumed", for sale in retail stores only. It has no new weapons
- or difficulty levels. See http://www.idsoftware.com/killer/doomult.html
- A patch to upgrade from registered DOOM v1.9 is available:
- ftp://{INS_site/path_HERE}/idstuff/doom/19_udpat.exe
- [registered 1.9 -> Ultimate 1.9u]
- ftp://sunsite.unc.edu/pub/Linux/games/doom/udoom-1.1.tar.gz
- [LinuxDOOM patch]
-
- 2H. How come some PWADs don't work in Ultimate DOOM?
- PWADs like Trinity and A41_Coop that define new textures don't work in
- UDOOM because of a changed texture list (TEXTUREx). To play these, use
- `deutex -join doom.wad <patch>.wad' to join the PWAD with the main wad,
- and `deutex -restore' to undo this. [See 4L for DeuTex]
- Alternatively, extract TEXTURE1, TEXTURE2 and PNAMES into a temporary
- PWAD and 'join' this with the main PWAD (avoids modifying the IWAD).
-
- 2I. What is Final DOOM?
- Two variants of DOOM II by third-party authors, for sale in retail
- stores now. Each has 32 levels and new graphics, but no new weapons or
- monsters. See http://www.idsoftware.com/killer/findoom.html and
- http://www.gtgames.com/games/finaldoom/minisite/
-
- 2J. Is there going to be a DOOM III?
- No. Id worked on QUAKE since 1996 [see 9B]. A unique version of DOOM
- has been released for the Nintendo Ultra 64, but this is not DOOM III.
- Additionally, there is now "The Ultimate DOOM" [see 2G]. id released a
- set of 21 DOOM II maps developed exclusively by PWAD authors, labeled
- "The Master Levels" [see http://www.idsoftware.com/killer/doommac.html
- and its FAQ, http://hjem.get2net.dk/henriklarsen/master.htm] Lastly,
- there is now "Final DOOM" [see 2I].
-
- 2K. Where can I find historic versions of DOOM?
- ftp://{INS_site/path_HERE}/historic/ contains all shareware versions
- released by id, as well as all known alpha and beta versions.
-
- 2L. Where can I get Heretic and its FAQ?
- ftp://{INS_site/path_HERE}/idstuff/heretic/htic_v12.zip [2.87M sharew.]
- Shareware Patch:
- ftp://{INS_site/path_HERE}/idstuff/heretic/10_12shp.exe [1.0 -> 1.2]
- Registered Patch:
- ftp://{INS_site/path_HERE}/idstuff/heretic/10_12rhp.exe [1.0 -> 1.2]
- FAQs:
- ftp://{INS_site/path_HERE}/docs/faqs/hticfaq1.zip
- http://www.gamers.org/dhs/helpdocs/hticfaq.html
- ftp://{INS_site/path_HERE}/docs/faqs/hfaq15a.zip
- There is no Mac version of Heretic.
- | Heretic for Acorn RiscOS is available from R-Comp Interactive:
- | http://www.arsvcs.demon.co.uk/leisure/
-
- 2M. What is "Ultimate" Heretic?
- Heretic: Shadow of the Serpent Riders is the original registered game,
- extended with two new episodes, for sale in retail stores only. It has
- no new weapons or difficulty levels. See:
- http://www.idsoftware.com/killer/heretic.html
- A patch to upgrade from registered Heretic v1.2 is available:
- ftp://{INS_site/path_HERE}/idstuff/heretic/htic13rp.exe
- [registered 1.2 -> "Ultimate" 1.3]
-
- 2N. Where can I get Hexen and its FAQ?
- Hexen is the sequel to Heretic (Raven), for sale in retail stores only.
- ftp://{INS_site/path_HERE}/idstuff/hexen/hexndemo.zip [5.6M demo]
- ftp://{INS_site/path_HERE}/idstuff/hexen/mac/MacHexenDemo.hqx
- Full version patch:
- ftp://{INS_site/path_HERE}/idstuff/hexen/hexn11rp.exe [1.0 -> 1.1]
- FAQ:
- http://www.connectcorp.net/~arne/
- See http://www.gtgames.com/games/hexen/minisite/ for story details.
- Hexen'95 has been released and is for sale in retail stores only.
- MacHexen has been released and is for sale in retail stores only.
- | Hexen for Acorn RiscOS is available from R-Comp Interactive:
- | http://www.arsvcs.demon.co.uk/leisure/
-
- 2O. What is the Hexen add-on?
- Hexen: Death Kings of the Dark Citadel is a data-disk with 3 new hubs
- (20 levels), 6 deathmatch levels and a few new enemies, for sale in
- retail stores only. See http://www.idsoftware.com/killer/hexen.html
- There is a patch available to fix an audio problem:
- ftp://{INS_site/path_HERE}/idstuff/hexen/dkpatch.zip
-
- 2P. Where can I get Strife and its FAQ?
- Strife is a DOOM-like RPG game in a futuristic setting by Rogue, for
- sale in retail stores only.
- ftp://{INS_site/path_HERE}/roguestuff/strife11.zip [4.8M demo]
- Full version patches:
- ftp://{INS_site/path_HERE}/roguestuff/v13_v131.exe [1.3 -> 1.31]
- ftp://{INS_site/path_HERE}/roguestuff/12cd_v13.exe [1.2 CD -> 1.3]
- ftp://{INS_site/path_HERE}/roguestuff/v12_v13.exe [1.2 -> 1.3]
- ftp://{INS_site/path_HERE}/roguestuff/v12_dos.exe [1.0 -> 1.2]
- FAQ:
- | http://www.rogue-ent.com/products/strife/help.shtml
-
- 2Q. What is HACX?
- HACX is an official add-on for DOOM II v1.9 by Banjo, for sale in
- retail stores. See also http://www.banjosoft.com/sellhacx.htm
- ftp://{INS_site/path_HERE}/themes/hacx/hacxsw10.zip [5.2M shareware]
-
- 2R. Why can't I load my saved games after upgrading?
- They are version dependent. The upgrade may have changed levels such
- that a saved game becomes inconsistent and unable to load. To bypass
- the check, use a binary editor near the beginning of the file to change
- eg. for v1.7->v1.9, the string "version 107" into "version 109". YMMV.
-
-
- () Section 3 - Cheats & Secrets -------------------------------------------()
-
- 3A. What are the DOOM / DOOM II cheat codes?
- iddqd - Toggle God mode, 100% health; can't be injured, except in
- teleport frags, DOOM II level 30 monster spawns, and
- the dark room in E1M8 which ends the level (& episode)
- idkfa - All Keys, Firearms, Ammo, 200% armor
- idfa - All Firearms, Ammo, 200% armor [v1.666+]
- idchoppers - Chainsaw
- idbehold$ - Toggle power-up: on -> off -> on ($ = S, V, I, R, A or L)
- S=Berserk Strength, V=Invulnerability, I=Invisibility,
- R=Radiation Suit, A=Computer Automap, L=Light Amplifiers
- idspispopd - Toggle no clipping (walk through walls) [DOOM]
- idclip - Toggle no clipping (walk through walls) [DOOM II]
- idclev## - Warp to episode # mission # [DOOM] or level ## [DOOM II]
- (deactivates '-nomonsters' command-line option)
- idmypos - Display co-ordinates/angle in hexadecimal notation
- iddt - Toggle map detail (can use in Map Mode only; repeatable)
- 3 modes: normal -> all walls -> all monsters (-> normal)
- idmus## - Switch music to that from level ## [01-35 only] [DOOM II]
- (Notes: To use the cheats, type 'em in while the game is in progress;
- There's no Backpack cheat; In Nightmare skill, only `idclev' &
- `iddt' are enabled; All cheats disabled in multi-player games)
- For more details, see "DOOM Cheat Codes" in rgcd.announce or:
- http://www.gamers.org/dhs/chtssplr/doomchts.html
- or alternatively: http://members.aol.com/ledmeister/doomcode.htm ,
- which also includes cheat codes for DOOM'95 and all console versions.
-
- 3B. What are the Heretic cheat codes?
- quicken - Toggle God mode; can't be injured, except in teleport frags
- cockadoodledoo - Chicken mode; turns player into chicken w/ 30% health
- massacre - Kill all monsters on level
- ponce - 100% health
- rambo - All Weapons, full Ammo (incl. Bag of Holding), 200% armor
- skel - All Keys
- shazam - Power mode; doubles power of weapons (== Tome of Power)
- gimme$# - Get artifact; $ = [a-j], # = [1-9] = artifact count;
- a=Ring of Invincibility, b=Shadowsphere, c=Quartz Flask,
- d=Mystic Urn, e=Tome of Power, f=Torch, g=Time Bomb of the
- Ancients, h=Morph Ovum, i=Wings of Wrath, j=Chaos Device;
- shareware version: d,j = bad input; registered version:
- z0 = 5 of each artifact; maximum number of artifacts = 16
- kitty - Toggle no clipping (walk through walls)
- engage## - Warp to episode # mission #
- (does not deactivate '-nomonsters' command-line option)
- ticker - Display fps dots (fps = 70 / <dots+1>)
- noise - Display sound debug info
- ravmap - Toggle map detail (can use in Map Mode only; repeatable)
- 3 modes: normal -> all walls -> all monsters (-> normal)
- iddqd - "trying to cheat, eh? now you die!"
- idkfa - "cheater - you don't deserve weapons"
- (Notes: To use the cheats, type 'em in while the game is in progress;
- There is no cheat for the Map Scroll; In Black Plague skill,
- only `ravmap' is enabled; All cheats disabled in multi-player
- games)
-
- 3C. Are there any deathmatch cheat codes?
- One special cheat code to display your opponent(s) in deathmatch was
- discovered. To activate, in Map Mode keep Alt down and type `iddt' four
- times. This works in DOOM / DOOM II but not in Heretic with `ravmap'.
- It was removed with the v1.9 patches to DOOM & DOOM II.
-
- 3D. What are the Hexen (demo) cheat codes?
- demo version|full version
- bgokey satan - God mode; can't be injured, except in teleport
- frags, when falling from extreme heights, and
- by the large spikes shooting out of the ground
- ebiessman deliverance - Pig mode; turns player into pig w/ 30% health
- cstika butcher - Carnage; kill all monsters on level
- sgurno clubmed - 100% health
- crhinehart nra - All Weapons, full Mana, full Armor
- mraymondjudy locksmith - All Keys
- braffel indiana - Full Inventory; max. 25 of each artifact
- tmoore sherlock - All Puzzle items
- rjohnson casper - Toggle no clipping (walk through walls)
- bpelletier## visit## - Warp to level ## [demo: 01-04; full: 01-31,41]
- (does not deactivate '-nomonsters' command
- line option)
- init init - Reload level from disk
- plipo[0-2] shadowcaster[0-2] - Change player class: 0 = Fighter,
- 1 = Cleric, 2 = Mage
- mwagabaza## puke## - Run script ## [01-99]
- jsumwalt where - Display map ## & x/y/z co-ordinates in decimal
- notation
- rrettenmund ticker - Display fps dots (fps = 70 / <dots+1>)
- kschilder noise - Display sound debug info
- pmacarther mrjones - Display version info
- reveal mapsco - Toggle map detail (can use in Map Mode only;
- repeatable) 3 modes: normal -> all walls ->
- all monsters (-> normal)
- quicken martek - 1st time: "trying to cheat? that's one...";
- 2nd time: "that's two..."; 3rd time: "that's
- three! time to die."
- rambo conan - "cheater - you don't deserve weapons"
- wewin - disabled (wins the game; only in first demo
- version)
- ~## - Play track ## of a CD
- (Notes: To use the cheats, type 'em in while the game is in progress;
- All cheats are disabled in Titan/Pope/Archimage skill and in
- multi-player games)
-
- 3E. What are the Strife (demo) cheat codes?
- demo v.|full version
- ibgod omnipotent - Toggle God mode; can't be injured, except in
- teleport frags
- stuff - God mode; "guns", "open"; 100% health; repeatable:
- +10% health, max. 200%; +1 Teleporter Beacon, max. 3
- killem stonecold - Kill all enemies on level
- guns boomstix - All Weapons, full Ammo, 200% armor
- open jimmy - All Keys (repeatable); 3 modes: none -> regular keys
- -> special keys (-> none)
- money donnytrump - All cash and artifacts (repeatable); max. 100
- artifacts
- stic gripper - Toggle stealth boots (demo side effect: "tic")
- listit$ pumpup$ - Toggle/get power-up ($ = B, I, M, H, P, S, T);
- B=Berserk strength (->end of hub?), I=Invisibility
- (toggle), M=Mask (toggle), H=Health (repeatable;
- max. 50/50/20), P=Backpack, S=up Stats (repeatable;
- max. 100/100), T=Targeter
- spirit elvis - Toggle no clipping (walk through walls)
- goto## rift## - Warp to level ## [demo: 32-34; full: 01-34]
- moveme# scoot# - Teleport to map spot
- ilive - Toggle auto use health (== F5)
- aibrain - Toggle AI
- lego - Get a piece of Sigil (repeatable; max. 5 pieces)
- tic dots - Display fps dots (fps = 70 / <dots+1>)
- idmypos gps - Display co-ordinates/angle in hexadecimal notation
- iddt topo - Toggle map detail (can use in Map Mode only;
- repeatable) 3 modes: normal -> all walls ->
- all enemies (-> normal)
- idmus## spin## - Switch music to track ## [demo: 01-10; full: 00-35]
- (Notes: To use the cheats, type 'em in while the game is in progress;
- Even in Bloodbath skill, all cheats are enabled)
-
- 3F. What are the HACX cheat codes?
- wuss - Toggle God mode, 100% health; can't be injured, except in
- teleport frags
- blast - All Keys, Firearms, Ammo, 200% armor
- ammo - All Firearms, Ammo, 200% armor
- zap - Chainsaw
- seeit - Show power-up menu
- superman - Toggle Invulnerability
- whacko - Toggle Berserk Strength
- ghost - Toggle Invisibility
- boots - Toggle Vulcan Boots
- where - Toggle Computer Automap
- bright - Toggle Light Amplifiers
- walk - Toggle no clipping (walk through walls)
- warpme## - Warp to level ## [01-05 sh.w., 01-21 full]
- (deactivates '-nomonsters' command line option)
- wheream - Display co-ordinates/angle in hexadecimal notation
- show - Toggle map detail (can use in Map Mode only; repeatable)
- 3 modes: normal -> all walls -> all monsters (-> normal)
- tunes## - Switch music to that from level ## [01-05 sh.w. 01-21 full]
- Notes: To use the cheats, type 'em in while the game is in progress;
- There's no Backpack cheat; In Insanity skill, only `warpme' &
- `show' are enabled; All cheats disabled in multi-player games.
-
- 3G. What goes on at DOOM II Level 30 and how do I finish it?
- The backwards-sounding voice says, when played in reverse:
- "To win the game, you must kill me, John Romero."
- This is the only backward sound-clip. A reversed .WAV file is at:
- ftp://{INS_site/path_HERE}/misc/dm2sm30.zip
- Originals are at: http://www.bpmusic.com/frame_little.html (Fact #4)
- The head on the pole behind the Demon is DOOM programmer John Romero's.
- The only way to enter that area is to use the `no clipping' cheat.
- To end the level without cheating, read the recipe & watch the demos:
- ftp://{INS_site/path_HERE}/docs/faqs/d2l30rcp.txt
- ftp://{INS_site/path_HERE}/lmps/COMPET-N/doom2/lv30-*.zip
-
- 3H. What are those two secret levels (31 and 32) in DOOM II?
- They are levels from Wolfenstein-3D, predecessor of DOOM. They are
- accessed from level 15 through the secret exit in the south-west. See
- 3I for a description. They are not present in the German version.
- There are 4 Commander Keen's `hanging around' in level 32. Shoot them
- to reveal the switch to end the level. Commander Keen and Wolf3D are
- earlier game series created by id and distributed through Apogee.
-
- 3I. Are there lists of the secrets in DOOM, DOOM II, Final DOOM, Heretic,
- Hexen?
- ftp://{INS_site/path_HERE}/docs/faqs/d1secret.zip [DOOM I Secrets]
- ftp://{INS_site/path_HERE}/docs/faqs/e4secret.zip [Ultimate DOOM Ep4]
- http://www.gamers.org/games/udoom/secrets/
- ftp://{INS_site/path_HERE}/docs/faqs/d1keys11.faq [DOOM I Keys FAQ]
- ftp://{INS_site/path_HERE}/docs/faqs/d2secret.zip [DOOM II Secrets]
- http://www.gamers.org/games/doom2/secrets/
- ftp://{INS_site/path_HERE}/docs/faqs/dm2_keys.zip [DOOM II Keys FAQ]
- http://www.gamers.org/dhs/chtssplr/keyfaq.html
- ftp://{INS_site/path_HERE}/docs/faqs/hrsecret.zip [Heretic Secrets]
- http://www.gamers.org/games/heretic/secrets/
- ftp://{INS_site/path_HERE}/docs/faqs/srsecret.zip [SerpentRiders Ep4&5]
- See rgcd.announce for monthly posts of all of the above.
- ftp://{INS_site/path_HERE}/docs/faqs/d2wt.zip [DOOM II Walkthrough]
- http://www.teamtnt.com/ctr_secr.htm [Final DOOM Secrets]
- http://www.connectcorp.net/~arne/levels/hexenwt.html [Hexen Walkthrgh]
- http://www.connectcorp.net/~arne/dkotdc.txt
- [Hexen Death Kings hub 1 Walkthrough]
- http://www.gadnet.com/hexen.htm [Hexen Death Kings hub 2 Walkthrough]
-
- 3J. How can I take screenshots in DOOM, DOOM II, Heretic, Hexen, Strife?
- Start them with `doom -devparm', `doom2 -devparm', `heretic -ravpic',
- `hexen -ravpic' or `strife -devparm'; press F1 to create numbered .PCX
- files in the games' directory.
- `doom[2] -devparm' and `strife -devparm' will also display fps dots
- (fps = 70 / <dots+1>).
-
- 3K. How does the BFG9000 really work?
- ftp://{INS_site/path_HERE}/docs/faqs/bfgfaq21.zip [BFG9000 FAQ]
- http://www.gamers.org/docs/FAQ/bfgfaq/
- or see "DOOM BFG9000 FAQ" posted monthly in rgcd.announce.
-
-
- () Section 4 - PWADs: Playing & Editing -----------------------------------()
-
- 4A. Can I play user-created PWADs with shareware DOOM or Heretic?
- No. id requested that PWADs work only with registered/retail versions.
- Most do. Anyway, `-file' was removed from shareware DOOM as of v1.666.
- For an explanation of (P)WADs, see the DHS archive in section 0E or:
- http://www.gamers.org/dhs/helpdocs/awadis.html
-
- 4B. How can I play user-created PWADs?
- doom -file <name.wad> [-skill <1-5>] [-warp <epis.1-3/4> <miss.1-9>]
- doom2 -file <name.wad> [-skill <1-5>] [-warp <map 01-32>]
- heretic -file <name.wad> [-skill <1-5>] [-warp <epis.1-3> <miss.1-9>]
- hexen -file <name.wad> [-skill <1-5>] [-warp <map ##>] [-class <0-2>]
- demo version: map ## = 1-4; full version: map ## = 01-31,41
- Ultra-Viol. E1M1 example: doom -file rrward02.wad -skill 4 -warp 1 1
- `doom[2] -skill 0' (DOS only) starts a game without any items at all.
- For more details on using PWADs, see the DHS archive in section 0E or:
- http://www.gamers.org/dhs/helpdocs/pwaduse.html
-
- 4C. How can I record, play and time demos?
- doom[2] -record <name w/o .lmp> [-file, -skill, -warp as in 4B]
- doom[2] -playdemo <name w/o .lmp> [-file as in 4B]
- doom[2] -timedemo <name w/o .lmp> [-file as in 4B]
- fps = 35 * <gametics> / <realtics>
- For more details on using demos, see the DHS archive in section 0E or:
- http://www.gamers.org/dhs/helpdocs/demomake.html
-
- 4D. What can I do about demos from a different version in a PWAD?
- Bypass the demo by warping to the appropriate level [see 4B]. Or start
- a new game as soon as the title screen is shown. Or remove the demo:
- ftp://{INS_site/path_HERE}/utils/wad_tools/killdemo.zip
-
- 4E. Why does DOOM crash when saving the game?
- A very large level with many objects can exceed the savegame buffer as
- you try to save it, and thus crash the game. Level authors should try
- to keep the size of the savegame files below about 180Kb to avoid this.
-
- 4F. Where are the more spectacular PWADs I keep reading about?
- ftp://{INS_site/path_HERE}/themes/aliens/doom2atc.zip [AL|ENS-TC DmII]
- ftp://{INS_site/path_HERE}/themes/aliens/u_alntc{12}.zip [Ultimate-ATC]
- ftp://{INS_site/path_HERE}/themes/aliens/alntc19{ab}.zip [AL|ENS-TC1.9]
- ftp://{INS_site/path_HERE}/themes/aliens/alientc{12}.zip [AL|ENS-TC]
- ftp://{INS_site/path_HERE}/themes/aliens/aliens22.zip [AliensDOOM]
- ftp://{INS_site/path_HERE}/themes/starwars/starwars.zip [Star Wars]
- ftp://{INS_site/path_HERE}/themes/startrek/startrek.zip [Star Trek TNG]
- ftp://{INS_site/path_HERE}/themes/mm/mm_allup.zip [Memento Mori]
- ftp://{INS_site/path_HERE}/themes/mm/mm2.zip [Memento Mori II]
- ftp://{INS_site/path_HERE}/themes/TeamTNT/icarus.zip [Icarus: Alien V.]
- ftp://{INS_site/path_HERE}/levels/doom2/m-o/obtic11.zip [Obituary TiC]
- ftp://{INS_site/path_HERE}/levels/doom2/m-o/osiris.zip [Osiris]
- ftp://{INS_site/path_HERE}/themes/TeamTNT/eternal.zip [Eternal DOOM 3]
- ftp://{INS_site/path_HERE}/themes/university/trinity2.zip [Tr. College]
- ftp://{INS_site/path_HERE}/themes/university/trinityu.zip [Ultimate p.]
- ftp://{INS_site/path_HERE}/themes/university/htrinity.zip [Heretic v.]
- ftp://{INS_site/path_HERE}/levels/doom/s-u/subway21.zip [Wash DC Subwy]
- ftp://{INS_site/path_HERE}/levels/doom/s-u/uac_dead.zip [Doomsday UAC]
-
- 4G. Where is that separate deathmatch PWAD by id?
- ftp://{INS_site/path_HERE}/idstuff/doom2/idmap01.zip [DOOM II MAP01]
- Heretic registered includes the same level (with monsters) as E4M1.
-
- 4H. Where are the more spectacular demo movies I keep reading about?
- | http://doom.alpha.rulez.org/doom2/movie/30nm4949.zip
- [DOOM II MAP01-32 on Nightmare in 49:49]
- ftp://{INS_site/path_HERE}/lmps/dht-exams/dht5/titles/d1s/d1s-sw.zip
- [DOOM 1 Schwarzenegger 3 episodes on Nightmare]
- ftp://{INS_site/path_HERE}/lmps/dht-exams/dht5/titles/d2s/d2s-aak.zip
- [DOOM 2 Schwarzenegger all levels on Nightmare]
- ftp://ftp.cdrom.com/pub/idgames2/planetquake/qdq/DdQ-1941.zip
- [DOOM Done Quick 4 episodes on UV in 19:41]
- ftp://ftp.cdrom.com/pub/idgames2/planetquake/qdq/D2dQ2116.zip
- [DOOM II Done Quick on UV in 21:16, third-person perspective camera(!)]
-
- 4I. How can I convert DOOM, DOOM II, Heretic, Hexen levels to each other?
- ftp://{INS_site/path_HERE}/utils/wad_tools/dm2cnv32.zip [Gen. convertr]
- ftp://{INS_site/path_HERE}/utils/wad_tools/conv2hex.zip [D/D2/H->Hexen]
- ftp://{INS_site/path_HERE}/utils/wad_tools/wad1to2b.zip [DOOM->DOOM II]
-
- 4J. What is the best editor?
- There is no single "best" editor. Personal preferences make all the
- difference. If you have the time, try them all [see 4K], otherwise try
- just the ones more recently updated (as they tend to have more features
- and fewer bugs), and see which one(s) you like best. Dedicated tools
- [see 4L] are useful for special things. For an overview, see:
- ftp://{INS_site/path_HERE}/docs/editing/dmedit16.zip [Editing Guide]
- http://www.gamers.org/~javanree/dmedit16.html
- or see "DOOM Editing Guide" posted monthly in rgcd.announce.
-
- 4K. Which level editors are available?
- The leading columns indicate support for DOOM(D), DOOM II(2), Ultimate
- DOOM(U), Heretic(H), Hexen(X) and Strife(S).
- D ftp://{INS_site/path_HERE}/utils/level_edit/deu/deu521gcc.zip
- D2UH ftp://{INS_site/path_HERE}/utils/level_edit/deu/deu53b9.zip
- D2UHX ftp://{INS_site/path_HERE}/utils/level_edit/dck362.zip
- D2UHX ftp://{INS_site/path_HERE}/utils/level_edit/deth392.zip
- D2UHXS ftp://{INS_site/path_HERE}/utils/level_edit/deep884s.zip
- | D2UHX ftp://{INS_site/path_HERE}/utils/level_edit/dmeb422.zip
- D2U ftp://{INS_site/path_HERE}/utils/level_edit/ed209_11.zip
- D2 H ftp://{INS_site/path_HERE}/utils/level_edit/edmap131.zip /edmap140.zip
- D2 H ftp://{INS_site/path_HERE}/utils/level_edit/waded/waded183.zip
- D2 H ftp://{INS_site/path_HERE}/utils/level_edit/ide-b725.zip
- D2UHX ftp://{INS_site/path_HERE}/utils/level_edit/deu/w16deu59.zip [Windows]
- D2UHX ftp://{INS_site/path_HERE}/utils/level_edit/wauthor.zip [Windows]
- D2UH ftp://{INS_site/path_HERE}/utils/level_edit/dmcad61.zip [Windows]
- (+ ftp://{INS_site/path_HERE}/utils/misc/vbrun300.exe for .DLL)
- D2UHX ftp://{INS_site/path_HERE}/utils/level_edit/wadst15b.zip [Windows]
- (+ ftp://{INS_site/path_HERE}/utils/misc/vbrun300.exe for .DLL)
- D2U ftp://{INS_site/path_HERE}/utils/level_edit/doomed42.zip [Windows]
- D2 ftp://{INS_site/path_HERE}/utils/level_edit/rgdmed.zip [Windows]
- D2UHXS ftp://{INS_site/path_HERE}/utils/level_edit/deep97.zip [Win95]
- D2UH ftp://{INS_site/path_HERE}/utils/level_edit/deu/deuos11d.zip [OS/2]
- D2 H ftp://ftp.cis.ufl.edu/pub/staff/thoth/doom/pfme/pfme.b2.gz [Linux/X]
- D2 H http://www.teaser.fr/~amajorel/yadex/ [Linux/X]
- D2U X http://www.ozemail.com.au/~pmd/hellmaker.html [Mac]
- D2U http://www.ai.mit.edu/people/jknight/demon.html [Mac]
-
- 4L. Where are some other common editing utilities?
- ftp://{INS_site/path_HERE}/utils/graphics_edit/deutex/deutex36.zip
- ftp://{INS_site/path_HERE}/utils/graphics_edit/deutex/wintex43.zip [Win]
- (+ ftp://{INS_site/path_HERE}/utils/misc/vbrun300.exe for .DLL)
- ftp://{INS_site/path_HERE}/utils/graphics_edit/nwt14b1.zip / nwt103.zip
- ftp://{INS_site/path_HERE}/utils/level_edit/node_builders/idbsp11b.zip
- ftp://{INS_site/path_HERE}/utils/level_edit/node_builders/bsp23x.zip
- ftp://{INS_site/path_HERE}/utils/level_edit/node_builders/warm16.zip
- ftp://{INS_site/path_HERE}/utils/level_edit/node_builders/zen098a.zip
- ftp://{INS_site/path_HERE}/utils/level_edit/node_builders/rmb30.zip
- ftp://{INS_site/path_HERE}/utils/misc/endm101.zip [ENDOOM editor]
- ftp://{INS_site/path_HERE}/utils/misc/ted12.zip [ENDOOM editor]
- ftp://{INS_site/path_HERE}/utils/exe_edit/dhe31.zip [DeHackEd]
- ftp://{INS_site/path_HERE}/utils/exe_edit/ldhe-bin.0.8a.tar.gz [Linux]
- ftp://{INS_site/path_HERE}/utils/exe_edit/hhe11.zip [Heretic v.]
- ftp://{INS_site/path_HERE}/utils/exe_edit/hex035b.zip [Hexen .exe ed.]
- ftp://{INS_site/path_HERE}/utils/misc/lmput230.zip [.LMP convertor]
- ftp://{INS_site/path_HERE}/utils/misc/lmpc280.zip [.LMP convertor]
- http://www.ozemail.com.au/~pmd/doominator.html [Mac .exe editor]
-
- 4M. What editors can be used on DOOM graphics?
- ftp://x2ftp.oulu.fi/pub/msdos/programming/grutils/neopt31c.zip
- ftp://ftp.simtel.net/pub/simtelnet/win3/graphics/psp311a.zip [Windows]
- ftp://{INS_site/path_HERE}/utils/graphics_edit/palettes.zip
-
- 4N. How can I print maps of levels?
- ftp://{INS_site/path_HERE}/utils/misc/dmpsmu26.zip [D2UH, PostScript]
- ftp://{INS_site/path_HERE}/utils/misc/dmps20.zip [D only, PostScript]
- ftp://{INS_site/path_HERE}/utils/misc/doomhpgl.zip [D only, HP-GL]
- Also, several editors [see 4K] can print maps. Try WadAuthor, DeeP,
- DEU 5.3b and EgoED/RGDmEd.
-
- 4O. What are some DOOM-multiplaying utilities?
- For simple serial/network setups, try the DM (DeathManager) utility
- that comes with the latest versions of all DOOM-engine games.
- ftp://{INS_site/path_HERE}/utils/serial/bnudm126.zip [SERSETUP replac.]
- ftp://{INS_site/path_HERE}/utils/serial/ser7-5.zip [SERSETUP replacemt]
- ftp://{INS_site/path_HERE}/utils/serial/rmsetup.zip [Modem 2-4 players]
- ftp://{INS_site/path_HERE}/utils/serial/jserve02.zip [Modem 2-4 playrs]
- ftp://{INS_site/path_HERE}/utils/frontends/ss20.zip [Modem 2-4 players]
- ftp://{INS_site/path_HERE}/utils/serial/psetup11.zip [Parallel cable]
- ftp://{INS_site/path_HERE}/utils/network/netdoom.zip [IPX drivers]
- ftp://{INS_site/path_HERE}/utils/frontends/ul205.zip [UltraLaunch]
- ftp://{INS_site/path_HERE}/utils/frontends/doomen18.zip
- [Network Menu System]
- ftp://{INS_site/path_HERE}/utils/serial/sirdoom.zip [SIRDOOM client]
- ftp://{INS_site/path_HERE}/utils/serial/apcidm56.zip [APCiDOOM client]
- ftp://{INS_site/path_HERE}/utils/serial/apciht21.zip [APCiHERETIC clnt]
- ftp://{INS_site/path_HERE}/utils/network/ifrag221.zip [TCP/IP Internet]
-
-
- () Section 5 - Bits & Pieces ----------------------------------------------()
-
- 5A. Does DOOM benefit from a FPU for floating point calculations?
- No. All calculations in DOOM 1.1 and beyond use integers. Hence,
- DOOM does not suffer from the Pentium floating point bug in any way.
-
- 5B. Is there a multiplayer demo in DOOM?
- The second demo in DOOM shareware v1.666 is a multiplayer demo of E1M5.
- Press F12 to toggle between the two players' views.
-
- 5C. What happened to the left/mid/right views?
- It was dropped in the v1.2 upgrade when the network driver was
- rewritten to use addressed packets instead of broadcast packets. See
- also: http://www2.crosswinds.net/buffalo/~sarkee/doom/3view.htm
-
- 5D. What does the message about SWIFT support mean?
- "CyberMan: Wrong mouse driver - no SWIFT support" is a normal startup
- message when no Logitech CyberMan(tm) controller is connected. It does
- not affect a regular mouse.
-
- 5E. Why doesn't that Pain Elemental spit out Lost Souls?
- This is sometimes observed at the beginning of a level. The cause is
- that no more than 20 Lost Souls are allowed on a level at any time. If
- a level starts out with more, Pain Elementals will be initially idle.
- Another phenomenon is stray Lost Souls _outside_ the playing area.
- When a Pain Elemental explodes the resultant Lost Souls are spawned at
- a distance that can have them end up across nearby perimeter walls.
- Btw, Lost Souls are never counted in the kills tally at a level's end.
-
- 5F. How come that monster in DOOM II is invulnerable?
- When a (dead) monster is squashed under a door or crushing ceiling and
- then resurrected by an Arch-Vile, it becomes invulnerable (and can walk
- through walls) and can only be killed by hitting nearby walls with
- rockets, or by blowing up nearby barrels.
-
- 5G. Is there a virus in DOOM II?
- Not in copies distributed by GTI, id's authorized DOOM II distributor.
- But, in F-Prot documentation from v2.14 onwards, this is mentioned:
- Goldbug is a complex virus, made in USA. It managed to slip
- into international circulation in summer 1994. Goldbug was,
- apparently on purpose, attached to a beta version of the
- game DOOM. This archive was circulated in BBSs worldwide.
- Another virus associated with DOOM II is Tai-Pan.666, but it does not
- activate, is not intentionally destructive and isn't related to DOOM II
- per se, pirated or not. F-Prot v2.16+ detects it and can disinfect it.
-
- 5H. What does SPISPOPD mean, anyway?
- Smashing Pumpkins Into Small Piles Of Putrid Debris. Originally posed
- as a pun on DOOM in Fall 1993, it was turned into a real game and made
- it into DOOM as a cheat code. See also:
- http://www.gamers.org/~fpv/SPISPOPD.FAQ
- The actual game and its FAQ can be found at:
- ftp://ftp.gamers.org/pub/games/uwp-uml/misc/spispopd.zip
- ftp://ftp.gamesdomain.co.uk/pub/faqs/SPISPOPD.faq
-
- 5I. What is a voodoo doll?
- Adding additional Player 1 starts to a level results in immobile Player
- figures, or voodoo dolls. When you shoot them, you will hurt and kill
- yourself. When you first (get) hurt yourself, and then kill the doll,
- you'll become "undead", still able to move around without weapons, 'til
- a monster actually kills you.
-
- 5J. Where is that computer deathmatch patch?
- ftp://{INS_site/path_HERE}/utils/exe_edit/patches/gtt.zip
-
-
- () Section 6 - Lists ------------------------------------------------------()
-
- 6A. Are there lists of DOOMers who play over modems or via the Internet?
- | http://www.qc-trilogy.net/Gib/ [DeathMatch Database]
- http://www.universal.nl/USERS/Anneveldt/ [Dutch/European Modemfunsters]
- http://online.prevezanos.com/multiplayer/ [German Modem Players]
- http://www.worldnet.net/~belmon/deathm.html [French Modem Players]
- http://www.teleport.com/~caustic/ [Multiplayer Combat Simulations]
- http://homepages.together.net/~darken/bbslist.htm [Game Connect. BBSes]
- See also rgcd.announce for occasional posts of some of these lists.
-
- 6B. What iFrag trackers are out there?
- | linux.kali.net (205.244.188.39,6666) [v2.2] [North America]
- l27.d20.quake.net (204.188.20.27,6666) [v2.2] [North America]
- ren.netconnect.com.au (203.7.198.1,6666) [v2.2] [Australia]
- Some of these trackers may no longer be active.
-
- 6C. Are there lists of good PWADs?
- http://www.gamers.org/~williams/ [All-Time Best Levels List]
- ftp://{INS_site/path_HERE}/levels/reviews/dmrk1031.txt
- [DeathMatch WAD Ranking]
- ftp://{INS_site/path_HERE}/levels/reviews/ticrev0{123}.zip
- [TiC's WAD Reviews]
- ftp://{INS_site/path_HERE}/levels/reviews/abwadl31.zip
- [Another 'The best' pwads list]
- http://www.toolworks.com/doom/ ["Recreational" DOOM reviews]
- http://home.worldnet.fr/~bdevaux/Doomoscope/ [Wadoscope & indexes]
- http://www.geocities.com/~gestalt666/top32.html [Best WAD authors]
-
-
- () Section 7 - FTP/WWW info -----------------------------------------------()
-
- 7A. Where are some other FTP sites for DOOM-related files?
- ftp://ftp.mantis.co.uk/pub/doom/ [rgcd.announce Archive]
- | ftp://ftp.gamers.org/pub/archives/doom/articles/ [rgcd.announce mirror]
- ftp://ftp.idsoftware.com/idstuff/ [id Software official distr. site]
- See "DOOM: FTP and WWW Sites" in rgcd.announce for a full list, or:
- http://www.gamers.org/pub/archives/doom/periodic/FTP_WWW_sites.html
-
- 7B. Where are some DOOM-related home pages for WWW?
- http://doomgate.gamers.org/ [DoomGate: Portal to DoomWeb]
- http://doomgate.gamers.org/dhs/ [DOOM Help Service]
- http://www.idsoftware.com/ [id Software homepage]
- http://www.ravensoft.com/ [Raven Software homepage]
- http://www.rogue-ent.com/ [Rogue Entertainment homepage]
- | http://www.uk.research.att.com/~fms/dht/ [DOOM Honorific Titles]
- | http://www.hszk.bme.hu/~ha211/compet-n/ [COMPET-N demo archive]
- http://www.doomworld.com/ [DoomWorld]
- http://www.doomnation.com/ [DoomNation]
- See "DOOM: FTP and WWW Sites" in rgcd.announce for a full list, or:
- http://www.gamers.org/pub/archives/doom/periodic/FTP_WWW_sites.html
-
- 7C. How can I FTP and WWW by email?
- Send a message with `HELP' in the body (w/o the quotes) to an ftpmail
- server near you: ftpmail@gamers.org (USA), ftpmail@garbo.uwasa.fi
- (Finland), ftpmail@ftp.sunet.se (Sweden), for FTP-by-email information.
- See "DOOM-related Downloads via E-mail" in rgcd.announce, and the FAQ
- below, for additional ftpmail servers and tutorials on using them.
- Send a mesage with `HELP' in the body to agora@lanic.utexas.edu for
- WWW-by-email information. See the FAQ below for more webmail servers.
- The "Accessing the Internet by E-Mail FAQ" shows how to access FTP and
- WWW sites (and much more) by email only:
- news:news.answers,news.newusers.questions,alt.internet.services
- mailto:mail-server@rtfm.mit.edu Enter only this line in the BODY:
- send usenet/news.answers/internet-services/access-via-email
- See http://www.netservs.com/mrcool/stats.htm for server statistics, or:
- mailto:mailserv@netservs.com Enter only this line in the BODY:
- send file stats.txt
-
- 7D. Which DOOM mailing lists are there?
- Send a message with `HELP' & `LISTS' in the body (without the quotes
- and on separate lines) to majordomo@gamers.org for info on the DOOM
- editing mailing list. Send `INFO <list>' for specific details. See
- http://www.gamers.org/forums/hypermail/doom-editing/ for the archive.
-
- 7E. How do I release new stuff to the DOOM FTP sites?
- Describe it in a text file; whenever applicable, it's preferred to use:
- ftp://{INS_site/path_HERE}/docs/editing/wadtempt.zip [PWAD Template]
- ftp://{INS_site/path_HERE}/lmps/forms/lmp_template.txt [LMP Template]
- ftp://{INS_site/path_HERE}/utils/exe_edit/patches/pat_auth.txt [DHE]
- Pack your new level/utility/etc. together with its description using
- PkZip or InfoZip. FTP to ftp.cdrom.com:/pub/idgames/incoming, read the
- message and set binary mode. Upload _both_ the text file and zip file.
- See the DHS tutorial on FTP downloading and uploading for details:
- http://www.gamers.org/dhs/helpdocs/ftpintro.html
-
-
- () Section 8 - Essential Reading ------------------------------------------()
-
- 8A. Where can I get DOOM-related FAQs?
- ftp://{INS_site/path_HERE}/docs/misc/doomhelp.zip [DOOM Help Service]
- http://doomgate.gamers.org/dhs/
- ftp://{INS_site/path_HERE}/docs/faqs/dmfaq66.zip [Official DOOM FAQ]
- http://www.gamers.org/docs/FAQ/doomfaq/
- http://www.cmpharm.ucsf.edu/~troyer/sgidoomfaq.html [SGI DOOM FAQ]
- or ftp://{INS_site/path_HERE}/idstuff/doom/sgi/sgidoomfaq.txt
- ftp://quics.qnx.com/usr/free/Tech_Support_FAQ/other/qnxdoom.faq.txt
- [QNX DOOM FAQ]
- http://jcomm.uoregon.edu/~stevev/Linux-DOOM-FAQ.html [Linux DOOM FAQ]
- http://www.gamers.org/~rkinion/macdoom/faq.html [Mac DOOM FAQ]
- http://www.vidgames.com/ps/hints/doomfaq.html [Sony PSX DOOM FAQ]
- ftp://{INS_site/path_HERE}/docs/faqs/snesdm13.zip [SNES DOOM FAQ]
- | ftp://{INS_site/path_HERE}/docs/faqs/dm64faq.txt [N64 DOOM FAQ]
- | ftp://ftp.gamesdomain.com/pub/faqs/doom.txt [Sega Saturn DOOM FAQ]
- | http://www.acornarcade.com/features/gamesupport/doom/faq.html
- | [Acorn RiscOS DOOM FAQ]
-
- 8B. Where can I get DOOM-multiplaying FAQs?
- ftp://{INS_site/path_HERE}/docs/multiplayer/serial.faq [Serial FAQ]
- ftp://{INS_site/path_HERE}/docs/multiplayer/modem.faq [Init Strings]
- ftp://{INS_site/path_HERE}/docs/multiplayer/doommd.txt [Modem Help]
- or http://www.gamers.org/dhs/helpdocs/modemstr.html
- ftp://{INS_site/path_HERE}/docs/multiplayer/smooth.zip [Smooth Play]
- ftp://{INS_site/path_HERE}/docs/multiplayer/ipxnet20.faq [Network FAQ]
- http://www.gamers.org/dhs/helpdocs/doomnet.html [Network Guide]
- or see "DOOM on a Local Network via IPX" in rgcd.announce.
- http://www.comcat.com/~ansinn/lan4gamers.html [IPX LAN Gaming FAQ]
- http://www.gamers.org/docs/FAQ/editdfaq.html [iFrag through PPP]
- http://www.gamers.org/dhs/helpdocs/inetdoom.html [Internet DOOM FAQ]
- or see "DOOM on the Internet via TCP/IP" in rgcd.announce.
-
- 8C. Which documents help me with editing DOOM?
- ftp://{INS_site/path_HERE}/docs/editing/dmspec16.zip
- [WAD layout & EXE data specs]
- http://www.gamers.org/dEngine/doom/ [errata and additions]
- ftp://{INS_site/path_HERE}/docs/editing/wadrefr.zip [reference lists]
- ftp://{INS_site/path_HERE}/docs/editing/unofspec.htc [Heretic addendum]
- ftp://{INS_site/path_HERE}/docs/editing/hexspc09.zip [Hexen addendum]
- ftp://{INS_site/path_HERE}/docs/editing/handbk21.zip [Design Handbook]
- ftp://{INS_site/path_HERE}/docs/editing/hndbkad1.zip [Handb. addendum]
- http://www.apci.net/~ron1701/
- ftp://{INS_site/path_HERE}/docs/editing/dmedit16.zip [Editing Guide]
- http://www.gamers.org/~javanree/dmedit16.html
- or see "DOOM Editing Guide" posted monthly in rgcd.announce.
- ftp://{INS_site/path_HERE}/docs/editing/design12.faq [Level design FAQ]
- or see "DOOM Level Design FAQ" posted monthly in rgcd.announce.
- ftp://{INS_site/path_HERE}/docs/editing/dmldgl10.zip
- [DeathMatch Level design]
- ftp://{INS_site/path_HERE}/docs/editing/metrics.zip [Design metrics]
- ftp://{INS_site/path_HERE}/docs/editing/lntyp101.zip [Linedef types]
- ftp://{INS_site/path_HERE}/docs/editing/textures.zip [Managing texturs]
- ftp://{INS_site/path_HERE}/docs/editing/texpatch.zip [Textures table]
- ftp://{INS_site/path_HERE}/docs/editing/texpat2.zip [TexturesII table]
- ftp://{INS_site/path_HERE}/docs/editing/texture.zip [Text. Descript'n]
- ftp://{INS_site/path_HERE}/docs/editing/spcial12.zip [Special Effects]
- http://www.cybernet.dk/users/jensh/doom/special/
- http://www.warande.ruu.nl/~glahaut/edit.htm [Special Effects Editing]
- ftp://{INS_site/path_HERE}/docs/editing/lmp213.zip [LMP format specs]
- http://www.planetquake.com/demospecs/lmp/
- ftp://{INS_site/path_HERE}/docs/editing/dmguide.zip
- [Getting Started Guide]
- ftp://{INS_site/path_HERE}/docs/editing/tutorial.txt [DEU MiniTutorial]
- http://www.geocities.com/Hollywood/2979/ [DEU Beginner's Guide]
- See also the documents that come with various editors and tutorials in:
- ftp://{INS_site/path_HERE}/utils/level_edit/deu/
- http://www.gamers.org/dhs/helpdocs/pwadinfo.html
-
-
- () Section 9 - How to reach id & other id info ----------------------------()
-
- 9A. How can I contact someone at id Software?
- bear@idsoftware.com (Barrett Alexander) To order DOOM: 1-800-IDGAMES
- support@idsoftware.com (Tech Supp.) DOOM II help (GTI): 1-212-686-9432
- Technical Support:
- Phone: 1-303-339-7111 Fax: 1-303-330-7553
- Mail : id Software, c/o StarPak, P.O. Box 1230, Greeley, CO 80632
- toddh@idsoftware.com (Todd Hollenshead, CEO)
- johnc@idsoftware.com (John Carmack, Programmer)
-
- 9B. What is QUAKE? Is there more info on it?
- It was id's next project after DOOM. See sources below for info.
- ftp://{INS_site/path_HERE}/idstuff/quake/quake106.zip [9.0M shareware]
- http://www.idsoftware.com/quake/ news:rec.games.computer.quake.*
- ftp://ftp.cdrom.com/pub/idgames2/docs/faqs/q-faq20.zip [Quake FAQ]
-
- 9C. How is "id" pronounced and what does it stand for?
- Jay Wilbur: `It is pronounced "id" as in "DID" without the leading "D".
- It is not EYE DEE. id has everything to do with Freudian theory.' The
- description that used to be in id's 'help' finger reads: `id: the one
- of the three divisions of the psyche in psychoanalytic theory that is
- completely unconscious and is the source of psychic energy derived from
- instinctual needs and drives.'
-
- 9D. Who designed the levels in (Ultimate) DOOM and DOOM II?
- ftp://{INS_site/path_HERE}/docs/faqs/designer.txt
-
- ()=========================================================================()
-
- The RGCD FAQ was compiled by John Van Essen <jve@gamers.org> and
- Frans P. de Vries <fpv@gamers.org> from information publicly available on
- the Internet, with significant initial contributions from members of the RGCD
- Support Team. Copyright (c) 1994-1999 by F.P. de Vries.
- DOOM, Heretic, Hexen and other trademarks belong to their respective owners.
- Additional credits to other contributors on the 'net, you know who you are :)
-
- Please send corrections and additions to Frans P. de Vries <fpv@gamers.org>
- And remember, if it ain't in here, I probably don't know about it, so ask on
- the appropriate rgcd.* newsgroup first and then send me the answer. DOOM on!
-