home *** CD-ROM | disk | FTP | other *** search
- Path: senator-bedfellow.mit.edu!bloom-beacon.mit.edu!news2.wam.umd.edu!elk.ncren.net!logbridge.uoregon.edu!snoopy.risq.qc.ca!news.ccs.queensu.ca!spamcop.net!dalamb
- From: dalamb@spamcop.net (David Alex Lamb)
- Newsgroups: rec.games.design,rec.answers,news.answers
- Subject: rec.games.design - what it's for (mini-FAQ)
- Supersedes: <rgdmini_1084094701@qucis.QueensU.CA>
- Followup-To: rec.games.design
- Date: 14 May 2004 09:25:02 GMT
- Organization: Computing and Information Science, Queen's University at Kingston, Ontario, K7L 3N6, Canada
- Lines: 28
- Approved: news-answers-request@mit.edu
- Distribution: world
- Expires: 1 Jun 2004 09:25:02 GMT
- Message-ID: <rgdmini_1084526702@qucis.QueensU.CA>
- Reply-To: dalamb@spamcop.net (David Alex Lamb)
- NNTP-Posting-Host: highnoon.cs.queensu.ca
- Keywords: FAQ, game design
- Originator: dalamb@qucis.queensu.ca
- Xref: senator-bedfellow.mit.edu rec.games.design:43417 rec.answers:87004 news.answers:271270
-
- Last-Modified: Fri Feb 14 10:55:24 2003 by David Alex Lamb
- Archive-name: games/design-mini
- Posting-Frequency: every 4 days
-
- Welcome to rec.games.design, a newsgroup for discussing the design aspects of
- games -- board games, computer games, role-playing games (RPG's), card games,
- or any other sort of game. Post
- - ideas for games,
- - analysis, comments, and thoughts about game systems,
- - questions about how something should work in a game,
- or anything else about designing games.
-
- This group is *not* about
- - how to play specific games
- - sales advertising (but game designer job postings are OK)
- - games programming (use comp.games.development.programming.*)
- Non-programming, non-hardware aspects of computer game design would fit here,
- but there is also a dedicated comp.games.development.design group. Effects of
- AI on computer game design would fit here, but might fit better in
- comp.ai.games.
-
- The full-blown FAQ is at
- http://www.cs.queensu.ca/home/dalamb/Games/design/design.html
- See Tom Sloper's essays on the game business at
- http://www.sloperama.com/advice.html
- --
- "Yo' ideas need to be thinked befo' they are say'd" - Ian Lamb, age 3.5
- http://www.cs.queensu.ca/~dalamb/ qucis->cs to reply (it's a long story...)
-