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  1. Path: senator-bedfellow.mit.edu!bloom-beacon.mit.edu!news2.wam.umd.edu!elk.ncren.net!logbridge.uoregon.edu!snoopy.risq.qc.ca!news.ccs.queensu.ca!spamcop.net!dalamb
  2. From: dalamb@spamcop.net (David Alex Lamb)
  3. Newsgroups: rec.games.design,rec.answers,news.answers
  4. Subject: rec.games.design - what it's for (mini-FAQ)
  5. Supersedes: <rgdmini_1084094701@qucis.QueensU.CA>
  6. Followup-To: rec.games.design
  7. Date: 14 May 2004 09:25:02 GMT
  8. Organization: Computing and Information Science, Queen's University at Kingston, Ontario,  K7L 3N6, Canada
  9. Lines: 28
  10. Approved: news-answers-request@mit.edu
  11. Distribution: world
  12. Expires: 1 Jun 2004 09:25:02 GMT
  13. Message-ID: <rgdmini_1084526702@qucis.QueensU.CA>
  14. Reply-To: dalamb@spamcop.net (David Alex Lamb)
  15. NNTP-Posting-Host: highnoon.cs.queensu.ca
  16. Keywords: FAQ, game design
  17. Originator: dalamb@qucis.queensu.ca
  18. Xref: senator-bedfellow.mit.edu rec.games.design:43417 rec.answers:87004 news.answers:271270
  19.  
  20. Last-Modified: Fri Feb 14 10:55:24 2003 by David Alex Lamb
  21. Archive-name: games/design-mini
  22. Posting-Frequency: every 4 days
  23.  
  24. Welcome to rec.games.design, a newsgroup for discussing the design aspects of
  25. games -- board games, computer games, role-playing games (RPG's), card games,
  26. or any other sort of game.  Post
  27.  - ideas for games,
  28.  - analysis, comments, and thoughts about game systems,
  29.  - questions about how something should work in a game,
  30. or anything else about designing games.
  31.  
  32. This group is *not* about
  33.  - how to play specific games
  34.  - sales advertising (but game designer job postings are OK)
  35.  - games programming (use comp.games.development.programming.*)
  36. Non-programming, non-hardware aspects of computer game design would fit here,
  37. but there is also a dedicated comp.games.development.design group.  Effects of
  38. AI on computer game design would fit here, but might fit better in
  39. comp.ai.games.
  40.  
  41. The full-blown FAQ is at
  42. http://www.cs.queensu.ca/home/dalamb/Games/design/design.html
  43. See Tom Sloper's essays on the game business at
  44. http://www.sloperama.com/advice.html
  45. -- 
  46. "Yo' ideas need to be thinked befo' they are say'd" - Ian Lamb, age 3.5
  47. http://www.cs.queensu.ca/~dalamb/   qucis->cs to reply (it's a long story...)
  48.