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- rec.games.go FAQ v 2.11 (Last Update:May 2004)
- Frequently Asked Questions - And Their Answers
-
-
- ===================================================================
- ===================================================================
- ===================================================================
-
- IMPORTANT NOTE
-
-
- I have for some time now allowed this FAQ to be posted without
- actively maintaining it, as I have not ben able to devote any time
- to it.
-
- In the interest of rec.games.go, it would pobably be useful if the
- continued maintenance was taken over by someone who does have some
- time.
-
- If anyone is interested in taking over the maintenance of this
- FAQ, please drop me an email on the address given above.
-
- Unless I manage to find someone to replace me, I plan to stop the
- automatic posting of this FAQ after the summer of 2004.
-
- Thanks,
-
- Morten
-
- ===================================================================
- ===================================================================
- ===================================================================
-
-
- 0. Welcome
- ---------------------------------------------------------------------
-
-
- 0.1. What is this FAQ?
- ---------------------------------------------------------------------
-
-
- This FAQ is posted regularly in ascii version to the newsgroup
- rec.games.go and is also maintained in HTML version on
- <http://senseis.xmp.net/?rggfaq>.
-
- This FAQ is an attempt to answer those questions which we all have
- when we are new to a place and hopefully you will find it useful.
-
- The FAQ is also a description of what to do and how to do it on the
- newsgroup. If you are new to Go, newsgroups in general or RGG in
- particular, it is suggested that you read the FAQ before posting.
-
- If the FAQ does not answer your questions, or if you have any other
- comments on it, please contact the FAQ maintainer, you will find his
- name and address at the end of the FAQ.
-
- Of course, you can always post to the newsgroup. rec.games.go is not
- moderated.
-
- Another last point before you go on: this FAQ is most easily read if
- you have it displayed with a mono-spaced font (E.g. Courier).
-
-
- 0.2. What is in this FAQ?
- ---------------------------------------------------------------------
-
-
-
- Part 0.: Welcome
- 0.1. What is this FAQ?
- 0.2. What is in this FAQ?
-
- Part 1.: Go in general
- 1.1. What is this game?
- 1.2. What are the rules?
- 1.3. A brief history of Go
- 1.4. Why has this game got so many names?
- 1.5. Does perfect play exist?
- 1.6. Does komi and handicap change with board size?
- 1.7. What is a 'Dan' or 'Kyu' player?
- 1.8. What is a handicap and how is it used?
- 1.9. Does Go have an equivalent to ELO rating?
- 1.10. Why is the standard board size 19x19?
-
- Part 2.: Real Life play
- 2.1. How can I play in real life?
- 2.2. How do I find a club close to me?
- 2.3. How are tournaments organised?
- 2.4. Equipment: books, boards, stones etc.
- 2.5. Can I make my own equipment?
-
- Part 3.: Internet Play
- 3.1. Can I play on the internet?
- 3.2. How do I find a Go server?
- 3.3. How do I find clients?
- 3.4. How do I act towards someone I cannot see?
- 3.5. What does 1/5 or 1/10 mean?
-
- Part 4.: Improving and teaching
- 4.1. How can I improve?
- 4.2. Which parts of my game need improving?
- 4.3. What rank am I?
- 4.4. I am x Kyu. Which books should I read?
- 4.5. Using the Newsgroup
- 4.6. Posting positions to the Newsgroup
- 4.7. Who can comment my games?
- 4.8. What is the Go Teaching Ladder ?
- 4.9. What is Sensei's Library?
- 4.10. Teaching Go
- 4.11. Are there Go-problems on the web?
-
- Part 5.: Aspects of the game
- 5.1. Counting at the end of the game
- 5.2. Counting whilst the game is in progress
- 5.3. Recording Go games
- 5.4. What are miai and deiri counting?
- 5.5. What is reverse sente?
- 5.6. What is a false eye?
- 5.7. What is a ko-fight?
- 5.8. What is all this about shape?
- 5.9. Where do I play my first stone?
-
- Part 6.: Computer Go
- 6.1. Is there a program which . . . ?
- 6.2. What is an .sgf/.mgt/.go etc. file?
- 6.3. How strong are computers?
- 6.4. Which is the best computer program?
-
- Part 7.: Slang and expressions
- 7.1. Go server expressions
- 7.2. Glossary
-
- Part 8.: Other internet resources
- 8.1. General Webpages
- 8.2. Mailing lists
- 8.3. Beginner sites
-
- Part 9.: Various themes
- 9.1. Copyright
- 9.2. Unusual gobans
-
- Part 10.: About this FAQ
- 10.1. General
- 10.2. Version history
-
- Part 11.: Feedback and Suggestions
-
-
- 1. Go in general
- ---------------------------------------------------------------------
-
-
- 1.1. What is this game?
- ---------------------------------------------------------------------
-
-
- The game which is the subject of this newsgroup is known under several
- names: Go, Goe, Igo, Wei-qi, Wei-chi, Baduk.. to name a few.
-
- For the purpose of this FAQ, the name Go will be used.
- Apart from the fact that it is the name which is used the most in the
- 'western' world, it is also the shortest and easiest to spell ;-).
-
- Go is a game of tactics and strategy which is played by two players.
- Players take turns at placing their markers ('stones') on an initially
- empty board ('goban'), following simple rules. The objective of the
- game is to place your stones so that they control the largest part of
- the goban. Although the stones, once placed, do not move, groups of
- stones 'move'; groups are attacked, defend themselves, are killed,
- connect, encircle and dominate. Several fights may combine into larger
- fights, but in the end a win by one point is worth as much as a win by
- thirty.
-
- A game of go can last anywhere from a quarter of an hour (fast
- 'blitz') to several days (large championship matches). Playing in
- clubs or on the net, a game typically lasts roughly one hour.
-
- Beginning to play Go tends to have an addictive effect on people: the
- more you play, the more you want to play and the more aware you become
- that there is still a lot left to learn.
-
-
- 1.2. What are the rules?
- ---------------------------------------------------------------------
-
-
- The rules of Go are very simple, and almost every beginners Go site
- will list them.
-
- There are several sites on the web which contain a more detailed
- explanation of the rules:
-
- Robert JASIEK:
- <http://home.snafu.de/jasiek/rules.html>
- Robert also posts a 'Rules FAQ' to the newsgroup which is aimed
- especially at beginners
- Jan VAN DER STEEN:
- <http://www.cwi.nl/~jansteen/go/rules/index.html>
- Mori's Go Page :
- <http://www.sainet.or.jp/~mori/Go.html>
- Interactively teaches some basics as well
- Tel's go page:
- <http://www.telgo.com/>
- Also provides fundamentals about connecting, attacking, etc.
-
- The American Go Association has published a booklet introducing the
- game of Go which is available for download in .pdf format:
- <http://www.usgo.org/usa/waytogo/>
-
- The European Go Federation has published a series of booklets in all
- main European languages, developing a simplified approach to rules,
- oriented toward easy teaching. Contact the European Go Federation
- through the address as given in section 2.2.
-
-
-
-
- 1.3. A brief history of Go
- ---------------------------------------------------------------------
-
-
- History has it that Go was invented in China over 4000 years ago,
- possibly making it the oldest surviving board game still played today.
- This claim is supported by various archaeological findings of Go
- equipment, figurative art representing Go equipment and mention of Go
- in literature.
-
- Legend tells of an emperor who was dissatisfied with his son's
- non-serious behaviour, and had one of his generals invent a game which
- was meant to teach his son tactics, strategy and concentration. The
- general then invented Go. Apparently the emperor's son thought little
- of it and discarded it saying that whoever played first would always
- win. This behaviour upset his father, who beheaded his son and
- appointed the general his heir.
-
- A more plausible explanation for the invention of Go could be that
- ancient types of gobans were used for divination (fortune telling),
- with white and black stones.
-
- Reference to Go in Chinese literature can be traced back to the 5th
- century BC. And already in ancient times, high standards of play were
- reached.
-
- A Japanese ambassador to the Chinese court is believed to have
- imported the game to Japan around 740 AD. Although Go was already
- known in Japan, it was the introduction to the Japanese court which
- spurred off great interest in the game in all the upper classes at the
- time. Around 1600 AD, the Japanese Shogun created a salaried
- 'Go-minister', responsible for all Go activities and the Shogun's
- teacher. In 1612, the Shogun also decreed salaries for the top players
- of the day, and four Go 'houses' were set up: 'Honinbo', 'Inoue',
- 'Yasui' and 'Hayashi'. It was the continuous competition between these
- schools which propelled the development of Go through to 1868, when
- the new emperor removed the government funding. The houses collapsed
- and Go lost popularity, but gradually regained it and in 1924 a single
- national association was formed, the Nihon Kiin, which still exists
- today.
-
- In China, Go did not receive the support it did in Japan, and although
- it was a popular game, the standard of play was below the Japanese. It
- is said that at the beginning of the 20th century, Chinese top players
- took 3 stones handicap from their Japanese counterparts. However,
- China did produce a player who is claimed to have been the best go
- player of this century, known mostly by the Japanese pronunciation of
- his name, Go Seigen. After the revolution, Go as a sport received
- sponsorship and support from the Chinese government and its popularity
- and the level of play increased.
-
- Today in international matches, players from Japan, China and Korea
- are evenly matched, with many strong young players emerging in all
- three countries.
-
- Although it is said that Marco Polo brought back with him a Go-set
- from his travels, Go was more or less unknown in the 'west'. It was
- the inclusion of Go in a book by Edward LASKER, a famous chess player,
- at the beginning of this century, which spurred off its 'western'
- growth. Although Go has spread since, it is far less known than Chess,
- and the 'west' has yet to produce world-class players (although there
- are several 'western' professional players. The highest ranked is
- Michael REDMOND (9p) from the U.S.A.).
-
- For those who are interested in more details, there are several places
- on the web which have details about the history of Go:
-
- Andrew GRANT
- <http://www.honinbo.freeserve.co.uk/>
- Jan VAN DER STEEN
- <http://www.cwi.nl/~jansteen/go/history/index.html>
-
- John FAIRBAIRN maintains the Go section of the MSO site, which
- features, amongst others, a series of articles about and around the
- game, its history, famous moments etc. Take a look at
- <http://www.msoworld.com/mindzine/news/orient/go/special/gofeatures.html>
-
-
- 1.4. Why has this game got so many names?
- ---------------------------------------------------------------------
-
-
- The original name for Go is Weich'i or Weiqi, and is still used in
- China today. Weiqi literally means 'encircling game'.
-
- The Japanese named the game Igo, but the variant 'Go' has since become
- the name which seems to have gained the most acceptance in the
- 'western' world.
- Shudan means 'hand talk' and is, sometimes, a preferred name over Igo.
-
- Goh was one spelling used early in some western countries.
-
- Ranka means rotted axe handle, and is another name for Go.
-
- In Korea, Go is called Baduk.
-
- Goe is the name given to the game by Ing Chang-ki. Ing was a Taiwanese
- businessman of considerable wealth, which he used to promote Go. He is
- also the father of the Ing rules, the Ing clocks and the Ing equipment
- (board, stones and bowls). One of his preferences was to call the game
- 'Goe', which is still used by some people today. The 'Ing prize' was
- (until the end of year 2000, extension still TBD) offered to anyone
- who manages to code a strong computer program.
-
-
- 1.5. Does perfect play exist?
- ---------------------------------------------------------------------
-
-
- Yes. Considering that Go is a 'complete knowledge' game, there must be
- a way to play which is optimal for both players, and which leads to an
- optimal result.
-
- Despite this result of general game theory, human players are very far
- from perfect play. It is extremely likely that the best moves (even in
- the early opening) have yet to be played.
-
- The truth is that Go is so complex that it is impossible to say, for
- almost any given situation, with 100% certainty, which is the best
- move. Doing this for a whole game is even harder.
-
- The above is true even for small board sizes.
-
- Several threads on rec.games.go have discussed this for various board
- sizes and various rule sets. Even for 2x2 boards, this is not a
- trivial task, and the result varies widely with the basic ruleset
- applied.
-
- For larger boards, this becomes even harder.
-
- Even the almost obvious postulate: "Black plays first so he should
- also win" has never been proven nor disproven.
-
- It also follows that there is no 'perfect' value for komi at various
- board sizes, indeed, it is open for argument whether or not komi
- should be adjusted (and how) according to board size.
-
-
- 1.6. Does komi and handicap change with board size?
- ---------------------------------------------------------------------
-
-
- See section 1.5.
-
- Regarding handicap games, the following table gives one possible way
- of allocating handicap and komi on 13x13 boards. First column:
- Strength difference on 19x19 goban, second column, handicap on 13x13
- goban, third column, komi to white.
-
- Difference 13x13 Komi Difference 13x13 Komi
- 0 0 5.5 10 4 5.5
- 1* 0 5.5 11 4 2.5
- 2 0 2.5 12 4 -0.5
- 3 0 -0.5 13 5 5.5
- 4 2 5.5 14 5 2.5
- 5 2 2.5 15 5 -0.5
- 6 2 -0.5 16 6 5.5
- 7 3 5.5 17 6 2.5
- 8 3 2.5 18 6 -0.5
- 9 3 -0.5 19 6 -3.5
-
- * In the case of a one stone difference in strength, the weakest
- player takes black and plays first.
-
- Tim HUNT has collected some information based on his experiences with
- small boards, and presents several ways of assigning handicap and
- komi. Take a look at
- <http://www.damtp.cam.ac.uk/user/tjh1000/13x13summary.html>
-
-
- 1.7. What is a 'Dan' or 'Kyu' player?
- ---------------------------------------------------------------------
-
-
- In Japanese, Kyu means 'step' and Dan means 'grade'. The idea is that
- one must progress through several elementary steps before obtaining a
- grade, and that there are several grades.
-
- Therefore, several steps and grades exist. The scale starts around 30
- Kyu (lowest) to 1 Kyu (highest) and then continues with 1 Dan (lowest)
- to 7 Dan (highest). In addition, there are professional Dan ranks,
- which run from 1 Dan professional (lowest) to 9 Dan professional
- (highest).
-
- Unfortunately, the ranking system has no absolute values. (There are
- no 'anchors'.) Therefore, a 1 Dan player in e.g. the U.S.A. is not
- necessarily a 1 Dan player elsewhere. Traditionally, Japanese ranks
- are considered weak, followed the U.S. rankings, with European
- rankings being strong. (E.g. a European 1 Dan will be around 3 Dan US
- and 5 Dan Japan). Rankings on the internet servers (see section 3)
- also vary. IGS rankings are typically 3-4 stones stronger than
- European rankings. E.g. our European 1 Dan will rank around 3 Kyu on
- IGS.
-
- A 1 Dan (professional) would be the equivalent to approximately a 6
- Dan European amateur, a 9 Dan (professional) would be the equivalent
- to approximately a 9 Dan European amateur. An IGS 4d* (see section 7)
- is probably around 1 Dan professional.
-
- Every Go player has a ranking. Beginners typically start around 30
- Kyu, but rapidly advance to around 15 Kyu, experienced players may
- become 1 Kyu after a few years of playing, and then advance to
- 'shodan', or 1 Dan, and beyond.
-
- See also section 4.3.
-
-
- 1.8. What is a handicap and how is it used?
- ---------------------------------------------------------------------
-
-
- In matches between players of different ranking, a handicap is used so
- that the game will be balanced. The handicap consists of a certain
- number of stones placed on the goban before the game begins. On a
- 19x19 goban, the difference in ranking gives the number of stones of
- handicap. 9 stones is usually the maximum handicap used on a 19x19
- goban, although it is fully possible to play with more handicap stones
- if black and white agree on this.
-
- A handicap means that two players can both enjoy the game, although
- they are of different levels.
-
- In tournaments, players are normally divided in classes ranging over
- several rank levels, with handicap given within the class. If 20 Kyu
- and 11 Kyu players are in the same class, a beginner at 20 Kyu can win
- the tournament in his class (if no handicap were given, the
- probability of this would be very small).
-
-
- 1.9. Does Go have an equivalent to ELO rating?
- ---------------------------------------------------------------------
-
-
- Beginners often compare Chess and Go and ask whether the rating
- systems in both games are related.
-
- The Elo system in Chess attributes a rating figure somewhere between
- 800 (beginners) and 2700 (top grandmasters) to every player. This
- rating changes depending on the performance of the player in
- tournaments. The basic idea of Elo is that a player should have a
- winning expectancy of 69% (or, more precisely, an expected score of
- 69) against another player whose Elo rating is 100 points less.
-
- In the recent history of Go, there have been various attempts of
- translating this system to our game. The most popular model is the
- European Rating List, maintained by Ales CIEPLY at
- <http://www.european-go.org/rating/gor.html>
-
- The basic observation in Go is that the winning expectancy against a
- player one grade weaker roughly equals 69%, as well. Therefore, it
- seems natural to translate Go grades to Elo ratings by using steps of
- 100 for every grade. Ales does so by defining 1 dan = 2100 points.
- Consequently, 1 kyu = 2000 points, 2 dan = 2200 points, etc. A player
- with 2050 points is called a weak shodan, whereas a player with 2150
- goes through as a strong shodan.
-
- However, there are two major problems with this system.
-
- Firstly, the winning expectancy of 69% per grade is no constant in Go.
- It seems to be lower in the weak kyu range and higher in the strong
- dan range. (The reason for this seeming paradox is that strong dans
- play more consistently and less erratically than weak kyus.)
- Therefore, Elo's formulae have to be adjusted in complicated ways to
- fit the game of Go with the scale mentioned above.
-
- Secondly, the traditional grade system 'kyu - dan' is much more
- popular among Go players than any attempt of an Elo system. Most
- amateur Go players simply ignore their Elo ratings and rate themselves
- according to the grade system.
-
- This low acceptance of Elo ratings in Go gives them only small
- significance at the moment. This might change sometime in the future,
- but probably not all too soon.
-
- There is a rating system similar to Elo among Chinese professionals.
- But as with European amateurs, it does not seem to work very well.
-
-
- 1.10. Why is the standard board size 19x19?
- ---------------------------------------------------------------------
-
-
- Go is always a struggle of territory against central influence.
- Territory is most often built on the third line from the edge, whereas
- central influence most often arises from stones on the fourth line.
-
- The 19x19 board is the one where the balance between third line
- territory and fourth line influence is best. Refer to the following
- diagram for explanation of this fact. (The low white position in the
- corner is due to the necessity of having as many black as white stones
- on the board.)
-
- +-------------------------------------+
- |. . . . . . . . . . . . . . . . . . .|
- |. . O O . . . . . . . . . . . O O . .|
- |. O # # O O O O O O O O O O O # # O .|
- |. O # # # # # # # # # # # # # # # O .|
- |. . O # . . . . . . . . . . . # O . .|
- |. . O # . . . . . . . . . . . # O . .|
- |. . O # . . . . . . . . . . . # O . .|
- |. . O # . . . . . . . . . . . # O . .|
- |. . O # . . . . . . . . . . . # O . .|
- |. . O # . . . . . + . . . . . # O . .|
- |. . O # . . . . . . . . . . . # O . .|
- |. . O # . . . . . . . . . . . # O . .|
- |. . O # . . . . . . . . . . . # O . .|
- |. . O # . . . . . . . . . . . # O . .|
- |. . O # . . . . . . . . . . . # O . .|
- |. O # # # # # # # # # # # # # # # O .|
- |. O # # O O O O O O O O O O O # # O .|
- |. . O O . . . . . . . . . . . O O . .|
- |. . . . . . . . . . . . . . . . . . .|
- +-------------------------------------+
-
- Boards with odd length are much preferred over boards with even length
- because the central point ('tengen' in Japanese) can serve black very
- well to counter a white mirror mimic Go strategy. On a 20x20 board,
- mirror mimic games tend to become very complicated for black.
-
- Besides, the central point of the board also has some mystic meaning
- in Go. Its absence on a board with even length would be regrettable.
-
-
-
- 2. Real Life play
- ---------------------------------------------------------------------
-
-
- 2.1. How can I play in real life?
- ---------------------------------------------------------------------
-
-
- Go in real life is easiest played in a Go-club. Most Go-clubs have
- club nights when they are open for anyone to come and play. In larger
- cities there may even be Go-clubs that are always open. Sometimes you
- may be asked to pay a small fee to play a game, but more often than
- not, this is not the case.
-
- However, if you wish to continue to play in a club, you should become
- a member. Depending on country/club, this also includes other
- benefits: reduced entry fees in competitions, free teaching, monthly
- magazines, etc.
-
- Go is often surrounded by an eastern aura of tradition (and
- mysticism), and you should remember to always be polite, towards
- opponents and other players. As Go is a game of concentration, some
- players are sensitive to noise and other disturbances during the game.
- It is therefore good courtesy to avoid these.
-
- When watching a game, advice should in general not be given to the
- players, although commenting ('kibitzing') the game with other
- bystanders is fine, as long as the players do not mind.
-
-
- 2.2. How do I find a club close to me?
- ---------------------------------------------------------------------
-
-
- The following is a list of web sites, which will lead you to your
- local Go-club. (I have purposely omitted all the national clubs in
- Europe, since they are found through the given links anyway.)
-
- Africa
- South Africa <http://users.iafrica.com/h/hu/hunt/saga>
-
- The Americas
- Canada <http://www.uwinnipeg.ca/~erbach/cga/contacts_cga.html>
- USA <http://www.usgo.org/usa/chapters.html>
-
- Australasia, Far East
- Australia <http://www.adfa.oz.au/~dle/clubs.html>
- Hong Kong <http://logic.csc.cuhk.edu.hk/~z044155/>
- Japan <http://www.nihonkiin.or.jp/index-e.htm>
- Korea <http://www.hankukkiwon.co.kr/>
- New Zealand <http://www.es.co.nz/~barryp/clubs.htm>
- Singapore <http://home.pacific.net.sg/~swa/>
-
- Europe, Near east
- Europe <http://www.european-go.org/www/wmembers.htm>
-
- If you use the above references as starting points, but still cannot
- find a place close to you, try posting a question to rec.games.go.
-
-
- 2.3. How are tournaments organised?
- ---------------------------------------------------------------------
-
-
- Go tournaments are often a good opportunity to meet other players who
- do not always come to the club, and players from out of town.
-
- Furthermore, there is usually enough time after and between matches to
- replay, discuss or play more. All in all, in a tournament which runs
- over a weekend, you can expect to play more games than the number of
- rounds would indicate.
-
- Even without knowing the details of how tournaments are organised, you
- will have a lot of fun.
-
- A good tournament system enables the ranking of a large class of
- players (say 15-20) with relatively few rounds (typically 4-5).
-
- Several ways of organising tournaments exist. Various systems are
- described by Robert JASIEK in his Rules FAQ.
- You can also take a look on Ken's pages:
- <http://nngs.cosmic.org/hmkw/golinks.html#tourneys>
-
- 2.4. Equipment: books, boards, stones etc.
- ---------------------------------------------------------------------
-
-
- Outside the far east, there are relatively few shops where Go
- equipment is sold. Large bookshops may carry a beginners book, and
- large games/toy stores may carry a goban and stones.
-
- Therefore, unless you happen to live close to one of the shops listed
- below, the easiest way to buy equipment is via mail/web/phone order
- from those shops.
-
- The following lists, in alphabetical order, the details of those shops
- which carry a general supply of Go material and which have web sites.
-
- The IBUKI Trading Post
- Web: <http://www.ippi.com/top_go.html>
-
- ISHI Press
- E-mail: IshiPress@aol.com
- Web: <http://members.aol.com/ishipress/go.htm>
- Phone: 1-800-859-2086 (USA)
-
- Kiseido
- CPO BOX 1140,
- Tokyo,
- Japan
- Fax +81-467-57-5814
- E-mail:kiseido@labnet.or.jp
- Web: <http://www.yk.rim.or.jp/~kiseido/>
- Or
- 2255 - 29th Street, Suite 4,
- Santa Monica, California 90405
- USA
- Phone: +1-800-988-6463
- Fax: 1-310-578-7381
- E-mail: info@kiseido.com or sales@kiseido.com
- Web: <http://www.kiseido.com/>
-
-
- Samarkand and Good Move Press
- 332 Bleecker Street Suite K-59
- New York, NY 10014
- USA
- E-mail: info@samarkand.net or sales@samarkand.net
- Web: <http://www.samarkand.net/>
-
- Schaak en Go winkel het paard
- Haarlemmerdijk 147
- 1013 KH Amsterdam
- The Netherlands
- Phone: (+31) 20 6241171
- Fax: (+31) 20 6270885
- E-mail: paard@xs4all.nl
- Web: <http://www.xs4all.nl/~paard/>
-
- Yutopian Enterprises
- 2255 29th Street, Suite 3
- Santa Monica, California 90405
- USA
- Phone: (310) 578-7181
- Fax: (310) 578-7381
- E-mail: yutopian@netcom.com or yutopian@aol.com
- Web: <http://www.yutopian.com/>
-
- For all those shops which do not have a web site, Fred HANSENS site
- <http://www.cs.cmu.edu/~wjh/go/GoProdSvcs> also lists some other
- shops, as does Jan VAN DER STEEN on his site at
- <http://www.cwi.nl/~jansteen/go/go-2.html>
-
- For shops in Europe which are serviced by Het Paard, take a look at
- <http://www.xs4all.nl/~paard/goshops.html>.
-
-
- 2.5. Can I make my own equipment?
- ---------------------------------------------------------------------
-
-
- In principle it is very simple to make your own equipment or to buy
- substitute parts which can serve as stones, board and bowls.
-
- The deciding factor is how much time and effort you want to spend on
- it.
-
- A collection of posts on this subject in the newsgroup can be found at
- <http://nngs.cosmic.org/hmkw/goboard.html>.
-
- A summary can be found at
- <http://senseis.xmp.net/?MakingYourOwnEquipment>.
-
-
- 3. Internet Play
- ---------------------------------------------------------------------
-
-
- 3.1. Can I play on the internet?
- ---------------------------------------------------------------------
-
-
- Not everyone is lucky enough to live close to an active Go-club or has
- the time to go there as often as he likes. Therefore, it is excellent
- that there are now alternative places to play on the internet.
-
- On all servers, you can play Go, or discuss Go with other people. On
- most servers, you can replay games, have your games mailed to you or
- have games taught to you.
-
- Access to most of the servers is free, and the software which is
- required is usually shareware, so there is no cost in playing on the
- servers. (However, if you continue to use a shareware program, you
- should pay for it.)
-
- Although there may be no fee payable, all servers have rules of use
- which the user should acquaint himself with and abide by.
-
- The number of players on a server varies from server to server and
- depends on the time of the day. The largest server can have up to
- 5-600 players logged on and over 200 games played at any particular
- time. The players' rankings can range from beginners to established
- and strong amateur players. On some servers, professionals come to
- play.
-
-
- 3.2. How do I find a Go server?
- ---------------------------------------------------------------------
-
-
- New Go servers appear quite regularly and exist in several languages.
- Some servers may require you to install a special client, others can
- be accessed through a web browser.
- List of the Go servers on the internet can be found several places,
- e.g. here:
- Ken's list
- <http://nngs.cosmic.org/hmkw/golinks.html#servers>
- The British Go Association list
- <http://www.britgo.org/gopcres/play.html#server>
-
- 3.3. How do I find clients?
- ---------------------------------------------------------------------
-
-
- As a general rule, if the server you use requires a client, the server
- homepage will tell you where to find them.
- An index is available at
- <http://gobase.org/software/clients/>
-
- There is also a possibility of using Java-based clients to connect to
- the telnet-based web servers. If this sounds interesting, take a look
- at
- <http://nngs.cosmic.org/web-clients.html>
-
-
- 3.4. How do I act towards someone I cannot see?
- ---------------------------------------------------------------------
-
-
- Playing against an opponent whom you cannot see and who may be on the
- other side of the world is a little bit different from playing face to
- face.
-
- An excellent etiquette guide for play on the Go servers is posted on
- Ken WARKENTYNE's pages. <http://nngs.cosmic.org/hmkw/etiquette>
-
- Some of the main points bear repeating:
-
- Your opponent and you may not share a language, indeed, you may be
- conversing in a language foreign to both of you. It is therefore
- essential that one is careful in the use of slang or expressions which
- may not be known by everyone.
-
- Also, your opponent may be the grandmother next door or an 8-year old
- boy in Taiwan. Do not be surprised or short with an opponent who is
- slow in responding or seems to misunderstand you.
-
- Due to the intricacies of the internet, there is a phenomenon known as
- netlag which affects play, and in severe circumstances, can even stop
- play. Netlag is a function of the internet connection between your
- opponent and the server, and between the server and you. Netlag means
- that it may seem that your opponent takes a long time over his moves,
- whereas in reality it is the net which takes time.
-
- Most clients can compensate for this, so you may see your opponents
- time left on the clock increase, once his move is registered.
-
- Netlag cannot be blamed on your opponent, nor on the server, nor on
- anyone, really. Sometimes it is there, other times it is not. With the
- state of the internet, it is something we have to live with.
-
- In extreme cases, netlag may mean that a player is cut off and unable
- to continue play. On the servers, the games thus involved are normally
- stored and can be restarted at a later date. In the case of
- disconnection, please hang around for a while and wait for your
- opponent to come back.
-
- If it happens to you, try to get back on, or, failing that, send a
- message or email to your opponent to let him know what happened.
-
- Needless to say, it is extremely rude to disconnect from a lost game
- in an attempt to save face ('escaping'). Most servers will be able to
- tell whether a disconnection is net related or user related. Most
- servers have a policy which, after a certain time, gives the game to
- the party which did not disconnect.
-
-
- 3.5. What does 1/5 or 1/10 mean?
- ---------------------------------------------------------------------
-
-
- This 'abbreviation' used on Go servers indicates the time limits of
- proposed matches.
-
- Often, rather than having a time limit for each move or a time limit
- for the whole match, many Go matches have two time limits. One is the
- 'basic' period and the other is the 'overtime', or the 'byo-yomi'
- periods.
-
- The first part of the 'abbreviation' refers to the basic time limit.
- Often on Go servers, the basic time is one minute. You can play as
- many or as few stones in this period as you like. As soon as the basic
- time ends the first byo-yomi period starts.
-
- The second part of the 'abbreviation' refers to the length of the
- 'byo-yomi' periods.
- Byo-yomi periods require you to maintain a certain average pace: you
- must play a certain number of stones (typically 25) within the time
- period.
- If you play the 25 stones within the byo-yomi period, you get another
- byo-yomi period. So if the byo-yomi period is 10 minutes, as soon as
- you play stone 25, the clock starts again at 10 minutes. (Even if you
- have used less than 10 minutes to play your 25 stones).
- If you do not play 25 stones during a byo-yomi period, you lose the
- match.
-
- So, if someone proposes a '1/10' match, that is a match with a main
- period of 1 minute followed by repeating byo-yomi periods of 10
- minutes each. So, when the match starts, the clock counts down from
- one minute, then resets to 10 minutes and starts counting down again
- (and again).
-
- In this fashion a 1/5 game with 200 moves cannot take more than 42
- minutes: first, each player gets 1 minute, then each player gets 5
- minutes to play 25 stones, another 5 minutes for the next 25, etc. If
- each player took the maximum time, each player would get one minute
- plus 20 minutes (in four 5-minute byo-yomi periods) to play all their
- 100 stones, for a maximum match time of 42 minutes.
-
- This and other terms used on the go servers are listed and explained
- in <http://home.snafu.de/jasiek/slang.html>
-
-
-
- 4. Improving and teaching
- ---------------------------------------------------------------------
-
-
- 4.1. How can I improve?
- ---------------------------------------------------------------------
-
-
- The basic ways to improve are:
- 1. Play lots of games
- 2. Review games
- 3. Read go books
- 4. Study go problems
- 5. Take lessons
-
- - Playing many games
-
- Playing many games is undoubtedly a good way to improve. You should
- play against someone who is a bit stronger than you, (ideally, around
- 3-5 stones stronger) so that you can still understand his moves and
- see your own errors. However, playing against weaker people can teach
- you a lot about avoiding obvious mistakes as well.
- It is often said that as a beginner, you should play many games quite
- quickly instead of few games with a lot of thought, as you will learn
- more from your mistakes than you can through (often wrong) analysis.
- The truth is probably that you should do both. Practising reading
- (predicting a sequence of play), through taking your time, is also
- very helpful.
-
-
- - Reviewing games
-
- This applies to your own games, but also to the games of others.
- Reviewing your own games is a good way to find out where you make
- mistakes, and is something you should always try to do after a game.
- You should be able to replay the first 20-30 moves of a game. Replay a
- game not by memorising the moves, but by rethinking the logic you
- followed in the first place. If you cannot remember where you played,
- that means that the move was probably a bad one. (Often, remembering
- your opponent's moves is the most difficult ..)
- It is even better to have your games reviewed together with someone
- who is stronger than you. Preferably, he should be so much stronger
- than you that you trust his advice. Being reviewed by someone who is
- your own level will always leave a nagging doubt..
- Reviewing someone else's games, for instance professional games, is
- good because it gives you a good feeling for good shape, strength,
- direction of play etc.
- It is suggested that you play through professional games quickly,
- without paying much attention to the comments, just to get the feeling
- of it. Try to understand the logic of the opening moves ('fuseki'),
- attacking moves, endgame move order etc. look to the comments only if
- you cannot understand a certain move. (A word of warning: real
- understanding of pro moves usually requires pro level; what you are
- looking for here is appreciation and feeling for good plays.)
- Reviewing games should improve your 'feel' of the game, i.e. you will
- find yourself playing moves that seem reasonable, without necessarily
- being able to explain why.
-
- - Reading books
-
- Many players find Go theory books very useful for introducing new ways
- of thinking, for learning new methods and for improving the
- understanding of specific aspects of the game. General books exist
- which treat the entire game, but there are also more specific books
- which deal with certain aspects of it (opening, endgame, life and
- death etc.).
- When reading a book, try to understand what is said. It often makes
- sense to, after each section, think back and try to put the ideas
- given in the book into your own words. Do not try to remember the
- examples, but understand what they show.
- Section 4.3 below gives more details on books.
-
- - Studying problems
-
- Problem books come in different flavours; life and death, endgame,
- tesuji, invading etc. They also come in various levels of difficulty.
- Going through them is useful in may ways, and is sure to improve your
- play.
- Some tips when going through problems:
- - If you cannot see the answer after, say, a minute, then look it up.
- Problem books are meant to teach you something, spending too much
- time on a diagram will not improve your understanding.
-
- - Do not use a goban to solve the problems. You could not do that in
- real life. (Having said that, it can be useful to lay out the
- diagrams on the board, to accustom the eye. Pros are even said to
- recommend playing the stones in the right order to accustom the hand
- ;^)
-
- - With the exception of classical positions, do not try to memorise
- problems. They aim at improving your feel for the game. You will
- very rarely encounter the same situation on the goban as you just
- read in the book, it is the method you should know, not the result.
-
- - Although you will rarely encounter the same problems, you should
- find that you recognise shapes and can predict sequences better.
- This will save you time, and (for instance) save you from trying to
- rescue dead groups or kill live ones.
-
-
- - Taking lessons
-
- This speaks for itself. Locally, your Go-club may offer lessons,
- otherwise, there are teachers which will teach you on one of the
- internet Go-servers.
-
- Check out:
- - Gotutor: <http://gotutor.hypermart.net>
-
- - Guo Juan's Internet Go school: <http://home.wxs.nl/~guojuan>
-
- - Chull -type 'help Chull' at the IGS prompt.
-
- - FJ Dickhut's teaching site:
- <http://homepage.ruhr-uni-bochum.de/Franz-Josef.Dickhut/>
-
-
- As for the mix of these methods, you should do them all if you can.
- Mix them up, do a bit of each. Study whatever seems to interest you at
- the moment. Every Go player can improve any part of their game.
- Whatever you choose to study will do something to improve your game,
- so you may as well study what you find interesting. By studying what
- interests you, you are likely to do more study than if you force
- yourself to study something that does not interest you.
-
- This, alas, only holds true for players in the Kyu range. Upon
- reaching Dan levels, expert players find their progression hindered if
- they do not accept hard study of those parts of the game which seem
- boring to them :-(
-
-
- 4.2. Which parts of my game need improving?
- ---------------------------------------------------------------------
-
-
- A question related to 'How can I improve?' is 'How do I know which are
- the biggest problems with my game?' The best answer is to find a
- significantly stronger player (ideally at least 5 grades stronger) and
- play through one of your games with him watching.
-
- You do not need him to give you detailed comments, you want him to
- point out the big mistakes that you want to deal with. They often fall
- into the category of "mistakes you did not know you were making" which
- is why you need another player to spot them, and you would prefer it
- to be someone a lot stronger than you.
-
- This way you can be sure that he is confused because you did something
- stupid and he knows better, rather than you doing something so
- brilliant that he does not understand it.
-
- If you do not know any friendly stronger players then check out
- section 4.7, or look for a teacher (see section 4.1)
-
- Another way of trying to diagnose "mistakes you did not know you were
- making" is to play through a lot (say 10 or more) professional games
- trying to predict the next move. See if you can reach some sort of a
- conclusion on which types of move you are consistently failing to
- predict. Several Go playing tutor programs can do this. (See section
- 6.1)
-
-
- 4.3. What rank am I?
- ---------------------------------------------------------------------
-
-
- Beginners and relatively new players often ask this question.
-
- There is no 'correct' answer. There is no set of tests which say 'If
- you can do this, then you are x Kyu/Dan'. The entire ranking system is
- relative, so you need to relate yourself to players around you, or on
- the go servers.
-
- If you are the member of a club, you will also normally have a rank.
- This rank can be updated every time you play in a tournament, but also
- in between if you notice an improvement/regression. In most countries,
- you can enter tournaments with a rank defined by yourself. I.e. if you
- think you are a 2 Dan, you can enter a tournament as 2 Dan. (However,
- you may loose your games if you are wrong...) In some countries, once
- you are above a certain rank (2/3 Dan), this is no longer true, and
- you will have a sort of official certificate of your Go strength. (Or
- it will be written on your membership card).
-
- In the beginning, before you have an established rank, playing against
- other players in the club with an established rank will give you an
- indication. It is also worth noting that your rank will vary wildly in
- the beginning, often depending on your adversaries' styles of play.
-
- You can also play on the internet Go servers (See section 3.1) to find
- a level. However, it should be noted that the Go server ranking
- mechanisms are not always very reliable for high-Kyu players.
-
- In general, if you ask yourself this question, you are probably
- somewhere between 20 and 30 Kyu.
-
- The only way to be really sure of your rank is to play in (many)
- tournaments.
-
-
- 4.4. I am x Kyu. Which books should I read?
- ---------------------------------------------------------------------
-
-
- First look at section 4.2 to find out which parts of your game need to
- be improved. Then find a book which deals with this.
-
- On his website, David CARLTON maintains an excellent online
- bibliography of all the English Go books available, sorted by subject,
- player strength, and publisher. His site can be found at
- <http://math.stanford.edu/~carlton/go>
- If English is not your language, his site also links to similar sites
- which deal with non-English books.
-
-
- 4.5. Using the Newsgroup
- ---------------------------------------------------------------------
-
-
- The rec.games.go newsgroup is meant for discussion of any aspects of
- Go which you think may interest other Go players.
-
- rec.games.go is not moderated, so there are no fixed rules defining
- what is and what is not appropriate for the newsgroup.
-
- Just to give an indication: a survey carried out by Jan VAN DER STEEN
- in March 1999 gave the following top ten subjects for posts to the NG:
- 1. Go related stories
- 2. Go analysis in depth
- 3. Go questions/answers (joseki, fuseki, life and death, ...)
- 4. Go book reviews
- 5. Go book announcements
- 6. Go pro news
- 7. Go game records
- 8. Go software announcements
- 9. Go amateur news
- 10. Go general questions (where, when, how, why, ???)
-
- The above list is not exhaustive, but it gives an idea of the width of
- subjects discussed.
-
- In general: please post questions, but do not forget to also post
- answers and opinions. Even (and especially!) if you do not understand
- or agree with the other posts.
-
-
- 4.6. Posting positions to the Newsgroup
- ---------------------------------------------------------------------
-
-
- The newsgroup is an excellent place to post questions regarding
- positions that have come up in play, or problems seen in books.
-
- It sometimes makes sense to include a diagram showing the local
- position, with stones, as well as the sequence of moves played /
- variations etc.
-
- Following these guidelines will make sure readers understand what you
- are trying to show:
- - Do not use HTML or other formatting. The use of pure ascii makes
- sure that the diagrams do not become distorted. For the same reason,
- do not use <tab>s, but only spaces.
-
- - Always edit (and read) news posts using a fixed-width font, such as
- Courier. With a variable-width font, others will see the post
- different from you, which means diagrams and other "ASCII pictures"
- will not line up properly. Using a fixed-width font ensures others
- see the message as you intended it.
-
- - A White stone is given as O (capital o), a black stone is given as #
- or X.
-
- - The goban is represented by a set of dots/periods (.), one for each
- intersection. The lines on the grid itself are not shown.
-
- - For clarity, it is useful to mark the hoshi (star) points, with
- commas (,) or plusses (+) (according to personal taste)
-
- - Make sure it is obvious where the edge is (if relevant). Either make
- a mention of it ('bottom left corner') or draw the board edges on
- the diagram using |, - and +.
-
- - Use spaces between characters.
-
- - Sequences of moves are shown with numbers - 1,2 etc. Make sure you
- state whether 1 is black or white
-
- - Because of this, it is not advisable to show more than 9 moves on
- one diagram. If you want to show more, you should use more diagrams,
- each one giving the 'end position' of the last one as 'start
- position' of the new one.
-
- - Variations are shown with letters. 'a', 'b', etc.
-
- - If it is relevant, make sure you state how many prisoners have been
- taken. Since 'white:3, black:13' is easily misunderstood, write it
- out: 'white has taken 3 prisoners, black 13.'
-
- - Most people will read the posts on a screen, and it can be awkward
- to scroll back up to see the diagram when reading the discussion
- below. Try not to have the text too far away from the diagram.
-
- - Include a description of those aspects of the position you want to
- discuss/ask about.
-
- An example:
- . . . . . . .|
- . . O . . . .|
- . # O + O . .|
- . . # # O . .|
- . . . . . . .|
- . . . . . . .|
- -------------+
-
- Jan VAN DER STEEN has a tool on his web site which will translate an
- SGF file to ascii diagrams:
- <http://gobase.org/online/sgf2misc/>
-
-
- 4.7. Who can comment my games?
- ---------------------------------------------------------------------
-
-
- There are several ways to have your games commented.
-
- In real life, you will need to have a record of your game or be able
- to replay it by memory. Ask a stronger player if he can help you, and
- have him comment the game as you replay it. Unless they are otherwise
- engaged, most stronger players will be happy to help.
-
- On the internet, you should set up your server so that you
- automatically receive a record of every game you play.
-
- With this record, you can either have it reviewed by a friendly
- stronger player you know from the server, or use the Go teaching
- ladder. (See below.)
-
-
- 4.8. What is the Go Teaching Ladder ?
- ---------------------------------------------------------------------
-
-
- The Go Teaching Ladder (or GTL) resides on the internet at
- <http://gtl.jeudego.org/>.
-
- The GTL is a prime resource for anyone who wants to improve their game
- through having their games reviewed or through looking at other,
- reviewed games.
-
- Through the GTL you can submit a game for review, review games of
- other players (if you are registered), or look through the archive of
- reviewed games.
-
- If you submit a game for review, your game will be forwarded to a
- player who is roughly 5 stones stronger than you. The reviewer will
- send a reviewed, commented copy back to you (and your opponent).
-
- In order to use the GTL, you must have a program which can read and
- edit SGF files. (See section 6.2.)
-
- A note on the GTL: The reviewer may spend considerable time reviewing
- your game, so it is only reasonable that you should also have spent a
- reasonable time playing it! Submitting 'blitz' games for review, when
- you could go through the game yourself and find errors, is
- disrespectful. Most often, if you won the game by a wide margin or
- lost by a wide margin, you will already know why. It is more useful to
- submit games which you lost, but don't know why, or won, but only
- just, etc.
-
- Once you feel that you are confident, then submit your name to the GTL
- as a reviewer, then you, too, can help a beginner!
-
- The archives of the GTL are also a great place to find other commented
- games, which you can download and look through.
-
-
- 4.9. What is Sensei's Library?
- ---------------------------------------------------------------------
-
-
- Sensei's Library (short 'SL') is a cooperative website for Go players
- of all levels. SL is based on an anarchic architecture called
- WikiWikiWeb which allows all users to contribute to the site - no
- username - no passwords.
-
- Opened in November 2000, in today (May 2004) SL contains a wealth of
- Go-related information and discussion with over 8700 pages, and the
- contents are still growing.
-
- Sensei's Library can be found at <http://senseis.xmp.net/>.
-
-
- 4.10. Teaching Go
- ---------------------------------------------------------------------
-
-
- It is said that Go can be taught anyone who is old enough not to eat
- the stones.
-
- There are various techniques of initiating new players. One of the
- most often used is the 'capture' game or a variation thereof. A
- description can be found on Mindy McADAMS' pages:
- <http://www.sentex.net/~mmcadams/teachgo/>
-
- An often voiced objection to the capture game is that it focuses on
- capturing, which is not the main objective of Go itself.
-
- Milton BRADLEY gives background for the use of Go as a development
- tool for children and proposes an alternative approach:
- <http://www.villagenet.com/~bradleym/>
-
- You can also try to log into IGS (see section 3.2), and type the
- command 'help Shigeno' to learn about the Shigeno-Yasuda project of
- teaching children.
-
-
- 4.11. Are there Go-problems on the web?
- ---------------------------------------------------------------------
-
-
- Yes, there are several places where problems are posted in a regular
- manner. Mostly, the problems posted are life and death problems.
-
- The BGA web site has a page which lists problem-sites:
- <http://www.britgo.org/problems/>
-
-
- 5. Aspects of the game
- ---------------------------------------------------------------------
-
-
- 5.1. Counting at the end of the game
- ---------------------------------------------------------------------
-
-
- Unfortunately, the method used for counting strongly depends on the
- ruleset used. (See section 1.2.) However, once they are decided upon,
- counting is only a matter of ordinary arithmetic. It is possible to
- rearrange territories in easily counted shapes (5 x n rectangles, for
- instance), but since this implies moving around the stones on the
- Goban, you should find out from your Go-club how and if this is done.
-
- On the internet, servers (and/or clients) usually count the game for
- you semi-automatically. However, problems related to status of groups
- (life/death/seki ?) must be decided by the players. This is probably
- the weakest point of those servers w.r.t. possible cheaters (who might
- remove your live groups or leave their dead groups on the Goban). If
- you feel that something wrong is happening, you should ask a stronger
- player for help.
-
- By the way, fine points of Japanese-style rules are much concerned
- with counting of very complicated (and exceptional) positions.
-
- For beginners, it is therefore often very much easier to learn the
- so-called 'Chinese' counting.
-
- In case of lingering doubts, rec.games.go is the place to post.
-
-
- 5.2. Counting whilst the game is in progress
- ---------------------------------------------------------------------
-
-
- Counting whilst the game is still in progress is in fact extremely
- important, as it commands major strategic decisions, such as 'Do I
- need to invade, or is it sufficient to defend what I have already
- outlined ?'. It is said that the strongest players (like Minoru Kitani
- in the 60's) are those who know they are ahead, by e.g. 2 points, when
- their opponent is still wondering if he is ahead or behind.
-
- The 'comparative' method: You look at the various territories on the
- board and compare them. Something like: 'My upper left is the same
- size as his lower left. My upper right is larger than his lower right,
- our sides are the same size: I am ahead'. This method is quick, but
- not very accurate. However, sometimes it may be all you need ..
-
- The 'counting' method: You count and add the size of all your own and
- your opponent's territories. On the edge, you simplify by extending
- the territories straight down. Try to remember the individual sizes of
- the territories, this makes it easier to update your count later. This
- is of course more accurate but takes longer. Also, territory which is
- only very roughly sketched out (typically the centre) is very
- difficult to estimate. (Tip: normally, there are very few points in
- the centre. If the edges and corners are shared and all groups are out
- into the centre, there are probably not more than 5 points altogether
- for either player.)
-
- If you cannot remember the individual territory sizes, try to remember
- how much of a difference to your original estimate the new position
- makes. (I.e. try to estimate a 'delta' score with respect to your last
- estimate, do not recount all the territories.)
-
- If you find that, after you have counted your own score and your
- opponent's score, you have forgotten your own score, do the following:
- count your own score (example: 63 points). Remember 100 and start
- counting your opponent's score at 37. If his score then ends up
- smaller than 100, you are in the lead. (The trick is that it is easier
- to remember '100' or '50' than other numbers)
-
- Don't forget to add komi, if any, to white's score.
-
-
- 5.3. Recording Go games
- ---------------------------------------------------------------------
-
-
- The usual convention is to label the Goban from left to right with
- letters from A to T (omitting 'I' to avoid confusion with '1') and
- from bottom to top (as seen by black) with numbers from 1 to 19.
-
- In Japan, the coordinates are all numbers; arabic (1,2,3) along one
- axis, and Kanji along the other.
-
- A move is then referred to by colour and position, e.g. Black E4.
-
- When publishing moves (in e.g. a book or an article, or in a post to
- the newsgroup - see also section 4.6) the most often used method is to
- represent (parts of) the Goban with numbers at the intersections.
-
- In publication-quality diagrams, black and white circles have move
- numbers inside them. Alternative moves or stones/moves discussed in
- the text are labelled with letters or symbols (triangles, etc.). Even
- publication-quality diagrams can get very crowded in a typical game
- (try finding move 131 in a diagram containing over 200 moves), so
- often they are broken up into multiple diagrams of 50 moves each, or
- fewer (the fewer moves per diagram, the easier the game is to read).
-
- To record games by hand, there are pre-printed sheets available with a
- 19x19 grid on them. As play goes on, you label each intersection with
- the move number. Some people use two pens with different colours (e.g.
- red and blue) for this, distinguishing black stones from white. Others
- put circles around the black moves, but not around the white moves, or
- similar. Notes such as "201 at 47" are made at the bottom for kos and
- other plays "under the stones" (playing on an intersection after the
- stone originally placed there is captured). This does become
- cumbersome after a while, though.
-
- If you play on a computer, your program (player, or client) records
- the game for you. Games on the Go servers (see section 3.1.) are
- stored as SGF files; some programs use other formats as well (see
- section 6.2). Using a server's "automail" function, you can have all
- your games automatically e-mailed to you, for easy review with SGF
- viewer/editor software.
-
- Programs which allow you to view, edit and comment these files exist
- for almost all operating systems. See section 6.1.
-
-
- 5.4. What are miai and deiri counting?
- ---------------------------------------------------------------------
-
-
- Both are methods of estimating the value of endgame moves. This
- position is an example:
- # # # # # # O O O O O
- # . . . . # O . . . O (all stones independently alive)
- # . . . . . . . . . O
- -----------------------
-
- Deiri counting states the difference in the scores for Black or White
- playing first, and whether it is sente or gote (see section 7.2) for
- either side. Thus, this example is 2 points in gote (because either
- side can hane and connect in gote).
-
- Miai counting assigns a count to the position, and a value to a play
- in the position. In this example, the count is 2 (Black has 2 points
- more than White) and the miai value is 1 (Black's hane-connect shifts
- the count to 3, while White's shifts it to 1).
-
-
- 5.5. What is reverse sente?
- ---------------------------------------------------------------------
-
-
- . . . . . . O O O O O |
- # # # # # # O . . . . |
- # . . . . # O . . . . | (all stones independently alive)
- # . . . . . . . . . . |
- -----------------------+
-
- In this position, Black can hane and connect in sente, whereas White
- can only do so in gote. Because White's gote play forestalls Black's
- sente play, White's play is called reverse sente.
-
- So, with deiri counting (see above) this is 3 points in reverse sente.
- With miai counting it is -2 (White has 2 points more than Black).
-
- The miai value is 0 for Black (no change of score!) and 3 for White.
-
-
- 5.6. What is a false eye?
- ---------------------------------------------------------------------
-
-
- To live, a group needs to have, or to be able to make, two 'real'
- eyes. A false eye is an eye which may have to be filled in because one
- of the stones or strings creating the eye can be put into atari.
-
- In the example below, both white groups are dead; the leftmost eyes of
- both groups are 'false':
-
- |. . . . . . . . . . . . # # # . . . .|
- |. . . + . . . . . + . # . . . # # # #|
- |. . # # # # # . # # # . . O O # O O O|
- |. # # O O O O # . . . # # # O O . O .|
- |. # O . O . O # . . . . . # # # O O .|
- +-------------------------------------+
-
-
- 5.7. What is a ko-fight?
- ---------------------------------------------------------------------
-
-
- A ko-fight is a situation which arises due to one of the basic rules
- of Go, the ko rule. In its simplest form, the ko rule states that
- repetitive capture is forbidden.
-
- If the ko has a value (i.e. if it is desirable for either party to be
- able to capture and fill the ko), then a ko-fight can develop.
-
- A basic explanation of Kos which also has several examples of kos, ko
- threats and which shows a local ko fight can be found on
- <http://senseis.xmp.net/?kofight>.
-
-
- 5.8. What is all this about shape?
- ---------------------------------------------------------------------
-
-
- Shape is a concept often mentioned in Go.
-
- Recognising 'good' or 'bad' shape when you see it, and being able to
- play good shape moves will make a big difference to your game.
-
- Unfortunately, shape is not a subject which is easy to understand, and
- it is also not something which you can 'prove'. E.g. the fact that a
- group is dead can be proved by playing it out. However, a good shape
- is only good because it is good. It may never be able to show how good
- a shape it is, yet it will still influence the goban around it. So
- goodness of shape is an intuitive concept, a matter of experience. If
- a stronger player tells you that some shape is good, believe him. You
- will get a feeling for what he meant as your Go strength increases.
-
- (If you ever understand 'shape' fully, please let me know! You could
- make a fortune writing a book on it :-)
-
- Some explanations are here:
- <http://senseis.xmp.net/?shape>.
-
-
- 5.9. Where do I play my first stone?
- ---------------------------------------------------------------------
-
-
- Beginners are often very surprised to hear their opponents complain
- that their first move is impolite.
-
- Here is the traditional Japanese way of opening a game politely: In an
- even game, black's first move should be in the upper right quarter of
- the board, on or below the diagonal. From black's point of view, this
- means that the following marked points of the board are polite for his
- first move:
-
- +-------------------------------------+
- 19 | .|
- 18 | . .|
- 17 | . . .|
- 16 | . . . .|
- 15 | . . . . .|
- 14 | . . . . . .|
- 13 | . . . . . . .|
- 12 | . . . . . . . .|
- 11 | . . . . . . . . .|
- 10 | . . . . . . . . . .|
- 9 | |
- 8 | |
- 7 | |
- 6 | |
- 5 | |
- 4 | |
- 3 | |
- 2 | |
- 1 | |
- +-------------------------------------+
- A B C D E F G H J K L M N O P Q R S T
-
- The reason why this is polite is that white's best response is in the
- most convenient part of the board for him: in the lower right (from
- his point of view).
-
- This politeness rule is also common practice on Go servers: black
- plays in the upper right first (although most clients do not turn the
- board upside down for white, so that both players see it from the same
- side).
-
- In a handicap game with up to nine stones, it is traditional to place
- the handicap stones on the hoshi (star points) in the following
- fashion (from black's point of view):
-
- +-----+ +-----+ +-----+ +-----+ +-----+ +-----+ +-----+ +-----+
- | #| | #| |# #| |# #| |# #| |# #| |# # #| |# # #|
- | | | | | | | # | |# #| |# # #| |# #| |# # #|
- |# | |# #| |# #| |# #| |# #| |# #| |# # #| |# # #|
- +-----+ +-----+ +-----+ +-----+ +-----+ +-----+ +-----+ +-----+
- 2 3 4 5 6 7 8 9
-
- In games with 2 or 3 handicap, white will first play in his lower
- right, and in games with 4, 5, 8, and 9 handicap, he is likely to
- first play in his upper right.
-
- Sometimes, players agree not to require the handicap stones to be
- placed onto the star points. Under this 'free handicap', no politeness
- rules are known.
-
- The politeness rules also apply on smaller boards.
-
-
-
- 6. Computer Go
- ---------------------------------------------------------------------
-
-
- 6.1. Is there a program which . . . ?
- ---------------------------------------------------------------------
-
-
- Probably, yes. Go has been blessed with a large number of contributors
- providing tools for every conceivable function.
-
- Programs related to Go perform several functions:
-
- Play Go (i.e. be an opponent)
- <http://www.britgo.org/gopcres/playit.html>
-
- Clients to the Go servers
- See section 3.3 above
-
- Read/edit Go files
- <http://www.britgo.org/gopcres/record.html>
- <http://nngs.cosmic.org/hmkw/golinks.html#computers>
- <http://gobase.org/software/clients/>
-
- Teach games and sequences
- <http://www.britgo.org/gopcres/study.html>
- <http://nngs.cosmic.org/hmkw/golinks.html#study>
-
- Create and solve problems
- <http://www.qmw.ac.uk/~ugah006/gotools/>
-
- Create Go diagrams
- <http://www.britgo.org/gopcres/diagram.html>
-
- Translate one Go file format to another
- <http://gobase.org/online/sgf2misc/>
-
- Some programs perform more than one of the above functions.
-
- The list of programs available is too long to be shown here, but the
- links above should be able to provide the answers required.
-
-
- 6.2. What is an .sgf/.mgt/.go etc. file?
- ---------------------------------------------------------------------
-
-
- All these are various file formats used to record a game of Go.
-
- Recently, the Smart Game Format (.sgf files) has become the most used
- format, and it is also the most frequently used format on the go
- servers.
-
- Look at section 6.1 for information on how to find editors.
-
- If you are interested in writing an SGF editor, or you want to know
- more about the development of the format and its possibilities, take a
- look at <http://www.red-bean.com/sgf/>.
-
- The sgf format is also often used to post positions to the newsgroup.
-
- Jan VAN DER STEEN has a tool on his web site which will translate an
- SGF file to ascii diagrams, .gif files or postscript files:
- <http://gobase.org/online/sgf2misc/.
-
-
- 6.3. How strong are computers?
- ---------------------------------------------------------------------
-
-
- It is a surprise to most people that there is no software available
- today which can beat an average-level human player.
-
- The level of play of the strongest playing software today is estimated
- at around 8 Kyu (and even this is heavily contested; see for instance
- <http://cns.nyu.edu/~mechner/compgo/> for an interesting analysis by
- David MECHNER).
-
- The main reason for this is said to be that it is difficult to
- estimate the value of a given move. This makes it difficult to program
- a routine which can choose the 'best' move. The true value of a move
- may not become apparent until 30 plays later in local fights, and
- sometimes literally 100 plays later, for endgame optimisation moves.
-
- Another reason is that, because of the large playing area and the
- simple rules, there is always a very large number of legal moves which
- are even reasonably plausible moves. This results in a very large game
- tree if 'dumb' search algorithms are used.
-
- Considerable resources are going and have gone into the development of
- strong programs.
-
- For those who are interested in the subject, there are various places
- to start a search:
- - <http://www.intelligentgo.org/>
-
- - <http://www.reiss.demon.co.uk/webgo/compgo.htm>
-
- - <http://www.usgo.org/computer/index.html>
-
- - <http://cns.nyu.edu/~mechner/compgo/>
-
- - <http://www.smart-games.com>
-
-
- If you are interested in computer Go you may want to join the
- computer-go mailing list. The computer-go mailing list was
- established in Feb 93 to discuss programming computers to play Go.
- The volume of mail on this list is rather low, but sometimes goes up
- in bursts.
-
- To join the list, send an email to 'listproc@listproc.anu.edu.au' and
- put 'SUBSCRIBE COMPUTER-GO first_name last_name' in the body of the
- message. (Remove all quotes and fill in your own name). You will
- receive a confirmation detailing how to use the list.
-
-
- 6.4. Which is the best computer program?
- ---------------------------------------------------------------------
-
-
- As already explained, computers make weak opponents. Since they cannot
- learn, they also make boring opponents, as they make the same mistakes
- over and over again. Of course it can be fun to beat a computer which
- takes a 9-stone handicap, but the methods used to beat it are unlikely
- to work against human players, and may even give you bad habits.
-
- However, computer programs play each other in various tournaments and
- can be ranked by their relative strengths.
-
- Here is an excerpt from <http://www.smart-games.com/worldcompgo.html>,
- edited by David FOTLAND.
-
- It gives an indication of the 'average placement in an international
- competition', based on recent results in international computer Go
- tournaments:
-
- Top ten Go playing computer programs (Last updated September 1999):
-
- Author Program Score
- M Reiss Go4++ 2.3
- Chen ZhiXing Handtalk 2.9
- Ryuichi Kawa Haruka 3.0
- KCC team KCC IGO 4.0
- D Fotland Many Faces 4.3
- Lei Xiuyu Wulu 4.7
- Ken Chen Go Intellect 6.2
- A Knoepfle Modgo 6.8
- Yong Goo Park Fun Go 7.2
- J Kraszek Star of Poland 7.6
-
-
- However, playing strength might not be the main advantage of a
- computer program. Other aspects might be more important, such as
- aesthetics, games database, teaching possibilities etc.
-
- The ideal program for you will therefore depend on what you want to do
- with it.
-
-
-
- 7. Slang and expressions
- ---------------------------------------------------------------------
-
-
- 7.1. Go server expressions
- ---------------------------------------------------------------------
-
-
- For a rather full list of slang used on the Go servers, take a look at
- Robert JASIEK's page: <http://home.snafu.de/jasiek/slang.html>
-
-
- 7.2. Glossary
- ---------------------------------------------------------------------
-
-
- Go in the western world has adopted a great many of the Japanese terms
- used in the game, and these are in constant use.
-
- An extensive list of Go vocabulary can be found on Ken WARKENTYNE's
- page: <http://nngs.cosmic.org/hmkw/stuff/definitions.html>.
-
- An extensive list of Go vocabulary can also be found at Sensei's Library:
- <http://senseis.xmp.net/?GoTerms>
-
-
-
- 8. Other internet resources
- ---------------------------------------------------------------------
-
-
- 8.1. General Webpages
- ---------------------------------------------------------------------
-
-
- There are several good places to start searching the internet for more
- information about Go.
-
- When using a search engine, try searching for the words 'Baduk' or
- 'Weiqi' instead, as they produce better results than a search for
- 'Go'. (Webmasters are kindly requested to add both 'Baduk' and 'Weiqi'
- to the keyword list of their pages.)
-
- For all sorts of news from the World of Go, check out:
- - Jan VAN DER STEEN's site: <http://gobase.org/>
-
- - The MSO site news section:
- <http://www.msoworld.com/mindzine/news/orient/go/go.html>
-
-
- Excellent and very comprehensive lists of web Go resources can be
- found on:
-
- - Ken WARKENTYNE's site:<http://nngs.cosmic.org/hmkw/golinks.html>
-
- - Harry FEARNLEY's site:<http://www.goban.demon.co.uk/bookmark.html>
-
-
- Other places to start out include
-
- - British Go Association site: <http://www.britgo.org>
-
- - American Go Association site: <http://www.usgo.org>
-
- - Jan VAN DER STEEN's site: <http://www.cwi.nl/~jansteen/go/>
-
-
- Sensei's Library is a huge site with Go-related information :
- <http://senseis.xmp.net/>
-
-
- 8.2. Mailing lists
- ---------------------------------------------------------------------
-
-
- There are several mailing lists set up which discuss Go or subjects
- related to it.
-
- A mailing list works such that, once subscribed, you will receive a
- copy of all mail which is 'sent to the list'. You can then 'answer to
- the list', and all the other subscribers will see your answer.
-
- In general, many countries have a mailing list which is run by or
- through the national Go organisation. In this case they can be found
- through the national Go organisation's pages, which are listed in
- section 2.2.
-
- Other lists are more international, and I've tried to include them
- below.
-
- Please let me know if you know of any which ought to be included here.
-
- The listed URL will lead to a page which has more information on list
- topics, how to join etc.
-
- StoneTalk
- Discusses games move by move. Players are at all levels, from 30k to
- 5d. <http://www.mcelhearn.com/go.html>
-
- GoWebmasters
- Discusses co-ordination of Go web pages. If you want to create or
- already have a go web site, please join!
- <http://www.onelist.com/subscribe/GoWebmasters>
-
- sgf-std
- Discusses the Smart Game Format.
- <http://www.sbox.tu-graz.ac.at/home/h/hollosi/sgf/email_list.html>
-
- Computer Go
- Teaching Go
- Rules of Go
- Tournament Directors
- More information on these 4 can be found on the BGA pages at
- <http://www.britgo.org/gopcres/info.html#mail>.
-
-
- 8.3. Beginner sites
- ---------------------------------------------------------------------
-
-
- The following is just a selection of sites which present the rules and
- also give some basic strategy or tactical tips. Several other
- beginners sites can be found on Ken's or Harry's pages. (See section
- 8.1)
-
- Scot McDERMID's pages give a nice introduction. If your browser
- supports Java then you can play through some examples.
- <http://home.earthlink.net/~scotmc/>
-
- Mori's Go Page explains the rules and interactively teaches some
- basics as well.
- <http://www.sainet.or.jp/~mori/Go.html>
-
- Tel's Go page also provides some fundamentals about connecting,
- attacking, etc.
- <http://www.telgo.com/>
-
-
-
- 9. Various themes
- ---------------------------------------------------------------------
-
-
- 9.1. Copyright
- ---------------------------------------------------------------------
-
-
- Much information (and misinformation) on this subject has appeared in
- rec.games.go. In general, the editing, collection or compilation of
- written material (including game records) and all game comments are
- subject to copyright protection in countries which have adopted
- international copyright conventions. Additional laws (not related to
- copyright) may also apply.
-
- If you are considering some project using someone else's efforts,
- obviously the safest approach (both for legality and social harmony)
- is to ask for permission.
-
- If you particularly want NOT to ask permission as your legal "right",
- then you should consider consulting a qualified attorney regarding all
- laws that might apply (including copyright laws and non-copyright
- laws).
-
- In any case, please take care to avoid insulting any institutional
- sponsors of Go.
-
- For more general information on copyright law only, see
- <http://www.eff.org/pub/Intellectual_property/copyright.faq>
-
- Please remember that other kinds of laws also may apply.
-
-
- 9.2. Unusual gobans
- ---------------------------------------------------------------------
-
-
- There have been several discussions about Go being played on other
- than the standard (9, 13 and 19 square) gobans.
-
- Whether the desire to play on non-regular gobans comes from the fact
- that 'normal' Go is too easy is unknown.
-
- For some of these boards, the rules are slightly changed, but in
- general 'normal' Go can be played on them.
-
- More information and several examples taken from past newsgroup
- discussions and some internet sites can be found at
- <http://senseis.xmp.net/?goban>
-
-
-
- 10. About this FAQ
- ---------------------------------------------------------------------
-
-
- 10.1. General
- ---------------------------------------------------------------------
-
-
- The contents of this FAQ has been harvested from all the questions and
- discussions on the newsgroup, and is as such a combined effort on
- behalf of many of the regular contributors to the newsgroup.
-
- The FAQ is currently maintained by Morten PAHLE, please send questions
- and suggestions to gofaq@pahle.org.uk. Please include the 'FAQ' word
- in the subject of your mail to me.
-
- The most recent ASCII version of this FAQ can always be found at
- <ftp://rtfm.mit.edu/pub/faqs/games/go-faq>.
-
- There is an HTML version on <http://senseis.xmp.net/?rggfaq>.
-
- An automatically generated HTML version can also be found at
- <http://www.faqs.org/faqs/games/go/newsgroup-faq/>.
-
- If you know of any inaccuracies, errors or incompleteness, or you want
- to suggest a subject, you are encouraged to send me an email.
-
- Special thanks go to:
- - Simon GOSS - sections 5.4 and 5.5
-
- - Tim HUNT - section 4.2
-
- - Bernd GRAMLICH and Pekka KARJALAINEN - have both provided
- much-appreciated corrections / proofreading on the FAQ
-
- - Everyone else who has sent me feedback :-)
-
-
-
- 10.2. Version history
- ---------------------------------------------------------------------
-
-
- This section briefly lists the main differences between FAQ versions.
-
- 2.11
- Added request for new maintainer
-
- 2.10
- Inclusion of links to the MSO site Go section and the
- intelligentgo.org site in section 6.3. Several minor corrections.
-
- 2.9
- A change of philosophy has led to the deletion of almost all the
- lists, replaced by links to lists on the web instead. In general,
- several changes and 'slimmings' to reduce the overall size.
- Changes to sections 1.2, 2.2, 3.1, 3.2, 3.3, 5.7, 5.8, 6.1, 7.1, 7.2,
- 8.1.
- New section on Sensei's Library (4.9).
- Deleted old section 3.4.
-
- 2.8
- Updated CTN server IP address, Robert JASIEKs URL. FAQ is now posted
- to the NG as two postings: one complete and one Table Of Contents
- only, referring to FTP and HTML versions.
- WWW version moved to http://www.igoweb.org/~pahle.
-
- 2.7
- New sections: ELO ranking in Go? (1.9), Boardsize 19x19 (1.10),
- Placing the first stone (5.9)
- Updated Kiseido's webpage and email addresses, IGS archives link, BGA
- webaddress. Correction of various spelling mistakes. Made the one-page
- HTML version more reachable. HTML version: improved contents frame.
-
- 2.6
- New section on recording games (5.3). General editorial cleaning up
- errors, correcting links etc. Rewrite of sections 3.5, 9.2. Added info
- to section 1.4. All links should now be correct - please let me know
- if you know otherwise.
- Major changes to the layout of the HTML version of the FAQ.
-
- 2.5
- New section on game record copyrights (9.1). New section on unusual
- Gobans (9.2). New section on finding your rank (4.3). Gave the GTL a
- more prominent place through section 4.8. Completely updated section
- 3.5. New section on web sites with beginner information (8.3). Updated
- section 6.4 based on recent computer go results.
-
- 2.4
- New sections on Ko-fights (5.7), shape (5.8) and mailing lists (8.2).
- This section was added as well. Inclusion of example diagram in
- section 4.6. Several minor corrections/clarifications.
-
- 2.3
- Version which, for reasons known only to the rtfm.mit.edu FAQ server,
- was never posted to the newsgroup. However, the first web-based FAQ,
- posted at http://altern.org/pahle was created from this version. The
- FAQ therefore had several layout changes applied to it.
-
- 2.2
- Version based on feedback, mainly the rules and history sections.
- New sections on counting (5.1 and 5.2)
-
- 2.1
- Version took into accounts comments on v.2.0 - correction of some
- errors, little new material
-
- 2.0
- This was the first version of the reincarnated FAQ, posted on the
- newsgroup in May 1999. In honour of the old version of the FAQ, last
- posted in 1996, the version numbering started at 2.0. All the contents
- were new.
-
-
- 11. Feedback and Suggestions
- ---------------------------------------------------------------------
-
-
- Please send them to gofaq@pahle.org.uk and quote the word 'FAQ' in the
- subject.
-
-
- --
- morten@pahle.org.uk
-
-