


|
 3D graphics
cards: the details
Julian Schoffel provides the full test results, other
specifications and details, such as how he tested the 3D graphics cards, in this month's
hardware feature.
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How we tested For the purposes of evaluating 3D performance we chose three real games: Quake
II, Incoming and Forsaken along with 3D Winbench 98 from Ziff-Davis.
To measure 2D performance we used the Business Graphics Winmark 98 tests (part of the
Winbench 98 benchmarking suite) from Ziff-Davis.
Our test machine was a Compucon Computers and Peripherals system with P2L97
motherboard, Intel 300MHz Pentium II processor, 128Mb SDRAM, 512Kb RAM cache, 6.4GB U/IDE
hard disk, U/IDE controller, Sony Trinitron Multiscan GDM-200PS monitor, and L2300 AGP
graphics accelerator with 8Mb of SGRAM (used with 3D only pass-through cards). Tests were
conducted on Microsoft Windows 95 version 4.00.950 C (with the USB supplement installed
and the updated VGARTD.VXD file) and MS-DOS 7.0, with Direct X version 5.0, FAT32 file
system and no hardware disk cache.
For all tests the following display properties were used: 800 by 600 pixels, 16-bit
colour, a vertical refresh rate of 100Hz, and horizontal refresh rate of 63.2 kHz. |
Drivers,
bus types and RAM configurations for each card |
|
Driver Build Version |
Bus Type |
Onboard RAM |
3D Blaster Voodoo 2 |
4.10.01.0079 |
PCI |
12Mb EDO DRAM |
FireGL 1000 Pro |
4.10.01.2348 |
AGP |
8Mb SGRAM |
Stealth II S220 |
4.10.01.0105 |
PCI |
4Mb SGRAM |
Viper V330 |
4.10.01.0126 |
AGP |
4Mb SGRAM |
Monster 3D II |
4.10.01.0200 |
PCI |
8Mb EDO DRAM |
XPERT@Work |
4.10.2312 |
PCI |
4Mb SGRAM |
XPERT@Play |
4.10.2312 |
PCI |
4Mb SGRAM |
Righteous 3D |
3.01.00 |
PCI |
4Mb EDO DRAM |
Matrox m3D |
4.1.1.5.002 |
PCI |
4Mb SDRAM |
Velocity 128 |
1.6.6 |
PCI |
4Mb SGRAM |
Nitro DVD |
4.10.01.3057 |
AGP |
4Mb RDRAM |
Maxi Gamer 3D2 PCI |
4.10.01.0079 |
PCI |
8Mb EDO DRAM |
All products were
shipping versions available to the general public. |
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Quake II
Id Software's Quake II (version 3.14) was an obvious choice for a number of reasons.
Firstly it is one of the most popular 3D titles currently available and a lot of new games
are based around the Quake II engine. It also has the capability to utilise some fairly
sophisticated 3D features if supported by the hardware. We ran the Timedemo test with high
quality sound enabled. Obviously this is going to have some impact on maximum frame-rates,
but who on earth plays games with no sound in the real world? Where possible, we used the
newest version of the miniGL Quake II driver for each 3D card. We then ran the Timedemo
using demo1 map in 640 by 480 and 800 by 600 resolutions with detail levels set to high,
in full-screen mode with 16-bit colour (8-bit colour palette disabled). If you wish to
duplicate our testing procedure simply do the following:
Start Quake II, change the relevant video settings (make sure you use the correct
miniGL drivers for your card or chipset) then use the "~" key to bring up the
console. Now type the following:
"timedemo 1" then press "Enter"
"map demo1.dm2" then press "Enter" once again.
When the map finishes and you will see the frame-rate displayed on the command line.
Quake II Time-Demo Test
Results* |
|
640X480 (16-bit) |
800X600 (16-bit) |
3D Blaster Voodoo 2 |
64.7 |
52.5 |
FireGL 1000 Pro |
17.1 |
9.1 |
Stealth II S220 |
17.4 |
12.3 |
Viper V330 |
36.2 |
30.2 |
Monster 3D II |
63.9 |
54.8 |
XPERT@Work |
23.1 |
13.9 |
XPERT@Play |
23.1 |
13.9 |
Righteous 3D |
29.3 |
*resolution not supported |
Matrox m3D |
22.2 |
17.0 |
Velocity 128 |
36.3 |
30.5 |
Nitro DVD |
N/a |
N/a |
Maxi Gamer 3D2 PCI |
62.3 |
53.3 |
* Measured in frames per
second – the higher the number, the better the performance. |
Incoming
Incoming is a sexy looking new Direct3D action game from Rage Software. It uses some
advanced 3D effects and will really put a 3D card through its paces. We used the
"Gameindex" feature which comes with the demo as our second real-world
benchmark.
If you wish to duplicate our Incoming testing procedure simply do the following:
Once the demo installs there should be two Incoming shortcuts on your desktop. Go to
the one that says "Gameindex.exe" and right click it with the mouse. Now select
"Properties" and go to the "Shortcut" tab in the properties box. At
the end of the "Target" input box insert the following:
"C:\incoming\gameindex.exe –screenmode". Now double click the
"Gamindex.exe" shortcut on the desktop. Before the timed demo starts you will be
prompted to select which display driver you wish to use (here you should choose the one
which corresponds with your 3D card) and then what resolution and colour depth you wish to
run the timed demo in. For our purposes we used 640 by 480 and 800 by 600 in 16-bit colour
(the only exception was the Righteous 3D, a first generation 3Dfx Voodoo Graphics based
card which doesn't support 800 by 600, for this card we used a screen resolution of 640 by
480).
Once the timed demo finishes it sends you back to the desktop. Now find the
"Incoming" directory on your hard drive and search for the "fps.txt"
file. Open it and you will see the average frame-rate of your 3D card when running the
timed demo. This is updated each time you run the timed demo. |
Incoming Test Results* |
|
640X480 (16-bit) |
800X600 (16-bit) |
3D Blaster Voodoo 2 |
61.18 |
54.52 |
FireGL 1000 Pro |
25.12 |
21.23 |
Stealth II S220 |
23.64 |
19.71 |
Viper V330 |
20.39 |
18.42 |
Monster 3D II |
59.52 |
55.95 |
XPERT@Work |
22.87 |
19.45 |
XPERT@Play |
22.87 |
19.45 |
Righteous 3D |
28.82 |
*resolution not supported |
Matrox m3D |
21.17 |
19.65 |
Velocity 128 |
25.75 |
20.26 |
Nitro DVD |
N/a |
N/a |
Maxi Gamer 3D2 PCI |
58.45 |
54.32 |
* Measured in frames per
second – the higher the number, the better the performance. |
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Forsaken
Forsaken is a hot new "Descent-style" 3D action title from Acclaim. The demo
also features a frame-rate counting feature. Download the demo and start it using the
standard shortcut from the "Start Menu" (the one which just says "Forsaken
Demo", rather than "Forsaken Demo for 3Dfx", "Forsaken Demo for
PowerVR" etc.). Now make sure all the detail settings are at maximum and go to the
"Play Demo" option on the menu. Start the demo and press the "Escape"
key to get a list of options. Change the screen resolution here if you like, but most
importantly enable "display frame-rate". For our purposes we used 640 by 480 and
800 by 600 in 16-bit colour (the only exception was the Righteous 3D, a first generation
3Dfx Voodoo Graphics based card which doesn't support 800 by 600, for this card we used a
screen resolution of 640 by 480).
Now wait until the demo finishes and then go back and click the "Play Demo"
option in the menu. You should see the average frame-rate displayed in the demo box, it
will look like this ie. "AVG 40.45 FPS" (this is updated every time you run the
demo). |
Forsaken Test Results* |
|
640X480 (16-bit) |
800X600 (16-bit) |
3D Blaster Voodoo 2 |
108.70 |
86.95 |
FireGL 1000 Pro |
33.53 |
28.79 |
Stealth II S220 |
34.53 |
28.49 |
Viper V330 |
57.50 |
51.51 |
Monster 3D II |
109.73 |
89.51 |
XPERT@Work |
41.30 |
33.20 |
XPERT@Play |
41.30 |
33.20 |
Righteous 3D |
52.50 |
*resolution not supported |
Matrox m3D |
28.25 |
24.63 |
Velocity 128 |
56.45 |
50.45 |
Nitro DVD |
N/a |
N/a |
Maxi Gamer 3D2 PCI |
107.62 |
87.21 |
* Measured in frames per
second – the higher the number, the better the performance. |
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3D Winbench™ 98
While the Ziff-Davis suite of benchmarking utilities has been used by many magazines
(yes us too) to measure the performance of various hardware components, there has recently
been some debate in relation to the validity of 3D Winbench 98 results. We kept this in
mind when testing the 3D cards for this feature and as our results indicate there are some
pronounced discrepancies between 3D Winbench 98 results and real-world testing results.
While the nVIDIA RIVA 128 based products (Viper V330, STB Velocity 128) came up trumps
after 3D Winbench 98 testing, this was certainly not reflected in the timed game-demo
results. The same can be said of the Permedia 2 based product (Fire GL 1000 Pro). This
seems to be due to the "quality tests" which run before the "performance
tests". Passing these quality tests increases a card's overall score.
After running the whole gamut of tests there was absolutely no doubt in our minds that
the 3Dfx Voodoo 2 based products were the fastest performers by a country mile. But this
superiority just isn't reflected in the 3D Winbench 98 results.
While we feel that 3D Winbench 98 results don't really reflect real-world game
performance, we still see this benchmark as a valuable means of assessing how well support
for the Direct3D API has been implemented in the drivers of each card.
The following test settings were used for eleven of the tests: 800 by 600 pixels,
16-bit colour, Full Screen, Direct3D HAL, RGB Emulation, Front Buffer with a result,
Execute buffers.
The only exception was the Righteous 3D, a first generation 3Dfx Voodoo Graphics based
product which doesn't support 800 by 600 screen resolution. For this card we used the
following test settings: 640 by 480 pixels, 16-bit colour, Full Screen, Direct3D HAL, RGB
Emulation, Front Buffer with a result, Execute buffers. |
3D Winbench™ 98 Test Results |
|
800X600 (16-bit) |
3D Blaster Voodoo 2 |
620 |
FireGL 1000 Pro |
508 |
Stealth II S220 |
197 |
Viper V330 |
645 |
Monster 3D II |
615 |
XPERT@Work |
250 |
XPERT@Play |
250 |
Righteous 3D |
317 (640X480, 16-bit) |
Matrox m3D |
170 |
Velocity 128 |
638 |
Nitro DVD |
286 |
Maxi Gamer 3D2 PCI |
614 |
3D WinBench™ is a
trademark of Ziff-Davis Inc. in the U.S. and other countries. Tests were performed without
independent verification by Ziff-Davis and Ziff-Davis makes no representations or
warranties as to the results of the tests. Scores reported are overall 3D WinMark™ 98
scores. |
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Winbench 98 Business Graphics WinMark
To test the 2D Windows 95 performance of the cards in this feature with 2D acceleration
capabilities we used the Ziff-Davis "Business Graphics WinMark 98" suite of
tests from "Winbench 98". This measures 2D performance when running a range of
standard business applications software.
We ran these tests in 16-bit colour at a screen resolution of 800 by 600. |
Winbench 98 Business
Graphics Winmark results |
|
800X600 (16-bit) |
3D Blaster Voodoo 2 |
- |
FireGL 1000 Pro |
158 |
Stealth II S220 |
131 |
Viper V330 |
153 |
Monster 3D II |
- |
XPERT@Work |
149 |
XPERT@Play |
149 |
Righteous 3D |
- |
Matrox m3D |
- |
Velocity 128 |
154 |
Nitro DVD |
148 |
Maxi Gamer 3D2 PCI |
- |
WinBench™ is a
trademark of Ziff-Davis Inc. in the U.S. and other countries. Tests were performed without
independent verification by Ziff-Davis and Ziff-Davis makes no representations or
warranties as to the results of the tests. Scores reported are overall 3D WinMark™ 98
scores. |
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