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How Does It Work?
Use the Density parameter to control the number of veins used to create the texture. The density
changes at discrete points (10.5, 20.5, 30.5, 40.5, 50.5, 60.5, 70.5, 80.5, 90.5, and 100). Use Vein_Width to
control the width of the veins. A Vein_Width of 0% will eliminate a vein, leaving just the Background. A Vein_Width of 100% is maximum, but there will still be some background showing.
Hints!
Invert this texture to make cracks (dark Veins on a light Background). Use Vein_Width to control the placement and size of the cracks (a Vein_Width of 0% will eliminate the cracks).
Use a mild Deform component on this texture to round out the sharp edges on the veins. Try a strong Warp applied to Venation to get a caustic look.
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