Rock_Wall

Reference
Index

    Randomly cut blocks stacked together.

How Does It Work?

    The Height, Width, and Depth parameters control the aspect ratio of the uncut stones.  The Row Shift parameter shifts the relative positions of the uncut stones. Mortar Width sets the width of the mortar around the stones. Rounded Corners sets how the edge rounding of the stone blocks.

    Directional Bias sets how often you will get vertical and horizontal cuts between stones.  When set to 50%, either direction is equally likely. Higher values bias toward horizontal cuts while lower values bias toward vertical cuts.

    Largest Size sets the size of the largest block in the pattern.  This really sets the minimum number of times a block is cut so depending on the values for Align, Smallest Size, and Size Variation, you may still get large blocks.  The Smallest Size parameter sets the smallest allowable block size. Large values for Align can also restrict the smallest sizes of stones.

    Size Variation sets how much the size of blocks will vary. Large values for the Smallest Size and Align parameters can affect how this parameter works.

    The Align parameter sets where the random cuts tend to occur in the stones.  When set to 100%, cuts will always occur right in the middle of the stones, resulting in a very regular pattern.  When set to 0%, the cuts can occur anywhere. Large values for the Smallest Size parameter can also restrict where the random cut can occur.

Hints!

    Even if you are making very square stones, a small amount of Rounded Corners can help with anti-aliasing in the block corners.

Common Parameters

 

 

 

 

Width

The relative width of the flagstones.

 

 

 

 

Height

The relative height of the flagstones.

 

 

 

 

Depth

The relative depth of the flagstones.  (only available if 2D Pattern option is off).

 

 

 

 

Row Shift

The shift of the largest blocks.

 

 

 

 

Sampling Options

The method used to sample colors for blocks.

 

 

 

 

2D Pattern

When checked, the pattern is 2D only.  The 3D version can have "holes" where only mortar appears in some blocks.  This happens because the sampling polygon happens to just hit, missing the stone.

 

Rounded Corners

The amount of rounding on the blocks.

 

Directional Bias

A bias for the direction of block subdivision cuts.

 

Largest Size

The size of the largest block in the pattern.

 

Smallest Size

The size of the smallest block in the pattern.

 

Size Variation

The variation in the sizes of the blocks.

 

Align

The alignment of the blocks.

 

 

 

 

Input Seed

The random seed used to determine where blocks are cut.

Mortar Width

The width of the mortar around blocks.

Blend Function

Blending control between Stones and Mortar.

Color Component Parameters

 

Stone

The stone color value.

 

 

Mortar

The mortar color value.

Percent Component Parameters

 

Stone

The stone percent value.

 

 

Mortar

The mortar percent value.

Bump Component Parameters

 

Stone

The stone bump elevation.

 

 

Mortar

The mortar bump elevation.

Bevel Width

The width of the shaped bevel.

Bevel Profile

The shape of the bevel edge.

 

 

Bump Scale

A scaling factor for the bump values.

Darkling Simulations
Copyright 1996-2003