World Coordinate System


In a Photo4D project, users should usually choose a world coordinate system to digitize an object. This coordinate system must be a right-hand system. In addition, take the following into account when choosing the system:

The exact unit for the world coordinate system is not important. Photo4D computes the coordinates relative to this coordinate system. However, the coordinates of reference points and camera locations must be set consistently in the unit of this coordinate system. See Set reference points and Set Initial Camera Parameter for more information.