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This page should be used in conjunction with the OpenGL Capabilities Matrix
Note: Every effort has been made to ensure that the information on this web page is accurate. This information does not supercede that derived from
renderer version and/or extension strings. All developers should ensure their applications check these specific strings prior to using functionaliy provided.
Updated for Mac OS X v10.5.0 and OpenGL 2.1
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OpenGL Versions
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OpenGL 1.1
(Specification)
Adds: Vertex Arrays, Polygon Offset, Logical Operations, Texture Image Formats, Texture Replace Environment, Texture Proxies, Copy Texture and Subtexture,
and a number of other minor changes to the base OpenGL 1.0 specification.
System: Mac OS X v10.0 and later
Renderers: All
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OpenGL 1.2.1
(Information and Specification (PDF) )
Adds: 3D Texturing, BGRA Pixel Formats, Packed Pixel Formats, Normal Rescaling, Separate Specular Color, Texture Coordinate Edge Clamping, Texture LOD Control, Vertex Array Draw Element Range, and the Imaging Subset (optional- see GL_ARB_imaging) to the OpenGL 1.1 specification.
System: Mac OS X v10.0 and later
Renderers: Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9800, GeForce 3, GeForce 4Ti, GeForce FX
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OpenGL 1.3
(Information and Specification (PDF) )
Adds: Compressed Textures, Cube Map Textures, Multisample, Multitexture, Texture Add Environment Mode, Texture Combine Environment Mode, Texture Dot3 Environment Mode, Texture Border Clamp, and Transpose Matrix to the OpenGL 1.2 specification.
System: Mac OS X v10.1 and later
Renderers: Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9800, GeForce 3, GeForce 4Ti, GeForce FX
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OpenGL 1.4
(Information and Specification (PDF) )
Adds: Automatic Mipmap Generation, Blend Squaring, Imaging Subset changes, Depth and Shadow textures, Fog Coordinates, Multiple Draw Arrays, Point Parameters, Secondary Color, Separate Blend Functions, Stencil Wrap, Texture Crossbar Environment Mode, Texture level of detail (LOD) bias,
Texture Mirrored Repeat, and Window Raster Position.
System: Mac OS X v10.2.3 "Jaguar" and later
Renderers: Pending
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OpenGL 1.5
(Information and Specification (PDF) )
Adds: Buffer Objects, Occlusion Queries, Shadow Functions, as well as introducing the ARB_shader_objects, ARB_vertex_shader and ARB_fragment_shader extensions
System: Mac OS X v10.3.9 "Panther" and later
Renderers: GeForce 6800, GeForce FX, Radeon X800, Radeon 9600/9700/9800
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OpenGL 2.0
(Information and Specification (PDF) )
Adds: Shader Objects, Shader Programs, and the OpenGL Shading Language as core features. It also adds Multiple Render Targets, Non-Power-Of-Two Textures, Point Sprites, Separate Blend Equations and Separate Stencils.
System: Mac OS X v10.4.4 "Tiger" and later
Renderers: Radeon X1600/X1900, Quadro FX 4500, GeForce 6800 or better
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OpenGL 2.1
(Information and Specification (PDF) )
Adds: Shader Language 1.20, Non-Square Matrices, Pixel Buffer Objects, and sRGB Textures.
System: Mac OS X v10.5.0 "Leopard" and later
Renderers: Apple's Software Renderer
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GL_APPLE_aux_depth_stencil
(Specification)
When the APPLE_aux_depth_stencil extension is used, and the depth buffer
size is non-zero, the GL silently allocates a separate depth buffer for the
color buffer and for each aux buffer. Similarly, if the stencil buffer size
is non-zero, a separate stencil buffer is allocated for the color buffer and
each aux buffer.
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_APPLE_client_storage
(Specification)
Provides facilities supplanting the OpenGL mechanism to update the working texture set, allowing and requiring applications to cache textures locally for use by OpenGL.
System: Mac OS X v10.1 and later
Renderers: All
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GL_APPLE_element_array
(Specification)
This extension provides facilities to improve DrawElements style vertex indices submission performance by allowing index arrays.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800
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GL_APPLE_fence
(Specification)
Provides synchronization primitives that can be inserted into the OpenGL command stream and later queried for completion.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: All
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GL_APPLE_float_pixels
(Specification)
This extensions adds texture types, texture internal formats and color buffers composed of both 32 bit and 16 floating point numbers.
System: Mac OS X v10.2.3 "Jaguar" and later
Renderers: Radeon 9600 Pro, Radeon 9700, Radeon 9800 Pro
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GL_APPLE_flush_buffer_range
(Specification)
APPLE_flush_buffer_range expands the buffer object API to allow greater
performance when a client application only needs to write to a sub-range
of a buffer object. To that end, this extension introduces two new buffer
object features: non-serialized buffer modification and explicit sub-range
flushing for mapped buffer objects.
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_APPLE_flush_render
(Specification pending)
Normally, in single buffered mode glFlush and glFinish submit the command stream and copy the resulting image to the screen. This extension provides glFlushRenderAPPLE and glFinishRenderAPPLE which just submit pending opengl commands and do not copy the results to the screen. Also, provides glSwapAPPLE which copies rendered image for the current context to the screen without needing a context argument and works in both single and double buffered modes symmetrically.
System: Mac OS X v10.3 and later
Renderers: All
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GL_APPLE_object_purgeable
(Specification)
This extension provides the ability to mark the storage of OpenGL
objects as "purgeable".
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_APPLE_packed_pixels
(Specification)
Provides support for packed pixels in host memory. A packed pixel is represented entirely by one unsigned byte, one unsigned short, or one unsigned integer.
System: Mac OS X v10.0 and later
Renderers: All
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GL_APPLE_pixel_buffer
(Specification pending)
Pixel buffers (or pbuffers for short) are additional non-visible accelerated rendering buffers an OpenGL renderer which allow both rendering to and texturing from an accelerated surface.
System: Mac OS X v10.3 and later
Renderers: All
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GL_APPLE_specular_vector
(Specification)
Provides an alternative lighting model which yields results that are visually similar to but often more realistic than the existing lighting model.
System: Mac OS X v10.0 and later
Renderers: All
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GL_APPLE_texture_range
(Specification)
Allows texture storage hints and specification of memory range for texture data.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800, GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_APPLE_transform_hint
(Specification)
Provides a hint which allows GL to choose to implement certain state dependent algebraic simplifications in the geometry transformation.
System: Mac OS X v10.0 and later
Renderers: All
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GL_APPLE_vertex_array_object
(Specification)
Allows handling multiple vertex arrays as array objects, similar to texture objects.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: All
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GL_APPLE_vertex_array_range
(Specification)
Allows specification of client memory for vertex arrays, which in turn allows DMA by graphics hardware.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: Radeon, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800, GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_APPLE_vertex_program_evaluators
(Specification)
This extension allows the one- and two-dimensional evaluators to be used
with vertex program attributes. The operation of this extension is
precisely analogous to the operation of the normal evaluators.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: All
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GL_APPLE_ycbcr_422
(Specification)
Provides support for 2vuy and 2yuvs texture formats.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: Rage 128 Mobility, Rage 128, Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800, GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_ARB_draw_buffers
(Specification)
This extension extends ARB_fragment_program and ARB_fragment_shader
to allow multiple output colors, and provides a mechanism for
directing those outputs to multiple color buffers.
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_ARB_fragment_program_shadow
(Specification)
This extension extends ARB_fragment_program to remove
the interaction with ARB_shadow.
This extension defines the program option
"ARB_fragment_program_shadow".
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_ARB_fragment_shader
(Specification)
This extension adds functionality to define fragment shader objects. A
fragment shader object is a shader object (see the ARB_shader_objects
extension) that, when attached to a program object, can be compiled and
linked to produce an executable that runs on the fragment processor in
OpenGL.
System: Mac OS X v10.4.3 "Tiger" and later
Renderers: Pending
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GL_ARB_half_float_pixel
(Specification)
This extension introduces a new data type for half-precision (16-bit)
floating-point quantities. The floating-point format is very similar
to the IEEE single-precision floating-point standard, except that it
has only 5 exponent bits and 10 mantissa bits.
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_ARB_occlusion_query
(Specification)
This extension defines a mechanism whereby an application can query
the number of pixels (or, more precisely, samples) drawn by a
primitive or group of primitives.
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_ARB_pixel_buffer_object
(Specification)
This extension expands on the interface provided by the
ARB_vertex_buffer_object extension (and later integrated into OpenGL
1.5) in order to permit buffer objects to be used not only with vertex
array data, but also with pixel data. The intent is to provide more
acceleration opportunities for OpenGL pixel commands.
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_ARB_point_sprite
(Specification)
Applications such as particle systems have tended to use OpenGL quads
rather than points to render their geometry, since they would like
to use a custom-drawn texture for each particle, rather than the
traditional OpenGL round antialiased points, and each fragment in
a point has the same texture coordinates as every other fragment.
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_ARB_shader_objects
(Specification)
This extension adds API calls that are necessary to manage shader
objects and program objects as defined in the OpenGL 2.0 white papers by
3Dlabs.
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_ARB_shader_texture_lod
(Specification Pending)
Description Pending
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_ARB_shading_language_100
(Specification)
This extension string indicates that the OpenGL Shading Language is
supported.
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_ARB_texture_float
(Specification)
This extension adds texture internal formats with 16- and 32-bit
floating-point components. The 32-bit floating-point components
are in the standard IEEE float format. The 16-bit floating-point
components have 1 sign bit, 5 exponent bits, and 10 mantissa bits.
Floating-point components are clamped to the limits of the range
representable by their format.
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_ARB_texture_non_power_of_two
(Specification)
Conventional OpenGL texturing is limited to images with
power-of-two dimensions and an optional 1-texel border.
ARB_texture_non_power_of_two extension relaxes the size restrictions
for the 1D, 2D, cube map, and 3D texture targets.
System: Mac OS X v10.4.8 "Tiger" and later
Renderers: Pending
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GL_ARB_texture_rectangle
(Specification)
OpenGL texturing is limited to images with power-of-two dimensions
and an optional 1-texel border. The ARB_texture_rectangle extension
adds a new texture target that supports 2D textures without requiring
power-of-two dimensions.
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_ARB_vertex_buffer_object
(Specification)
This extension defines an interface that allows various types of data
(especially vertex array data) to be cached in high-performance
graphics memory on the server, thereby increasing the rate of data
transfers.
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_ARB_vertex_shader
(Specification)
This extension adds programmable vertex level processing to OpenGL. The
application can write vertex shaders in a high level language as defined
in the OpenGL Shading Language specification. The language itself is not
discussed here. A vertex shader replaces the transformation, texture
coordinate generation and lighting parts of OpenGL, and it also adds
texture access at the vertex level. Furthermore, management of vertex
shader objects and loading generic attributes are discussed. A vertex
shader object, attached to a program object, can be compiled and linked
to produce an executable that runs on the vertex processor in OpenGL.
This extension also defines how such an executable interacts with the
fixed functionality vertex processing of OpenGL 1.4.
System: Mac OS X v10.4.3 "Tiger" and later
Renderers: Pending
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GL_EXT_blend_equation_separate
(Specification)
EXT_blend_func_separate introduced separate RGB and alpha blend
factors. EXT_blend_minmax introduced a distinct blend equation for
combining source and destination blend terms. (EXT_blend_subtract &
EXT_blend_logic_op added other blend equation modes.) OpenGL 1.4
integrated both functionalities into the core standard.
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_EXT_depth_bounds_test
(Specification)
This extension adds a new per-fragment test that is, logically,
after the scissor test and before the alpha test. The depth bounds
test compares the depth value stored at the location given by the
incoming fragment's (xw,yw) coordinates to a user-defined minimum
and maximum depth value. If the stored depth value is outside the
user-defined range (exclusive), the incoming fragment is discarded.
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_EXT_framebuffer_blit
(Specification)
This extension modifies EXT_framebuffer_object by splitting the
framebuffer object binding point into separate DRAW and READ
bindings. This allows copying directly from one framebuffer to
another. In addition, a new high performance blit function is
added to facilitate these blits and perform some data conversion
where allowed.
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_EXT_framebuffer_object
(Specification)
This extension defines a simple interface for drawing to rendering
destinations other than the buffers provided to the GL by the
window-system.
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_EXT_geometry_shader4
(Specification)
EXT_geometry_shader4 defines a new shader type available to be run on the
GPU, called a geometry shader. Geometry shaders are run after vertices are
transformed, but prior to color clamping, flat shading and clipping.
System: Mac OS X v10.4.10 "Tiger" and later
Renderers: GeForce 8600M through 10.5.1, and all renderers on 10.5.2 and later.
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GL_EXT_gpu_program_parameters
(Specification)
This extension provides a new set of procedures to load multiple
consecutive program environment parameters more efficiently, via a single
GL call instead of multiple calls. This will reduce the amount of CPU
overhead involved in loading parameters.
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_EXT_gpu_shader4
(Specification)
This extension provides a set of new features to the OpenGL Shading
Language and related APIs to support capabilities of new hardware.
System: Mac OS X v10.4.10 "Tiger" and later
Renderers: GeForce 8600M
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GL_EXT_packed_depth_stencil
(Specification)
This extension allows to interleave the depth and
stencil buffers into one buffer, often with 24 bits of depth
precision and 8 bits of stencil data.
System: Mac OS X v10.4.9 "Tiger" and later
Renderers: Pending
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GL_EXT_separate_specular_color
(Specification)
This extension adds a second color to rasterization when lighting is
enabled. Its purpose is to produce textured objects with specular
highlights which are the color of the lights. It applies only to
rgba lighting.
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_EXT_texture_compression_dxt1
(Specification)
Support of EXT_texture_compression_s3tc is attractive for OpenGL-ES
implementations because it provides compressed textures that allow
for significantly reduced texture storage. Reducing texture storage is
advantageous because of the smaller memory capacity of many embedded
systems compared to desktop systems. Smaller textures also provide a
welcome performance advantage since embedded platforms typically provide
less performance than desktop systems. S3TC compressed textures
are widely supported and used by applications. The DXT1 format is
used in the vast majority of cases in which S3TC compressed textures
are used.
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_EXT_texture_mirror_clamp
(Specification)
EXT_texture_mirror_clamp extends the set of texture wrap modes to
include three modes (GL_MIRROR_CLAMP_EXT, GL_MIRROR_CLAMP_TO_EDGE_EXT,
GL_MIRROR_CLAMP_TO_BORDER_EXT) that effectively use a texture map
twice as large as the original image in which the additional half
of the new image is a mirror image of the original image.
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_EXT_texture_sRGB
(Specification)
The sRGB color space is based on typical (non-linear) monitor
characteristics expected in a dimly lit office. It has been
standardized by the International Electrotechnical Commission (IEC)
as IEC 61966-2-1. The sRGB color space roughly corresponds to 2.2
gamma correction.
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_EXT_transform_feedback
(Specification)
This extension provides a new mode to the GL, called transform feedback,
which records selected vertex attributes for each primitive processed by
the GL.
System: Mac OS X v10.4.10 "Tiger" and later
Renderers: GeForce 8600M through 10.5.1, and all renderers on 10.5.2 and later.
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GL_ATI_texture_compression_3dc
(Specification Pending)
Description Pending
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_ATI_texture_float
(Specification)
This extension adds texture internal formats with 32 and 16 bit
floating-point components. The 32 bit floating-point components
are in the standard IEEE float format. The 16 bit floating-point
components have 1 sign bit, 5 exponent bits, and 10 mantissa bits.
Floating-point components are clamped to the limits of the range
representable by their format.
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_NV_fragment_program2
(Specification)
This extension, like the NV_fragment_program_option extension, provides
additional fragment program functionality to extend the standard
ARB_fragment_program language and execution environment.
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_NV_fragment_program_option
(Specification)
This extension provides additional fragment program functionality
to extend the standard ARB_fragment_program language and execution
environment.
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_NV_vertex_program2_option
(Specification)
This extension provides additional vertex program functionality
to extend the standard ARB_vertex_program language and execution
environment.
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_NV_vertex_program3
(Specification)
This extension, like the NV_vertex_program2_option extension,
provides additional vertex program functionality to extend the
standard ARB_vertex_program language and execution environment.
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_SGI_color_matrix
(Specification)
This extension adds a 4x4 matrix stack to the pixel transfer path.
System: Mac OS X v10.4.x "Tiger" and later
Renderers: Pending
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GL_ARB_imaging
(Imaging Subset (PDF) )
Complete imaging subset providing: Color Tables, Convolution, Color Matrix, Histogram, Constant Blend Color, Blend Subtract and Blend Min/Max.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800, GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_ARB_transpose_matrix
(Specification)
Allows application matrices stored in row major order rather than column major order to be transferred to the OpenGL implementation.
System: Mac OS X v10.0 and later
Renderers: All
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GL_ARB_multitexture
(Specification)
Adds support for multiple texture units.
System: Mac OS X v10.0 and later
Renderers: All
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GL_ARB_texture_env_add
(Specification)
Adds support for the texture environment function GL_ADD with the following equation: Cv = Cf + Ct.
System: Mac OS X v10.0 and later
Renderers: All
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GL_ARB_texture_env_combine
(Specification)
Adds a new texture environment function GL_COMBINE_ARB which allows programmable texture combiner operations, including: GL_REPLACE , GL_MODULATE , GL_ADD , GL_ADD_SIGNED_ARB , GL_SUBTRACT_ARB , and GL_INTERPOLATE_ARB .
System: Mac OS X v10.0 and later
Renderers: All
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GL_ARB_texture_env_dot3
(Specification)
Adds new texture combiner operations GL_DOT3_RGB_ARB and GL_DOT3_RGBA_ARB which allow dot product operations in texture combiners.
System: Mac OS X v10.1 and later
Renderers: Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800, GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_ARB_texture_env_crossbar
(Specification)
Adds the capability to use the texture color from other texture units as sources to the GL_COMBINE_ARB environment function.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: Radeon 8500, Radeon 9000, Radeon 9200
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GL_ARB_texture_cube_map
(Specification)
Provides a new texture generation scheme for cube map textures, where the current texture is a set of six 2D images representing the faces of a cube.
System: Mac OS X v10.1 and later
Renderers: Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800, GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_ARB_texture_compression
(Specification)
Allows OpenGL applications to use compressed texture images by providing both a framework upon which extensions providing specific compressed image formats can be built and a set of generic compressed internal formats that allow applications to specify that texture images should be stored in compressed form without needing to
code for specific compression formats.
System: Mac OS X v10.1 and later
Renderers: Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, Radeon 9200, GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_ARB_multisample
(Specification)
Provides a mechanism to antialias all GL primitives: points, lines, polygons, bitmaps, and images; by sampling all primitives multiple times at each pixel.
System: Mac OS X v10.1 and later
Renderers: Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800, GeForce 3, GeForce 4Ti, GeForce FX
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GL_ARB_texture_border_clamp
(Specification)
Defines an additional texture clamping algorithm, GL_CLAMP_TO_BORDER_ARB which, clamps texture coordinates at all mipmap levels such that GL_NEAREST and GL_LINEAR filters return only the color of the border texels.
System: Mac OS X v10.1 and later
Renderers: Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800, GeForce 3, GeForce 4Ti, GeForce FX
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GL_ARB_point_parameters
(Specification)
Supports additional geometric characteristics of points. It can be used to render particles or tiny light sources, commonly referred to as "Light points".
System: Mac OS X v10.2 "Jaguar" and later
Renderers: GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_ARB_vertex_program
(Specification)
Exposes a significant degree of per-vertex programmability for computing vertex parameters. A vertex program is a sequence of floating-point 4-component vector operations that determines how a set of program parameters (defined outside of OpenGL's Begin/End pair) and an input set of per-vertex parameters are transformed to a set of per-vertex result parameters.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: All
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GL_ARB_fragment_program
(Specification)
Exposes a significant degree of per-fragment programmability for computing fragment parameters. A fragment program is a sequence of floating-point 4-component vector operations that determines how a set of program parameters (not specific to an individual fragment) and an input set of per-fragment parameters are transformed to a set of per-fragment result parameters. This extension provides an explicit mechanism for defining fragment program instruction sequences for application-defined fragment programs. In order to define such fragment programs, this extension defines a fragment programming model including a floating-point 4-component vector instruction set and a relatively large set of floating-point 4-component registers.
System: Mac OS X v10.2.3 "Jaguar" and later
Renderers: Radeon 9700, Radeon 9800 Pro, Geforce FX
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GL_ARB_texture_mirrored_repeat
(Specification)
Extends the set of texture wrap modes to include a mode (GL_MIRRORED_REPEAT_ARB ) that effectively uses a texture map twice as large at the original image in which the additional half, for each coordinate, of the new image is a mirror image of the original image.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, , Radeon 9800, GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_ARB_depth_texture
(Specification)
Defines a new depth texture format for use in shadow casting and other applications such as image-based rendering or displacement mapping.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: GeForce 3, GeForce 4Ti, GeForce FX
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GL_ARB_shadow
(Specification)
Supports comparing the texture R coordinate to a depth texture value in order to produce a boolean texture value. This can be used to implement shadow maps.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: GeForce 3, GeForce 4Ti, GeForce FX
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GL_ARB_shadow_ambient
(Specification)
Allows the user to specify the texture value to use when the texture compare function fails. Normally this value is zero. By allowing an arbitrary value we can get functionality which otherwise requires an advanced texture combine extension (such as GL_NV_register_combiners) and multiple texture units.
System: Mac OS X v10.2.3 "Jaguar" and later
Renderers: Pending
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GL_ARB_vertex_blend
(Specification)
Provides the ability to replace the single modelview transformation with a set of n vertex units (Where n is constrained to an implementation defined maximum.) with each unit having its own modelview transform matrix and weight, which is used to scale and sum the final eye-space vertex.
System: Mac OS X v10.2.3 "Jaguar" and later
Renderers: All
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GL_ARB_window_pos
(Specification)
Provides a set of functions to directly set the current raster position in window coordinates, bypassing the modelview matrix, the projection matrix and the viewport-to-window mapping. Furthermore, clip testing is not performed, so that the current raster position is always
valid.
System: Mac OS X v10.2.3 "Jaguar" and later
Renderers: All
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GL_EXT_clip_volume_hint
(Specification)
Provides a mechanism for applications to indicate that they do not require clip volume clipping for primitives.
System: Mac OS X v10.0 and later
Renderers: All
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GL_EXT_rescale_normal
(Specification)
Provides normal rescaling which adds a new operation to the transformation of the normal vector into eye coordinates. The normal vector is rescaled after it is multiplied by the inverse modelview matrix and before it is normalized.
System: Mac OS X v10.0 and later
Renderers: All
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GL_EXT_blend_color
(Specification)
Blending capability is extended by defining a constant color that can be included in blending equations.
System: Mac OS X v10.0 and later
Renderers: Software, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800, GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_EXT_blend_minmax
(Specification)
Blending capability is extended by re-specifying the entire blend equation. The two new equations defined by this extension produce the minimum (or maximum) color components of the source and destination colors.
System: Mac OS X v10.0 and later
Renderers: Software, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800, GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_EXT_blend_subtract
(Specification)
Two additional blending equations are specified using the interface defined by GL_EXT_blend_minmax. These equations produce the difference of its left and right hand sides.
System: Mac OS X v10.0 and later
Renderers: Software, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800, GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_EXT_compiled_vertex_array
(Specification)
Defines an interface which allows static vertex array data to be cached or pre-compiled for more efficient rendering.
System: Mac OS X v10.0 and later
Renderers: Rage 128 Mobility, Rage 128, Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800, GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_EXT_texture_lod_bias
(Specification)
Provides a means to bias the lambda (a texture level-of-detail parameter that determines which mipmap levels and their relative mipmap weights for use in mipmapped texture filtering) by a constant (signed) value.
System: Mac OS X v10.0 and later
Renderers: Software, Rage 128 Mobility, Rage 128, Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800, GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_EXT_texture_env_add
(Specification)
New texture environment function GL_ADD is supported with the following equation: Cv = Cf + Ct
System: Mac OS X v10.0 and later
Renderers: Software, Rage 128 Mobility, Rage 128, Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800,GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_EXT_abgr
(Specification)
Extends the list of host-memory color formats, providing a reverse-order alternative to image format RGBA.
System: Mac OS X v10.0 and later
Renderers: Software, Rage 128 Mobility, Rage 128, Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800,GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_EXT_bgra
(Specification)
Extends the list of host-memory color formats, providing formats which when reversed matches the memory layout of Mac OS CGrafPorts and GWorlds so that applications can use the same data in both Mac OS API calls and OpenGL pixel API calls.
System: Mac OS X v10.0 and later
Renderers: Software, Rage 128 Mobility, Rage 128, Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800,GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_EXT_bindable_uniform
(Specification)
This extension introduces the concept of bindable uniforms to the OpenGL
Shading Language. A uniform variable can be declared bindable, which means
that the storage for the uniform is not allocated by the compiler/linker
anymore, but is backed by a buffer object.
System: Mac OS X v10.5 and later
Renderers: Pending
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GL_EXT_texture_filter_anisotropic
(Specification)
Provides a general mechanism for supporting anisotropic texturing filtering schemes without specifying a particular formulation of anisotropic filtering.
System: Mac OS X v10.1 and later
Renderers: Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800,GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_EXT_paletted_texture
(Specification)
Defines new texture formats and new calls to support the use of paletted textures in OpenGL.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_EXT_shared_texture_palette
(Specification)
Defines a shared texture palette which may be used in place of the texture object palettes provided by GL_EXT_paletted_texture.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_EXT_secondary_color
(Specification)
Allows specifying the RGB components of the secondary color used in the Color Sum stage, instead of using the default (0,0,0,0) color. It applies only in RGBA mode and when GL_LIGHTING is disabled.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: Rage 128 Mobility, Rage 128, Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800,GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_EXT_texture_compression_s3tc
(Specification)
Provides additional texture compression functionality specific to S3's S3TC format (called DXTC other 3D API), subject to all the requirements and limitations described by the extension GL_ARB_texture_compression, supporting DXT1, DXT3, and DXT5 texture compression formats.
System: Mac OS X v10.2.3 "Jaguar" and later
Renderers: Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800,GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_EXT_texture_rectangle
(Preliminary Specification)
Adds a new texture target that supports 2D textures without requiring power-of-two dimensions.
System: Mac OS X v10.1 and later
Renderers: Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800,GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_EXT_fog_coord
(Specification)
Allows specifying an explicit per-vertex fog coordinate to be used in fog computations, rather than using a fragment depth-based fog equation.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: Software, Rage 128 Mobility, Rage 128, Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800,GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_EXT_draw_range_elements
(Specification)
Adds a new vertex array rendering command: glDrawRangeElementsEXT , a restricted form of glDrawElements
System: Mac OS X v10.2 "Jaguar" and later
Renderers: Software, Rage 128 Mobility, Rage 128, Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800,GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_EXT_stencil_wrap
(Specification)
Two additional stencil operations are specified. These new operations are similiar to the existing GL_INCR and GL_DECR operations, but they wrap their result instead of saturating it.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800,GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_EXT_blend_func_separate
(Specification)
Blending capability is extended by defining a function that allows independent setting of the RGB and alpha blend factors for blend operations that require source and destination blend factors.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: Radeon 8500, Radeon 9000, Radeon 9700
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GL_EXT_multi_draw_arrays
(Specification)
Provides functins which behave identically to the standard OpenGL 1.1 functions glDrawArrays and glDrawElements except they handle multiple lists of vertices in one call. Their main purpose is to allow one function call to render more than one primitive such as triangle strip, triangle fan, etc.
System: Mac OS X v10.2.3 "Jaguar" and later
Renderers: All
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GL_EXT_shadow_funcs
(Specification)
Generalizes the GL_ARB_shadow extension to support all eight binary texture comparison functions rather than just GL_LEQUAL and GL_GEQUAL .
System: Mac OS X v10.2.3 "Jaguar" and later
Renderers: Pending
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GL_EXT_stencil_two_side
(Specification)
Provides two-sided stencil testing where the stencil-related state (stencil operations, reference value, compare mask, and write mask) may be different for front- and back-facing polygons.
System: Mac OS X v10.2.3 "Jaguar" and later
Renderers: Pending
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GL_SGIS_texture_edge_clamp
(Specification)
Defines a new texture clamping algorithm. GL_CLAMP_TO_EDGE_SGIS clamps texture coordinates at all mipmap levels such that the texture filter never samples a border texel.
System: Mac OS X v10.0 and later
Renderers: Software, Rage 128 Mobility, Rage 128, Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800,GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_SGIS_generate_mipmap
(Specification)
Defines a mechanism by which OpenGL can derive the entire set of mipmap arrays when provided with only the base level array.
System: Mac OS X v10.2.3 "Jaguar" and later
Renderers: All
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GL_SGIS_texture_lod
(Specification)
Imposes two constraints related to the texture level of detail parameter LOD, which allow a large texture to be loaded and used initially at low resolution, and to have its resolution raised gradually as more resolution is desired or available.
System: Mac OS X v10.0 and later
Renderers: Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800,GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_ATI_point_cull_mode
(Specification Pending)
Description Pending
System: Mac OS X v10.2.3 "Jaguar" and later
Renderers: Pending
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GL_ATI_texture_mirror_once
(Specification)
Extends the set of texture wrap modes to include two modes that effectively use a texture map twice as large as the original image in which the additional half of the new image is a mirror image of the original image.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, Radeon 9700
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GL_ATI_pn_triangles
(Specification)
Added non-X extension name. See GL_ATIX_pn_triangles for specification information.
System: Mac OS X v10.2.3 "Jaguar" and later
Renderers: Radeon 8500, ATI Radeon 9700
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GL_ATIX_pn_triangles
(Specification)
Provides a path for enabling the GL to internally tessellate input geometry into curved patches, and allows the user to tune the amount of tessellation to be performed on each triangle as a global state value.
System: Mac OS X v10.1 and later
Renderers: Radeon 8500, ATI Radeon 9700
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GL_ATI_text_fragment_shader
(Specification)
Exposes a powerful fragment processing model that provides a very general means of expressing fragment color blending and dependent texture address modification.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: Radeon 8500, Radeon 9000, Radeon 9700
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GL_ATI_blend_equation_separate
(Specification Pending)
Description pending
System: Mac OS X v10.2 "Jaguar" and later
Renderers: Radeon 8500, Radeon 9000, Radeon 9700
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GL_ATI_blend_weighted_minmax
(Specification Pending)
Description pending
System: Mac OS X v10.2 "Jaguar" and later
Renderers: Radeon 8500, Radeon 9000, Radeon 9700
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GL_ATI_texture_env_combine3
(Specification)
Adds new set of operations to the texture combiner operations, including GL_MODULATE_ADD , GL_MODULATE_SIGNED_ADD , and GL_MODULATE_SUBTRACT .
System: Mac OS X v10.2.4 "Jaguar" and later
Renderers: All
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GL_ATI_separate_stencil
(Specification)
Provides the ability to modify the stencil buffer differently based on the facing direction of the primitive that generated the fragment.
System: Mac OS X v10.2.5 "Jaguar" and later
Renderers: Radeon 9600, 9700, 9700, 9800, 9800 Pro
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GL_ATI_array_rev_comps_in_4_bytes
(Preliminary Specification)
Provides an optimized data transfer path for rendering vertex array data on certain ATI hardware when individual components are smaller than 4 bytes per component.
System: Mac OS X v10.3 and later
Renderers: Radeon 7000, Radeon 8500, Radeon 9000, Radeon 9200
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GL_NV_point_sprite
(Specification)
Allows apps to use points rather than quads for such things as particle systems.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: GeForce 4Ti, GeForce FX
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GL_NV_register_combiners
(Specification)
Provides an extremely configurable mechanism know as "register combiners" for computing fragment colors.
System: Mac OS X v10.0 and later
Renderers: GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_NV_register_combiners2
(Specification)
Extends the register combiners functionality to support more color constant values that are unique for each general combiner stage.
System: Mac OS X v10.1 and later
Renderers: GeForce 3, GeForce 4Ti, GeForce FX
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GL_NV_blend_square
(Specification)
Provides four additional blending factors to permit this and other effects: GL_SRC_COLOR and GL_ONE_MINUS_SRC_COLOR for source blending factors, and GL_DST_COLOR and GL_ONE_MINUS_DST_COLOR for destination blending factors.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800,GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_NV_fog_distance
(Specification)
Provides the application specific control over how OpenGL computes the distance used in computing the fog factor.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_NV_multisample_filter_hint
(Specification)
Provides a hint that permits implementations to provide an alternative method of resolving the color of multisampled pixels.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: GeForce 3, GeForce 4Ti, GeForce FX
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GL_NV_texgen_reflection
(Specification)
Provides two new texture coordinate generation modes that are useful texture-based lighting and environment mapping.
System: Mac OS X v10.0 and later
Renderers: Software, Rage 128 Mobility, Rage 128, Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800,GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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GL_NV_texture_shader
(Specification)
Provides a more functional mechanism for mapping sets of texture coordinates to filtered colors.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: GeForce 3, GeForce 4Ti, GeForce FX
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GL_NV_texture_shader2
(Specification)
Extends the GL_NV_texture_shader functionality to support texture shader operations for 3D textures.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: GeForce 3, GeForce 4Ti, GeForce FX
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GL_NV_texture_shader3
(Specification)
Extends the GL_NV_texture_shader functionality by adding several new texture shader operations, extending several existing texture shader operations, adding a new HILO8 internal format, and adding new and more flexible re-mapping modes for dot product and dependent texture shader operations.
System: Mac OS X v10.2 "Jaguar" and later
Renderers: GeForce 4Ti, GeForce FX
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GL_NV_depth_clamp
(Specification)
Provides the ability for line and polygon primitives to be rasterized without clipping the primitive to the near or far clip volume planes (side clip volume planes clip normally).
System: Mac OS X v10.2 "Jaguar" and later
Renderers: GeForce 3, GeForce 4Ti, GeForce FX
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GL_NV_light_max_exponent
(Specification)
Permits implementations to support and advertise a maximum shininess and spot exponent beyond 128.0.
System: Mac OS X v10.2.3 "Jaguar" and later
Renderers: All
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GL_IBM_rasterpos_clip
(Specification)
Extends the semantics of the RasterPos functions. It provides an enable that allows a raster position that would normally be clipped to be treated as a valid (albeit out-of-viewport) position.
System: Mac OS X v10.1 and later
Renderers: Software, Rage 128 Mobility, Rage 128, Radeon, Radeon Mobility, Radeon 7500 Mobility, Radeon 8500, Radeon 9000, Radeon 9200, Radeon 9600, Radeon 9700, Radeon 9800,GeForce 2MX, GeForce 4MX, GeForce 3, GeForce 4Ti, GeForce FX
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