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Cheet Sheets 1996 October
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3UST.TXT
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1995-10-07
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~Dust
A mixture of tips.
~A quick tip.
~How do you et rid of the Scorpion in the School Room ? I've got
~the matchbox, but can't get the Scorpion into it.
Put the matchbox in the drawer, then leave and do something else.
When you come back after a while, the scorpion will be in the
matchbox.
~A collection of tips obtained via Email from Joseph Seymour
~ <lordsoth@ix.netcom.com>
Ok, here are the solutions to all but the Dagger puzzle, which I am
currently working, I mean, I solved all of the 7th Guest puzzles,
how hard can it be? ;)
On the table with the three concentric circles:
you want to line up the following at the pointer on the
opposite side of the table (this is what drove me buggy
for awhile)
Dagger: Summer + no moon + noon
Silver Thunderbird: Spring + full moon + morning
Flute: Winter + 3/4 moon + morning
Death Mask: Autumn + 1/4 moon + midnight
Silver Thunderbird:
Mesa - Bird - Open - Evil - Sky
Flute:
(I have numbered the hole in the flute from top to
bottom) 3 - 5 - 2 - 4 - 1
Death Mask:
Just walk down the tunnels, and the mask will give you
a hint as to the proper direction. Then just give the
mask to the Fallen One.
Dagger:
working on it.......
Have Fun!!
~Doug Marien
~mari0018@gold.tc.umn.edu
~http://acm.cs.umn.edu/~slug
Well, I answered my own question, and now I shall post the solutions
that I found.
One important point:
*** These MUST be done in the correct order ***
The order is the same as that in which they appear in the book...
~1. The Flute
Stand in front of the hallway marked winter. Click on the dias, and
align the symbols for winter, then the crescent moon with black on
the left, and finally the picture of sunrise.
Now go down the winter passage. You should come to a room where all
you can do is click on a small pillar in the lower right of your
screen. Click it. Place the flute in the hole. Then, you must
play the right sequence to cross the chasm. 3,5,2,4,1 I'm pretty
sure....it's easy to figure out.
~2. The Dagger
Stand in front of the hallway marked summer. Click on the dias, and
align the symbols for summer, the black moon, and the noon sun.
Now go down the summer passage. You should come to a room with a
serpent at one end. When you are just inside the door, turn around.
Click on the obvious button to the right of the doorway. Now for
the trickiest puzzle. Notice first that the button is labeled with
the symbol for "echo." Aha you say, easy! A quick and easy way to
do it is available. Write down how many times each disc turns
clockwise. Now subtract each of these numbers from 6 to obtain
seven new numbers. (if a disk does not move, don't move it, it's
just simpler that way). With the seven new numbers, turn each disk
clockwise the same number of times as its corresponding number.
(e-mail randaltan@aol.com if you can't understand this)
When turning the center disk, it should finally become the right
pattern. Now press the button on the right again.
~3. The Mask
Stand in front of the hallway marked fall. Click on the dias, and
align the symbols for fall, the crescent with black to the right,
and the crescent sun. Now go down the fall passage. You should
enter a maze/mine. Use the mask, by selecting it in your inventory,
to guide you. Its eyes will glow red, and it will nod in the
direction you should turn each time you approach an intersection.
Once you find the skeleton, put the mask on its face.
~4. The "Silver Turkey," or Evil Sky
Stand in front of the hallway marked spring. Click on the dias,
and align the symbols for spring, the full moon, and the sunrise.
Now go down the spring passage. You should come to a room with a
pillar in front of you. Click on the pillar and place the "silver
turkey" into the obvious spot. The correct combination reads, from
left to right, "mesa" "bird" "open" "evil" "sky."
Once these four are accomplished, *in this order* you should be
able to talk to the man with the funny headgear that you should
have seen walking away following each of the accomplished tasks.
Now, have fun!!
~HEX PUZZLE SOLUTION
~(SNAKE ROOM)
Label the seven pieces of the puzzle as follows:
` T
` TL TR
` F
` BL BR
` B
When performing moves, a plus after the piece name means rotate
that piece clockwise; a minus means rotate it counterclockwise.
`Step 1:
` If piece "T" needs Move
` ------------------ -------
` Two turns counterclockwise: BR-
` One turn counterclockwise: T-
` One turn clockwise: T+
` Two turns clockwise: BL+
` Rotated 180 degrees: B+
`Step 2:
` If piece "TR" needs Move
` ------------------ -------
` Two turns counterclockwise: B+ B+
` One turn counterclockwise: TL- F+
` One turn clockwise: T- TL+
` Two turns clockwise: BR- BL+
` Rotated 180 degrees: BR- TL+ TL+
`Step 3:
` If piece "BR" needs Move
` ------------------ -------
` Two turns counterclockwise: T- BR- B+
` One turn counterclockwise: T- F+
` One turn clockwise: T+ TR-
` Two turns clockwise: TR- B- BL-
` Rotated 180 degrees: T- BL+ TL-
`Step 4:
` If piece "B" needs Move
` ------------------ -------
` Two turns counterclockwise: TR- TR- F- F-
` One turn counterclockwise: TR- F-
` One turn clockwise: TR+ F+
` Two turns clockwise: TR+ TR+ F+ F+
` Rotated 180 degrees: T- TR- BR+ TL+ F-
`Step 5:
` If piece "F" needs Move
` ------------------ -------
` Two turns counterclockwise: TR+ B+ TL+ F+
` One turn counterclockwise: T+ TR- BR- B+ F-
` One turn clockwise: T- TR+ BR+ B- F+
` Two turns clockwise: T- BR- BL- F-
` Rotated 180 degrees: T- T- TR+ B- BL-
--
Joseph Seymour lordsoth@ix.netcom.com
Author of the Games on the Internet list.
Maintainer of the Games on the Internet WWW site:
US: http://happypuppy.com/games/lordsoth/
UK: http://wcl-rs.bham.ac.uk/GamesDomain/lordsoth