~Dust A mixture of tips. ~A quick tip. ~How do you et rid of the Scorpion in the School Room ? I've got ~the matchbox, but can't get the Scorpion into it. Put the matchbox in the drawer, then leave and do something else. When you come back after a while, the scorpion will be in the matchbox. ~A collection of tips obtained via Email from Joseph Seymour ~ Ok, here are the solutions to all but the Dagger puzzle, which I am currently working, I mean, I solved all of the 7th Guest puzzles, how hard can it be? ;) On the table with the three concentric circles: you want to line up the following at the pointer on the opposite side of the table (this is what drove me buggy for awhile) Dagger: Summer + no moon + noon Silver Thunderbird: Spring + full moon + morning Flute: Winter + 3/4 moon + morning Death Mask: Autumn + 1/4 moon + midnight Silver Thunderbird: Mesa - Bird - Open - Evil - Sky Flute: (I have numbered the hole in the flute from top to bottom) 3 - 5 - 2 - 4 - 1 Death Mask: Just walk down the tunnels, and the mask will give you a hint as to the proper direction. Then just give the mask to the Fallen One. Dagger: working on it....... Have Fun!! ~Doug Marien ~mari0018@gold.tc.umn.edu ~http://acm.cs.umn.edu/~slug Well, I answered my own question, and now I shall post the solutions that I found. One important point: *** These MUST be done in the correct order *** The order is the same as that in which they appear in the book... ~1. The Flute Stand in front of the hallway marked winter. Click on the dias, and align the symbols for winter, then the crescent moon with black on the left, and finally the picture of sunrise. Now go down the winter passage. You should come to a room where all you can do is click on a small pillar in the lower right of your screen. Click it. Place the flute in the hole. Then, you must play the right sequence to cross the chasm. 3,5,2,4,1 I'm pretty sure....it's easy to figure out. ~2. The Dagger Stand in front of the hallway marked summer. Click on the dias, and align the symbols for summer, the black moon, and the noon sun. Now go down the summer passage. You should come to a room with a serpent at one end. When you are just inside the door, turn around. Click on the obvious button to the right of the doorway. Now for the trickiest puzzle. Notice first that the button is labeled with the symbol for "echo." Aha you say, easy! A quick and easy way to do it is available. Write down how many times each disc turns clockwise. Now subtract each of these numbers from 6 to obtain seven new numbers. (if a disk does not move, don't move it, it's just simpler that way). With the seven new numbers, turn each disk clockwise the same number of times as its corresponding number. (e-mail randaltan@aol.com if you can't understand this) When turning the center disk, it should finally become the right pattern. Now press the button on the right again. ~3. The Mask Stand in front of the hallway marked fall. Click on the dias, and align the symbols for fall, the crescent with black to the right, and the crescent sun. Now go down the fall passage. You should enter a maze/mine. Use the mask, by selecting it in your inventory, to guide you. Its eyes will glow red, and it will nod in the direction you should turn each time you approach an intersection. Once you find the skeleton, put the mask on its face. ~4. The "Silver Turkey," or Evil Sky Stand in front of the hallway marked spring. Click on the dias, and align the symbols for spring, the full moon, and the sunrise. Now go down the spring passage. You should come to a room with a pillar in front of you. Click on the pillar and place the "silver turkey" into the obvious spot. The correct combination reads, from left to right, "mesa" "bird" "open" "evil" "sky." Once these four are accomplished, *in this order* you should be able to talk to the man with the funny headgear that you should have seen walking away following each of the accomplished tasks. Now, have fun!! ~HEX PUZZLE SOLUTION ~(SNAKE ROOM) Label the seven pieces of the puzzle as follows: ` T ` TL TR ` F ` BL BR ` B When performing moves, a plus after the piece name means rotate that piece clockwise; a minus means rotate it counterclockwise. `Step 1: ` If piece "T" needs Move ` ------------------ ------- ` Two turns counterclockwise: BR- ` One turn counterclockwise: T- ` One turn clockwise: T+ ` Two turns clockwise: BL+ ` Rotated 180 degrees: B+ `Step 2: ` If piece "TR" needs Move ` ------------------ ------- ` Two turns counterclockwise: B+ B+ ` One turn counterclockwise: TL- F+ ` One turn clockwise: T- TL+ ` Two turns clockwise: BR- BL+ ` Rotated 180 degrees: BR- TL+ TL+ `Step 3: ` If piece "BR" needs Move ` ------------------ ------- ` Two turns counterclockwise: T- BR- B+ ` One turn counterclockwise: T- F+ ` One turn clockwise: T+ TR- ` Two turns clockwise: TR- B- BL- ` Rotated 180 degrees: T- BL+ TL- `Step 4: ` If piece "B" needs Move ` ------------------ ------- ` Two turns counterclockwise: TR- TR- F- F- ` One turn counterclockwise: TR- F- ` One turn clockwise: TR+ F+ ` Two turns clockwise: TR+ TR+ F+ F+ ` Rotated 180 degrees: T- TR- BR+ TL+ F- `Step 5: ` If piece "F" needs Move ` ------------------ ------- ` Two turns counterclockwise: TR+ B+ TL+ F+ ` One turn counterclockwise: T+ TR- BR- B+ F- ` One turn clockwise: T- TR+ BR+ B- F+ ` Two turns clockwise: T- BR- BL- F- ` Rotated 180 degrees: T- T- TR+ B- BL- -- Joseph Seymour lordsoth@ix.netcom.com Author of the Games on the Internet list. Maintainer of the Games on the Internet WWW site: US: http://happypuppy.com/games/lordsoth/ UK: http://wcl-rs.bham.ac.uk/GamesDomain/lordsoth