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SF2TEC.TXT
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1994-01-06
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Msg#: 1152 Pvt Rec'd Date: 01-05-94 03:10
@SUBJECT:Reply from game-genie-serv re: send Galoob/sf2tec.txt
GAME GENIE(tm) FOR SUPER NES(tm) CODES
REVISED SF2 TURBO CODES
(c) 1993 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available through
VideoGames & Computer Entertainment for the private use of Game
Genie owners. No commercial use without authorization. This file
may be freely distributed for private, non-commercial use as long as
it is not altered and all text remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not
manufactured, distributed or endorsed by Nintendo of America Inc.
Super NES is a trademark of Nintendo of America Inc. Game titles are
trademarks of their respective owners. Game Genie is a trademark of
Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.
Street Fighter II: TURBO(tm) Game
On some Game Genies, some of these codes may be changed by the
Game Genie(tm), so when you return to the code screen by pressing
Reset, they will be different than when first entered. This is OK. If
it happens, you do not have to correct the code, but can restart the
game using the modified code.
SF2TE
CODE KEY IN . . . EFFECT . . .
1 BDA3-176D Start with 90 seconds instead of 99
2 5DA3-176D Start with 70 seconds
3 9DA3-176D Start with 50 seconds
4 7DA3-176D Start with 30 seconds
5 FDA3-176D Start with 10 seconds
6 6091-E76D Start with 3/4 energy
7 9691-E76D Start with 1/2 energy
8 4A91-E76D Start with 1/4 energy
9 BBAE-1DDD 1st bonus round is 99 seconds instead of 40
10 6DAE-1DDD 1st bonus round is 80 seconds
11 1DAE-1DDD 1st bonus round is 60 seconds
12 4DAE-1DDD 1st bonus round is 20 seconds
13 BBAE-1D6D 2nd bonus round is 99 seconds
14 6DAE-1D6D 2nd bonus round is 80 seconds
15 1DAE-1D6D 2nd bonus round is 60 seconds
16 4DAE-1D6D 2nd bonus round is 20 seconds
17 DD05-7F04 Infinite time
18 DDF1-7D60 Allows some special moves to be performed
while jumping in the air--DON'T DO VEGA(tm)'S WALL CLIMB
19 891F-84AD Most attacks do no damage (throws still
work)
20 C734-7405 Throws do no damage
21 F034-7405 1st throws do more damage (if you have
enough energy), others do less damage
22 DD3F-EFAD Players can walk through each other
23 DD18-570D 1st hit of any kind defeats opponent
24 DF04-5DAF Winner of 2nd round wins the battle
25 ADFC-E40D + F9FC-E46D Allows you to select up to 10
stars instead of 4 for Turbo mode
26 D071-E460 No charging required for special moves--
EXCEPT BALROG(tm)'S TURN PUNCH POWER
27 DD75-8460 Hard special moves become light
28 D475-8461 Hard special moves become medium
29 D675-8462 Hard special moves become disabled
30 8ED2-87A9 Invisible players
31 C933-7DA9 Most special moves go nowhere
32 C9B8-77A5 Fireballs go nowhere
33 D039-14AD Hard Hurricane Kicks(tm) go faster and
farther--TO THE RIGHT ONLY
Ryu(tm) Codes
34 DF30-1DAD Ryu's hard Dragon Punch(tm) doesn't go as far
35 D630-1DAD Ryu's hard Dragon Punch goes farther
36 DF30-1D0D Ryu's medium Dragon Punch doesn't go as far
37 D630-1D0D Ryu's medium Dragon Punch goes farther
38 D637-17AD Ryu's light Dragon Punch goes farther
39 D526-1DAF Ryu jumps backward farther
40 E525-14AF Ryu jumps forward farther
Ken(tm) Codes
41 D52D-CDAF Ken jumps backward farther
42 E52E-14AF Ken jumps forward farther
43 DF30-17AD Ken's hard Dragon Punch doesn't go as far
44 D330-17AD Ken's hard Dragon Punch goes farther
45 DF30-170D Ken's medium Dragon Punch doesn't go as far
46 D830-170D Ken's medium Dragon Punch goes farther
47 D630-14AD Ken's light Dragon Punch goes farther
CODES 46 THRU 58: EXCEPT TIGER SHOTS(tm)
48 3E31-37AD Hard projectiles go faster
49 EE31-37AD Hard projectiles go slower
50 3E31-370D Medium projectiles go faster
51 EE31-370D Medium projectiles go slower
52 3E31-34AD Light projectiles go faster
53 EE31-34AD Light projectiles go slower
Edmond Honda(tm) Codes
54 DE35-1FAD Edmond Honda's hard Sumo Head Butts(tm) are
faster
55 DF35-1FAD Edmond Honda's hard Sumo Head Butts are
slower
56 DE35-1F0D Edmond Honda's medium Sumo Head Butts are
faster
57 DF35-1F0D Edmond Honda's medium Sumo Head Butts are
slower
58 DE35-1DAD Edmond Honda's light Sumo Head Butts are
faster
59 DF35-1DAD Edmond Honda's light Sumo Head Butts are
slower
60 F436-1DDD Edmond Honda's hard Sumo Smashes(tm) are
faster
61 F435-176D Edmond Honda's medium Sumo Smashes are
faster
62 F435-17DD Edmond Honda's light Sumo Smashes are
faster
Sagat(tm) Codes
63 D63B-C70D Sagat's hard Tiger Uppercut(tm) goes farther
64 D63B-C4AD Sagat's medium Tiger Uppercut goes farther
65 D63B-C40D Sagat's light Tiger Uppercut goes farther
66 D439-340D Sagat's high Tiger Shots(tm) are disabled--
you can still do the move but no projectile comes out
67 D838-CF0D Sagat's hard Tiger Knee(tm) goes farther
68 D83C-C70D Sagat's medium Tiger Knee goes farther
69 D83C-CF0D Sagat's light Tiger Knee goes farther
70 Bison(tm) Codes
71 DF39-C40D M. Bison's hard Psycho Crusher(tm) goes
slower
72 DC39-C40D M. Bison's hard Psycho Crusher goes faster
73 DF39-CFAD M. Bison's medium Psycho Crusher goes
slower
74 DC39-CFAD M. Bison's medium Psycho Crusher goes faster
75 DF39-CF0D M. Bison's light Psycho Crusher goes slower
76 DC39-CF0D M. Bison's light Psycho Crusher goes faster
CODES 74 THRU 79: NOT IN NORMAL MODE
77 DF31-CD6D M. Bison's hard Scissor Kick(tm) goes slower
78 DC31-CD6D M. Bison's hard Scissor Kick goes faster
79 DF31-CDDD M. Bison's medium Scissor Kick goes slower
80 DC31-CDDD M. Bison's medium Scissor Kick goes faster
81 DF39-C76D M. Bison's light Scissor Kick goes slower
82 DC39-C76D M. Bison's light Scissor Kick goes faster
Balrog(tm) Codes
83 DF69-7DD1 Balrog's first Dash Punch(tm) goes slower
84 D869-7DD1 Balrog's first Dash Punch goes faster
85 D432-CF0D Balrog's first Turn Punch(tm) goes slower (&
a little backward)
86 DC32-CF0D Balrog's first Turn Punch goes faster
Chun Li(tm) Codes
87 DC38-1F6D Chun Li's hard Whirlwind Kick goes farther
88 DF38-1FDD Chun Li's medium Whirlwind Kick doesn't go
as far
89 DC38-1FDD Chun Li's medium Whirlwind Kick goes farther
90 DF38-1D6D Chun Li's light Whirlwind Kick doesn't go as
far
91 DC38-1D6D Chun Li's light Whirlwind Kick goes farther
Blanka(tm) Codes
92 DF3B-14DD Blanka's hard Rolling Attack(tm) goes slower
93 DC3B-14DD Blanka's hard Rolling Attack goes faster
94 DF3B-1F6D Blanka's medium Rolling Attack goes slower
95 DC3B-1F6D Blanka's medium Rolling Attack goes faster
96 DF3B-1FDD Blanka's light Rolling Attack goes slower
97 DC3B-1FDD Blanka's light Rolling Attack goes faster
98 DF3C-1D0D Blanka's hard Vertical Rolling Attack(tm)
doesn't go as far
99 DA3C-1D0D Blanka's hard Vertical Rolling Attack goes
out farther
100 DF3B-17AD Blanka's medium Vertical Rolling Attack
doesn't go as far
101 DA3B-17AD Blanka's medium Vertical Rolling Attack goes
out farther
102 DF3B-170D Blanka's light Vertical Rolling Attack doesn't
go as far
103 DA3B-170D Blanka's light Vertical Rolling Attack goes
out farther
Street Fighter II: TURBO, Vega, Hurricane Kick, Ryu, Dragon Punch,
Ken, Tiger Shot, Edmond Honda, Sumo Head Butts, Sumo Smash,
Sagat, Tiger Uppercut, Tiger Shot, Tiger Knee, M. Bison, Psycho
Crusher, Scissor Kick, Head Stomp, Balrog, Dash Punch, Turn Punch,
Chun Li, Whirlwind Kick, Blanka, Rolling Attack and Vertical Rolling
Attack are trademarks of CAPCOM Co. LTD.
Game Genie is a trademark of Lewis Galoob Toys, Inc.