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Monster Media 1994 #1
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monster.zip
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monster
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GAMES_C
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SNESGGC.ZIP
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GGCODE.TXT
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Text File
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1994-01-06
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4KB
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207 lines
******** SNES/Space_Megaforce ********
CB6A-0D0D Start in Area 5
D96A-0D6D
CB6A-0D0D Start in Area 10
DC6A-0D6D
CB6A-0D0D Start in Area 12
DA6A-0D6D
DD65-AFAB infinite bombs
CB68-D4AC Protection against enemy hits, and weapon level goes to 6 when
D168-D7DC hit
D16A-D4DC
DD6D-07AC Infinite ships
DFBE-A4A8 Start with 2 ships
DDC9-DD06 Start with 0 bombs instead of 3
BBC9-DD06 Start with 99 bombs
D1CE-D4D6 Each bomb capsule worth 6
CBC4-0F06 All weapon capsules give you weapon type 6
D9C4-0F66
828E-AF6B Power shots (weapon type 6) last until you pick up another
weapon or get hit (Normally, they last only for a couple of
seconds)
******** SNES/Super_Adventure_Island ********
C2B3-D46D Infinite lives
C2CD-0F0D Infinite credits
79C0-A7DD Don't lose all weapon power when you die--may give you
79C6-A4D0 unusual weapons
408C-DF0D Mega-jump
CBBE-DF94 Fruits restore full energy
FDBE-DFB4
******** SNES/Act_Raiser ********
2264-6FD4 Almost invincible in action sequences
FD86-D4A8 Faster timer
9D86-D4A8 Slower timer
DD8B-D4D8 Stop timer
D081-6DD8 Start with 1/2 energy--first game only
******** SNES/Axelay ********
D28F-0407 infinite lives
D2AE-DFAD
******** SNES/D-Force ********
2C64-D46F Continue equipped with unguided missiles
7D6C-D40F
FD6C-D7DF
DE68-DD6F Continue with cannon power at level 12
D868-DF0F
D8B6-DF6D Start with cannon power at level 12
FDB6-D4AD Start equipped with unguided missiles
DAB6-D76D
3CCA-D4DD Infinite lives
DA3D-6464 Pink power-up increases missile power along with cannon power
9E68-D5F6 Start with 16 lives
C068-D596
******** SNES/Final_Fight ********
D433-0D6F Infinite lives
A9C3-6F66
A2C0-A7D0 Stop timer
DBC8-D4A1 Start with 10 credits
29A1-0DA1 Infinite energy
DDCF-A4AC
DDBD-6F06 Any food restores all energy
******** SNES/Magic_Sword ********
C2B7-0FD0 UNLIMIT CONTINUE
42B7-0F00
D0B7-0F60
******** SNES/The_Magical_Quest_Starring_Mickey_Mouse ********
DCAE-D4D7 Start with 10 hearts
DB69-07A0 Start with 10 lives
1B2D-6765 Mega jump
4D2D-67A5
DFE7-0708 Each gold coin worth 10 (if you pick up too much, you may lose
it all)
C2E7-D462 Protection from most hits (lose no hearts)-switch off if you
get stuck
******** SNES/Super_Castlevania_IV ********
BBB2-D4AF 99 MEN
DDB2-D7DF
69B2-D70F
BBB3-D40F Start with 99 hearts
3CCA-0DAD May be part of INVINCIBLE code
C2CA-0FDD
93CA-0F0D
33CA-07AD INVINCIBLE May require next code
E0C2-0DDD
F7C2-0D0D
A689-0FD7 Infinite shots for most weapons
D22F-07D7 No energy lost when hit by some enemies
6D6D-DF06 Dtop timer
DD6C-DD66 Infinite lives
******** SNES/Street_Fighter_II_Turbo ********
ADBC-E40D Select 10 stars instead of 4 in turbo mode
F9BC-E46D
DDB1-7D60 Air moves
D081-E460 No charging required for special moves
******** SNES/The_Simpsons_Bart_s_Nightmare ********
C2C3-6925 infinite Z's in Main Game
C2C3-61B5
C2BE-60EA infinite lives (Bartman and Itchy & Scratchy Stages)
******** SNES/Super_Mario_World ********
C264-64D7 Infinite time
C225-D4DD unknwon
8325-D40D
D225-D46D
C222-D4DD Infinite lives
DD2C-AF6F Holding B allows you to fly to the top of the screen,
sometimes off screen. Good code but, can ba a problem in
caves.
DF2C-AF6F Mega-jump
DD32-6DAD Invincibility
******** SNES/Super_R-Type ********
C2C7-6D0F Infinite lives
C267-A4D9 Once FORCE has been obtained, keep it forever
6D84-6F01 Spiral motion gun can't get overcharged
DD80-6DA1 Much less time to power-up spiral motion gun
******** SNES/Legend_of_Zelda ********
AE6E-DF2A Infinite energy
AE8A-D4FA Infinite magic
AE8D-0D9A
AE67-0D30 Infinite bombs
CB22-DD85 Hearts restore full energy
4D22-DDE5
AEEC-A586 Shops don't take your money