Msg#: 1152 Pvt Rec'd Date: 01-05-94 03:10 @SUBJECT:Reply from game-genie-serv re: send Galoob/sf2tec.txt GAME GENIE(tm) FOR SUPER NES(tm) CODES REVISED SF2 TURBO CODES (c) 1993 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available through VideoGames & Computer Entertainment for the private use of Game Genie owners. No commercial use without authorization. This file may be freely distributed for private, non-commercial use as long as it is not altered and all text remains intact. Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. Super NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. Street Fighter II: TURBO(tm) Game On some Game Genies, some of these codes may be changed by the Game Genie(tm), so when you return to the code screen by pressing Reset, they will be different than when first entered. This is OK. If it happens, you do not have to correct the code, but can restart the game using the modified code. SF2TE CODE KEY IN . . . EFFECT . . . 1 BDA3-176D Start with 90 seconds instead of 99 2 5DA3-176D Start with 70 seconds 3 9DA3-176D Start with 50 seconds 4 7DA3-176D Start with 30 seconds 5 FDA3-176D Start with 10 seconds 6 6091-E76D Start with 3/4 energy 7 9691-E76D Start with 1/2 energy 8 4A91-E76D Start with 1/4 energy 9 BBAE-1DDD 1st bonus round is 99 seconds instead of 40 10 6DAE-1DDD 1st bonus round is 80 seconds 11 1DAE-1DDD 1st bonus round is 60 seconds 12 4DAE-1DDD 1st bonus round is 20 seconds 13 BBAE-1D6D 2nd bonus round is 99 seconds 14 6DAE-1D6D 2nd bonus round is 80 seconds 15 1DAE-1D6D 2nd bonus round is 60 seconds 16 4DAE-1D6D 2nd bonus round is 20 seconds 17 DD05-7F04 Infinite time 18 DDF1-7D60 Allows some special moves to be performed while jumping in the air--DON'T DO VEGA(tm)'S WALL CLIMB 19 891F-84AD Most attacks do no damage (throws still work) 20 C734-7405 Throws do no damage 21 F034-7405 1st throws do more damage (if you have enough energy), others do less damage 22 DD3F-EFAD Players can walk through each other 23 DD18-570D 1st hit of any kind defeats opponent 24 DF04-5DAF Winner of 2nd round wins the battle 25 ADFC-E40D + F9FC-E46D Allows you to select up to 10 stars instead of 4 for Turbo mode 26 D071-E460 No charging required for special moves-- EXCEPT BALROG(tm)'S TURN PUNCH POWER 27 DD75-8460 Hard special moves become light 28 D475-8461 Hard special moves become medium 29 D675-8462 Hard special moves become disabled 30 8ED2-87A9 Invisible players 31 C933-7DA9 Most special moves go nowhere 32 C9B8-77A5 Fireballs go nowhere 33 D039-14AD Hard Hurricane Kicks(tm) go faster and farther--TO THE RIGHT ONLY Ryu(tm) Codes 34 DF30-1DAD Ryu's hard Dragon Punch(tm) doesn't go as far 35 D630-1DAD Ryu's hard Dragon Punch goes farther 36 DF30-1D0D Ryu's medium Dragon Punch doesn't go as far 37 D630-1D0D Ryu's medium Dragon Punch goes farther 38 D637-17AD Ryu's light Dragon Punch goes farther 39 D526-1DAF Ryu jumps backward farther 40 E525-14AF Ryu jumps forward farther Ken(tm) Codes 41 D52D-CDAF Ken jumps backward farther 42 E52E-14AF Ken jumps forward farther 43 DF30-17AD Ken's hard Dragon Punch doesn't go as far 44 D330-17AD Ken's hard Dragon Punch goes farther 45 DF30-170D Ken's medium Dragon Punch doesn't go as far 46 D830-170D Ken's medium Dragon Punch goes farther 47 D630-14AD Ken's light Dragon Punch goes farther CODES 46 THRU 58: EXCEPT TIGER SHOTS(tm) 48 3E31-37AD Hard projectiles go faster 49 EE31-37AD Hard projectiles go slower 50 3E31-370D Medium projectiles go faster 51 EE31-370D Medium projectiles go slower 52 3E31-34AD Light projectiles go faster 53 EE31-34AD Light projectiles go slower Edmond Honda(tm) Codes 54 DE35-1FAD Edmond Honda's hard Sumo Head Butts(tm) are faster 55 DF35-1FAD Edmond Honda's hard Sumo Head Butts are slower 56 DE35-1F0D Edmond Honda's medium Sumo Head Butts are faster 57 DF35-1F0D Edmond Honda's medium Sumo Head Butts are slower 58 DE35-1DAD Edmond Honda's light Sumo Head Butts are faster 59 DF35-1DAD Edmond Honda's light Sumo Head Butts are slower 60 F436-1DDD Edmond Honda's hard Sumo Smashes(tm) are faster 61 F435-176D Edmond Honda's medium Sumo Smashes are faster 62 F435-17DD Edmond Honda's light Sumo Smashes are faster Sagat(tm) Codes 63 D63B-C70D Sagat's hard Tiger Uppercut(tm) goes farther 64 D63B-C4AD Sagat's medium Tiger Uppercut goes farther 65 D63B-C40D Sagat's light Tiger Uppercut goes farther 66 D439-340D Sagat's high Tiger Shots(tm) are disabled-- you can still do the move but no projectile comes out 67 D838-CF0D Sagat's hard Tiger Knee(tm) goes farther 68 D83C-C70D Sagat's medium Tiger Knee goes farther 69 D83C-CF0D Sagat's light Tiger Knee goes farther 70 Bison(tm) Codes 71 DF39-C40D M. Bison's hard Psycho Crusher(tm) goes slower 72 DC39-C40D M. Bison's hard Psycho Crusher goes faster 73 DF39-CFAD M. Bison's medium Psycho Crusher goes slower 74 DC39-CFAD M. Bison's medium Psycho Crusher goes faster 75 DF39-CF0D M. Bison's light Psycho Crusher goes slower 76 DC39-CF0D M. Bison's light Psycho Crusher goes faster CODES 74 THRU 79: NOT IN NORMAL MODE 77 DF31-CD6D M. Bison's hard Scissor Kick(tm) goes slower 78 DC31-CD6D M. Bison's hard Scissor Kick goes faster 79 DF31-CDDD M. Bison's medium Scissor Kick goes slower 80 DC31-CDDD M. Bison's medium Scissor Kick goes faster 81 DF39-C76D M. Bison's light Scissor Kick goes slower 82 DC39-C76D M. Bison's light Scissor Kick goes faster Balrog(tm) Codes 83 DF69-7DD1 Balrog's first Dash Punch(tm) goes slower 84 D869-7DD1 Balrog's first Dash Punch goes faster 85 D432-CF0D Balrog's first Turn Punch(tm) goes slower (& a little backward) 86 DC32-CF0D Balrog's first Turn Punch goes faster Chun Li(tm) Codes 87 DC38-1F6D Chun Li's hard Whirlwind Kick goes farther 88 DF38-1FDD Chun Li's medium Whirlwind Kick doesn't go as far 89 DC38-1FDD Chun Li's medium Whirlwind Kick goes farther 90 DF38-1D6D Chun Li's light Whirlwind Kick doesn't go as far 91 DC38-1D6D Chun Li's light Whirlwind Kick goes farther Blanka(tm) Codes 92 DF3B-14DD Blanka's hard Rolling Attack(tm) goes slower 93 DC3B-14DD Blanka's hard Rolling Attack goes faster 94 DF3B-1F6D Blanka's medium Rolling Attack goes slower 95 DC3B-1F6D Blanka's medium Rolling Attack goes faster 96 DF3B-1FDD Blanka's light Rolling Attack goes slower 97 DC3B-1FDD Blanka's light Rolling Attack goes faster 98 DF3C-1D0D Blanka's hard Vertical Rolling Attack(tm) doesn't go as far 99 DA3C-1D0D Blanka's hard Vertical Rolling Attack goes out farther 100 DF3B-17AD Blanka's medium Vertical Rolling Attack doesn't go as far 101 DA3B-17AD Blanka's medium Vertical Rolling Attack goes out farther 102 DF3B-170D Blanka's light Vertical Rolling Attack doesn't go as far 103 DA3B-170D Blanka's light Vertical Rolling Attack goes out farther Street Fighter II: TURBO, Vega, Hurricane Kick, Ryu, Dragon Punch, Ken, Tiger Shot, Edmond Honda, Sumo Head Butts, Sumo Smash, Sagat, Tiger Uppercut, Tiger Shot, Tiger Knee, M. Bison, Psycho Crusher, Scissor Kick, Head Stomp, Balrog, Dash Punch, Turn Punch, Chun Li, Whirlwind Kick, Blanka, Rolling Attack and Vertical Rolling Attack are trademarks of CAPCOM Co. LTD. Game Genie is a trademark of Lewis Galoob Toys, Inc.