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!MARTIAL.#01
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1993-07-12
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:Martial_Arts_Intro
Martial arts are a style of combat and discipline that are NOT widely
practiced in Oerth. It has developed over time under many names and forms,
but is primarily found as a discipline only in those areas were there is
strict weapons control over the people, or where beings have decided that
the physical world is NOT as important as that of the spiritual world.
Martial arts is a vital to the Taoist Mage tradition. Many
of the 'effects' of martial arts seen in films and similar media, are
not actual martial arts skills, but the usage of Taoist magic.
Normal combat without martial arts (HTH) produces:
Punch does 1d10 + (H/10) damage on a hit
Kick does 1d10 + 2 + (H/10) damage on a hit
Martial combat begins by increasing the damage done by a hand or leg
based attack:
Hand does 1d10 + 2 + (H/10) damage
Kick does 1d10 + 4 + (H/10) damage
Additionally as a student of the art becomes more developed they
develop special abilities from the disciplines of martial
arts. These are:
Speed : A Martial artist gains 1 to their Initiative rolls for
every Education Rank placed in martial Arts, upto 10 such ranks.
It is NOT cumulative with Hypermetabolism or Fast Metabolism bonuses.
It is ONLY applied when in actual martial arts combat and does NOT
apply to ANY other actions! It applies to both unarmed combat and the
use of ALL traditional oriental martial arts weapons (But NOT Guns,
Bombs, Gernades, bows, non-oriental swords etc!)
Instant Stand : Upon being struck down, knocked off balance or
otherwise dropped from their feet, a disciple may attempt the instant
stand maneuver so they can be functional. This maneuver requires a skill
roll and does NOT count as an action on their initiative. If successful
they have returned to their feet and can act on their normal initiative
without hinderance. If failed they must spend the usual round rising
to their feet.
A Martial artist must practice to maintain their edge in combat.
If they do not practice at least an hour a day then they will NOT have
their initiative bonuses the next day from it.
All other abilities fall within the realm of the Taoist mage and
require an expenditure of energy (which they refer to as KI) to perform.