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LDTYPES.HEX
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1995-11-10
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10KB
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119 lines
# LineDef and Thing Specials for Hexen
# You can add new menus if you wish, the title must be within "".
# Do not make from the short descriptions any longer then 20 characters.
# Get them right!
# "-------------------", "-----------------------------------------------------------------------"
"Normal"
0, "Normal", "Normal [ 0]"
# "-------------------", "-----------------------------------------------------------------------"
"Floors"
20, "Lower Floor", "Lower Floor (Tag) (Speed) (Value) [ 20]"
21, "Lower Floor Adj.", "Lower Floor to Adj. Sector (Tag) (Speed) [ 21]"
22, "Lower Floor N Adj.", "Lower Floor to Nearest Adj. Sector (Tag) (Speed) [ 22]"
36, "Lower Floor 8*val", "Lower Floor in Multiples of 8 (Tag) (Speed) (Value) [ 36]"
66, "Lower Instantly", "Lower Floor Instantly (Tag) (-) (Value) [ 66]"
23, "Raise Floor", "Raise Floor (Tag) (Speed) (Value) [ 23]"
24, "Raise Floor Adj.", "Raise Floor to Adj. Sector (Tag) (Speed) [ 24]"
25, "Raise Floor N Adj.", "Raise Floor to Nearest Adj. Sector (Tag) (Speed) [ 25]"
35, "Raise Floor 8*val", "Raise Floor in Multiples of 8 (Tag) (Speed) (Value) [ 35]"
67, "Raise Floor Instant", "Raise Floor Instantly (Tag) (-) (Value) [ 67]"
68, "Move Floor 8*val", "Move Floor to Absolute Height (Tag) (Speed) (Value) (Neg) [ 68]"
95, "Lower Floor,Ceiling", "Lower Floor and Ceiling (Tag) (Speed) (Value) [ 95]"
96, "Raise Floor,Ceiling", "Raise Floor and Ceiling (Tag) (Speed) (Value) [ 96]"
# "-------------------", "-----------------------------------------------------------------------"
"Ceilings"
40, "Lower Ceiling", "Lower Ceiling (Tag) (Speed) (Value) [ 40]"
41, "Raise Ceiling", "Raise Ceiling (Tag) (Speed) (Value) [ 41]"
69, "Move Ceiling 8*val", "Move Ceiling to Absolute Height (Tag) (Speed) (Value) (Neg) [ 69]"
# "-------------------", "-----------------------------------------------------------------------"
"Crushers"
28, "Crush Floor", "Crush Floor to Ceiling and Return (Tag) (Speed) (Damage) [ 28]"
45, "Crush Ceiling", "Crush Ceiling to Floor and Return (Tag) (Speed) (Damage) [ 45]"
42, "Crush Ceiling Cont.", "Crush Ceiling to Floor Continual (Tag) (Speed) (Damage) [ 42]"
43, "Crush Ceiling Quite", "Crush Ceiling to Floor and Stay (Tag) (Speed) (Damage) [ 43]"
46, "Stop Crushing Floor", "Stop Crushing Flooring (Tag) [ 46]"
44, "Stop Crushing Ceil.", "Stop Crushing Ceiling (Tag) [ 44]"
# "-------------------", "-----------------------------------------------------------------------"
"Platforms"
60, "Start Lift", "Start Lift (Tag) (Speed) (Delay) [ 60]"
61, "Stop Lift", "Stop Lift (Tag) [ 61]"
62, "Lift Down,Up,Stay", "Lift Down, Wait, Up, Stay (Tag) (Speed) (Delay) [ 62]"
64, "Lift Up,Down,Stay", "Lift Up, Wait, Down, Stay (Tag) (Speed) (Delay) [ 64]"
63, "Lower Lift 8*val", "Lower Lift by 8*Value (Tag) (Speed) (Delay) [ 63]"
65, "Raise Lift 8*val", "Raise Lift by 8*Value (Tag) (Speed) (Delay) [ 65]"
# "-------------------", "-----------------------------------------------------------------------"
"Pillars"
29, "Raise Pillar to C", "Raise Pillar to Ceiling (Tag) (Speed) (Value) [ 29]"
30, "Raise,Lower Pillar", "Raise Floor, Lower Ceiling (Tag) (Speed) (Value) (Value) [ 30]"
94, "Crushing Pillar", "Raise Crushing Pillar (Tag) (Speed) (Value) (Damage) [ 31]"
# "-------------------", "-----------------------------------------------------------------------"
"Stairs"
26, "Build Stairs Down", "Build Stairs Down (Tag) (Speed) (Value) (Delay) (Reset) [ 26]"
27, "Build Stairs Up", "Build Stairs Up (Tag) (Speed) (Value) (Delay) (Reset) [ 27]"
31, "Stairs Down in Sync", "Build Stairs Down in Sync (Tag) (Speed) (Value) (Reset) [ 31]"
32, "Stairs Up in Sync", "Build Stairs Up in Sync (Tag) (Speed) (Value) (Reset) [ 32]"
# "-------------------", "-----------------------------------------------------------------------"
"Doors"
10, "Close Door", "Close Door (Tag) (Speed) [ 10]"
11, "Open Door", "Open Door, Stay Open (Tag) (Speed) [ 11]"
12, "Raise Door", "Open Door, Wait, Close (Tag) (Speed) (Delay) [ 12]"
13, "Key Door", "Key Door, Wait, Close (Tag) (Speed) (Delay) (Key) [ 13]"
# "-------------------", "-----------------------------------------------------------------------"
"Scripts"
80, "Run Script", "Run Script (Script) (Map) [ 80]"
81, "Suspend Script", "Suspend Script (Script) (Map) [ 81]"
82, "Terminate Script", "Terminate Script (Script) (Map) [ 82]"
83, "Run Script (Key)", "Run Script with Key (Script) (Map) (-) (-) (Key) [ 83]"
121, "Script I.D", "Script I.D (Number) [121]"
# "-------------------", "-----------------------------------------------------------------------"
"Lights"
110, "Lights Raise", "Light Raise by Value (Tag) (Value) [110]"
111, "Lights Lower", "Light Lower by Value (Tag) (Value) [111]"
112, "Lights Change", "Light Change to Value (Tag) (Value) [112]"
113, "Lights Fade", "Light Fade to Value (Tag) (Value) (Tics) [113]"
114, "Lights Glow", "Light Glow (Tag) (High) (Low) (Tics) [114]"
115, "Lights Flicker", "Light Flicker (Tag) (High) (Low) [115]"
116, "Lights Strobe", "Light Strobe (Tag) (High) (Low) (U-Tics) (L-Tics) [116]"
# "-------------------", "-----------------------------------------------------------------------"
"Specials"
100, "Scroll Texture L", "Scroll Texture Left (Tag) (Speed) [100]"
101, "Scroll Texture R", "Scroll Texture Right (Tag) (Speed) [101]"
102, "Scroll Texture U", "Scroll Texture Up (Tag) (Speed) [102]"
103, "Scroll Texture D", "Scroll Texture Down (Tag) (Speed) [103]"
129, "Use Puzzle Item", "Use Puzzle Item (Item) (Script) [129]"
140, "Sector Sound", "Change Sector Sound (Tag) (Sound) [140]"
120, "Earthquake", "Earthquake (Richters) (Time) (Rad) (Trem.) (Thing) [120]"
# "-------------------", "-----------------------------------------------------------------------"
"Teleports"
70, "Teleport to Thing", "Teleport to Thing (TID) [ 70]"
71, "T'port to Thing Q", "Teleport to Thing Silently (TID) [ 71]"
74, "T'port to Map", "Teleport to Level (Map) [ 74]"
75, "T'port to End", "Teleport to End of game [ 75]"
# "-------------------", "-----------------------------------------------------------------------"
"Things"
72, "Thrust Thing", "Thrust Thing (Angle) (Dist.) [ 72]"
73, "Damage Thing", "Damage Thing (Damage) [ 73]"
130, "Activate Thing", "Activate Thing (TID) [130]"