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Text File  |  1999-02-19  |  9KB  |  157 lines

  1. #------------------------------------------------------------------------------
  2. # include generic game actions
  3. exec( "_gameActions.cs" );
  4.  
  5. #------------------------------------------------------------------------------
  6. #    include generic camera controls
  7. #------------------------------------------------------------------------------
  8. exec( "_defCamera.cs" );
  9.  
  10. #------------------------------------------------------------------------------
  11. # include generic keyboard controls
  12. #------------------------------------------------------------------------------
  13. exec( "_defKeyboard.cs" );
  14.  
  15. #------------------------------------------------------------------------------
  16. #    Orbit Camera Controls
  17. #------------------------------------------------------------------------------
  18. newActionMap( CameraOrbit );
  19.  
  20. bindAction( joystick0, zaxis, TO, IDACTION_SPEED, deadzone, 0.1, center, square, flip );
  21. bindAction( joystick0, ypov, TO, IDACTION_PITCH,center );
  22. bindAction( joystick0, xpov, TO, IDACTION_YAW,center );
  23.  
  24. bindAction( keyboard, make, z, TO, IDACTION_SPEED, -1.0 );
  25. bindAction( keyboard, break, z, TO, IDACTION_SPEED, 0.0 );
  26. bindAction( keyboard, make, shift, z, TO, IDACTION_SPEED, "+1.0" );
  27. bindAction( keyboard, break, shift, z, TO, IDACTION_SPEED, 0.0 );
  28. bindAction( keyboard, make, control, left, TO, IDACTION_YAW, "+1.0" );
  29. bindAction( keyboard, make, control, right, TO, IDACTION_YAW, -1.0 );
  30. bindAction( keyboard, break, control, left, TO, IDACTION_YAW, 0.0 );
  31. bindAction( keyboard, break, control, right, TO, IDACTION_YAW, 0.0 );
  32. bindAction( joystick0, make,  button0, TO, IDACTION_ZOOM_MODE, 1.0 );
  33. bindAction( joystick0, break, button0, TO, IDACTION_ZOOM_MODE, 0.0 );
  34.  
  35. #------------------------------------------------------------------------------
  36. #    Herc Controls
  37. #------------------------------------------------------------------------------
  38. editActionMap( Herc );
  39. #--------------------------------------------------------------------
  40. #    Joystick Controls
  41. #--------------------------------------------------------------------
  42. bindAction( joystick, xaxis, TO, IDACTION_YAW, deadzone, 0.1, center, square );
  43. bindAction( joystick, xpov, TO, IDACTION_LOOK_X, flip,center );
  44. bindAction( joystick, ypov, TO, IDACTION_LOOK_Y,center );
  45. bindAction( joystick, yaxis, TO, IDACTION_SPEED, deadzone, 0.1, center, square );
  46. bindAction( joystick, zaxis, TO, IDACTION_SPEED, deadzone, 0.1, center, square );
  47. bindAction( joystick, make, button0, TO, IDACTION_FIRE, 1.0 );
  48. bindAction( joystick, break, button0, TO, IDACTION_FIRE, 0.0 );
  49. bindAction( joystick, make, button1, TO, IDACTION_TARGET_SELECTED );
  50. bindAction( joystick, make, button2, TO, IDACTION_CAMOUFLAGE );
  51. bindAction( joystick, make, button3, TO, IDACTION_WEAPON_MODE_SELECT );
  52. bindAction( joystick, make, button4, TO, IDACTION_WEAPON_ADJ, -1.0 );
  53. bindAction( joystick, make, button5, TO, IDACTION_WEAPON_ADJ, "+1.0" );
  54. bindAction( joystick, make, button6, TO, IDACTION_SHIELD_TRACK );
  55. bindAction( joystick, make, button7, TO, IDACTION_CROUCH, 1.0 );
  56. bindAction( joystick, break, button7, TO, IDACTION_CROUCH, 0.0 );
  57.  
  58. #--------------------------------------------------------------------
  59. #    Mouse Controls
  60. #--------------------------------------------------------------------
  61. bindAction( mouse0, xaxis, TO, IDACTION_LOOK_X, scale, 0.8 );
  62. bindAction( mouse0, yaxis, TO, IDACTION_LOOK_Y, scale, 0.8 );
  63. bindAction( mouse0, make, button0, TO, IDACTION_FIRE, 1.0 );
  64. bindAction( mouse0, break, button0, TO, IDACTION_FIRE, 0.0 );
  65. bindAction( mouse0, make, button1, TO, IDACTION_TARGET_SELECTED );
  66.  
  67. #--------------------------------------------------------------------
  68. #    Movement and Look Controls
  69. #--------------------------------------------------------------------
  70. bindAction( keyboard, make, up, TO, IDACTION_SPEED, 1.0 );
  71. bindAction( keyboard, break, up, TO, IDACTION_SPEED, 0.0 );
  72. bindAction( keyboard, make, down, TO, IDACTION_SPEED, -1.0 );
  73. bindAction( keyboard, break, down, TO, IDACTION_SPEED, 0.0 );
  74. bindAction( keyboard, make, left, TO, IDACTION_YAW, "+1.0" );
  75. bindAction( keyboard, break, left, TO, IDACTION_YAW, 0.0 );
  76. bindAction( keyboard, make, right, TO, IDACTION_YAW, -1.0 );
  77. bindAction( keyboard, break, right, TO, IDACTION_YAW, 0.0 );
  78.  
  79. bindAction( keyboard, make, 1, TO, IDACTION_STOP );
  80. bindAction( keyboard, make, 2, TO, IDACTION_SPEED, 0.2 );
  81. bindAction( keyboard, make, 3, TO, IDACTION_SPEED, 0.3 );
  82. bindAction( keyboard, make, 4, TO, IDACTION_SPEED, 0.4 );
  83. bindAction( keyboard, make, 5, TO, IDACTION_SPEED, 0.5 );
  84. bindAction( keyboard, make, 6, TO, IDACTION_SPEED, 0.6 );
  85. bindAction( keyboard, make, 7, TO, IDACTION_SPEED, 0.7 );
  86. bindAction( keyboard, make, 8, TO, IDACTION_SPEED, 0.8 );
  87. bindAction( keyboard, make, 9, TO, IDACTION_SPEED, 0.9 );
  88. bindAction( keyboard, make, 0, TO, IDACTION_SPEED, 1.0 );
  89. bindAction( keyboard, make, "=", TO, IDACTION_SPEED, 1.0 );
  90. bindAction( keyboard, break, "=", TO, IDACTION_SPEED, 0.0 );
  91. bindAction( keyboard, make, "-", TO, IDACTION_SPEED, -1.0 );
  92. bindAction( keyboard, break, "-", TO, IDACTION_SPEED, 0.0 );
  93. bindAction( keyboard, make, p, TO, IDACTION_REACTOR );
  94.  
  95. bindAction( keyboard, make, control, left, TO, IDACTION_LOOK_X, 1.0 );
  96. bindAction( keyboard, break, control, left, TO, IDACTION_LOOK_X, 0.0 );
  97. bindAction( keyboard, make, control, right, TO, IDACTION_LOOK_X, -1.0 );
  98. bindAction( keyboard, break, control, right, TO, IDACTION_LOOK_X, 0.0 );
  99. bindAction( keyboard, make, control, up, TO, IDACTION_LOOK_Y, 1.0 );
  100. bindAction( keyboard, break, control, up, TO, IDACTION_LOOK_Y, 0.0 );
  101. bindAction( keyboard, make, control, down, TO, IDACTION_LOOK_Y, -1.0 );
  102. bindAction( keyboard, break, control, down, TO, IDACTION_LOOK_Y, 0.0 );
  103.  
  104. #--------------------------------------------------------------------
  105. #    Weapon Controls
  106. #--------------------------------------------------------------------
  107. bindAction( keyboard, make, enter, TO, IDACTION_WEAPON_ADJ, 1.0 );
  108. bindAction( keyboard, make, space, TO, IDACTION_FIRE, 1.0 );
  109. bindAction( keyboard, break, space, TO, IDACTION_FIRE, 0.0 );
  110. bindAction( keyboard, make, "\\", TO, IDACTION_WEAPON_MODE_SELECT );
  111.  
  112. bindaction( keyboard, make,  f, TO, IDACTION_TARGET_ADJ_FRIENDLY, "+1.0"  );
  113. bindAction( keyboard, make, t, TO, IDACTION_TARGET_ADJ_ENEMY, 1.0 );
  114. bindAction( keyboard, make, shift, t, TO, IDACTION_TARGET_ADJ_ENEMY, -1.0 );
  115. bindAction( keyboard, make, e, TO, IDACTION_TARGET_CLOSEST_ENEMY );
  116.  
  117. bindaction( keyboard, make,  alt, 1, TO, IDACTION_WEAPON_GROUP_SELECT, 0 );   
  118. bindaction( keyboard, make,  alt, 2, TO, IDACTION_WEAPON_GROUP_SELECT, 1 );   
  119. bindaction( keyboard, make,  alt, 3, TO, IDACTION_WEAPON_GROUP_SELECT, 2 ); 
  120.  
  121. #--------------------------------------------------------------------
  122. #    Shield Controls
  123. #--------------------------------------------------------------------
  124. bindAction( keyboard, make, numpad8, TO, IDACTION_SHIELD_ROTATION_SET, 0.000 );
  125. bindAction( keyboard, make, numpad7, TO, IDACTION_SHIELD_ROTATION_SET, 0.125 );
  126. bindAction( keyboard, make, numpad4, TO, IDACTION_SHIELD_ROTATION_SET, 0.25 );
  127. bindAction( keyboard, make, numpad1, TO, IDACTION_SHIELD_ROTATION_SET, 0.375 );
  128. bindAction( keyboard, make, numpad2, TO, IDACTION_SHIELD_ROTATION_SET, 0.5 );
  129. bindAction( keyboard, make, numpad3, TO, IDACTION_SHIELD_ROTATION_SET, 0.625 );
  130. bindAction( keyboard, make, numpad6, TO, IDACTION_SHIELD_ROTATION_SET, 0.75 );
  131. bindAction( keyboard, make, numpad9, TO, IDACTION_SHIELD_ROTATION_SET, 0.875 );
  132. bindAction( keyboard, make, numpad0, TO, IDACTION_SHIELD );
  133.  
  134. bindAction( keyboard, make, prior, TO, IDACTION_SHIELD_TRACK, 0.0 );
  135. bindAction( keyboard, make, numpad5, TO, IDACTION_SHIELD_FOCUS_SET );
  136. bindAction( keyboard, make, home, TO, IDACTION_SHIELD_FOCUS_ADJ, 0.1 );
  137. bindAction( keyboard, make, end, TO, IDACTION_SHIELD_FOCUS_ADJ, -0.1 );
  138. bindAction( keyboard, make, delete, TO, IDACTION_SHIELD_ROTATION_ADJ, 0.125 );
  139. bindAction( keyboard, make, insert, TO, IDACTION_SHIELD_ROTATION_ADJ, -0.125 );
  140.  
  141. #--------------------------------------------------------------------
  142. #    Misc. Controls
  143. #--------------------------------------------------------------------
  144.  
  145.