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EarthSiege2.cs
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1999-02-19
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13KB
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236 lines
# modified 11/14/98
###############################################################################
# EarthSiege 2 Controls
# >note: we don't have all the same commands as EarthSiege 2
# so there are some substitutes here.
###############################################################################
#------------------------------------------------------------------------------
# include generic camera controls
#------------------------------------------------------------------------------
exec( "_defCamera.cs" );
#------------------------------------------------------------------------------
# include generic keyboard controls
#------------------------------------------------------------------------------
exec( "_defKeyboard.cs" );
#------------------------------------------------------------------------------
# Herc Controls
#------------------------------------------------------------------------------
editActionMap( Herc );
#--------------------------------------------------------------------
# Joystick controls
#--------------------------------------------------------------------
bindAction( joystick, xaxis, TO, IDACTION_YAW, deadzone, 0.1, center, square );
bindAction( joystick, yaxis, TO, IDACTION_SPEED, deadzone, 0.1, center, square );
bindAction( joystick, xpov, TO, IDACTION_LOOK_X, center );
bindAction( joystick, ypov, TO, IDACTION_LOOK_Y, center );
bindAction( joystick, make, button0, TO, IDACTION_FIRE, 1.0 );
bindAction( joystick, break,button0, TO, IDACTION_FIRE, 0.0 );
bindAction( joystick, make, button1, TO, IDACTION_TARGET_SELECTED );
bindAction( joystick, make, button2, TO, IDACTION_WEAPON_MODE_SELECT );
bindAction( joystick, make, button3, TO, IDACTION_SHIELD_TRACK );
bindAction( joystick, make, button4, TO, IDACTION_WEAPON_GROUP_ADJ, 1.0 );
bindAction( joystick, make, button5, TO, IDACTION_WEAPON_ADJ, "+1.0" );
bindAction( joystick, make, button6, TO, IDACTION_SHIELD_FOCUS_ADJ, "+1.0" );
bindAction( joystick, break, button6, TO, IDACTION_SHIELD_FOCUS_ADJ, 0.0 );
bindAction( joystick, make, button7, TO, IDACTION_SHIELD_FOCUS_ADJ, -1.0 );
bindAction( joystick, break, button7, TO, IDACTION_SHIELD_FOCUS_ADJ, 0.0 );
#--------------------------------------------------------------------
# Mouse controls
#--------------------------------------------------------------------
bindAction( mouse0, xaxis, TO, IDACTION_LOOK_X, scale, 0.6 );
bindAction( mouse0, yaxis, TO, IDACTION_LOOK_Y, scale, 0.6 );
bindAction( mouse0, make, button0, TO, IDACTION_FIRE, 1.0 );
bindAction( mouse0, break, button0, TO, IDACTION_FIRE, 0.0 );
bindAction( mouse0, make, button1, TO, IDACTION_TARGET_SELECTED );
#--------------------------------------------------------------------
# Function Keys
#--------------------------------------------------------------------
##### F1 : the status is already given in your HUD
bindaction( keyboard, make, F2, TO, IDACTION_ORDER_ALL_SQUADMATES, 0 );
bindaction( keyboard, make, F3, TO, IDACTION_MAP_VIEW, 0 );
##### You cannot turn off your radar in Starsiege so F4 controls the range...
bindaction( keyboard, make, F4, TO, IDACTION_SENSOR_RANGE_TOGGLE );
bindaction( keyboard, make, F5, TO, IDACTION_SCAN_TARGET );
bindaction( keyboard, make, F7, TO, IDACTION_GENERAL_COMMAND, 0 );
#bind( keyboard, make, F9, to, "orbitPlayer(20, 90, 20);");
#bind( keyboard, make, F10, to, "orbitPlayer(20, 270, 20);");
#--------------------------------------------------------------------
# Original Starsiege Function keys alt 1-4
#--------------------------------------------------------------------
##### all of the original function keys for Starsiege are now under control-f
##### the only exception is general command which is alt-f1
bindaction( keyboard, make, control, F1, TO, IDACTION_ORDER_SQUADMATE_1, 0 );
bindaction( keyboard, make, control, F2, TO, IDACTION_ORDER_SQUADMATE_2, 0 );
bindaction( keyboard, make, control, F3, TO, IDACTION_ORDER_SQUADMATE_3, 0 );
bindaction( keyboard, make, control, F4, TO, IDACTION_ORDER_ALL_SQUADMATES, 0 );
bindaction( keyboard, make, alt, F1, TO, IDACTION_GENERAL_COMMAND, 0 );
#--------------------------------------------------------------------
# use i,j,k,m for targeting cursor
#--------------------------------------------------------------------
bindAction( keyboard, make, i, TO, IDACTION_LOOK_Y, "+1.0" );
bindAction( keyboard, make, m, TO, IDACTION_LOOK_Y, -1.0 );
bindAction( keyboard, break, i, TO, IDACTION_LOOK_Y, 0.0 );
bindAction( keyboard, break, m, TO, IDACTION_LOOK_Y, 0.0 );
bindAction( keyboard, make, j, TO, IDACTION_LOOK_X, "+1.0" );
bindAction( keyboard, make, k, TO, IDACTION_LOOK_X, -1.0 );
bindAction( keyboard, break, j, TO, IDACTION_LOOK_X, 0.0 );
bindAction( keyboard, break, k, TO, IDACTION_LOOK_X, 0.0 );
#--------------------------------------------------------------------
# Numpad controls and other movement controls
#--------------------------------------------------------------------
bindAction( keyboard, make, numpad8, TO, IDACTION_SPEED, "+1.0" );
bindAction( keyboard, break, numpad8, TO, IDACTION_SPEED, 0.0 );
bindAction( keyboard, make, numpad7, TO, IDACTION_SHIELD_ROTATION_ADJ, "+0.125" );
bindAction( keyboard, make, numpad9, TO, IDACTION_SHIELD_ROTATION_ADJ, -0.125 );
bindAction( keyboard, make, numpad4, TO, IDACTION_YAW, "+1.0" );
bindAction( keyboard, break, numpad4, TO, IDACTION_YAW, 0.0 );
bindAction( keyboard, make, numpad2, TO, IDACTION_SPEED, -1.0 );
bindAction( keyboard, break, numpad2, TO, IDACTION_SPEED, 0.0 );
bindAction( keyboard, make, numpad6, TO, IDACTION_YAW, -1.0 );
bindAction( keyboard, break, numpad6, TO, IDACTION_YAW, 0.0 );
bindAction( keyboard, make, numpad0, TO, IDACTION_SHIELD );
bindAction( keyboard, make, numpad1, TO, IDACTION_SHIELD_FOCUS_ADJ, -0.125 );
bindAction( keyboard, make, numpad3, TO, IDACTION_SHIELD_FOCUS_ADJ, 0.125 );
bindAction( keyboard, make, numpad5, TO, IDACTION_STOP );
bindAction( keyboard, make, "numpad-", TO, IDACTION_SPEED, -1.0 );
bindAction( keyboard, break,"numpad-", TO, IDACTION_SPEED, 0.0 );
bindAction( keyboard, make, "numpad+", TO, IDACTION_SPEED, 1.0 );
bindAction( keyboard, make, up, TO, IDACTION_SPEED, "+1.0" );
bindAction( keyboard, break, up, TO, IDACTION_SPEED, 0.0 );
bindAction( keyboard, make, down, TO, IDACTION_SPEED, -1.0 );
bindAction( keyboard, break, down, TO, IDACTION_SPEED, 0.0 );
bindAction( keyboard, make, left, TO, IDACTION_YAW, "+1.0" );
bindAction( keyboard, break, left, TO, IDACTION_YAW, 0.0 );
bindAction( keyboard, make, right, TO, IDACTION_YAW, -1.0 );
bindAction( keyboard, break, right, TO, IDACTION_YAW, 0.0 );
#--------------------------------------------------------------------
# Weapon Controls
#--------------------------------------------------------------------
bindAction( keyboard, make, n, TO, IDACTION_TARGET_ADJ_ENEMY, "+1.0" );
bindAction( keyboard, make, y, TO, IDACTION_TARGET_ADJ_ENEMY, -1.0 );
bindAction( keyboard, make, quote, TO, IDACTION_TARGET_CLOSEST_ENEMY );
bindAction( keyboard, make, enter, TO, IDACTION_TARGET_SELECTED );
bindAction( keyboard, make, 1, TO, IDACTION_WEAPON_SELECT, 0.0 );
bindAction( keyboard, make, 2, TO, IDACTION_WEAPON_SELECT, 1.0 );
bindAction( keyboard, make, 3, TO, IDACTION_WEAPON_SELECT, 2.0 );
bindAction( keyboard, make, 4, TO, IDACTION_WEAPON_SELECT, 3.0 );
bindAction( keyboard, make, 5, TO, IDACTION_WEAPON_SELECT, 4.0 );
bindAction( keyboard, make, 6, TO, IDACTION_WEAPON_SELECT, 5.0 );
bindAction( keyboard, make, w, TO, IDACTION_WEAPON_ADJ, "+1.0" );
bindAction( keyboard, make, alt, w, TO, IDACTION_WEAPON_ADJ, -1.0 );
bindAction( keyboard, make, l, TO, IDACTION_WEAPON_MODE_SELECT );
bindAction( keyboard, make, space, TO, IDACTION_FIRE, 1.0 );
bindAction( keyboard, break, space, TO, IDACTION_FIRE, 0.0 );
bindaction( keyboard, make, alt, 1, TO, IDACTION_WEAPON_GROUP_SELECT, 0 );
bindaction( keyboard, make, alt, 2, TO, IDACTION_WEAPON_GROUP_SELECT, 1 );
bindaction( keyboard, make, alt, 3, TO, IDACTION_WEAPON_GROUP_SELECT, 2 );
#---------------------------