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Text File  |  1999-02-19  |  13KB  |  236 lines

  1. # modified 11/14/98
  2.  
  3. ###############################################################################
  4. #    EarthSiege 2 Controls 
  5. #    >note: we don't have all the same commands as EarthSiege 2
  6. #           so there are some substitutes here.
  7. ###############################################################################
  8.  
  9. #------------------------------------------------------------------------------
  10. #    include generic camera controls
  11. #------------------------------------------------------------------------------
  12. exec( "_defCamera.cs" );
  13.  
  14. #------------------------------------------------------------------------------
  15. # include generic keyboard controls
  16. #------------------------------------------------------------------------------
  17. exec( "_defKeyboard.cs" );
  18.  
  19. #------------------------------------------------------------------------------
  20. #    Herc Controls
  21. #------------------------------------------------------------------------------
  22. editActionMap( Herc );
  23.  
  24. #--------------------------------------------------------------------
  25. #    Joystick controls
  26. #--------------------------------------------------------------------
  27. bindAction( joystick, xaxis, TO, IDACTION_YAW, deadzone, 0.1, center, square );
  28. bindAction( joystick, yaxis, TO, IDACTION_SPEED, deadzone, 0.1, center, square );
  29. bindAction( joystick, xpov, TO, IDACTION_LOOK_X, center );
  30. bindAction( joystick, ypov, TO, IDACTION_LOOK_Y, center );
  31.  
  32. bindAction( joystick, make, button0, TO, IDACTION_FIRE, 1.0 );
  33. bindAction( joystick, break,button0, TO, IDACTION_FIRE, 0.0 );
  34. bindAction( joystick, make, button1, TO, IDACTION_TARGET_SELECTED );
  35. bindAction( joystick, make, button2, TO, IDACTION_WEAPON_MODE_SELECT );
  36. bindAction( joystick, make, button3, TO, IDACTION_SHIELD_TRACK );
  37. bindAction( joystick, make, button4, TO, IDACTION_WEAPON_GROUP_ADJ, 1.0 );
  38. bindAction( joystick, make, button5, TO, IDACTION_WEAPON_ADJ, "+1.0" );
  39. bindAction( joystick, make, button6, TO, IDACTION_SHIELD_FOCUS_ADJ, "+1.0" );
  40. bindAction( joystick, break, button6, TO, IDACTION_SHIELD_FOCUS_ADJ, 0.0 );
  41. bindAction( joystick, make, button7, TO, IDACTION_SHIELD_FOCUS_ADJ, -1.0 );
  42. bindAction( joystick, break, button7, TO, IDACTION_SHIELD_FOCUS_ADJ, 0.0 );
  43.  
  44. #--------------------------------------------------------------------
  45. #    Mouse controls
  46. #--------------------------------------------------------------------
  47. bindAction( mouse0, xaxis, TO, IDACTION_LOOK_X, scale, 0.6 );
  48. bindAction( mouse0, yaxis, TO, IDACTION_LOOK_Y, scale, 0.6 );
  49. bindAction( mouse0, make, button0, TO, IDACTION_FIRE, 1.0 );
  50. bindAction( mouse0, break, button0, TO, IDACTION_FIRE, 0.0 );
  51. bindAction( mouse0, make, button1, TO, IDACTION_TARGET_SELECTED );
  52.  
  53. #--------------------------------------------------------------------
  54. #    Function Keys
  55. #--------------------------------------------------------------------
  56. ##### F1 : the status is already given in your HUD
  57. bindaction( keyboard, make,  F2, TO, IDACTION_ORDER_ALL_SQUADMATES, 0 );
  58. bindaction( keyboard, make,  F3, TO, IDACTION_MAP_VIEW, 0 ); 
  59. ##### You cannot turn off your radar in Starsiege so F4 controls the range...
  60. bindaction( keyboard, make, F4, TO, IDACTION_SENSOR_RANGE_TOGGLE );
  61. bindaction( keyboard, make, F5, TO, IDACTION_SCAN_TARGET );
  62. bindaction( keyboard, make,  F7, TO, IDACTION_GENERAL_COMMAND, 0 );
  63. #bind( keyboard, make, F9, to, "orbitPlayer(20,  90, 20);");
  64. #bind( keyboard, make, F10, to, "orbitPlayer(20, 270, 20);");
  65.  
  66. #--------------------------------------------------------------------
  67. #    Original Starsiege Function keys  alt 1-4
  68. #--------------------------------------------------------------------
  69. ##### all of the original function keys for Starsiege are now under control-f 
  70. ##### the only exception is general command which is alt-f1
  71. bindaction( keyboard, make,  control, F1, TO, IDACTION_ORDER_SQUADMATE_1, 0 );   
  72. bindaction( keyboard, make,  control, F2, TO, IDACTION_ORDER_SQUADMATE_2, 0 );   
  73. bindaction( keyboard, make,  control, F3, TO, IDACTION_ORDER_SQUADMATE_3, 0 );   
  74. bindaction( keyboard, make,  control, F4, TO, IDACTION_ORDER_ALL_SQUADMATES, 0 );   
  75. bindaction( keyboard, make,  alt, F1, TO, IDACTION_GENERAL_COMMAND, 0 );  
  76.  
  77. #--------------------------------------------------------------------
  78. #    use i,j,k,m for targeting cursor
  79. #--------------------------------------------------------------------
  80. bindAction( keyboard, make, i, TO, IDACTION_LOOK_Y, "+1.0" );
  81. bindAction( keyboard, make, m, TO, IDACTION_LOOK_Y, -1.0 );
  82. bindAction( keyboard, break, i, TO, IDACTION_LOOK_Y, 0.0 );
  83. bindAction( keyboard, break, m, TO, IDACTION_LOOK_Y, 0.0 );
  84. bindAction( keyboard, make, j, TO, IDACTION_LOOK_X, "+1.0" );
  85. bindAction( keyboard, make, k, TO, IDACTION_LOOK_X, -1.0 );
  86. bindAction( keyboard, break, j, TO, IDACTION_LOOK_X, 0.0 );
  87. bindAction( keyboard, break, k, TO, IDACTION_LOOK_X, 0.0 );
  88.  
  89.  
  90. #--------------------------------------------------------------------
  91. #    Numpad controls and other movement controls
  92. #--------------------------------------------------------------------
  93. bindAction( keyboard, make, numpad8, TO, IDACTION_SPEED, "+1.0" );
  94. bindAction( keyboard, break, numpad8, TO, IDACTION_SPEED, 0.0 );
  95. bindAction( keyboard, make, numpad7, TO, IDACTION_SHIELD_ROTATION_ADJ, "+0.125" );
  96. bindAction( keyboard, make, numpad9, TO, IDACTION_SHIELD_ROTATION_ADJ, -0.125 );
  97. bindAction( keyboard, make, numpad4, TO, IDACTION_YAW, "+1.0" );
  98. bindAction( keyboard, break, numpad4, TO, IDACTION_YAW, 0.0 );
  99. bindAction( keyboard, make, numpad2, TO, IDACTION_SPEED, -1.0 );
  100. bindAction( keyboard, break, numpad2, TO, IDACTION_SPEED, 0.0 );
  101. bindAction( keyboard, make, numpad6, TO, IDACTION_YAW, -1.0 );
  102. bindAction( keyboard, break, numpad6, TO, IDACTION_YAW, 0.0 );
  103. bindAction( keyboard, make, numpad0, TO, IDACTION_SHIELD );
  104. bindAction( keyboard, make, numpad1, TO, IDACTION_SHIELD_FOCUS_ADJ, -0.125 );
  105. bindAction( keyboard, make, numpad3, TO, IDACTION_SHIELD_FOCUS_ADJ, 0.125 );
  106. bindAction( keyboard, make, numpad5, TO, IDACTION_STOP );
  107. bindAction( keyboard, make, "numpad-", TO, IDACTION_SPEED, -1.0 );
  108. bindAction( keyboard, break,"numpad-", TO, IDACTION_SPEED, 0.0 );
  109. bindAction( keyboard, make, "numpad+", TO, IDACTION_SPEED, 1.0 );
  110.  
  111. bindAction( keyboard, make, up, TO, IDACTION_SPEED, "+1.0" );
  112. bindAction( keyboard, break, up, TO, IDACTION_SPEED, 0.0 );
  113. bindAction( keyboard, make, down, TO, IDACTION_SPEED, -1.0 );
  114. bindAction( keyboard, break, down, TO, IDACTION_SPEED, 0.0 );
  115. bindAction( keyboard, make, left, TO, IDACTION_YAW, "+1.0" );
  116. bindAction( keyboard, break, left, TO, IDACTION_YAW, 0.0 );
  117. bindAction( keyboard, make, right, TO, IDACTION_YAW, -1.0 );
  118. bindAction( keyboard, break, right, TO, IDACTION_YAW, 0.0 );
  119.  
  120. #--------------------------------------------------------------------
  121. #    Weapon Controls
  122. #--------------------------------------------------------------------
  123. bindAction( keyboard, make, n, TO, IDACTION_TARGET_ADJ_ENEMY, "+1.0" );
  124. bindAction( keyboard, make, y, TO, IDACTION_TARGET_ADJ_ENEMY, -1.0 );
  125. bindAction( keyboard, make, quote, TO, IDACTION_TARGET_CLOSEST_ENEMY );
  126. bindAction( keyboard, make, enter, TO, IDACTION_TARGET_SELECTED );
  127.  
  128. bindAction( keyboard, make, 1, TO, IDACTION_WEAPON_SELECT, 0.0 );
  129. bindAction( keyboard, make, 2, TO, IDACTION_WEAPON_SELECT, 1.0 );
  130. bindAction( keyboard, make, 3, TO, IDACTION_WEAPON_SELECT, 2.0 );
  131. bindAction( keyboard, make, 4, TO, IDACTION_WEAPON_SELECT, 3.0 );
  132. bindAction( keyboard, make, 5, TO, IDACTION_WEAPON_SELECT, 4.0 );
  133. bindAction( keyboard, make, 6, TO, IDACTION_WEAPON_SELECT, 5.0 );
  134.  
  135. bindAction( keyboard, make, w, TO, IDACTION_WEAPON_ADJ, "+1.0" );
  136. bindAction( keyboard, make, alt, w, TO, IDACTION_WEAPON_ADJ, -1.0 );
  137. bindAction( keyboard, make, l, TO, IDACTION_WEAPON_MODE_SELECT );
  138.  
  139. bindAction( keyboard, make, space, TO, IDACTION_FIRE, 1.0 );
  140. bindAction( keyboard, break, space, TO, IDACTION_FIRE, 0.0 );
  141.  
  142. bindaction( keyboard, make,  alt, 1, TO, IDACTION_WEAPON_GROUP_SELECT, 0 );   
  143. bindaction( keyboard, make,  alt, 2, TO, IDACTION_WEAPON_GROUP_SELECT, 1 );   
  144. bindaction( keyboard, make,  alt, 3, TO, IDACTION_WEAPON_GROUP_SELECT, 2 );   
  145.  
  146. #---------------------------