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Classic Fond 54
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ClassicFond54.iso
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Joystick.cs
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1999-02-19
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2KB
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43 lines
#Modified 10/25/98
#------------------------------------------------------------------------------
# include generic game actions
#------------------------------------------------------------------------------
exec( "_gameActions.cs" );
#------------------------------------------------------------------------------
# include generic camera controls
#------------------------------------------------------------------------------
exec( "_defCamera.cs" );
#------------------------------------------------------------------------------
# include generic keyboard controls
#------------------------------------------------------------------------------
exec( "_defKeyboard.cs" );
#------------------------------------------------------------------------------
#
# Add generic joystick support
#
#------------------------------------------------------------------------------
editActionMap( Herc );
# Joystick Controls
bindAction( joystick, make, button0, TO, IDACTION_FIRE, 1 );
bindAction( joystick, break, button0, TO, IDACTION_FIRE, 0 );
bindAction( joystick, make, button1, TO, IDACTION_TARGET_SELECTED );
bindAction( joystick, make, button2, TO, IDACTION_WEAPON_MODE_SELECT );
bindAction( joystick, make, button3, TO, IDACTION_WEAPON_GROUP_ADJ, 1 );
bindAction( joystick, make, button4, TO, IDACTION_REVERSE_THROTTLE );
bindAction( joystick, make, button5, TO, IDACTION_SENSOR_MODE_TOGGLE );
bindAction( joystick, make, button6, TO, IDACTION_REACTOR );
bindAction( joystick, make, button7, TO, IDACTION_SHIELD );
bindAction( joystick, xaxis, TO, IDACTION_YAW, deadzone, 0.1, center, square );
bindAction( joystick, yaxis, TO, IDACTION_SPEED, deadzone, 0.1, center, square );
bindAction( joystick, zaxis, TO, IDACTION_ZOOM_ADJ, deadzone, 0.1, center );
# comment these 2 lines out if you have problem with your analog joystick
bindAction( joystick, xpov, TO, IDACTION_LOOK_X, center );
bindAction( joystick, ypov, TO, IDACTION_LOOK_Y, center );