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CyberMycha 2002 August
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CMycha200208.iso
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MotoGP
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motogppcdemo.exe
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readme_en.txt
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2002-05-31
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MOTOGP RELEASE NOTES
Last updated: May 31, 2002
----------------
DEFAULT CONTROLS
----------------
Menu keys:
Cursor keys - change selection
Space or Enter - select
Esc - go back
Tab - special functions (see bottom of screen)
Game keys:
Left - steer and lean the bike to the left
Right - steer and lean the bike to the right
Up - accelerate
Down - apply front and rear brakes evenly
D - lean the rider forward on the bike
C - lean the rider back on the bike
X - apply the front brake
Z - apply the rear brake
Q - glance behind you
W - change the camera view
Esc - pause the game
Tip: lean forward for greater speed and stability on straights; lean back to
slow down and perform wheelies!
Tip: power slide around corners by fully releasing the accelerator (up
cursor key) before immediately reapplying. This will cause the rear wheel to
spin and allow you drift the rear end of the bike.
Tip: applying the rear brake (Z) allows the rider to skid the rear end of
his/her bike.
Tip: applying the front brake (X) allows the rider to perform tricks such as
endos and burnouts.
---------------------------
GRAPHICS CARD COMPATIBILITY
---------------------------
MotoGP has been tested on these cards:
nVidia GeForce4 Ti
nVidia GeForce4 MX
nVidia GeForce3
nVidia GeForce2
nVidia GeForce
nVidia Riva TNT / TNT2
ATI Radeon 8500
ATI Radeon 7500
ATI Radeon 7000
ATI Rage Pro
ATI Rage 128
Matrox G550
Matrox G450
Matrox G400
Matrox G200
PowerVR Kyro II
Intel i810
3dfx Voodoo5
3dfx Voodoo3
3dfx Voodoo2
It is likely to work on any similar DirectX 8 compatible 3D cards, but this
has not been tested.
Although it will run on cards with low amounts of video memory, it ideally
needs a 32 meg card to fit in all the textures, so it won't look too good on
early hardware like the 8 meg Voodoo2!
It is very important that you install the latest drivers for your card
before running MotoGP, as there are known problems with older drivers on most
of the hardware listed above. You can download current drivers from the
manufacturer websites:
nVidia - http://www.nvidia.com/view.asp?PAGE=drivers
ATI - http://www.ati.com/support/driver.html
Matrox - http://www.matrox.com/mga/support/drivers/home.cfm
PowerVR - http://www.powervr.com/Downloads.asp
Intel - http://support.intel.com/support/graphics
3dfx - http://www.voodoofiles.com/3dfxhelp.asp
---------------
TROUBLESHOOTING
---------------
Before installing the game, please make sure the destination drive has
enough free space. If the install program warns you that there is not enough
room, you should either remove other programs to free up space, or back up
and select one of the partial install options (which will give slower
loading times but require less room on your hard drive).
The install directory name should not be longer than about 200 characters.
If it is too long, the install will not work correctly.
Some video card drivers contain optimisations that can interfere with the
responsiveness of the game. If you find that this is happening try setting
Triple Buffered to on under the Advanced Video Mode Settings.
On the Radeon 7500 card, some driver versions incorrectly report that vertex
shaders are supported even though this card does not in fact provide them.
Turning on vertex shaders will cause problems on these cards. Some 7500
drivers also have a bug that can make the bike lighting flicker when
hardware T&L is enabled.
When the controls are configured to use a mouse under Windows XP, the game
may accidentally minimize during races. If you encounter this problem,
change the control setup to use keyboard or joystick instead.
On some cards, the true 32 bit color depth option (8.8.8.8 format) will be
missing from the Advanced Graphics Detail Settings box immediately after a
reboot (although the x.8.8.8 format, which is 32 bit without alpha, will
still be available). Closing and reopening the launcher may be able to
correct this.
Although MotoGP is not fully compatible with the Windows 95 operating
system, it will run under win95 if you first install the DCOM and Winsock2
upgrades, which can be downloaded from www.microsoft.com. The install
program will warn you if Winsock2 is not available, and tell you where to
get it.
----------------
DISPLAY SETTINGS
----------------
The Configure Game button in the launcher program lets you tweak MotoGP to
get the most possible out of your hardware. Here are a few hints on which
settings are the most important, and what you want to avoid...
Resolution - choose whatever you like, but personally I think it looks
better in lower resolutions (eg. 800x600) with all the effects and
antialiasing turned on than in high resolution with them disabled.
Graphics detail - this slider allows you to choose the graphics
detail. Generally the lower this is set the smoother the game
will run. Change this if you want better performance or better
graphics.
Number of bikes - turning down the number of bikes is a great way
to make the game run quickly even with everything else turned on,
but then again, winning a race with only 8 bikes just isn't the
same as getting out in front of a pack of 20...
Advanced Video Mode Settings:
Warning: changing these settings may stop the game from working
correctly. If you encounter problems, click on the 'Reset Defaults'
button to go back to the original values.
Color depth - makes surprisingly little difference. Obviously the image
quality is better in 24 or 32 bit than in 16 bit mode, but you won't
lose any features or effects if you set it to use 16 bit color. The 24
and 32 bit modes are basically the same, except that 32 bit uses an
alpha channel while the 24 bit version wastes those bits. Many drivers
don't support full 32 bit modes including alpha, but if yours does, and
if your card supports pixel shaders, turning this on will allow more
accurate shadows.
Z depth - this controls both how many bits of zbuffer precision are
available, and also whether the zbuffer will include stencil
information. If there is only one number (eg. "32 bit"), this means
there is only z data, but if there are two (eg. "32 bit (24.8)"), that
means the buffer is split into 24 bits of z and 8 of stencil. MotoGP
will work with any format of zbuffer, but at least 24 bit z is
recommended to avoid sorting problems on distant objects, and a stencil
buffer is highly recommended because without it we will be unable to
display proper shadows or reflections on wet days. The best format is
24.8 z and stencil. Failing that 24.4 or 15.1 are ok, but you should
only use the simple 16 or 32 bit formats if your card doesn't support
stencil buffers at all.
Antialiasing - as well as conventional fullscreen antialiasing, MotoGP
supports a full screen special effects mode that enables motion blur,
accurate reflections of the environment during rainy days, and on pixel
shader hardware, proper refractive raindrops on the camera lens. Use of
this mode is highly recommended if your card is powerful enough to
support it, but you may find it is too slow especially if you are
running in a high resolution.
Advanced Graphics Detail Settings:
Warning: changing these settings may stop the game from working
correctly. If you encounter problems, click on the 'Reset Defaults'
button to go back to the original values.
Texture resolution - MotoGP automatically scales the texture resolution
according to how much memory is available in your card, so you will
normally want to leave this slider in the center. Moving it to the right
will force it to use a higher resolution than the autodetection would
normally select, which may give better results but runs the risk of
extremely bad performance if it forces the card to start thrashing
textures, and can even cause crashes on some early cards (for instance
Voodoo and some TNT drivers are extremely unreliable if you try to use
more textures than will actually fit in the card).
Multitexture layers - the landscape can be drawn using anywhere from 1
to 4 layers of multitexturing. Turn this up if your card can handle it,
or down if you need to make things run faster.
Texture sharpness - this lets you adjust the point where your card will
switch between texture mipmaps. Moving it to the right will make the
textures look sharper and higher resolution, but at the cost of some
shimmering and flicker especially in the distance. Moving it to the left
will give a much smoother, more antialiased look, but without such good
texture resolution.
As for the other settings, the effects (sun, wet reflections, water
droplets, particles, and skidmarks), generally cost less than increasing
the draw distance and environment/bike/rider/shadow detail, so if your
machine isn't fast enough to do them all, you should generally prefer to
turn the effects on while keeping the detail quite low.
-------
CREDITS
-------
Rik 'Don't Panic' Alexander - Producer
Jon Gibson - Lead Designer, Associate Producer
Mike Patrick - Designer
Richard Stone - Designer
Alastair Cornish - Additional Design
Angry Alkan Hassan - Additional Design
Shawn Hargreaves - Lead Programmer
Damyan 'Doctor' Pepper - Programmer
gavin 'elf23' norman - programmer
Sir George of Foot - Programmer
Floating Peter Pimley - Programmer
Adam Sawkins - Additional Programming
Flack - Additional Programming
Ross Childs - Additional Programming
Sean Smith - Additional Programming
Chris Caulfield - Dyne Physics Engine
Jason Green - Lead Artist
Boris Lowinger - Animator
Harvey Parker - Artist
Jason McFee - Artist
Justin 'The Beaver' Bravery - Artist
Lawrence 'I am Barros' Elwick - Artist
Mark Hill - Artist
Fizzy Pete Butler (aged 12) - Artist
Rory 'Dr. Rodriguez' Walker - Artist
Barny - Additional Artwork
Jez White - Additional Artwork
Adam Pitt - Sound
Keith Clarke - Sound
Music:
Game On (Suzuka) - Third Girl
Fever #2 (Jerez) - Shawn Hargreaves
Dubadebedoom (Le Mans) - Shawn Hargreaves
Burning Rubber (Mugello) - Third Girl
Power Up (Assen) - BabyDope
Rev It Up (Donington) - IC One
Moto Trance (Sachsenring) - Third Girl
Up All Night (Brno) - Subtropic
Miami Sunrise (Valencia) - BabyDope
Pray to the Radio (Phillip Island) - Shawn Hargreaves
Laugh At You (Sheridan Circuit) - Third Girl
Psynn (Menus) - Shawn Hargreaves
Cookin' on Electric (Credits) - Third Girl
Voiceovers:
Alys Elwick - Jerez, Assen, Phillip Island
Jon Gibson - Mugello, Donington
Lynn Horton - Valencia
Peter Pimley - Le Mans
Rory Walker - Suzuka, Brno
Shawn Hargreaves - Sachsenring
Tony Beckwith - Sheridan Circuit
Guy Mayhem, Rupert Mills - MIS
Lynn Horton, Alys Elwick - Office Admin
Craig Gabell - Art Director
Greg Michael - Technical Director
Nick Baynes - Development Director
Tony Beckwith - The Boss
Gary Liddon - Another Boss
Karl Jeffery - King
THQ International:
Grant Dean - Director of European Product Development
Michael Pattison - Head of Brand Management
Jennifer Wyatt - Brand Manager
Darren Williams - Brand Assistant
Susanne Dieck - Localised Versions Coordination
Bernd Kurtz - Localised Versions Coordination
Andreas Herbertz - Translation and QA
Patrick Fedtke - Translation and QA
Thomas Dalamitros - Translation and QA
Richard Williams - Senior Marketing Manager, UK+Export
Virginie Zerah - Marketing Manager, France
Achim Kuerten - Marketing Manager, Germany
Andrew Hodgson - Marketing Director, Asia Pacific
Yolanda Ridley - Marketing Executive, Export
THQ North America:
Raphael Hernandez - Producer
Ron 'Yeti' Hodge - Lead Tester
Danny Smith - Tester
Charles Way - Tester
David Pate - Tester
Michael Alvarino - Tester
Brent Doshier - Tester
Adam Colman - Tester
Joseph Boyle - Tester
Brian Hartmann - Tester
Carlo Diaz - Tester
Mario Waibel, Brian McElroy - QA Technicians
Jason Roberts - QA Database Administrator
Monica Vallejo - QA Manager
Jeremy S. Barnes - Director of Quality Assurance
Special Thanks:
Team Sabre Sport
Paul Wilson
Randy Mamola
Kriss Daniels
Paul Meston
The Free Software Foundation
Cygwin
The Xbox Advanced Technology Group
Jason Dorie (MV3 video codec)
Xiph.org (Ogg Vorbis)
Avery Lee (VirtualDub)
Jordan Russell (Inno Setup)
The Unholy Trinity: BLC, SuperTed, and SuperModel
Jehova
Fulvio's
The Place With No Name
Buy To Win
Lager (the Bear)
-----------------
LICENSE AGREEMENT
-----------------
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