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Text File  |  1996-08-08  |  2KB  |  146 lines

  1. ;
  2. ;
  3. ; rohre
  4. ;       ┌─┬┬┬─┐
  5. ;       │ │││ │
  6. ;       ├─┼┼┼─┤
  7. ;       ├─┼┼┼─┤
  8. ;       ├─┼┼┼─┤
  9. ;       │ │││ │
  10. ;       └─┴┴┴─┘
  11. ;
  12.  
  13. [Display]
  14. ShadingMode            = f
  15.  
  16. [Cluster0]
  17. Base                   = rohr_006.mod
  18.  
  19. [Position0]
  20. Cardinal                 = n
  21. OffsetX                   = 1
  22. OffsetY                   = 1
  23. HeightReference            = 0
  24. SurfaceLifting            = o
  25.  
  26. [Noise0]
  27. Level                = 0.0
  28.  
  29. [Size0]
  30. Scale                = 0.0039062
  31.  
  32. [Collision0]
  33. RadiusScale            = 0.7
  34.  
  35. [Defense0]
  36. KineticShield0            = 20
  37.  
  38. [Offense0]
  39. KineticStrength            = 5
  40. ShockStrength              = 0
  41.  
  42. [Cluster1]
  43. Base                   = rohr_005.mod
  44.  
  45. [Position1]
  46. Cardinal                 = w
  47. OffsetX                   = 1
  48. OffsetY                   = 0
  49. HeightReference            = 0
  50. SurfaceLifting            = o
  51.  
  52. [Noise1]
  53. Level                = 0.0
  54.  
  55. [Size1]
  56. Scale                = 0.0039062
  57.  
  58. [Collision1]
  59. RadiusScale            = 0.7
  60.  
  61. [Defense1]
  62. KineticShield0            = 20
  63.  
  64. [Offense1]
  65. KineticStrength            = 5
  66. ShockStrength              = 0
  67.  
  68. [Cluster2]
  69. Base                   = rohr_005.mod
  70.  
  71. [Position2]
  72. Cardinal                 = w
  73. OffsetX                   = 1
  74. OffsetY                   = 2
  75. HeightReference            = 0
  76. SurfaceLifting            = o
  77.  
  78. [Noise2]
  79. Level                = 0.0
  80.  
  81. [Size2]
  82. Scale                = 0.0039062
  83.  
  84. [Collision2]
  85. RadiusScale            = 0.7
  86.  
  87. [Defense2]
  88. KineticShield0            = 20
  89.  
  90. [Offense2]
  91. KineticStrength            = 5
  92. ShockStrength              = 0
  93.  
  94. [Cluster3]
  95. Base                   = rohr_005.mod
  96.  
  97. [Position3]
  98. Cardinal                 = n
  99. OffsetX                   = 0
  100. OffsetY                   = 1
  101. HeightReference            = 0
  102. SurfaceLifting            = o
  103.  
  104. [Noise3]
  105. Level                = 0.0
  106.  
  107. [Size3]
  108. Scale                = 0.0039062
  109.  
  110. [Collision3]
  111. RadiusScale            = 0.7
  112.  
  113. [Defense3]
  114. KineticShield0            = 20
  115.  
  116. [Offense3]
  117. KineticStrength            = 5
  118. ShockStrength              = 0
  119.  
  120. [Cluster4]
  121. Base                   = rohr_005.mod
  122.  
  123. [Position4]
  124. Cardinal                 = n
  125. OffsetX                   = 2
  126. OffsetY                   = 1
  127. HeightReference            = 0
  128. SurfaceLifting            = o
  129.  
  130. [Noise4]
  131. Level                = 0.0
  132.  
  133. [Size4]
  134. Scale                = 0.0039062
  135.  
  136. [Collision4]
  137. RadiusScale            = 0.7
  138.  
  139. [Defense4]
  140. KineticShield0            = 20
  141.  
  142. [Offense4]
  143. KineticStrength            = 5
  144. ShockStrength              = 0
  145.  
  146.