home *** CD-ROM | disk | FTP | other *** search
/ Computer Buyer 1996 December / DKMMSAMP.iso / games / AD_DEMO / VFX / SOBJECTS / GP3X3_1.DES < prev    next >
Text File  |  1996-08-08  |  2KB  |  148 lines

  1. ;
  2. ;
  3. ; rohre
  4. ;       ┌─┬─┬─┐
  5. ;       │ │││ │
  6. ;       ├─┼┼┼─┤
  7. ;       │││││ │
  8. ;       ├┼┼┼┼─┤
  9. ;       │││││ │
  10. ;       └─┴┴┴─┘
  11. ;
  12.  
  13. [Display]
  14. ShadingMode            = f
  15.  
  16. [Cluster0]
  17. Base                   = rohr_005.mod
  18.  
  19. [Position0]
  20. Cardinal                 = w
  21. OffsetX                   = 1
  22. OffsetY                   = 1
  23. HeightReference            = 0
  24. SurfaceLifting            = o
  25.  
  26. [Noise0]
  27. Level                = 0.0
  28.  
  29. [Size0]
  30. Scale                = 0.0039062
  31.  
  32. [Collision0]
  33. RadiusScale            = 0.7
  34.  
  35. [Defense0]
  36. KineticShield0            = 20
  37.  
  38. [Offense0]
  39. KineticStrength            = 5
  40. ShockStrength              = 0
  41.  
  42. [Cluster1]
  43. Base                   = rohr_004.mod
  44.  
  45. [Position1]
  46. Cardinal                 = e
  47. OffsetX                   = 0
  48. OffsetY                   = 1
  49. HeightReference            = 0
  50. SurfaceLifting            = p
  51.  
  52. [Noise1]
  53. Level                = 0.0
  54.  
  55. [Size1]
  56. Scale                = 0.0039062
  57.  
  58. [Collision1]
  59. RadiusScale            = 0.7
  60.  
  61. [Defense1]
  62. KineticShield0            = 20
  63.  
  64. [Offense1]
  65. KineticStrength            = 5
  66. ShockStrength              = 0
  67.  
  68. [Cluster2]
  69. Base                   = rohr_005.mod
  70.  
  71. [Position2]
  72. Cardinal                 = w
  73. OffsetX                   = 1
  74. OffsetY                   = 0
  75. HeightReference            = 0
  76. SurfaceLifting            = o
  77.  
  78. [Noise2]
  79. Level                = 0.0
  80.  
  81. [Size2]
  82. Scale                = 0.0039062
  83.  
  84. [Collision2]
  85. RadiusScale            = 0.7
  86.  
  87. [Defense2]
  88. KineticShield0            = 20
  89.  
  90. [Offense2]
  91. KineticStrength            = 5
  92. ShockStrength              = 0
  93.  
  94.  
  95. [Cluster3]
  96. Base                   = rohr_004.mod
  97.  
  98. [Position3]
  99. Cardinal                 = w
  100. OffsetX                   = 0
  101. OffsetY                   = 0
  102. HeightReference            = 0
  103. SurfaceLifting            = p
  104.  
  105. [Noise3]
  106. Level                = 0.0
  107.  
  108. [Size3]
  109. Scale                = 0.0039062
  110.  
  111. [Collision3]
  112. RadiusScale            = 0.7
  113.  
  114. [Defense3]
  115. KineticShield0            = 20
  116.  
  117. [Offense3]
  118. KineticStrength            = 5
  119. ShockStrength              = 0
  120.  
  121.  
  122. [Cluster4]
  123. Base                   = rohr_004.mod
  124.  
  125. [Position4]
  126. Cardinal                 = e
  127. OffsetX                   = 1
  128. OffsetY                   = 2
  129. HeightReference            = 0
  130. SurfaceLifting            = p
  131.  
  132. [Noise4]
  133. Level                = 0.0
  134.  
  135. [Size4]
  136. Scale                = 0.0039062
  137.  
  138. [Collision4]
  139. RadiusScale            = 0.7
  140.  
  141. [Defense4]
  142. KineticShield0            = 20
  143.  
  144. [Offense4]
  145. KineticStrength            = 5
  146. ShockStrength              = 0
  147.  
  148.