home *** CD-ROM | disk | FTP | other *** search
/ Computer Buyer 1996 December / DKMMSAMP.iso / games / AD_DEMO / VFX / SOBJECTS / GP3X3_3.DES < prev    next >
Text File  |  1996-08-08  |  1KB  |  96 lines

  1. ;
  2. ;
  3. ; rohre
  4. ;       ┌─┬─┬─┐
  5. ;       │ │ │ │
  6. ;       ├─┼─┼─┤
  7. ;       ├─┼─┼─┤
  8. ;       ├─┼─┼─┤
  9. ;       │ │ │ │
  10. ;       └─┴─┴─┘
  11. ;
  12.  
  13. [Display]
  14. ShadingMode            = f
  15.  
  16. [Cluster0]
  17. Base                   = rohr_005.mod
  18.  
  19. [Position0]
  20. Cardinal                 = n
  21. OffsetX                   = 1
  22. OffsetY                   = 1
  23. HeightReference            = 0
  24. SurfaceLifting            = o
  25.  
  26. [Noise0]
  27. Level                = 0.0
  28.  
  29. [Size0]
  30. Scale                = 0.0039062
  31.  
  32. [Collision0]
  33. RadiusScale            = 0.7
  34.  
  35. [Defense0]
  36. KineticShield0            = 20
  37.  
  38. [Offense0]
  39. KineticStrength            = 5
  40. ShockStrength              = 0
  41.  
  42.  
  43. [Cluster1]
  44. Base                   = rohr_005.mod
  45.  
  46. [Position1]
  47. Cardinal                 = n
  48. OffsetX                   = 0
  49. OffsetY                   = 1
  50. HeightReference            = 0
  51. SurfaceLifting            = o
  52.  
  53. [Noise1]
  54. Level                = 0.0
  55.  
  56. [Size1]
  57. Scale                = 0.0039062
  58.  
  59. [Collision1]
  60. RadiusScale            = 0.7
  61.  
  62. [Defense1]
  63. KineticShield0            = 20
  64.  
  65. [Offense1]
  66. KineticStrength            = 5
  67. ShockStrength              = 0
  68.  
  69.  
  70. [Cluster2]
  71. Base                   = rohr_005.mod
  72.  
  73. [Position2]
  74. Cardinal                 = n
  75. OffsetX                   = 2
  76. OffsetY                   = 1
  77. HeightReference            = 0
  78. SurfaceLifting            = o
  79.  
  80. [Noise2]
  81. Level                = 0.0
  82.  
  83. [Size2]
  84. Scale                = 0.0039062
  85.  
  86. [Collision2]
  87. RadiusScale            = 0.7
  88.  
  89. [Defense2]
  90. KineticShield0            = 20
  91.  
  92. [Offense2]
  93. KineticStrength            = 5
  94. ShockStrength              = 0
  95.  
  96.