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PC Gamer 2.13
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1997-02_Disc_2.13.iso
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doom2
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welhell2.hnt
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1995-11-07
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4KB
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94 lines
* Author's Notes *
Please feel free to praise/condemn this PWAD anytime. I'm always
looking for ways to better my level-making capabilities. But the only
way I can do this is if I hear from you great DOOM players. Let
me know about any bugs or comments so I can make this WAD a joy to play.
I'm usually in Compuserve every day. I promise to respond to each and
every comment I receive.
One last note: Only experienced players should tackle this episode on UV.
It is extremely tough!
THE STORY CONTINUES...
The echoes of the last rocket blast fade. At your feet lays the pulped
remains of a walking Tyrannosaurus Rex. Looking up quickly, you breathe
a quick sigh of relief. No more monsters!
Fatigue hits you like a ton of bricks. You slide slowly to the floor. The
cell is small, and reeks of blood and gore. The remains of another space
marine is here, propped up against the corner. The top of his skull is
cracked open like a hard-boiled egg. An empty cavity is all that remains.
What has happened here? A glint of silver in the corpse's right hand catches
your eye. Another vocorder! Unfortunately, you wish you never found it
after listening to his tale!
"Name's Jimmy. Jimmy Owens. I'm a private in the Space Marines. I knew I
was in trouble as soon as the elevator doors opened. The doors opened only
partway, and the elevator would no longer respond to any commands. Insane
screams assault my ears. A narrow corridor recedes into the darkness, lined
by cell doors. Echoes of demonic howls eminate along its length."
"The corridor ends in another of those invisible force fields. I did find
a red key and an access panel. Maybe if I activate the access panel, I can
get out of here. I'll walk down to the panel and try it out right now. This
should only take a sec..."
[Screams of fury drown out any further comments. A loud clunk is heard,
followed by a long strech of silence...]
[What follow are the bits and pieces from the mind of a raving madman.
What ever Jimmy saw, unhinged him greatly. Fortunately you can glean the
following:]
"Near the beginning is a "cross-shaped" corridor. Activating the switch
lowers the corridor walls revealing a bizarre site. At least one armory
exists here. Follow the "eye symbols" to find it. I don't know where
the "blue torch" area leads."
"The switch on the reverse side opens a doorway to... where? "Hell" is my
only guess. But it's the only way to go...hopefully it leads to a way out!"
"Secrets reside behind the nukage and blood falls."
"Darkness everywhere...on and on...dark...this can't be!!! No light..."
"Imp in the wall? Why? I can kill it with a single shotgun blast. OK."
[The blast of a shotgun is heard, followed by the satisfying death shriek
of an imp. Unfortunately, A hail of gunfire is heard from the vocorder's
speaker. This is followed by a thump, and then a long stretch of silence...]
[After a VERY long time, bellowing screams can be heard, almost drowning out
the terrified voice eminating from the vocorder speaker. The roars sound
similar to the ones from the walking T-Rex you just wasted. The shaken voice
of Jimmy can barely be heard...]
"I don't think I have much time. The cell door's starting to give. I'm
glad I found this vocorder again. Use this information to get the HELL
outta here! The hospital above is a vacation compared to this place. I
hope the elevator is working. It's the only way out I know about."
"Johnny, get outta here! Go back to the hospital. This place is the real
hell! There is no escape this way. We were wrong. Very wrong..."
[Shattering blows can be heard in the background. A triumphant bellow is
heard over the splintering of wood. Jimmy's piercing scream is cut short.
A thump is heard, followed by a sickening crunch. A slurping, sucking
sound ends with a small burp. Heavy footsteps recede in the distance.
Only silence is heard afterward...]
Hints for Welcome2
1. Monsters can literally appear out of nowhere. Listen up, and watch your
back!
2. Oh yes. Supplies are limited, so don't go nuts when you hit a motherload.
Wasting health and ammo by grabbing items when you don't really need
them will definately spell trouble for you later.
3. Find the teleporter rooms to get around a whole lot quicker.