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OperationThunderstorm
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Data_ini_Science.ini
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2004-01-28
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;//////////////////////////////////////////////////////////////////////////////
;FILE: Science.ini (SYSTEM) ////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////
;; -------------------------------------
;; INTRINSIC (Base-Level) Sciences
;; -------------------------------------
Science SCIENCE_AMERICA
PrerequisiteSciences = None
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = No
End
Science SCIENCE_CHINA
PrerequisiteSciences = None
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = No
End
Science SCIENCE_GLA
PrerequisiteSciences = None
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = No
End
;; -------------------------------------
;; RANK Sciences, granted for a given rank
;; -------------------------------------
; note that omitting "SciencePurchasePointCost" means "science cannot
; normally be purchased; it must be intrinsic or otherwise directly
; granted to the player", which is true for all Rank sciences
Science SCIENCE_Rank1
PrerequisiteSciences = None
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = No
End
Science SCIENCE_Rank2
PrerequisiteSciences = SCIENCE_Rank1
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = No
End
Science SCIENCE_Rank3
PrerequisiteSciences = SCIENCE_Rank2
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = No
End
Science SCIENCE_Rank4
PrerequisiteSciences = SCIENCE_Rank3
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = No
End
Science SCIENCE_Rank5
PrerequisiteSciences = SCIENCE_Rank4
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = No
End
Science SCIENCE_Rank6
PrerequisiteSciences = SCIENCE_Rank5
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = No
End
Science SCIENCE_Rank7
PrerequisiteSciences = SCIENCE_Rank6
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = No
End
Science SCIENCE_Rank8
PrerequisiteSciences = SCIENCE_Rank7
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = No
End
;; -------------------------------------
;; AMERICA Sciences
;; -------------------------------------
; --- LEVEL 1 POWERS ---
Science SCIENCE_StealthFighter
PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank1
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAStealthFighter
Description = CONTROLBAR:ToolTipUSAScienceStealthFighter
End
Science SCIENCE_SpyDrone
PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank1
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USASpyDrone
Description = CONTROLBAR:ToolTipUSAScienceSpyDrone
End
; --- LEVEL 3 POWERS ---
Science SCIENCE_Pathfinder
PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAPathFinder
Description = CONTROLBAR:ToolTipUSASciencePathFinder
End
Science SCIENCE_Paradrop1
PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAParaDrop1
Description = CONTROLBAR:ToolTipUSAScienceParaDrop
End
Science SCIENCE_Paradrop2
PrerequisiteSciences = SCIENCE_Paradrop1 SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAParaDrop2
Description = CONTROLBAR:ToolTipUSAScienceParaDrop
End
Science SCIENCE_Paradrop3
PrerequisiteSciences = SCIENCE_Paradrop2 SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAParaDrop3
Description = CONTROLBAR:ToolTipUSAScienceParaDrop
End
Science SCIENCE_A10ThunderboltMissileStrike1
PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAA10Strike1
Description = CONTROLBAR:ToolTipUSAScienceA10Strike
End
Science SCIENCE_A10ThunderboltMissileStrike2
PrerequisiteSciences = SCIENCE_A10ThunderboltMissileStrike1 SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAA10Strike2
Description = CONTROLBAR:ToolTipUSAScienceA10Strike
End
Science SCIENCE_A10ThunderboltMissileStrike3
PrerequisiteSciences = SCIENCE_A10ThunderboltMissileStrike2 SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAA10Strike3
Description = CONTROLBAR:ToolTipUSAScienceA10Strike
End
; --- LEVEL 8 POWERS ---
Science SCIENCE_DaisyCutter
PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank5
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USADaisyCutter
Description = CONTROLBAR:ToolTipUSAScienceDaisyCutter
End
;; -------------------------------------
;; CHINA Sciences
;; -------------------------------------
; --- LEVEL 1 POWERS ---
Science SCIENCE_RedGuardTraining
PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank1
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:ChinaRedGuardTraining
Description = CONTROLBAR:ToolTipChinaScienceRedGuardTraining
End
Science SCIENCE_ClusterMines
PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:ChinaClusterMines
Description = CONTROLBAR:ToolTipChinaScienceClusterMines
End
Science SCIENCE_ArtilleryTraining
PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank1
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:ChinaArtilleryTraining
Description = CONTROLBAR:ToolTipChinaScienceARtilleryTraining
End
; --- LEVEL 3 POWERS ---
Science SCIENCE_NukeLauncher
PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank1
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:ChinaNukeLauncher
Description = CONTROLBAR:ToolTipChinaScienceNukeCannon
End
Science SCIENCE_ArtilleryBarrage1
PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:ChinaArtilleryBarrage
Description = CONTROLBAR:ToolTipChinaScienceArtilleryBarrage
End
Science SCIENCE_ArtilleryBarrage2
PrerequisiteSciences = SCIENCE_ArtilleryBarrage1 SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:ChinaArtilleryBarrage2
Description = CONTROLBAR:ToolTipChinaScienceArtilleryBarrage
End
Science SCIENCE_ArtilleryBarrage3
PrerequisiteSciences = SCIENCE_ArtilleryBarrage2 SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:ChinaArtilleryBarrage3
Description = CONTROLBAR:ToolTipChinaScienceArtilleryBarrage
End
Science SCIENCE_CashHack1
PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:ChinaCashHack1
Description = CONTROLBAR:ToolTipChinaScienceCashHack
End
Science SCIENCE_CashHack2
PrerequisiteSciences = SCIENCE_CashHack1 SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:ChinaCashHack2
Description = CONTROLBAR:ToolTipChinaScienceCashHack
End
Science SCIENCE_CashHack3
PrerequisiteSciences = SCIENCE_CashHack2 SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:ChinaCashHack3
Description = CONTROLBAR:ToolTipChinaScienceCashHack
End
; --- LEVEL 8 POWERS ---
Science SCIENCE_EMPPulse
PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank5
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:ChinaEMPPulse
Description = CONTROLBAR:ToolTipChinaScienceEMPPulse
End
;; -------------------------------------
;; GLA Sciences
;; -------------------------------------
; --- LEVEL 1 POWERS ---
Science SCIENCE_ScudLauncher
PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank1
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:GLASCUDLauncher
Description = CONTROLBAR:ToolTipGLAScienceSCUDLauncher
End
Science SCIENCE_MarauderTank
PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank1
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:GLAMaruaderTank
Description = CONTROLBAR:ToolTipGLaScienceMarauderTank
End
Science SCIENCE_TechnicalTraining
PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank1
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:GLATechnicalTraining
Description = CONTROLBAR:ToolTipGLAScienceTechnicalTraining
End
; --- LEVEL 3 POWERS ---
Science SCIENCE_Hijacker
PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:GLAHijacker
Description = CONTROLBAR:ToolTipGLAScienceHijacker
End
Science SCIENCE_RebelAmbush1
PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:GLARebelAmbush1
Description = CONTROLBAR:ToolTipGLAScienceRebelAmbush
End
Science SCIENCE_RebelAmbush2
PrerequisiteSciences = SCIENCE_RebelAmbush1 SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:GLARebelAmbush2
Description = CONTROLBAR:ToolTipGLAScienceRebelAmbush
End
Science SCIENCE_RebelAmbush3
PrerequisiteSciences = SCIENCE_RebelAmbush2 SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:GLARebelAmbush3
Description = CONTROLBAR:ToolTipGLAScienceRebelAmbush
End
Science SCIENCE_CashBounty1
PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:GLACashBounty1
Description = CONTROLBAR:ToolTipGLAScienceCashBounty
End
Science SCIENCE_CashBounty2
PrerequisiteSciences = SCIENCE_CashBounty1 SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:GLACashBounty2
Description = CONTROLBAR:ToolTipGLAScienceCashBounty
End
Science SCIENCE_CashBounty3
PrerequisiteSciences = SCIENCE_CashBounty2 SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:GLACashBounty3
Description = CONTROLBAR:ToolTipGLAScienceCashBounty
End
; --- LEVEL 8 POWERS ---
Science SCIENCE_AnthraxBomb
PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank5
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:GLAAnthraxBomb
Description = CONTROLBAR:ToolTipGLAScienceAnthraxBomb
End
; --- LEVEL 3, Common to all sides ---
Science SCIENCE_EmergencyRepair1
PrerequisiteSciences = SCIENCE_Rank3 ;No country Science requirement
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:EmergencyRepair1
Description = CONTROLBAR:ToolTipScienceEmergencyRepair
End
Science SCIENCE_EmergencyRepair2
PrerequisiteSciences = SCIENCE_EmergencyRepair1 SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:EmergencyRepair2
Description = CONTROLBAR:ToolTipScienceEmergencyRepair
End
Science SCIENCE_EmergencyRepair3
PrerequisiteSciences = SCIENCE_EmergencyRepair2 SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:EmergencyRepair3
Description = CONTROLBAR:ToolTipScienceEmergencyRepair
End
;; -------------------------------------
;; SPECIAL Sciences, not normally part of the tech tree
;; but used in solo play. Generally, they can't be purchased,
;; but they can be Granted (Use scripting "Grant Science" to
;; enable these for a particular player.)
;; -------------------------------------
Science SCIENCE_BlackMarketNuke
PrerequisiteSciences = None
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = Yes
DisplayName = SCIENCE:TempName
Description = SCIENCE:TempDescription
End
Science SCIENCE_CrateDrop
PrerequisiteSciences = None
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = Yes
DisplayName = SCIENCE:TempName
Description = SCIENCE:TempDescription
End
Science SCIENCE_CarpetBomb
PrerequisiteSciences = None
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = Yes
DisplayName = SCIENCE:TempName
Description = SCIENCE:TempDescription
End
Science SCIENCE_NapalmStrike
PrerequisiteSciences = None
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = Yes
DisplayName = SCIENCE:TempName
Description = SCIENCE:TempDescription
End
Science SCIENCE_Defector
PrerequisiteSciences = None
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = Yes
DisplayName = SCIENCE:TempName
Description = SCIENCE:TempDescription
End
Science SCIENCE_TerrorCell
PrerequisiteSciences = None
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = Yes
DisplayName = SCIENCE:TempName
Description = SCIENCE:TempDescription
End
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;
; Operation: Thunder Storm
; Science.ini
;
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
; --- LEVEL 3 POWERS ---
Science SCIENCE_PaladinTank
PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:USAPaladin
Description = CONTROLBAR:ToolTipUSASciencePaladin
End
; --- LEVEL 2 POWERS ---
Science SCIENCE_Stinger
PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank2
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:GLAStinger
Description = CONTROLBAR:ToolTipGLAScienceStinger
End