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Text File  |  2004-01-28  |  6KB  |  136 lines

  1. ;//////////////////////////////////////////////////////////////////////////////
  2. ;FILE: PlayerTemplate.ini (SYSTEM) ///////////////////////////////////////////////////
  3. ;//////////////////////////////////////////////////////////////////////////////
  4.  
  5.  
  6. ;//////////////////////////////////////////////////////////////////////////////
  7. ;Note Note Note Note Note Note Note Note Note Note Note Note Note
  8. ;//////////////////////////////////////////////////////////////////////////////
  9. ; There is a dependency between the player template member Side and the ControlBarScheme.ini
  10. ; files side.  If you add a new side here, make sure the ControlBarScheme.ini contains a new
  11. ; control bar with that new side as its side.  Otherwise it will use the Observer8x6 control bar.
  12. ; Talk to CLH if there's issues with this.
  13. ;//////////////////////////////////////////////////////////////////////////////
  14. ;Note Note Note Note Note Note Note Note Note Note Note Note Note
  15. ;//////////////////////////////////////////////////////////////////////////////
  16.  
  17. PlayerTemplate FactionCivilian
  18.   Side              = Civilian
  19.   PlayableSide      = No
  20.   StartMoney        = 0
  21.   PreferredColor    = R:255 G:255 B:255
  22.   IntrinsicSciences = None
  23.   DisplayName       = INI:FactionCivilian
  24.   ScoreScreenImage  = MutiPlayer_ScoreScreen
  25. End
  26.  
  27. PlayerTemplate FactionObserver
  28.   Side              = Observer
  29.   PlayableSide      = No
  30.   IsObserver        = Yes
  31.   StartMoney        = 0
  32.   PreferredColor    = R:255 G:255 B:255
  33.   IntrinsicSciences = None
  34.   DisplayName       = INI:FactionObserver
  35.   ScoreScreenImage  = MutiPlayer_ScoreScreen
  36.   LoadScreenImage   = Mp_Load
  37.   LoadScreenMusic   = Load_USA
  38.   BeaconName        = MultiplayerBeacon
  39.   SideIconImage     = GameinfoOBSRVR
  40. End
  41.  
  42. PlayerTemplate FactionAmerica
  43.   Side              = America
  44.   PlayableSide      = Yes
  45.   StartMoney        = 0
  46.   PreferredColor    = R:0 G:0 B:255
  47.   IntrinsicSciences = SCIENCE_AMERICA
  48.   PurchaseScienceCommandSetRank1  = SCIENCE_AMERICA_CommandSetRank1
  49.   PurchaseScienceCommandSetRank3  = SCIENCE_AMERICA_CommandSetRank3
  50.   PurchaseScienceCommandSetRank8  = SCIENCE_AMERICA_CommandSetRank8
  51.   SpecialPowerShortcutCommandSet  = SpecialPowerShortcutUSA
  52.   SpecialPowerShortcutWinName     = GenPowersShortcutBarUS.wnd
  53.   SpecialPowerShortcutButtonCount = 5
  54.   DisplayName       = INI:FactionAmerica
  55.   StartingBuilding  = AmericaCommandCenter
  56.   StartingUnit0     = AmericaVehicleDozer
  57.   StartingUnit1     = AmericaTankCrusader
  58.   StartingUnit2     = AmericaVehicleHumvee
  59.   StartingUnit3     = AmericaInfantryRanger
  60.   StartingUnit4     = AmericaInfantryRanger
  61.   StartingUnit5     = AmericaInfantryRanger
  62.   StartingUnit6     = AmericaInfantryMissileDefender
  63.   StartingUnit7     = AmericaInfantryMissileDefender
  64.   ScoreScreenImage  = America_ScoreScreen
  65.   LoadScreenImage   = SAFactionLogoPage_US
  66.   LoadScreenMusic   = Load_USA
  67.   ;HeadWaterMark    = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
  68.   FlagWaterMark     = WatermarkUSA
  69.   EnabledImage      = SSObserverUSA
  70.   BeaconName        = MultiplayerBeacon
  71.   SideIconImage     = GameinfoAMRCA
  72. End
  73.  
  74. PlayerTemplate FactionChina
  75.   Side              = China
  76.   PlayableSide      = Yes
  77.   StartMoney        = 0
  78.   PreferredColor    = R:255 G:0 B:0
  79.   IntrinsicSciences = SCIENCE_CHINA
  80.   PurchaseScienceCommandSetRank1 = SCIENCE_CHINA_CommandSetRank1
  81.   PurchaseScienceCommandSetRank3 = SCIENCE_CHINA_CommandSetRank3
  82.   PurchaseScienceCommandSetRank8 = SCIENCE_CHINA_CommandSetRank8
  83.   SpecialPowerShortcutCommandSet = SpecialPowerShortcutChina
  84.   SpecialPowerShortcutWinName     = GenPowersShortcutBarChina.wnd
  85.   SpecialPowerShortcutButtonCount = 5
  86.   DisplayName       = INI:FactionChina
  87.   StartingBuilding  = ChinaCommandCenter
  88.   StartingUnit0     = ChinaVehicleDozer
  89.   StartingUnit1     = ChinaTankBattleMaster
  90.   StartingUnit2     = ChinaTankGattling
  91.   StartingUnit3     = ChinaInfantryRedguard
  92.   StartingUnit4     = ChinaInfantryRedguard
  93.   StartingUnit5     = ChinaInfantryTankHunter
  94.   StartingUnit6     = ChinaInfantryTankHunter
  95.   ScoreScreenImage  = China_ScoreScreen
  96.   LoadScreenImage   = SNFactionLogoPage_China
  97.   LoadScreenMusic   = Load_China
  98.   ;HeadWaterMark    = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
  99.   FlagWaterMark     = WatermarkChina
  100.   EnabledImage      = SSObserverChina
  101.   BeaconName        = MultiplayerBeacon
  102.   SideIconImage     = GameinfoCHINA
  103. End
  104.  
  105. PlayerTemplate FactionGLA
  106.   Side              = GLA
  107.   PlayableSide      = Yes
  108.   StartMoney        = 0
  109.   PreferredColor    = R:0 G:255 B:0
  110.   IntrinsicSciences = SCIENCE_GLA
  111.   PurchaseScienceCommandSetRank1 = SCIENCE_GLA_CommandSetRank1
  112.   PurchaseScienceCommandSetRank3 = SCIENCE_GLA_CommandSetRank3
  113.   PurchaseScienceCommandSetRank8 = SCIENCE_GLA_CommandSetRank8
  114.   SpecialPowerShortcutCommandSet = SpecialPowerShortcutGLA
  115.   SpecialPowerShortcutWinName     = GenPowersShortcutBarGLA.wnd
  116.   SpecialPowerShortcutButtonCount = 3
  117.   DisplayName       = INI:FactionGLA
  118.   StartingBuilding  = GLACommandCenter
  119.   StartingUnit0     = GLAInfantryWorker
  120.   StartingUnit1     = GLATankScorpion
  121.   StartingUnit2     = GLAVehicleQuadCannon
  122.   StartingUnit3     = GLAInfantryRebel
  123.   StartingUnit4     = GLAInfantryRebel
  124.   StartingUnit5     = GLAInfantryTunnelDefender
  125.   StartingUnit6     = GLAInfantryTunnelDefender
  126.   ScoreScreenImage  = GLA_ScoreScreen
  127.   LoadScreenImage   = SUFactionLogoPage_GLA
  128.   LoadScreenMusic   = Load_GLA
  129.   ;HeadWaterMark    = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
  130.   FlagWaterMark     = WatermarkGLA
  131.   EnabledImage      = SSObserverGLA
  132.   BeaconName        = MultiplayerBeacon
  133.   SideIconImage     = GameinfoGLA
  134. End
  135.  
  136.