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GameStar Special 2004 March
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Data_ini_PlayerTemplate.ini
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2004-01-28
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;//////////////////////////////////////////////////////////////////////////////
;FILE: PlayerTemplate.ini (SYSTEM) ///////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////
;Note Note Note Note Note Note Note Note Note Note Note Note Note
;//////////////////////////////////////////////////////////////////////////////
; There is a dependency between the player template member Side and the ControlBarScheme.ini
; files side. If you add a new side here, make sure the ControlBarScheme.ini contains a new
; control bar with that new side as its side. Otherwise it will use the Observer8x6 control bar.
; Talk to CLH if there's issues with this.
;//////////////////////////////////////////////////////////////////////////////
;Note Note Note Note Note Note Note Note Note Note Note Note Note
;//////////////////////////////////////////////////////////////////////////////
PlayerTemplate FactionCivilian
Side = Civilian
PlayableSide = No
StartMoney = 0
PreferredColor = R:255 G:255 B:255
IntrinsicSciences = None
DisplayName = INI:FactionCivilian
ScoreScreenImage = MutiPlayer_ScoreScreen
End
PlayerTemplate FactionObserver
Side = Observer
PlayableSide = No
IsObserver = Yes
StartMoney = 0
PreferredColor = R:255 G:255 B:255
IntrinsicSciences = None
DisplayName = INI:FactionObserver
ScoreScreenImage = MutiPlayer_ScoreScreen
LoadScreenImage = Mp_Load
LoadScreenMusic = Load_USA
BeaconName = MultiplayerBeacon
SideIconImage = GameinfoOBSRVR
End
PlayerTemplate FactionAmerica
Side = America
PlayableSide = Yes
StartMoney = 0
PreferredColor = R:0 G:0 B:255
IntrinsicSciences = SCIENCE_AMERICA
PurchaseScienceCommandSetRank1 = SCIENCE_AMERICA_CommandSetRank1
PurchaseScienceCommandSetRank3 = SCIENCE_AMERICA_CommandSetRank3
PurchaseScienceCommandSetRank8 = SCIENCE_AMERICA_CommandSetRank8
SpecialPowerShortcutCommandSet = SpecialPowerShortcutUSA
SpecialPowerShortcutWinName = GenPowersShortcutBarUS.wnd
SpecialPowerShortcutButtonCount = 5
DisplayName = INI:FactionAmerica
StartingBuilding = AmericaCommandCenter
StartingUnit0 = AmericaVehicleDozer
StartingUnit1 = AmericaTankCrusader
StartingUnit2 = AmericaVehicleHumvee
StartingUnit3 = AmericaInfantryRanger
StartingUnit4 = AmericaInfantryRanger
StartingUnit5 = AmericaInfantryRanger
StartingUnit6 = AmericaInfantryMissileDefender
StartingUnit7 = AmericaInfantryMissileDefender
ScoreScreenImage = America_ScoreScreen
LoadScreenImage = SAFactionLogoPage_US
LoadScreenMusic = Load_USA
;HeadWaterMark = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
FlagWaterMark = WatermarkUSA
EnabledImage = SSObserverUSA
BeaconName = MultiplayerBeacon
SideIconImage = GameinfoAMRCA
End
PlayerTemplate FactionChina
Side = China
PlayableSide = Yes
StartMoney = 0
PreferredColor = R:255 G:0 B:0
IntrinsicSciences = SCIENCE_CHINA
PurchaseScienceCommandSetRank1 = SCIENCE_CHINA_CommandSetRank1
PurchaseScienceCommandSetRank3 = SCIENCE_CHINA_CommandSetRank3
PurchaseScienceCommandSetRank8 = SCIENCE_CHINA_CommandSetRank8
SpecialPowerShortcutCommandSet = SpecialPowerShortcutChina
SpecialPowerShortcutWinName = GenPowersShortcutBarChina.wnd
SpecialPowerShortcutButtonCount = 5
DisplayName = INI:FactionChina
StartingBuilding = ChinaCommandCenter
StartingUnit0 = ChinaVehicleDozer
StartingUnit1 = ChinaTankBattleMaster
StartingUnit2 = ChinaTankGattling
StartingUnit3 = ChinaInfantryRedguard
StartingUnit4 = ChinaInfantryRedguard
StartingUnit5 = ChinaInfantryTankHunter
StartingUnit6 = ChinaInfantryTankHunter
ScoreScreenImage = China_ScoreScreen
LoadScreenImage = SNFactionLogoPage_China
LoadScreenMusic = Load_China
;HeadWaterMark = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
FlagWaterMark = WatermarkChina
EnabledImage = SSObserverChina
BeaconName = MultiplayerBeacon
SideIconImage = GameinfoCHINA
End
PlayerTemplate FactionGLA
Side = GLA
PlayableSide = Yes
StartMoney = 0
PreferredColor = R:0 G:255 B:0
IntrinsicSciences = SCIENCE_GLA
PurchaseScienceCommandSetRank1 = SCIENCE_GLA_CommandSetRank1
PurchaseScienceCommandSetRank3 = SCIENCE_GLA_CommandSetRank3
PurchaseScienceCommandSetRank8 = SCIENCE_GLA_CommandSetRank8
SpecialPowerShortcutCommandSet = SpecialPowerShortcutGLA
SpecialPowerShortcutWinName = GenPowersShortcutBarGLA.wnd
SpecialPowerShortcutButtonCount = 3
DisplayName = INI:FactionGLA
StartingBuilding = GLACommandCenter
StartingUnit0 = GLAInfantryWorker
StartingUnit1 = GLATankScorpion
StartingUnit2 = GLAVehicleQuadCannon
StartingUnit3 = GLAInfantryRebel
StartingUnit4 = GLAInfantryRebel
StartingUnit5 = GLAInfantryTunnelDefender
StartingUnit6 = GLAInfantryTunnelDefender
ScoreScreenImage = GLA_ScoreScreen
LoadScreenImage = SUFactionLogoPage_GLA
LoadScreenMusic = Load_GLA
;HeadWaterMark = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
FlagWaterMark = WatermarkGLA
EnabledImage = SSObserverGLA
BeaconName = MultiplayerBeacon
SideIconImage = GameinfoGLA
End