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data_ini_livingworldautoresolveleadership.ini
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2006-01-31
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; Leadership bonuses for auto-resolved battles. Some units can boost other units
; Format:
; AutoResolveLeadership <name>
; Affects = types of units affected. Note: the unit is never affected by its own leadership.
; AffectsHigherLevelFirst = Yes/No. If Yes, bonus will be given to higher level units of the allowed types
; first, and then working down to lower-level. If No, bonus will be given to lower-level units of the
; allowed types first, and then working up to higher-level.
; BonusForLevel Introduces bonus-for-level block. Each AutoResolveLeadership can have multiple BonusForLevel blocks
; MinLevel = <level> This bonus is only available when the unit reaches the indicated level. The BonusForLevel
; block with the highest MinLevel <= unit's current level is used.
; WeaponMultiplier = <multiplier-as-percent> Percent multiplier on the damage done by affected units.
; ExperienceMultiplier = <multiplier-as-percent> Multiplies experienced gained by affected units
; ArmorMultiplier = <multiplier-as-percent> Multiply all damage done TO affected unit by this amount. Should be < 100
; MaximumUnitsAffected = #. The maximum number of units which this leadership bonus can be applied to.
; Priority = #. Only one Leadership bonus can affect a unit at a time. Leaderships with higher priority
; get to select their targets first. Generally, Leaderships with better bonuses should have
; higher Priority, but a Leadership with a very narrow Affects list may want a slighter higher
; Priority to ensure another, wider-Affects Leadership doesn't steal all its possible targets.
; End
; End
; Note: No default. Default is just 'no leadership'
;////////// Men Of The West //////////
;----------- Army Leaders ------------
AutoResolveLeadership AutoResolve_AragornBonus
Affects = AutoResolveUnit_Archer AutoResolveUnit_Soldier AutoResolveUnit_Pikemen AutoResolveUnit_Cavalry ; but not heroes or siege weapons
AffectsHigherLevelFirst = Yes ; This is a damage bonus; does more good for high-level units
BonusForLevel
MinLevel = 4
WeaponMultiplier = 150%
ArmorMultiplier = 50%
ExperienceMultiplier = 200%
MaximumUnitsAffected = 2
Priority = 35
End
End
AutoResolveLeadership AutoResolve_TheodenBonus
Affects = AutoResolveUnit_Archer AutoResolveUnit_Soldier AutoResolveUnit_Pikemen AutoResolveUnit_Cavalry ; but not heroes or siege weapons
AffectsHigherLevelFirst = Yes ; This is a damage bonus; does more good for high-level units
BonusForLevel
MinLevel = 1
WeaponMultiplier = 150%
ArmorMultiplier = 50%
ExperienceMultiplier = 200%
MaximumUnitsAffected = 2
Priority = 35
End
End
AutoResolveLeadership AutoResolve_BoromirBonus
Affects = AutoResolveUnit_Archer AutoResolveUnit_Soldier AutoResolveUnit_Pikemen AutoResolveUnit_Cavalry ; but not heroes or siege weapons
AffectsHigherLevelFirst = Yes ; This is a damage bonus; does more good for high-level units
BonusForLevel
MinLevel = 5
WeaponMultiplier = 150%
ArmorMultiplier = 50%
ExperienceMultiplier = 200%
MaximumUnitsAffected = 2
Priority = 35
End
End
;----------- Minor Heroes ------------
AutoResolveLeadership AutoResolve_FaramirBonus
Affects = AutoResolveUnit_Archer AutoResolveUnit_Soldier AutoResolveUnit_Pikemen AutoResolveUnit_Cavalry ; but not heroes or siege weapons
AffectsHigherLevelFirst = Yes ; This is a damage bonus; does more good for high-level units
BonusForLevel
MinLevel = 6
WeaponMultiplier = 150%
ArmorMultiplier = 50%
ExperienceMultiplier = 200%
MaximumUnitsAffected = 2
Priority = 35
End
End
AutoResolveLeadership AutoResolve_EomerBonus
Affects = AutoResolveUnit_Archer AutoResolveUnit_Soldier AutoResolveUnit_Pikemen AutoResolveUnit_Cavalry ; but not heroes or siege weapons
AffectsHigherLevelFirst = Yes ; This is a damage bonus; does more good for high-level units
BonusForLevel
MinLevel = 1
WeaponMultiplier = 150%
ArmorMultiplier = 50%
ExperienceMultiplier = 200%
MaximumUnitsAffected = 2
Priority = 35
End
End
;/////////////// Elves ///////////////
;----------- Army Leaders ------------
AutoResolveLeadership AutoResolve_ElrondBonus
Affects = AutoResolveUnit_Archer AutoResolveUnit_Soldier AutoResolveUnit_Pikemen AutoResolveUnit_Cavalry ; but not heroes or siege weapons
AffectsHigherLevelFirst = Yes ; This is a damage bonus; does more good for high-level units
BonusForLevel
MinLevel = 3
WeaponMultiplier = 150%
ArmorMultiplier = 50%
ExperienceMultiplier = 200%
MaximumUnitsAffected = 2
Priority = 35
End
End
AutoResolveLeadership AutoResolve_HaldirBonus
Affects = AutoResolveUnit_Archer AutoResolveUnit_Soldier AutoResolveUnit_Pikemen AutoResolveUnit_Cavalry ; but not heroes or siege weapons
AffectsHigherLevelFirst = Yes ; This is a damage bonus; does more good for high-level units
BonusForLevel
MinLevel = 6
WeaponMultiplier = 150%
ArmorMultiplier = 50%
ExperienceMultiplier = 200%
MaximumUnitsAffected = 2
Priority = 35
End
End
;----------- Minor Heroes ------------
;////////////// Dwarves //////////////
;----------- Army Leaders ------------
AutoResolveLeadership AutoResolve_DainBonus
Affects = AutoResolveUnit_Archer AutoResolveUnit_Soldier AutoResolveUnit_Pikemen AutoResolveUnit_Cavalry ; but not heroes or siege weapons
AffectsHigherLevelFirst = Yes ; This is a damage bonus; does more good for high-level units
BonusForLevel
MinLevel = 1
WeaponMultiplier = 150%
ArmorMultiplier = 50%
ExperienceMultiplier = 200%
MaximumUnitsAffected = 2
Priority = 35
End
End
;----------- Minor Heroes ------------
; NOTE: No additional Dwarven heroes
;////////////// Mordor ///////////////
;----------- Army Leaders ------------
;----------- Minor Heroes ------------
;///////////// Isengard //////////////
;----------- Army Leaders ------------
AutoResolveLeadership AutoResolve_LurtzBonus
Affects = AutoResolveUnit_Archer AutoResolveUnit_Soldier AutoResolveUnit_Pikemen AutoResolveUnit_Cavalry ; but not heroes or siege weapons
AffectsHigherLevelFirst = Yes ; This is a damage bonus; does more good for high-level units
BonusForLevel
MinLevel = 5
WeaponMultiplier = 150%
ArmorMultiplier = 50%
ExperienceMultiplier = 200%
MaximumUnitsAffected = 2
Priority = 35
End
End
AutoResolveLeadership AutoResolve_SharkuBonus
Affects = AutoResolveUnit_Archer AutoResolveUnit_Soldier AutoResolveUnit_Pikemen AutoResolveUnit_Cavalry ; but not heroes or siege weapons
AffectsHigherLevelFirst = Yes ; This is a damage bonus; does more good for high-level units
BonusForLevel
MinLevel = 5
WeaponMultiplier = 150%
ArmorMultiplier = 50%
ExperienceMultiplier = 200%
MaximumUnitsAffected = 2
Priority = 35
End
End
;----------- Minor Heroes ------------
;////////// Corrupted Wild ///////////
;----------- Army Leaders ------------
AutoResolveLeadership AutoResolve_GoblinKingBonus
Affects = AutoResolveUnit_Archer AutoResolveUnit_Soldier AutoResolveUnit_Pikemen AutoResolveUnit_Cavalry ; but not heroes or siege weapons
AffectsHigherLevelFirst = Yes ; This is a damage bonus; does more good for high-level units
BonusForLevel
MinLevel = 4
WeaponMultiplier = 150%
ArmorMultiplier = 50%
ExperienceMultiplier = 200%
MaximumUnitsAffected = 2
Priority = 35
End
End
;----------- Minor Heroes ------------
; NOTE: No additional Corrupted Wild heroes