home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar 2006 April
/
Gamestar_83_2006-04_dvd.iso
/
Dema
/
lotrbfme2_demo.exe
/
INI.big
/
data_ini_livingworldautoresolvehandicaps.ini
< prev
next >
Wrap
Text File
|
2006-01-31
|
7KB
|
149 lines
; Handicap levels and their effects on auto-resolve combat
AutoResolveHandicapLevel
GUIDisplayedLevel = 0 ; GUI displayed 0% - no penalty
WeaponMultiplier = 1.0 ; normal
ArmorMultiplier = 1.0 ; normal
ExperienceMultiplier = 1.0 ; normal
End
AutoResolveHandicapLevel
GUIDisplayedLevel = 5 ; GUI displayed -5% (we ignore the negative)
WeaponMultiplier = 0.95 ; A penalty
ArmorMultiplier = #DIVIDE( 1.0, 0.95 ) ; Also a penalty
ExperienceMultiplier = 1.0 ; normal (in RTS, we don't give an XP penalty...)
End
AutoResolveHandicapLevel
GUIDisplayedLevel = 10 ; GUI displayed -10% (we ignore the negative)
WeaponMultiplier = 0.90 ; A penalty
ArmorMultiplier = #DIVIDE( 1.0, 0.90 ) ; Also a penalty
ExperienceMultiplier = 1.0 ; normal (in RTS, we don't give an XP penalty...)
End
AutoResolveHandicapLevel
GUIDisplayedLevel = 15 ; GUI displayed -15% (we ignore the negative)
WeaponMultiplier = 0.85 ; A penalty
ArmorMultiplier = #DIVIDE( 1.0, 0.85 ) ; Also a penalty
ExperienceMultiplier = 1.0 ; normal (in RTS, we don't give an XP penalty...)
End
AutoResolveHandicapLevel
GUIDisplayedLevel = 20 ; GUI displayed -20% (we ignore the negative)
WeaponMultiplier = 0.80 ; A penalty
ArmorMultiplier = #DIVIDE( 1.0, 0.80 ) ; Also a penalty
ExperienceMultiplier = 1.0 ; normal (in RTS, we don't give an XP penalty...)
End
AutoResolveHandicapLevel
GUIDisplayedLevel = 25 ; GUI displayed -25% (we ignore the negative)
WeaponMultiplier = 0.75 ; A penalty
ArmorMultiplier = #DIVIDE( 1.0, 0.75 ) ; Also a penalty
ExperienceMultiplier = 1.0 ; normal (in RTS, we don't give an XP penalty...)
End
AutoResolveHandicapLevel
GUIDisplayedLevel = 30 ; GUI displayed -30% (we ignore the negative)
WeaponMultiplier = 0.70 ; A penalty
ArmorMultiplier = #DIVIDE( 1.0, 0.70 ) ; Also a penalty
ExperienceMultiplier = 1.0 ; normal (in RTS, we don't give an XP penalty...)
End
AutoResolveHandicapLevel
GUIDisplayedLevel = 35 ; GUI displayed -35% (we ignore the negative)
WeaponMultiplier = 0.65 ; A penalty
ArmorMultiplier = #DIVIDE( 1.0, 0.65 ) ; Also a penalty
ExperienceMultiplier = 1.0 ; normal (in RTS, we don't give an XP penalty...)
End
AutoResolveHandicapLevel
GUIDisplayedLevel = 40 ; GUI displayed -40% (we ignore the negative)
WeaponMultiplier = 0.60 ; A penalty
ArmorMultiplier = #DIVIDE( 1.0, 0.60 ) ; Also a penalty
ExperienceMultiplier = 1.0 ; normal (in RTS, we don't give an XP penalty...)
End
AutoResolveHandicapLevel
GUIDisplayedLevel = 45 ; GUI displayed -45% (we ignore the negative)
WeaponMultiplier = 0.55 ; A penalty
ArmorMultiplier = #DIVIDE( 1.0, 0.55 ) ; Also a penalty
ExperienceMultiplier = 1.0 ; normal (in RTS, we don't give an XP penalty...)
End
AutoResolveHandicapLevel
GUIDisplayedLevel = 50 ; GUI displayed -50% (we ignore the negative)
WeaponMultiplier = 0.50 ; A penalty
ArmorMultiplier = #DIVIDE( 1.0, 0.50 ) ; Also a penalty
ExperienceMultiplier = 1.0 ; normal (in RTS, we don't give an XP penalty...)
End
AutoResolveHandicapLevel
GUIDisplayedLevel = 55 ; GUI displayed -55% (we ignore the negative)
WeaponMultiplier = 0.45 ; A penalty
ArmorMultiplier = #DIVIDE( 1.0, 0.45 ) ; Also a penalty
ExperienceMultiplier = 1.0 ; normal (in RTS, we don't give an XP penalty...)
End
AutoResolveHandicapLevel
GUIDisplayedLevel = 60 ; GUI displayed -60% (we ignore the negative)
WeaponMultiplier = 0.40 ; A penalty
ArmorMultiplier = #DIVIDE( 1.0, 0.40 ) ; Also a penalty
ExperienceMultiplier = 1.0 ; normal (in RTS, we don't give an XP penalty...)
End
AutoResolveHandicapLevel
GUIDisplayedLevel = 65 ; GUI displayed -65% (we ignore the negative)
WeaponMultiplier = 0.35 ; A penalty
ArmorMultiplier = #DIVIDE( 1.0, 0.35 ) ; Also a penalty
ExperienceMultiplier = 1.0 ; normal (in RTS, we don't give an XP penalty...)
End
AutoResolveHandicapLevel
GUIDisplayedLevel = 70 ; GUI displayed -70% (we ignore the negative)
WeaponMultiplier = 0.30 ; A penalty
ArmorMultiplier = #DIVIDE( 1.0, 0.30 ) ; Also a penalty
ExperienceMultiplier = 1.0 ; normal (in RTS, we don't give an XP penalty...)
End
AutoResolveHandicapLevel
GUIDisplayedLevel = 75 ; GUI displayed -75% (we ignore the negative)
WeaponMultiplier = 0.25 ; A penalty
ArmorMultiplier = #DIVIDE( 1.0, 0.25 ) ; Also a penalty
ExperienceMultiplier = 1.0 ; normal (in RTS, we don't give an XP penalty...)
End
AutoResolveHandicapLevel
GUIDisplayedLevel = 80 ; GUI displayed -80% (we ignore the negative)
WeaponMultiplier = 0.20 ; A penalty
ArmorMultiplier = #DIVIDE( 1.0, 0.20 ) ; Also a penalty
ExperienceMultiplier = 1.0 ; normal (in RTS, we don't give an XP penalty...)
End
AutoResolveHandicapLevel
GUIDisplayedLevel = 85 ; GUI displayed -85% (we ignore the negative)
WeaponMultiplier = 0.15 ; A penalty
ArmorMultiplier = #DIVIDE( 1.0, 0.15 ) ; Also a penalty
ExperienceMultiplier = 1.0 ; normal (in RTS, we don't give an XP penalty...)
End
AutoResolveHandicapLevel
GUIDisplayedLevel = 90 ; GUI displayed -90% (we ignore the negative)
WeaponMultiplier = 0.10 ; A penalty
ArmorMultiplier = #DIVIDE( 1.0, 0.10 ) ; Also a penalty
ExperienceMultiplier = 1.0 ; normal (in RTS, we don't give an XP penalty...)
End
AutoResolveHandicapLevel
GUIDisplayedLevel = 95 ; GUI displayed -95% (we ignore the negative)
WeaponMultiplier = 0.05 ; A penalty
ArmorMultiplier = #DIVIDE( 1.0, 0.05 ) ; Also a penalty
ExperienceMultiplier = 1.0 ; normal (in RTS, we don't give an XP penalty...)
End
AutoResolveHandicapLevel
GUIDisplayedLevel = 100 ; GUI displayed -100% (we ignore the negative)
WeaponMultiplier = 0.01 ; A penalty
ArmorMultiplier = #DIVIDE( 1.0, 0.01 ) ; Also a penalty
ExperienceMultiplier = 1.0 ; normal (in RTS, we don't give an XP penalty...)
End