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data_ini_livingworldautoresolvecombatchain.ini
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2006-01-31
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64 lines
; Combat chain for auto-resolved battles. Indicates which units want to attack which units
; Format is:
; AutoResolveCombatChain <name>
; Target = Target:<unit type> Priority:<priority> This indicates that the unit using this combat chain
; likes or dislikes attacking the given type of unit. <unit type> is one of AutoResolveUnit_Soldier,
; AutoResolveUnit_Archer, etc. Priority is a number giving how much the unit likes attacking that
; type of unit. Positive means the unit prefers attacking that type of unit; negative means
; the unit would rather attack something else. Zero is the default if a type is not specified.
; The relative priorities between combat chains are important. The unit with a higher priority
; will get to select targets of that type first. e.g. if a siege weapon has an attack priority
; of 10 against cavalry, and pikemen have an attack priority of 30, the pikemen will get to
; attack the cavalry if there aren't enough cavalry targets to go around.
; Default for any unit without a combat chain specified
; Hard-coded name. Do not change
AutoResolveCombatChain AutoResolve_DefaultCombatChain
; Everything is defaulting to zero!
End
;----- Archer -----
AutoResolveCombatChain AutoResolve_ArcherCombatChain
Target = Target:AutoResolveUnit_Soldier Priority:50
Target = Target:AutoResolveUnit_Hero Priority:25
Target = Target:AutoResolveUnit_Fortress Priority:15
Target = Target:AutoResolveUnit_Cavalry Priority:-50
End
;----- Soldier -----
AutoResolveCombatChain AutoResolve_SoldierCombatChain
Target = Target:AutoResolveUnit_Pikemen Priority:50
Target = Target:AutoResolveUnit_Hero Priority:25
Target = Target:AutoResolveUnit_Fortress Priority:15
Target = Target:AutoResolveUnit_Archer Priority:-50
End
;----- Pikemen -----
AutoResolveCombatChain AutoResolve_PikemenCombatChain
Target = Target:AutoResolveUnit_Cavalry Priority:50
Target = Target:AutoResolveUnit_Hero Priority:25
Target = Target:AutoResolveUnit_Fortress Priority:15
Target = Target:AutoResolveUnit_Soldier Priority:-50
End
;----- Cavalry -----
AutoResolveCombatChain AutoResolve_CavalryCombatChain
Target = Target:AutoResolveUnit_Archer Priority:50
Target = Target:AutoResolveUnit_Hero Priority:25
Target = Target:AutoResolveUnit_Fortress Priority:15
Target = Target:AutoResolveUnit_Pikemen Priority:-50
End
;----- Heroes -----
AutoResolveCombatChain AutoResolve_HeroCombatChain
Target = Target:AutoResolveUnit_Hero Priority:25
Target = Target:AutoResolveUnit_Fortress Priority:15
End
;----- Monster -----
AutoResolveCombatChain AutoResolve_MonsterCombatChain
; Nothing
End