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Text File  |  2006-01-31  |  3KB  |  64 lines

  1. ; Combat chain for auto-resolved battles. Indicates which units want to attack which units
  2.  
  3. ; Format is:
  4. ; AutoResolveCombatChain <name>
  5. ;   Target = Target:<unit type> Priority:<priority>  This indicates that the unit using this combat chain
  6. ;             likes or dislikes attacking the given type of unit. <unit type> is one of AutoResolveUnit_Soldier,
  7. ;              AutoResolveUnit_Archer, etc. Priority is a number giving how much the unit likes attacking that
  8. ;              type of unit. Positive means the unit prefers attacking that type of unit; negative means 
  9. ;              the unit would rather attack something else. Zero is the default if a type is not specified.
  10. ;              The relative priorities between combat chains are important. The unit with a higher priority
  11. ;             will get to select targets of that type first. e.g. if a siege weapon has an attack priority
  12. ;             of 10 against cavalry, and pikemen have an attack priority of 30, the pikemen will get to 
  13. ;             attack the cavalry if there aren't enough cavalry targets to go around.
  14.  
  15.  
  16. ; Default for any unit without a combat chain specified
  17. ; Hard-coded name. Do not change
  18. AutoResolveCombatChain AutoResolve_DefaultCombatChain
  19.     ; Everything is defaulting to zero!
  20. End
  21.  
  22.  
  23. ;----- Archer -----
  24. AutoResolveCombatChain AutoResolve_ArcherCombatChain
  25.     Target = Target:AutoResolveUnit_Soldier Priority:50
  26.     Target = Target:AutoResolveUnit_Hero Priority:25
  27.     Target = Target:AutoResolveUnit_Fortress Priority:15
  28.     Target = Target:AutoResolveUnit_Cavalry Priority:-50
  29. End
  30.  
  31. ;----- Soldier -----
  32. AutoResolveCombatChain AutoResolve_SoldierCombatChain
  33.     Target = Target:AutoResolveUnit_Pikemen Priority:50
  34.     Target = Target:AutoResolveUnit_Hero Priority:25
  35.     Target = Target:AutoResolveUnit_Fortress Priority:15
  36.     Target = Target:AutoResolveUnit_Archer Priority:-50
  37. End
  38.  
  39. ;----- Pikemen -----
  40. AutoResolveCombatChain AutoResolve_PikemenCombatChain
  41.     Target = Target:AutoResolveUnit_Cavalry Priority:50
  42.     Target = Target:AutoResolveUnit_Hero Priority:25
  43.     Target = Target:AutoResolveUnit_Fortress Priority:15
  44.     Target = Target:AutoResolveUnit_Soldier Priority:-50
  45. End
  46.  
  47. ;----- Cavalry -----
  48. AutoResolveCombatChain AutoResolve_CavalryCombatChain
  49.     Target = Target:AutoResolveUnit_Archer Priority:50
  50.     Target = Target:AutoResolveUnit_Hero Priority:25
  51.     Target = Target:AutoResolveUnit_Fortress Priority:15
  52.     Target = Target:AutoResolveUnit_Pikemen Priority:-50
  53. End
  54.  
  55. ;----- Heroes -----
  56. AutoResolveCombatChain AutoResolve_HeroCombatChain
  57.     Target = Target:AutoResolveUnit_Hero Priority:25
  58.     Target = Target:AutoResolveUnit_Fortress Priority:15
  59. End
  60.  
  61. ;----- Monster  -----
  62. AutoResolveCombatChain AutoResolve_MonsterCombatChain
  63.     ; Nothing
  64. End