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Text File  |  2006-01-31  |  8KB  |  238 lines

  1. //---------------------------------------------------------------------------------------------
  2. // Men of The West Class
  3. //---------------------------------------------------------------------------------------------
  4.  
  5. CreateAHeroClass
  6.     NameTag           = CreateAHero:ClassName_HeroesOfTheWest
  7.     DescriptionTag = CreateAHero:ClassDesc_HeroesOfTheWest
  8.     PowersDescTag  = CreateAHero:ClassPowersDesc_HeroesOfTheWest
  9.     UpgradeName       = Upgrade_CreateAHero_ClassHeroOfTheWest
  10.     IconImage       = Archetype_HerooftheWest                                                                                    
  11.                                                                                         
  12.     SubClass // Captain Of Gondor
  13.         NameTag                  =    CreateAHero:SubClassName_CaptainOfGondor
  14.         DescriptionTag          =    CreateAHero:SubClassDesc_CaptainOfGondor
  15.         IconImage              = CPCaptainofGondor
  16.         ButtonImage                   = HICAHCaptainGondor
  17.         // In UI it should be          =  HICAHCaptainGondor_wotr
  18.         DefaultFaction              = Men 
  19.         UsableFactions              = Men Elves Dwarves
  20.         SpendableAttributePoints        = 30
  21.         
  22.         UpgradeName              =    Upgrade_CreateAHero_SubClass_0
  23.         //-------------------------------
  24.         // Awards common to all heros.
  25.         #include "CreateAHeroSystemCommonStatsAndAwards.inc"
  26.         // Class specific awards
  27.         Awards = GuardianOfMiddleEarth
  28.  
  29.  
  30.         //-------------------------------
  31.         // Weapons
  32.         BlingUpgrades          =    Upgrade_CHW03 Upgrade_CHW04    Upgrade_CHW05 Upgrade_CHW06 Upgrade_CHW27
  33.         //-------------------------------
  34.         // Head    Gear
  35.         BlingUpgrades = Upgrade_NoHelmet @Upgrade_CaptainOfGondor_CHH01 Upgrade_CaptainOfGondor_CHH02 Upgrade_CaptainOfGondor_CHH03
  36.         //-------------------------------
  37.         // Shoulder    Plates
  38.         BlingUpgrades = Upgrade_NoShoulderPlates Upgrade_CaptainOfGondor_CHSP01 Upgrade_CaptainOfGondor_CHSP02
  39.         //-------------------------------
  40.         // Gauntlets
  41.         BlingUpgrades = Upgrade_NoGauntlets Upgrade_CaptainOfGondor_CHG01 Upgrade_CaptainOfGondor_CHG02 Upgrade_CaptainOfGondor_CHG03
  42.         //-------------------------------
  43.         // Shield
  44.         BlingUpgrades =  Upgrade_NoShield Upgrade_CAPG_CHS01 @Upgrade_CAPG_CHS02 Upgrade_CAPG_CHS03 Upgrade_CAPG_CHS04
  45.         //-------------------------------
  46.         // Boots
  47.         BlingUpgrades = Upgrade_NoBoots Upgrade_CaptainOfGondor_CHB01 Upgrade_CaptainOfGondor_CHB02 Upgrade_CaptainOfGondor_CHB03
  48.         //-------------------------------
  49.         // Body
  50.         BlingUpgrades = Upgrade_CAPG_CHBOD01 Upgrade_CAPG_CHBOD02 Upgrade_CAPG_CHBOD03
  51.         DefaultPrimaryColor      =    R:150 G:150    B:150
  52.         DefaultSecondaryColor =    R:150 G:150    B:150
  53.         DefaultTertiaryColor  =    R:150 G:150    B:150
  54.  
  55.         Attribute
  56.             GroupName            = CreateAHero_ArmorAttribute
  57.             MinValueUpgrade        = Upgrade_ArmorAttribute05
  58.             MaxValueUpgrade        = Upgrade_ArmorAttribute20
  59.             DefaultValueUpgrade    = Upgrade_ArmorAttribute16
  60.         End
  61.         
  62.         Attribute
  63.             GroupName            = CreateAHero_DamageMultAttribute
  64.             MinValueUpgrade        = Upgrade_DamageMultAttribute04
  65.             MaxValueUpgrade        = Upgrade_DamageMultAttribute17
  66.             DefaultValueUpgrade    = Upgrade_DamageMultAttribute12
  67.         End
  68.  
  69.         Attribute
  70.             GroupName            = CreateAHero_HealthMultAttribute
  71.             MinValueUpgrade        = Upgrade_HealthMultAttribute04
  72.             MaxValueUpgrade        = Upgrade_HealthMultAttribute15
  73.             DefaultValueUpgrade    = Upgrade_HealthMultAttribute10
  74.         End
  75.  
  76.         Attribute
  77.             GroupName            = CreateAHero_AutoHealAttribute
  78.             MinValueUpgrade        = Upgrade_AutoHealAttribute05
  79.             MaxValueUpgrade        = Upgrade_AutoHealAttribute18
  80.             DefaultValueUpgrade    = Upgrade_AutoHealAttribute06
  81.         End
  82.  
  83.         Attribute
  84.             GroupName            = CreateAHero_VisionAttribute
  85.             MinValueUpgrade        = Upgrade_VisionAttribute04
  86.             MaxValueUpgrade        = Upgrade_VisionAttribute14
  87.             DefaultValueUpgrade    = Upgrade_VisionAttribute08
  88.         End
  89.         
  90.         
  91.         // Camera used to view object with in create a hero
  92.         // NormaCam == 1.0 means it is at far location
  93.         ViewInfo
  94.                 FarPitch  = -0.066
  95.                 FarZoom   = 0.210
  96.                 FarFloor  = 15.760
  97.                 FarDist   = 20.500
  98.                 FarShift  = 5.900
  99.                 NearPitch = 0.354
  100.                 NearZoom  = 0.254
  101.                 NearFloor = 74.260
  102.                 NearDist  = 40.000
  103.                 NearShift = 5.300
  104.                 CloseUpPitch = -0.300
  105.                 CloseUpZoom  = 0.200
  106.                 CloseUpFloor = 50.000
  107.                 CloseUpDist  = 29.000
  108.                 CloseUpShift = 0.100
  109.                 PortraitPitch = -0.050
  110.                 PortraitZoom  = 0.200
  111.                 PortraitFloor = 50.000
  112.                 PortraitDist  = 55.00
  113.                 PortraitShift = 0.50
  114.                 //NormalCam = 0.50
  115.  
  116.  
  117.               
  118.  
  119.             
  120.  
  121.  
  122.             MapLocation    = 6
  123.         End
  124.     End
  125.  
  126.     SubClass // Shield Maiden
  127.         NameTag                  =    CreateAHero:SubClassName_SheildMaiden
  128.         DescriptionTag          =    CreateAHero:SubClassDesc_ShieldMaiden
  129.         //IconImage              =    CPShieldMaidenAlpha
  130.         IconImage              = CPShieldMaiden
  131.         ButtonImage           = HICAHShieldMaiden
  132.         // In UI it should be          =  HICAHShieldMaiden_wotr
  133.         //DefaultFaction              = Men 
  134.         UsableFactions              = Men Elves Dwarves
  135.         SpendableAttributePoints        = 30
  136.         
  137.         UpgradeName              =    Upgrade_CreateAHero_SubClass_1
  138.         //-------------------------------
  139.         // Awards common to all heros.
  140.         #include "CreateAHeroSystemCommonStatsAndAwards.inc"
  141.         // Class specific awards
  142.         Awards = GuardianOfMiddleEarth
  143.  
  144.         //    -------------------------------
  145.         //    Weapons
  146.         BlingUpgrades    =    Upgrade_CHW03 Upgrade_CHW04    Upgrade_CHW05 Upgrade_CHW06 Upgrade_CHW27 Upgrade_CHW28
  147.         //    -------------------------------
  148.         //    Head Gear
  149.         BlingUpgrades     =    Upgrade_NoHelmet Upgrade_SHIM_CHH01    Upgrade_SHIM_CHH02 Upgrade_SHIM_CHH03
  150.         //    -------------------------------
  151.         //    Shoulder Plates
  152.         BlingUpgrades    =    Upgrade_NoShoulderPlates Upgrade_SHIM_CHSP01 Upgrade_SHIM_CHSP02 Upgrade_SHIM_CHSP03
  153.         //    -------------------------------
  154.         //    Gauntlets
  155.         BlingUpgrades    =    Upgrade_NoGauntlets    Upgrade_SHIM_CHG01 Upgrade_SHIM_CHG02 Upgrade_SHIM_CHG03
  156.         //    -------------------------------
  157.         //    Shield
  158.         BlingUpgrades    =    Upgrade_NoShield Upgrade_CAPG_CHS01 Upgrade_CAPG_CHS02 @Upgrade_CAPG_CHS03 Upgrade_CAPG_CHS04
  159.         //    -------------------------------
  160.         //    Boots
  161.         BlingUpgrades    =    Upgrade_NoBoots    Upgrade_SHIM_CHB01 Upgrade_SHIM_CHB02 Upgrade_SHIM_CHB03
  162.         //    -------------------------------
  163.         //    Body
  164.         BlingUpgrades          =    Upgrade_SHIM_CHBOD01 Upgrade_SHIM_CHBOD02 Upgrade_SHIM_CHBOD03
  165.         DefaultPrimaryColor      =    R:255 G:255    B:255
  166.         DefaultSecondaryColor =    R:255 G:255    B:255
  167.         DefaultTertiaryColor  =    R:255 G:255    B:255
  168.         
  169.         Attribute
  170.             GroupName            = CreateAHero_ArmorAttribute
  171.             MinValueUpgrade        = Upgrade_ArmorAttribute05
  172.             MaxValueUpgrade        = Upgrade_ArmorAttribute20
  173.             DefaultValueUpgrade    = Upgrade_ArmorAttribute12
  174.         End
  175.         
  176.         Attribute
  177.             GroupName            = CreateAHero_DamageMultAttribute
  178.             MinValueUpgrade        = Upgrade_DamageMultAttribute04
  179.             MaxValueUpgrade        = Upgrade_DamageMultAttribute17
  180.             DefaultValueUpgrade    = Upgrade_DamageMultAttribute10
  181.         End
  182.  
  183.         Attribute
  184.             GroupName            = CreateAHero_HealthMultAttribute
  185.             MinValueUpgrade        = Upgrade_HealthMultAttribute04
  186.             MaxValueUpgrade        = Upgrade_HealthMultAttribute19
  187.             DefaultValueUpgrade    = Upgrade_HealthMultAttribute14
  188.         End
  189.  
  190.         Attribute
  191.             GroupName            = CreateAHero_AutoHealAttribute
  192.             MinValueUpgrade        = Upgrade_AutoHealAttribute05
  193.             MaxValueUpgrade        = Upgrade_AutoHealAttribute18
  194.             DefaultValueUpgrade    = Upgrade_AutoHealAttribute08
  195.         End
  196.  
  197.         Attribute
  198.             GroupName            = CreateAHero_VisionAttribute
  199.             MinValueUpgrade        = Upgrade_VisionAttribute04
  200.             MaxValueUpgrade        = Upgrade_VisionAttribute13
  201.             DefaultValueUpgrade    = Upgrade_VisionAttribute08
  202.         End
  203.         
  204.  
  205.         // Camera used to view object with in create    a hero
  206.         ViewInfo
  207.                 FarPitch  = -0.066
  208.                 FarZoom   = 0.210
  209.                 FarFloor  = 15.760
  210.                 FarDist   = 20.500
  211.                 FarShift  = 5.900
  212.                 NearPitch = 0.394
  213.                 NearZoom  = 0.254
  214.                 NearFloor = 74.260
  215.                 NearDist  = 30.000
  216.                 NearShift = 3.700
  217.                 CloseUpPitch = -0.260
  218.                 CloseUpZoom  = 0.200
  219.                 CloseUpFloor = 50.000
  220.                 CloseUpDist  = 33.000
  221.                 CloseUpShift = -0.300
  222.                 PortraitPitch = -0.050
  223.                 PortraitZoom  = 0.200
  224.                 PortraitFloor = 50.000
  225.                 PortraitDist  = 53.00
  226.                 PortraitShift = 0.00
  227.                 //NormalCam = 0.50
  228.  
  229.  
  230.               
  231.  
  232.  
  233.             MapLocation    = 6
  234.         End
  235.         
  236.     End
  237. End
  238.