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data_ini_createaherosystemmenofthewest.inc
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Text File
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2006-01-31
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8KB
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238 lines
//---------------------------------------------------------------------------------------------
// Men of The West Class
//---------------------------------------------------------------------------------------------
CreateAHeroClass
NameTag = CreateAHero:ClassName_HeroesOfTheWest
DescriptionTag = CreateAHero:ClassDesc_HeroesOfTheWest
PowersDescTag = CreateAHero:ClassPowersDesc_HeroesOfTheWest
UpgradeName = Upgrade_CreateAHero_ClassHeroOfTheWest
IconImage = Archetype_HerooftheWest
SubClass // Captain Of Gondor
NameTag = CreateAHero:SubClassName_CaptainOfGondor
DescriptionTag = CreateAHero:SubClassDesc_CaptainOfGondor
IconImage = CPCaptainofGondor
ButtonImage = HICAHCaptainGondor
// In UI it should be = HICAHCaptainGondor_wotr
DefaultFaction = Men
UsableFactions = Men Elves Dwarves
SpendableAttributePoints = 30
UpgradeName = Upgrade_CreateAHero_SubClass_0
//-------------------------------
// Awards common to all heros.
#include "CreateAHeroSystemCommonStatsAndAwards.inc"
// Class specific awards
Awards = GuardianOfMiddleEarth
//-------------------------------
// Weapons
BlingUpgrades = Upgrade_CHW03 Upgrade_CHW04 Upgrade_CHW05 Upgrade_CHW06 Upgrade_CHW27
//-------------------------------
// Head Gear
BlingUpgrades = Upgrade_NoHelmet @Upgrade_CaptainOfGondor_CHH01 Upgrade_CaptainOfGondor_CHH02 Upgrade_CaptainOfGondor_CHH03
//-------------------------------
// Shoulder Plates
BlingUpgrades = Upgrade_NoShoulderPlates Upgrade_CaptainOfGondor_CHSP01 Upgrade_CaptainOfGondor_CHSP02
//-------------------------------
// Gauntlets
BlingUpgrades = Upgrade_NoGauntlets Upgrade_CaptainOfGondor_CHG01 Upgrade_CaptainOfGondor_CHG02 Upgrade_CaptainOfGondor_CHG03
//-------------------------------
// Shield
BlingUpgrades = Upgrade_NoShield Upgrade_CAPG_CHS01 @Upgrade_CAPG_CHS02 Upgrade_CAPG_CHS03 Upgrade_CAPG_CHS04
//-------------------------------
// Boots
BlingUpgrades = Upgrade_NoBoots Upgrade_CaptainOfGondor_CHB01 Upgrade_CaptainOfGondor_CHB02 Upgrade_CaptainOfGondor_CHB03
//-------------------------------
// Body
BlingUpgrades = Upgrade_CAPG_CHBOD01 Upgrade_CAPG_CHBOD02 Upgrade_CAPG_CHBOD03
DefaultPrimaryColor = R:150 G:150 B:150
DefaultSecondaryColor = R:150 G:150 B:150
DefaultTertiaryColor = R:150 G:150 B:150
Attribute
GroupName = CreateAHero_ArmorAttribute
MinValueUpgrade = Upgrade_ArmorAttribute05
MaxValueUpgrade = Upgrade_ArmorAttribute20
DefaultValueUpgrade = Upgrade_ArmorAttribute16
End
Attribute
GroupName = CreateAHero_DamageMultAttribute
MinValueUpgrade = Upgrade_DamageMultAttribute04
MaxValueUpgrade = Upgrade_DamageMultAttribute17
DefaultValueUpgrade = Upgrade_DamageMultAttribute12
End
Attribute
GroupName = CreateAHero_HealthMultAttribute
MinValueUpgrade = Upgrade_HealthMultAttribute04
MaxValueUpgrade = Upgrade_HealthMultAttribute15
DefaultValueUpgrade = Upgrade_HealthMultAttribute10
End
Attribute
GroupName = CreateAHero_AutoHealAttribute
MinValueUpgrade = Upgrade_AutoHealAttribute05
MaxValueUpgrade = Upgrade_AutoHealAttribute18
DefaultValueUpgrade = Upgrade_AutoHealAttribute06
End
Attribute
GroupName = CreateAHero_VisionAttribute
MinValueUpgrade = Upgrade_VisionAttribute04
MaxValueUpgrade = Upgrade_VisionAttribute14
DefaultValueUpgrade = Upgrade_VisionAttribute08
End
// Camera used to view object with in create a hero
// NormaCam == 1.0 means it is at far location
ViewInfo
FarPitch = -0.066
FarZoom = 0.210
FarFloor = 15.760
FarDist = 20.500
FarShift = 5.900
NearPitch = 0.354
NearZoom = 0.254
NearFloor = 74.260
NearDist = 40.000
NearShift = 5.300
CloseUpPitch = -0.300
CloseUpZoom = 0.200
CloseUpFloor = 50.000
CloseUpDist = 29.000
CloseUpShift = 0.100
PortraitPitch = -0.050
PortraitZoom = 0.200
PortraitFloor = 50.000
PortraitDist = 55.00
PortraitShift = 0.50
//NormalCam = 0.50
MapLocation = 6
End
End
SubClass // Shield Maiden
NameTag = CreateAHero:SubClassName_SheildMaiden
DescriptionTag = CreateAHero:SubClassDesc_ShieldMaiden
//IconImage = CPShieldMaidenAlpha
IconImage = CPShieldMaiden
ButtonImage = HICAHShieldMaiden
// In UI it should be = HICAHShieldMaiden_wotr
//DefaultFaction = Men
UsableFactions = Men Elves Dwarves
SpendableAttributePoints = 30
UpgradeName = Upgrade_CreateAHero_SubClass_1
//-------------------------------
// Awards common to all heros.
#include "CreateAHeroSystemCommonStatsAndAwards.inc"
// Class specific awards
Awards = GuardianOfMiddleEarth
// -------------------------------
// Weapons
BlingUpgrades = Upgrade_CHW03 Upgrade_CHW04 Upgrade_CHW05 Upgrade_CHW06 Upgrade_CHW27 Upgrade_CHW28
// -------------------------------
// Head Gear
BlingUpgrades = Upgrade_NoHelmet Upgrade_SHIM_CHH01 Upgrade_SHIM_CHH02 Upgrade_SHIM_CHH03
// -------------------------------
// Shoulder Plates
BlingUpgrades = Upgrade_NoShoulderPlates Upgrade_SHIM_CHSP01 Upgrade_SHIM_CHSP02 Upgrade_SHIM_CHSP03
// -------------------------------
// Gauntlets
BlingUpgrades = Upgrade_NoGauntlets Upgrade_SHIM_CHG01 Upgrade_SHIM_CHG02 Upgrade_SHIM_CHG03
// -------------------------------
// Shield
BlingUpgrades = Upgrade_NoShield Upgrade_CAPG_CHS01 Upgrade_CAPG_CHS02 @Upgrade_CAPG_CHS03 Upgrade_CAPG_CHS04
// -------------------------------
// Boots
BlingUpgrades = Upgrade_NoBoots Upgrade_SHIM_CHB01 Upgrade_SHIM_CHB02 Upgrade_SHIM_CHB03
// -------------------------------
// Body
BlingUpgrades = Upgrade_SHIM_CHBOD01 Upgrade_SHIM_CHBOD02 Upgrade_SHIM_CHBOD03
DefaultPrimaryColor = R:255 G:255 B:255
DefaultSecondaryColor = R:255 G:255 B:255
DefaultTertiaryColor = R:255 G:255 B:255
Attribute
GroupName = CreateAHero_ArmorAttribute
MinValueUpgrade = Upgrade_ArmorAttribute05
MaxValueUpgrade = Upgrade_ArmorAttribute20
DefaultValueUpgrade = Upgrade_ArmorAttribute12
End
Attribute
GroupName = CreateAHero_DamageMultAttribute
MinValueUpgrade = Upgrade_DamageMultAttribute04
MaxValueUpgrade = Upgrade_DamageMultAttribute17
DefaultValueUpgrade = Upgrade_DamageMultAttribute10
End
Attribute
GroupName = CreateAHero_HealthMultAttribute
MinValueUpgrade = Upgrade_HealthMultAttribute04
MaxValueUpgrade = Upgrade_HealthMultAttribute19
DefaultValueUpgrade = Upgrade_HealthMultAttribute14
End
Attribute
GroupName = CreateAHero_AutoHealAttribute
MinValueUpgrade = Upgrade_AutoHealAttribute05
MaxValueUpgrade = Upgrade_AutoHealAttribute18
DefaultValueUpgrade = Upgrade_AutoHealAttribute08
End
Attribute
GroupName = CreateAHero_VisionAttribute
MinValueUpgrade = Upgrade_VisionAttribute04
MaxValueUpgrade = Upgrade_VisionAttribute13
DefaultValueUpgrade = Upgrade_VisionAttribute08
End
// Camera used to view object with in create a hero
ViewInfo
FarPitch = -0.066
FarZoom = 0.210
FarFloor = 15.760
FarDist = 20.500
FarShift = 5.900
NearPitch = 0.394
NearZoom = 0.254
NearFloor = 74.260
NearDist = 30.000
NearShift = 3.700
CloseUpPitch = -0.260
CloseUpZoom = 0.200
CloseUpFloor = 50.000
CloseUpDist = 33.000
CloseUpShift = -0.300
PortraitPitch = -0.050
PortraitZoom = 0.200
PortraitFloor = 50.000
PortraitDist = 53.00
PortraitShift = 0.00
//NormalCam = 0.50
MapLocation = 6
End
End
End