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data_ini_createaherosystemservantsofsauron.inc
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Text File
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2006-01-31
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12KB
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330 lines
//---------------------------------------------------------------------------------------------
// Servants Of Sauron Class
//---------------------------------------------------------------------------------------------
CreateAHeroClass
NameTag = CreateAHero:ClassName_ServantsOfSauron
DescriptionTag = CreateAHero:ClassDesc_ServantsOfSauron
PowersDescTag = CreateAHero:ClassPowersDesc_ServantsOfSauron
UpgradeName = Upgrade_CreateAHero_ClassServantsOfSauron
IconImage = Archetype_ServantofSauron
SubClass // Troll
NameTag = CreateAHero:SubClassName_Troll
DescriptionTag = CreateAHero:SubClassDesc_Troll
IconImage = CPTroll
ButtonImage = HICAHTroll
//DefaultFaction = Mordor
UsableFactions = Isengard Mordor Wild
SpendableAttributePoints = 25
// In UI it should be = HICAHTroll_wotr
UpgradeName = Upgrade_CreateAHero_SubClass_0
//-------------------------------
// Awards common to all heros.
#include "CreateAHeroSystemCommonStatsAndAwards.inc"
// Class specific awards
Awards = ScourgeOfMiddleEarth
//-------------------------------
// Weapons
BlingUpgrades = Upgrade_CHW12 Upgrade_CHW13 Upgrade_CHW14 Upgrade_CHW15 Upgrade_CHW29 Upgrade_CHW30
//-------------------------------
// Head Gear
BlingUpgrades = Upgrade_TRLL_CHH01 @Upgrade_TRLL_CHH02 Upgrade_TRLL_CHH03
//-------------------------------
// Shoulder Plates
BlingUpgrades = Upgrade_NoShoulderPlates Upgrade_TRLL_CHSP01 Upgrade_TRLL_CHSP02 Upgrade_TRLL_CHSP03 Upgrade_TRLL_CHSP04 Upgrade_TRLL_CHSP05
//-------------------------------
// Gauntlets
BlingUpgrades = Upgrade_NoGauntlets Upgrade_TRLL_CHG01 Upgrade_TRLL_CHG02 Upgrade_TRLL_CHG03 Upgrade_TRLL_CHG04 Upgrade_TRLL_CHG05
//-------------------------------
// Shield
BlingUpgrades = Upgrade_NoShield
//-------------------------------
// Boots
BlingUpgrades = Upgrade_NoBoots
//-------------------------------
// Body
BlingUpgrades = Upgrade_URUK_CHBOD01 Upgrade_TRLL_CHBOD01 Upgrade_TRLL_CHBOD02
DefaultPrimaryColor = R:160 G:160 B:160
DefaultSecondaryColor = R:160 G:160 B:160
DefaultTertiaryColor = R:160 G:160 B:160
Attribute
GroupName = CreateAHero_ArmorAttribute
MinValueUpgrade = Upgrade_ArmorAttribute03
MaxValueUpgrade = Upgrade_ArmorAttribute17
DefaultValueUpgrade = Upgrade_ArmorAttribute10
End
Attribute
GroupName = CreateAHero_DamageMultAttribute
MinValueUpgrade = Upgrade_DamageMultAttribute11
MaxValueUpgrade = Upgrade_DamageMultAttribute20
DefaultValueUpgrade = Upgrade_DamageMultAttribute18
End
Attribute
GroupName = CreateAHero_HealthMultAttribute
MinValueUpgrade = Upgrade_HealthMultAttribute02
MaxValueUpgrade = Upgrade_HealthMultAttribute13
DefaultValueUpgrade = Upgrade_HealthMultAttribute10
End
Attribute
GroupName = CreateAHero_AutoHealAttribute
MinValueUpgrade = Upgrade_AutoHealAttribute07
MaxValueUpgrade = Upgrade_AutoHealAttribute20
DefaultValueUpgrade = Upgrade_AutoHealAttribute10
End
Attribute
GroupName = CreateAHero_VisionAttribute
MinValueUpgrade = Upgrade_VisionAttribute02
MaxValueUpgrade = Upgrade_VisionAttribute08
DefaultValueUpgrade = Upgrade_VisionAttribute02
End
// Camera used to view object with in create a hero
ViewInfo
FarPitch = -0.106
FarZoom = 0.192
FarFloor = 15.760
FarDist = 56.500
FarShift = 13.000
NearPitch = -0.046
NearZoom = 0.262
NearFloor = 78.260
NearDist = 56.000
NearShift = 6.300
CloseUpPitch = -0.330
CloseUpZoom = 0.200
CloseUpFloor = 50.000
CloseUpDist = 96.000
CloseUpShift = -1.700
PortraitPitch = -0.090
PortraitZoom = 0.200
PortraitFloor = 50.000
PortraitDist = 152.00
PortraitShift = -1.20
//NormalCam = 1.00
CameraAngle = -0.1
MapLocation = 0
End
End
SubClass // OrcRaider
NameTag = CreateAHero:SubClassName_OrcRaider
DescriptionTag = CreateAHero:SubClassDesc_OrcRaider
IconImage = CPOrcRaider
ButtonImage = HICAHOrcRaider
// In UI it should be = HICAHOrcRaider_wotr
DefaultFaction = Wild
UsableFactions = Isengard Mordor Wild
SpendableAttributePoints = 30
UpgradeName = Upgrade_CreateAHero_SubClass_2
//-------------------------------
// Awards common to all heros.
#include "CreateAHeroSystemCommonStatsAndAwards.inc"
// Class specific awards
Awards = ScourgeOfMiddleEarth
//-------------------------------
// Weapons
BlingUpgrades = Upgrade_CHW19 @Upgrade_CHW20 Upgrade_CHW23 Upgrade_CHW24 Upgrade_CHW28
//-------------------------------
// Head Gear
BlingUpgrades = Upgrade_NoHelmet Upgrade_Uruk_CHH02 Upgrade_Uruk_CHH03 Upgrade_Uruk_CHH04 Upgrade_ORC_CHH01
//-------------------------------
// Shoulder Plates
BlingUpgrades = Upgrade_NoShoulderPlates Upgrade_Uruk_CHSP01 Upgrade_Uruk_CHSP02 Upgrade_Uruk_CHSP03 Upgrade_ORC_CHSP01
//-------------------------------
// Gauntlets
BlingUpgrades = Upgrade_NoGauntlets Upgrade_Uruk_CHG01 Upgrade_Uruk_CHG02 Upgrade_Uruk_CHG03 Upgrade_ORC_CHG01
//-------------------------------
// Shield
BlingUpgrades = Upgrade_NoShield
//-------------------------------
// Boots
BlingUpgrades = Upgrade_NoBoots Upgrade_Uruk_CHB01 Upgrade_Uruk_CHB02 Upgrade_Uruk_CHB03 Upgrade_ORC_CHB01
//-------------------------------
// Body
BlingUpgrades = Upgrade_ORC_CHBOD01 Upgrade_ORC_CHBOD02
DefaultPrimaryColor = R:160 G:160 B:160
DefaultSecondaryColor = R:160 G:160 B:160
DefaultTertiaryColor = R:160 G:160 B:160
Attribute
GroupName = CreateAHero_ArmorAttribute
MinValueUpgrade = Upgrade_ArmorAttribute04
MaxValueUpgrade = Upgrade_ArmorAttribute17
DefaultValueUpgrade = Upgrade_ArmorAttribute12
End
Attribute
GroupName = CreateAHero_DamageMultAttribute
MinValueUpgrade = Upgrade_DamageMultAttribute04
MaxValueUpgrade = Upgrade_DamageMultAttribute16
DefaultValueUpgrade = Upgrade_DamageMultAttribute12
End
Attribute
GroupName = CreateAHero_HealthMultAttribute
MinValueUpgrade = Upgrade_HealthMultAttribute04
MaxValueUpgrade = Upgrade_HealthMultAttribute13
DefaultValueUpgrade = Upgrade_HealthMultAttribute12
End
Attribute
GroupName = CreateAHero_AutoHealAttribute
MinValueUpgrade = Upgrade_AutoHealAttribute04
MaxValueUpgrade = Upgrade_AutoHealAttribute15
DefaultValueUpgrade = Upgrade_AutoHealAttribute06
End
Attribute
GroupName = CreateAHero_VisionAttribute
MinValueUpgrade = Upgrade_VisionAttribute04
MaxValueUpgrade = Upgrade_VisionAttribute16
DefaultValueUpgrade = Upgrade_VisionAttribute08
End
ViewInfo
FarPitch = 0.074
FarZoom = 0.207
FarFloor = 40.760
FarDist = 52.000
FarShift = 12.800
NearPitch = -0.009
NearZoom = 0.206
NearFloor = 52.690
NearDist = 16.180
NearShift = 4.200
CloseUpPitch = -0.150
CloseUpZoom = 0.200
CloseUpFloor = 50.000
CloseUpDist = 30.000
CloseUpShift = 0.600
PortraitPitch = -0.020
PortraitZoom = 0.200
PortraitFloor = 50.000
PortraitDist = 54.00
PortraitShift = -1.00
//NormalCam = 0.50
CameraAngle = 0.0
MapLocation = 0
End
End // SubClass Troll
SubClass // Uruk (With armor pieces)
NameTag = CreateAHero:SubClassName_Uruk
DescriptionTag = CreateAHero:SubClassDesc_Uruk
IconImage = CPUrukHai
ButtonImage = HICAHUrukHai
// In UI it should be = HICAHUrukHai_wotr
DefaultFaction = Isengard
UsableFactions = Isengard Mordor Wild
SpendableAttributePoints = 30
UpgradeName = Upgrade_CreateAHero_SubClass_3
//-------------------------------
// Awards common to all heros.
#include "CreateAHeroSystemCommonStatsAndAwards.inc"
// Class specific awards
Awards = ScourgeOfMiddleEarth
//-------------------------------
// Weapons
BlingUpgrades = Upgrade_CHW18 Upgrade_CHW19 Upgrade_CHW20 //Upgrade_CHW23 Upgrade_CHW24
//-------------------------------
// Head Gear
BlingUpgrades = Upgrade_NoHelmet Upgrade_Uruk_CHHAIR01 Upgrade_Uruk_CHH01 Upgrade_Uruk_CHH02 Upgrade_Uruk_CHH03 Upgrade_Uruk_CHH04
//-------------------------------
// Shoulder Plates
BlingUpgrades = Upgrade_NoShoulderPlates Upgrade_Uruk_CHSP01 Upgrade_Uruk_CHSP02 Upgrade_Uruk_CHSP03
//-------------------------------
// Gauntlets
BlingUpgrades = Upgrade_NoGauntlets Upgrade_Uruk_CHG01 Upgrade_Uruk_CHG02 Upgrade_Uruk_CHG03
//-------------------------------
// Shield
BlingUpgrades = Upgrade_NoShield Upgrade_Uruk_CHS01 Upgrade_Uruk_CHS02
//-------------------------------
// Boots
BlingUpgrades = Upgrade_NoBoots Upgrade_Uruk_CHB01 Upgrade_Uruk_CHB02 Upgrade_Uruk_CHB03
//-------------------------------
// Body
BlingUpgrades = Upgrade_URUK_CHBOD01 Upgrade_URUK_CHBOD02 Upgrade_URUK_CHBOD03
DefaultPrimaryColor = R:160 G:160 B:160
DefaultSecondaryColor = R:160 G:160 B:160
DefaultTertiaryColor = R:160 G:160 B:160
Attribute
GroupName = CreateAHero_ArmorAttribute
MinValueUpgrade = Upgrade_ArmorAttribute04
MaxValueUpgrade = Upgrade_ArmorAttribute18
DefaultValueUpgrade = Upgrade_ArmorAttribute14
End
Attribute
GroupName = CreateAHero_DamageMultAttribute
MinValueUpgrade = Upgrade_DamageMultAttribute05
MaxValueUpgrade = Upgrade_DamageMultAttribute18
DefaultValueUpgrade = Upgrade_DamageMultAttribute14
End
Attribute
GroupName = CreateAHero_HealthMultAttribute
MinValueUpgrade = Upgrade_HealthMultAttribute04
MaxValueUpgrade = Upgrade_HealthMultAttribute13
DefaultValueUpgrade = Upgrade_HealthMultAttribute10
End
Attribute
GroupName = CreateAHero_AutoHealAttribute
MinValueUpgrade = Upgrade_AutoHealAttribute04
MaxValueUpgrade = Upgrade_AutoHealAttribute16
DefaultValueUpgrade = Upgrade_AutoHealAttribute08
End
Attribute
GroupName = CreateAHero_VisionAttribute
MinValueUpgrade = Upgrade_VisionAttribute03
MaxValueUpgrade = Upgrade_VisionAttribute13
DefaultValueUpgrade = Upgrade_VisionAttribute04
End
ViewInfo
FarPitch = 0.074
FarZoom = 0.207
FarFloor = 40.760
FarDist = 52.000
FarShift = 12.800
NearPitch = -0.079
NearZoom = 0.227
NearFloor = 52.690
NearDist = -4.820
NearShift = 0.200
CloseUpPitch = -0.270
CloseUpZoom = 0.200
CloseUpFloor = 50.000
CloseUpDist = 30.000
CloseUpShift = -0.200
PortraitPitch = -0.100
PortraitZoom = 0.200
PortraitFloor = 50.000
PortraitDist = 37.00
PortraitShift = 0.00
//NormalCam = 0.70
CameraAngle= 0.0
MapLocation = 0
End
End
End