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Text File  |  2006-01-31  |  12KB  |  330 lines

  1. //---------------------------------------------------------------------------------------------
  2. // Servants Of Sauron Class
  3. //---------------------------------------------------------------------------------------------
  4. CreateAHeroClass    
  5.     NameTag            = CreateAHero:ClassName_ServantsOfSauron
  6.     DescriptionTag        = CreateAHero:ClassDesc_ServantsOfSauron
  7.     PowersDescTag        = CreateAHero:ClassPowersDesc_ServantsOfSauron
  8.     UpgradeName            = Upgrade_CreateAHero_ClassServantsOfSauron
  9.     IconImage       = Archetype_ServantofSauron
  10.                                                                                         
  11.     SubClass    // Troll
  12.         NameTag              =    CreateAHero:SubClassName_Troll
  13.         DescriptionTag      =    CreateAHero:SubClassDesc_Troll
  14.         IconImage         = CPTroll
  15.         ButtonImage       = HICAHTroll
  16.         //DefaultFaction              = Mordor 
  17.         UsableFactions              = Isengard Mordor Wild 
  18.         SpendableAttributePoints        = 25
  19.         // In UI it should be          =  HICAHTroll_wotr
  20.  
  21.         UpgradeName              =    Upgrade_CreateAHero_SubClass_0
  22.         //-------------------------------
  23.         // Awards common to all heros.
  24.         #include "CreateAHeroSystemCommonStatsAndAwards.inc"
  25.         // Class specific awards
  26.         Awards = ScourgeOfMiddleEarth
  27.  
  28.  
  29.         //-------------------------------
  30.         // Weapons
  31.         BlingUpgrades          =    Upgrade_CHW12 Upgrade_CHW13 Upgrade_CHW14 Upgrade_CHW15 Upgrade_CHW29 Upgrade_CHW30
  32.         //-------------------------------
  33.         // Head    Gear
  34.         BlingUpgrades = Upgrade_TRLL_CHH01 @Upgrade_TRLL_CHH02 Upgrade_TRLL_CHH03
  35.         //-------------------------------
  36.         // Shoulder    Plates
  37.         BlingUpgrades = Upgrade_NoShoulderPlates Upgrade_TRLL_CHSP01 Upgrade_TRLL_CHSP02 Upgrade_TRLL_CHSP03 Upgrade_TRLL_CHSP04 Upgrade_TRLL_CHSP05
  38.         //-------------------------------
  39.         // Gauntlets
  40.         BlingUpgrades = Upgrade_NoGauntlets Upgrade_TRLL_CHG01 Upgrade_TRLL_CHG02 Upgrade_TRLL_CHG03 Upgrade_TRLL_CHG04 Upgrade_TRLL_CHG05
  41.         //-------------------------------
  42.         // Shield
  43.         BlingUpgrades = Upgrade_NoShield
  44.         //-------------------------------
  45.         // Boots
  46.         BlingUpgrades = Upgrade_NoBoots
  47.         //-------------------------------
  48.         // Body
  49.         BlingUpgrades = Upgrade_URUK_CHBOD01 Upgrade_TRLL_CHBOD01 Upgrade_TRLL_CHBOD02
  50.         DefaultPrimaryColor      =    R:160 G:160 B:160
  51.         DefaultSecondaryColor =    R:160 G:160 B:160
  52.         DefaultTertiaryColor  =    R:160 G:160 B:160
  53.  
  54.         Attribute
  55.             GroupName            = CreateAHero_ArmorAttribute
  56.             MinValueUpgrade        = Upgrade_ArmorAttribute03
  57.             MaxValueUpgrade        = Upgrade_ArmorAttribute17
  58.             DefaultValueUpgrade    = Upgrade_ArmorAttribute10
  59.         End
  60.         
  61.         Attribute
  62.             GroupName            = CreateAHero_DamageMultAttribute
  63.             MinValueUpgrade        = Upgrade_DamageMultAttribute11
  64.             MaxValueUpgrade        = Upgrade_DamageMultAttribute20
  65.             DefaultValueUpgrade    = Upgrade_DamageMultAttribute18
  66.         End
  67.  
  68.         Attribute
  69.             GroupName            = CreateAHero_HealthMultAttribute
  70.             MinValueUpgrade        = Upgrade_HealthMultAttribute02
  71.             MaxValueUpgrade        = Upgrade_HealthMultAttribute13
  72.             DefaultValueUpgrade    = Upgrade_HealthMultAttribute10
  73.         End
  74.  
  75.         Attribute
  76.             GroupName            = CreateAHero_AutoHealAttribute
  77.             MinValueUpgrade        = Upgrade_AutoHealAttribute07
  78.             MaxValueUpgrade        = Upgrade_AutoHealAttribute20
  79.             DefaultValueUpgrade    = Upgrade_AutoHealAttribute10
  80.         End
  81.  
  82.         Attribute
  83.             GroupName            = CreateAHero_VisionAttribute
  84.             MinValueUpgrade        = Upgrade_VisionAttribute02
  85.             MaxValueUpgrade        = Upgrade_VisionAttribute08
  86.             DefaultValueUpgrade    = Upgrade_VisionAttribute02
  87.         End
  88.         
  89.  
  90.         // Camera used to view object with in create a hero
  91.         ViewInfo
  92.                 FarPitch  = -0.106
  93.                 FarZoom   = 0.192
  94.                 FarFloor  = 15.760
  95.                 FarDist   = 56.500
  96.                 FarShift  = 13.000
  97.                 NearPitch = -0.046
  98.                 NearZoom  = 0.262
  99.                 NearFloor = 78.260
  100.                 NearDist  = 56.000
  101.                 NearShift = 6.300
  102.                 CloseUpPitch = -0.330
  103.                 CloseUpZoom  = 0.200
  104.                 CloseUpFloor = 50.000
  105.                 CloseUpDist  = 96.000
  106.                 CloseUpShift = -1.700
  107.                 PortraitPitch = -0.090
  108.                 PortraitZoom  = 0.200
  109.                 PortraitFloor = 50.000
  110.                 PortraitDist  = 152.00
  111.                 PortraitShift = -1.20
  112.                 //NormalCam = 1.00
  113.  
  114.             
  115.             CameraAngle    = -0.1
  116.             MapLocation    = 0       
  117.         End
  118.     End
  119.     SubClass    // OrcRaider
  120.         NameTag              =    CreateAHero:SubClassName_OrcRaider
  121.         DescriptionTag      =    CreateAHero:SubClassDesc_OrcRaider
  122.         IconImage         = CPOrcRaider
  123.         ButtonImage       = HICAHOrcRaider
  124.         // In UI it should be          =  HICAHOrcRaider_wotr
  125.         DefaultFaction              = Wild 
  126.         UsableFactions              = Isengard Mordor Wild 
  127.         SpendableAttributePoints        = 30
  128.         
  129.         UpgradeName              =    Upgrade_CreateAHero_SubClass_2
  130.         //-------------------------------
  131.         // Awards common to all heros.
  132.         #include "CreateAHeroSystemCommonStatsAndAwards.inc"
  133.         // Class specific awards
  134.         Awards = ScourgeOfMiddleEarth
  135.  
  136.         //-------------------------------
  137.         // Weapons
  138.         BlingUpgrades          =    Upgrade_CHW19 @Upgrade_CHW20 Upgrade_CHW23 Upgrade_CHW24 Upgrade_CHW28
  139.         //-------------------------------
  140.         // Head    Gear
  141.         BlingUpgrades = Upgrade_NoHelmet Upgrade_Uruk_CHH02 Upgrade_Uruk_CHH03 Upgrade_Uruk_CHH04 Upgrade_ORC_CHH01
  142.         //-------------------------------
  143.         // Shoulder    Plates
  144.         BlingUpgrades = Upgrade_NoShoulderPlates Upgrade_Uruk_CHSP01 Upgrade_Uruk_CHSP02 Upgrade_Uruk_CHSP03 Upgrade_ORC_CHSP01
  145.         //-------------------------------
  146.         // Gauntlets
  147.         BlingUpgrades = Upgrade_NoGauntlets Upgrade_Uruk_CHG01 Upgrade_Uruk_CHG02 Upgrade_Uruk_CHG03 Upgrade_ORC_CHG01
  148.         //-------------------------------
  149.         // Shield
  150.         BlingUpgrades = Upgrade_NoShield
  151.         //-------------------------------
  152.         // Boots
  153.         BlingUpgrades = Upgrade_NoBoots Upgrade_Uruk_CHB01 Upgrade_Uruk_CHB02 Upgrade_Uruk_CHB03 Upgrade_ORC_CHB01
  154.         //-------------------------------
  155.         // Body
  156.         BlingUpgrades = Upgrade_ORC_CHBOD01 Upgrade_ORC_CHBOD02
  157.         DefaultPrimaryColor      =    R:160 G:160 B:160
  158.         DefaultSecondaryColor =    R:160 G:160 B:160
  159.         DefaultTertiaryColor  =    R:160 G:160 B:160
  160.  
  161.         Attribute
  162.             GroupName            = CreateAHero_ArmorAttribute
  163.             MinValueUpgrade        = Upgrade_ArmorAttribute04
  164.             MaxValueUpgrade        = Upgrade_ArmorAttribute17
  165.             DefaultValueUpgrade    = Upgrade_ArmorAttribute12
  166.         End
  167.         
  168.         Attribute
  169.             GroupName            = CreateAHero_DamageMultAttribute
  170.             MinValueUpgrade        = Upgrade_DamageMultAttribute04
  171.             MaxValueUpgrade        = Upgrade_DamageMultAttribute16
  172.             DefaultValueUpgrade    = Upgrade_DamageMultAttribute12
  173.         End
  174.  
  175.         Attribute
  176.             GroupName            = CreateAHero_HealthMultAttribute
  177.             MinValueUpgrade        = Upgrade_HealthMultAttribute04
  178.             MaxValueUpgrade        = Upgrade_HealthMultAttribute13
  179.             DefaultValueUpgrade    = Upgrade_HealthMultAttribute12
  180.         End
  181.  
  182.         Attribute
  183.             GroupName            = CreateAHero_AutoHealAttribute
  184.             MinValueUpgrade        = Upgrade_AutoHealAttribute04
  185.             MaxValueUpgrade        = Upgrade_AutoHealAttribute15
  186.             DefaultValueUpgrade    = Upgrade_AutoHealAttribute06
  187.         End
  188.  
  189.         Attribute
  190.             GroupName            = CreateAHero_VisionAttribute
  191.             MinValueUpgrade        = Upgrade_VisionAttribute04
  192.             MaxValueUpgrade        = Upgrade_VisionAttribute16
  193.             DefaultValueUpgrade    = Upgrade_VisionAttribute08
  194.         End
  195.  
  196.         ViewInfo
  197.                 FarPitch  = 0.074
  198.                 FarZoom   = 0.207
  199.                 FarFloor  = 40.760
  200.                 FarDist   = 52.000
  201.                 FarShift  = 12.800
  202.                 NearPitch = -0.009
  203.                 NearZoom  = 0.206
  204.                 NearFloor = 52.690
  205.                 NearDist  = 16.180
  206.                 NearShift = 4.200
  207.                 CloseUpPitch = -0.150
  208.                 CloseUpZoom  = 0.200
  209.                 CloseUpFloor = 50.000
  210.                 CloseUpDist  = 30.000
  211.                 CloseUpShift = 0.600
  212.                 PortraitPitch = -0.020
  213.                 PortraitZoom  = 0.200
  214.                 PortraitFloor = 50.000
  215.                 PortraitDist  = 54.00
  216.                 PortraitShift = -1.00
  217.                 //NormalCam = 0.50
  218.  
  219.  
  220.             CameraAngle    = 0.0
  221.             MapLocation    = 0      
  222.         End
  223.     End     // SubClass Troll
  224.  
  225.     SubClass    // Uruk (With armor pieces)
  226.         NameTag              =    CreateAHero:SubClassName_Uruk
  227.         DescriptionTag      =    CreateAHero:SubClassDesc_Uruk
  228.         IconImage         = CPUrukHai
  229.         ButtonImage       = HICAHUrukHai
  230.         // In UI it should be          =  HICAHUrukHai_wotr
  231.         DefaultFaction              = Isengard 
  232.         UsableFactions              = Isengard Mordor Wild 
  233.         SpendableAttributePoints        = 30
  234.         
  235.         UpgradeName              =    Upgrade_CreateAHero_SubClass_3
  236.         //-------------------------------
  237.         // Awards common to all heros.
  238.         #include "CreateAHeroSystemCommonStatsAndAwards.inc"
  239.         // Class specific awards
  240.         Awards = ScourgeOfMiddleEarth
  241.  
  242.         //-------------------------------
  243.         // Weapons
  244.         BlingUpgrades          =    Upgrade_CHW18 Upgrade_CHW19    Upgrade_CHW20 //Upgrade_CHW23 Upgrade_CHW24
  245.         //-------------------------------
  246.         // Head    Gear
  247.         BlingUpgrades = Upgrade_NoHelmet Upgrade_Uruk_CHHAIR01 Upgrade_Uruk_CHH01 Upgrade_Uruk_CHH02 Upgrade_Uruk_CHH03 Upgrade_Uruk_CHH04
  248.         //-------------------------------
  249.         // Shoulder    Plates
  250.         BlingUpgrades = Upgrade_NoShoulderPlates Upgrade_Uruk_CHSP01 Upgrade_Uruk_CHSP02 Upgrade_Uruk_CHSP03
  251.         //-------------------------------
  252.         // Gauntlets
  253.         BlingUpgrades = Upgrade_NoGauntlets Upgrade_Uruk_CHG01 Upgrade_Uruk_CHG02 Upgrade_Uruk_CHG03
  254.         //-------------------------------
  255.         // Shield
  256.         BlingUpgrades = Upgrade_NoShield Upgrade_Uruk_CHS01 Upgrade_Uruk_CHS02
  257.         //-------------------------------
  258.         // Boots
  259.         BlingUpgrades = Upgrade_NoBoots Upgrade_Uruk_CHB01 Upgrade_Uruk_CHB02 Upgrade_Uruk_CHB03
  260.         //-------------------------------
  261.         // Body
  262.         BlingUpgrades = Upgrade_URUK_CHBOD01 Upgrade_URUK_CHBOD02 Upgrade_URUK_CHBOD03
  263.         DefaultPrimaryColor      =    R:160 G:160 B:160
  264.         DefaultSecondaryColor =    R:160 G:160 B:160
  265.         DefaultTertiaryColor  =    R:160 G:160 B:160
  266.  
  267.         Attribute
  268.             GroupName            = CreateAHero_ArmorAttribute
  269.             MinValueUpgrade        = Upgrade_ArmorAttribute04
  270.             MaxValueUpgrade        = Upgrade_ArmorAttribute18
  271.             DefaultValueUpgrade    = Upgrade_ArmorAttribute14
  272.         End
  273.         
  274.         Attribute
  275.             GroupName            = CreateAHero_DamageMultAttribute
  276.             MinValueUpgrade        = Upgrade_DamageMultAttribute05
  277.             MaxValueUpgrade        = Upgrade_DamageMultAttribute18
  278.             DefaultValueUpgrade    = Upgrade_DamageMultAttribute14
  279.         End
  280.  
  281.         Attribute
  282.             GroupName            = CreateAHero_HealthMultAttribute
  283.             MinValueUpgrade        = Upgrade_HealthMultAttribute04
  284.             MaxValueUpgrade        = Upgrade_HealthMultAttribute13
  285.             DefaultValueUpgrade    = Upgrade_HealthMultAttribute10
  286.         End
  287.  
  288.         Attribute
  289.             GroupName            = CreateAHero_AutoHealAttribute
  290.             MinValueUpgrade        = Upgrade_AutoHealAttribute04
  291.             MaxValueUpgrade        = Upgrade_AutoHealAttribute16
  292.             DefaultValueUpgrade    = Upgrade_AutoHealAttribute08
  293.         End
  294.  
  295.         Attribute
  296.             GroupName            = CreateAHero_VisionAttribute
  297.             MinValueUpgrade        = Upgrade_VisionAttribute03
  298.             MaxValueUpgrade        = Upgrade_VisionAttribute13
  299.             DefaultValueUpgrade    = Upgrade_VisionAttribute04
  300.         End
  301.  
  302.         ViewInfo
  303.                 FarPitch  = 0.074
  304.                 FarZoom   = 0.207
  305.                 FarFloor  = 40.760
  306.                 FarDist   = 52.000
  307.                 FarShift  = 12.800
  308.                 NearPitch = -0.079
  309.                 NearZoom  = 0.227
  310.                 NearFloor = 52.690
  311.                 NearDist  = -4.820
  312.                 NearShift = 0.200
  313.                 CloseUpPitch = -0.270
  314.                 CloseUpZoom  = 0.200
  315.                 CloseUpFloor = 50.000
  316.                 CloseUpDist  = 30.000
  317.                 CloseUpShift = -0.200
  318.                 PortraitPitch = -0.100
  319.                 PortraitZoom  = 0.200
  320.                 PortraitFloor = 50.000
  321.                 PortraitDist  = 37.00
  322.                 PortraitShift = 0.00
  323.                 //NormalCam = 0.70
  324.  
  325.             CameraAngle= 0.0
  326.             MapLocation = 0   
  327.         End
  328.     End
  329. End
  330.